#Tue Apr 04 03:19:59 SAST 2017 shaderPack= antialiasingLevel=0 normalMapEnabled=true specularMapEnabled=true renderResMul=1.0 shadowResMul=1.0 handDepthMul=0.125 cloudShadow=true oldHandLight=default oldLighting=default tweakBlockDamage=false shadowClipFrustrum=true TexMinFilB=0 TexMinFilN=0 TexMinFilS=0 TexMagFilB=0 TexMagFilN=0 TexMagFilS=0