Research

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This article is considered accurate for the current version of the game.

Researching technologies[edit]

Four research slots are shown, with a national focus unlocking a fifth slot. It is unknown whether this is the same for all countries. Each technology has a base time to research, which may be affected by various modifiers:

  • Ahead of time: Each year ahead of time imposes a +200% penalty to research time. This appears to be accurate to a sub-year level.
  • Research bonus: Completing certain national focuses can give a -50% research bonus to the next technology researched in a given category.
  • Research bonus: Completing certain national focuses can give a -100% reduction on the ahead of time penalty for specific equipment.

Research bonuses[edit]

Several factors give Research bonuses:

Germany[edit]

(incomplete, split of in separate article to list all Research bonuses? see discussion)

Land[edit]

Infantry[edit]

Weapons & Equipment[edit]

1918 1936 1938 1940 1941 1942 1943 1944 1945 1946
Support Weapons I
Infantry Defense +5.0%
Infantry Breakthrough +5.0%
Motorised Defense +5.0%
Motorised Breakthrough +5.0%
Mechanised Defense +5.0%
Mechanised Breakthrough +5.0%

Mountaineers Defense +3.0%
Mountaineers Breakthrough +3.0%
Paratroopers Defense +3.0%
Paratroopers Breakthrough +3.0%
Marines Defense +3.0%
Marines Breakthrough +3.0%

Cavalry Defense +2.0%
Cavalry Breakthrough +2.0%

Support Weapons II
Infantry Defense +5.0%
Infantry Breakthrough +5.0%
Motorised Defense +5.0%
Motorised Breakthrough +5.0%
Mechanised Defense +5.0%
Mechanised Breakthrough +5.0%

Mountaineers Defense +3.0%
Mountaineers Breakthrough +3.0%
Paratroopers Defense +3.0%
Paratroopers Breakthrough +3.0%
Marines Defense +3.0%
Marines Breakthrough +3.0%

Cavalry Defense +2.0%
Cavalry Breakthrough +2.0%
Support Weapons IV Night Fighting Equipment? I Night Fighting Equipment? II
Weapons I Improved Infantry Equipment I
Infantry Soft Attack +5.0%
Mountaineers Soft Attack +5.0%
Paratrooper Soft Attack +5.0%
Marines Soft Attack +5.0%
Cavalry Soft Attack +5.0%
Motorized Soft Attack +5.0%
Mechanised Soft Attack +5.0%
Weapons II Weapons III Improved Infantry Equipment II
Anti-Tank? I Anti-Tank? II

Motorized[edit]

1918 1936 1940 1941 1942 1943 1944 1945 1946
Motorized
(Variant: Self-Propelled Rocket Artillery)
Mechanized I Mechanized II Mechanized III

Specialists[edit]

1918 1936 1940 1941 1942 1943 1944 1945 1946
Marine I Marine II
Mountain I Mountain II
Paratrooper I Paratrooper II

Support[edit]

Field Hospital and Logistic Company requiers Motorised to be researched. Signal Company additionally requires Radio to be researched.

1918 1936 1939 1942 1945
Support Equipment Engineer I Engineer II Engineer III Engineer IV
Recon I Recon II Recon III Recon IV
Military Police I Military Police II Military Police III Military Police IV
Maintenance I Maintenance II Maintenance III Maintenance IV
Field Hospital I Field Hospital II Field Hospital III Field Hospital IV
Logistics Company I Logistics Company II Logistics Company III Logistics Company IV
(Radio) Signal I Signal II Signal III Signal IV

Armor[edit]

Year Light Medium Heavy Super-Heavy
Great War
1934 Light I Heavy I
1936 Light II
1939 Medium I
1941 Light III Medium II Heavy II
1943 Medium III Heavy III Super-Heavy I
1945 Modern

Each armor type also has three variants: Tank Destroyer, Self-Propelled Artillery, and Self-Propelled Anti-Air.

