sub_units = { engineer = { sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no type = { infantry support } group = support categories = { category_front_line category_support_battalions category_army } combat_width = 0 #Size Definitions max_strength = 2 max_organisation = 20 default_morale = 0.3 manpower = 300 training_time = 120 #Misc Abilities weight = 0.1 supply_consumption = 0.02 entrenchment = 5 defense = 0.1 breakthrough = 0.5 # Support nerfs to combat abilities soft_attack = -0.5 essential = { support_equipment } need = { infantry_equipment = 10 support_equipment = 30 } can_be_parachuted = yes forest = { defence = 0.25 movement = 0.05 } hills = { defence = 0.1 } jungle = { defence = 0.25 } marsh = { defence = 0.25 movement = 0.2 } fort = { attack = 0.1 defence = 0.25 } river = { defence = 0.25 movement = 0.25 } amphibious = { attack = 0.25 } } }