equipments = { heavy_tank_equipment = { year = 1934 is_archetype = yes is_convertable = yes picture = archetype_heavy_tank_equipment is_buildable = no is_convertable = yes type = armor group_by = archetype interface_category = interface_category_armor upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_gun_upgrade } #Misc Abilities maximum_speed = 5 reliability = 0.8 #Defensive Abilities defense = 6 breakthrough = 36 hardness = 0.95 armor_value = 70 #Offensive Abilities soft_attack = 12 hard_attack = 12 ap_attack = 35 air_attack = 0 #Space taken in convoy lend_lease_cost = 14 build_cost_ic = 25 resources = { oil = 1 steel = 3 chromium = 3 } } # 1934 heavy_tank_equipment_1 = { year = 1934 archetype = heavy_tank_equipment priority = 90 visual_level = 0 is_convertable = yes } # 1941 heavy_tank_equipment_2 = { year = 1941 archetype = heavy_tank_equipment parent = heavy_tank_equipment_1 priority = 90 visual_level = 1 is_convertable = yes #Misc Abilities maximum_speed = 6 #Defensive Abilities defense = 8 breakthrough = 52 armor_value = 110 #Offensive Abilities soft_attack = 22 hard_attack = 30 ap_attack = 111 build_cost_ic = 27 resources = { oil = 1 steel = 3 chromium = 3 } } # 1943 heavy_tank_equipment_3 = { year = 1943 archetype = heavy_tank_equipment parent = heavy_tank_equipment_2 priority = 90 visual_level = 2 is_convertable = yes #Misc Abilities maximum_speed = 6 #Defensive Abilities defense = 9 breakthrough = 67 armor_value = 130 #Offensive Abilities soft_attack = 28 hard_attack = 40 ap_attack = 131 build_cost_ic = 30 resources = { oil = 1 steel = 4 chromium = 3 } } heavy_tank_artillery_equipment = { year = 1934 is_archetype = yes is_convertable = yes picture = archetype_heavy_tank_equipment is_buildable = no family = heavy_tank_equipment type = { armor artillery } group_by = archetype interface_category = interface_category_armor upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_art_upgrade } #Misc Abilities maximum_speed = 5 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 2 hardness = 0.8 armor_value = 45 #Offensive Abilities soft_attack = 70 hard_attack = 1 ap_attack = 8 air_attack = 0 build_cost_ic = 25 resources = { oil = 1 steel = 3 chromium = 3 } } heavy_tank_artillery_equipment_1 = { year = 1934 archetype = heavy_tank_artillery_equipment family = heavy_tank_equipment_1 can_convert_from = { heavy_tank_equipment_1 } priority = 100 visual_level = 0 } heavy_tank_artillery_equipment_2 = { year = 1941 archetype = heavy_tank_artillery_equipment parent = heavy_tank_artillery_equipment_1 family = heavy_tank_equipment_2 can_convert_from = { heavy_tank_equipment_1 heavy_tank_equipment_2 } priority = 100 visual_level = 1 #Misc Abilities maximum_speed = 6 #Defensive Abilities defense = 6 breakthrough = 3 armor_value = 68 #Offensive Abilities soft_attack = 97 hard_attack = 2 build_cost_ic = 27 resources = { oil = 1 steel = 4 chromium = 3 } } heavy_tank_artillery_equipment_3 = { year = 1943 archetype = heavy_tank_artillery_equipment parent = heavy_tank_artillery_equipment_2 family = heavy_tank_equipment_3 can_convert_from = { heavy_tank_equipment_2 heavy_tank_equipment_3 } priority = 100 visual_level = 2 #Misc Abilities maximum_speed = 6 #Defensive Abilities defense = 7 breakthrough = 3.5 armor_value = 90 #Offensive Abilities soft_attack = 117 hard_attack = 2.5 build_cost_ic = 30 resources = { oil = 1 steel = 5 chromium = 3 } } heavy_tank_destroyer_equipment = { year = 1934 is_archetype = yes is_convertable = yes picture = archetype_heavy_tank_equipment is_buildable = no family = heavy_tank_equipment