Artillery[edit]

Year Anti-Air Anti-Tank Artillery Rocket Artillery
1934 Towed Artillery I
1936 AA I
Enables Towed Anti-Air
AT I
Enables Towed Anti-Tank
Interwar Artillery
Artillery, Support Artillery Soft Attack: +10%
1939 (bonus)? (bonus)? Artillery II
1940 AA II AT II (bonus)? Rocket Artillery I
1941 (bonus)? (bonus)? (bonus)? (towed Rocket Artillery)?
1942 (bonus)? (bonus)? Artillery III (bonus)?

* Years with (bonus) will give a unknown bonus to the respective Artillery branch. Fields with Roman numerals unlock new equipment.

Land doctrine[edit]

Land doctrine trees are mutually exclusive, as are the sub-paths in each tree.

Mobile Warfare doctrine[edit]

Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces.

This is the favored doctrine of Germany.

Mobile Warfare
All Armor:
Breaktrough: +20%

Planning speed : +50%
Army speed: +10%
Org Loss when Moving: -10%
Enables Unexpected thrust

Delay
All Armor:
Breaktrough: +20%

Enables Delay

Elastic Defence
Army:
Organisation: +10

Enables Elastic Defense

Mobile Infantry Blitzkrieg
 ? Amored Spearhead
All Armor:
Breaktrough: +20%
Organization: +15

Enables Blitz

 ? Schwerpunkt
All Armor:
Recovery Rate: +10%
Organization: +10
 ? Blitzkrieg
Motorised Infantry Organisation: +5
Mechanised Infantry Organisation: +5
All Armor:
Recovery Rate: +10%
Armor Organisation: +10

Enables Breaktrough

Kampfgruppe
Army:
Recovery Rate: +20%
Organization: +10

Planning Speed: +20%
Enables Overwhelming Fire

Desperate Defense Modern Blitzkrieg
Volkssturm

The Volkssturm, or People's Militia, consisted of men that were too old,
too young or otherwise unfit for regular military service

Recruitable Population: 2%

 ?
Non-Discriminatory Conscription

Even invalids and cripples must be drafted, there is no such thing
as a civilian

Recruitable Population: 3%

 ?
 ?  ?

Superior Firepower doctrine[edit]

This doctrine focuses on throwing shells, not men, at the enemy. Our manpower is precious, bullets are cheap.

This is the favored doctrine of the United States.

Mass Assault
Reinforcement Rate: +20%
 ?
 ?
Dispersed Support Integrated Support
 ?  ?
 ?  ?
 ?
AirLand Battle Shock & Awe
 ?  ?
 ?  ?
 ?  ?
 ?  ?

Grand Battleplan doctrine[edit]

Extensive planning and preparation before engaging in battle is the key to success.

This is the favored doctrine of the United Kingdom and France (Assault branch) and Japan (Infiltration branch).

Grand battle Plan
Max Planning: +30%
Trench Warfare
A shovel is often the best weapon of the infantry. Units learn the value of entrenching in any position they take up

Entrenchment speed: +25%
Max Entrenchment: +10
Prepared Defense
Army:
Defense: +10%
Organization: +10
Grand Assault
Army:
Breakthrough: +10%
Soft Attack: +5?%
Assault Infiltration
 ?  ?
 ?  ?
 ?  ?
 ?  ?
 ?  ?
 ?  ?

Mass Assault doctrine[edit]

"Perfect" weapons are overrated, a large number of "good enough" weapons is the path to victory!

This is the favored doctrine of Soviet Russia and China.

Mass Assault
Reinforcement Rate: +2%
 ?
Defense in Depth
?
Deep Battle Mass Mobilization
 ?  ?
 ? Infantry Offensive

Infantry Combat Width: -0.4

 ? Large Front Offensive
All Infantry & Mot/Mech:
Organization: +10

All Armor:

Organization: +10
 ? Human Wave Offensive

Infantry Recovery Rate: +0.30
Recruitable Population: 5%

 ?  ?
 ?
 ?

