Research
This article is considered accurate for the current version of the game.
Researching technologies[edit]
Four research slots are shown, with a national focus unlocking a fifth slot. It is unknown whether this is the same for all countries. Each technology has a base time to research, which may be affected by various modifiers:
- Ahead of time: Each year ahead of time imposes a +200% penalty to research time. This appears to be accurate to a sub-year level.
- Research bonus: Completing certain national focuses can give a -50% research bonus to the next technology researched in a given category.
- Research bonus: Completing certain national focuses can give a -100% reduction on the ahead of time penalty for specific equipment.
Research bonuses[edit]
Several factors give Research bonuses:
Germany[edit]
- German Air Innovations: Battlefield Support Doctrine +10%, Jet Technology Research Speed +10%
- German Rocketry: Rocket Research Speed +10%
(incomplete, split of in separate article to list all Research bonuses? see discussion)
Land[edit]
Infantry[edit]
Weapons & Equipment[edit]
1918 | 1936 | 1938 | 1940 | 1941 | 1942 | 1943 | 1944 | 1945 | 1946 |
---|---|---|---|---|---|---|---|---|---|
Support Weapons I Infantry Defense +5.0% Infantry Breakthrough +5.0% Motorised Defense +5.0% Motorised Breakthrough +5.0% Mechanised Defense +5.0% Mechanised Breakthrough +5.0% Mountaineers Defense +3.0% Mountaineers Breakthrough +3.0% Paratroopers Defense +3.0% Paratroopers Breakthrough +3.0% Marines Defense +3.0% Marines Breakthrough +3.0% Cavalry Defense +2.0% Cavalry Breakthrough +2.0% |
|
Support Weapons II Infantry Defense +5.0% Infantry Breakthrough +5.0% Motorised Defense +5.0% Motorised Breakthrough +5.0% Mechanised Defense +5.0% Mechanised Breakthrough +5.0% Mountaineers Defense +3.0% Mountaineers Breakthrough +3.0% Paratroopers Defense +3.0% Paratroopers Breakthrough +3.0% Marines Defense +3.0% Marines Breakthrough +3.0% Cavalry Defense +2.0% Cavalry Breakthrough +2.0% |
Support Weapons IV | Night Fighting Equipment? I | Night Fighting Equipment? II | ||||
Weapons I | Improved Infantry Equipment I Infantry Soft Attack +5.0% Mountaineers Soft Attack +5.0% Paratrooper Soft Attack +5.0% Marines Soft Attack +5.0% Cavalry Soft Attack +5.0% Motorized Soft Attack +5.0% Mechanised Soft Attack +5.0% |
Weapons II | Weapons III | Improved Infantry Equipment II | |||||
Anti-Tank? I | Anti-Tank? II |
Motorized[edit]
1918 | 1936 | 1940 | 1941 | 1942 | 1943 | 1944 | 1945 | 1946 |
---|---|---|---|---|---|---|---|---|
Motorized (Variant: Self-Propelled Rocket Artillery) |
Mechanized I | Mechanized II | Mechanized III |
Specialists[edit]
1918 | 1936 | 1940 | 1941 | 1942 | 1943 | 1944 | 1945 | 1946 |
---|---|---|---|---|---|---|---|---|
Marine I | Marine II | |||||||
Mountain I | Mountain II | |||||||
Paratrooper I | Paratrooper II |
Support[edit]
Field Hospital and Logistic Company requiers Motorised to be researched. Signal Company additionally requires Radio to be researched.
1918 | 1936 | 1939 | 1942 | 1945 |
---|---|---|---|---|
Support Equipment | Engineer I | Engineer II | Engineer III | Engineer IV |
Recon I | Recon II | Recon III | Recon IV | |
Military Police I | Military Police II | Military Police III | Military Police IV | |
Maintenance I | Maintenance II | Maintenance III | Maintenance IV | |
Field Hospital I | Field Hospital II | Field Hospital III | Field Hospital IV | |
Logistics Company I | Logistics Company II | Logistics Company III | Logistics Company IV | |
(Radio) | Signal I | Signal II | Signal III | Signal IV |
Armor[edit]
Year | Light | Medium | Heavy | Super-Heavy |
---|---|---|---|---|
Great War | ||||
1934 | Light I | Heavy I | ||
1936 | Light II | |||
1939 | Medium I | |||
1941 | Light III | Medium II | Heavy II | |
1943 | Medium III | Heavy III | Super-Heavy I | |
1945 | Modern |
Each armor type also has three variants: Tank Destroyer, Self-Propelled Artillery, and Self-Propelled Anti-Air.
