README

Last updated 4-30-2009

List of changes for version 3.19

Special thanks to Bhruic

 

V3.19

- Info screen always shows demographics when espionage is disabled

- Players can no longer receive obsolete resources through trade

- Fixed bug where culture obtained through espionage was 100 times lower than intended

- AI player better evaluates his situation before voting for a ban on nuclear weapons

- Fixed a few AI civic evaluation bugs

- AI changes civics during Golden Ages

- Fixed bug with AI not knowing how close its cities are to other players

- Re-enabled Foreign Advisor "Glance" screen

- Fixed Team Battleground map script to distribute hills better and work around team-counting problem

- Civilopedia lists buildings that replace a given building

- Barrage promotions no longer available to units without the ability to already cause collateral damage

- Conquistador ignores walls, to be consistent with Cuirassier

- Fixed AI defender bug for newly captured cities

- Build-specific production modifiers are no longer counted for overflow gold calculations

- Building or destroying a fort now properly refreshes resource connections

- Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add

- Fixed event triggering on a dead unit

- AI uses Warlords to make super-medic units

- Better AI decision-making related to damaged air units

- Better AI use of missiles to disconnect enemy resources

- AI evacuates ships and planes from cities in danger

- AI no longer joins Great People to cities in danger

- Fixed bug where AI Great Engineers would hurry Wonders in other players' cities

- Spies no longer interrupt their mission when moving next to an enemy unit

- Fixed map generator bug for water starts

- Situations which invalidated Secretary General/AP Resident now force the next vote to be an election

- Fixed team-counting bug that would cause some mapscripts to fail

- Moved some gamecore-specific code into the DLL

- Fixed cheat where you could apply a free tech from one game to another

- Diplomacy summary no longer claims that a civ is the worst enemy of a human team

- Groups on sentry awake based on best unit's vision rather than head unit's vision

- Hidden Nationality units can enter friendly rival territory when starting in a city

- Fixed bug where captured cities could give double bonus for the Apostolic Palace

- Fixed a bug in AI war declaration in exchange for technologies

- Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle

- Terrain height no longer affects aerial recon missions

- No Espionage option: no Free Great Spy from Communism, no espionage-related events

- Blockading AI Privateers can no longer sense invisible units

- Colonies no longer assume the name of an eliminated player

 

 

V3.17

 

GAMEPLAY

§  Added option to disable espionage

§  Cavalry and Cuirassiers can Flank attack Cannons and all earlier siege weapons

§  Gunships can Flank Attack Cannons, Artilley, Mobile Artillery

§  Flanking damage now depends on strength of defending unit, not on strength of siege weapon

§  Flank attack now has a maximum number of siege units it can affect

§  Horse archers no longer receive attack bonus against Trebuchets

§  Destroyer: no longer upgrades to anything

§  Stealth Destroyer: lower cost, 2 first strikes, no bombard, no interception

§  Attack Submarine: Increased cost

§  Airship no longer gets bonus attacking ships

§  Airship does 20% maximum air strike damage

§  Machine Gun and Anti-Tank get 20% air interception chance

§  No withdrawal when attacking amphibiously

§  Siege weapons cannot attack amphibiously

§  Reduced war weariness

§  New Colonies have their parent civ's tech brokering restrictions

§  New Colonies have knowledge of their parent civ's maps

§  New Colonies cannot trade away their motherland techs under "No tech Brokering" option

§  New Colonies no longer affect domination limit

§  Significantly increased barbarian ship spawn

§  Bunkers also protect against collateral damage from air units

§  Units in ships no longer gain fortification/espionage bonus

§  Goody hut gold now scales with game speed

§  Increased "support city revolt" cost

§  Explorers cannot be drafted

§  "Friendly locals" event expires with Nationalism

§  "Mother lode" event: yields more gold on average

§  "Miracle" event expires with Rifling

§  Barbarian uprising events can occur only if you can build a counter unit

 

AI

§  Automated Workers no longer idle when railroading is possible

§  AI units considered unsuitable for city defense are no longer prevented from healing in cities

§  Improved worker threat assessment

§  Fixed bug that caused the AI to trade for resources it already had

§  Spies no longer interrupt their mission when moving next to an enemy unit

§  Own vassal cannot be considered "Worst Enemy" by the AI.

§  AI less likely to build Executives if they can't afford to use them or already have enough of them

§  AI takes time already worked into consideration when selecting plot to work

§  No AI relationship penalty for declaring war on a third party if that AI is at war with the third party as well

§  Can found Corporations in Mercantilism

§  Vassals of a capitulating Master do not automatically sign peace with the victor

 

ENHANCEMENTS

§  Espionage ratio for humans displayed in score tooltip

§  Fixed city Healthy/Unhealthy bonus display (events)

§  No messages about empire splits of players you have not yet met

§  Globe layer sub-options saved in user profile

§  Liberate city nag no longer occurs twice for the same city in the same session

§  City advisor nags do not occur when city is in disorder

§  Advanced start: All team starting plot locations indicated with red circles

    • any team member can use any starting plot

§  Players get an announcement when a Defensive Pact is signed

§  Added stationary spy discount mouseover

§  Added popup for when spaceship mission fails

§  MapRandSeed = 1 has no effect in multiplayer games

§  Cleaned up debug menu

§  Can't exit to main menu after having used the debug menu (Ctrl-D)

    • Prevents multiplayer cheats, as well as possible hangs and crashes

§  Removed some unused code (SDK)

§  Added tectonics map script (thanks LDiCesare)

§  Added Earth2 map script (thanks GRM7584)

§  Added Earth3 map script (thanks jkp1187)

§  Added RandomScriptMap map script (thanks Refar)

 

BUG FIXES

§  Fixed bug with building culture bonus mouseover

§  Fixed multiplayer hang when loading a game without all human players present

§  Fixed reload crash

§  Fixed info screen demographics Import/Export rank reversal

§  Ships in foreign ports no longer get bumped to strange places upon war declaration

§  Fixed bug with Great General threshold in team games

§  Fixed "cityAcquiredAndKept" python event bug

§  Preventing key clicks from going through the MP diplomacy screen to the main interface

§  Fixed bug with barbarian unit spawn

§  Fixed Donut map script Italian and Spanish desert/ocean translations

§  Fixed auto-raze bug with certain game option combinations

§  Fixed selection issue with Warlords attaching to units when the Great General is part of a selection group

