capital = 49 oob = "TUR_1936" set_research_slots = 3 add_ideas = { limited_conscription } set_technology = { infantry_weapons = 1 infantry_weapons1 = 1 tech_mountaineers = 1 early_fighter = 1 CAS1 = 1 early_submarine = 1 early_destroyer = 1 basic_destroyer = 1 early_light_cruiser = 1 early_battleship = 1 early_battlecruiser = 1 transport = 1 } 1939.1.1 = { add_political_power = 1198 #generic focuses complete_national_focus = army_effort complete_national_focus = equipment_effort complete_national_focus = motorization_effort complete_national_focus = aviation_effort complete_national_focus = naval_effort complete_national_focus = large_navy complete_national_focus = industrial_effort complete_national_focus = construction_effort complete_national_focus = production_effort oob = "TUR_1939" set_technology = { fighter1 = 1 early_bomber = 1 tactical_bomber1 = 1 gw_artillery = 1 interwar_artillery = 1 interwar_antiair = 1 infantry_weapons2 = 1 support_weapons = 1 basic_submarine = 1 #doctrines air_superiority = 1 mass_assault = 1 pocket_defence = 1 defence_in_depth = 1 fleet_in_being = 1 convoy_sailing = 1 submarine_operations = 1 #electronics electronic_mechanical_engineering = 1 radio = 1 radio_detection = 1 mechanical_computing = 1 computing_machine = 1 #industry basic_machine_tools = 1 improved_machine_tools = 1 synth_oil_experiments = 1 oil_plant = 1 construction1 = 1 construction2 = 1 dispersed_industry = 1 dispersed_industry2 = 1 } } set_politics = { parties = { democratic = { popularity = 10 } fascism = { popularity = 0 banned = yes } communism = { popularity = 0 banned = yes #default is no } neutrality = { popularity = 100 } } ruling_party = neutrality last_election = "1935.2.8" election_frequency = 48 elections_allowed = yes } set_convoys = 20 set_national_unity = 0.55 1939.1.1 = { set_politics = { parties = { democratic = { popularity = 10 } fascism = { popularity = 0 banned = yes } communism = { popularity = 0 banned = yes #default is no } neutrality = { popularity = 100 } } ruling_party = neutrality last_election = "1939.2.8" election_frequency = 48 elections_allowed = yes } create_country_leader = { name = "Ismet Inönü" desc = "POLITICS_ISMET_INÖNÜ_DESC" picture = "Portrait_Turkey_Ismet_Inonu.dds" expire = "1965.1.1" ideology = despotism traits = { # } } } # Atatürk still alive in '36, however, Inönü was already Prime Minister (but not President) create_country_leader = { name = "Ismet Inönü" desc = "POLITICS_ISMET_INÖNÜ_DESC" picture = "Portrait_Turkey_Ismet_Inonu.dds" expire = "1965.1.1" ideology = despotism traits = { # } } create_country_leader = { name = "Mustafa Kemal Atatürk" desc = "POLITICS_MUSTAFA_KEMAL_ATATÜRK_DESC" picture = "gfx/leaders/TUR/Portrait_Turkey_Mustafa_Kemal_Ataturk.dds" expire = "1938.11.10" ideology = despotism traits = { # } } create_country_leader = { name = "Sefik Hüsnü" desc = "POLITICS_SEFIK_HUSNU_DESC" picture = "gfx/leaders/TUR/Portrait_Turkey_Sefik_Husnu.dds" expire = "1965.1.1" ideology = marxism traits = { # } } create_country_leader = { name = "Celâl Bayar" desc = "POLITICS_CELAL_BAYAR_DESC" picture = "gfx/leaders/Europe/Portrait_Europe_Generic_2.dds" expire = "1965.1.1" ideology = conservatism traits = { # } } create_country_leader = { name = "Fevzi Çakmak" desc = "POLITICS_OGUZ_REMZI_ARIK_DESC" picture = "gfx/leaders/Europe/Portrait_Europe_Generic_navy_1.dds" expire = "1965.1.1" ideology = fascism_ideology traits = { # } } create_corps_commander = { name = "Cemil Cahit Toydemir" portrait_path = "gfx/leaders/South America/Portrait_South_America_Generic_land_1.dds" traits = { desert_fox } skill = 3 } create_corps_commander = { name = "Nazmi Solok" portrait_path = "gfx/leaders/South America/Portrait_South_America_Generic_land_3.dds" traits = { trickster } skill = 2 } create_corps_commander = { name = "Salih Omurtak" portrait_path = "gfx/leaders/South America/Portrait_South_America_Generic_land_4.dds" traits = { hill_fighter } skill = 2 } create_corps_commander = { name = "Rauf Orbay" portrait_path = "gfx/leaders/South America/Portrait_South_America_Generic_navy_1.dds" traits = { } skill = 2 } ### Ship Variants ### create_equipment_variant = { name = "Dumlupinar Class" type = submarine_1 upgrades = { ship_reliability_upgrade = 2 sub_engine_upgrade = 2 sub_stealth_upgrade = 2 sub_torpedo_upgrade = 2 } }