type = { armor anti_tank } group_by = archetype interface_category = interface_category_armor upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_at_upgrade } #Misc Abilities maximum_speed = 5 reliability = 0.8 #Defensive Abilities defense = 4 breakthrough = 1 hardness = 0.95 armor_value = 70 #Offensive Abilities soft_attack = 6 hard_attack = 25 ap_attack = 96 air_attack = 0 build_cost_ic = 25 resources = { oil = 1 steel = 3 chromium = 3 } } heavy_tank_destroyer_equipment_1 = { year = 1934 archetype = heavy_tank_destroyer_equipment family = heavy_tank_equipment_1 can_convert_from = { heavy_tank_equipment_1 } priority = 120 visual_level = 0 } heavy_tank_destroyer_equipment_2 = { year = 1941 archetype = heavy_tank_destroyer_equipment parent = heavy_tank_destroyer_equipment_1 family = heavy_tank_equipment_2 can_convert_from = { heavy_tank_equipment_1 heavy_tank_equipment_2 } priority = 120 visual_level = 1 #Misc Abilities maximum_speed = 6 #Defensive Abilities defense = 6 breakthrough = 1.5 armor_value = 110 #Offensive Abilities soft_attack = 8 hard_attack = 42 ap_attack = 140 air_attack = 0 build_cost_ic = 27 resources = { oil = 1 steel = 4 chromium = 3 } } heavy_tank_destroyer_equipment_3 = { year = 1943 archetype = heavy_tank_destroyer_equipment parent = heavy_tank_destroyer_equipment_2 family = heavy_tank_equipment_3 can_convert_from = { heavy_tank_equipment_2 heavy_tank_equipment_3 } priority = 120 visual_level = 2 #Misc Abilities maximum_speed = 6 #Defensive Abilities defense = 7 breakthrough = 1.8 armor_value = 130 #Offensive Abilities soft_attack = 10 hard_attack = 60 ap_attack = 160 air_attack = 0 build_cost_ic = 30 resources = { oil = 2 steel = 4 chromium = 4 } } heavy_tank_aa_equipment = { year = 1934 is_archetype = yes is_convertable = yes picture = archetype_heavy_tank_equipment is_buildable = no family = heavy_tank_equipment type = { armor anti_air } group_by = archetype interface_category = interface_category_armor upgrades = { tank_reliability_upgrade tank_engine_upgrade tank_armor_upgrade tank_aa_upgrade } #Misc Abilities maximum_speed = 5 reliability = 0.8 #Defensive Abilities defense = 2 breakthrough = 2 hardness = 0.8 armor_value = 45 #Offensive Abilities soft_attack = 4.5 hard_attack = 4 ap_attack = 25 air_attack = 17 build_cost_ic = 25 resources = { oil = 1 steel = 3 chromium = 3 } } heavy_tank_aa_equipment_1 = { year = 1934 archetype = heavy_tank_aa_equipment family = heavy_tank_equipment_1 can_convert_from = { heavy_tank_equipment_1 } priority = 110 visual_level = 0 } heavy_tank_aa_equipment_2 = { year = 1941 archetype = heavy_tank_aa_equipment parent = heavy_tank_aa_equipment_1 family = heavy_tank_equipment_2 can_convert_from = { heavy_tank_equipment_1 heavy_tank_equipment_2 } priority = 110 visual_level = 1 #Misc Abilities maximum_speed = 6 #Defensive Abilities defense = 3 breakthrough = 3 armor_value = 68 #Offensive Abilities soft_attack = 6 hard_attack = 4.5 ap_attack = 60 air_attack = 33 build_cost_ic = 27 resources = { oil = 1 steel = 3 chromium = 3 } } heavy_tank_aa_equipment_3 = { year = 1943 archetype = heavy_tank_aa_equipment parent = heavy_tank_aa_equipment_2 family = heavy_tank_equipment_3 can_convert_from = { heavy_tank_equipment_2 heavy_tank_equipment_3 } priority = 110 visual_level = 2 #Misc Abilities maximum_speed = 6 reliability = 0.8 #Defensive Abilities defense = 3.5 breakthrough = 3.5 armor_value = 90 #Offensive Abilities soft_attack = 7.5 hard_attack = 6 ap_attack = 88 air_attack = 44 build_cost_ic = 30 resources = { oil = 1 steel = 4 chromium = 3 } } }