§  Spies no longer bumped out of enemy borders when declaring war

§  Workers on Transports no longer capture cities (thereby displacing all other units) when city is captured

§  Privateers cannot enter other teams' empty cities

§  Fixed empire splitting bug where a previously-existing civ could be resurected

§  Fixed Worldbuilder python exception

§  Can no longer base an unlimited number of air units in foreign cities

§  Mouse-over for Worker actively working a plot no longer counts Worker twice

§  Fixed bug in recommended graphics settings

§  Fixed bug with spy inability to destroy any buildings in certain cities

§  Fixed bug that increased spy interception chance

§  Fixed some UN/AP voting time-delay issues

§  Fixed a text bug caused by cached translations

§  Worldbuilder no longer allows you to unreveal visible plots

§  "Fugitive" event: fixed text bug

§  Fixed "Impeachment" event

§  Fixed "Partisans" event to trigger only under emancipation

 

FINAL FRONTIER

§  The Forge now gets +2 Production in its capital and +1 in all other Systems

§  Fixed bug where very advanced Pirate ships could spawn early in the game

§  Fix for bug where clicking the subtract population button too quickly in city screen could send a Planet's population into negative numbers

§  Reduced interception chance for Destroyers

§  Halved amount of points gained from territory

§  Red Syndicate only gets 1 free trade route instead of 2

§  Fixing bug in map script with star system density

§  Double-clicking Star Systems now gives system info, instead of single click (thanks Nemesis Rex)

§  Older Starbases now have cultural border preference over newer ones as intended (thanks Nemesis Rex)

§  Missiles generated by Starbases no longer automatically jump to nearest city

§  Adding new Python wrapper function to CyPlot setOwnerNoUnitCheck which is the same as setOwner except for an argument it passes to the C++ version of the function

§  Improvement construction cost is now deducted when a project is began, rather than when it's finished (fixes Starbase exploit in Final Frontier)

 

 

 

v3.13

 

GAMEPLAY

  • Cristo Redentor allows 1 turn between civics changes, not zero turns.
  • Attack Sub: 30 strength, 7 moves, 180 cost
  • Destroyers also upgrade to Missile Cruisers
  • Customs House and Feitoria give +100% Foreign trade route income
  • Reduced inflation and better normalized it with game speed
  • Inflation no longer increases after the game time limit has been reached
  • Adjusted corporation maintenance for inflation
  • Corporation Headquarters give 4 gold per corporation city to balance corporation immunity to inflation
  • Spies downgrade towns, hamlets, and villages instead of completely destroying them
  • Military Science moved to Renaissance
  • Can't vote on a winner if one team already has all the votes necessary to win
  • Updated Apostolic Palace civilopedia text to show that all members receive the religious building production bonus, unless they defy a resolution.
  • Revised liberation formula

-          Fixes exploit of infinite unit generation through city liberation

  • Liberation no longer provides free units to non-vassals        
  • Cities no longer auto-liberate on conquest except from a vassal to a master
  • Colonies no longer can be the same civ as an existing one
  • Colony gets all of prior owner's culture on the entire continent
  • Can no longer make a colony on a continent with an existing colony. Liberate cities instead.
  • Great Works brings city out of revolt, as before BTS
  • Unlimited Corporation Executives now allowed
  • Invisible units no longer get bumped when an enemy occupies the same tile.
  • Can no longer build forts in rival territory
  • Can no longer blockade from within your own cultural borders
  • Spread culture espionage mission increases your culture by 5% of the total culture in the city
  • Vassals can no longer use spies against their master (active missions)
  • Espionage Poison Water and Unhappiness amounts no longer incorrectly scale with game speed
  • Added minimal conscription ability to all gunpowder and melee units that didn't previously have it

-          Prevents situation where you can't draft when you can build SAM Infantry but not Infantry

  • Rival spies no longer count as friendly units for nuke attacks
  • Blockading consumes all remaining movement
  • Blockade is canceled when unit does something other than blockade
  • Blitz promotion available to ships
  • Frigate, Ship of the Line, and East Indiaman bombardment ignores walls and Castles
  • Colony maintenance capped at twice the distance maintenence
  • All teams get espionage points against a newly formed Colony.
  • Fighters no longer get experience points for shooting down units that cannot defend (paratroopers)
  • Paratroopers have 25% evasion chance

 

AI FIXES

  • Fixed bug causing AI units to sit around outside cities.
  • AI now knows how to use Steal Tech and Incite Revolt 
  • AI's may choose to concentrate on large espionage missions (like steal tech and sabotage project)
  • AI uses spies more smartly (camps them in cities to get the discount) 
  • AI values espionage buildings more
  • Barbarian uprising events spawn more aggressive barbarians
  • Fixed issue with AI war planning
  • Capitulation to a team that has not had the most success in a war is less likely
  • AI espionage tweak
  • AI more likely to promote siege units with Accuracy
  • AI has a better understanding of when to build early Wonders for non-Normal game speeds
  • AI civs that are close to Domination victory are more likely to declare war
  • AI close to domination population have a high priority for health buildings and techs
  • AI is less reluctant to raze cities that have its state religion if it doesn't have the shrine
  • AI uses espionage to destroy non-resource terrain improvements - such as Towns.
  • Increased likelihood of the AI stealing techs
  • On non-aggressive AI, the AI's are more aggressive early in the game.
  • AI trains more units early in the game
  • Revised AI bribe into war cost
  • AI does better job of bribing other AI's
  • AI spends less on Espionage.
  • AI trains spies with lower priority
  • AI better aware of Free Market / Environmentalism corporation impact
  • Exploring units now heal.
  • Fixed some issues which hampered or stalled AI early game expansion.
  • Tweaks to Governor, particularly "Emphasize Food"
  • Fixed an undefended cities issue
  • Slight tweak to the AI selection of HQ city when founding a corp
  • Governor fills the food bar better
  • Governor works hamlets over cottages.
  • Fixed bug where city governor would sometimes work sub-optimal tiles
  • Fixed some AI war preparation issues
  • Fixed AI problem of not training workers in extremely unhealthy city sites
  • AI postpones sneak attack plans after a forced peace treaty
  • Fixed AI scouting so that they don't get stuck going back and forth
  • AI always accepts liberated cities through diplomacy
  • Automated corporation spreading no longer tries to spread corporation where it cannot be spread
  • Automated workers assigned to connect the trade network no longer do other things.
  • AI attitude for voting for/against them in elections decays faster
  • Fixed an AI issue with amphibious invasions
  • Fixed AI seaborne corporation spreading bug
  • Fixed AI using citizens instead of better specialists
  • Fixed a bug in AI hurry production decision
  • AI now knows how to build a new palace to reduce colony maitenance.
  • AI no longer suicides Paratroopers into certain death by intercepting Fighters
  • Fixed AI gifting units to the wrong player upon empire split
  • Fixed AI tech purchasing in advanced start
  • Fixed a bug where AI proposed resolutions that it should never have been voting for 

