equipments = { fighter_equipment = { year = 1933 is_archetype = yes is_convertable = yes picture = archetype_fighter_equipment is_buildable = no type = { fighter interceptor } group_by = archetype sprite = light_plane air_map_icon_frame = 1 interface_category = interface_category_air # Fighter interface_overview_category_index = 1 upgrades = { plane_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.8 # Air vs Navy - low damage / high hit chance / easy to hurt naval_strike_attack = 1 naval_strike_targetting = 10 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 22 resources = { oil = 1 aluminium = 2 rubber = 1 } manpower = 20 } cv_fighter_equipment = { year = 1933 is_archetype = yes is_convertable = yes picture = archetype_fighter_equipment is_buildable = no type = { fighter interceptor } group_by = archetype sprite = light_plane carrier_capable = yes default_carrier_composition_weight = 1 air_map_icon_frame = 1 interface_category = interface_category_air # Fighter interface_overview_category_index = 1 upgrades = { cv_plane_gun_upgrade cv_plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.8 # Air vs Navy - low damage / high hit chance / easy to hurt naval_strike_attack = 2 naval_strike_targetting = 10 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 22 resources = { oil = 1 aluminium = 2 rubber = 1 } manpower = 20 } CAS_equipment = { year = 1933 is_archetype = yes is_convertable = yes picture = archetype_CAS_equipment is_buildable = no type = { cas fighter } group_by = archetype sprite = light_plane air_map_icon_frame = 2 interface_category = interface_category_air # CAS interface_overview_category_index = 0 upgrades = { plane_cas_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.8 # Air vs Ground air_ground_attack = 1.0 # Air vs Navy - medium damage / high hit chance / medium to hurt naval_strike_attack = 3 naval_strike_targetting = 10 build_cost_ic = 22 resources = { oil = 1 aluminium = 2 rubber = 1 } manpower = 20 } cv_CAS_equipment = { year = 1933 is_archetype = yes is_convertable = yes picture = archetype_CAS_equipment is_buildable = no type = { cas fighter } group_by = archetype sprite = light_plane carrier_capable = yes air_map_icon_frame = 2 interface_category = interface_category_air # CAS interface_overview_category_index = 0 upgrades = { plane_cas_upgrade cv_plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.8 # Air vs Ground air_ground_attack = 1.0 # Air vs Navy - medium damage / high hit chance / medium to hurt naval_strike_attack = 4 naval_strike_targetting = 10 build_cost_ic = 22 resources = { oil = 1 aluminium = 2 rubber = 1 } manpower = 20 } nav_bomber_equipment = { year = 1933 is_archetype = yes is_convertable = yes picture = archetype_heavy_fighter_equipment is_buildable = no type = naval_bomber group_by = archetype sprite = light_plane air_map_icon_frame = 3 interface_category = interface_category_air # Naval bomber interface_overview_category_index = 2 upgrades = { plane_naval_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.8 # Air vs Navy - high damage / medium hit chance / easy to hurt naval_strike_attack = 15 naval_strike_targetting = 7.5 build_cost_ic = 26 resources = { oil = 1 aluminium = 2 rubber = 1 } manpower = 20 } cv_nav_bomber_equipment = { year = 1933 is_archetype = yes is_convertable = yes picture = archetype_heavy_fighter_equipment is_buildable = no type = naval_bomber group_by = archetype sprite = light_plane carrier_capable = yes default_carrier_composition_weight = 1 air_map_icon_frame = 3 interface_category = interface_category_air # Naval bomber interface_overview_category_index = 