Artillery[edit]
Year | Anti-Air | Anti-Tank | Artillery | Rocket Artillery |
---|---|---|---|---|
1934 | Towed Artillery I | |||
1936 | AA I Enables Towed Anti-Air |
AT I Enables Towed Anti-Tank |
Interwar Artillery Artillery, Support Artillery Soft Attack: +10% |
|
1939 | (bonus)? | (bonus)? | Artillery II | |
1940 | AA II | AT II | (bonus)? | Rocket Artillery I |
1941 | (bonus)? | (bonus)? | (bonus)? | (towed Rocket Artillery)? |
1942 | (bonus)? | (bonus)? | Artillery III | (bonus)? |
* Years with (bonus) will give a unknown bonus to the respective Artillery branch. Fields with Roman numerals unlock new equipment.
Land doctrine[edit]
Land doctrine trees are mutually exclusive, as are the sub-paths in each tree.
Mobile Warfare doctrine[edit]
Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces.
This is the favored doctrine of Germany.
Mobile Warfare All Armor:
Planning speed : +50% | |
Delay All Armor:
Enables Delay | |
Elastic Defence Army:
Enables Elastic Defense | |
Mobile Infantry | Blitzkrieg |
---|---|
? | Amored Spearhead All Armor:
Enables Blitz |
? | Schwerpunkt All Armor:
|
? | Blitzkrieg Motorised Infantry Organisation: +5 Mechanised Infantry Organisation: +5 All Armor:
Enables Breaktrough |
Kampfgruppe Army:
Planning Speed: +20% | |
Desperate Defense | Modern Blitzkrieg |
Volkssturm
The Volkssturm, or People's Militia, consisted of men that were too old, |
? |
Non-Discriminatory Conscription
Even invalids and cripples must be drafted, there is no such thing |
? |
? | ? |
Superior Firepower doctrine[edit]
This doctrine focuses on throwing shells, not men, at the enemy. Our manpower is precious, bullets are cheap.
This is the favored doctrine of the United States.
Mass Assault
| |
? | |
? | |
Dispersed Support | Integrated Support |
---|---|
? | ? |
? | ? |
? | |
AirLand Battle | Shock & Awe |
? | ? |
? | ? |
? | ? |
? | ? |
Grand Battleplan doctrine[edit]
Extensive planning and preparation before engaging in battle is the key to success.
This is the favored doctrine of the United Kingdom and France (Assault branch) and Japan (Infiltration branch).
Grand battle Plan Max Planning: +30% | |
Trench Warfare A shovel is often the best weapon of the infantry. Units learn the value of entrenching in any position they take up Entrenchment speed: +25% Max Entrenchment: +10 | |
Prepared Defense Army:
| |
Grand Assault Army:
| |
Assault | Infiltration |
---|---|
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
Mass Assault doctrine[edit]
"Perfect" weapons are overrated, a large number of "good enough" weapons is the path to victory!
This is the favored doctrine of Soviet Russia and China.
Mass Assault
| |
? | |
Defense in Depth ? | |
Deep Battle | Mass Mobilization |
---|---|
? | ? |
? | Infantry Offensive
Infantry Combat Width: -0.4 |
? | Large Front Offensive All Infantry & Mot/Mech:
All Armor:
|
? | Human Wave Offensive
Infantry Recovery Rate: +0.30 |
? | ? |
? | |
? |
[edit]
Ships[edit]
1922 | 1936 | 1940 | 1944 |
---|---|---|---|
Destroyer I | Destroyer II | Destroyer III | Destroyer IV |
Light Cruiser I | Light Cruiser II | Light Cruiser III | Light Cruiser IV |
Heavy Cruiser I | Heavy Cruiser II | Heavy Cruiser III | Heavy Cruiser IV |
Battlecruiser I | Battlecruiser II | ||
Battleship I | Battleship II | Battleship III | Battleship IV |
Super-Heavy Battleship I | Super-Heavy Battleship II | ||
Carrier I? | Carrier II? | Carrier III? | Carrier IV? |
Submarine I? | Submarine II? | Submarine III? | Submarine IV? |
Transport? | Landing Craft | Tank Landing Craft? |
[edit]
Naval doctrine trees appear to be mutually exclusive while their branches are not.
Fleet in Being[edit]
A strong fleet focused around battleships means that we are a force to be reckoned with when deployed at sea.
This is the favored doctrine of the United Kingdom.
Fleet in Being | ||
Battlefleet Concentration Battleship Search & Destroy: +50.0% Battleship Organisation: +10 Battlecruiser Search & Destroy: +50.0% Battlecruiser Organisation: +10 Heavy Cruiser Search & Destroy: +50.0% Heavy Cruiser Organisation: +10 |
Trade Interdiction Submarine? | Submarine Operations Submarine Surface Detection: +10.0% Submarine Organisation: +10 |
Subsidiary Carrier Role Carrier Organisation: +10 Sortie Efficency: +10,0% |
Convoy Escorts Destroyer Sub Detection: +20.0% Destroyer Organisation: +10 Escort Efficency: +15,0% |
? |
Hunter Killer Groups Destroyer Sub Detection: +20.0% Destroyer Organisation: +20 Light Cruiser Sub Detection: +20.0% Light Cruiser Organisation: +10 Escort Efficency: +10,0% |
Escort Carriers Escort Efficency: +30,0% |
? |
? | Integrated Convoy Defense? | ? |
Floating Airfield | ||
? |
Trade Interdiction[edit]
Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine.
