Japan
This article is considered accurate for the current version of the game.
Japan was leader of the Axis powers in the Pacific Theatre. Some people consider that World War II actually began with the invasion of China by Japan. At August 6, 1945, the Americans dropped a nuclear bomb on Hiroshima. Late in the evening of August 8, according to the Yalta agreements, the Soviet Union declared war on Japan, and shortly after midnight on August 9 attacked Manchukuo. The total shock of these events forced Emperor Hirohito to intervene and compel the big six to agree on the terms of ending the war, taken by the Allies in the Potsdam Conference. After several days of backroom negotiations and failed attempts to repel the stockpiles of biological weapons of Unit 731 in Manchuria, captured by Soviet paratroopers, and the collapse of the Kwantung Army, at August 15 Hirohito addressed the nation by radio and announced the surrender of Japan. The signing ceremony of Act of Capitulation took place on September 2 aboard the United States Navy battleship "Missouri".
Contents
Technology[edit]
Brief overview of nation's technological capabilities.
Diplomacy[edit]
Brief overview of nation's diplomatic situation in 1936.
Alliances[edit]
Brief overview of nation's alliances.
National Focus[edit]
As one of the seven Majors, Japan has a unique National Focus tree.
Reinforce the Soviet Border[edit]
@Southern expansion
- Strike the USA!
@Northern expansion
Chinese Border Incident[edit]
- Chinese Puppet
- War with China
- Subdue the Warlords (only with Chinese Puppet)
- Sever Sino German Ties
- @Found our Faction
- @Axis leanings
- Improved National Spirit
- Indian National Army
- Demand French Indochina
- @Befriend Siam
- @Pressure Siam
- Armor Innovation (need Axis leanings,and Army Motorization)
Army Primacy[edit]
Army Innovation
- Army air innovation
- Army base expansion
- Army Motorization
- Army Innovation (need Axis leanings)
[edit]
Naval innovations
- Naval Air innovations
- Convoy protection (need Advanced Torpedoes)
[edit]
Advanced Torpedoes
- Convoy protection (need Naval Air innovations)
- Super Heavy Battleships
- Naval Base Expansion
- @Carrier Focus
- @Battleship Focus
Spiritual Mobilization[edit]
Imperial Austerity
- Industrial effort
- Fortress Japan
- Infrastructure effort
- Synthetic oil focus (need Extra recherch slot)
The Student Movement
- Extra Research Slot
- Synthetic oil focus (need Industrial effort)
- Advanced Weapons
- Imperial Glory (need The Divine Wind)
- Advanced Weapons
- Synthetic oil focus (need Industrial effort)
Warrior Traditions
- The Divine Wind
- Imperial Glory (need Advanced Weapons)
Events[edit]
Brief overview of nation's events.
Politics[edit]
Here you can put some stuff that relates to the political situation in-game in 1936 and following years.
Laws[edit]
Ministers[edit]
Intelligence[edit]
Brief overview of nation's intelligence capability in 1936.
Economy[edit]
Here you can type some informative bits about this nation's economy in-game in 1936 and following years.
Industrial Production[edit]
In the 1936 start, Japan has a fairly robust, if militaristic economy. As of the latest patch, the 1936 start Japan player will have 22 military factories, 25 civilian factories, and 15 naval dockyards.
Resources[edit]
Resource-wise, Japan finds itself in much the same place as Germany. While Japan has access to a satisfactory amount of chromium, tungsten, and steel, it suffers from a shortage of aluminium, and an extreme shortage of oil, and rubber. Japan's shortage of oil and rubber at games beginning mostly shoehorns the Japanese player into the historical bog of an infantry army. As well, a complete annexation of China will not solve Japan's problems, as China has much the same resource pool as Japan. While the Japanese player can trade with the United States early-game for oil, this ties up civilian factories, and the United States has an early focus to embargo Japan (which they will be likely to pursue with historical focus turned on). Japan is in luck however, as all the rubber and oil are a short boat ride and a war with the allies away. Specifically, the largest supplies of rubber and oil in the game can be found in British Malaysia, French Indochina, and the Dutch East-Indies. While Japan won't have complete control of these resources until they reach a peace screen with the Netherlands, France, or Britain, the available resources are more than abundant enough to fuel the construction of planes, ships, tanks, as well as any motorized designs Japan might have for the duration of the war. If the Japanese player does not desire war with the allies, they will have access to the first technology allowing synthetic oil refineries in 1936, which opens up options for medium-scale production of aforementioned planes, ships, and tanks, without conquest. One thing to keep in mind when taking this route, synthetic oil refineries are extremely expensive and time-consuming to construct, eating away time that could be used to build up other military and civilian factories with which to build up a force to take all the resources Japan could ever require to fulfill its dreams of pacific domination.
