Reaction Quake 3 README (Cvar Component) http://www.reactionquake3.com ============================= Translated by [STAFS]GunneR ============================= NOVIE KOMANDI DLYA KLIENSKOI CHASTI ------------ V Reaction yest neskolko dopolnitelnih komand, bez kotorih tyazhelo normalno igrat. Vi mozhete zabindit ih, naprimer "/bind x +button5" ili "/bind x dropitem" v .cfg faile ili v samoi igre. Takzhe vi mozhete ispolzovat optsiyu 'Controls' v GUI v igre. +button5 (reload): Na pervii vzglyad neponyatno, pochemu prishlos eto sdelat imenno tak (button5), no eto bilo neobhodimo po tehnicheskim prichinam. Perezaryazhayet to oruzhiye, kotoroye nahoditsya u vas v ruke, esli eto vozmozhno (t.e. ne nuzhno perezaryazhat nozhi). Mozhno sozdat posledovatelnost perezaryadki dlya vseh tipov oruzhiya, kotoroye mozhno perezaryadit, a takzhe vozmozhny bistriye perezaryadki M3 i SSG3000. bandage: Ostanavlivayet krovotecheniye, a takzhe izlechivayet leg damage. Otnimayet neskolko sekund dragotsennogo vermeni. Vo vremya perebintovki vi ne mozhete strelyat, no mozhete bit nogoi. dropitem: Polozhit vash special item (osobii predmet), chtobi vi mogli podnyat kakoi-nibud drugoi. Eto vi mozhete sdelat v lyuboi moment. dropweapon: Polozhit vashe special weapon (osoboye oruzhiye), chtobi vi mogli podnyat kakoye-nibud drugoye. Yesli u vas neskolko tipov osobogo oruzhiya, to tolko odno budet brosheno na zemlyu pri ispolnenii etoi komandi. irvision: Vklyuchayet/viklyuchayet infrakrasnoye videniye, yesli u vas yest bandolier. Pomogayet uvidet drugih igrokov pri otsutstvii normalnogo osvesheniya. opendoor: Pozvolyayet vam otkrivat dveri, kotoriye nuzhno otkrivat vruchnuyu. Nekotoriye dveri vozmozhno zakrit etoi zhe komandoi. specialweapon: Yarlik (shortcut) dlya vibora vashego osobogo oruzhiya. Yesli u vas neskolko tipov oruzhiya, ispolneniye etoi komandi poocheredno viberet kazhdoye iz nih. weapon: Izmenyayet rezhim raboti (naprimer, temp strelbi) vashego oruzhiya, yesli eto vozmozhno. MK23: Perekluchayet mezhdu avtomaticheskoi strelboi (po umolchaniyu) i poluavtomaticheskoi strelboi (bolee tochnoi, no i s bolee nizkim tempom strelbi). M4, MP5: Perekluchayet mezhdu avtomaticheskoi strelboi (po umolchaniyu) ili korotkoi ocheredyu iz 3 vistrelov (bolee tochnoi, no i s bolee nizkim tempom strelbi). SSG3000: Perekluchayet mezhdu razlichnimi stepenyami uvelicheniya opticheskogo pritsela: 1x (po umolchaniyu), 2x, 4x i 6x. Puli vsegda letyat tochno v tsel yesli vi nahodites v rezhime 2x ili vishe, dazhe kogda vi dvigayetes. Knives (nozhi): Perekluchayet mezhdu rezhushim (po umolchaniyu) i metatelnim rezhimami. Nozhi, kotoriye vi metnuli, ischezayut iz vashego inventory, no ih mozhno podobrat. Grenades: Perekluchayet mezhdu kidaniyami granat na blizkuyu (po umolchaniyu), srednuyu i dlinnuyu distantsii. NOVIYE CVARS DLYA KLIENSKOI CHASTI ---------------- V Reaction yest mnogo cvars, prednaznachennih dlya oblegcheniya raboti teh igrokov, kotoriye hotyat zatochit Reaction pod sebya. Oni sortiruyutysa s defakto Quake 3 prefixami peremennih (variables), naprimer peremenniye klientskoi chasti takzhe nachinayutsya s cg_, no imeyut vstavku 'RQ3' cg_RQ3_announcer [0/1] : (1 po umolchaniyu) Vklyuchayet/viklyuchayet golos Quake 3 'glashataya' (napr. tot paren, kotorii govorit "three frags left!" ,i tak dalee). 0 - viklyuchen 1 - vklyuchen (po umolchaniyu) cg_RQ3_bloodStyle [0/1/2] : (po umolchaniyu 1) Izmenyayet povedeniye specialnih effektov krovi/sledov krovi, napr. Posle vistrelov v golovu. 0 - viklyuchen 1 - sledi krovi, kotoriye padayut I ostayutsya na zemle (znacheniye po umolchaniyu) 2 - sledi krovi, kotoriye ischezayut v vozduhe (kak v AQ2). cg_RQ3_glassTime : (0 po umolchaniyu) Vremya, na kotoroye oskolki stekla ostayutsa vidimimi. cg_RQ3_flash [0/1] : (1 po umolchaniyu) Vklyuchayet/viklyuchayet pokaz vspishek pri strelbe iz oruzhiya. 