# reloadfx arrows to reload effect="gfx/FX/maparrow.lua" colors = { # R G B A # Should match LEADER_GROUP_MAX_SIZE in common defines #Decreased saturation leader_group = { 0.30 1.00 0.87 1.0 } leader_group = { 0.65 0.30 1.00 1.0 } leader_group = { 1.00 0.64 0.30 1.0 } leader_group = { 1.00 0.30 0.68 1.0 } leader_group = { 0.44 0.30 1.00 1.0 } leader_group = { 1.00 0.47 0.30 1.0 } leader_group = { 0.30 0.71 1.00 1.0 } leader_group = { 0.94 0.30 1.00 1.0 } leader_group = { 0.30 0.92 1.00 1.0 } leader_group = { 0.30 0.50 1.00 1.0 } # Darkened leader_group = { 0.00 0.70 0.57 1.0 } leader_group = { 0.35 0.00 0.70 1.0 } leader_group = { 0.70 0.34 0.00 1.0 } leader_group = { 0.70 0.00 0.38 1.0 } leader_group = { 0.14 0.00 0.70 1.0 } leader_group = { 0.70 0.17 0.00 1.0 } leader_group = { 0.00 0.41 0.70 1.0 } leader_group = { 0.64 0.00 0.70 1.0 } leader_group = { 0.00 0.62 0.70 1.0 } leader_group = { 0.00 0.20 0.70 1.0 } #Too red/green/yellow colors moved down #dec sat leader_group = { 1.00 0.30 0.30 1.0 } leader_group = { 1.00 0.80 0.30 1.0 } leader_group = { 0.30 1.00 0.66 1.0 } leader_group = { 0.44 1.00 0.30 1.0 } leader_group = { 0.94 1.00 0.30 1.0 } leader_group = { 1.00 0.30 0.51 1.0 } #darkened leader_group = { 0.70 0.00 0.00 1.0 } leader_group = { 0.70 0.50 0.00 1.0 } leader_group = { 0.00 0.70 0.36 1.0 } leader_group = { 0.14 0.70 0.00 1.0 } leader_group = { 0.64 0.70 0.00 1.0 } leader_group = { 0.70 0.00 0.21 1.0 } #Fully saturated leader_group = { 1.00 0.00 0.00 1.0 } leader_group = { 1.00 0.72 0.00 1.0 } leader_group = { 0.00 1.00 0.82 1.0 } leader_group = { 0.50 0.00 1.00 1.0 } leader_group = { 1.00 0.48 0.00 1.0 } leader_group = { 0.00 1.00 0.52 1.0 } leader_group = { 1.00 0.00 0.54 1.0 } leader_group = { 0.20 0.00 1.00 1.0 } leader_group = { 1.00 0.24 0.00 1.0 } leader_group = { 0.20 1.00 0.00 1.0 } leader_group = { 0.00 0.58 1.00 1.0 } leader_group = { 0.92 0.00 1.00 1.0 } leader_group = { 0.92 1.00 0.00 1.0 } leader_group = { 0.00 0.88 1.00 1.0 } leader_group = { 0.00 0.28 1.00 1.0 } leader_group = { 1.00 0.00 0.30 1.0 } #Very Decreased saturation leader_group = { 1.00 0.60 0.60 1.0 } leader_group = { 1.00 0.89 0.60 1.0 } leader_group = { 0.60 1.00 0.93 1.0 } leader_group = { 0.80 0.60 1.00 1.0 } leader_group = { 1.00 0.79 0.60 1.0 } leader_group = { 0.60 1.00 0.81 1.0 } leader_group = { 1.00 0.60 0.82 1.0 } leader_group = { 0.68 0.60 1.00 1.0 } leader_group = { 1.00 0.70 0.60 1.0 } leader_group = { 0.68 1.00 0.60 1.0 } leader_group = { 0.60 0.83 1.00 1.0 } leader_group = { 0.97 0.60 1.00 1.0 } leader_group = { 0.97 1.00 0.60 1.0 } leader_group = { 0.60 0.95 1.00 1.0 } leader_group = { 0.60 0.71 1.00 1.0 } leader_group = { 1.00 0.60 0.72 1.0 } #Very Darkened leader_group = { 0.50 0.00 0.00 1.0 } leader_group = { 0.50 0.36 0.00 1.0 } leader_group = { 0.00 0.50 0.41 1.0 } leader_group = { 0.25 0.00 0.50 1.0 } leader_group = { 0.50 0.24 0.00 1.0 } leader_group = { 0.00 0.50 0.26 1.0 } leader_group = { 0.50 0.00 0.27 1.0 } leader_group = { 0.10 0.00 0.50 1.0 } leader_group = { 0.50 0.12 0.00 1.0 } leader_group = { 0.10 0.50 0.00 1.0 } leader_group = { 0.00 0.29 