Military[edit]
Here you can type some informative bits about this nation's armed forces in-game in 1936 and the following years.
Army[edit]
In 1936, Japan has a mixed between seasoned and green troops. To reflect historical accuracy, Japan begins the game with a number of divisions that begin with experience and weapons 1. This, combined with the Marco Polo Bridge Incident national focus, allows the Japanese player avenues for warfare with China as early as 1936. Japan also has some troops with basic equipment, good targets for a garrison of Japan's home island and Japan's matrix of pacific islands.
Tanks[edit]
Name | Type | Techyear | Variants TD / SPA / AAA |
---|---|---|---|
Great War Tank (FT-17?) | Great War Tank | 1918 | |
Type 94 | Light Tank I | 1934 | |
Ha-Go | Light Tank II | 1936 | |
Ke-Ni | Light Tank III | 1941 | |
Chi-Ha | Medium Tank I | 1939 | |
Chi-Nu | Medium Tank II | 1941 | |
Chi-Ri | Medium Tank III | 1943 | |
Type 95 | Heavy Tank I | 1934 | |
Iwakuro | Heavy Tank II | 1941 | |
O-I | Heavy Tank III | 1943 | |
Type 2604 | Superheavy Tank | 1943 | |
Type 61 | MBT | 1945 |
[edit]
Seems Japan have several units of the same class. Maybe a very unique tech tree. (Refers to dev diaries 42, World War Wednesday )
Name | Type | Techyear |
---|---|---|
Minekaze Class | Destroyer I | 1922 |
Asashio Class | Destroyer II | 1936 |
Akizuki Class | Destroyer III | 1940 |
Shimakaze Class | Destroyer IV | 1944 |
Tenryu Class | Light Cruiser I | 1922 |
Light Mogami Class | Light Cruiser II | 1936 |
Agano Class | Light Cruiser III | 1940 |
Agatsuma Class | Light Cruiser IV | 1944 |
Furutaka Class | Heavy Cruiser I | 1922 |
Heavy Mogami Class | Heavy Cruiser II | 1936 |
Tone Class | Heavy Cruiser III | 1940 |
Ibuki Class | Heavy Cruiser IV | 1944 |
Amagi Class | Battlecruiser I | 1922 |
Design B-65 | Battlecruiser II | 1940 |
Nagato Class | Battleship I | 1922 |
Fuso Class | Battleship I | 1922 |
Kongo Class | Battleship II | 1936 |
Tajima Class | Battleship III | 1940 |
Iwami Class | Battleship IV | 1944 |
Yamato Class | Super-heavy Battleship I | 1936 |
Super Yamato Class | Super-heavy Battleship II | 1944 |
Kaga Class | Carrier I | 1922 |
Soryu Class | Carrier II | 1936 |
Shokaku Class | Carrier III | 1940 |
Tahio Class | Carrier IV | 1944 |
Kaichu Class | Submarines I | 1922 |
Kaidai VI Class | Submarines II | 1936 |
Ko/Otsu/Hei-Gata Class | Submarines III | 1940 |
Sen-Toku Class | Submarines IV | 1944 |
Transport Boats (?) | Transports I | 1922 |
Landing Craft (?) | Transports II | 1940 |
Attack Boat (?) | Transports III | 1944 |
Air Force[edit]
Techyear | Close Air Support(Carrier Variant) | Fighter (Carrier Variant) | Naval Bomber (Carrier Variant) | Heavy Fighter | Tactical Bomber | Strategic Bomber |
---|---|---|---|---|---|---|
1933 | Type 91 | G3M Rikko | ||||
1936 | Ki-32 | Ki-27 | B5N ( G3M1 ) | Ki-38 | Ki-21 | Ki-20 |
1940 | Ki-61 | Ki-43 Hayabusa | A6M2-N | Ki-45 Toryu | G4M | Ki-49 Donryu |
1944 | Ki-66 | Ki-84 Hayate | B7A | Ki-102 | P1Y Ginga | G8N Renzan |
Jet Engine Technologie | = = = = = = = = = = = = = = = = = = = = = | = = = = = = = = = = = = = = = | = = = = = = = = = = = = = = = = = = = | = = = = = = = = = = | = = = = = = = = = = | = = = = = = = = = = = |
1945 | Kikka | Jet Tac Bomber I | ||||
1950 | J7W Shidden-Kai | Jet Tac Bomber II | Jet Strat Bomber I |
Strategies and Guides[edit]
Put strategies and guides here to help others play this nation. Please post individual guides under its own subheader.
Example Strategy[edit]
This is an example strategy.
Miscellaneous tips[edit]
Here go miscellaneous tips that don't deserve their own subheader.
North America |
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South America |
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Africa |
Oceania |