capital = 126 oob = "ENG_1936" set_research_slots = 4 set_national_unity = 0.6 # Starting tech set_technology = { infantry_weapons = 1 infantry_weapons1 = 1 tech_support = 1 tech_engineers = 1 tech_recon = 1 motorised_infantry = 1 gw_artillery = 1 interwar_antiair = 1 gwtank = 1 basic_light_tank = 1 #improved_light_tank = 1 # PLACEHOLDER #basic_heavy_tank = 1 # PLACEHOLDER #basic_medium_tank = 1 # PLACEHOLDER early_fighter = 1 cv_early_fighter = 1 cv_naval_bomber1 = 1 naval_bomber1 = 1 early_bomber = 1 CAS1 = 1 early_submarine = 1 early_destroyer = 1 basic_destroyer = 1 early_light_cruiser = 1 early_heavy_cruiser = 1 early_battleship = 1 early_battlecruiser = 1 early_carrier = 1 trench_warfare = 1 transport = 1 fleet_in_being = 1 electronic_mechanical_engineering = 1 radio = 1 radio_detection = 1 } add_ideas = { stiff_upper_lip ENG_the_war_to_end_all_wars george_v } set_convoys = 800 # DIPLOMACY if = { limit = { has_dlc = "Together for Victory" } set_autonomy = { target = MAL autonomous_state = autonomy_integrated_puppet } set_autonomy = { target = RAJ autonomous_state = autonomy_colony freedom_level = 0.35 } set_autonomy = { target = CAN autonomous_state = autonomy_dominion freedom_level = 0.4 } set_autonomy = { target = SAF autonomous_state = autonomy_dominion freedom_level = 0.4 } set_autonomy = { target = AST autonomous_state = autonomy_dominion freedom_level = 0.2 } set_autonomy = { target = NZL autonomous_state = autonomy_dominion freedom_level = 0.2 } else = { puppet = MAL puppet = RAJ } } if = { limit = { has_dlc = "Together for Victory" } add_to_tech_sharing_group = commonwealth_research } 1939.1.1 = { add_political_power = 1198 #adding ministers add_ideas = { ENG_ernest_bevin bernard_montgomery rsaf_enfield archibald_wavell charles_portal english_electric #laws partial_economic_mobilisation limited_conscription ENG_george_vi } create_country_leader = { name = "Neville Chamberlain" desc = "POLITICS_NEVILLE_CHAMBERLAIN_DESC" picture = "Portrait_Britain_Neville_Chamberlain.dds" expire = "1965.1.1" ideology = liberalism traits = { } } remove_ideas = george_v #Dead complete_national_focus = limited_rearmament_focus complete_national_focus = air_defense_focus complete_national_focus = radar_focus complete_national_focus = shadow_scheme_focus complete_national_focus = uk_empire_focus complete_national_focus = uk_service_focus complete_national_focus = uk_colonial_focus complete_national_focus = uk_mediterranean_focus complete_national_focus = uk_asia_focus complete_national_focus = uk_commonwealth_focus give_guarantee = POL set_national_unity = 0.8 oob = "ENG_1939" set_technology = { fighter1 = 1 fighter2 = 1 heavy_fighter1 = 1 heavy_fighter2 = 1 CAS2 = 1 naval_bomber2 = 1 tactical_bomber1 = 1 tactical_bomber2 = 1 strategic_bomber1 = 1 cv_CAS1 = 1 cv_fighter1 = 1 improved_light_tank = 1 basic_medium_tank = 1 basic_heavy_tank = 1 interwar_artillery = 1 interwar_antitank = 1 infantry_weapons2 = 1 support_weapons = 1 support_weapons2 = 1 basic_submarine = 1 improved_submarine = 1 improved_destroyer = 1 basic_light_cruiser = 1 improved_light_cruiser = 1 basic_battleship = 1 basic_carrier = 1 improved_carrier = 1 #doctrines #Air air_superiority = 1 home_defence = 1 naval_strike_tactics = 1 grand_battle_plan = 1 prepared_defense = 1 battlefleet_concentration = 1 subsidiary_carrier_role = 1 convoy_sailing = 1 convoy_escorts = 1 submarine_operations = 1 #electronics electronic_mechanical_engineering = 1 radio = 1 radio_detection = 1 decimetric_radar = 1 mechanical_computing = 1 computing_machine = 1 basic_encryption = 1 basic_decryption = 1 #industry basic_machine_tools = 1 improved_machine_tools = 1 advanced_machine_tools = 1 synth_oil_experiments = 1 oil_plant = 1 improved_oil_plant = 1 construction1 = 1 construction2 = 1 construction3 = 1 dispersed_industry = 1 dispersed_industry2 = 1 dispersed_industry3 = 1 } set_convoys = 200 } set_politics = { parties = { democratic = { popularity = 97 } fascism = { popularity = 2 } communism = { popularity = 1 } } ruling_party = democratic last_election = "1935.11.14" election_frequency = 48 elections_allowed = yes ##suspended through duration of war, which is handled via event } create_faction = Allies add_to_faction = ENG #add_to_faction = FRA add_to_faction = CAN add_to_faction = AST add_to_faction = NZL add_to_faction = SAF give_military_access = RAJ add_to_faction = RAJ # Must be after puppet add_to_faction = MAL #give_guarantee = CZE # Order matters - here Chamberlain becomes starting leader create_country_leader = { name = "Winston Churchill" desc = "POLITICS_WINSTON_CHURCHILL_DESC" picture = "Portrait_Britain_Winston_Churchill.dds" expire = "1965.1.1" ideology = conservatism traits = { #traits here need to also be added to events britain.9 and britain.10. Don't ask why. } } create_country_leader = { name = "Stanley Baldwin" desc = "POLITICS_STANLEY_BALDWIN_DESC" picture = "gfx//leaders//ENG//Portrait_Britain_Stanley_Baldwin.dds" expire = "1938.1.1" ideology = liberalism traits = { } } #create_country_leader = { # name = "Neville Chamberlain" # desc = "POLITICS_NEVILLE_CHAMBERLAIN_DESC" # picture = "Portrait_Britain_Neville_Chamberlain.dds" # expire = "1965.1.1" # ideology = liberalism # traits = { # # } #} create_country_leader = { name = "Oswald Mosley" desc = "POLITICS_OSWALD_MOSLEY_DESC" picture = "Portrait_Britain_Oswald_Mosley.dds" expire = "1965.1.1" ideology = fascism_ideology traits = { } } create_country_leader = { name = "Rajani Palme Dutt" desc = "POLITICS_PALME_DUTT_DESC" picture = "Portrait_Britain_Palme_Dutt.dds" expire = "1965.1.1" ideology = leninism traits = { } } create_field_marshal = { name = "Alan Brooke" picture = "Portrait_Britain_Alan_Brooke.dds" traits = { offensive_doctrine defensive_doctrine } skill = 5 } create_field_marshal = { name = "Bernard Montgomery" picture = "Portrait_Britain_Bernard_Montgomery.dds" traits = { logistics_wizard offensive_doctrine } skill = 4 } create_corps_commander = { name = "Claude Auchinleck" picture = "Portrait_Britain_Claude_Auchinleck.dds" traits = { } skill = 5 } create_corps_commander = { name = "Neil Ritchie" picture = "Portrait_Britain_Neil_Ritchie.dds" traits = { panzer_leader } skill = 4 } create_corps_commander = { name = "Alan Cunningham" picture = "Portrait_Britain_Alan_Cunningham.dds" traits = {} skill = 4 } create_corps_commander = { name = "William Slim" picture = "Portrait_Britain_William_Slim.dds" traits = { trickster } skill = 5 } create_corps_commander = { name = "Richard O'Connor" picture = "Portrait_Britain_Richard_OConnor.dds" traits = { } skill = 4 } create_corps_commander = { name = "William Platt" picture = "Portrait_Britain_William_Platt.dds" traits = { } skill = 3 } create_corps_commander = { name = "George Giffard" picture = "Portrait_Britain_George_Giffard.dds" traits = { } skill = 3 } create_corps_commander = { name = "Harold Alexander" picture = "Portrait_Britain_Harold_Alexander.dds" traits = { } skill = 5 } create_corps_commander = { name = "Jackie Smyth" picture = "Portrait_Britain_John_Jackie_Smyth.dds" traits = { old_guard } skill = 1 } create_corps_commander = { name = "Thomas Jacomb Hutton" picture = "Portrait_Britain_Thomas_Jacomb_Hutton.dds" traits = { } skill = 2 } create_corps_commander = { name = "Arthur Percival" picture = "Portrait_Britain_Arthur_Percival.dds" traits = { } skill = 2 } create_corps_commander = { name = "Merton Beckwith-Smith" picture = "Portrait_Britain_Merton_Beckwith_Smith.dds" traits = { commando } skill = 1 } create_corps_commander = { name = "Henry Pownall" picture = "Portrait_Britain_Henry_Pownall.dds" traits = { trickster } skill = 2 } create_corps_commander = { name = "John Vereker Lord Gort" picture = "Portrait_Britain_John_Vereker.dds" traits = { } skill = 4 } create_corps_commander = { name = "Henry Wilson" picture = "Portrait_Britain_Henry_Maitland_Wilson.dds" traits = { } skill = 4 } create_corps_commander = { name = "William Gott" picture = "Portrait_Britain_William_Gott.dds" traits = { panzer_leader } skill = 3 } create_corps_commander = { name = "Jock Campbell" picture = "Portrait_Britain_Jock_Campbell.dds" traits = { panzer_leader } skill = 4 } create_corps_commander = { name = "Oliver Leese" picture = "Portrait_Britain_Oliver_Leese.dds" traits = { panzer_leader } skill = 4 } create_corps_commander = { name = "Miles Dempsey" picture = "Portrait_Britain_Miles_Dempsey.dds" traits = { } skill = 4 } create_corps_commander = { name = "Brian Horrocks" picture = "Portrait_Britain_Brian_Horrocks.dds" traits = { panzer_leader } skill = 3 } create_corps_commander = { name = "Archibald Wavell" picture = "Portrait_Britain_Archibald_Wavell.dds" traits = { } skill = 4 } create_navy_leader = { name = "James Fownes Somerville" picture = "Portrait_Britain_James_Fownes_Somerville.dds" traits = { superior_tactician } skill = 5 } create_navy_leader = { name = "Henry Harwood" picture = "Portrait_Britain_Henry_Harwood.dds" traits = { old_guard_navy blockade_runner } skill = 3 } create_navy_leader = { name = "Andrew Cunningham" picture = "Portrait_Britain_Andrew_Cunningham.dds" traits = { blockade_runner superior_tactician } skill = 5 } create_navy_leader = { name = "Bruce Fraser" picture = "Portrait_Britain_Bruce_Fraser.dds" traits = { blockade_runner } skill = 4 } create_navy_leader = { name = "John Tovey" picture = "Portrait_Britain_John_Tovey.dds" traits = { superior_tactician } skill = 4 } create_navy_leader = { name = "Bernard Rawlings" picture = "Portrait_Britain_Bernard_Rawlings.dds" traits = { } skill = 1 } create_navy_leader = { name = "John Cunningham" picture = "Portrait_Britain_John_Cunningham.dds" traits = { } skill = 4 } create_navy_leader = { name = "Charles Forbes" picture = "Portrait_Britain_Charles_Forbes.dds" traits = { fly_swatter } skill = 3 } create_navy_leader = { name = "Algernon Willis" picture = "Portrait_Britain_Algernon_Willis.dds" traits = { spotter } skill = 3 } create_navy_leader = { name = "Arthur Power" picture = "Portrait_Britain_Arthur_Power.dds" traits = { } skill = 2 } ### Ship Variants ### #create_equipment_variant = { # name = "O/P/R Class" # type = submarine_1 # upgrades = { # ship_reliability_upgrade = 1 # sub_engine_upgrade = 1 # sub_stealth_upgrade = 1 # sub_torpedo_upgrade = 1 # } #} # #create_equipment_variant = { # name = "S Class" # type = submarine_1 # upgrades = { # ship_reliability_upgrade = 2 # sub_engine_upgrade = 2 # sub_stealth_upgrade =2 # sub_torpedo_upgrade = 2 # } #} # #create_equipment_variant = { # name = "A/B/C/D Class" # type = destroyer_1 # upgrades = { # ship_torpedo_upgrade = 1 # ship_engine_upgrade = 1 # ship_ASW_upgrade = 1 # ship_anti_air_upgrade = 1 # } #} # #create_equipment_variant = { # name = "Tribal Class" # type = destroyer_1 # upgrades = { # ship_torpedo_upgrade = 2 # ship_engine_upgrade = 2 # ship_ASW_upgrade = 2 # ship_anti_air_upgrade = 2 # } #} # #create_equipment_variant = { # name = "Emerald Class" # type = light_cruiser_1 # upgrades = { # ship_reliability_upgrade = 1 # ship_engine_upgrade = 1 # ship_gun_upgrade = 1 # ship_anti_air_upgrade = 1 # } #} # #create_equipment_variant = { # name = "Amphion Class" # type = light_cruiser_1 # upgrades = { # ship_reliability_upgrade = 2 # ship_engine_upgrade = 2 # ship_gun_upgrade = 2 # ship_anti_air_upgrade = 2 # } #} # #create_equipment_variant = { # name = "Edinburgh Class" # type = light_cruiser_2 # upgrades = { # ship_reliability_upgrade = 3 # ship_engine_upgrade = 3 # ship_gun_upgrade = 3 # ship_anti_air_upgrade = 3 # } #} # #create_equipment_variant = { # name = "County Class" # type = heavy_cruiser_1 # upgrades = { # ship_reliability_upgrade = 2 # ship_engine_upgrade = 2 # ship_armor_upgrade = 2 # ship_gun_upgrade = 2 # } #} # #create_equipment_variant = { # name = "Admiral Class" # type = battle_cruiser_1 # upgrades = { # ship_reliability_upgrade = 1 # ship_engine_upgrade = 1 # ship_armor_upgrade = 1 # ship_gun_upgrade = 1 # } #} # #create_equipment_variant = { # name = "Nelson Class" # type = battleship_1 # upgrades = { # ship_reliability_upgrade = 1 # ship_engine_upgrade = 1 # ship_armor_upgrade = 1 # ship_gun_upgrade = 1 # } #} ### Variants ### # Submarines # create_equipment_variant = { name = "O/P/R Class" type = submarine_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 3 sub_engine_upgrade = 2 sub_stealth_upgrade = 2 sub_torpedo_upgrade = 3 } } create_equipment_variant = { name = "S Class" type = submarine_1 parent_version = 1 upgrades = { ship_reliability_upgrade = 2 sub_engine_upgrade = 0 sub_stealth_upgrade = 2 sub_torpedo_upgrade = 3 } } # Destroyers # create_equipment_variant = { name = "A/B/C/D Class" type = destroyer_1 parent_version = 0 upgrades = { ship_torpedo_upgrade = 1 destroyer_engine_upgrade = 3 ship_ASW_upgrade = 2 ship_anti_air_upgrade = 1 } obsolete = yes } # Light Cruisers # create_equipment_variant = { name = "Emerald Class" type = light_cruiser_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 3 ship_engine_upgrade = 3 ship_gun_upgrade = 2 ship_anti_air_upgrade = 3 } obsolete = yes } create_equipment_variant = { name = "Amphion Class" type = light_cruiser_1 parent_version = 1 upgrades = { ship_reliability_upgrade = 3 ship_engine_upgrade = 3 ship_gun_upgrade = 3 ship_anti_air_upgrade = 3 } } # Heavy Cruisers # create_equipment_variant = { name = "County Class" type = heavy_cruiser_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 2 ship_engine_upgrade = 3 ship_armor_upgrade = 3 ship_gun_upgrade = 3 } } # Battlecruisers # create_equipment_variant = { name = "Admiral Class" type = battle_cruiser_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 3 ship_engine_upgrade = 2 ship_armor_upgrade = 3 ship_gun_upgrade = 2 } } # Battleships # create_equipment_variant = { name = "Nelson Class" type = battleship_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 3 ship_engine_upgrade = 2 ship_armor_upgrade = 3 ship_gun_upgrade = 3 } } create_equipment_variant = { name = "Queen Elizabeth Class" type = battleship_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 1 ship_engine_upgrade = 2 ship_armor_upgrade = 1 } } 1939.1.1 = { create_equipment_variant = { name = "Tribal Class" type = destroyer_2 upgrades = { ship_torpedo_upgrade = 2 destroyer_engine_upgrade = 2 ship_ASW_upgrade = 2 ship_anti_air_upgrade = 2 } } create_equipment_variant = { name = "Edinburgh Class" type = light_cruiser_2 upgrades = { ship_reliability_upgrade = 3 ship_engine_upgrade = 3 ship_gun_upgrade = 3 ship_anti_air_upgrade = 3 } } }