0.50 1.0 } leader_group = { 0.46 0.00 0.50 1.0 } leader_group = { 0.46 0.50 0.00 1.0 } leader_group = { 0.00 0.44 0.50 1.0 } leader_group = { 0.00 0.14 0.50 1.0 } leader_group = { 0.50 0.00 0.15 1.0 } #Darkened desat leader_group = { 0.70 0.21 0.21 1.0 } leader_group = { 0.70 0.56 0.21 1.0 } leader_group = { 0.21 0.70 0.61 1.0 } leader_group = { 0.45 0.21 0.70 1.0 } leader_group = { 0.70 0.45 0.21 1.0 } leader_group = { 0.21 0.70 0.46 1.0 } leader_group = { 0.70 0.21 0.47 1.0 } leader_group = { 0.31 0.21 0.70 1.0 } leader_group = { 0.70 0.33 0.21 1.0 } leader_group = { 0.31 0.70 0.21 1.0 } leader_group = { 0.21 0.49 0.70 1.0 } leader_group = { 0.66 0.21 0.70 1.0 } leader_group = { 0.66 0.70 0.21 1.0 } leader_group = { 0.21 0.64 0.70 1.0 } leader_group = { 0.21 0.35 0.70 1.0 } leader_group = { 0.70 0.21 0.36 1.0 } #Darkened 0.7 very desat 0.4 leader_group = { 0.70 0.42 0.42 1.0 } leader_group = { 0.70 0.62 0.42 1.0 } leader_group = { 0.42 0.70 0.65 1.0 } leader_group = { 0.56 0.42 0.70 1.0 } leader_group = { 0.70 0.55 0.42 1.0 } leader_group = { 0.42 0.70 0.57 1.0 } leader_group = { 0.70 0.42 0.57 1.0 } leader_group = { 0.48 0.42 0.70 1.0 } leader_group = { 0.70 0.49 0.42 1.0 } leader_group = { 0.48 0.70 0.42 1.0 } leader_group = { 0.42 0.58 0.70 1.0 } leader_group = { 0.68 0.42 0.70 1.0 } leader_group = { 0.68 0.70 0.42 1.0 } leader_group = { 0.42 0.67 0.70 1.0 } leader_group = { 0.42 0.50 0.70 1.0 } leader_group = { 0.70 0.42 0.50 1.0 } #Very darkened 0.5 desat 0.7 leader_group = { 0.50 0.15 0.15 1.0 } leader_group = { 0.50 0.40 0.15 1.0 } leader_group = { 0.15 0.50 0.44 1.0 } leader_group = { 0.33 0.15 0.50 1.0 } leader_group = { 0.50 0.32 0.15 1.0 } leader_group = { 0.15 0.50 0.33 1.0 } leader_group = { 0.50 0.15 0.34 1.0 } leader_group = { 0.22 0.15 0.50 1.0 } leader_group = { 0.50 0.23 0.15 1.0 } leader_group = { 0.22 0.50 0.15 1.0 } leader_group = { 0.15 0.35 0.50 1.0 } leader_group = { 0.47 0.15 0.50 1.0 } leader_group = { 0.47 0.50 0.15 1.0 } leader_group = { 0.15 0.46 0.50 1.0 } leader_group = { 0.15 0.25 0.50 1.0 } leader_group = { 0.50 0.15 0.26 1.0 } #Very Darkened very desat leader_group = { 0.50 0.30 0.30 1.0 } leader_group = { 0.50 0.44 0.30 1.0 } leader_group = { 0.30 0.50 0.46 1.0 } leader_group = { 0.40 0.30 0.50 1.0 } leader_group = { 0.50 0.40 0.30 1.0 } leader_group = { 0.30 0.50 0.40 1.0 } leader_group = { 0.50 0.30 0.41 1.0 } leader_group = { 0.34 0.30 0.50 1.0 } leader_group = { 0.50 0.35 0.30 1.0 } leader_group = { 0.34 0.50 0.30 1.0 } leader_group = { 0.30 0.42 0.50 1.0 } leader_group = { 0.48 0.30 0.50 1.0 } leader_group = { 0.48 0.50 0.30 1.0 } leader_group = { 0.30 0.48 0.50 1.0 } leader_group = { 0.30 0.36 0.50 1.0 } leader_group = { 0.50 0.30 0.36 1.0 } #Darkened 0.7 medium desat 0.55 leader_group = { 0.70 0.31 0.31 1.0 } leader_group = { 0.70 0.59 0.31 1.0 } leader_group = { 0.31 0.70 0.63 1.0 } leader_group = { 0.51 0.31 0.70 1.0 } leader_group = { 0.70 0.50 0.31 1.0 } leader_group = { 0.31 0.70 0.52 1.0 } leader_group = { 0.70 0.31 0.52 1.0 } leader_group = { 0.39 0.31 0.70 1.0 } leader_group = { 0.70 0.41 0.31 1.0 } leader_group = { 