 

ENHANCEMENTS

  • Added ability to override modular XML loading in mod ini file
  • Improved Espionage screen (by Almightix)
  • Added city zoom to event popup
  • Exposed CvCity::AI_AvoidGrowth() to Python
  • Added ability to save cities, improvements, and resources as nifs from in game
  • Added improved copper resource (for performance)
  • Skinned geometries can now be contoured (for performance)
  • Fixed silk LSystem batching (for performance)
  • Removed unnecessary facing direction visibility updates (for performance)
  • Performance fix for splitting empire
  • Reusing previous widget's render textures (to save memory)
  • Performance fix for unit blockade
  • Performance fix for alliance forming
  • Added vertical resizing to event log
  • Added Solver's events
  • Any launched Spaceships automatically arrive on Alpha Centauri when game is over and extended play is selected
  • Windowed mode gets rendering updates even when window is not active
  • Added movie quality dropdown in user options graphics tab

-          If your movies crash or stutter, try lowering your movie quality level

  • Clearing stencil buffer whenever you we are clearing z-buffer (for performance)
  • Different unit artstyles can have different buttons
  • New button art for event plot indicator
  • iAirCombatLimit works with ranged combat as well

 

BUG FIXES

  • Quest info maintained after leaving and rejoining a multiplayer game
  • Fixed Ctrl-H out-of-sync in multiplayer
  • Fixed Advanced start out-of-sync in multiplayer
  • Ger obsoletes with Advanced Flight, like Barracks
  • Advanced start tech screen more localization-friendly
  • Overwriting and reloading a Worldbuilder save has the expected result
  • Fixed bug with some events not expiring when they should
  • In one-city-challenge games you no longer receive quests that are impossible to complete
  • If a anonymous game is about to be launched with duplicate leaders, players are informed of which leader is duplicate.
  • Loading multiplayer games after you have just changed your name has the name change in effect
  • Fixed advanced start tech screen update hack
  • Go-to cursor no longer remains when screens or popups appear
  • Pitboss - no more invalid map scripts in the dropdown list
  • Scenario forced options work in Pitboss
  • Pitboss custom game options that are not available for mods are greyed out
  • Enemy units in neutral territory can no longer occupy the same tile when war is declared
  • Enemy units can no longer occupy the same tile when an invisible unit is revealed
  • Updated Golden Age help text
  • Unrestricted leaders and advanced start checkboxes have no effect in scenarios. Those options should be specified by the map.
  • Fixed city screen building mouseover to correctly display commerce changes
  • Fixed Modern Engineer glow
  • Fixed Christian Monastery flickering
  • Can always gift a city to your vassal through the diplomacy screen if you can liberate that city.
  • Automated workers with orders not to destroy existing improvements no longer chop forest preserves on jungles
  • Can no longer end turn with SHIFT-ENTER without exiting from Advanced start
  • Civilization Flag button update
  • Trying to unload troops from East Indiaman to rival territory gives declare war popup
  • Fixed bug where air units could bump enemy units on friendly forts
  • Game will no longer fail to play music if a user selects a folder that contains no audio files
  • Fixed AI transport crash
  • Fixed bug where the Three Gorges Damn would give power unhealthiness to all cities
  • Fixed bug where new cities would not get power unhealthiness from the Three Gorges Dam
  • Fixed bug where cities with just hudro/nuclear plants would not get unhealthiness
  • No longer possible to have both MP and AI diplomacy open at the same time
  • Fixed bug where incorrect espionage points we displayed in the espionage screen for passive missions
  • Fixed bug where Hanging Gardens would sometimes not give you extra population in all cities
  • Paratroopers cannot jump on enemy cities, even if the cities are unoccupied.
  • Right-clicking on your own leader icon in the foreign advisor screen no longer closes the screen
  • Fixed bug where pop-rushing, drafting, revolts, etc actually had a shorter effect than intended by one turn.
  • Civilopedia unit categories screen gives relevant information for Air units
  • Fixed bug where you could get no result when trying to create a colony
  • Build Forest preserve hotkey is now Shift-F to avoid conflict with Fortify
  • Similarly, Sea Patrol mission: Ctrl-P
  • Fixed info screen rival import/export bug
  • Civilopedia text corrections
  • When a new empire is formed, plot ownership is updated for everyone where appropriate
  • Deafening Privateer plunder sounds no longer occur simultaneously at the beginning of your turn
  • Fixed bug in Foreign advisor tech panel
  • Fixed Crusade event
  • Removed description from event help text
  • Fixed bug that allowed AI to use engineers to rush buildings that it could not build
  • Landmark signs cleared on regenerate map
  • Camera zooms to new starting location on regenerate map
  • QuickLoad works as expected in Advanced start
  • Game resets espionage spending to zero when you no longer have contact with anyone
  • Fixed bug with number Apostolic palace candidates for residency
  • Fixed events that are supposed to expire in the Renaissance to expire with Astronomy.
  • Unrestricted leaders option works for Pitboss
  • Privateers no longer destroyed when a friendly ship enters its port.
  • Hall of fame screen shows finish year (not date)
  • Upon tile improvement, citizens no longer get assigned to new plots when governor is not automated.
  • Fixed bug where wrong menu music played after  adjusting volume and after Credits screen
  • Build forest preserve worker action mouseover shows happiness effect
  • Fixed colony team bug
  • Can no longer bypass the maximum of 15 characters for renaming cities
  • Worldbuilder now saves player, civ, and city text keys instead of translated text
  • Fixed Worldbuilder multiplying building free specialists on save and reload
  • Fixed Paratroopers to not remain in the same selection group after dropping
  • Fixed multiplayer hot-join when player name has illegal characters
  • Stripping illegal characters from save, load, and player names
  • Fixed save file issue with illegal characters in player name
  • Main menu aspect ratio no longer stretches
  • Main menu graphics changes no longer require a restart
  • Fixed spaceship art completed by teammates not appearing in spaceship screen
  • City screen tooltips hidden on exit
