// Defines used in the scripts for teams or targets DEFINES // Used by code do not alter, units that can go in air lift tactic OBJECTSET Name=AirLift Object=ATADVCarryall Object=ORADVCarryall Object=HKADVCarryall ENDOBJECTSET // Used by code do not alter OBJECTSET Name=MainArmour Object=HKMissile Object=ATMinotaurus Object=ORKobra ENDOBJECTSET // Used by code do not alter OBJECTSET Name=AdvancedArmour Object=HKDevastator Object=ATSonicTank Object=ORDeviator ENDOBJECTSET // Formation positions, if not listed can go anywhere OBJECTSET Name=FormFront Object=ORChemical Object=ATTrike Object=HKBuzzsaw Object=ATMongoose Object=ORLaserTank Object=HKAssault Object=HKFlamer Object=HKFlame Object=ATSonicTank Object=ORSaboteur Object=ORDeviator Object=ATMinotaurus ENDOBJECTSET OBJECTSET Name=FormRear Object=ATSniper Object=ORAATrooper Object=ATKindjal Object=ORMortar Object=HKInkVine Object=HKMissile Object=ORKobra ENDOBJECTSET OBJECTSET Name=FormProtected Object=ATAPC Object=ORAPC Object=OREngineer Object=ATEngineer Object=HKEngineer Object=ATRepairUnit ENDOBJECTSET // Units that can go in the defence tactic below tech 4 OBJECTSET Name= DefenceTUnitsB4 Object=ATInfantry Object=ATSniper Object=ATTrike Object=ATMongoose Object=HKLightInf Object=HKTrooper Object=HKBuzzsaw Object=HKAssault Object=ORChemical Object=ORAATrooper Object=ORLaserTank Object=ORDustScout ENDOBJECTSET // Units that can go in the defence tactic above tech 4 // Note: DO NOT PUT APC's OR ADV CARRYALLS IN HERE OBJECTSET Name= DefenceTUnitsA4 Object=ATKindjal Object=ATTrike Object=ATMongoose Object=ATMinotaurus Object=ATSniper Object=HKTrooper Object=HKFlamer Object=HKADP Object=HKMissile Object=HKInkVine Object=HKBuzzsaw Object=HKAssault Object=ORAATrooper Object=ORMortar Object=ORDustScout Object=ORLaserTank Object=ORKobra ENDOBJECTSET // All Infantry OBJECTSET Name= Infantry Object= ATInfantry Object= ATSniper Object= ATKindjal Object= HKLightInf Object= HKTrooper Object= HKFlamer Object= ORChemical Object= ORAATrooper Object= ORMortar Object= ORSaboteur Object= IMADVSardaukar Object= IMSardaukar Object= FRFremen Object= TLContaminator ENDOBJECTSET // Cannon fodder units OBJECTSET Name=T1Infantry Object= ATInfantry Object= HKLightInf Object= ORChemical ENDOBJECTSET OBJECTSET Name=T2Infantry Object= ATSniper Object= HKTrooper Object= ORAATrooper ENDOBJECTSET // Infantry without the low level rubbish OBJECTSET Name= AdvInfantry Object= ATSniper Object= ATKindjal Object= HKTrooper Object= HKFlamer Object= ORAATrooper Object= ORMortar Object= ORSaboteur Object= IMADVSardaukar Object= IMSardaukar Object= FRFremen Object= TLContaminator ENDOBJECTSET // All tanks OBJECTSET Name= Tanks Object=ATTrike Object=ATMongoose Object=ATMinotaurus Object=ORDustScout Object=ORLaserTank Object=ORKobra Object=HKAssault Object=HKInkVine Object=HKFlame Object=HKMissile Object=HKBuzzsaw Object=TLLeech ENDOBJECTSET // All tanks apart from the really expensive ones OBJECTSET Name= BasicTanks Object=ATTrike Object=ATMongoose Object=ORDustScout Object=ORLaserTank Object=HKAssault Object=HKInkVine Object=HKFlame Object=HKMissile Object=HKBuzzsaw Object=TLLeech ENDOBJECTSET OBJECTSET Name=AdvancedTanks Object=ATMinotaurus Object=ATSonicTank Object=ATMongoose Object=ORKobra Object=ORDeviator Object=ORLaserTank Object=HKInkVine Object=HKFlame Object=HKMissile Object=HKDevastator ENDOBJECTSET OBJECTSET Name=Kobra Object=ORKobra ENDOBJECTSET // Tech 2 specific tanks OBJECTSET Name=T2Tanks Object=ATTrike Object=ORDustScout Object=HKBuzzsaw ENDOBJECTSET // Tech 3 specific tanks OBJECTSET Name=T3Tanks Object=ATMongoose Object=ORLaserTank Object=HKAssault ENDOBJECTSET // Tech 5 specific tanks plus some t4 OBJECTSET Name=T5Tanks Object=ATMinotaurus Object=HKInkvine Object=HKMissile Object=ORKobra ENDOBJECTSET // Anti armour OBJECTSET