infantry_CHI = { available_for = { CHI } roles = { infantry } upgrade_prio = { factor = 2 modifier = { factor = 5 } } match_to_count = 0.10 infantry_default_CHI = { upgrade_prio = { factor = 2 modifier = { factor = 1 } } target_width = 14.0 width_weight = 1.0 column_swap_factor = 0.5 stat_weights = { 0.00 #-- default_morale 0.00 #-- defense 1.00 #-- breakthrough 0.00 #-- hardness 4.00 #-- soft_attack 0.00 #-- hard_attack 0.00 #-- recon 1.00 #-- entrenchment 0.00 #-- initiative 0.00 #-- casualty_trickleback 0.00 #-- supply_consumption_factor 0.00 #-- supply_consumption 0.00 #-- suppression 0.00 #-- suppression_factor 0.00 #-- experience_loss_factor #-- Air Values 0.00 #-- air_attack #-- Common Values 0.60 #-- max_organisation 0.40 #-- max_strength 0.00 #-- build_cost_ic 0.00 #-- maximum_speed 0.00 #-- armor_value 0.20 #-- ap_attack 0.00 #-- reliability 0.00 #-- reliability_factor 0.00 #-- weight } target_template = { weight = 0.9 match_value = 3000.0 support = { engineer = 1 artillery = 1 } regiments = { infantry = 10 } } allowed_types = { infantry engineer recon field_hospital logistics_company anti_tank artillery rocket_artillery artillery_brigade } } infantry_2_CHI = { upgrade_prio = { factor = 2 modifier = { factor = 0 num_of_factories < 50 } } target_width = 20.0 width_weight = 1.0 column_swap_factor = 0.5 stat_weights = { 0.00 #-- default_morale 0.00 #-- defense 1.00 #-- breakthrough 0.00 #-- hardness 4.00 #-- soft_attack 0.00 #-- hard_attack 0.00 #-- recon 1.00 #-- entrenchment 0.00 #-- initiative 0.00 #-- casualty_trickleback 0.00 #-- supply_consumption_factor 0.00 #-- supply_consumption 0.00 #-- suppression 0.00 #-- suppression_factor 0.00 #-- experience_loss_factor #-- Air Values 0.00 #-- air_attack #-- Common Values 0.60 #-- max_organisation 0.40 #-- max_strength 0.00 #-- build_cost_ic 0.00 #-- maximum_speed 0.00 #-- armor_value 0.20 #-- ap_attack 0.00 #-- reliability 0.00 #-- reliability_factor 0.00 #-- weight } target_template = { weight = 0.9 match_value = 3000.0 support = { engineer = 1 artillery = 1 } regiments = { infantry = 7 artillery_brigade = 2 } } allowed_types = { infantry engineer recon field_hospital logistics_company anti_tank artillery rocket_artillery artillery_brigade } } }