GameMode drop GameType QUEST Program0123 LANDDROPPEDINWATERCOUNTER W LANDSCROLLEDINTOWATERCOUNTER W TOTALBLOCKSONSCREENCOUNTER T LivesRemaining02Counter Q TEXTBUFFER LEVS drop.wbl ENDBUFFER Loop INIT Do SetParameter GD_FLOAT 20.0 0 0 0 SetParameter GAMEDATA WATERMINLEVEL SendMessage SET_GD_FLOAT SetParameter SCALE1 0.0 0.90 0.0 0.0 SendMessage SETBLOCKYSCALE SetParameter Position 0 -210 0 0 SendMessage CHANGEWATERHEIGHT SetParameter NUMLINES 20 SendMessage SetStartLines SetParameter LIVES 5 SendMessage SETLIVES SetParameter BACKDROP BACKDROP11 SendMessage SETBACKDROP SetParameter BUFFERNAME LEVS SetParameter NUMLINES 20 SendMessage LOADLEVEL SetParameter LIVES 0 SendMessage SETLIVES SetParameter TEXT drop.wbw SendMessage LOADWEAPONLIST SendMessage PAUSELANDLEFT SendMessage PAUSELANDRIGHT SendMessage DEACTIVATESCORE SendMessage MUSIC_GROOVE_LOW SET W To 0 SET Q To 0 SET T To 1000 SendMessage FIRINGOFF SendMessage StartBriefing GotoLoop BRIEF EndLoop Loop BRIEF Do SetParameter Position 0 -200 0 0 SendMessage CHANGEWATERHEIGHT SetParameter Colour1 1.0 0.86 0.03 1.0 SetParameter Colour2 1.0 0.86 0.03 1.0 SetParameter Colour3 1.0 0.86 0.03 1.0 SetParameter Colour4 0.0 0.0 0.0 1.0 SetParameter Colour5 0.0 0.0 0.0 1.0 SetParameter Colour6 0.0 0.0 0.0 1.0 SetParameter Scale1 1.3 1.3 1.3 0.0 SetParameter Scale2 1.3 1.3 1.3 0.0 SetParameter Scale3 1.3 1.3 1.3 0.0 SetParameter Scale4 1.3 1.3 1.3 0.0 SetParameter Scale5 1.3 1.3 1.3 0.0 SetParameter Lifetime 0.0 0.0 0.0 0.0 SetParameter Justify Centre SetParameter Position 0.0 180.0 0.0 0.0 SetParameter Text DONT_DROP_EM FRE SetParameter TEXT NE_LES_LAISSEZ_PAS_TOMBER GER SetParameter Text Lass_sie_nicht_fallen! SPA SetParameter Text No_Los_Dejes_Caer ITA SetParameter TEXT NON_FARLI_CADERE SendMessage CREATETEXT SetParameter Colour1 1.0 1.0 1.0 1.0 SetParameter Colour2 1.0 1.0 1.0 1.0 SetParameter Colour3 1.0 1.0 1.0 1.0 SetParameter Colour4 0.0 0.0 0.0 1.0 SetParameter Colour5 0.0 0.0 0.0 1.0 SetParameter Colour6 0.0 0.0 0.0 1.0 SetParameter Scale1 0.8 0.8 0.8 0.0 SetParameter Scale2 0.8 0.8 0.8 0.0 SetParameter Scale3 0.8 0.8 0.8 0.0 SetParameter Scale4 0.8 0.8 0.8 0.0 SetParameter Scale5 0.8 0.8 0.8 0.0 SetParameter Lifetime 0.0 0.0 0.0 0.0 SetParameter Justify Centre SetParameter Position 0.0 115.0 0.0 0.0 SetParameter Text Clear_the_screen FRE SetParameter TEXT Déblayez_l'écran GER SetParameter Text Säubere_den_Bildschirm SPA SetParameter Text Despeja_la_pantalla ITA SetParameter TEXT Ripulisci_lo_schermo SendMessage CREATETEXT SetParameter Position 0.0 80.0 0.0 0.0 SetParameter Text Dont_drop_any_blocks FRE SetParameter TEXT et_ne_laissez_tomber_aucun_bloc. GER SetParameter Text Lasse_keine_Steine_fallen SPA SetParameter Text y_no_dejes_caer_ningún_bloque. ITA SetParameter TEXT senza_far_cadere_i_blocchi. SendMessage CREATETEXT SetParameter Colour1 1.0 0.22 0.07 1.0 SetParameter Colour2 1.0 0.22 0.07 1.0 