Construction

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This article is considered accurate for the current version of the game.

Constructions are fixed assets that may be built in states.

Name Purpose Cost
Infrastructure.pngInfrastructure Facilitates the flow of supplies and increase the speed divisions can move through the state 3000
Civilian factory.pngCivilian factory Produces consumer goods, constructions and can be exchanged for resources 7200 (Construction cost) 2000 (Conversion cost)
Military factory.pngMilitary factory Produces Land units and air units 3600 (Construction cost) 4000 (Conversion cost)
Naval dockyard.pngNaval dockyard Produces ships 3250
Air base.pngAir base Bases and repairs air units 1250
Naval base.pngNaval base Bases and repairs ships 3000
Anti-air construction.pngAnti-air Damages attacking air units 2500
Synthetic refinery.pngSynthetic refinery Produces OilOil & RubberRubber 8750
Radar station.pngRadar station Detects incoming aircraft 3375
Nuclear reactor.pngNuclear reactor Produces nuclear bombs 15000
File:Rocket site.pngRocket base Provides the state with deployment of produced rockets 3250
Fort.pngFort Increases defensive strength against land attacks 1375
Coastal fort.pngCoastal fort Increases defensive strength against naval invasion 1375

Limitations[edit]

No state can contain a limitless number of constructions. Each state is limited to:

  • 10 infrastructure levels
  • 10 airfield levels
  • 5 anti air levels
  • 6 radar levels
  • 10 Fort levels

Factory slots[edit]

Each state have between 0 and 20 factory slots. Each factory use up a factory slot. The number of factory slots a state can have is limited by the type of province, eg Metropolis, Urban, Rural or Wasteland. See the Production page for more details. A number of constructions are considered to be factories. These are:

  • Civilian factory
  • Military factory
  • Dockyard
  • Synthetic Refineries
  • Nuclear Reactors
  • Rocket Test Sites