sub_units = { artillery = { sprite = artillery map_icon_category = infantry priority = 0 ai_priority = 0 active = yes type = { infantry support } group = support categories = { category_support_battalions category_army category_artillery } combat_width = 0 need = { artillery_equipment = 24 } manpower = 300 training_time = 120 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 weight = 0.1 supply_consumption = 0.16 # Support nerfs to combat abilities defense = -0.5 breakthrough = -0.5 soft_attack = -0.4 hard_attack = -0.5 can_be_parachuted = yes } rocket_artillery = { sprite = "artillery" map_icon_category = infantry priority = 0 ai_priority = 0 active = yes type = { infantry support } group = support categories = { category_support_battalions category_army category_artillery } combat_width = 0 need = { rocket_artillery_equipment = 24 } manpower = 300 training_time = 120 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 weight = 0.1 supply_consumption = 0.16 # Support nerfs to combat abilities defense = -0.5 breakthrough = -0.5 soft_attack = -0.5 hard_attack = -0.5 can_be_parachuted = yes } }