capital = 282 oob = "JAP_1936" set_national_unity = 0.65 set_research_slots = 4 add_ideas = { state_shintoism limited_exports limited_conscription partial_economic_mobilisation } set_technology = { infantry_weapons = 1 infantry_weapons1 = 1 tech_support = 1 tech_recon = 1 tech_engineers = 1 motorised_infantry = 1 marines = 1 gw_artillery = 1 gwtank = 1 basic_light_tank = 1 #basic_heavy_tank = 1 # PLACEHOLDER #basic_medium_tank = 1 # PLACEHOLDER cv_early_fighter = 1 cv_CAS1 = 1 cv_naval_bomber1 = 1 early_fighter = 1 naval_bomber1 = 1 early_bomber = 1 CAS1 = 1 early_submarine = 1 basic_submarine = 1 early_destroyer = 1 early_light_cruiser = 1 basic_light_cruiser = 1 early_heavy_cruiser = 1 basic_heavy_cruiser = 1 early_battleship = 1 basic_battleship = 1 early_battlecruiser = 1 early_carrier = 1 basic_carrier = 1 transport = 1 trench_warfare = 1 base_strike = 1 synth_oil_experiments = 1 } create_import = { resource = oil factories = 2 exporter = USA } 1939.1.1 = { add_political_power = 1198 #adding ministers add_ideas = { JAP_mitsumasa_yonai minoru_genda hajime_sugiyama soemu_toyoda fushimi_hiroyasu kawasaki #laws tot_economic_mobilisation service_by_requirement closed_economy } unlock_national_focus = test_the_chinese_focus complete_national_focus = naval_expansion_focus complete_national_focus = advanced_torpedoes_focus complete_national_focus = spiritual_mobilization_focus complete_national_focus = warrior_traditions_focus complete_national_focus = student_movement_focus complete_national_focus = extra_tech_focus complete_national_focus = industrial_effort_focus complete_national_focus = industrial_effort_focus2 declare_war_on = { target = CHI type = puppet_focus } #declare_war_on = { # target = GXC # type = puppet_focus #} #declare_war_on = { # target = YUN # type = puppet_focus #} #declare_war_on = { # target = PRC # type = annex_everything #} oob = "JAP_1939" set_technology = { #PLACEHOLDERS for vehicles improved_submarine = 1 basic_destroyer = 1 improved_destroyer = 1 improved_heavy_cruiser = 1 improved_carrier = 1 heavy_battleship = 1 cv_fighter1 = 1 fighter1 = 1 tactical_bomber1 = 1 #doctrines #air force_rotation = 1 fighter_baiting = 1 low_echelon_support = 1 dispersed_fighting = 1 grand_battle_plan = 1 prepared_defense = 1 grand_assault = 1 carrier_primacy = 1 carrier_task_forces = 1 #electronics electronic_mechanical_engineering = 1 radio = 1 radio_detection = 1 mechanical_computing = 1 computing_machine = 1 basic_encryption = 1 basic_decryption = 1 #industry basic_machine_tools = 1 improved_machine_tools = 1 advanced_machine_tools = 1 synth_oil_experiments = 1 oil_plant = 1 improved_oil_plant = 1 construction1 = 1 construction2 = 1 construction3 = 1 concentrated_industry = 1 concentrated_industry2 = 1 concentrated_industry3 = 1 } } set_convoys = 400 if = { limit = { has_dlc = "Together for Victory" } set_autonomy = { target = MEN autonomous_state = autonomy_integrated_puppet } set_autonomy = { target = MAN autonomous_state = autonomy_integrated_puppet } else = { set_autonomy = { target = MEN autonomous_state = autonomy_puppet } set_autonomy = { target = MAN autonomous_state = autonomy_puppet } } } set_politics = { parties = { democratic = { popularity = 0 } fascism = { popularity = 100 } communism = { popularity = 0 #banned = no #default is no } } ruling_party = fascism last_election = "1936.1.1" election_frequency = 48 elections_allowed = no } 1939.1.1 = { set_politics = { parties = { democratic = { popularity = 0 } fascism = { popularity = 100 } communism = { popularity = 0 #banned = no #default is no } } ruling_party = fascism last_election = "1936.1.1" election_frequency = 48 elections_allowed = no } } create_country_leader = { name = "Hirohito" desc = "POLITICS_Hirohito_DESC" picture = "Portrait_Japan_Hirohito.dds" expire = "1989.1.1" ideology = fascism_ideology traits = { warrior_code } } create_corps_commander = { name = "Tomoyuki Yamashita" picture = "Portrait_Japan_Tomoyuki_Yamashita.dds" traits = {trickster trait_engineer} skill = 5 } create_field_marshal = { name = "Hisaichi Terauchi" picture = "Portrait_Japan_Hisaichi_Terauchi.dds" traits = { offensive_doctrine } skill = 4 } create_field_marshal = { name = "Shunroku Hata" picture = "Portrait_Japan_Shunroku_Hata.dds" traits = { offensive_doctrine } skill = 4 } create_corps_commander = { name = "Akira Muto" picture = "Portrait_Japan_Akira_Muto.dds" traits = { } skill = 2 } create_corps_commander = { name = "Kanji Ishiwara" picture = "Portrait_Japan_Kanji_Ishiwara.dds" traits = { } skill = 1 } create_corps_commander = { name = "Shizuichi Tanaka" picture = "Portrait_Japan_Shizuichi_Tanaka.dds" traits = { trickster } skill = 4 } create_corps_commander = { name = "Yasuji Okamura" picture = "Portrait_Japan_Yasuji_Okamura.dds" traits = { } skill = 1 } create_corps_commander = { name = "Toshizo Nishio" #Toshizo picture = "Portrait_Japan_Toshizo_Nishio.dds" traits = { } skill = 3 } create_corps_commander = { name = "Rikichi Ando" #Ando picture = "Portrait_Japan_Rikichi_Ando.dds" traits = { } skill = 3 } create_corps_commander = { name = "Naruhiko Higashikuni" picture = "Portrait_Japan_Naruhiko_Higashikuni.dds" traits = { } skill = 3 } create_corps_commander = { name = "Seishiro Itagaki" picture = "Portrait_Japan_Seishiro_Itagaki.dds" traits = { } skill = 3 } create_corps_commander = { name = "Takashi Sakai" picture = "Portrait_Japan_Takashi_Sakai.dds" traits = { } skill = 3 } create_corps_commander = { name = "Kenji Doihara" picture = "Portrait_Japan_Kenji_Doihara.dds" traits = { } skill = 1 } create_corps_commander = { name = "Nobuyushi Muto" picture = "Portrait_Japan_Nobuyoshi_Muto.dds" traits = { } skill = 3 } create_corps_commander = { name = "Kenkichi Ueda" picture = "Portrait_Japan_Kenkichi_Ueda.dds" traits = { } skill = 4 } create_corps_commander = { name = "Shigeru Honjo" picture = "Portrait_Japan_Shigeru_Honjo.dds" traits = { } skill = 1 } create_corps_commander = { name = "Yoshijiro Umezu" picture = "Portrait_Japan_Yoshijiro_Umezu.dds" traits = { } skill = 3 } create_corps_commander = { name = "Otozo Yamada" picture = "Portrait_Japan_Otozo_Yamada.dds" traits = { } skill = 3 } create_corps_commander = { name = "Hatazo Adachi" picture = "Portrait_Japan_Hatazo_Adachi.dds" traits = { trickster } skill = 2 } create_corps_commander = { name = "Iwane Matsui" picture = "Portrait_Japan_Iwane_Matsui.dds" traits = { } skill = 1 } create_corps_commander = { name = "Sadao Araki" picture = "Portrait_Japan_Sadao_Araki.dds" traits = { } skill = 2 } create_corps_commander = { name = "Keisuke Fujie" picture = "Portrait_Japan_Keisuke_Fujie.dds" traits = { fortress_buster } skill = 3 } create_corps_commander = { name = "Kiichiro Higuchi" picture = "Portrait_Japan_Kiichiro_Higuchi.dds" traits = { } skill = 2 } create_corps_commander = { name = "Masaharu Homma" picture = "Portrait_Japan_Masaharu_Homma.dds" traits = { } skill = 2 } create_corps_commander = { name = "Harukichi Hyakutake" picture = "Portrait_Japan_Harukichi_Hyakutake.dds" traits = { } skill = 3 } create_corps_commander = { name = "Jo Iimura" picture = "Portrait_Japan_Jo_Iimura.dds" traits = { } skill = 2 } create_corps_commander = { name = "Hitoshi Imamura" picture = "Portrait_Japan_Hitoshi_Imamura.dds" traits = { commando } skill = 3 } create_corps_commander = { name = "Masatane Kanda" picture = "Portrait_Japan_Masatane_Kanda.dds" traits = { } skill = 2 } create_corps_commander = { name = "Kuniaki Koiso" picture = "Portrait_Japan_Kuniaki_Koiso.dds" traits = { } skill = 2 } create_navy_leader = { name = "Isoroku Yamamoto" picture = "Portrait_Japan_Isoroku_Yamamoto.dds" traits = { superior_tactician spotter } skill = 5 } create_navy_leader = { name = "Mineichi Koga" picture = "Portrait_Japan_Mineichi_Koga.dds" traits = { superior_tactician spotter } skill = 4 } create_navy_leader = { name = "Kiyoshi Hasegawa" picture = "Portrait_Japan_Hasegawa_Kiyoshi.dds" traits = { } skill = 2 } # Keen on planes create_navy_leader = { name = "Shigeyoshi Inoue" picture = "Portrait_Japan_Shigeyoshi_Inoue.dds" traits = { air_controller } skill = 1 } create_navy_leader = { name = "Nobutake Kondo" picture = "Portrait_Japan_Nobutake_Kondo.dds" traits = { fly_swatter } skill = 3 } create_navy_leader = { name = "Takeo Takagi" picture = "Portrait_Japan_Takeo_Takagi.dds" traits = { } skill = 2 } create_navy_leader = { name = "Soemu Toyoda" picture = "Portrait_Japan_Soemu_Toyoda.dds" traits = { old_guard_navy } skill = 1 } create_navy_leader = { name = "Jisaburo Ozawa" picture = "Portrait_Japan_Jisaburo_Ozawa.dds" traits = { blockade_runner superior_tactician } skill = 5 } create_navy_leader = { name = "Zengo Yoshida" picture = "Portrait_Japan_Zengo_Yoshida.dds" traits = { } skill = 2 } create_navy_leader = { name = "Hiroaki Abe" picture = "Portrait_Japan_Hiroaki_Abe.dds" traits = { } skill = 1 } create_navy_leader = { name = "Tadashige Daigo" picture = "Portrait_Japan_Tadashige_Daigo.dds" traits = { seawolf } skill = 1 } create_navy_leader = { name = "Gengo Hyakutake" picture = "Portrait_Japan_Gengo_Hyakutake.dds" traits = { } skill = 3 } ### VARIANTS ### # 1936 Start # ### Carrier Variants create_equipment_variant = { name = "Akagi Class" type = carrier_1 parent_version = 0 upgrades = { ship_deckspace_upgrade = 5 carrier_armor_upgrade = 2 ship_engine_upgrade = 2 ship_reliability_upgrade = 3 } obsolete = yes } ### Battleship Variants create_equipment_variant = { name = "Ise Class" type = battleship_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 2 ship_engine_upgrade = 3 ship_armor_upgrade = 1 ship_gun_upgrade = 1 } obsolete = yes } create_equipment_variant = { name = "Nagato Class" type = battleship_1 parent_version = 1 upgrades = { ship_reliability_upgrade = 3 ship_engine_upgrade = 4 ship_armor_upgrade = 3 ship_gun_upgrade = 4 } obsolete = yes } ### Heavy Cruiser Variants create_equipment_variant = { name = "Myoko Class" type = heavy_cruiser_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 2 ship_engine_upgrade = 2 ship_armor_upgrade = 2 ship_gun_upgrade = 3 } obsolete = yes } ### Light Cruiser Variants create_equipment_variant = { name = "Kuma Class" type = light_cruiser_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 2 ship_engine_upgrade = 2 ship_gun_upgrade = 1 ship_anti_air_upgrade = 1 } obsolete = yes } create_equipment_variant = { name = "Sendai Class" type = light_cruiser_1 parent_version = 1 upgrades = { ship_reliability_upgrade = 2 ship_engine_upgrade = 3 ship_gun_upgrade = 1 ship_anti_air_upgrade = 2 } obsolete = yes } ### Destroyer Variants create_equipment_variant = { name = "Fubuki Class" type = destroyer_1 parent_version = 0 upgrades = { ship_torpedo_upgrade = 2 destroyer_engine_upgrade = 4 ship_ASW_upgrade = 2 ship_anti_air_upgrade = 2 } } ### Submarine Variants create_equipment_variant = { name = "Kaidai III Class" type = submarine_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 3 sub_engine_upgrade = 3 sub_stealth_upgrade = 1 sub_torpedo_upgrade = 2 } obsolete = yes } # 1939 Start # 1939.1.1 = { ### Carrier Variants create_equipment_variant = { name = "Hiryu Class" type = carrier_2 parent_version = 0 upgrades = { ship_deckspace_upgrade = 1 carrier_armor_upgrade = 0 ship_engine_upgrade = 0 ship_reliability_upgrade = 1 } } ### Destroyer Variants #create_equipment_variant = { # name = "Fubuki Class" # type = destroyer_1 # parent_version = 0 # upgrades = { # ship_torpedo_upgrade = 2 # destroyer_engine_upgrade = 4 # ship_ASW_upgrade = 2 # ship_anti_air_upgrade = 2 # } # obsolete = yes #} create_equipment_variant = { name = "Kagero Class" type = destroyer_2 parent_version = 0 upgrades = { ship_torpedo_upgrade = 2 destroyer_engine_upgrade = 3 ship_ASW_upgrade = 2 ship_anti_air_upgrade = 2 } } }