May 5, 2002 =================================================================== Model Name: Crakho Pack file: md3_crakho.pk3 Modeler: Paul Hassett Skin by: KMan E-Mail: kman@polycount.com URL: http://www.polycount.com/cottages/kman Crakho Sandra CTF Skins: KMan kman@polycount.com Red Blue Sounds: Caryn "Hellchick" Law E-mail: hellchick@planetquake.com URL: http://www.planetquake.com/voxfeminae Plus I combined the sounds provided by "Hellchick" with sounds off of movies. You might recognize vocals from Madelyn Kahn, Angelica Houston and Segorney Weaver. Animator: Paul Hassett Email Addresses: PNHassett@aol.com =================================================================== * Play Information * -------------------- Skins: Yes Bot support: Yes New Sounds: Yes CTF Skins: Yes * Construction * ---------------- Poly Count : 1855 polys Vert Count : 1176 verts Skin Count : 4 Skins Base : Original Model Shaders : Yes Editor used : MilkShape 1.59, gMax, Lithium UV Mapper, BotStudio, NPherno MD3 compiler, PhotoShop Known Bugs : None Found Build/Animation time : 75 days, about 15~20 hours a week. ================================================================ **Description: -------------- Crakho was based on a creation made by Paul Steed and copyrighted by id software, Crakhor. After Crakho got used and abused, she decided enouph is enouph and came out of hiding from Quake 2 into Quake 3. She is even more determined to cut off your weenies and demasculinize you as much as she can. She's bi too, so women that play around ain't safe either. **Acknowledgements: ------------------- Crakho is a team effert. I'd go "nuts" if I did this all by myself:) Some people understand that I just want to create a fun little warped character model:) Kman helped me out alot, and must thank him for making great skins!! She's a ho, and me and Kman like ho's:) And must thank Paul Steed for essentially being the draftsman for this model. I just simply took his cues and imported the model into Quake 3. The mesh, animations and sounds are original, but Quake 2 Crakhor was the inspiration. So, check out Crakhor. Must thank id software for having the guts to release Crakhor.........political correctness is a scary thing. However, I made a PG-13 version. Must thank all those who critiqued and helped me at my pimp'n post at the messageboards at polycount.com **Construction: --------------- Crakho was Modeled in MilkShape by process of Box Modeling. It was then UV Mapped in Lithium UV Mapper, and then animated in gMax. Templates for skinning where exported from Lithium UV Mapper. The key to exporting MD3 files from gMax is to copy all the plugins from Tempest (gMax associated software) and placing those plugins into the gMax plugins folder. You now have a MD3 importer/exporter for the gMax animation system. Read the tutorials made for Pop'n Fresh to then determine how to export Q3 Player Models. The sounds came from the internet and "HellChick". See above for authors URL address. That's it. Hope you enjoy, thanks............. While I'm ho'n, might as well visit my previous works as well: **************************************************************** http://www.planetquake.com/polycount/q3weapons/wep06/flamethrower/flamethrower.shtml http://www.planetquake.com/polycount/downloads/index.asp?author=296 ================================================================ * Copyright / Permissions * --------------------------- Doom(R), QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software, Inc. Please, if you use this model for a mod or any distributable file (including as a base), let me know first. And always visit my website: http://user.aol.com/chingaria/comicbook-artist/COMIC2.htm Maybe someday I'll update it or something.