division_template = { name = "Divizia Infanterie" # Note: also represents Guards, Fortress divisions regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } infantry = { x = 1 y = 2 } infantry = { x = 2 y = 0 } infantry = { x = 2 y = 1 } infantry = { x = 2 y = 2 } } support = { artillery = { x = 0 y = 0 } # 2x 100mm howitzer bns, on average engineer = { x = 0 y = 1 } } } division_template = { name = "Munte Brigada" regiments = { mountaineers = { x = 0 y = 0 } mountaineers = { x = 0 y = 1 } mountaineers = { x = 0 y = 2 } mountaineers = { x = 1 y = 0 } mountaineers = { x = 1 y = 1 } mountaineers = { x = 1 y = 2 } } support = { engineer = { x = 0 y = 0 } } } division_template = { name = "Cavalerie Brigada" # Note: regiments within the brigade were battalion-sized units regiments = { cavalry = { x = 0 y = 0 } cavalry = { x = 0 y = 1 } motorized = { x = 0 y = 2 } # one cav rgt upgraded to truck-bourne in 1939-40 } } division_template = { name = "Blindata Brigada" # Note: Represents 1st and 2nd Armor regiment; both created and merged with motorized inf to create Armor Division in 1940 regiments = { light_armor = { x = 0 y = 0 } # 1st Rgt: R-2 (Pz 35(t)) tanks light_armor = { x = 0 y = 1 } light_armor = { x = 1 y = 0 } # 2nd Rgt: Renault R-35 tanks light_armor = { x = 1 y = 1 } motorized = { x = 2 y = 0 } # added motorized not to make it a death trap motorized = { x = 2 y = 1 } } support = { recon = { x = 0 y = 0 } # recon bn of ACs engineer = { x = 0 y = 1 } } } units = { ######## LAND UNITS ######## ##### Fortele Terestre Române ##### # Corp 1 Armata # division = { name = "Divizia 2 Infanterie" location = 818 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "Divizia 3 Infanterie" location = 818 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "Divizia 11 Infanterie" location = 818 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "5 Cavalerie Brigada" location = 818 division_template = "Cavalerie Brigada" start_experience_factor = 0.2 start_equipment_factor = 0.3 } # Corp 2 Armata # division = { name = "Divizia Infanterie de Garda" location = 9617 division_template = "Divizia Infanterie" # Guards division: elite, latest equipment start_experience_factor = 0.3 } division = { name = "Divizia 4 Infanterie" location = 9617 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "Divizia 9 Infanterie" location = 9617 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "Divizia 10 Infanterie" location = 9617 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "1 Cavalerie Brigada" location = 9617 division_template = "Cavalerie Brigada" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "1 Blindata Brigada" location = 9617 division_template = "Blindata Brigada" start_experience_factor = 0.3 force_equipment_variants = { gw_tank_equipment = { owner = "ROM" creator = "FRA" amount = 72 } } } # Corp 3 Armata # division = { name = "Divizia 15 Infanterie" location = 6706 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "Divizia 21 Infanterie" location = 6706 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } # Corp 4 Armata # division = { name = "Divizia 7 Infanterie" location = 9716 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "Divizia 8 Infanterie" location = 9716 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "Divizia 14 Infanterie" location = 9716 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "6 Cavalerie Brigada" location = 9716 division_template = "Cavalerie Brigada" start_experience_factor = 0.2 start_equipment_factor = 0.3 } # Corp 5 Armata # division = { name = "Divizia 5 Infanterie" location = 3663 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "Divizia 6 Infanterie" location = 3663 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "Divizia 13 Infanterie" location = 3663 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } # Note: Corp 6 Armata & 12, 16, 17 Divs disbanded following 2nd Vienna Award; disbanded early here # # Corp 7 Armata division = { name = "Divizia 1 Infanterie" location = 690 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "Divizia 18 Infanterie" location = 690 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "Divizia 19 Infanterie" location = 690 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "Divizia 20 Infanterie" location = 690 division_template = "Divizia Infanterie" start_experience_factor = 0.2 start_equipment_factor = 0.3 } division = { name = "8 Cavalerie Brigada" location = 690 division_template = "Cavalerie Brigada" start_experience_factor = 0.2 start_equipment_factor = 0.3 } # Corp Alpinisti # division = { name = "1 Munte Brigada Mixt" location = 6711 division_template = "Munte Brigada" start_experience_factor = 0.3 start_equipment_factor = 0.7 } division = { name = "2 Munte Brigada Mixt" location = 6711 division_template = "Munte Brigada" start_experience_factor = 0.3 start_equipment_factor = 0.7 } division = { name = "3 Munte Brigada Mixt" location = 6711 division_template = "Munte Brigada" start_experience_factor = 0.3 start_equipment_factor = 0.7 } division = { name = "4 Munte Brigada Mixt" location = 6711 division_template = "Munte Brigada" start_experience_factor = 0.3 start_equipment_factor = 0.7 } ##### NAVAL UNITS ##### navy = { name = "Flota Romania de Mare" base = 657 location = 657 # Constanta ship = { name = "NMS Marasti" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = ROM } } } ship = { name = "NMS Marasesti" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = ROM } } } ship = { name = "NMS Regele Ferdinand" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = ROM version_name = "Regele Ferdinand Class" } } } ship = { name = "NMS Regina Maria" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = ROM version_name = "Regele Ferdinand Class" } } } ship = { name = "NMS Delfinul" definition = submarine equipment = { submarine_2 = { amount = 1 owner = ROM } } } } } ### Fortele Aeriene Regale ale României (FFAR) ### air_wings = { 46 = { fighter_equipment_0 = { owner = "ROM" creator = "POL" version_name = "PZL P.24" amount = 60 } fighter_equipment_1 = { owner = "ROM" creator = "ENG" amount = 12 } # Grup 1 Avion de Vanatoare -- PZL P.24, Hurricane I fighters tac_bomber_equipment_1 = { owner = "ROM" amount = 48 } # Grup 1 Avion de Bombardier -- SM.79, PZL 37 Los bombers } 79 = { fighter_equipment_0 = { owner = "ROM" creator = "POL" amount = 36 } fighter_equipment_1 = { owner = "ROM" creator = "ROM" amount = 36 } # Grup 2 Avion de Vanatoare -- PZL P.11 fighters # Grup 3 Avion de Vanatoare -- IAR 14, 15 fighters fighter_equipment_1 = { #grupul 5 owner = "ROM" creator = "GER" amount = 30 version_name = "He 112" } } } ### Starting Production ### instant_effect = { add_equipment_production = { equipment = { type = infantry_equipment_1 creator = "ROM" } requested_factories = 2 progress = 0.44 efficiency = 100 } add_equipment_production = { equipment = { type = support_equipment_1 creator = "ROM" } requested_factories = 1 progress = 0.47 efficiency = 100 } add_equipment_production = { equipment = { type = artillery_equipment_1 creator = "ROM" } requested_factories = 1 progress = 0.47 efficiency = 100 } add_equipment_production = { equipment = { type = light_tank_equipment_1 creator = "ROM" } requested_factories = 1 progress = 0.4 efficiency = 100 } add_equipment_production = { equipment = { type = motorized_equipment_1 creator = "ROM" } requested_factories = 1 progress = 0.4 efficiency = 100 } }