0 - viklyucheni 1 - vklyucheni (po umolchaniyu) cg_RQ3_painBlend [0/1] : (1 po umolchaniyu) Vklyuchayet/viklyuchayet pokaz 'krasnogo ekrana/vspishek', kogda v vas popadayut. 0 - viklyuchen 1 - vklyuchen (po umolchaniyu) cg_RQ3_impactEffects [0/1] : (1 po umolchaniyu) Vklyuchayet/viklyuchayet pokaz effektov ot popadania v tsel. 0 - viklyucheni 1 - vklyucheni (po umolchaniyu) cg_RQ3_ssgColorR [0.0 - 1.0] : (po umolchaniyu: 0.0) cg_RQ3_ssgColorG [0.0 - 1.0] : (po umolchaniyu: 1.0) cg_RQ3_ssgColorB [0.0 - 1.0] : (po umolchaniyu: 0.0) cg_RQ3_ssgColorA [0.0 - 1.0] : (po umolchaniyu: 0.75) Ustanavlivayet tsvet pritsela SSG3000 vezde, gde ispolzuyutsya klyucheviye slova "rgbGen Vertex" v shader file (faile ottenkov). Eto standartizirovanniye znacheniya komponentov krasnogo, zelenogo, golubogo i alphi (prozrachnosti). cg_RQ3_ssgSensitivityAuto [0/1] : (1 po umolchaniyu) Vibor mezhdu ispolzovaniyem avtomaticheskogo (po umolchaniyu) Q3-zoom izmeneniya sensitivity i ruchnih nastroyek pri pomoshi sensitivity cvar (sleduyet dale). 0 - viklyucheno 1 - vklyucheno (po umolchaniyu) cg_RQ3_ssgSensitivity2x [0.0 - 1.0] : (po umolchaniyu: 0.4) cg_RQ3_ssgSensitivity4x [0.0 - 1.0] : (po umolchaniyu: 0.2) cg_RQ3_ssgSensitivity6x [0.0 - 1.0] : (po umolchaniyu: 0.1) Standartizirovanniye procentniye otnosheniya vashei sensitivity dlya kazhdogo iz urovnei zoom'a dlya SSG3000. Oni zavisyat ot vashei osnovnoi sensitivity (master sensitivity), no v ostalnom oni polnostyu nastraivayemi. NOVIYE CVARS DLYA SERVERNOI CHASTI ---------------- g_RQ3_bloodEject [0/1] : (po umolchaniyu: 0) Vklyuchayet/viklyuchayet 'vibrosi krovi' iz ranennih igrokov. 0 - viklyucheni (po umolchaniyu) 1 - vklyucheni g_RQ3_maxWeapons : (po umolchaniyu: 1) Maksimalnoye kolichestvo yesinits specialnogo oruzhiya, kotoroye mozhet imet odin igrok. g_RQ3_respawnProtectTime : (po umolchaniyu: 2) Vremya (v sekundah), v techeniye kotorogo igrok, kotorii tolko chto respawnilsya, neuyazvim. sv_RQ3_messageProtect [0/1] : (po umolchaniyu: 1) Pozvolyuayet vklyuchhit proverku na message flood. 0 - viklyuchena 1 - vklyuchena (po umolchaniyu) sv_RQ3_messageInterval : (po umolchaniyu: 3) Vremya v sekundah dlya proverki na message flood posle togo, kak bilo napisano/otpravleno pervoye soobsheniye. Yesli sv_RQ3_messageMaxCount previshen za etot period, to igroku vinositsya preduprezhdeniye ili zapreshayetsya posilat soobsheniya na opredelennoye vremya. sv_RQ3_messageMaxWarnings : (po umolchaniyu: 3) maksimalnoye kolichestvo preduprezhdenii, prezhde chem, igrok banitsya. sv_RQ3_messageWarnTime : (po umolchaniyu: 15) Vremya (v sekundah), posle kotorogo zakanchivayetsa deistviye preduprezhdeniya. sv_RQ3_messageBanTime : (po umolchaniyu: 60) Vremya okonshaniya sroka bana v sekundah. Obichno eto dolzhno bit dolshe, chem vremya preduprezhdeniya. Yesli zhacheniye ravno 0, to igrok nezamedlitelno vikidivayetsya s servera. Preduprezhdeniya sbrasivayutsya posle bana. sv_RQ3_statLog [0/1] : (po umolchaniyu: 1) Dayet vozmozhnost dedicated server'am loggit statistiku igrokov v kontse kazhdogo matcha. Otslezhivayet razlichnuyu stastistiku, kotoruyu mozhno organizovat dlya raznih nuzhd. 0 - viklyuchen 1 - vklyuchen (po umolchaniyu) cvar.cfg -------- Tselyu etih proverok yavlyayestya ogranicheniye vozmozhnogo zloupotrebleniya igrokami video cvars (r_*). Zloupotrebleniye etimi peremennimi mozhet privesti k razrusheniyu atmosferi igri. cvar name minvalue maxvalue U klientov budut schitani znacheniya etih cvar'ov vo vremya igri. Yesli cvar klienta imeyet zhacheniye, kotoroye ne popadayet v ramki, ustanovlenniye minvalue i maxvalue, to on/ona vikidivayetsya s servera s soobsheniyem o tom, kakiye organicheniya po cvars bili narusheni. Pozhaluista obratites k prilozhennomu obraztsu cvar.cfg dlya primerov.