Naval[edit]

Ships[edit]

1922 1936 1940 1944
Destroyer I Destroyer II Destroyer III Destroyer IV
Light Cruiser I Light Cruiser II Light Cruiser III Light Cruiser IV
Heavy Cruiser I Heavy Cruiser II Heavy Cruiser III Heavy Cruiser IV
Battlecruiser I Battlecruiser II
Battleship I Battleship II Battleship III Battleship IV
Super-Heavy Battleship I Super-Heavy Battleship II
Carrier I? Carrier II? Carrier III? Carrier IV?
Submarine I? Submarine II? Submarine III? Submarine IV?
Transport? Landing Craft Tank Landing Craft?

Naval doctrine[edit]

Naval doctrine trees appear to be mutually exclusive while their branches are not.

Fleet in Being[edit]

A strong fleet focused around battleships means that we are a force to be reckoned with when deployed at sea.

This is the favored doctrine of the United Kingdom.

Fleet in Being
Battlefleet Concentration
Battleship Search & Destroy: +50.0%
Battleship Organisation: +10
Battlecruiser Search & Destroy: +50.0%
Battlecruiser Organisation: +10
Heavy Cruiser Search & Destroy: +50.0%
Heavy Cruiser Organisation: +10
Trade Interdiction Submarine? Submarine Operations
Submarine Surface Detection: +10.0%
Submarine Organisation: +10
Subsidiary Carrier Role
Carrier Organisation: +10
Sortie Efficency: +10,0%
Convoy Escorts
Destroyer Sub Detection: +20.0%
Destroyer Organisation: +10
Escort Efficency: +15,0%
 ?
Hunter Killer Groups
Destroyer Sub Detection: +20.0%
Destroyer Organisation: +20
Light Cruiser Sub Detection: +20.0%
Light Cruiser Organisation: +10
Escort Efficency: +10,0%
Escort Carriers
Escort Efficency: +30,0%
 ?
 ? Integrated Convoy Defense?  ?
Floating Airfield
 ?

Trade Interdiction[edit]

Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine.

This is the favored doctrine of the German Reich.

Trade Interdiction
Submarine Surface Detection: +10.0%
Submarine Organisation: +10
Light Cruisers Surface Detection: +10.0%
Light Cruisers Organisation: +10
Heavy Cruisers Surface Detection: +10.0%
Heavy Cruisers Organisation: +10
Commerce Raiders?  ? Convoy Interdirecton
Submarine Surface Detection: +10.0%
Submarine Raiding Coordination: +10.0%
Submarine Organisation: +10
Capital Ship Raiders? Convoy Sailing?  ?
Fleet Concentration?  ? Wolfpacks?
 ?  ?  ?
Floating Airfield  ?

Base Strike[edit]

With a strong focus on carriers no enemy will be outside our reach. Neither at land or at sea.

This is the favored doctrine of the United States and Imperial Japan.

Base Strike?
Commerce Defense? Trade Interdiction Submarine? Carrier Task Force?
 ?  ?  ?
Convoy Sailing?  ? Floating Airfield
Aerial Convoy Defense?  ?  ?
 ?
 ?

Air[edit]

Aircraft[edit]

Year Light Medium Heavy
Support Fighter Naval Bomber Heavy Fighter Tactical Bomber Strategic Bomber
1933 Fighter I Tactical Bomber I
1936 Support I Fighter II Naval Bomber I Heavy Fighter I Tactical Bomber II Strategic Bomber I
1940 Support II Fighter III Naval Bomber II Heavy Fighter II Tactical Bomber III Strategic Bomber II
1944 Support III Fighter IV Naval Bomber III Heavy Fighter III Tactical Bomber IV Strategic Bomber III
Jet Engines
1945 Jet Fighter I Jet Tactical Bomber I
1948? Jet Fighter II? Jet Tactical Bomber II? Jet Strategic Bomber I?

Light aircraft have navalized variants, which allows them to be based on aircraft carriers.

Air doctrine[edit]

Unlike land doctrines, air doctrine tree and branches do not seem to be mutually exclusive, with the exception of night versus day bombing. [1]

Air Superiority[edit]

Our fighters are the backbone of the air force and both defend our skies, escort bombers and clear the skies of our enemies for our ground troops.

