Government
This article is considered accurate for the current version of the game.
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Contents
Political power[edit]
Political power represents the amount of influence a country's leader has over domestic affairs.
Passive generation[edit]
Political power is generated at a base rate of 2 per day.
Leaders with modifiers[edit]
Certain leaders have a modifier to daily Political Power gain
Leader | Country | Modifier |
---|---|---|
Adolf Hitler | Germany | +1 Political Power per day |
Example | Example | Example |
Example | Example | Example |
National focus[edit]
- Main article: National focus
National foci are a replacement for the Decisions in Hearts of Iron III. One national focus can be active at any given time, and each takes a certain number of days. When completed, they provide benefits. Each of the seven majors has a unique national focus tree: other countries have a generic one.
Ideas[edit]
- Main article: Ideas
Political power is spent to manage the government via ideas. These take the form of laws, ministers, and companies. Enacting or removing an idea costs political power. Some ideas may also have an upkeep cost, but this does not seem to have been implemented yet.
Commanders[edit]
- Main article: Commanders
Political power may be used to produce new commanders.
Political parties[edit]
- Main article: Political parties
Leaders[edit]
- Main article: Leaders