tutorial = { window = "tutorial_screen_1" use_mil_fac = { textbox = "obj_1" } use_civ_fac = { textbox = "obj_2" } use_nav_dock = { textbox = "obj_3" } has_set_nat_focus = { textbox = "obj_4" } is_queue_div = { textbox = "obj_5" } is_researching_tech = { textbox = "obj_6" } } tutorial = { window = "tutorial_screen_2" text = "tut_2_text_1" state = 550 #Eritrea highlight_states = { 550 } direction_pointer = 5091 move_camera_to = { textbox = "obj_1" state = 550 #Eritrea } select_all_divs_in = { textbox = "obj_2" state = 550 #Eritrea } } tutorial = { window = "tutorial_screen_3" command_group = { textbox = "obj_1" state = 550 #Eritrea } } tutorial = { window = "tutorial_screen_4" show_in_window = "battleplantools_window" show_objects_in_window = { "draw_defence_tutorial_glow" } frontline = { textbox = "obj_1" state = 550 #Eritrea } } tutorial = { window = "tutorial_screen_5" show_in_window = "battleplantools_window" show_objects_in_window = { "draw_offense_tutorial_glow" } offensive_order = { textbox = "obj_1" target = 5010 #Ethiopian Capital } highlight_provinces = { 12856 7980 } direction_pointer = 5010 } tutorial = { window = "tutorial_screen_6" text = "tut_6_text_1" airbase = { textbox = "obj_1" state = 550 #Eritrea } highlight_provinces = { 5091 } direction_pointer = 5091 } tutorial = { window = "tutorial_screen_7" text = "tut_7_text_1" airwings_assigned = { textbox = "obj_1" state = 550 #Eritrea } open_hint = { hint = "tutorial_hint_air_base" button = "open_hint_air_base" } } tutorial = { window = "tutorial_screen_8" text = "tut_8_text_1" airwings_missions = { textbox = "obj_1" state = 550 #Eritrea } } tutorial = { window = "tutorial_screen_9" text = "tut_9_text_1" show_in_window = "MapmodesInterface_Ingame" show_objects_in_window = { "tutorial_highlight_default_mapmode" } default_mapmode = { textbox = "obj_1" } command_group_selected = { textbox = "obj_2" state = 550 #Eritrea } } tutorial = { window = "tutorial_screen_10" text = "tut_10_text_1" show_in_window = "army_group_view" show_objects_in_window = { "unit_leader_tutorial_glow" } show_in_window = "leader_groups_portrait_window" show_objects_in_window = { "execute_battle_plan_tutorial_glow" } commander = { textbox = "obj_1" state = 550 #Eritrea } battleplan_executed = { textbox = "obj_2" } } tutorial = { window = "tutorial_screen_11" text = "tut_11_text_1" unpaused = { textbox = "obj_1" } surrender = { textbox = "obj_2" target = "ETH" } } tutorial = { window = "tutorial_screen_12" text = "tut_12_text_1" annex = { # Actually checks if no longer at war with, not that has annexed textbox = "obj_1" target = "ETH" } open_hint = { hint = "tutorial_hint_world_tension_2" button = "open_hint_world_tension_2" } } tutorial = { window = "tutorial_screen_13" text = "tut_13_text_1" troops_in_port = { textbox = "obj_1" state = 550 #Eritrea units = 4 } highlight_provinces = { 12766 } direction_pointer = 12766 } tutorial = { window = "tutorial_screen_14" text = "tut_14_text_1" troops_in_transit = { textbox = "obj_1" units = 4 } highlight_provinces = { 11837 4014 11735 6793 11833 11846 } } tutorial = { window = "tutorial_screen_last" } hint = { window = "tutorial_hint_constructions" open_on_window = "countryconstructionsview" open_on_object_shown = "countryconstructionsview" show_in_window = "countryconstructionsview" show_objects_in_window = { "tutorial_glow" } } hint = { window = "tutorial_hint_nationalfocus" open_on_window = "nationalfocusview" open_on_object_shown = "nationalfocusview" show_in_window = "nationalfocusview" show_objects_in_window = { "tutorial_glow_1" "tutorial_glow_2" "tutorial_glow_3" "tutorial_glow_4" } } hint = { window = "tutorial_hint_army_planner_1" open_on_window = "countrydeploymentview" open_on_object_shown = "countrydeploymentview" show_in_window = "named_division_template_entry" show_objects_in_window = { "tutorial_highlight_train" } open_hint = { hint = "tutorial_hint_army_planner_2" button = "open_hint_army_planner_2" use_hint_position = yes } open_hint = { hint = "tutorial_hint_army_planner_2" button = "open_hint_army_planner_next" use_hint_position = yes } } hint = { window = "tutorial_hint_army_planner_2" show_in_window = "military_deployment_conveyor_view" show_objects_in_window = { "tutorial_highlight_add_unit" } open_hint = { hint = "tutorial_hint_army_planner_1" button = "open_hint_army_planner_1" use_hint_position = yes } } hint = { window = "tutorial_hint_air_base" #open_on_alert = "alert_war" } hint = { window = "tutorial_hint_production_lines" open_on_window = "countryproductionlineview" open_on_object_shown = "countryproductionlineview" show_in_window = "countryproductionlineview" show_objects_in_window = { "tutorial_glow" "tutorial_glow_2"} open_hint = { hint = "tutorial_hint_production_lines_2" button = "open_hint_production_lines_2" use_hint_position = yes } open_hint = { hint = "tutorial_hint_production_lines_2" button = "open_hint_production_lines_next" use_hint_position = yes } } hint = { window = "tutorial_hint_production_lines_2" open_hint = { hint = "tutorial_hint_production_lines" button = "open_hint_production_lines" use_hint_position = yes } } hint = { window = "tutorial_hint_war_screen" open_on_window = "waroverview_window" open_on_object_shown = "waroverview_window" show_in_window = "waroverview_window" } hint = { window = "tutorial_hint_research_screen" open_on_window = "countrytechnologyview" open_on_object_shown = "countrytechnologyview" show_in_window = "countrytechnologyview" } hint = { window = "tutorial_hint_research_tree" open_on_window = "countrytechtreeview" open_on_object_shown = "countrytechtreeview" show_in_window = "countrytechtreeview" show_objects_in_window = { "highlight_infantry_folder" "highlight_infantry_1" "highlight_land_doctrine_folder" "highlight_grand_battle_plan" "highlight_engineering_folder" "highlight_engineering_1" "highlight_industry_folder" "highlight_industry_1" "highlight_industry_2" } } hint = { window = "tutorial_hint_trade_screen" open_on_window = "countrytradeview" open_on_object_shown = "countrytradeview" show_in_window = "countrytradeview" } hint = { window = "tutorial_hint_politics_screen" open_on_window = "countrypoliticsview" open_on_object_shown = "countrypoliticsview" show_in_window = "countrypoliticsview" show_objects_in_window = { "tutorial_glow" } } hint = { window = "tutorial_hint_diplomacy" open_on_window = "countrydiplomacyview" open_on_object_shown = "countrydiplomacyview" show_in_window = "countrydiplomacyview" } hint = { window = "tutorial_hint_logistics" open_on_window = "countrylogisticsview" open_on_object_shown = "countrylogisticsview" show_in_window = "countrylogisticsview" } hint = { window = "tutorial_hint_naval_missions" open_on_window = "naviesview_window" open_on_object_shown = "naviesview_window" show_in_window = "naviesview_window" show_objects_in_window = { "hint_highlight_mission_1" "hint_highlight_mission_2" "hint_highlight_mission_3" "hint_highlight_mission_4" } } # Show only when there is NOT enough XP hint = { window = "tutorial_hint_division_designer_no_xp" open_on_window = "countrydivisiondesignerview" open_on_object_shown = "countrydivisiondesignerview" show_in_window = "countrydivisiondesignerview" has_exp = no } # Show only when there is enough XP hint = { window = "tutorial_hint_division_designer_xp" open_on_window = "countrydivisiondesignerview" open_on_object_shown = "countrydivisiondesignerview" show_in_window = "countrydivisiondesignerview" has_exp = yes } # World Tension Screen hint = { window = "tutorial_hint_world_tension" open_on_window = "world_tension_popup" open_on_object_shown = "world_tension_popup" show_in_window = "world_tension_popup" } # World Tension Hint linked from tutorial hint = { window = "tutorial_hint_world_tension_2" } # No Template - no XP hint = { window = "tutorial_hint_no_template_no_xp" open_on_alert = "alert_production_no_template" has_exp = no } # No Template - XP hint = { window = "tutorial_hint_no_template_xp" open_on_alert = "alert_production_no_template" has_exp = yes }