Terrain
This article is considered accurate for the current version of the game.
While we do quite a lot of things at the state-level, we still have terrain defined per actual province.
Different types of battalions have either penalties or bonuses in terrain to attack, defence or movement, compared to a generic Infantry. A few examples. Cavalry has a minor -5% attack penalty in most rough terrain, while Mountaineers gets a movement bonus in hills & mountains, as well as attack and defence bonuses.
Unit-specific penalties that combine negatively with terrain penalties, creates some pretty bad situations. ie, attacking a mountain with heavy armor is NOT a good idea.
Generals can get traits to give bonuses in different terrains, for example desert fox, ranger, hill fighter, jungle rat, mountaineers and swamp fox.
Contents
Types[edit]
The terrain-system is completely scriptable as in all Clausewitz games, but the terrains in Hearts of Iron IV is as follows.
Plains[edit]
- Baseline terrain, so no modifiers, as everything is relative to this.
Forest[edit]
- 50% added to time to move through.
- 20% penalty to attack.
- 20% smaller combat width.
- 10% better protection against enemy air superiority.
Hills[edit]
- 50% added to time to move through.
- 20% penalty to attack.
- 33% smaller combat width
- 5% better protection against enemy air superiority.
Mountains[edit]
- 100% added to time to move through.
- 40% extra attrition
- 66% smaller combat with
- 40% penalty to attack
- 10% better protection against enemy air superiority.
Urban[edit]
- 20% added to time to move through.
- 30% penalty to attack
Jungle[edit]
- 50% added to time to move through.
- 50% extra attrition
- 25% smaller combat with
- 30% penalty to attack
- 25% better protection against enemy air superiority.
Marsh[edit]
- 100% added to time to move through.
- 80% extra attrition
- 25% smaller combat with
- 40% penalty to attack
Desert[edit]
- 5% added to time to move through.
- 30% extra attrition