sub_units = { recon = { sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no type = { infantry support } group = support categories = { category_front_line category_support_battalions category_army } combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 20 default_morale = 0.3 manpower = 500 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.02 recon = 1 can_be_parachuted = yes # Support nerfs to combat abilities defense = -0.5 breakthrough = -0.5 soft_attack = -0.9 hard_attack = -0.9 essential = { infantry_equipment support_equipment } need = { infantry_equipment = 40 support_equipment = 10 } forest = { movement = 0.1 } hills = { movement = 0.1 } mountain = { movement = 0.1 } jungle = { movement = 0.1 } marsh = { movement = 0.1 } plains = { movement = 0.1 } desert = { movement = 0.1 } river = { movement = 0.1 } } }