# befriend # conquer # antagonize # build_ship # build_army # unit_ratio # build_building # research_tech # garrison # protect # influence germany_ally_1 = { enable = { tag = HUN has_country_flag = GER_second_vienna_award_HUN_north country_exists = GER } abort = { NOT = { country_exists = GER } } ai_strategy = { type = befriend id = "GER" value = 100 } ai_strategy = { type = alliance id = "GER" value = 100 } } germany_ally_2 = { enable = { tag = HUN has_country_flag = GER_second_vienna_award_HUN_all country_exists = GER } abort = { NOT = { country_exists = GER } } ai_strategy = { type = befriend id = "GER" value = 200 } ai_strategy = { type = alliance id = "GER" value = 200 } } germany_jerk = { enable = { tag = HUN has_country_flag = GER_second_vienna_award_noland country_exists = GER } abort = { NOT = { country_exists = GER } } ai_strategy = { type = befriend id = "GER" value = -200 } ai_strategy = { type = alliance id = "GER" value = -200 } }