# befriend # conquer # antagonize # build_ship # build_army # unit_ratio # build_building # research_tech # garrison # protect # influence # lets make sure the allies dont overcommit to invasions early on careful_with_early_invasions = { enable = { is_historical_focus_on = yes ITA = { is_ai = yes } is_in_faction_with = ENG # anyone in allies date < 1942.1.1 NOT = { GER = { has_war_with = SOV } } } abort = { OR = { GER = { has_war_with = SOV } date > 1942.1.1 } } ai_strategy = { type = invade id = "ITA" value = -100 } ai_strategy = { type = invade id = "GER" value = -80 } } albania_war_goal = { enable = { tag = ITA has_completed_focus = ITA_albania_war_goal country_exists = ALB } abort = { NOT = { country_exists = ALB } } ai_strategy = { type = antagonize id = "ALB" value = 200 } } greece_war_goal = { enable = { tag = ITA has_completed_focus = ITA_greece_war_goal country_exists = GRE } abort = { NOT = { country_exists = GRE } } ai_strategy = { type = antagonize id = "GRE" value = 200 } } anti_uk_war_goals = { enable = { tag = ITA has_completed_focus = ITA_anti_uk_war_goals country_exists = ENG } abort = { NOT = { country_exists = ENG } } ai_strategy = { type = antagonize id = "ENG" value = 200 } } yugoslavia_war_goal = { enable = { tag = ITA has_completed_focus = ITA_slovenia_dalmatia_claims country_exists = YUG } abort = { NOT = { country_exists = YUG } } ai_strategy = { type = antagonize id = "YUG" value = 200 } } germany_ally = { enable = { tag = ITA has_completed_focus = ITA_pact_of_steel country_exists = GER } abort = { NOT = { country_exists = GER } } ai_strategy = { type = befriend id = "GER" value = 100 } ai_strategy = { type = alliance id = "GER" value = 100 } } romania_ally = { enable = { tag = ITA has_completed_focus = ITA_romania_friend country_exists = ROM } abort = { NOT = { country_exists = ROM } } ai_strategy = { type = befriend id = "ROM" value = 200 } ai_strategy = { type = alliance id = "ROM" value = 200 } } bulgaria_ally = { enable = { tag = ITA has_completed_focus = ITA_bulgaria_friend country_exists = GER } abort = { NOT = { country_exists = BUL } } ai_strategy = { type = befriend id = "BUL" value = 200 } ai_strategy = { type = alliance id = "BUL" value = 200 } } yugoslavia_ally = { enable = { tag = ITA has_completed_focus = ITA_yugoslavia_friend country_exists = YUG } abort = { NOT = { country_exists = YUG } } ai_strategy = { type = befriend id = "YUG" value = 100 } ai_strategy = { type = alliance id = "YUG" value = 100 } } greece_ally = { enable = { tag = ITA has_completed_focus = ITA_greece_friend country_exists = GRE } abort = { NOT = { country_exists = GRE } } ai_strategy = { type = befriend id = "GRE" value = 100 } ai_strategy = { type = alliance id = "GRE" value = 100 } } turkey_ally = { enable = { tag = ITA has_completed_focus = ITA_turkey_friend country_exists = TUR } abort = { NOT = { country_exists = TUR } } ai_strategy = { type = befriend id = "TUR" value = 100 } ai_strategy = { type = alliance id = "TUR" value = 100 } } portugal_ally = { enable = { tag = POR has_completed_focus = POR_turkey_friend country_exists = POR } abort = { NOT = { country_exists = POR } } ai_strategy = { type = befriend id = "POR" value = 100 } ai_strategy = { type = alliance id = "POR" value = 100 } } crush_ethiopia = { enable = { tag = ITA country_exists = ETH ITA = { has_war_with = ETH } } abort = { NOT = { ITA = { has_war_with = ETH } } } ai_strategy = { type = area_priority id = africa value = 500 } } ITA_template_design_1 = { enable = { original_tag = ITA date < 1940.1.1 } abort = { date > 1940.1.1 } ai_strategy = { type = template_prio id = motorized value = 10 } ai_strategy = { type = template_prio id = cavalry value = -100 } ai_strategy = { type = template_prio id = light_armor value = 40 } ai_strategy = { type = template_prio id = medium_armor value = 10 } ai_strategy = { type = template_prio id = heavy_armor value = -50 } ai_strategy = { type = template_prio id = paratroopers value = -50 } } ITA_template_design_2 = { enable = { original_tag = ITA date > 1940.1.1 } ai_strategy = { type = template_prio id = motorized value = 30 } ai_strategy = { type = template_prio id = cavalry value = -100 } ai_strategy = { type = template_prio id = light_armor value = -20 } ai_strategy = { type = template_prio id = medium_armor value = 40 } ai_strategy = { type = template_prio id = heavy_armor value = 10 } ai_strategy = { type = template_prio id = paratroopers value = -50 } ai_strategy = { type = template_prio id = mechanized value = -20 } }