# All equipment based on light tank chassis equipments = { light_tank_equipment = { year = 1934 is_archetype = yes is_buildable = no is_convertable = yes picture = archetype_light_tank_equipment type = armor group_by = archetype interface_category = interface_category_armor upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_gun_upgrade } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 26 hardness = 0.8 armor_value = 10 #Offensive Abilities soft_attack = 10 hard_attack = 4 ap_attack = 10 air_attack = 0 #Space taken in convoy lend_lease_cost = 10 build_cost_ic = 8 resources = { oil = 1 steel = 2 } } # WW1 tank gw_tank_equipment = { year = 1914 archetype = light_tank_equipment priority = 5 visual_level = 0 upgrades = { # no upgrades for GW tank :'( } #Misc Abilities maximum_speed = 6 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 18 armor_value = 5 #Offensive Abilities soft_attack = 8 hard_attack = 4 ap_attack = 15 air_attack = 0 build_cost_ic = 7 #gw tanks are clunky } light_tank_equipment_1 = { year = 1934 archetype = light_tank_equipment parent = gw_tank_equipment priority = 10 visual_level = 0 is_convertable = yes } light_tank_equipment_2 = { year = 1936 archetype = light_tank_equipment parent = light_tank_equipment_1 priority = 10 visual_level = 1 is_convertable = yes #Misc Abilities maximum_speed = 12 #Defensive Abilities defense = 5 breakthrough = 36 armor_value = 15 #Offensive Abilities soft_attack = 14 hard_attack = 6 ap_attack = 30 air_attack = 0 build_cost_ic = 9 resources = { oil = 1 steel = 3 } } light_tank_equipment_3 = { year = 1941 archetype = light_tank_equipment parent = light_tank_equipment_2 priority = 10 visual_level = 2 is_convertable = yes #Misc Abilities maximum_speed = 14 #Defensive Abilities defense = 6 breakthrough = 46 armor_value = 30 #Offensive Abilities soft_attack = 18 hard_attack = 9 ap_attack = 50 air_attack = 0 build_cost_ic = 10 resources = { oil = 2 steel = 4 } } light_tank_artillery_equipment = { year = 1934 is_archetype = yes is_convertable = yes picture = archetype_light_tank_equipment is_buildable = no family = light_tank_equipment type = { armor artillery } group_by = archetype interface_category = interface_category_armor upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_art_upgrade } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 2 hardness = 0.5 armor_value = 5 #Offensive Abilities soft_attack = 42 hard_attack = 0.5 ap_attack = 4 air_attack = 0 build_cost_ic = 8 resources = { oil = 1 steel = 2 tungsten= 1 } } light_tank_artillery_equipment_1 = { year = 1934 archetype = light_tank_artillery_equipment family = light_tank_equipment_1 priority = 20 visual_level = 0 can_convert_from = { light_tank_equipment_1 } } light_tank_artillery_equipment_2 = { year = 1936 archetype = light_tank_artillery_equipment parent = light_tank_artillery_equipment_1 family = light_tank_equipment_2 priority = 20 visual_level = 1 can_convert_from = { light_tank_equipment_1 light_tank_equipment_2 } #Misc Abilities maximum_speed = 12 #Defensive Abilities defense = 5 breakthrough = 2.5 armor_value = 10 #Offensive Abilities soft_attack = 56 hard_attack = 1 build_cost_ic = 9 resources = { steel = 3 oil = 1 tungsten= 1 } } light_tank_artillery_equipment_3 = { year = 1941 archetype = light_tank_artillery_equipment parent = light_tank_artillery_equipment_2 family = light_tank_equipment_3 priority = 20 visual_level = 2 can_convert_from = { light_tank_equipment_2 light_tank_equipment_3 } #Misc Abilities maximum_speed = 14 #Defensive Abilities defense = 7 breakthrough = 3.5 armor_value = 25 #Offensive Abilities soft_attack = 63 hard_attack = 