division_template = { name = "Mixed Infantry Brigade" # # Militia-level training and equipment regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } } } division_template = { name = "District Army" # # Militia-level training and equipment regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } infantry = { x = 1 y = 2 } } } division_template = { name = "Cavalry Brigade" # Cavalry Division regiments = { cavalry = { x = 0 y = 0 } cavalry = { x = 0 y = 1 } cavalry = { x = 0 y = 2 } } } units = { division = { name = "1. District Army" location = 800 division_template = "District Army" start_experience_factor = 0.1 start_equipment_factor = 0.3 } division = { name = "2. District Army" location = 11771 division_template = "District Army" start_experience_factor = 0.1 start_equipment_factor = 0.3 } division = { name = "3. District Army" location = 3944 division_template = "District Army" start_experience_factor = 0.1 start_equipment_factor = 0.3 } division = { name = "4. District Army" location = 4809 division_template = "District Army" start_experience_factor = 0.1 start_equipment_factor = 0.3 } division = { name = "5. District Army" location = 3877 division_template = "District Army" start_experience_factor = 0.1 start_equipment_factor = 0.3 } division = { name = "1. Cavalry Brigade" location = 800 division_template = "Cavalry Brigade" start_experience_factor = 0.1 start_equipment_factor = 0.3 } division = { name = "2. Cavalry Brigade" location = 11771 division_template = "Cavalry Brigade" start_experience_factor = 0.1 start_equipment_factor = 0.3 } division = { name = "3. Cavalry Brigade" location = 3944 division_template = "Cavalry Brigade" start_experience_factor = 0.1 start_equipment_factor = 0.3 } division = { name = "4. Cavalry Brigade" location = 4809 division_template = "Cavalry Brigade" start_experience_factor = 0.1 start_equipment_factor = 0.3 } } instant_effect = { add_equipment_production = { equipment = { type = infantry_equipment_0 creator = "MAN" } requested_factories = 1 progress = 0.52 efficiency = 100 } }