;********************************** ; -------- INTERFACE SFX ---------- ;********************************** [NavButtonClick] Sounds=nav_button_press_1 Volume=20 [NavButtonRollOver] Sounds=nav_button_roll_over_1 Volume=20 [HouseLogoSweep] Sounds=house_logo_sweep_1 Volume=10 [NewUnitDraw] Sounds=new_unit_draw_1 Volume=50 [TextDraw] ;Sounds=text_draw_1 Sounds = sn_sci_fi_click_3 Volume=25 [HouseAffirmationWindowUp] Sounds=house_affirmation_window_up_1 Volume=30 [HouseAffirmationWindowDown] Sounds=house_affirmation_window_down_1 Volume=30 ;[MoneyTicking] ;Sounds=credit_up_5 ;Volume= 20 [MoneyTickingNegative] Sounds=credit_down_5 Volume= 20 [slidertick] Sounds = credit_up_5 Volume = 60 [expandshrinkwindow] Sounds=new_unit_draw_1 Volume=50 [typewritertext] Sounds=nav_button_roll_over_1 Volume=20 ;********************************** ; -------- INTERFACE VOICES ------- ;********************************** [LocalDefaults] Type = Dialog ;Commented out until the foreign assets are received... ;[HouseChooseOrdos] ;Sounds = $UI-B502 ;"House Ordos" ;Volume=90 ;[HouseChooseAtreides] ;Sounds = $UI-B500 ;"House Atreides" ;Volume=90 ;[HouseChooseHarkonnen] ;Sounds = $UI-B504 ;"House Harkonnen" ;Volume=90