  • Great wall surrounds culture borders only on same continent
  • Fixed Feature and Terrain unit attack mouseover, civilopedia, and combat text (for mods)
  • Fixed first strike combat animation for non-ranged units
  • Fixed citybuilder crash
  • Fixed some bonuses not showing in combination with Cottages, Hamlets, Towns, Villages, Windmills, Mines, and Forts
  • Fixed Brothers in Need event
  • L-system cleanup
  • Fixed bug where wrong menu music played after adjusting volume and after Credits screen
  • Build forest preserve worker action mouseover shows happiness effect
  • Fixed colony team bug
  • Flanking attack combat results no longer appear before battle animation is done
  • Fixed bug where the units killed were doubled in statistics screen
  • Fixed stack air combat
  • Fixed Statistics screen bug where last unit was not shown in the table
  • Completed quests no longer appear in the quest log
  • Hostile Takeover quest no longer triggers when you already satisfy its requirements
  • Vassals no longer have resources unavailable for trade
  • Spies cannot be discovered when inside a ship
  • Players no longer get messages about unmet civilizations forming colonies
  • Fixed Highlands map regeneration bug
  • Fixed bug with Great Library free scientists increasing on conquest
  • Fixed bug where non-combat units could capture empty cities
  • Fixed Holy Mountain reward not triggering after Steam Power
  • Fixed negative production turn estimate during anarchy
  • Rival Privateers count as enemy units for "show enemy moves" and "show friendly moves" options
  • Fixed Interstate event text bug
  • Fixed "join" action mouseover for Great People
  • Destroying a fort no longer leaves planes or ships on the plot
  • Can no longer paradrop into transport ships
  • Fixed Great Person type probabilities not adding up to 100%
  • Fixed Domestic Advisor cultural expansion turns estimation bug
  • Fixed bug where you could sometimes click to create a colony but nothing happened
  • No more Dawn of Man screen in Advanced Starts
  • Fixed Influenza event index out of range
  • Fix for incorrect unit supply cost
  • Fixed incorrect mouseover information for Maximum National Wonders in OCC
  • Fixed spaceship launch ability update bug
  • Fixed crash
  • Fixed multiple AI hangs
  • Fixed plot indicator crash bug
  • Added religion link to civilopedia units (missionaries)
  • Fixed bug with Apostolic Palace religious building hammer bonus
  • Fixed CustomAssets MP crash
  • Host is no longer the only player who can change the admin password (for Pitboss)
  • Fixed greed event text bug
  • Trying to airstrike one of your own cities does not result in a rebase
  • Advanced Start colored plots update on regenerate map
  • Spelling corrections
  • Can no longer generate infinite gold by adding and removing advanced start population
  • Fixed bug where you could build Military Academy without Military Science
  • Fixed bug where you could infiltrate your own city
  • Can't negotiate declaring war on a vassal. Must do so on master instead.
  • Fixed bug that was preventing paratroopers from attacking cities occupied only by air units
  • Fixed erroneous message about spaceship launch
  • Barbarians no longer shown as members of UN in Victory Screen
  • Fixed bug with AI barbarian/animal bonuses on Monarch
  • Academy 3x2 in L-system
  • Removed ugly glance tab from Foreign Advisor
  • Fixed line segments across globe wrap
  • Strategy layer Lines now save and load properly
  • Apostolic Palace can no longer vote to give human a second city in OCC
  • Fixed nukes nuking themselves to death crash
  • Fixed bug with trade route profit mouseover help
  • Fixed AI crash
  • Fixed Spaceship smoke animation in Globeview
  • Fixed disappearing citizens when you remove one in a large city
  • Fixed stuck mouseover help for right-click menus
  • Fixed globeview line drawing crash
  • Fixed Boreal Map Script so that buildings are buildable at the very top of that map
  • "Fixed" Levee graphics in Civilopedia - no longer rotates
  • Fixed amphibious city capture bug
  • Fixed crash on city liberation
  • Fixed grids in Globeview
  • Game no longer hangs when map script fails to find starting plots
  • Fixed Warlord graphic location for mechanized unit combat
  • Fixed unit-specific formations not being used
  • Fixed events zooming to the wrong plot on torroidal maps
  • Fixed Great Prophet fading on surrender
  • Fixed workboat froth fade on surrender
  • Fixed some event help text for unavailable event options
  • Fixed taskbar icon to have transparency
  • Fixed city screen production queue scrollbar being inaccessible
  • Fixed unit action queue scrollbar being inaccessible
  • Fixed movie corruption on alt-tab
  • Fixed Lincoln eyeshadow using low-res textures
  • Fixed roads graphics agreeing with game logic
  • City cycling disabled when viewing spaceship
  • Fixed several city capturing bugs relating to partisans
  • Fixed Wedding Feud event so that war is possible to be triggered, as intended
  • Minimap updates for Worldbuilder terrain changes
  • Opening another screen from the spaceship screen no longer results in a hidden interface
  • Fixed plot indicators for Saltpeter event
  • Fixed movie crash on shutdown
  • Fixed popup memory leak on shutdown
  • Fixed AI crash
  • Fixed spaceship resize on resolution change
  • No more messages about religion spreading into cities you cannot see
  • Fixed spurious line in terrain texture tiles
  • Clarified "Earth Day" event options
  • Fixed ping - now has a special message, sound, and a plot indicator
  • Cities with no production always ask for build orders once per turn
  • Possible fix for hill graphics not visible
  • Fixed plot indicator crash on load
  • Actual spaceship trip length agrees with XML
  • Fixing frozen tool tip help when zooming out to globe view
  • Fixed entity widget crash
  • Fixed leaderhead playing greetting animation every screen
  • Fixed worked land shadow not contouring to terrain
  • Added missing text for Ancient Olympics event expiration
  • Fixed min-spec leaderhead rendering issues
  • Fixed event text formatting bug
  • Fixed bug where city air unit limit could be bypassed using Carriers
  • Winery light fix
  • Fixed exploit of being able to use debug tools in multiplayer games
  • Fixed crash on multiplayer load
  • Fixed non-host reverting advanced start amount
  • Fixed Advanced Start Out-of-sync 
  • Fixed city effects in Globeview
  • Red Cross does not rotate in Civilopedia to show missing back
  • Fixed AI asking you to declare war on his vassal
  • Fixed Seige Tower not appearing

