upgrades = { plane_gun_upgrade = { max_level = 5 cost = air # This determies how much XP it will cost, controlled by defines, there are 3 cost types: air, land and naval air_attack = 0.1 maximum_speed = -0.01 reliability = -0.1 air_agility = -0.05 } cv_plane_gun_upgrade = { max_level = 5 cost = air air_attack = 0.1 maximum_speed = -0.01 reliability = -0.15 air_agility = -0.05 } plane_range_upgrade = { max_level = 5 cost = air air_range = 0.1 reliability = -0.1 } cv_plane_range_upgrade = { max_level = 5 cost = air air_range = 0.15 reliability = -0.1 } plane_engine_upgrade = { max_level = 5 cost = air maximum_speed = 0.02 air_agility = 0.05 } plane_reliability_upgrade = { max_level = 5 cost = air reliability = 0.1 } plane_naval_upgrade = { max_level = 5 cost = air naval_strike_attack = 0.05 reliability = -0.1 } cv_plane_naval_upgrade = { max_level = 5 cost = air naval_strike_attack = 0.05 reliability = -0.15 } plane_bomb_upgrade = { max_level = 5 cost = air air_bombing = 0.05 reliability = -0.1 air_range = -0.05 } plane_tac_bomb_upgrade = { max_level = 5 cost = air air_bombing = 0.02 air_ground_attack = 0.02 reliability = -0.1 air_agility = -0.05 } plane_cas_upgrade = { max_level = 5 cost = air air_attack = 0.02 air_ground_attack = 0.05 reliability = -0.1 air_agility = -0.05 } }