0.39 0.70 0.31 1.0 } leader_group = { 0.31 0.54 0.70 1.0 } leader_group = { 0.67 0.31 0.70 1.0 } leader_group = { 0.67 0.70 0.31 1.0 } leader_group = { 0.31 0.65 0.70 1.0 } leader_group = { 0.31 0.42 0.70 1.0 } leader_group = { 0.70 0.31 0.43 1.0 } #Very darkened 0.4 medium desat 0.55 leader_group = { 0.50 0.22 0.22 1.0 } leader_group = { 0.50 0.42 0.22 1.0 } leader_group = { 0.22 0.50 0.45 1.0 } leader_group = { 0.36 0.22 0.50 1.0 } leader_group = { 0.50 0.36 0.22 1.0 } leader_group = { 0.22 0.50 0.37 1.0 } leader_group = { 0.50 0.22 0.37 1.0 } leader_group = { 0.28 0.22 0.50 1.0 } leader_group = { 0.50 0.29 0.22 1.0 } leader_group = { 0.28 0.50 0.22 1.0 } leader_group = { 0.22 0.38 0.50 1.0 } leader_group = { 0.48 0.22 0.50 1.0 } leader_group = { 0.48 0.50 0.22 1.0 } leader_group = { 0.22 0.47 0.50 1.0 } leader_group = { 0.22 0.30 0.50 1.0 } leader_group = { 0.50 0.22 0.31 1.0 } #Slight desat 0.85 Darkened 0.7 leader_group = { 0.70 0.11 0.11 1.0 } leader_group = { 0.70 0.53 0.11 1.0 } leader_group = { 0.11 0.70 0.59 1.0 } leader_group = { 0.40 0.11 0.70 1.0 } leader_group = { 0.70 0.39 0.11 1.0 } leader_group = { 0.11 0.70 0.41 1.0 } leader_group = { 0.70 0.11 0.43 1.0 } leader_group = { 0.22 0.11 0.70 1.0 } leader_group = { 0.70 0.25 0.11 1.0 } leader_group = { 0.22 0.70 0.11 1.0 } leader_group = { 0.11 0.45 0.70 1.0 } leader_group = { 0.65 0.11 0.70 1.0 } leader_group = { 0.65 0.70 0.11 1.0 } leader_group = { 0.11 0.63 0.70 1.0 } leader_group = { 0.11 0.27 0.70 1.0 } leader_group = { 0.70 0.11 0.28 1.0 } #Slight desat 0.85 Very Darkened 0.4 leader_group = { 0.40 0.06 0.06 1.0 } leader_group = { 0.40 0.30 0.06 1.0 } leader_group = { 0.06 0.40 0.34 1.0 } leader_group = { 0.23 0.06 0.40 1.0 } leader_group = { 0.40 0.22 0.06 1.0 } leader_group = { 0.06 0.40 0.24 1.0 } leader_group = { 0.40 0.06 0.24 1.0 } leader_group = { 0.13 0.06 0.40 1.0 } leader_group = { 0.40 0.14 0.06 1.0 } leader_group = { 0.13 0.40 0.06 1.0 } leader_group = { 0.06 0.26 0.40 1.0 } leader_group = { 0.37 0.06 0.40 1.0 } leader_group = { 0.37 0.40 0.06 1.0 } leader_group = { 0.06 0.36 0.40 1.0 } leader_group = { 0.06 0.16 0.40 1.0 } leader_group = { 0.40 0.06 0.16 1.0 } #Slightly shifted hue. Will be difficult to tell apart. Desat 0.7 leader_group = { 1.00 0.38 0.30 1.0 } leader_group = { 1.00 0.89 0.30 1.0 } leader_group = { 0.30 1.00 0.96 1.0 } leader_group = { 0.73 0.30 1.00 1.0 } leader_group = { 1.00 0.72 0.30 1.0 } leader_group = { 0.30 1.00 0.75 1.0 } leader_group = { 1.00 0.30 0.59 1.0 } leader_group = { 0.52 0.30 1.00 1.0 } leader_group = { 1.00 0.55 0.30 1.0 } leader_group = { 0.36 1.00 0.30 1.0 } leader_group = { 0.30 0.62 1.00 1.0 } leader_group = { 1.00 0.30 0.97 1.0 } leader_group = { 0.86 1.00 0.30 1.0 } leader_group = { 0.30 0.83 1.00 1.0 } leader_group = { 0.30 0.41 1.00 1.0 } leader_group = { 1.00 0.30 0.43 1.0 } #Slightly shifted hue. Will be difficult to tell apart. Darkened 0.7 leader_group = { 0.70 0.08 0.00 1.0 } leader_group = { 0.70 0.59 0.00 1.0 } leader_group = { 0.00 0.70 0.66 1.0 } leader_group = { 0.43 0.00 0.70 1.0 } leader_group = { 0.70 0.42 0.00 1.0 } leader_group = { 0.00 0.70 0.45 1.0 } leader_group = { 0.70 0.00 0.29 1.0 } leader_group = { 0.22 0.00 0.70 1.0 } leader_group = { 0.70 0.25 0.00 1.0 } leader_group = { 0.06 0.70 0.00 1.0 } leader_group = { 0.00 0.32 0.70 1.0 } leader_group = { 0.70 0.00 0.67 1.0 } leader_group = { 0.56 0.70 0.00 1.0 } leader_group = { 0.00 0.53 0.70 1.0 } leader_group = { 0.00 0.11 0.70 1.0 } leader_group = { 0.70 0.00 0.13 1.0 } #Slightly shifted hue. Will be difficult to tell apart leader_group = { 1.00 0.12 0.00 1.0 } leader_group = { 1.00 0.84 0.00 1.0 } leader_group = { 0.00 1.00 0.94 1.0 } leader_group = { 0.62 0.00 1.00 1.0 } leader_group = { 1.00 0.60 0.00 1.0 } leader_group = { 0.00 1.00 0.64 1.0 } leader_group = { 1.00 0.00 0.42 1.0 } leader_group = { 0.32 0.00 1.00 1.0 } leader_group = { 1.00 0.36 0.00 1.0 } leader_group = { 0.08 1.00 0.00 1.0 } leader_group = { 0.00 0.46 1.00 1.0 } leader_group = { 1.00 0.00 0.96 1.0 } leader_group = { 0.80 1.00 0.00 1.0 } leader_group = { 0.00 0.76 1.00 1.0 } leader_group = { 0.00 0.16 1.00 1.0 } leader_group = { 1.00 0.00 0.18 1.0 } } arrowText = { font = "hoi_arrow_font" effect = "gfx/FX/mapname.lua" technique = "mapname" } arrowType = { name = "magnet_line" technique = "MapArrowNoHead" texture_mask = "gfx/maparrows/stripe_mask.dds" texture_pattern = "gfx/maparrows/stripe_pattern.dds" body_uv_scale = 1 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 1.0 0.0 0.0 } body_width = { 0.3 0.3 } texture_loop = 1 text_size = 1 text_offset = 0 global_scale_min_size = 1 global_scale_max_points = 1 # Line will reach it's normal size after X points culling_direction = 1 } arrowType = { name = "virtual_line" technique = "MapArrowNoHead" texture_mask = "gfx/maparrows/dot_mask.dds" texture_pattern = "gfx/maparrows/dot_pattern.dds" body_uv_scale = 1 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 1.0 0.0 0.0 } body_width = { 0.5 0.5 } texture_loop = 1 text_size = 1 text_offset = 0 global_scale_min_size = 1 global_scale_max_points = 1 # Line will reach it's normal size after X points button = { name = "expand_ahead" type = "btn_drag" position = { 1.0 0.0 } } button = { name = "expand_behind" type = "btn_drag" position = { 0.0 0.0 } } } arrowType = { name = "move_thick" technique = "MapArrowDefault" #shader see maparrows.shader texture_mask = "gfx/maparrows/default_mask.dds" # 2colored mask, green inner, red outer texture_mask_alt = "gfx/maparrows/default_unassigned_mask.dds" # the alternative mask texture. Game mechanics can toggle between textures. texture_pattern = "gfx/maparrows/default_pattern.dds" #should be grayscale body_uv_scale = 0.4 #matters if texture is not taking the entire space (gfx) vertically mask_inner = { 0.0 1.0 0.0 } #green, no need to edit, use colour from gfx, numbers are in rgb % value mask_outer = { 1.0 0.0 0.0 } #red, no need to edit, use colour from gfx, numbers are in rgb % value body_width = { 20.5 6 } #line-size: first value start, second value end width_scale_max = 44.0 #unused width_scale = 1.0 #unused head_length = 19.5 #arrowhead lenght fade_in = 0.2 #fade in from root, in % fade_out = 0 #fade out from end, in % text_size = 1 #Text size, in abstract units text_offset = 5 #Offset of text from head, in abstract units global_scale_min_size = 0.1 #no need to edit, multiplyer of body_width depending on how long the arrow is global_scale_max_points = 40 #Arrow will reach it's normal size after X control points (the arrow is long enough) texture_anim_speed = 0.1 #button = { # name = "front_ahead" # type = "btn_select_small" # position = { 1.0 0.0 } #} #button = { # name = "front_behind" # type = "btn_select_small" # position = { 0.0 0.0 } #} } arrowType = { name = "offence_line" technique = "MapArrowNoHead" texture_mask = "gfx/maparrows/offensive_line_mask.dds" texture_mask_alt = "gfx/maparrows/offensive_line_unassigned_mask.dds" texture_pattern = "gfx/maparrows/offensive_line.dds" body_uv_scale = 1 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 1.0 0.0 0.0 } body_width = { 1.1 1.1 } width_scale_max = 44.0 width_scale = 1.0 texture_loop = 2 text_size = 1 text_offset = 0 global_scale_min_size = 0.2 global_scale_max_points = 30 # Line will reach it's normal size after X points culling_direction = 1 #button = { # name = "select_front" # type = "btn_select" # position = { 0.5 0.0 } #} button = { name = "expand_ahead" type = "btn_drag" position = { 1.0 0.0 } } button = { name = "expand_behind" type = "btn_drag" position = { 0.0 0.0 } } } arrowType = { name = "blitz_line" technique = "MapArrowNoHead" texture_mask = "gfx/maparrows/offensive_line_mask.dds" texture_mask_alt = "gfx/maparrows/offensive_line_unassigned_mask.dds" texture_pattern = "gfx/maparrows/offensive_line.dds" body_uv_scale = 1 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 1.0 0.0 0.0 } body_width = { 1.1 1.1 } width_scale_max = 44.0 width_scale = 1.0 texture_loop = 2 text_size = 1 text_offset = 0 global_scale_min_size = 0.2 global_scale_max_points = 30 # Line will reach it's normal size after X points culling_direction = 1 #button = { # name = "select_front" # type = "btn_select" # position = { 0.5 0.0 } #} button = { name = "expand_ahead" type = "btn_drag" position = { 1.0 0.0 } } button = { name = "expand_behind" type = "btn_drag" position = { 0.0 0.0 } } } arrowType = { name = "blitz" technique = "MapArrowDefault" texture_mask = "gfx/maparrows/blitz_mask.dds" texture_mask_alt = "gfx/maparrows/blitz_unassigned_mask.dds" texture_pattern = "gfx/maparrows/blitz_pattern.dds" body_uv_scale = 1 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 1.0 0.0 0.0 } body_width = { 18.5 13.2 } width_scale_max = 52.0 width_scale = 15.0 head_length =30 fade_in = 0.2 fade_out = 0 text_size = 1 text_offset = 5 global_scale_min_size = 0.2 global_scale_max_points = 50 # Arrow will reach it's normal size after X points texture_anim_speed = 0.17 } arrowType = { name = "defence_line" technique = "MapArrowNoHead" texture_mask = "gfx/maparrows/defensive_line_mask.dds" texture_mask_alt = "gfx/maparrows/defensive_line_unassigned_mask.dds" texture_pattern = "gfx/maparrows/defensive_line.dds" body_uv_scale = 1 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 1.0 0.0 0.0 } body_width = { 1.0 1.0 } texture_loop = 3.2 text_size = 1 