United States
This article is considered accurate for the current version of the game.
The United States is one of the largest countries in the world in 1936, but the only major power outside of Europe and Asia.
Contents
Technology[edit]
Brief overview of nation's technological capabilities.
Diplomacy[edit]
The United States controls several islands in the Pacific, and the Philippines is a puppet. Every country in North America and South America is guaranteed by USA as well.
Alliances[edit]
Brief overview of nation's alliances.
Decisions[edit]
Brief overview of nation's decisions.
Events[edit]
Brief overview of nation's events.
Politics[edit]
Here you can put some stuff that relates to the political situation in-game in 1936 and following years.
National spirits[edit]
USA starts with two national spirits.
- The Great Depression, costing -1 political power every day, until removed in the 1940 election.
- Home of the Free, which allows them to create factions, but not to join any faction led by another ideology.
National focus[edit]

As one of the seven major powers, USA has a unique national focus tree. It includes both historical and alternative options, although the AI is strongly weighted to follow the historical path. The USA has an interesting focus tree with 5 different paths to progress down.
Issue War Bonds[edit]
Allows for powerful bonuses, but only possible if at war with another major.
- Issue War Bonds
- Office of Strategies Services
- First Special Service Force
- Wartime Industry
- Manifest Destiny
- Scientist Haven
- Manifest Destiny
- Office of Strategies Services
WPA & War Propaganda[edit]
Targeted buildups depending on which country USA ends at war with.
Air War Plans Division[edit]
What to focus the US Airforce on?
Bureau of Ships[edit]
How to strengthen the US Navy.
Reaffirm Monroe Doctrine[edit]
Turning entire Americas into democracies that like the US, with possibilities to create pro-democratic civil wars.
Laws[edit]
The US also have disarmed nation and undisturbed isolation as laws from the start, which needs to be changed to unleash their power.
Ministers[edit]
Intelligence[edit]
Brief overview of nation's intelligence capability in 1936.
Economy[edit]
When it comes to resources, the Americans live in abundance. They have more than enough of Oil,
Steel,
Tungstenand
Aluminum, and will profit greatly from their exports in the early game. They lack
Rubber and
Chromium, but Chromium can be imported from Cuba and rubber from Brazil, augmented by synthetic production.
Industrial Production[edit]
Military[edit]
The US Army is not that strong at the start, with 36 divisions, and about half of them being basically garrison brigades.
The Navy is relatively strong, with 3 carriers, 15 battleships, 15 heavy cruisers, 9 light cruisers, 115 destroyers and 77 submarines, but that is just a fraction of the power they will be able to unleash when they have built up.
The airforce is not that big, with less than 900 planes in it, and not yet any B-17’s available .
Army[edit]
Here goes stuff for the land army
[edit]
Here goes naval stuff
Air Force[edit]
Here goes air force stuff
Strategies and Guides[edit]
Put strategies and guides here to help others play this nation. Please post individual guides under its own subheader.
Example Strategy[edit]
This is an example strategy.
Miscellaneous tips[edit]
Here go miscellaneous tips that don't deserve their own subheader.
North America |
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South America |
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Africa |
Oceania |