# befriend # conquer # antagonize # build_ship # build_army # unit_ratio # build_building # research_tech # garrison # protect # influence ENG_unit_production = { enable = { original_tag = ENG } abort = { always = no } ai_strategy = { type = role_ratio id = garrison value = 5 } ai_strategy = { type = role_ratio id = paratroopers value = 0 } ai_strategy = { type = role_ratio id = mountaineers value = 0 } ai_strategy = { type = role_ratio id = marines value = 5 } ai_strategy = { type = role_ratio id = cavalry value = 0 } ai_strategy = { type = role_ratio id = armor value = 15 } ai_strategy = { type = role_ratio id = infantry value = 80 } #Air unit factors ai_strategy = { type = unit_ratio id = fighter value = 60 } ai_strategy = { type = unit_ratio id = cas value = 3 } ai_strategy = { type = unit_ratio id = tactical_bomber value = 5 } ai_strategy = { type = unit_ratio id = strategic_bomber value = 15 } ai_strategy = { type = unit_ratio id = naval_bomber value = 5 } # Naval unit factors ai_strategy = { type = unit_ratio id = capital_ship value = 45 } ai_strategy = { type = unit_ratio id = submarine value = 10 } ai_strategy = { type = unit_ratio id = screen_ship value = 20 } ai_strategy = { type = unit_ratio id = convoy value = 20 } ai_strategy = { type = equipment_production_factor id = fighter value = 30 } ai_strategy = { type = equipment_production_factor id = infantry value = 30 } ai_strategy = { type = equipment_production_factor id = artillery value = 30 } ai_strategy = { type = equipment_production_factor id = armor value = 10 } } protect_poland_against_germany = { enable = { tag = ENG GER = { has_completed_focus = GER_end_of_czechoslovakia } GER = { NOT = { has_war_with = POL } } country_exists = POL } abort = { NOT = { country_exists = POL } } ai_strategy = { type = befriend id = "POL" value = 200 } ai_strategy = { type = alliance id = "POL" value = 200 } } defend_poland_against_germany = { enable = { tag = ENG GER = { has_war_with = POL } country_exists = POL } abort = { NOT = { country_exists = POL } } ai_strategy = { type = befriend id = "POL" value = 200 } ai_strategy = { type = alliance id = "POL" value = 200 } } royal_air_force = { enable = { tag = ENG date > 1937.12.31 } abort = { NOT = { tag = ENG date > 1937.12.31 } } ai_strategy = { type = air_factory_balance value = 125 } } ENG_template_design_1 = { enable = { original_tag = ENG date < 1940.1.1 } abort = { date > 1940.1.1 } ai_strategy = { type = template_prio id = infantry value = 40 } ai_strategy = { type = template_prio id = motorized value = -50 } ai_strategy = { type = template_prio id = cavalry value = -100 } ai_strategy = { type = template_prio id = light_armor value = 50 } ai_strategy = { type = template_prio id = medium_armor value = 10 } ai_strategy = { type = template_prio id = heavy_armor value = -100 } ai_strategy = { type = template_prio id = paratroopers value = -10 } ai_strategy = { type = template_prio id = mechanized value = -50 } } ENG_template_design_2 = { enable = { original_tag = ENG date > 1940.1.1 } ai_strategy = { type = template_prio id = infantry value = -10 } ai_strategy = { type = template_prio id = motorized value = 10 } ai_strategy = { type = template_prio id = cavalry value = -100 } ai_strategy = { type = template_prio id = light_armor value = -10 } ai_strategy = { type = template_prio id = medium_armor value = 40 } ai_strategy = { type = template_prio id = modern_armor value = 50 } ai_strategy = { type = template_prio id = heavy_armor value = -100 } ai_strategy = { type = template_prio id = paratroopers value = -10 } ai_strategy = { type = template_prio id = mechanized value = 10 } }