 

FINAL FRONTIER

  • Leaderhead art update
  • Star System/Planet information is now stored in the WorldBuilder Save for use in modding
  • Game now only plays Ping EFFECT for tutorial plot discovery instead of actually pinging (fixes ping message  showing up at the top of the screen)
  • Fixed Paradise's flag
  • Increased cost of Astral Gate Pieces & United Planets wonder
  • Can no longer bring up info screen on Star Systems which have not been revealed yet (in the fog)
  • Can no longer "win" an Ascendancy Victory after a player has already won the game by some other means
  • Fixed some text bugs
  • Fixed bug where capturing Star System (with a Starport) would cause player to be unable to construct any further Buildings in any of his cities
  • Increased # of turns for each game speed to match increase in tech cost
  • Added Screen to show data on a System's Planets when player clicks on an uncolonized Star on the map
  • Greatly increased cost of later technologies
  • Players can no longer adjust enemy Star Systems' population & building allocation through Espionage
  • Can now cash-rush things with the Democracy civic
  • Pirates will now use more advanced ships later in the game
  • Raging "Barbarians" now more spawns more Pirates
  • The "Enable" Tutorial option is now "Disable" so that when players install it begins enabled
  • Pop-up help text for Planets in city screen now always shows Planet yield (even when Tutorial is off)
  • Can no longer construct multiple Star Fortressses in a System
  • Setting city avoid growth now prevents the game from auto-placing population at the end of every turn
  • Increased cost of Stealth Ships
  • Players can now form Permanent Alliances after researching Environmentalism
  • Removed Great Generals from the game
  • Removed reference to Great Spy
  • Fixed bug where Squadron units wouldn't gain experience from combat
  • Fixed world wrapped picking
  • Fixed Final Frontier Map script for team games
  • AI now uses missiles
  • Updated Handicap Infos
  • Fixed incorrectly calculated Trade Route yield
  • Fixed non-shader card crash
  • Nuking various features will no longer destroy them

 

CHARLEMAGNE

  • Fixed text error
  • Anglo-Saxon Leader -> Anglo-Saxon

           

NEXT WAR

  • Transport carry 4, mind control center reduces production by 15%
  • Portuguese Feitoria now replaces customs house (rather than market)
  • American civ uses European-style units
  • Fix Great Wall inconsistency with main game.
  • Eras play the appropriate soundtrack music and city soundscapes.
  • Added Apostolic Palace to Next War Epic
  • Fixed ocean plots being adjacent to land at world edges
  • Drill promotion line available to gunpowder units, as for epic game
  • Fixed bug with Advanced Start buildings placement
  • Fixed Advanced Start buildings placement

           

DEFENSE

  • Fixed Bug with loading initial auto Save not reseting values.

 

AFTERWORLD

  • Upped unit movement from 4 to 6
  • Increased difficulty
  • Fixed text bug
  • Fixed objective 3 issue
  • Partially fixed door rotating when wall destroyed
  • Alt-tab minimap fix

 

GODS OF OLD

  • Fixed bug with city air unit capacity

 

v3.3

-          Microsoft Fix for Manifest Requirements

-          DirectX 9.0c June Version Included

 

v3.2

-          Synchronization of US Version to European Versions

System & Operating System Requirements

Operating System:

 

Windows® 2000/XP/Vista

Processor:

 

1.2 GHz Intel Pentium 4 or AMD Athlon processor or equivalent

Memory:

 

256 MB RAM (Windows 2000) / 512 MB RAM (Windows XP)

Hard Disk Space:

 

1.7 GB Free

CD-ROM Drive:

 

4X Speed

Video:

 

DirectX 9.0c-compatible 64 MB video card with Hardware T&L support (GeForce 2/Radeon 7500 or better)

Sound:

 

DirectX 9.0c-compatible sound card

DirectX®:

 

Sid Meier's Civilization 4: Beyond the Sword DirectX® version

Operating System:

 

Windows® 2000/XP/Vista

Processor:

 

1.8 GHz Intel Pentium 4 or AMD Athlon processor or equivalent

Memory:

 

512 MB RAM

Hard Disk Space:

 

1.7 GB Free

CD-ROM Drive:

 

4X Speed

Video:

 

128 MB Video Card w/ DirectX 8 support (pixel & vertex shaders)

Sound:

 

DirectX 9.0c-compatible sound card

DirectX®:

 

Sid Meier's Civilization 4: Beyond the Sword DirectX® version

Supported Operating Systems

Windows 2000 

 

Service Pack 1 or higher WITH Internet Explorer 6.0 or higher

Windows XP

 

Home or Professional w/ Service Pack 1 or higher

Windows Vista

 

All Versions


INSTALLATION & SETUP

Installing Civilization IV: Beyond the Sword!

Prior to Installing the Game         

Before attempting to install Sid Meier’s Civilization IV: Beyond the Sword, please verify that your computer meets the minimum requirements listed above.

 

You MUST have Sid Meier’s Civilization IV v1.0, v1.61, or v1.74 installed in order to install Sid Meier’s Civilization IV: Beyond the Sword. If you have an intermediate version, please patch and then install Sid Meier’s Civilization IV: Beyond the Sword.

We also recommend that you prepare your hard drive for installation by running ScanDisk and Disk Defragmenter prior to installation. These utilities are part of Windows® and can identify and resolve problems with your disk drive which could hinder installation and/or playing of the game.

To launch these programs and optimize your hard disk drive:

  1. Open "My Computer."
  2. Right-click the disk drive you wish to install the game onto (usually C:).
  3. Click on "Properties."
  4. Select the "Tools" tab.
  5. Click "Check Now" to launch ScanDisk.
  6. When ScanDisk has completed, follow steps 1-3 and click "Defragment Now" to launch Disk Defragmenter.

