equipments = { tac_bomber_equipment = { year = 1933 is_archetype = yes is_convertable = yes picture = archetype_strat_bomber_equipment is_buildable = no type = { tactical_bomber } group_by = archetype sprite = medium_plane air_map_icon_frame = 6 manpower = 40 interface_category = interface_category_air # Tactical bomber interface_overview_category_index = 4 upgrades = { plane_tac_bomb_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.8 # Air vs Navy - high damage / low hit chance / hard to hurt naval_strike_attack = 15 naval_strike_targetting = 6 #Space taken in convoy lend_lease_cost = 10 build_cost_ic = 35 resources = { oil = 1 aluminium = 2 rubber = 1 } } jet_tac_bomber_equipment = { year = 1933 is_archetype = yes is_convertable = yes picture = archetype_strat_bomber_equipment is_buildable = no type = { tactical_bomber } group_by = archetype sprite = medium_plane maximum_speed = 500 air_map_icon_frame = 7 interface_category = interface_category_air # Tactical bomber interface_overview_category_index = 4 upgrades = { plane_tac_bomb_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.8 # Air vs Navy - high damage / low hit chance / hard to hurt naval_strike_attack = 15 naval_strike_targetting = 6 build_cost_ic = 45 resources = { aluminium = 2 tungsten = 3 rubber = 1 } manpower = 80 } heavy_fighter_equipment = { year = 1933 is_archetype = yes is_convertable = yes picture = archetype_strat_bomber_equipment is_buildable = no type = { fighter interceptor } group_by = archetype sprite = light_plane air_map_icon_frame = 8 interface_category = interface_category_air # Heavy fighter interface_overview_category_index = 3 upgrades = { plane_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.8 # Air vs Navy - low damage / high hit chance / easy to hurt naval_strike_attack = 5 naval_strike_targetting = 10 build_cost_ic = 28 resources = { oil = 1 aluminium = 2 rubber = 1 } manpower = 40 } # Early Bomber tac_bomber_equipment_0 = { year = 1933 archetype = tac_bomber_equipment priority = 105 air_range = 1400 maximum_speed = 250 air_agility = 16 air_attack = 5 air_defence = 20 air_bombing = 10 air_ground_attack = 3 # build_cost_ic = 18 naval_strike_attack = 4 naval_strike_targetting = 6 } # Basic tac_bomber tac_bomber_equipment_1 = { year = 1936 archetype = tac_bomber_equipment parent = tac_bomber_equipment_0 priority = 110 air_range = 2400 maximum_speed = 430 air_agility =20 air_attack = 8 air_defence = 23 air_bombing = 12 air_ground_attack = 6 build_cost_ic = 37 resources = { oil = 1 aluminium = 3 rubber = 1 } naval_strike_attack = 8 naval_strike_targetting = 6 } # Improved tac_bomber tac_bomber_equipment_2 = { year = 1940 archetype = tac_bomber_equipment parent = tac_bomber_equipment_1 priority = 110 air_range = 2500 maximum_speed = 440 air_agility =25 air_attack = 13 air_defence = 26 air_bombing = 14 air_ground_attack = 9 build_cost_ic = 39 resources = { oil = 1 aluminium = 4 rubber = 1 } naval_strike_attack = 12 naval_strike_targetting = 6 } # Advanced tac_bomber tac_bomber_equipment_3 = { year = 1944 archetype = tac_bomber_equipment parent = tac_bomber_equipment_2 priority = 110 air_range = 3000 maximum_speed = 480 air_agility = 30 air_attack = 20 air_defence = 29 air_bombing = 16 air_ground_attack = 15 build_cost_ic = 41 resources = { oil = 1 aluminium = 5 rubber = 1 } naval_strike_attack = 15 naval_strike_targetting = 6 } # Basic Jet tac_bomber jet_tac_bomber_equipment_1 = { year = 1945 archetype = jet_tac_bomber_equipment priority = 120 air_range = 1800 maximum_speed = 1000 air_agility = 57 air_attack = 18 air_defence = 29 air_bombing = 16 air_ground_attack = 15 # build_cost_ic = 26 } # Improved Jet tac_bomber jet_tac_bomber_equipment_2 = { year = 1950 archetype = jet_tac_bomber_equipment parent = jet_tac_bomber_equipment_1 priority = 120 air_range = 5000 maximum_speed = 1000 air_agility = 57 air_attack = 22 air_defence = 29 air_bombing = 20 air_ground_attack = 20 build_cost_ic = 48 resources = { aluminium = 3 tungsten = 3 rubber = 1 } } # Basic Heavy Fighter heavy_fighter_equipment_1 = { year = 1936 archetype = heavy_fighter_equipment priority = 100 air_range = 1300 maximum_speed = 500 air_agility = 25 air_attack = 36 air_defence = 19 # build_cost_ic = 16 naval_strike_attack = 3 naval_strike_targetting = 6 } heavy_fighter_equipment_2 = { year = 1940 archetype = heavy_fighter_equipment parent = heavy_fighter_equipment_1 priority = 100 air_range = 1700 maximum_speed = 550 air_agility = 30 air_attack = 46 air_defence = 27 build_cost_ic = 30 resources = { oil = 1 aluminium = 3 rubber = 1 } naval_strike_attack = 6 naval_strike_targetting = 10 } heavy_fighter_equipment_3 = { year = 1944 archetype = heavy_fighter_equipment parent = heavy_fighter_equipment_2 priority = 100 air_range = 2000 maximum_speed = 600 air_agility = 33 air_attack = 54 air_defence = 33 build_cost_ic = 32 resources = { oil = 1 aluminium = 4 rubber = 1 } naval_strike_attack = 9 naval_strike_targetting = 10 } }