technologies = { electronic_mechanical_engineering = { # small boost to research speed research_time_factor = -0.02 path = { leads_to_tech = radio research_cost_coeff = 1 } path = { leads_to_tech = mechanical_computing research_cost_coeff = 1 } research_cost = 1 start_year = 1936 folder = { name = electronics_folder position = { x = 0 y = 0 } } ai_will_do = { factor = 30 modifier = { factor = 3 date > "1937.1.1" } } categories = { electronics } } radio = { # units with radios can more efficiently join combats when there is room land_reinforce_rate = 0.05 path = { leads_to_tech = radio_detection research_cost_coeff = 1 } research_cost = 1.5 folder = { name = electronics_folder position = { x = -2 y = 2 } } folder = { name = support_folder position = { x = 11 y = 9 } # x = 12 y = 0 } ai_will_do = { factor = 3 modifier = { factor = 5 has_war = yes } } categories = { electronics } } radio_detection = { # enable_building = { building = radar_station level = 1 } path = { leads_to_tech = decimetric_radar research_cost_coeff = 1 } research_cost = 1.5 folder = { name = electronics_folder position = { x = -2 y = 4 } } ai_will_do = { factor = 1 } categories = { electronics radar_tech } } decimetric_radar = { # can build radars/radar boost in air/sea combat depends on radar level path = { leads_to_tech = improved_decimetric_radar research_cost_coeff = 1 } research_cost = 1.5 start_year = 1938 folder = { name = electronics_folder position = { x = -2 y = 6 } } ai_will_do = { factor = 1 } categories = { electronics radar_tech } enable_building = { building = radar_station level = 2 } } improved_decimetric_radar = { # radar boost in air/sea combat depends on radar level enable_building = { building = radar_station level = 3 } path = { leads_to_tech = centimetric_radar research_cost_coeff = 1 } research_cost = 2 start_year = 1939 folder = { name = electronics_folder position = { x = -2 y = 8 } } ai_will_do = { factor = 1 } categories = { electronics radar_tech } } centimetric_radar = { # radar boost in air/sea combat depends on radar level enable_building = { building = radar_station level = 4 } path = { leads_to_tech = improved_centimetric_radar research_cost_coeff = 1 } research_cost = 2.5 start_year = 1940 folder = { name = electronics_folder position = { x = -2 y = 10 } } ai_will_do = { factor = 1 } categories = { electronics radar_tech } } improved_centimetric_radar = { # radar boost in air/sea combat depends on radar level enable_building = { building = radar_station level = 5 } path = { leads_to_tech = advanced_centimetric_radar research_cost_coeff = 1 } research_cost = 2.5 start_year = 1941 folder = { name = electronics_folder position = { x = -2 y = 12 } } ai_will_do = { factor = 1 } categories = { electronics radar_tech } } advanced_centimetric_radar = { # radar boost in air/sea combat depends on radar level enable_building = { building = radar_station level = 6 } research_cost = 2.5 start_year = 1942 folder = { name = electronics_folder position = { x = -2 y = 14 } } ai_will_do = { factor = 1 } categories = { electronics radar_tech } } mechanical_computing = { # small boost to research speed research_time_factor = -0.03 path = { leads_to_tech = computing_machine research_cost_coeff = 1 } research_cost = 2.5 folder = { name = electronics_folder position = { x = 2 y = 2 } } ai_will_do = { factor = 7 } categories = { electronics computing_tech } } computing_machine = { # small boost to research speed research_time_factor = -0.03 path = { leads_to_tech = improved_computing_machine research_cost_coeff = 1 } path = { leads_to_tech = basic_encryption research_cost_coeff = 1 } path = { leads_to_tech = basic_decryption research_cost_coeff = 1 } research_cost = 2.5 start_year = 1938 folder = { name = electronics_folder position = { x = 2 y = 6 } } ai_will_do = { factor = 6 modifier = { factor = 3 date > "1938.1.6" } modifier = { factor = 3 date > "1939.1.1" } } categories = { electronics encryption_tech decryption_tech computing_tech } } improved_computing_machine = { # small boost to research speed research_time_factor = -0.05 path = { leads_to_tech = advanced_computing_machine research_cost_coeff = 1 } path = { leads_to_tech = improved_encryption research_cost_coeff = 1 } path = { leads_to_tech = improved_decryption research_cost_coeff = 1 } research_cost = 2.5 start_year = 1940 folder = { name = electronics_folder position = { x = 2 y = 10 } } ai_will_do = { factor = 3 modifier = { factor = 3 date > "1940.1.6" } modifier = { factor = 3 date > "1941.1.1" } } categories = { electronics encryption_tech decryption_tech computing_tech } } advanced_computing_machine = { # small boost to research speed research_time_factor = -0.05 path = { leads_to_tech = advanced_encryption research_cost_coeff = 1 } path = { leads_to_tech = advanced_decryption research_cost_coeff = 1 } research_cost = 2.5 start_year = 1942 folder = { name = electronics_folder position = { x = 2 y = 14 } } ai_will_do = { factor = 3 modifier = { factor = 3 date > "1942.1.6" } modifier = { factor = 3 date > "1943.1.1" } } categories = { electronics encryption_tech decryption_tech computing_tech } } basic_encryption = { # encryption 1 encryption = 1 research_cost = 1 start_year = 1938 folder = { name = electronics_folder position = { x = 0 y = 6 } } ai_will_do = { factor = 1 } categories = { electronics encryption_tech } } improved_encryption = { # encryption 2 encryption = 1 research_cost = 1 start_year = 1940 folder = { name = electronics_folder position = { x = 0 y = 10 } } ai_will_do = { factor = 1 } categories = { electronics encryption_tech } } advanced_encryption = { # encryption 3 encryption = 1 research_cost = 1 start_year = 1942 folder = { name = electronics_folder position = { x = 0 y = 14 } } ai_will_do = { factor = 1 } categories = { electronics encryption_tech } } basic_decryption = { # decryption 1 decryption = 1 research_cost = 1.5 start_year = 1938 folder = { name = electronics_folder position = { x = 4 y = 6 } } ai_will_do = { factor = 1 } categories = { electronics decryption_tech } } improved_decryption = { # decryption 2 decryption = 1 research_cost = 1.5 start_year = 1940 folder = { name = electronics_folder position = { x = 4 y = 10 } } ai_will_do = { factor = 1 } categories = { electronics decryption_tech } } advanced_decryption = { # decryption 3 decryption = 1 research_cost = 1.5 start_year = 1942 folder = { name = electronics_folder position = { x = 4 y = 14 } } ai_will_do = { factor = 1 } categories = { electronics decryption_tech } } experimental_rockets = { enable_building = { building = rocket_site level = 2 } path = { leads_to_tech = rocket_engines research_cost_coeff = 1 } research_cost = 1.5 start_year = 1943 folder = { name = electronics_folder position = { x = 0 y = 0 } } ai_will_do = { factor = 1 } categories = { rocketry } } rocket_engines = { show_equipment_icon = yes # can build v1s/rocket planes enable_equipments = { rocket_interceptor_equipment_1 guided_missile_equipment_1 } rocket_artillery = { soft_attack = 0.05 } rocket_artillery_brigade = { soft_attack = 0.05 } motorized_rocket_brigade = { soft_attack = 0.05 } path = { leads_to_tech = improved_rocket_engines research_cost_coeff = 1 } path = { leads_to_tech = jet_engines research_cost_coeff = 1 } research_cost = 2 start_year = 1944 folder = { name = electronics_folder position = { x = 0 y = 2 } } folder = { name = secret_weapons_folder position = { x = 10 y = 0 } } ai_will_do = { factor = 1 } categories = { rocketry } } improved_rocket_engines = { show_equipment_icon = yes # can build v2s enable_equipments = { rocket_interceptor_equipment_2 guided_missile_equipment_2 } rocket_artillery = { soft_attack = 0.05 } rocket_artillery_brigade = { soft_attack = 0.05 } motorized_rocket_brigade = { soft_attack = 0.05 } path = { leads_to_tech = advanced_rocket_engines research_cost_coeff = 1 } research_cost = 1.5 start_year = 1945 folder = { name = electronics_folder position = { x = 0 y = 4 } } ai_will_do = { factor = 1 } categories = { rocketry } } advanced_rocket_engines = { show_equipment_icon = yes # can build ICBMs? enable_equipments = { rocket_interceptor_equipment_3 guided_missile_equipment_3 } rocket_artillery = { soft_attack = 0.05 } rocket_artillery_brigade = { soft_attack = 0.05 } motorized_rocket_brigade = { soft_attack = 0.05 } research_cost = 1.5 start_year = 1946 folder = { name = electronics_folder position = { x = 0 y = 6 } } ai_will_do = { factor = 1 } categories = { rocketry } } jet_engines = { folder = { name = electronics_folder position = { x = 2 y = 2 } } start_year = 1944 research_cost = 2 folder = { name = air_techs_folder position = { x = 2 y = 11 } } desc = "JET_ENGINES_SPECIAL" on_research_complete = { custom_effect_tooltip = JET_ENGINES_RESEARCHED } ai_will_do = { factor = 1 } categories = { rocketry jet_technology } } atomic_research = { research_time_factor = -0.02 path = { leads_to_tech = nuclear_reactor research_cost_coeff = 1 } start_year = 1940 research_cost = 5 folder = { name = electronics_folder position = { x = 0 y = 0 } } ai_will_do = { factor = 1 modifier = { factor = 1.2 date > "1941.1.1" } modifier = { factor = 1.2 date > "1942.1.1" } modifier = { factor = 1.2 date > "1943.1.1" } modifier = { factor = 2 tag = USA } } categories = { nuclear } } nuclear_reactor = { # can build reactors start_year = 1943 research_cost = 5 folder = { name = electronics_folder position = { x = 0 y = 2 } } path = { leads_to_tech = nukes research_cost_coeff = 1 } ai_will_do = { factor = 3 } categories = { nuclear } enable_building = { building = nuclear_reactor level = 1 } } nukes = { start_year = 1945 research_cost = 5 folder = { name = electronics_folder position = { x = 0 y = 6 } } ai_will_do = { factor = 10 } nuclear_production = 1 categories = { nuclear } } }