Note the Disk Defragmenter can take a long time so it's a good idea to start Disk Defragmenter and let it run overnight.

Installing the Game

To install Civilization IV: Beyond the Sword,

  1. Sid Meier’s Civilization IV must be installed prior to installing Sid Meier’s Civilization IV: Beyond the Sword.
  2. Insert the Sid Meier’s Civilization IV: Beyond the Sword disc into your CD-ROM Drive.
  3. If Autoplay is enabled on your system, a window will appear, giving you the option to Install the game. If nothing happens when you insert the CD into the drive, you will need to open "My Computer," double-click your CD-ROM drive letter, then double-click Setup.exe.
  4. Once the setup process begins, follow the on-screen prompts to install the game.

Running the Game

After the installation process completes select Play from the autoplay menu. It is required that the Beyond the Sword disc be in the drive in order to play the game.

User Permissions

You must have administrative privileges on your computer to install Civilization IV: Beyond the Sword.

DirectX® & Patch 1.74 Detection/Installation

During the installation of Civilization IV: Beyond the Sword, your system will be scanned to determine whether you have installed the DirectX® version contained on the Sid Meier's Civilization IV: Beyond the Sword disk. If you have not, the installation will automatically update your version of DirectX®. The installation will also verify the version of Sid Meier’s Civilization IV currently installed and automatically install the 1.74 patch if needed.

 

 

Starting the Game

 There are a few ways to start the game.

  1. Insert Disc One of Sid Meier’s Civilization IV: Beyond the Sword into your CD-ROM Drive and click on the Play button.
  2. If you answered yes when the installer asked you whether you wanted to create a desktop shortcut, you can double-click that shortcut (Vista machine should access the game through the Games Explorer menu).
  3. Go to Start -> Programs -> Firaxis Games -> Sid Meier’s Civilization 4: Beyond the Sword and click on Launch Beyond the Sword.

 

Optimizing Gameplay on Slower Computers

If the game is running slowly on your machine, try turning the detail levels for all graphics options down to the minimum, and then adjusting them one by one until you achieve an acceptable balance between visual quality and game performance. You can modify the graphics options by pressing [Ctrl – 0] or via the Options selection in the main menu.
 

Gameplay Changes

Beyond the Sword Rules Changes

Many changes have been made to the gameplay of Civilization IV in Beyond the Sword. For this reason, we included a thorough list of gameplay changes within the game itself. When first starting up a game, please be sure to visit the "Beyond the Sword Concepts" section of the Civilopedia. There you will find lists of every new Unit, Leader, Civilization, Game Concept, etc. For this reason, when there is a difference between what the manual states and what the game states, the game is correct.

Be sure to visit the "Beyond the Sword Rules Changes" section under the BtS Concepts section for an in-depth list of every change made to Units, Civics, etc. that were already in the game.

 

General Video Troubleshooting

Outdated or incorrect video drivers are the cause of the majority of video issues. Before contacting support, ensure you have the latest production (release) drivers for your video card.

I get a message that says "Unable to initialize DirectX" when I try to launch the game.

This issue is typically seen on machines that have an ATI Graphics Card. Please follow this link for the complete walkthrough on how to solve this problem: http://www.2kgames.com/civ4/support.htm

 

If you are experiencing sound problems, including volume issues, missing audio channels (i.e., no sound comes through your center speaker channel), crashes, or any other audio issues, we recommend switching your sound driver to the default MILES Fast 2D Driver.

 

 

Multiplayer Issues

 A broadband connection to the Internet is highly recommended.

 

If you are experiencing a problem with out of sync (OOS) errors in Internet games from players trying to hot join into AI controlled Civs or from players retiring, have the host save the game and re-launch from the main menu.

 

If a player inadvertently drops from an Internet game, it is better to have everyone wait at the Democracy screen than to have the player hot join while the game continues.

 

Though multiplayer games can have up to 18 players we only support and recommend a maximum of 12 players.

 

 

Save Games

 Saved games are stored in a special folder within the current user's "My Documents" folder. This folder can be located by navigating to "My Documents", then selecting "My Games", and finally selecting "Beyond the Sword".

Civilization IV: Beyond the Sword saved games has the extension ".CivBeyondtheSwordSave" and Worldbuilder saves have the extension “.CivBeyondSwordWBSave”. You may copy or delete these files as you would any other files. Renaming saved games is not recommended, as the game will only recognize specific filenames as valid for loading.

Double-clicking a saved game will launch the game and load that saved game.

 

Advanced users can change various Civilization IV: Beyond the Sword settings and options by editing your INI file. To locate the INI files, navigate to "My Documents", "My Games", "Beyond the Sword" and open the “CivilizationIV.ini” file. This file is a standard text files that can be edited with Notepad (included with Windows®).

Civilization4.ini holds the values of all user-controllable options.

ScreenHeight

 

Height Resolution

ScreenWidth

 

Width Resolution

MouseScrolling

 

Allow Mouse Scrolling in Windowed Mode

QuickStart

 

Immediately launch in game

PlayMusic

 

Toggle Music

FullScreen

 

Toggle Window Mode

NoMovies

 

Toggle whether movies play

AutoSaveInterval

 

Set how often autosaves get created

AudioEnable

 

Toggle All Audio

Language

 

Set the game to a specific language

Mod

 

Set the game to load a specific mod

 

 

2K GAMES WEB SITES

 

To get the most out of your new game, visit us at: http://www.2kgames.com/

 

 

TECHNICAL SUPPORT (U.S. & Canada)

US Support

Phone: 1-866-219-9839
Email: [email protected]
http://www.take2games.com/support

Canadian Support

Phone: 1-800-638-0127
Email: [email protected]
http://www.take2games.com/support

 

 

End User License Agreement

Limited Software Warranty; License Agreement, and Information Use Disclosures

 

This document may be updated from time to time and the current version will be posted at www.take2games.com/eula.  Your continued use of this Software 30 days after a revised version has been posted constitutes acceptance by you of its terms.

