#scripted trigger for Hungary is_available_fighter_HUN = { OR = { AND = { has_tech = fighter1 HUN = { NOT = { has_tech = fighter1} } } AND = { has_tech = fighter2 HUN = { NOT = { has_tech = fighter2} } } AND = { has_tech = fighter3 HUN = { NOT = { has_tech = fighter3} } } } NOT = { has_war_with = HUN } } is_available_heavy_fighter_HUN = { OR = { AND = { has_tech = heavy_fighter1 HUN = { NOT = { has_tech = heavy_fighter1} } } AND = { has_tech = heavy_fighter2 HUN = { NOT = { has_tech = heavy_fighter2} } } AND = { has_tech = heavy_fighter3 HUN = { NOT = { has_tech = heavy_fighter3} } } } NOT = { has_war_with = HUN } } is_available_cas_HUN = { OR = { AND = { has_tech = CAS1 HUN = { NOT = { has_tech = CAS1} } } AND = { has_tech = CAS2 HUN = { NOT = { has_tech = CAS2} } } AND = { has_tech = CAS3 HUN = { NOT = { has_tech = CAS3} } } } NOT = { has_war_with = HUN } } is_available_tac_HUN = { OR = { AND = { has_tech = tactical_bomber1 HUN = { NOT = { has_tech = tactical_bomber1} } } AND = { has_tech = tactical_bomber2 HUN = { NOT = { has_tech = tactical_bomber2} } } AND = { has_tech = tactical_bomber3 HUN = { NOT = { has_tech = tactical_bomber3} } } } NOT = { has_war_with = HUN } }