capital = 275 oob = "SAF_1936" # Starting tech set_technology = { infantry_weapons = 1 infantry_weapons1 = 1 tech_support = 1 tech_engineers = 1 tech_recon = 1 gw_artillery = 1 gwtank = 1 basic_light_tank = 1 early_fighter = 1 cv_early_fighter = 1 cv_naval_bomber1 = 1 naval_bomber1 = 1 early_bomber = 1 CAS1 = 1 early_destroyer = 1 transport = 1 trench_warfare = 1 fleet_in_being = 1 } if = { limit = { has_dlc = "Together for Victory" } add_ideas = SAF_ossewabrandwag add_ideas = SAF_history_of_segregation add_to_tech_sharing_group = commonwealth_research add_opinion_modifier = { target = ENG modifier = SAF_anti_british_sentiment } } 1939.1.1 = { add_political_power = 1198 oob = "SAF_1939" if = { limit = { has_dlc = "Together for Victory" } complete_national_focus = SAF_special_service_battalion complete_national_focus = SAF_improve_the_three_oh_three complete_national_focus = SAF_q_services_corps complete_national_focus = SAF_commit_to_the_five_year_plan complete_national_focus = SAF_seaward_defence_force complete_national_focus = SAF_protect_the_trade complete_national_focus = SAF_south_african_railways complete_national_focus = SAF_expand_the_mining_industry complete_national_focus = SAF_heavy_engineering else = { #generic focuses complete_national_focus = army_effort complete_national_focus = equipment_effort complete_national_focus = motorization_effort complete_national_focus = aviation_effort complete_national_focus = naval_effort complete_national_focus = large_navy complete_national_focus = industrial_effort complete_national_focus = construction_effort complete_national_focus = production_effort } } add_ideas = { #laws volunteer_only low_economic_mobilisation } set_technology = { fighter1 = 1 tactical_bomber1 = 1 improved_light_tank = 1 basic_medium_tank = 1 basic_heavy_tank = 1 interwar_artillery = 1 infantry_weapons2 = 1 support_weapons = 1 support_weapons2 = 1 #doctrines air_superiority = 1 grand_battle_plan = 1 trench_warfare = 1 fleet_in_being = 1 battlefleet_concentration = 1 convoy_sailing = 1 #electronics electronic_mechanical_engineering = 1 radio = 1 radio_detection = 1 mechanical_computing = 1 computing_machine = 1 #industry basic_machine_tools = 1 improved_machine_tools = 1 advanced_machine_tools = 1 synth_oil_experiments = 1 oil_plant = 1 improved_oil_plant = 1 construction1 = 1 construction2 = 1 dispersed_industry = 1 dispersed_industry2 = 1 } } set_convoys = 25 set_politics = { parties = { democratic = { popularity = 75 } fascism = { popularity = 20 } communism = { popularity = 5 } } ruling_party = democratic last_election = "1933.5.17" election_frequency = 60 elections_allowed = yes } create_country_leader = { name = "J. B. M. Hertzog" desc = "POLITICS_J_B_M_HERTZOG_DESC" picture = "GFX_SAF_james_hertzog" expire = "1965.1.1" ideology = conservatism traits = { # } } 1939.1.1 = { set_politics = { parties = { democratic = { popularity = 100 } fascism = { popularity = 0 } communism = { popularity = 0 #banned = no #default is no } } ruling_party = democratic last_election = "1938.5.18" election_frequency = 60 elections_allowed = yes } # Took office 5 days after this date create_country_leader = { name = "Jan Smuts" desc = "POLITICS_JAN_SMUTS_DESC" picture = "Portrait_SouthAfrica_Jan_Smuts.dds" expire = "1965.1.1" ideology = conservatism traits = { # } } } create_country_leader = { name = "D. F. Malan" desc = "POLITICS_DF_MALAN_DESC" picture = "GFX_SAF_daniel_malan" expire = "1965.1.1" ideology = fascism_ideology traits = { # } } create_country_leader = { name = "Moses Kotane" desc = "POLITICS_MOSES_KOTANE_DESC" picture = "GFX_SAF_moses_kotane" expire = "1965.1.1" ideology = marxism traits = { # } } create_country_leader = { name = "Pixley Ka Isaka Seme" desc = "POLITICS_PIXLEY_SEME_DESC" picture = "gfx/leaders/Africa/Portrait_Africa_Generic_3.dds" expire = "1965.1.1" ideology = centrism traits = { # } } create_corps_commander = { name = "George Edwin Brink" gfx = "GFX_SAF_george_edwin_brink" traits = { desert_fox } skill = 4 } create_navy_leader = { name = "Guy Hallifax" gfx = "GFX_SAF_guy_halifax" traits = { } skill = 3 }