text_offset = 0 global_scale_min_size = 0.2 global_scale_max_points = 40 # Line will reach it's normal size after X points culling_direction = 1 button = { name = "expand_ahead" type = "btn_drag" position = { 1.0 0.0 } } button = { name = "expand_behind" type = "btn_drag" position = { 0.0 0.0 } } } arrowType = { name = "fallback_line" technique = "MapArrowNoHead" texture_mask = "gfx/maparrows/fall_back_line_mask.dds" texture_mask_alt = "gfx/maparrows/fall_back_line_unassigned_mask.dds" texture_pattern = "gfx/maparrows/fall_back_line.dds" body_uv_scale = 1 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 1.0 0.0 0.0 } body_width = { 1.5 1.5 } texture_loop = 3 text_size = 1 text_offset = 0 global_scale_min_size = 1 global_scale_max_points = 40 # Line will reach it's normal size after X points button = { name = "expand_ahead" type = "btn_drag" position = { 1.0 0.0 } } button = { name = "expand_behind" type = "btn_drag" position = { 0.0 0.0 } } } arrowType = { name = "root" technique = "MapArrowNoHead" texture_mask = "gfx/maparrows/stripe_mask.dds" texture_pattern = "gfx/maparrows/stripe_pattern.dds" body_uv_scale = 1 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 1.0 0.0 0.0 } body_width = { 1 1 } # In no arorrowhead shaders this should be symmetric texture_loop = 3 # The higher the nr the wider it stretches U in the texture text_size = 1 text_offset = 0 global_scale_min_size = 0.2 global_scale_max_points = 40 # Line will reach it's normal size after X points } arrowType = { name = "invasion" technique = "MapArrowDefault" texture_mask = "gfx/maparrows/default_mask.dds" texture_mask_alt = "gfx/maparrows/default_unassigned_mask.dds" texture_pattern = "gfx/maparrows/default_pattern.dds" body_uv_scale = 0.41 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 1.0 0.0 0.0 } body_width = { 8.5 3.2 } width_scale_max = 22.0 width_scale = 1.0 head_length = 9 fade_in = 0.2 fade_out = 0 text_size = 1 text_offset = 5 global_scale_min_size = 0.2 global_scale_max_points = 50 # Arrow will reach it's normal size after X points texture_anim_speed = 0.075 } arrowType = { name = "paradrop" technique = "MapArrowDefaultWithDepth" texture_mask = "gfx/maparrows/default_mask.dds" texture_mask_alt = "gfx/maparrows/default_unassigned_mask.dds" texture_pattern = "gfx/maparrows/default_pattern.dds" #technique = "MapArrowNoHead" #texture_mask = "gfx/maparrows/paradrop_mask.dds" #texture_pattern = "gfx/maparrows/paradrop_pattern.dds" body_uv_scale = 0.41 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 1.0 0.0 0.0 } body_width = { 8.5 3.2 } width_scale_max = 22.0 width_scale = 1.0 head_length = 10 #texture_loop = 4 fade_in = 0.2 fade_out = 0 text_size = 1 text_offset = 5 global_scale_min_size = 1.0 global_scale_max_points = 50 # Arrow will reach it's normal size after X points draw_last = yes texture_anim_speed = 0.075 } arrowType = { name = "supply_flow" technique = "MapArrowDefault" texture_mask = "gfx/maparrows/default_mask.dds" texture_mask_alt = "gfx/maparrows/default_unassigned_mask.dds" texture_pattern = "gfx/maparrows/default_pattern.dds" body_uv_scale = 0.41 