division_template = { name = "Division d'Infanterie" # Same for "Active" and "Reserve" Infantry Divisions regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } infantry = { x = 1 y = 2 } infantry = { x = 2 y = 0 } infantry = { x = 2 y = 1 } infantry = { x = 2 y = 2 } } support = { engineer = { x = 0 y = 0 } } } division_template = { name = "Division de Cavalerie" # Cavalry Division regiments = { cavalry = { x = 0 y = 0 } cavalry = { x = 0 y = 1 } cavalry = { x = 1 y = 0 } cavalry = { x = 1 y = 1 } cavalry = { x = 2 y = 0 } cavalry = { x = 2 y = 1 } } support = { recon = { x = 0 y = 0 } # Actually, 2x bicycle cav bns engineer = { x = 0 y = 1 } } } division_template = { name = "Cavalerie Motorisée" # Motorized Cavalry Brigade # Note: motorized cavalry. Most sources have them truck-equipped. regiments = { motorized = { x = 0 y = 0 } motorized = { x = 0 y = 1 } motorized = { x = 1 y = 0 } motorized = { x = 1 y = 1 } } } division_template = { name = "Division Coloniale" # Colonial militia, lower experience, equipment regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } infantry = { x = 1 y = 2 } } priority = 0 } ### OOB ### units = { ##### L'Armée Belge ##### # I Corps d'Armée division= { name = "4ème Division d'Infanterie" location = 9574 # Hoeselt division_template = "Division d'Infanterie" start_experience_factor = 0.3 start_equipment_factor = 0.5 } # II Corps d'Armée division= { name = "6ème Division d'Infanterie" location = 13068 # Leuven division_template = "Division d'Infanterie" start_experience_factor = 0.3 start_equipment_factor = 0.5 } # III Corps d'Armée division= { name = "2ème Division d'Infanterie" location = 11519 # Liege division_template = "Division d'Infanterie" start_experience_factor = 0.3 start_equipment_factor = 0.5 } division= { name = "3ème Division d'Infanterie" location = 11519 # Liege division_template = "Division d'Infanterie" start_experience_factor = 0.3 start_equipment_factor = 0.5 } # IV Corps d'Armée division= { name = "5ème Division d'Infanterie" location = 516 #Brussels division_template = "Division d'Infanterie" start_experience_factor = 0.3 start_equipment_factor = 0.5 } # Corps d'Cavalerie division= { name = "1ère Division d'Infanterie" location = 11519 # Liege division_template = "Division d'Infanterie" start_experience_factor = 0.3 start_equipment_factor = 0.5 } division= { name = "2ème Division de Cavalerie" location = 13068 # Leuven division_template = "Division de Cavalerie" start_experience_factor = 0.2 start_equipment_factor = 0.5 } division= { name = "Brigade de Cavalerie Motorisée" location = 13068 # Leuven division_template = "Cavalerie Motorisée" start_experience_factor = 0.3 start_equipment_factor = 0.5 } # Groupement K division= { name = "1ère Division de Chasseurs Ardennais" location = 11407 # St Hubert division_template = "Division d'Infanterie" # elite bicycle infantry start_experience_factor = 0.3 } division= { name = "1ère Division de Cavalerie" location = 11407 # St Hubert division_template = "Division de Cavalerie" start_experience_factor = 0.2 start_equipment_factor = 0.5 } ### Belgian Congo ### division= { name = "Force Publique du Congo Belge" location = 10968 # Leopoldville division_template = "Division Coloniale" force_equipment_variants = { infantry_equipment_0 = { owner = "BEL" } } start_experience_factor = 0.1 start_equipment_factor = 0.3 } } air_wings = { ### Aéronautique Militaire Belge -- Brussels (Nivelle) 6 = { # 2e Régiment d'Aéronautique # Consisted of 50 operational Gladiator Is, Hurricanes, CR.42s in 1940 # Only had Fairey Fox recon/l bombers that were also used as fighters in 1936, along with trainers fighter_equipment_0 = { owner = "BEL" amount = 20 } } } ### Starting Production ### instant_effect = { add_equipment_production = { equipment = { type = infantry_equipment_1 creator = "BEL" } requested_factories = 2 progress = 0.52 efficiency = 100 } add_equipment_production = { equipment = { type = support_equipment_1 creator = "BEL" } requested_factories = 1 progress = 0.85 efficiency = 100 } add_equipment_production = { equipment = { type = fighter_equipment_0 creator = "BEL" } requested_factories = 1 progress = 0.85 efficiency = 100 } }