Name= Antiarmour Object=ATMongoose Object=ORLaserTank Object=HKAssault Object=HKMissile Object=HKDevastator Object=ATSonicTank ENDOBJECTSET OBJECTSET Name=DropUnitSet Object=ATADVCarryall Object=ORADVCarryall Object=HKADVCarryall Object=ATMinotaurus Object=HKMissile Object=ORKobra Object=HKDevastator Object=ORDeviator Object=ATSonicTank ENDOBJECTSET // Used to identify power OBJECTSET Name=windtraps Object=HKSmWindtrap //Object=HKLaWindtrap Object=ATSmWindtrap //Object=ATLaWindtrap Object=ORSmWindtrap //Object=ORLaWindtrap ENDOBJECTSET // Used to identify turrets OBJECTSET Name=Turrets Object=HKFlameturret Object=HKGunTurret Object=ATPillbox Object=ATRocketTurret Object=ORGasturret Object=ORPopUpTurret ENDOBJECTSET // Used to id ADP units OBJECTSET Name=ADP Object=HKADP Object=ORADP Object=ATADP ENDOBJECTSET // Used to identify anti air turrets OBJECTSET Name=airturrets Object=HKGunTurret Object=ATRocketTurret ENDOBJECTSET // walls OBJECTSET Name=Walls Object=HKWall Object=ATWall Object=ORWall ENDOBJECTSET // Used to identify advanced carryalls OBJECTSET Name=advcarryalls Object=ATADVCarryall Object=ORADVCarryall Object=HKADVCarryall ENDOBJECTSET // Used to identify hk missiletanks OBJECTSET Name=hkmissile Object=HKMissile ENDOBJECTSET // Used to identify hkpalace in prep for death hand OBJECTSET Name=hkpalace Object=HKPalace ENDOBJECTSET // Used to identify MCV OBJECTSET Name=MCV Object=MCV ENDOBJECTSET // Used to identify APC OBJECTSET Name=APC Object=ATAPC Object=ORAPC ENDOBJECTSET // Used to identify hk flametanks OBJECTSET Name=hkflametank Object=HKFlame ENDOBJECTSET // Used to identify hk assault tanks OBJECTSET Name=hkassault Object=HKAssault ENDOBJECTSET // Used to identify Or Dustscouts OBJECTSET Name=ORDustScout Object=ORDustScout ENDOBJECTSET OBJECTSET Name=OREITS Object==OREITS ENDOBJECTSET // Used to identify scouts OBJECTSET Name=Scouts Object=HKScout Object=ATScout Object=ORScout ENDOBJECTSET OBJECTSET Name=ORGasUnit Object= ORChemical ENDOBJECTSET // Used to identify aircraft, but only ones that can attack // These are what you get if you specify 'air' as a team type // excluded: Object=OREITS also excluded these EB units until they can fire: // Object=ORADP // Object=HKADP // Object=ATADP OBJECTSET Name=AttackAircraft Object=HKGunship Object=ATOrni ENDOBJECTSET // Used to identify deployable units OBJECTSET Name=Deployable Object=ATKindjal Object=ORMortar Object=ORKobra Formation=1 ENDOBJECTSET // Used to identify move and fire units // Moved Object=ORDeviator to its own set as different behaviour OBJECTSET Name=MoveAndFire Object=ATMongoose Object=ORLaserTank Formation=3 ENDOBJECTSET // Used to identify units that can crush OBJECTSET Name=Crushers Object=HKBuzzsaw Object=HKAssault Object=HKFlame Object=HKMissile Object=HKInkVine Object=ATMinotaurus Object=ATRepairUnit Object=ATSonicTank ENDOBJECTSET OBJECTSET Name=SonicTank Object=ATSonicTank ENDOBJECTSET // Used to identify ground based carrier objects OBJECTSET Name=Carrier Object=ATAPC Object=ORAPC ENDOBJECTSET // Used to identify ranged weapons objects for AT OBJECTSET Name=ATRangeWeapons Object=ATMinotaurus Object=ATMongoose Object=ATSniper Object=ATKindjal Formation=1 ENDOBJECTSET // Used to identify rangeed units for all sides OBJECTSET Name=AllRangeWeapons Object=ATKindjal Object=ORMortar Object=ORKobra Object=HKMissile Object=HKInkVine Formation=1 ENDOBJECTSET // Used to identify cliff infantry units OBJECTSET Name=CliffDefenceInfantry Object= ATSniper Object= ATKindjal Object= ORAATrooper Object= ORMortar Object= HKTrooper Formation=1 ENDOBJECTSET // Used to identify Buzzsaws OBJECTSET Name=Buzzsaws Object=HKBuzzsaw ENDOBJECTSET // Used to identify Deviators - do not remove OBJECTSET Name=Deviators Object=ORDeviator ENDOBJECTSET // Used to identify Devastators - do not remove OBJECTSET