 

YOUR USE OF THE SOFTWARE IS SUBJECT TO THIS LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (THE “AGREEMENT”) AND THE TERMS SET FORTH BELOW. THE “SOFTWARE” INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ACCOMPANYING MANUAL(S), PACKAGING AND OTHER WRITTEN, FILES, ELECTRONIC OR ON-LINE MATERIALS OR DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND ITS MATERIALS. BY OPENING THE SOFTWARE, INSTALLING, AND/OR USING THE SOFTWARE AND ANY OTHER MATERIALS INCLUDED WITH THE SOFTWARE, YOU HEREBY ACCEPT THE TERMS OF THIS AGREEMENT WITH TAKE-TWO INTERACTIVE SOFTWARE, INC. (“LICENSOR”).

 

I.  LICENSE

 

LICENSE. Subject to this Agreement and its terms and conditions, Licensor hereby grants you the nonexclusive, non-transferable, limited right and license to use one copy of the Software for your personal non-commercial use for gameplay on a single computer or gaming unit, unless otherwise specified in the Software documentation. Your acquired rights are subject to your compliance with this Agreement.  The term of your license under this Agreement shall commence on the date that you install or otherwise use the Software and ends on the earlier date of either your disposal of the Software or Licensor’s termination of this Agreement. Your license terminates immediately if you attempt to circumvent any technical protection measures used in connection with the Software.  The Software is being licensed to you and you hereby acknowledge that no title or ownership in the Software is being transferred or assigned and this Agreement should not be construed as a sale of any rights in the Software. All rights not specifically granted under this Agreement are reserved by Licensor and, as applicable, its licensors.

 

OWNERSHIP. Licensor retains all right, title and interest to the Software, including, but not limited to, all copyrights, trademarks, trade secrets, trade names, proprietary rights, patents, titles, computer codes, audiovisual effects, themes, characters, character names, stories, dialog, settings, artwork, sounds effects, musical works, and moral rights. The Software is protected by United States copyright and trademark law and applicable laws and treaties throughout the world. The Software may not be copied, reproduced or distributed in any manner or medium, in whole or in part, without prior written consent from Licensor. Any persons copying, reproducing or distributing all or any portion of the Software in any manner or medium, will be willfully violating the copyright laws and may be subject to civil and criminal penalties in the US or their local country. Be advised that US Copyright violations are subject to statutory penalties of up to $150,000 per violation. The Software contains certain licensed materials and Licensor’s licensors may also protect their rights in the event of any violation of this Agreement.  All rights not expressly granted to you herein are reserved by the Licensor.

 

LICENSE CONDITIONS.  You agree not to:

(a) Commercially exploit the Software;

(b) Distribute, lease, license, sell, rent or otherwise transfer or assign the Software, or any copies of the Software, without the express prior written consent of Licensor or as set forth in this Agreement;

(c) Make a copy of the Software or any part thereof (other than as set forth herein);

(d) Making a copy of this Software available on a network for use or download by multiple users;

(e) Except as otherwise specifically provided by the Software or this Agreement, use or install the Software (or permit others to do same) on a network, for on-line use, or on more than one computer or gaming unit at the same time;

(f) Copy the Software onto a hard drive or other storage device in order to bypass the requirement to run the Software from the included CD-ROM or DVD-ROM (this prohibition does not apply to copies in whole or in part that may be made by the Software itself during installation in order to run more efficiently);

(g) use or copy the Software at a computer gaming center or any other location-based site; provided, that Licensor may offer you a separate site license agreement to make the Software available for commercial use;.

(h) Reverse engineer, decompile, disassemble, prepare derivative works based on or otherwise modify the Software, in whole or in part;

(i) Remove or modify any proprietary notices, marks or labels contained on or within the Software; and

(j) transport, export or re-export (directly or indirectly) into any country forbidden to receive such Software by any U.S. export laws or accompanying regulations or otherwise violate such laws or regulations, that may be amended from time to time.

 

However, you may transfer the entire Software and accompanying documentation on a permanent basis to another person as long as you retain no copies (including archival or backup copies) of the Software, accompanying documentation, or any portion or component of the Software accompanying documentation, and the recipient agrees to the terms of this Agreement.  The Software is intended for private use only.

 

TECHNICAL PROTECTIONS.  The Software may include measures to control access to the Software, prevent unauthorized copies, or otherwise attempt to prevent anyone from exceeding the limited rights and licenses granted under this Agreement.  If the Software permits access to additional online features, only one copy of the Software may access those features at one time (unless otherwise provided in the Software documentation).  Additional terms and registration may be required to access online services and to download Software updates and patches. Only Software subject to a valid license can be used to access online services, and download updates and patches.  You may not interfere with such access control measures or attempt to disable or circumvent such security features.  If you disable or otherwise tamper with the technical protection measures, the Software will not function properly.

 

USER CREATED CONTENT:  The Software may allow you to create content, including but not limited to a gameplay map, a scenario, screenshot of a car design or a video of your game play.  In exchange for use of the Software, and to the extent that your contributions through use of the Software give rise to any copyright interest, you hereby grant Licensor an exclusive, perpetual, irrevocable, fully transferable and sub-licensable worldwide right and license to use your contributions in any way and for any purpose in connection with the Software and related goods and services, including the rights to reproduce, copy, adapt, modify, perform, display, publish, broadcast, transmit, or otherwise communicate to the public by any means whether now known or unknown and distribute your contributions without any further notice or compensation to you of any kind for the whole duration of protection granted to intellectual property rights by applicable laws and international conventions. You hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to Licensor’s and other players’ use and enjoyment of such assets in connection with the Software and related goods and services under applicable law.  This license grant to Licensor, and the above waiver of any applicable moral rights, survives any termination of this License.

 

INTERNET CONNECTION.  The Software may require an internet connection to access internet-based features, authenticate the Software, or perform other functions.  In order for certain features of the Software to operate properly, you may be required to have and maintain (a) an adequate internet connection and/or (b) a valid and active account with an online service as set forth in the Software documentation, including but not limited to Windows Live, Licensor or a Licensor affiliate.  If you do not maintain such accounts, then certain features of the Software may not operate or may cease to function properly, either in whole or in part.

 

II.  INFORMATION COLLECTION & USAGE.  By installing and using this software, you consent to these information collection and usage terms, including (where applicable) transfer of data to Licensor and affiliated companies into a country outside of the European Union and the European Economic Area.  If you connect to the Internet when using the Software, either through Xbox LIVE, PLAYSTATION Network, or any other method, Licensor may receive information from hardware manufacturers or platform hosts (such as Microsoft or Sony) and may automatically collect certain information from your computer or gaming unit.  This information may include, but is not limited to, user IDs (such as gamer tags and screen names), game scores, game achievements, game performance, locations visited, buddylists, hardware MAC address, internet protocol address, and your usage of various game features.  All information collected by Licensor is intended to be anonymous information that does not disclose your identity or constitute personal information, however, if you include personal information (such as your real name) in your user ID, then such personal information will automatically be transmitted to Licensor and used as described herein.

