# befriend # conquer # antagonize # build_ship # build_army # unit_ratio # build_building # research_tech # garrison # protect # influence CHI_unit_production = { enable = { original_tag = CHI } abort = { always = no } ai_strategy = { type = role_ratio id = garrison value = 0 } ai_strategy = { type = role_ratio id = paratroopers value = 0 } ai_strategy = { type = role_ratio id = mountaineers value = 0 } ai_strategy = { type = role_ratio id = marines value = 0 } ai_strategy = { type = role_ratio id = armor value = 0 } ai_strategy = { type = role_ratio id = infantry value = 100 } #Air unit factors ai_strategy = { type = unit_ratio id = fighter value = 75 # From 70 to 75 } ai_strategy = { type = unit_ratio id = cas value = 0 } ai_strategy = { type = unit_ratio id = tactical_bomber value = 0 } ai_strategy = { type = unit_ratio id = strategic_bomber value = 0 } ai_strategy = { type = unit_ratio id = naval_bomber value = 0 } # Naval unit factors ai_strategy = { type = unit_ratio id = capital_ship value = 25 # from 15 to 25 } ai_strategy = { type = unit_ratio id = submarine value = 40 #from 50 to 40 } ai_strategy = { type = unit_ratio id = screen_ship value = 20 } ai_strategy = { type = unit_ratio id = convoy value = 20 } ai_strategy = { type = equipment_production_factor id = fighter value = 20 } ai_strategy = { type = equipment_production_factor id = infantry value = 35 } ai_strategy = { type = equipment_production_factor id = artillery value = 25 } ai_strategy = { type = equipment_production_factor id = armor value = 0 } } CHI_armored_production = { enable = { original_tag = CHI ai_wants_divisions > 0 #Decreasing the amount of tanks the AI wants } abort = { ai_wants_divisions < 1 #Decreasing the amount of tanks the AI wants } ai_strategy = { type = role_ratio id = armor value = 0 } } CHI_highered_armored_production = { enable = { original_tag = CHI num_of_military_factories > 109 } abort = { num_of_military_factories < 110 } ai_strategy = { type = role_ratio id = armor value = 0 } }