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 1.0 0.0 0.0 } body_width = { 19.5 14.2 } width_scale_max = 22.0 width_scale = 1.0 head_length = 22 fade_in = 0.6 fade_out = 0 text_size = 1 text_offset = 5 global_scale_min_size = 0.5 global_scale_max_points = 40 # Arrow will reach it's normal size after X points } symbolType = { name = "bomb" technique = "MapSymbolDefault" texture = "gfx/maparrows/symbol_bomb.dds" size = 8.5 } symbolType = { #name = "btn_select" name = "btn_drag" technique = "MapSymbolDefault" texture = "gfx/maparrows/btn_select.dds" size = 3.5 #size = 4.5 #text = { # size = 0.65 # position = { -0.0 -1.5 } #} } #symbolType = { # name = "btn_select_small" # technique = "MapSymbolDefault" # texture = "gfx/maparrows/btn_select_small.dds" # size = 3.5 #} #symbolType = { # name = "btn_drag" # technique = "MapSymbolDefault" # texture = "gfx/maparrows/btn_drag.dds" # size = 3.5 #} #arrowType = { # name = "traderoute" # technique = "MapArrowDefault" # texture_mask = "gfx/maparrows/trade_line_mask.dds" # texture_pattern = "gfx/maparrows/trade_line.dds" # body_uv_scale = 0.41 # mask_inner = { 0.0 1.0 0.0 } # mask_outer = { 1.0 0.0 0.0 } # body_width = { 2 1.5 } # head_length = 3 # fade_in = 0.2 # fade_out = 0 # text_size = 0.25 # text_offset = 5 #} arrowType = { name = "traderoute" technique = "MapArrowNoHead" texture_mask = "gfx/maparrows/trade_line_mask.dds" texture_pattern = "gfx/maparrows/trade_line.dds" body_uv_scale = 0.41 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 0.0 0.0 0.0 } # <- temporarly disabled outer mask body_width = { 0.8 0.8 } texture_loop = 3 text_size = 1 text_offset = 0 global_scale_min_size = 0.2 global_scale_max_points = 40 # Line will reach it's normal size after X points texture_anim_speed = 0.2 } symbolType = { name = "radar" technique = "MapSymbolDefaultAdd" texture = "gfx/maparrows/radar.dds" size = 1.0 } symbolType = { name = "air_range" technique = "MapSymbolDefault" texture = "gfx/maparrows/air_range.dds" size = 1.0 } arrowType = { name = "air_mission_direction" technique = "MapArrowDefault" texture_mask = "gfx/maparrows/air_mission_mask.dds" texture_pattern = "gfx/maparrows/air_mission.dds" body_uv_scale = 0.4 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 1.0 0.0 0.0 } body_width = { 7 13 } #texture_loop = 3 width_scale_max = 22.0 width_scale = 1.0 head_length = 14 fade_in = 0.2 fade_out = 0 text_size = 1 text_offset = 5 global_scale_min_size = 0.1 global_scale_max_points = 40 texture_anim_speed = 0.4 } arrowType = { name = "air_transfer" technique = "MapArrowNoHead" texture_mask = "gfx/maparrows/air_transfer_mask.dds" texture_pattern = "gfx/maparrows/air_transfer.dds" body_uv_scale = 0.41 mask_inner = { 0.0 1.0 0.0 } mask_outer = { 0.0 0.0 0.0 } # <- temporarly disabled outer mask body_width = { 0.8 0.8 } texture_loop = 1.5 text_size = 1 text_offset = 0 global_scale_min_size = 0.2 global_scale_max_points = 40 # Line will reach it's normal size after X points texture_anim_speed = 0.2 } symbolType = { name = "air_transfer_progress" technique = "MapSymbolDefault" texture = "gfx/maparrows/paradrop_pattern.dds" size = 4.0 }