 

The information collected by Licensor may be posted by Licensor on publicly-accessible web sites, shared with hardware manufacturers, shared with platform hosts, shared with Licensor’s marketing partners or used by Licensor for any other lawful purpose.  By using this Software you consent to the Licensor’s use of related data, including public display of your data such as identification of your user created content or displaying your scores, ranking, achievements and other gameplay data.  If you do not want your information shared in this manner, then you should not use the Software.

 

III.  WARRANTY

 

LIMITED WARRANTY: Licensor warrants to you (if you are the initial and original purchaser of the Software) that the original storage medium holding the Software is free from defects in material and workmanship under normal use and service for 90 days from the date of purchase.  Licensor warrants to you that this Software is compatible with a personal computer meeting the minimum system requirements listed in the Software documentation or that it has been certified by the gaming unit producer as compatible with the gaming unit for which it has been published, however, due to variations in hardware, software, internet connections and individual usage, Licensor does not warrant the performance of this Software on your specific computer or gaming unit.  Licensor does not warrant against interference with your enjoyment of the Software; that the Software will meet your requirements; that operation of the Software will be uninterrupted or error-free, or that the Software will be compatible with third party software or hardware or that any errors in the Software will be corrected. No oral or written advice provided by Licensor or any authorized representative shall create a warranty.  Because some jurisdictions do not allow the exclusion of or limitations on implied warranties or the limitations on the applicable statutory rights of a consumer, some or all of the above exclusions and limitations may not apply to you.

 

If for any reason you find a defect in the storage medium or Software during the warranty period, Licensor agrees to replace, free of charge, any Software discovered to be defective within the warranty period as long as the Software is currently being manufactured by Licensor. If the Software is no longer available, Licensor retains the right to substitute a similar piece of Software of equal or greater value. This warranty is limited to the storage medium and the Software as originally provided by Licensor and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above.

 

Except as set forth above, this warranty is in lieu of all other warranties, whether oral or written, express or implied, including any other warranty of merchantability, fitness for a particular purpose or non-infringement, and no other representations or warranties of any kind shall be binding on Licensor. 

 

When returning the Software subject to the limited warranty above, please send the original Software only to the Licensor address specified below and include: your name and return address; a photocopy of your dated sales receipt; and a brief note describing the defect and the system on which you are running the Software.

 

IN NO EVENT WILL LICENSOR BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SOFTWARE, INCLUDING BUT NOT LIMITED TO, DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, PROPERTY DAMAGE, LOST PROFITS OR PUNITIVE DAMAGES FROM ANY CAUSES OF ACTION ARISING OUT OF OR RELATED TO THIS AGREEMENT OR THE SOFTWAWRE, WHETHER ARISING IN TORT (INCLUDING NEGLIGENCE), CONTRACT, STRICT LIABILITY OR OTHERWISE, WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL LICENSOR’S LIABILITY FOR ALL DAMAGES (EXCEPT AS REQUIRED BY APPLICABLE LAW) EXCEED THE ACTUAL PRICE PAID BY YOU FOR USE OF THE SOFTWARE.

 

BECAUSE SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG  AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU.  THIS WARRANTY SHALL NOT BE APPLICABLE SOLELY TO THE EXTENT THAT ANY SPECIFIC PROVISION OF THIS WARRANTY IS PROHIBITED BY ANY FEDERAL, STATE, OR MUNICIPAL LAW, WHICH CANNOT BE PRE-EMPTED.  THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION.

 

TERMINATION: This Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Software and all of its component parts. You can also end this Agreement by destroying the Software and all copies and reproductions of the Software and deleting and permanently purging the Software from any client server or computer on which it has been installed.

 

U.S. GOVERNMENT RESTRICTED RIGHTS: The Software and documentation have been developed entirely at private expense and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Date and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/ Manufacturer is the Licensor at the location listed below.

 

EQUITABLE REMEDIES: You hereby agree that if the terms of this Agreement are not specifically enforced, Licensor will be irreparably damaged, and therefore you agree that Licensor shall be entitled, without bond, other security, proof of damages, to appropriate equitable remedies with respect any of this Agreement, in addition to any other available remedies.

 

INDEMNITY: You agree to indemnify, defend and hold Licensor, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Software pursuant to the terms of the Agreement.

 

MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected.

 

GOVERNING LAW.  This Agreement shall be construed (without regard to conflicts or choice of law principles) under the laws of the State of New York, as such law is applied to agreements between New York residents entered into and to be performed within New York, except as governed by federal law.  Unless expressly waived by Licensor in writing for the particular instance or contrary to local law, the sole and exclusive jurisdiction and venue for actions related to the subject matter hereof shall be the state and federal courts located in Licensor’s principal corporate place of business (New York County, New York, U.S.A.).  Both parties consent to the jurisdiction of such courts and agree that process may be served in the manner provided herein for giving of notices or otherwise as allowed by New York state or federal law.  The parties agree that the UN Convention on Contracts for the International Sale of Goods (Vienna, 1980) shall not apply to this Agreement or to any dispute or transaction arising out of this Agreement.

 

IF YOU HAVE ANY QUESTIONS CONCERNING THIS LICENSE, YOU MAY CONTACT IN WRITING TAKE-TWO INTERACTIVE

SOFTWARE, INC. 622 BROADWAY, NEW YORK, NY 10012.

 

© 2007 Take-Two Interactive Software and its subsidiaries. All rights reserved. Sid Meier’s Civilization IV: Beyond the Sword, Civ, Civilization, 2K Games, the 2K logo, Firaxis Games, the Firaxis Games logo and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Developed by Firaxis Games. Uses Bink Video. Copyright ©1997-2007 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright ©1991-2007 by RAD Game Tools, Inc. Portions of this software are included under license: ©2007 Numerical Design, Ltd. ©2007 Scaleform Corporation. All rights reserved. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All other marks and trademarks are the property of their respective owners.