sub_units = { light_sp_anti_air_brigade = { sprite = light_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes type = { armor anti_air } group = armor categories = { category_all_armor category_army } combat_width = 1 need = { light_tank_aa_equipment = 15 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 180 weight = 1 supply_consumption = 0.1 #Tanks are awesome soft_attack = 0.5 forest = { attack = -0.2 movement = -0.4 } mountain = { attack = -0.1 } jungle = { attack = -0.3 movement = -0.4 } marsh = { attack = -0.1 movement = -0.1 } urban = { attack = -0.4 defence = -0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.6 } } medium_sp_anti_air_brigade = { sprite = medium_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes type = { armor anti_air } group = armor categories = { category_all_armor category_army } combat_width = 1 need = { medium_tank_aa_equipment = 12 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 180 weight = 1.25 supply_consumption = 0.1 #Tanks are awesome soft_attack = 0.5 forest = { attack = -0.3 movement = -0.4 } hills = { attack = -0.1 } mountain = { attack = -0.2 } jungle = { attack = -0.4 movement = -0.4 } marsh = { attack = -0.1 movement = -0.1 } urban = { attack = -0.4 defence = -0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.7 } } heavy_sp_anti_air_brigade = { sprite = heavy_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes training_time = 180 type = { armor anti_air } group = armor categories = { category_all_armor category_army } combat_width = 1 need = { heavy_tank_aa_equipment = 8 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 weight = 1.5 supply_consumption = 0.1 #Tanks are awesome soft_attack = 0.5 forest = { attack = -0.40 movement = -0.40 } hills = { attack = -0.20 } mountain = { attack = -0.3 } jungle = { attack = -0.6 movement = -0.4 } marsh = { attack = -0.4 movement = -0.2 } urban = { attack = -0.5 defence = -0.2 } river = { attack = -0.4 movement = -0.4 } amphibious = { attack = -0.8 } } super_heavy_sp_anti_air_brigade = { sprite = heavy_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes categories = { category_all_armor category_army } group = armor type = { armor anti_air } combat_width = 1 need = { super_heavy_tank_aa_equipment = 4 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 180 weight = 1.75 supply_consumption = 0.1 #Tanks are awesome soft_attack = 0.5 forest = { attack = -0.5 movement = -0.4 } hills = { attack = -0.3 } mountain = { attack = -0.4 } jungle = { attack = -0.7 movement = -0.4 } marsh = { attack = -0.5 movement = -0.2 } urban = { attack = -0.6 defence = -0.2 } river = { attack = -0.5 movement = -0.4 } amphibious = { attack = -1.0 } } modern_sp_anti_air_brigade = { sprite = medium_armor map_icon_category = armored priority = 301 ai_priority = 100 active = yes type = { armor anti_air } group = armor categories = { category_all_armor category_army } combat_width = 1 need = { modern_tank_aa_equipment = 12 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 180 weight = 1.5 supply_consumption = 0.1 #Tanks are awesome soft_attack = 0.5 forest = { attack = -0.3 movement = -0.4 } hills = { attack = -0.1 } mountain = { attack = -0.2 } jungle = { attack = -0.4 movement = -0.4 } marsh = { attack = -0.1 movement = -0.1 } urban = { attack = -0.4 defence = -0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.7 } } }