1.5 build_cost_ic = 10 resources = { steel = 4 oil = 2 tungsten = 1 } } light_tank_destroyer_equipment = { year = 1934 is_archetype = yes is_convertable = yes picture = archetype_light_tank_equipment is_buildable = no family = light_tank_equipment type = { armor anti_tank } group_by = archetype interface_category = interface_category_armor upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_at_upgrade } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 1 hardness = 0.8 armor_value = 10 #Offensive Abilities soft_attack = 6 hard_attack = 10 ap_attack = 50 air_attack = 0 build_cost_ic = 8 resources = { oil = 1 steel = 2 tungsten = 2 } } light_tank_destroyer_equipment_1 = { year = 1934 archetype = light_tank_destroyer_equipment family = light_tank_equipment_1 priority = 40 visual_level = 0 can_convert_from = { light_tank_equipment_1 } } light_tank_destroyer_equipment_2 = { year = 1936 archetype = light_tank_destroyer_equipment parent = light_tank_destroyer_equipment_1 family = light_tank_equipment_2 priority = 40 visual_level = 1 can_convert_from = { light_tank_equipment_1 light_tank_equipment_2 } #Misc Abilities maximum_speed = 12 #Defensive Abilities defense = 5 breakthrough = 1.3 armor_value = 15 #Offensive Abilities soft_attack = 6 hard_attack = 16 ap_attack = 77 build_cost_ic = 9 resources = { oil = 1 steel = 3 tungsten = 2 } } light_tank_destroyer_equipment_3 = { year = 1941 archetype = light_tank_destroyer_equipment parent = light_tank_destroyer_equipment_2 family = light_tank_equipment_3 priority = 40 visual_level = 2 can_convert_from = { light_tank_equipment_2 light_tank_equipment_3 } #Misc Abilities maximum_speed = 14 #Defensive Abilities defense = 7 breakthrough = 1.8 armor_value = 30 #Offensive Abilities soft_attack = 8 hard_attack = 24 ap_attack = 99 build_cost_ic = 10 resources = { oil = 2 steel = 4 tungsten = 2 } } light_tank_aa_equipment = { year = 1934 is_archetype = yes is_convertable = yes picture = archetype_light_tank_equipment is_buildable = no family = light_tank_equipment type = { armor anti_air } group_by = archetype interface_category = interface_category_armor upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_aa_upgrade } #Misc Abilities maximum_speed = 10 reliability = 0.8 #Defensive Abilities defense = 2 breakthrough = 2 hardness = 0.5 armor_value = 5 #Offensive Abilities soft_attack = 2 hard_attack = 1 ap_attack = 5 air_attack = 15 build_cost_ic = 10 resources = { oil = 1 steel = 2 } } light_tank_aa_equipment_1 = { year = 1934 archetype = light_tank_aa_equipment family = light_tank_equipment_1 priority = 30 visual_level = 0 can_convert_from = { light_tank_equipment_1 } } light_tank_aa_equipment_2 = { year = 1936 archetype = light_tank_aa_equipment parent = light_tank_aa_equipment_1 family = light_tank_equipment_2 priority = 30 visual_level = 1 can_convert_from = { light_tank_equipment_1 light_tank_equipment_2 } #Misc Abilities maximum_speed = 12 #Defensive Abilities defense = 2.5 breakthrough = 2.5 armor_value = 10 #Offensive Abilities soft_attack = 3 hard_attack = 1.5 ap_attack = 20 air_attack = 17 build_cost_ic = 11 resources = { oil = 1 steel = 3 } } light_tank_aa_equipment_3 = { year = 1941 archetype = light_tank_aa_equipment parent = light_tank_aa_equipment_2 family = light_tank_equipment_3 priority = 30 visual_level = 2 can_convert_from = { light_tank_equipment_2 light_tank_equipment_3 } #Misc Abilities maximum_speed = 14 #Defensive Abilities defense = 3.5 breakthrough = 3.5 armor_value = 25 #Offensive Abilities soft_attack = 4.5 hard_attack = 4 ap_attack = 35 air_attack = 32 build_cost_ic = 12 resources = { oil = 2 steel = 4 } } }