Air Superiority?
Formation Flying
Fighter detection: +10%
Force Rotation
Interception detection: +10%
Air Offense
Air superiority attack: +10%
 ? Air Defense?  ?
 ?  ?  ?  ?
 ?  ?  ? Home Defense?
Fighter Ace Initiative? Fighter Veteran Initiative?

Battlefield Support[edit]

By improving how close air support interacts with divisions we can lay waste to enemy divisions with suboptimal support.

Battlefield Destruction?
Dive Bombing
Air Support Mission Efficiency +20,0%
Direct Ground Support?  ?
Support Veteran Initiative?  ?
Support Ace Initiative?  ?

Operational Destruction[edit]

Tactical bombers are flexible and can perform both ground support and regular bombing.

Operational Destruction?
Infrastructure Destruction
TAC bombing: +100%
Logistical Strike?
Battlefield Interdiction?
Bomber Veteran Initiative? Carousel Bombardment?
Bomber Ace Initiative? Keypoint Bombardment?
 ?

Strategic Destruction[edit]

By bombing the enemy's factories, either by night, or more dangerously, during the day we can seriously hinder their war machine.

Strategic Destruction
Night Bombing? Day Bombing?
Fighter Sweeps
Interception Mission Efficency: +20.0%
Dogfighting Experience
Air Superiority Mission Efficency: +20.0%
 ?  ?
 ?  ?

Industry[edit]

Engineering[edit]

Electronic Engineering[edit]

Year
1934 Electronic Mechanical Engineering
Research Cost: -2%
Radio
Reinforce Rate: +25%
Mechanical Computing
Research Cost: -3%
Radio Detection
Enables Radar Station (Level 1)
1938 Decimetric Radar

Enables Radar Station (Level 2)

Basic Encryption
Encryption: +1
Computing Machine
Research Cost: -3%
Basic Decryption
Decryption: +1
 ?
1940  ? Encryption? II  ? Decryption? II
 ?

Secret[edit]

Year Atomic Research Experimental Rockets
1940 Atomic Research
Enables Nuclear Reactor (Level 1)
1943 Nuclear Reactor?  ?
1944 Jet Engine?  ?
1945 Nuclear Bomb?  ?
1946  ?

Industry[edit]

Year Production Industry Construction Synthetic Oil
Basic Machine Tools:
Production Efficiency Cap: +5.0%
 ?
ConcentratedIndustry1.pngConcentrated Industry:
Max Factories in State: +20.0%
Factory Output: +20.0%
Dispersed Industry:
Max Factories in state: +20.0%
Factory Output: +10.0%
Factory Bomb Vulnerability: -10.0%
Construction I:
Construction Speed: +10.0%
Excavation I:
Resource Gain Efficency: +10.0%
1937 Improved Machine Tools:
Production Efficiency Cap: +10.0%
Concentrated Industry II:
Factory Output: +10.0%
Building Size Cap: +2?
Dispersed Industry II:
Factory Output: +5.0%?
Factory Bombing Defense: +20.0%?
Construction II:
Construction Speed: +10.0%
Excavation II:
1938 Advanced Machine Tools:
Production Efficiency Cap: +15.0%?
Concentrated Industry III:
Factory Output: +10.0%
Dispersed Industry III:
Factory Output: +5.0%?
Factory Bombing Defense: +20.0%
Construction III:
Construction Speed: +15.0%?
 ?
1939 Assembly Line Production:
Production Efficiency Cap: +20.0%
Concentrated Industry IV?:
Factory Output: +10.0%?
Dispersed Industry IV:
Factory Output: +5.0%
Factory Bombing Defense: +20.0%
Construction IV:
Construction Speed: +20.0%
1940  ?  ? Concentrated Industry V?:
Factory Output: +10.0%?
Dispersed Industry V?:
Factory Output: +5.0%?
Factory Bombing Defense: +20.0%?
Construction V?:
Construction Speed: +20.0%?
 ?

References[edit]

  1. http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/02/HoI4_5.png