Ideas

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This article is considered accurate for the current version of the game.

Government[edit]

Economy laws[edit]

Exactly one economy law may be selected at a time. These cost 150 PP. CONSUMER GOODS seems to be calculated by multiplying the goods percentage in the economy law by the civilian and military factories total. Naval dockyards do not appear to change the value.

Law Consumer
Goods
Factories
Civilian
Factory
Construction
Military
Factory
Construction
ManpowerManpower Tension limit Prerequisites
Join Faction Send Volunteers Lend-Lease Guarantee Declare war
Undisturbed isolation.pngUndisturbed Isolation 40% +45% -45% +0% 20% 20% 50% 75% 100% None
Isolation.pngIsolation
Civilian economy.pngCivilian Economy 30% +10% -10% +0%
Early mobilization.pngEarly Mobilization 25%
Partial mobilization.pngPartial Mobilization 20% -10% +10% -5%
War economy.pngWar Economy 15% -30% +30% -10%
Total mobilization.pngTotal Mobilization 10% -45% +45% -15%

Trade laws[edit]

Exactly one trade law may be selected at a time.

Law Resources
to Market
Factory
Output
Construction
Speed
Research
Speed
Prerequisites
Free trade.pngFree Trade 80% +15% +15% +15% None
Export focus.pngExport Focus 50% +10% +10% +10% None
Limited exports.pngLimited Exports 25% +5% +5% +5% None
Closed economy.pngClosed Economy 0% +0% +0% +0% All of the following:
  • At war
  • Fascist or Communist
  • War Economy or Total Economic Mobilization

Conscription laws[edit]

Exactly one conscription law may be selected at a time.

n.b. The IC ratio requirements for conscription laws as seen in the livestreams seem to be backwards with the more aggressive laws having less restrictive conditions. It remains to be seen whether this is intentional, the numbers are off, or the wording is off.

Law Recruitable
population
Construction
speed
Factory
Output
Training
time
Experienced
soldier
losses
Prerequisites
Disarmed nation.pngDisarmed Nation 1%  ?  ?  ?  ? None
Volunteer only.pngVolunteer Only 2% -0% -0% -0% -0% None
Limited conscription.pngLimited Conscription 5% -0% -0% -0% -0% None
Extensive conscription.pngExtensive Conscription 10% -0% -0% -0% -0% At least one of the following:
  • Less than 30% of IC of an enemy country
  • Fascist or Communist
Service by requirement.pngService by Requirement 20% -10% -10% -0% -0% All of these following:
  • Manpower at least 0
  • One of the following must be true:
    • Fascist or Communist
    • All of these following must be true:
      • At war
      • Any enemy country
        • Have more than 40% of countries total number of factories
All adults serve.pngAll Adults Serve 40% -30% -30% +10% -0% All of these following:
  • Manpower at least 0
  • At war
  • Any enemy country:
    • Have more than 50% of countries total number of factories
Scraping the barrel.pngScraping the Barrel 50% -40% -40% +20% +10% All of these following:
  • Manpower at least 0
  • At war
  • Any enemy country:
    • Have more than 50% of countries total number of factories

Political advisers[edit]

Up to three political advisers may be selected.

Idea Effect
Armaments Organizer -1 civilian industry conversion
Backroom Backstabber Weekly national unity: -0.1%
Political Power Gain: +20%
Captain of Industry +20% civilian factory construction speed
+20% infrastructure construction speed
+20% refinery construction speed
Communist Revolutionary Daily Communism Support: +0.10
Democratic Reformer Daily Democracy Support: +0.10
Fascist Demagogue +2% weekly fascism support
Fortification Engineer +20% bunker construction
+20% coastal bunker
+20% AA construction
Prince of Terror -5% national unity
-20% effect of partisans
Quartermaster General Air base Construction Speed +15%
Naval base Construction Speed +15%
Rocket Site Construction Speed +15%
Radar Station Construction Speed +15%
Nuclear Reactor Construction Speed +15%
Silent Workhorse Political Power Gain: +10%
Smooth-Talking Charmer +10% trade deal opinion factor
War Industrialist +20% military factory construction speed
+20% dockyard construction speed

Research and production[edit]

Tank Designer[edit]