2 upgrades = { cv_plane_naval_upgrade cv_plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.8 # Air vs Navy - high damage / medium hit chance / easy to hurt naval_strike_attack = 15 naval_strike_targetting = 7.5 build_cost_ic = 26 resources = { oil = 1 aluminium = 2 rubber = 1 } manpower = 20 } jet_fighter_equipment = { year = 1933 is_archetype = yes is_convertable = yes picture = archetype_fighter_equipment is_buildable = no type = fighter group_by = archetype sprite = light_plane air_map_icon_frame = 4 interface_category = interface_category_air # Fighter interface_overview_category_index = 1 upgrades = { plane_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.8 # Air vs Navy - low damage / high hit chance / easy to hurt naval_strike_attack = 5 naval_strike_targetting = 10 build_cost_ic = 30 resources = { aluminium = 2 tungsten = 3 rubber = 1 } manpower = 40 } # Early Fighter fighter_equipment_0 = { year = 1933 archetype = fighter_equipment priority = 5 air_range = 570 maximum_speed = 330 air_agility = 45 air_attack = 9 air_defence = 6 naval_strike_attack = 1 naval_strike_targetting = 10 } # Basic Fighter fighter_equipment_1 = { year = 1936 archetype = fighter_equipment parent = fighter_equipment_0 priority = 10 air_range = 700 maximum_speed = 500 air_agility = 50 air_attack = 18 air_defence = 10 build_cost_ic = 24 resources = { oil = 1 aluminium = 3 rubber = 1 } naval_strike_attack = 2 naval_strike_targetting = 10 } # Improved Fighter fighter_equipment_2 = { year = 1940 archetype = fighter_equipment parent = fighter_equipment_1 priority = 10 air_range = 1000 maximum_speed = 650 air_agility = 65 air_attack = 27 air_defence = 16 build_cost_ic = 26 resources = { oil = 2 aluminium = 3 rubber = 1 } naval_strike_attack = 4 naval_strike_targetting = 10 } # Advanced Fighter fighter_equipment_3 = { year = 1944 archetype = fighter_equipment parent = fighter_equipment_2 priority = 10 air_range = 1200 maximum_speed = 720 air_agility = 80 air_attack = 32 air_defence = 20 build_cost_ic = 28 resources = { oil = 2 aluminium = 4 rubber = 1 } naval_strike_attack = 6 naval_strike_targetting = 10 } # Basic Jet Fighter jet_fighter_equipment_1 = { year = 1945 archetype = jet_fighter_equipment priority = 20 air_range = 1200 maximum_speed = 950 air_agility = 72 air_attack = 36 air_defence = 20 } # Improved Jet Fighter jet_fighter_equipment_2 = { year = 1950 archetype = jet_fighter_equipment parent = jet_fighter_equipment_1 priority = 20 air_range = 2200 maximum_speed = 1100 air_agility = 72 air_attack = 40 air_defence = 26 build_cost_ic = 32 resources = { aluminium = 3 tungsten = 3 rubber = 1 } } # Early Carrier Fighter cv_fighter_equipment_0 = { year = 1933 archetype = cv_fighter_equipment carrier_capable = yes priority = 30 air_range = 456 maximum_speed = 297 #CV planes have less speed than their land based counterparts air_agility = 45 air_attack = 9 air_defence = 6 build_cost_ic = 26.4 # cv_version costs 20% more of base archetype naval_strike_attack = 2 naval_strike_targetting = 10 } # Basic Carrier Fighter cv_fighter_equipment_1 = { year = 1936 archetype = cv_fighter_equipment parent = cv_fighter_equipment_0 carrier_capable = yes priority = 30 air_range = 560 maximum_speed = 450 air_agility = 50 air_attack = 18 air_defence = 11 build_cost_ic = 28.4 # cv_version costs 20% more of base archetype resources = { oil = 1 aluminium = 3 rubber = 1 } naval_strike_attack = 3 naval_strike_targetting = 10 } # Improved Carrier Fighter cv_fighter_equipment_2 = { year = 1940 archetype = cv_fighter_equipment parent = cv_fighter_equipment_1 carrier_capable = yes priority = 