wargoal_types = { take_state = { # PREV = original target country # ROOT = goal owner country allowed = { } available = { } take_states = { } generate_base_cost = 200 generate_per_state_cost = 50 take_states_limit = 5 take_states_cost = -20 expire = 60 threat = 2 } take_state_focus = { # PREV = original target country # ROOT = goal owner country allowed = { always = no } available = { } take_states = { } generate_base_cost = 200 generate_per_state_cost = 50 take_states_limit = 5 take_states_cost = -20 expire = 730 threat = 2 } puppet_wargoal_focus = { # PREV = original target country # ROOT = goal owner country allowed = { always = no } puppet = { always = yes } generate_base_cost = 200 generate_per_state_cost = 50 puppet_cost = -50 expire = 730 threat = 2 } take_claimed_state = { # PREV = original target country # ROOT = goal owner country war_name = WAR_TAKE_CLAIM_NAME take_states = { is_claimed_by = ROOT is_owned_by = PREV is_controlled_by = PREV } generate_base_cost = 125 generate_per_state_cost = 10 take_states_limit = 5 take_states_cost = -50 threat = 0.15 } take_core_state = { # PREV = original target country # ROOT = goal owner country war_name = WAR_TAKE_CORE_NAME allowed = { #always = no } take_states = { is_core_of = ROOT is_owned_by = PREV is_controlled_by = PREV } generate_base_cost = 125 generate_per_state_cost = 0 take_states_limit = 5 take_states_cost = -80 threat = 0.1 } annex_everything = { # PREV = original target country # ROOT = goal owner country war_name = WAR_NAME allowed = { always = no } available = { } take_states = { } #take_states_limit = 1 #take_states_cost = -50 #50% cheaper warcost for states threat = 0.5 } civil_war = { # PREV = original target country # ROOT = goal owner country war_name = CIVIL_WAR_NAME allowed = { always = no } available = { } take_states = { } threat = 1 annex_threat_factor = 0.1 annex_cost = -75 } topple_government = { # PREV = original target country # ROOT = goal owner country allowed = { always = no } available = { } take_states = { } force_government_cost = -50 threat = 0.5 } liberate_wargoal = { # PREV = original target country # ROOT = goal owner country allowed = { always = no } liberate = { always = yes } generate_base_cost = 200 generate_per_state_cost = 50 puppet_cost = -50 expire = 730 threat = 2 } }