Designer Effect
Heavy Tank Designer Armor Research Speed: +10%
Reliability: +5%
Soft Attack: +5%
Mobile Tank Designer Armor Research Speed: +10%
Reliability: +5%
Hard Attack: +5%

Ship Designer[edit]

Designer Effect
Atlantic Fleet Designer Naval Research Speed: +10.0%

Carrier:
Armor: +50%

Capital Ship:
Armor: +10%
Naval firepower : +10.0%

Coastal Defence Fleet Designer  ?
Escort Fleet Designer  ?
Pacific Fleet Designer  ?
Raiding fleet designer Naval Research Speed: +10.0%

Carrier:
Surface Visibility: -10.0%
Max Speed: +10.0%
Decksize: -10.0%

Capital ship:
Surface Visibility: -10.0%
Max Speed: +10.0%
Decksize: -10.0%

Submarine:
Sub Visibility: -10.0%
Surface Visibility: -10.0%
Max Speed: +10.0%

Aircraft Designer[edit]

Designer Effect
CAS Designer Air Reseach Speed: +10%

Close Air Support:

Air Attack: +10%
Reliability: +10%
Heavy Aircraft Designer Air Reseach Speed: +10%

Strategic Bomber:

Bombing: +10%
Light Aircraft Designer Air Reseach Speed: +10%

Fighter:

Agility: +10%
Max Speed: +10%
Medium Aircraft Designer Air Reseach Speed: +10%

Heavy Fighter:

Reliability: +10%

Tactical Bomber

Reliability: +10%
Naval Aircraft Designer  ?

Materiel Designer[edit]

Designer Effect
Artillery Designer  ?
Infanterie Equipment Designer Small Arms Research Speed: +10%
Motorized Equipment Designer Motorized Research Speed: +10%

Industrial Concern[edit]

Idea Effect
Electronics Concern  ?Electronic Research Speed: +10%?
Industrial Concern Industrial Research Speed: +10%
Refining Concern  ?

Theorist[edit]

Theorist Effect Political Power Cost
Air Warfare Theorist Air Experience Gain: +0.05 daily
Air Doctrine Research Speed: +10%
150
Blitzkrieg Theorist Army Experience Gain: +0.05 daily
Land Doctrine Research Speed: +10%
Grand Battleplan Expert Army Experience Gain: +0.05 daily
Grand Battleplan Doctrine: +15%
250
Grand Fleet Proponent Naval Experience Gain: +0.05 daily
Fleet In Being Doctrine: +15%
250
Military Theorist Army Experience Gain: +0.05 daily
Land Doctrine Research Speed: +10%
150
Navy Theorist Naval Experience Gain: +0.05 daily
Naval Doctrine Research Speed: +10%
150
Nuclear Scientist 150
Rocket Scientist 150
Victory Through Airpower Air Experience Gain: +0.05 daily
Strategic Destruction Doctrine: +15%
250

Military staff[edit]

Chief of Army[edit]

Chief of Army Effect
Drill Expert Army training time: -10.0%

Chief of Navy[edit]

Chief of Navy Effect
Decisive Battle Expert Capital ship attack: +10.0%
Capital ship defense: +10.0%
Commerce Raiding Genius Convoy raiding efficiency: +20.0%

Chief of Air Force[edit]

Chief of Air Force Effect
Group Support Expert Air Support : +10.0%
All Weather Expert Bad Weather Penalty : -20.0%
Reform Expert  ?

Military High Command[edit]

Up to three military high command may be selected.

Military High Command Effect Political Power Cost
Infantry Expert Infantry Division Attack: +10%
Infantry Division Defense: +15%
150
Bomber Interception Expert Interception attack: +3%
Interception defense: +3%
Interception agility: +3%
150
Logistic Expert Army attrition: -8.0% 150
Naval Air Defense Expert Naval AA Attack: +15% 150
Fleet Logistics Expert Naval max range: +10% 150
Anti-Submarine Specialist Submarine detection: +10% 150
Airborne Expert Paradrop attack: +2%
Paradrop defense: +5%
Paradrop agility: +5%
150
Close Air Support Expert Close Air Support attack: +3%
Close Air Support defense: +3%
Close Air Support agility: +3%
150
Regrouping Expert Army Recovery Rate: +8% 150
Armored Genius Armor Division Attack: +15%
Armor Division Defense: +15%
150