This is the favored doctrine of the German Reich.
Trade Interdiction Submarine Surface Detection: +10.0% Submarine Organisation: +10 Light Cruisers Surface Detection: +10.0% Light Cruisers Organisation: +10 Heavy Cruisers Surface Detection: +10.0% Heavy Cruisers Organisation: +10 | ||
Commerce Raiders? | ? | Convoy Interdirecton Submarine Surface Detection: +10.0% Submarine Raiding Coordination: +10.0% Submarine Organisation: +10 |
Capital Ship Raiders? | Convoy Sailing? | ? |
Fleet Concentration? | ? | Wolfpacks? |
? | ? | ? |
Floating Airfield | ? |
Base Strike[edit]
With a strong focus on carriers no enemy will be outside our reach. Neither at land or at sea.
This is the favored doctrine of the United States and Imperial Japan.
Base Strike? | ||
Commerce Defense? | Trade Interdiction Submarine? | Carrier Task Force? |
? | ? | ? |
Convoy Sailing? | ? | Floating Airfield |
Aerial Convoy Defense? | ? | ? |
? | ||
? |
Air[edit]
Aircraft[edit]
Year | Light | Medium | Heavy | |||||
---|---|---|---|---|---|---|---|---|
Support | Fighter | Naval Bomber | Heavy Fighter | Tactical Bomber | Strategic Bomber | |||
1933 | Fighter I | Tactical Bomber I | ||||||
1936 | Support I | Fighter II | Naval Bomber I | Heavy Fighter I | Tactical Bomber II | Strategic Bomber I | ||
1940 | Support II | Fighter III | Naval Bomber II | Heavy Fighter II | Tactical Bomber III | Strategic Bomber II | ||
1944 | Support III | Fighter IV | Naval Bomber III | Heavy Fighter III | Tactical Bomber IV | Strategic Bomber III | ||
Jet Engines | ||||||||
1945 | Jet Fighter I | Jet Tactical Bomber I | ||||||
1948? | Jet Fighter II? | Jet Tactical Bomber II? | Jet Strategic Bomber I? |
Light aircraft have navalized variants, which allows them to be based on aircraft carriers.
Air doctrine[edit]
Unlike land doctrines, air doctrine tree and branches do not seem to be mutually exclusive, with the exception of night versus day bombing. [1]
Air Superiority[edit]
Our fighters are the backbone of the air force and both defend our skies, escort bombers and clear the skies of our enemies for our ground troops.
Air Superiority? | |||
Formation Flying Fighter detection: +10% |
Force Rotation Interception detection: +10% | ||
Air Offense Air superiority attack: +10% |
? | Air Defense? | ? |
? | ? | ? | ? |
? | ? | ? | Home Defense? |
Fighter Ace Initiative? | Fighter Veteran Initiative? |
Battlefield Support[edit]
By improving how close air support interacts with divisions we can lay waste to enemy divisions with suboptimal support.
Battlefield Destruction? | |
Dive Bombing Air Support Mission Efficiency +20,0% | |
Direct Ground Support? | ? |
Support Veteran Initiative? | ? |
Support Ace Initiative? | ? |
Operational Destruction[edit]
Tactical bombers are flexible and can perform both ground support and regular bombing.
Operational Destruction? | |
Infrastructure Destruction TAC bombing: +100% | |
Logistical Strike? | |
Battlefield Interdiction? | |
Bomber Veteran Initiative? | Carousel Bombardment? |
Bomber Ace Initiative? | Keypoint Bombardment? |
? |
Strategic Destruction[edit]
By bombing the enemy's factories, either by night, or more dangerously, during the day we can seriously hinder their war machine.
Strategic Destruction | |
Night Bombing? | Day Bombing? |
Fighter Sweeps Interception Mission Efficency: +20.0% |
Dogfighting Experience Air Superiority Mission Efficency: +20.0% |
? | ? |
? | ? |
Industry[edit]
Engineering[edit]
Electronic Engineering[edit]
Year | ||||
---|---|---|---|---|
1934 | Electronic Mechanical Engineering Research Cost: -2% |
|||
Radio Reinforce Rate: +25% |
Mechanical Computing Research Cost: -3% |
|||
Radio Detection Enables Radar Station (Level 1) |
||||
1938 | Decimetric Radar
Enables Radar Station (Level 2) |
Basic Encryption Encryption: +1 |
Computing Machine Research Cost: -3% |
Basic Decryption Decryption: +1 |
? | ||||
1940 | ? | Encryption? II | ? | Decryption? II |
? |
Secret[edit]
Year | Atomic Research | Experimental Rockets | |
---|---|---|---|
1940 | Atomic Research Enables Nuclear Reactor (Level 1) |
||
1943 | Nuclear Reactor? | ? | |
1944 | Jet Engine? | ? | |
1945 | Nuclear Bomb? | ? | |
1946 | ? |