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Uses of BaseMod in <Unnamed> |
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Subclasses of BaseMod in <Unnamed> | |
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class |
mod_Armor
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class |
mod_Arrows
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class |
mod_Biosphere
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class |
mod_Floodgate
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class |
mod_LightSensor
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class |
mod_MipMap
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class |
mod_RecipeBook
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class |
mod_Shelf
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class |
mod_SpawnerGUI
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class |
mod_Stackables
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Methods in <Unnamed> that return types with arguments of type BaseMod | |
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static java.util.List<BaseMod> |
ModLoader.getLoadedMods()
Use this method if you need a list of loaded mods. |
Methods in <Unnamed> with parameters of type BaseMod | |
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static int |
ModLoader.getUniqueBlockModelID(BaseMod mod,
boolean full3DItem)
Assigns a model id for blocks to use for the given mod. |
static void |
ModLoader.registerKey(BaseMod mod,
afu keyHandler,
boolean allowRepeat)
Use this to add an assignable key to the options menu. |
static void |
ModLoader.registerPacketChannel(BaseMod mod,
java.lang.String channel)
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static void |
ModLoader.setInGameHook(BaseMod mod,
boolean enable,
boolean useClock)
Enable or disable onTickInGame(float, net.minecraft.client.Minecraft) |
static void |
ModLoader.setInGUIHook(BaseMod mod,
boolean enable,
boolean useClock)
Enable or disable onTickInGUI(float, net.minecraft.client.Minecraft, vp) |
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