# befriend # conquer # antagonize # build_ship # build_army # unit_ratio # build_building # research_tech # garrison # protect # influence FRA_unit_production = { enable = { original_tag = FRA } abort = { always = no } ai_strategy = { type = role_ratio id = garrison value = 10 } ai_strategy = { type = role_ratio id = paratroopers value = 0 } ai_strategy = { type = role_ratio id = mountaineers value = 30 } ai_strategy = { type = role_ratio id = marines value = 0 } ai_strategy = { type = role_ratio id = cavalry value = 0 } ai_strategy = { type = role_ratio id = armor value = 5 } ai_strategy = { type = role_ratio id = infantry value = 80 } #Air unit factors ai_strategy = { type = unit_ratio id = fighter value = 75 # From 70 to 75 } ai_strategy = { type = unit_ratio id = cas value = 10 # 15 to 10 } ai_strategy = { type = unit_ratio id = tactical_bomber value = 5 } ai_strategy = { type = unit_ratio id = strategic_bomber value = 5 } ai_strategy = { type = unit_ratio id = naval_bomber value = 5 } # Naval unit factors ai_strategy = { type = unit_ratio id = capital_ship value = 25 # from 15 to 25 } ai_strategy = { type = unit_ratio id = submarine value = 40 #from 50 to 40 } ai_strategy = { type = unit_ratio id = screen_ship value = 20 } ai_strategy = { type = unit_ratio id = convoy value = 20 } ai_strategy = { type = equipment_production_factor id = fighter value = 20 } ai_strategy = { type = equipment_production_factor id = infantry value = 35 } ai_strategy = { type = equipment_production_factor id = artillery value = 25 } ai_strategy = { type = equipment_production_factor id = armor value = 20 } } FRA_armored_production = { enable = { original_tag = FRA ai_wants_divisions > 12 #Decreasing the amount of tanks the AI wants } abort = { ai_wants_divisions < 13 #Decreasing the amount of tanks the AI wants } ai_strategy = { type = role_ratio id = armor value = 2 } } FRA_highered_armored_production = { enable = { original_tag = FRA num_of_military_factories > 109 } abort = { num_of_military_factories < 110 } ai_strategy = { type = role_ratio id = armor value = 20 #Removed from original production so increased from a bit to a f*** ton (in this case 10 to 20) } } FRA_area_priority = { enable = { original_tag = FRA } ai_strategy = { type = area_priority id = europe value = 110 #more focus here } ai_strategy = { type = area_priority id = north_america value = 10 } ai_strategy = { type = area_priority id = south_america value = 10 } ai_strategy = { type = area_priority id = asia value = 75 } ai_strategy = { type = area_priority id = middle_east value = 10 } ai_strategy = { type = area_priority id = africa value = -50 } ai_strategy = { type = area_priority id = pacific value = 10 #less focus here } ai_strategy = { type = area_priority id = oceania value = 10 } }