30 air_range = 800 maximum_speed = 585 air_agility = 65 air_attack = 27 air_defence = 17 build_cost_ic = 30.4 # cv_version costs 20% more of base archetype resources = { oil = 2 aluminium = 2 rubber = 1 } naval_strike_attack = 6 naval_strike_targetting = 10 } # Advanced Carrier Fighter cv_fighter_equipment_3 = { year = 1944 archetype = cv_fighter_equipment parent = cv_fighter_equipment_2 carrier_capable = yes priority = 30 air_range = 960 maximum_speed = 648 air_agility = 80 air_attack = 32 air_defence = 22 build_cost_ic = 32.4 # cv_version costs 20% more of base archetype resources = { oil = 2 aluminium = 3 rubber = 1 } naval_strike_attack = 8 naval_strike_targetting = 10 } # Basic CAS CAS_equipment_1 = { year = 1936 archetype = CAS_equipment priority = 40 air_range = 700 maximum_speed = 390 air_agility = 35 air_attack = 6 air_defence = 16 air_ground_attack = 10 naval_strike_attack = 3 naval_strike_targetting = 10 } # Improved CAS CAS_equipment_2 = { year = 1940 archetype = CAS_equipment parent = CAS_equipment_1 priority = 40 air_range = 1000 maximum_speed = 450 air_agility = 39 air_attack = 10 air_defence = 20 air_ground_attack = 15 build_cost_ic = 24 resources = { oil = 1 aluminium = 3 rubber = 1 } naval_strike_attack = 5 naval_strike_targetting = 10 } # Advanced CAS CAS_equipment_3 = { year = 1944 archetype = CAS_equipment parent = CAS_equipment_2 priority = 40 air_range = 1200 maximum_speed = 550 air_agility = 44 air_attack = 14 air_defence = 24 air_ground_attack = 20 build_cost_ic = 26 resources = { oil = 2 aluminium = 3 rubber = 1 } naval_strike_attack = 10 naval_strike_targetting = 10 } # Basic Carrier CAS cv_CAS_equipment_1 = { year = 1936 archetype = cv_CAS_equipment carrier_capable = yes priority = 50 air_range = 400 maximum_speed = 351 air_agility = 35 air_attack = 6 air_defence = 17 air_ground_attack = 10 build_cost_ic = 26.4 # cv_version costs 20% more of base archetype naval_strike_attack = 4 naval_strike_targetting = 10 } # Improved Carrier CAS cv_CAS_equipment_2 = { year = 1940 archetype = cv_CAS_equipment parent = cv_CAS_equipment_1 carrier_capable = yes priority = 50 air_range = 640 maximum_speed = 405 air_agility = 39 air_attack = 10 air_defence = 22 air_ground_attack = 15 build_cost_ic = 28.4 # cv_version costs 20% more of base archetype resources = { oil = 1 aluminium = 3 rubber = 1 } naval_strike_attack = 7 naval_strike_targetting = 10 } # Advanced Carrier CAS cv_CAS_equipment_3 = { year = 1944 archetype = cv_CAS_equipment parent = cv_CAS_equipment_2 carrier_capable = yes priority = 50 air_range = 800 maximum_speed = 495 air_agility = 44 air_attack = 14 air_defence = 26 air_ground_attack = 20 build_cost_ic = 30.4 # cv_version costs 20% more of base archetype resources = { oil = 2 aluminium = 3 rubber = 1 } naval_strike_attack = 13 naval_strike_targetting = 10 } # Basic nav_bomber nav_bomber_equipment_1 = { year = 1936 archetype = nav_bomber_equipment priority = 60 air_range = 850 maximum_speed = 230 air_agility = 30 air_attack = 6 air_defence = 16 } # Improved nav_bomber nav_bomber_equipment_2 = { year = 1940 archetype = nav_bomber_equipment parent = nav_bomber_equipment_1 priority = 60 air_range = 930 maximum_speed = 300 air_agility = 35 air_attack = 10 air_defence = 20 naval_strike_attack = 20 naval_strike_targetting = 10 build_cost_ic = 28 resources = { oil = 1 aluminium = 3 rubber = 1 } } # Advanced nav_bomber nav_bomber_equipment_3 = { year = 1944 archetype = nav_bomber_equipment parent = nav_bomber_equipment_2 priority = 60 air_range = 1100 maximum_speed = 400 air_agility = 40 air_attack = 14 air_defence = 24 naval_strike_attack = 25 naval_strike_targetting = 12.5 build_cost_ic = 30 resources = { oil = 2 aluminium = 3 rubber = 1 } } # Basic Carrier nav_bomber cv_nav_bomber_equipment_1 = { year = 1936 archetype = cv_nav_bomber_equipment carrier_capable = yes priority = 70 air_range = 680 maximum_speed = 207 air_agility = 30 air_attack = 6 air_defence = 17 build_cost_ic = 31.2 # cv_version costs 20% more of base archetype } # Improved Carrier nav_bomber cv_nav_bomber_equipment_2 = { year = 1940 archetype = cv_nav_bomber_equipment parent = cv_nav_bomber_equipment_1 carrier_capable = yes priority = 70 air_range = 744 maximum_speed = 270 air_agility = 35 air_attack = 10 air_defence = 22 naval_strike_attack = 20 naval_strike_targetting = 10 build_cost_ic = 33.2 # cv_version costs 20% more of base archetype resources = { oil = 1 aluminium = 3 rubber = 1 } } # Advanced Carrier nav_bomber cv_nav_bomber_equipment_3 = { year = 1944 archetype = cv_nav_bomber_equipment parent = cv_nav_bomber_equipment_2 carrier_capable = yes priority = 70 air_range = 880 maximum_speed = 360 air_agility = 40 air_attack = 14 air_defence = 26 naval_strike_attack = 25 naval_strike_targetting = 12.5 build_cost_ic = 35.2 # cv_version costs 20% more of base archetype resources = { oil = 2 aluminium = 3 rubber = 1 } } # ROCKET INTERCEPTORS ############### rocket_interceptor_equipment = { year = 1936 is_archetype = yes is_convertable = yes can_license = no picture = archetype_fighter_equipment is_buildable = no type = interceptor group_by = archetype sprite = light_plane air_map_icon_frame = 5 interface_category = interface_category_air upgrades = { plane_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } build_cost_ic = 14 resources = { aluminium = 2 tungsten = 2 rubber = 1 } air_superiority = 1 naval_strike_attack = 5 naval_strike_targetting = 10 } # Basic Rocket Interceptor rocket_interceptor_equipment_1 = { year = 1944 archetype = rocket_interceptor_equipment priority = 80 air_range = 150 maximum_speed = 950 air_agility = 30 air_attack = 47 air_defence = 5 reliability = 0.3 build_cost_ic = 16 resources = { aluminium = 3 tungsten = 2 rubber = 1 } } # Improved Rocket Interceptor rocket_interceptor_equipment_2 = { year = 1945 archetype = rocket_interceptor_equipment parent = rocket_interceptor_equipment_1 priority = 80 air_range = 300 maximum_speed = 1100 air_agility = 36 air_attack = 56 air_defence = 8 reliability = 0.5 build_cost_ic = 18 resources = { aluminium = 3 tungsten = 3 rubber = 1 } } # Advanced Rocket Interceptor rocket_interceptor_equipment_3 = { year = 1946 archetype = rocket_interceptor_equipment parent = rocket_interceptor_equipment_2 priority = 80 air_range = 500 maximum_speed = 1150 air_agility = 60 air_attack = 60 air_defence = 12 reliability = 0.8 build_cost_ic = 20 resources = { aluminium = 3 tungsten = 3 rubber = 1 } } # ROCKET INTERCEPTORS ############### suicide_craft_equipment = { year = 1936 is_archetype = yes is_convertable = no can_license = no picture = archetype_rocket_interceptor_equipment is_buildable = no type = suicide group_by = archetype sprite = light_plane air_map_icon_frame = 5 interface_category = interface_category_air upgrades = { } build_cost_ic = 14 resources = { aluminium = 2 tungsten = 2 rubber = 1 } air_superiority = 1 naval_strike_attack = 5 naval_strike_targetting = 10 } # Rocket interceptor suicide craft! rocket_suicide_equipment_1 = { year = 1944 archetype = suicide_craft_equipment priority = 90 air_range = 1000 maximum_speed = 1150 air_agility = 50 air_attack = 0 air_defence = 12 reliability = 0.8 naval_strike_attack = 20 naval_strike_targetting = 10 } }