A B C D E F G H I K L M O P R S T V W

A

achieveexp - Static variable in class mod_Arrows
 
achievehombow - Static variable in class mod_Arrows
 
addAchievementDesc(aeb, String, String) - Static method in class ModLoader
Used to give your achievement a readable name and description.
addAllFuel(int, int) - Static method in class ModLoader
Used for adding new sources of fuel to the furnace.
addAllRenderers(Map<Class<? extends nn>, um>) - Static method in class ModLoader
Used to add all mod entity renderers.
addAnimation(tt) - Static method in class ModLoader
Registers one animation instance.
addArmor(String) - Static method in class ModLoader
Use this when you need the player to have new armor skin.
addBiome(abn) - Static method in class ModLoader
Method for adding new biomes to the terrain generator.
addFuel(int, int) - Method in class BaseMod
Used for adding new sources of fuel to the furnace.
addLocalization(String, String) - Static method in class ModLoader
Method for adding raw strings to the translation table.
addLocalization(String, String, String) - Static method in class ModLoader
Method for adding raw strings to the translation table.
addName(Object, String) - Static method in class ModLoader
This method will allow adding name to item in inventory.
addName(Object, String, String) - Static method in class ModLoader
This method will allow adding name to item in inventory.
addOverride(String, String) - Static method in class ModLoader
Use this to add custom images for your items and blocks.
addOverride(String, String, int) - Static method in class ModLoader
Registers one texture override to be done.
addRecipe(aan, Object...) - Static method in class ModLoader
Add recipe to crafting list.
addRenderer(Map<Class<? extends nn>, um>) - Method in class BaseMod
Used to add entity renderers.
addRenderer(Map<Class<? extends nn>, um>) - Method in class mod_Arrows
 
addShapelessRecipe(aan, Object...) - Static method in class ModLoader
Add recipe to crafting list.
addSmelting(int, aan) - Static method in class ModLoader
Used to add smelting recipes to the furnace.
addSpawn(Class<? extends acq>, int, int, int, acf) - Static method in class ModLoader
Add entity to spawn list for all biomes except Hell.
addSpawn(Class<? extends acq>, int, int, int, acf, abn...) - Static method in class ModLoader
Add entity to spawn list for selected biomes.
addSpawn(String, int, int, int, acf) - Static method in class ModLoader
Add entity to spawn list for all biomes except Hell.
addSpawn(String, int, int, int, acf, abn...) - Static method in class ModLoader
Add entity to spawn list for selected biomes.
armor - Static variable in class mod_Armor
 
ArmorID - Static variable in class mod_Armor
 

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