// Difficulty look ups // Reserves and Reinforcements-difference look up // Left hand side is difference, right hand side is the value [RRDifference] -6 -25 -5 -10 -4 10 -3 20 -2 30 -1 40 0 45 1 60 2 75 3 90 4 100 5 110 6 120 7 125 8 130 9 135 10 140 // Phase lookup // Note: some phases are used for jump-tos, see PhaseRules.txt [Phase] 0 5 1 2 2 -2 3 -5 // Personality look up , there are 5 at present: // 0.StrongAttack // 1.StrongDefence // 2.Competent // 3.WeakAttack // 4.WeakDefence [Personality] 0 0 1 0 2 0 3 0 4 0 // Random, works differently. This value gives the min and max rand range [Random] -10 10