ideas = { economy = { law = yes undisturbed_isolation = { allowed = { always = no } removal_cost = -1 modifier = { consumer_goods_factor = 0.40 production_speed_industrial_complex_factor = -0.5 production_speed_arms_factory_factor = -0.5 conversion_cost_civ_to_mil_factor = 0.5 conversion_cost_mil_to_civ_factor = 0.5 generate_wargoal_tension = 1.00 join_faction_tension = 0.20 lend_lease_tension = 0.50 send_volunteers_tension = 0.20 guarantee_tension = 0.75 } allowed_to_remove = { OR = { threat > 0.5 has_war = yes } } cancel_if_invalid = no } isolation = { allowed = { always = no } removal_cost = -1 modifier = { consumer_goods_factor = 0.35 production_speed_industrial_complex_factor = -0.4 production_speed_arms_factory_factor = -0.4 conversion_cost_civ_to_mil_factor= 0.4 conversion_cost_mil_to_civ_factor = 0.4 generate_wargoal_tension = 1.00 join_faction_tension = 0.20 send_volunteers_tension = 0.20 guarantee_tension = 0.5 } allowed_to_remove = { OR = { threat > 0.75 has_war = yes } } cancel_if_invalid = no } civilian_economy = { cost = 150 removal_cost = -1 modifier = { consumer_goods_factor = 0.30 production_speed_industrial_complex_factor = -0.3 production_speed_arms_factory_factor = -0.3 conversion_cost_civ_to_mil_factor= 0.3 conversion_cost_mil_to_civ_factor = 0.3 } default = yes cancel_if_invalid = no } low_economic_mobilisation = { available = { OR = { has_government = fascism has_government = communism has_war = yes threat > 0.05 } if = { limit = { original_tag = HUN has_dlc = "Death or Dishonor" } NOT = { has_idea = HUN_treaty_of_triannon } } } cost = 150 removal_cost = -1 modifier = { consumer_goods_factor = 0.25 production_speed_industrial_complex_factor = -0.1 production_speed_arms_factory_factor = -0.1 } cancel_if_invalid = no ai_will_do = { factor = 2 modifier = { factor = 20 is_major = yes } } } partial_economic_mobilisation = { available = { OR = { has_government = fascism has_government = communism has_war = yes threat > 0.15 } if = { limit = { original_tag = HUN has_dlc = "Death or Dishonor" } OR = { has_completed_focus = HUN_secret_rearmament NOT = { has_idea = HUN_treaty_of_triannon } } } } cost = 150 removal_cost = -1 modifier = { consumer_goods_factor = 0.20 production_speed_arms_factory_factor = 0.1 conversion_cost_civ_to_mil_factor= -0.1 conversion_cost_mil_to_civ_factor = -0.1 } cancel_if_invalid = no ai_will_do = { factor = 2 modifier = { factor = 20 is_major = yes } } } war_economy = { available = { threat > 0.15 OR = { has_government = fascism has_government = communism custom_trigger_tooltip = { tooltip = or_clarification_tooltip always = no } AND = { has_war = yes any_enemy_country = { ic_ratio = { tag = ROOT ratio > 0.4 } } } } if = { limit = { original_tag = HUN has_dlc = "Death or Dishonor" } NOT = { has_idea = HUN_treaty_of_triannon } } } cost = 150 removal_cost = -1 modifier = { consumer_goods_factor = 0.15 production_speed_arms_factory_factor = 0.2 conversion_cost_civ_to_mil_factor= -0.2 conversion_cost_mil_to_civ_factor = -0.2 } cancel_if_invalid = no ai_will_do = { factor = 5 modifier = { #High prio on production factor = 20 manpower_per_military_factory > 1000 } } } tot_economic_mobilisation = { available = { has_war = yes threat > 0.2 any_enemy_country = { ic_ratio = { tag = ROOT ratio > 0.5 } } if = { limit = { original_tag = HUN has_dlc = "Death or Dishonor" } NOT = { has_idea = HUN_treaty_of_triannon } } } ai_will_do = { factor = 1 modifier = { factor = 25 #Prio this if nation has a lot of manpower compared to MIC manpower_per_military_factory > 10000 } modifier = { #Block unless nation has a lot of manpower factor = 0 manpower_per_military_factory < 3000 } modifier = { # never take this if we are on low conscription laws for safety factor = 0 OR = { has_idea = volunteer_only has_idea = limited_conscription } } } cost = 150 removal_cost = -1 modifier = { consumer_goods_factor = 0.10 conscription = -0.03 production_speed_arms_factory_factor = 0.3 conversion_cost_civ_to_mil_factor= -0.3 conversion_cost_mil_to_civ_factor = -0.3 } cancel_if_invalid = no } } trade_laws = { law = yes free_trade = { cost = 150 removal_cost = -1 modifier = { min_export = 0.8 industrial_capacity_factory = 0.15 industrial_capacity_dockyard = 0.15 production_speed_buildings_factor = 0.15 research_time_factor = -0.10 } cancel_if_invalid = no } export_focus = { cost = 150 removal_cost = -1 modifier = { min_export = 0.5 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 production_speed_buildings_factor = 0.1 research_time_factor = -0.05 } default = yes cancel_if_invalid = no } limited_exports = { available = { OR = { AND = { has_government = democratic has_war = yes any_enemy_country = { ic_ratio = { tag = ROOT ratio > 0.2 } } } AND = { NOT = { has_government = democratic } OR = { has_idea = partial_economic_mobilisation has_idea = war_economy has_idea = tot_economic_mobilisation } } } } cost = 150 removal_cost = -1 modifier = { min_export = 0.25 industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.05 production_speed_buildings_factor = 0.05 research_time_factor = -0.01 } cancel_if_invalid = no ai_will_do = { factor = 1 modifier = { factor = 0 is_major = no is_in_faction = yes has_war = yes } } } closed_economy = { available = { has_war = yes OR = { has_government = fascism has_government = communism } OR = { has_idea = war_economy has_idea = tot_economic_mobilisation } OR = { NOT = { tag = SOV } NOT = { has_opinion_modifier = MR_pact } } } cost = 150 removal_cost = -1 modifier = { min_export = 0 } on_add = { custom_effect_tooltip = closed_economy_TT } cancel_if_invalid = no ai_will_do = { factor = 1 modifier = { factor = 0 is_major = no is_in_faction = yes has_war = yes } } } } }