capital = 284 oob = "NZL_1936" # Starting tech set_technology = { infantry_weapons = 1 infantry_weapons1 = 1 gwtank = 1 gw_artillery = 1 tech_support = 1 tech_engineers = 1 tech_recon = 1 early_fighter = 1 naval_bomber1 = 1 early_destroyer = 1 early_light_cruiser = 1 transport = 1 trench_warfare = 1 fleet_in_being = 1 } if = { limit = { has_dlc = "Together for Victory" } add_to_tech_sharing_group = commonwealth_research } 1939.1.1 = { add_political_power = 1198 oob = "NZL_1939" if = { limit = { has_dlc = "Together for Victory" } complete_national_focus = NZL_army_reforms complete_national_focus = NZL_charlton_automatic_rifle complete_national_focus = NZL_domestic_arms_industry complete_national_focus = NZL_expand_the_nzpaf complete_national_focus = NZL_form_the_rnzaf complete_national_focus = NZL_national_roads_board complete_national_focus = NZL_new_zealand_steel complete_national_focus = NZL_taranaki_oil complete_national_focus = NZL_bureau_of_industry else = { #generic focuses complete_national_focus = army_effort complete_national_focus = equipment_effort complete_national_focus = motorization_effort complete_national_focus = aviation_effort complete_national_focus = naval_effort complete_national_focus = large_navy complete_national_focus = industrial_effort complete_national_focus = construction_effort complete_national_focus = production_effort } } add_ideas = { #laws low_economic_mobilisation limited_conscription } set_technology = { fighter1 = 1 early_bomber = 1 tactical_bomber1 = 1 basic_light_tank = 1 improved_light_tank = 1 basic_medium_tank = 1 basic_heavy_tank = 1 interwar_artillery = 1 interwar_antitank = 1 infantry_weapons2 = 1 support_weapons = 1 support_weapons2 = 1 basic_destroyer = 1 #doctrines air_superiority = 1 grand_battle_plan = 1 trench_warfare = 1 fleet_in_being = 1 battlefleet_concentration = 1 submarine_operations = 1 #electronics electronic_mechanical_engineering = 1 radio = 1 radio_detection = 1 mechanical_computing = 1 computing_machine = 1 #industry basic_machine_tools = 1 improved_machine_tools = 1 advanced_machine_tools = 1 synth_oil_experiments = 1 oil_plant = 1 improved_oil_plant = 1 construction1 = 1 construction2 = 1 dispersed_industry = 1 dispersed_industry2 = 1 } } set_politics = { parties = { democratic = { popularity = 100 } fascism = { popularity = 0 } communism = { popularity = 0 #banned = no #default is no } } ruling_party = democratic last_election = "1935.11.27" election_frequency = 36 elections_allowed = yes } create_country_leader = { name = "Michael Joseph Savage" desc = "POLITICS_MICHAEL_JOSEPH_SAVAGE_DESC" picture = "GFX_NZL_michael_joseph_savage" expire = "1965.1.1" ideology = socialism traits = { # } } create_country_leader = { name = "Sidney Holland" desc = "POLITICS_SIDNEY_HOLLAND_DESC" picture = "GFX_NZL_sidney_holland" expire = "1965.1.1" ideology = centrism traits = { # } } create_country_leader = { name = "John Ormond" desc = "POLITICS_JOHN_ORMOND_DESC" picture = "GFX_NZL_john_ormond" expire = "1965.1.1" ideology = fascism_ideology traits = { # } } create_country_leader = { name = "Elsie Farrelly" desc = "POLITICS_JOHN_ORMOND_DESC" picture = "GFX_NZL_elsie_farrelly" expire = "1965.1.1" ideology = marxism traits = { # } } set_convoys = 70 1939.1.1 = { set_politics = { parties = { democratic = { popularity = 100 } fascism = { popularity = 0 } communism = { popularity = 0 #banned = no #default is no } } ruling_party = democratic last_election = "1938.10.15" election_frequency = 60 elections_allowed = yes } # Didn't take office until '40, added for flavor create_country_leader = { name = "Peter Fraser" desc = "POLITICS_PETER_FRASER_DESC" picture = "Portrait_NewZealand_Peter_Fraser.dds" expire = "1965.1.1" ideology = socialism traits = { # } } set_convoys = 50 } create_corps_commander = { name = "Bernard Freyberg" gfx = "GFX_NZL_bernard_freyberg" traits = { } skill = 4 } create_corps_commander = { name = "Robert Row" gfx = "GFX_NZL_robert_row" traits = { naval_invader } skill = 3 } create_corps_commander = { name = "William Stevens" gfx = "GFX_NZL_william_stevens" traits = { } skill = 4 } create_navy_leader = { name = "Edmund Rupert Drummond" gfx = "GFX_NZL_edmund_drummond" traits = { } skill = 3 } create_navy_leader = { name = "Peter Phipps" gfx = "GFX_NZL_peter_phipps" traits = { } skill = 3 } ### Ship Variants ### create_equipment_variant = { name = "Leander Class" type = light_cruiser_1 upgrades = { ship_reliability_upgrade = 2 ship_engine_upgrade = 2 ship_gun_upgrade = 2 ship_anti_air_upgrade = 2 } }