SetParameter Colour3 1.0 0.22 0.07 1.0 SetParameter Colour4 0.0 0.0 0.0 1.0 SetParameter Colour5 0.0 0.0 0.0 1.0 SetParameter Colour6 0.0 0.0 0.0 1.0 SetParameter Scale1 1.0 1.0 1.0 0.0 SetParameter Scale2 1.0 1.0 1.0 0.0 SetParameter Scale3 1.0 1.0 1.0 0.0 SetParameter Scale4 1.0 1.0 1.0 0.0 SetParameter Scale5 1.0 1.0 1.0 0.0 SetParameter Position 0.0 -125.0 0.0 0.0 SetParameter Text Press_fire_to_start FRE SetParameter TEXT Appuyez_sur_Tir_pour_commencer! GER SetParameter Text Zum_Starten_Feuer_drücken ITA SetParameter TEXT Premi_fuoco_per_cominciare SPA SetParameter Scale1 0.8 0.8 0.8 0.0 SPA SetParameter Scale2 0.8 0.8 0.8 0.0 SPA SetParameter Scale3 0.8 0.8 0.8 0.0 SPA SetParameter Scale4 0.8 0.8 0.8 0.0 SPA SetParameter Scale5 0.8 0.8 0.8 0.0 SPA SetParameter Text Pulsa_el_disparo_para_empezar SendMessage CREATETEXT SPA SetParameter Scale1 1.0 1.0 1.0 0.0 SPA SetParameter Scale2 1.0 1.0 1.0 0.0 SPA SetParameter Scale3 1.0 1.0 1.0 0.0 SPA SetParameter Scale4 1.0 1.0 1.0 0.0 SPA SetParameter Scale5 1.0 1.0 1.0 0.0 OnMessage FIREPRESSED Do SendMessage MUSIC_GROOVE_MED_LOW SendMessage EndBriefing SendMessage FIRINGON GotoLoop MAIN EndResponse EndLoop Loop MAIN Do GotoLoop MAIN2 EndLoop Loop MAIN2 Do SetParameter Position 0.0 -200 0.0 0.0 SendMessage ChangeWaterHeight If Q BecomesEqualTo -1 Then SendMessage LOSECONDITION GotoLoop WIN EndIf If W BECOMESGREATERTHAN 0 then SetParameter Position 0.0 0.0 0.0 0.0 SetParameter Scale1 8.0 8.0 8.0 1.0 SetParameter Scale2 5.0 5.0 5.0 1.0 SetParameter Scale4 3.0 3.0 3.0 1.0 SetParameter Colour1 1.0 0.22 0.07 1.0 SetParameter Colour2 1.0 0.22 0.07 1.0 SetParameter Colour3 1.0 0.22 0.07 1.0 SetParameter Colour4 0.0 0.0 0.0 1.0 SetParameter Colour5 0.0 0.0 0.0 1.0 SetParameter Colour6 0.0 0.0 0.0 1.0 SetParameter Lifetime 0.2 0.7 3.2 4.2 SetParameter Text FAILED! FRE SetParameter TEXT ÉCHEC! GER SetParameter Text VERLOREN! SPA SetParameter Text ¡FALLASTE! ITA SetParameter TEXT HAI_FALLITO! SendMessage CREATETEXT SendMessage LOSECONDITION GotoLoop WIN endif If T BECOMESEQUALTO 0 then SetParameter Position 0.0 0.0 0.0 0.0 SetParameter Lifetime 0.2 0.7 3.2 4.2 SetParameter Scale1 0.4 0.4 0.4 0.0 SetParameter Scale2 1.4 1.4 1.4 0.0 SetParameter Scale3 3.4 3.4 3.4 0.0 SetParameter Scale4 2.0 2.0 2.0 0.0 SetParameter Scale5 1.8 1.8 1.8 0.0 SetParameter Colour1 0.18 0.9 0.1 1.0 SetParameter Colour2 0.18 0.9 0.1 1.0 SetParameter Colour3 0.18 0.9 0.1 1.0 SetParameter Colour4 1.0 1.0 1.0 1.0 SetParameter Colour5 0.0 0.0 0.0 1.0 SetParameter Colour6 0.0 0.0 0.0 1.0 SetParameter Text SUCCESS! FRE SetParameter TEXT RÉUSSI! GER SetParameter Text GESCHAFFT! SPA SetParameter Text ¡LO_CONSEGUISTE! ITA SetParameter TEXT HAI_VINTO! SendMessage CREATETEXT SetParameter TEXT jegg37 SendMessage SETNEXTGAMEMODE SendMessage LOSECONDITION endif If T BECOMESEQUALTO 10 then SendMessage MUSIC_GROOVE_HIGH endif EndLoop Loop WIN Do EndLoop EndFile