buildings = { # show_on_map: # if provincial = yes, then show_on_map = X is amount per each province # if provincial = no, then show_on_map = X is amount per state infrastructure = { base_cost = 3000 icon_frame = 3 infrastructure = yes max_level = 10 value = 1 } arms_factory = { show_on_map = 6 base_cost = 7200 base_cost_conversion = 4000 military_production = 1 icon_frame = 2 max_level = 20 shares_slots = yes value = 8 infrastructure_construction_effect = yes } industrial_complex = { show_on_map = 6 base_cost = 10800 base_cost_conversion = 9000 general_production = 1 icon_frame = 1 max_level = 20 shares_slots = yes value = 5 infrastructure_construction_effect = yes } air_base = { show_on_map = 1 base_cost = 1250 icon_frame = 5 air_base = yes max_level = 10 value = 1 } naval_base = { show_on_map = 1 show_on_map_meshes = 3 always_shown = yes base_cost = 3000 provincial = yes only_costal = yes is_port = yes icon_frame = 6 max_level = 10 value = 1 } bunker = { show_on_map = 1 has_destroyed_mesh = yes base_cost = 500 per_level_extra_cost = 500 provincial = yes disabled_in_dmz = yes icon_frame = 7 land_fort = 1 max_level = 10 value = 1 } coastal_bunker = { show_on_map = 1 has_destroyed_mesh = yes base_cost = 500 per_level_extra_cost = 500 provincial = yes disabled_in_dmz = yes only_costal = yes icon_frame = 8 naval_fort = 1 max_level = 10 value = 1 } dockyard = { show_on_map = 1 show_on_map_meshes = 3 base_cost = 6400 only_costal = yes naval_production = 1 icon_frame = 4 only_costal = yes max_level = 20 shares_slots = yes value = 5 infrastructure_construction_effect = yes } anti_air_building = { show_on_map = 3 base_cost = 2500 icon_frame = 9 anti_air = yes disabled_in_dmz = yes air_defence = 1 max_level = 5 # This is the max unlock level damage_factor = 0.1 value = 1 } synthetic_refinery = { show_on_map = 1 base_cost = 13000 icon_frame = 10 local_resources_oil = 7 # May use local_resources_ + any resource name local_resources_rubber = 4 # May use local_resources_ + any resource name refinery = yes #max_level = 0 # max: 5 max_level = 4 # This is the max unlock level shares_slots = yes value = 5 infrastructure_construction_effect = yes } radar_station = { show_on_map = 1 base_cost = 3375 icon_frame = 11 radar = yes #max_level = 0 # max: 5 max_level = 6 # This is the max unlock level damage_factor = 0.5 value = 4 } rocket_site = { show_on_map = 1 base_cost = 6400 icon_frame = 12 rocket_production = 5 rocket_launch_capacity = 1 max_level = 5 shares_slots = yes value = 1 infrastructure_construction_effect = yes } nuclear_reactor = { show_on_map = 1 base_cost = 30000 icon_frame = 13 nuclear_reactor = yes nuclear_production_factor = 1 max_level = 1 # This is the max unlock level shares_slots = yes value = 10 infrastructure_construction_effect = yes } }