Name=Devastators Object=HKDevastator ENDOBJECTSET // Used to identify IXProjector - do not remove OBJECTSET Name=IXProjector Object=IXProjector ENDOBJECTSET // Used to identify TLLeach - do not remove OBJECTSET Name=TLLeech Object=TLLeech ENDOBJECTSET // Used to identify TLLeach - do not remove OBJECTSET Name=TLContaminator Object=TLContaminator ENDOBJECTSET // Used to identify IMADVSardauker - do not remove OBJECTSET Name=IMADVSardaukar Object=IMADVSardaukar ENDOBJECTSET // Used to identify GUNIABTank - do not remove OBJECTSET Name=GUNIABTank Object=GUNIABTank ENDOBJECTSET // Used to identify IXInfiltrator- do not remove OBJECTSET Name=IXInfiltrator Object=IXInfiltrator ENDOBJECTSET // Used to identify Mongoose OBJECTSET Name=usermongoose Object=ATMongoose ENDOBJECTSET // Used to identify Repair Unit OBJECTSET Name=userrepair Object=ATRepairUnit ENDOBJECTSET // Used to identify engineer targets OBJECTSET Name=UserEngineers Object=HKEngineer Object=ATEngineer Object=OREngineer ENDOBJECTSET // Used to identify con yards as targets OBJECTSET Name=UserConyard Object=HKConYard Object=ATConyard Object=ORConyard ENDOBJECTSET // Used to identify radar as targets OBJECTSET Name=UserRadar Object=HKOutpost Object=ATOutpost Object=OROutpost ENDOBJECTSET // Used to identify important buildings as targets OBJECTSET Name= ImportantBuildings Object=HKConYard Object=ATConyard Object=ORConyard Object=HKFactory Object=ATFactory Object=ORFactory Object=HKHanger Object=ATHanger Object=ORHanger Object=HKStarport Object=ATStarport Object=ORStarport Object=HKPalace Object=ATPalace Object=ORPalace Object=HKRefinery Object=ATRefinery Object=ORRefinery Object=HKBarracks Object=ATBarracks Object=ORBarracks ENDOBJECTSET // Some low tech units up to tech 2 OBJECTSET Name=Tech2Tanks Object= HKBuzzsaw Object= ATTrike Object= ORDustScout ENDOBJECTSET OBJECTSET Name=HKInkvines Object= HKInkvine ENDOBJECTSET // Groups etc OBJECTSET Name=AtFast Object=ATTrike ENDOBJECTSET OBJECTSET Name=AtStandardTanks Object=ATMongoose Object=ATMinotaurus Formation=3 ENDOBJECTSET OBJECTSET Name=OrFast Object=OrDustScout Object=ORLaserTank ENDOBJECTSET OBJECTSET Name=OrStandardTanks Object=ORLaserTank Formation=3 ENDOBJECTSET OBJECTSET Name=HkFast Object=HKBuzzsaw ENDOBJECTSET OBJECTSET Name=HkStandardTanks Object=HKAssault Object=HKInkVine Object=HKFlame Object=HKMissile ENDOBJECTSET OBJECTSET Name=ATEngineerGroup Object=ATAPC Object=ATEngineer ENDOBJECTSET OBJECTSET Name=OREngineerGroup Object=ORAPC Object=OREngineer ENDOBJECTSET OBJECTSET Name=ATInfantryInApcGroup Object=ATAPC Object=ATInfantry Object=ATSniper Object=ATKindjal ENDOBJECTSET OBJECTSET Name=ORInfantryInApcGroup Object=ORAPC Object=ORChemical Object=ORMortar ENDOBJECTSET // HK have no apc so send with escort OBJECTSET Name=HKEngineerGroup Object=HKEngineer Object=HKAssault Object=HKBuzzsaw Formation=4 ENDOBJECTSET OBJECTSET Name=HkInkSet Object=HKInkVine ENDOBJECTSET OBJECTSET Name=HkFlameSet Object=HKFlamer ENDOBJECTSET OBJECTSET Name=ORSaboteurSet Object=ORSaboteur ENDOBJECTSET OBJECTSET Name=AAunits Object=ORAATrooper Object=HKTrooper Object=HKMissile Object=ATMongoose Object=HKDevastator ENDOBJECTSET // Units for the air defenc tactic OBJECTSET Name=AADefence Object=ORAATrooper Object=HKTrooper Object=ATMongoose ENDOBJECTSET OBJECTSET Name=Aircraft Object=HKGunship Object=HKADVCarryall Object=ATOrni Object=ATADVCarryall Object=OREITS Object=ORADVCarryall Object=ORADP Object=HKADP Object=ATADP ENDOBJECTSET OBJECTSET Name=AntiInfantry Object=ATinfantry Object=ATTrike Object=ATMinotaurus Object=ATSniper Object=HKLightInf Object=HKFlamer Object=HKFlame Object=HKBuzzsaw Object=HKInkvine Object=ORChemical Object=ORDustScout Object=ORKobra Formation=1 ENDOBJECTSET OBJECTSET Name=Hanger Object=ATHanger Object=HKHanger Object=ORHanger ENDOBJECTSET ENDDEFINES