capital = 64 # Starting tech set_technology = { infantry_weapons = 1 infantry_weapons1 = 1 tech_recon = 1 tech_support = 1 tech_engineers = 1 tech_mountaineers = 1 motorised_infantry = 1 gw_artillery = 1 interwar_antiair = 1 gwtank = 1 basic_light_tank = 1 improved_light_tank = 1 basic_heavy_tank = 1 early_fighter = 1 fighter1 = 1 early_bomber = 1 tactical_bomber1 = 1 strategic_bomber1 = 1 CAS1 = 1 naval_bomber1 = 1 early_submarine = 1 basic_submarine = 1 early_destroyer = 1 basic_destroyer = 1 early_light_cruiser = 1 basic_light_cruiser = 1 early_heavy_cruiser = 1 early_battleship = 1 early_battlecruiser = 1 mobile_warfare = 1 trade_interdiction = 1 formation_flying = 1 synth_oil_experiments = 1 transport = 1 } set_research_slots = 4 set_convoys = 50 set_national_unity = 0.7 1939.1.1 = { add_political_power = 1197 #BUILDINGS set_technology = { improved_light_tank = 1 basic_medium_tank = 1 CAS2 = 1 heavy_fighter1 = 1 interwar_artillery = 1 interwar_antitank = 1 infantry_weapons2 = 1 improved_infantry_weapons = 1 support_weapons = 1 support_weapons2 = 1 paratroopers = 1 basic_heavy_cruiser = 1 improved_heavy_cruiser = 1 basic_battleship = 1 improved_battleship = 1 #doctrines delay = 1 elastic_defence = 1 armored_spearhead = 1 schwerpunk = 1 blitzkrieg = 1 convoy_interdiction_ti = 1 unrestricted_submarine_warfare = 1 raider_patrols = 1 #air formation_flying = 1 dive_bombing = 1 direct_ground_support = 1 #electronics electronic_mechanical_engineering = 1 radio = 1 radio_detection = 1 decimetric_radar = 1 mechanical_computing = 1 computing_machine = 1 basic_encryption = 1 basic_decryption = 1 #industry basic_machine_tools = 1 improved_machine_tools = 1 advanced_machine_tools = 1 synth_oil_experiments = 1 oil_plant = 1 improved_oil_plant = 1 construction1 = 1 construction2 = 1 construction3 = 1 construction4 = 1 dispersed_industry = 1 dispersed_industry2 = 1 dispersed_industry3 = 1 dispersed_industry4 = 1 } } set_politics = { parties = { democratic = { popularity = 80 } fascism = { popularity = 10 } communism = { popularity = 10 banned = no #default is no } } ruling_party = democratic last_election = "1936.1.1" election_frequency = 48 elections_allowed = yes } add_ideas = { } create_country_leader = { name = "Klaus Klauser" desc = "" picture = "gfx/leaders/Europe/Portrait_Europe_Generic_land_2.dds" expire = "1965.1.1" ideology = nazism traits = { } } create_country_leader = { name = "Konrad Adenauer" desc = "POLITICS_KONRAD_ADENAUER_DESC" picture = "gfx/leaders/GER/Portrait_Germany_Konrad_Adenauer.dds" expire = "1965.1.1" ideology = conservatism traits = { } } # #create_country_leader = { # name = "William Trieck" # desc = "POLITICS_WILHELM_PIECK_DESC" # picture = "Portrait_Germany_Wilhelm_Pieck.dds" # expire = "1965.1.1" # ideology = stalinism # traits = { # } #} #create_country_leader = { # name = "Otto Wels" # desc = "POLITICS_OTTO_WELS_DESC" # picture = "Portrait_Germany_Adolf_Hitler.dds" # expire = "1939.1.16" # ideology = socialism # traits = { # exiled # union_man # } #} # #create_country_leader = { # name = "Ernst Thälmann" # desc = "POLITICS_ERNST_THALMANN_DESC" # picture = "Portrait_Germany_Adolf_Hitler.dds" # expire = "1956.1.1" # ideology = stalinism # traits = { # assassination_survivor # stalins_puppet # political_prisoner # } #} ### Ship Variants ### ## 1936 Start ## # Light Cruisers # create_equipment_variant = { name = "Königsberg Class" type = light_cruiser_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 2 ship_engine_upgrade = 2 ship_gun_upgrade = 2 ship_anti_air_upgrade = 2 } obsolete = yes } # Heavy Cruisers # create_equipment_variant = { name = "Deutschland Class" type = heavy_cruiser_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 1 ship_engine_upgrade = 1 ship_armor_upgrade = 1 ship_gun_upgrade = 2 } } ## 1939 Start ## 1939.1.1 = { # Submarines # create_equipment_variant = { name = "Type VIIA" type = submarine_2 parent_version = 0 upgrades = { ship_reliability_upgrade = 1 sub_engine_upgrade = 1 sub_stealth_upgrade = 1 sub_torpedo_upgrade = 1 } } # Destroyer # create_equipment_variant = { name = "Zerstörer 1936" type = destroyer_2 parent_version = 0 upgrades = { ship_torpedo_upgrade = 2 destroyer_engine_upgrade = 2 ship_ASW_upgrade = 2 ship_anti_air_upgrade = 2 } } # Heavy Cruisers # #create_equipment_variant = { # name = "Deutschland Class" # type = heavy_cruiser_1 # parent_version = 0 # upgrades = { # ship_reliability_upgrade = 1 # ship_engine_upgrade = 1 # ship_armor_upgrade = 1 # ship_gun_upgrade = 2 # } # obsolete = yes #} }