[LocalDefaults] Group = HD InvalidHouse [UI-G004] Data = UI-G004.wav [UI-G006] Data = UI-G006.wav [UI-G008] Data = UI-G008.wav [UI-G010] Data = UI-G010.wav [UI-G016] Data = UI-G016.wav [UI-G018] Data = UI-G018.wav [UI-G024] Data = UI-G024.wav [UI-G032] Data = UI-G032.wav [UI-G034] Data = UI-G034.wav [UI-G040] Data = UI-G040.wav [UI-G046] Data = UI-G046.wav [UI-G048] Data = UI-G048.wav [UI-G054] Data = UI-G054.wav [UI-G072] Data = UI-G072.wav [UI-G080] Data = UI-G080.wav [UI-G096] Data = UI-G096.wav [UI-G098] Data = UI-G098.wav [UI-G106] Data = UI-G106.wav [UI-G112] Data = UI-G112.wav [UI-G146] Data = UI-G146.wav [UI-G160] Data = UI-G160.wav [UI-G162] Data = UI-G162.wav [UI-G164] Data = UI-G164.wav [UI-G166] Data = UI-G166.wav [UI-G168] Data = UI-G168.wav [UI-G170] Data = UI-G170.wav [UI-G172] Data = UI-G172.wav [UI-G174] Data = UI-G174.wav [UI-G176] Data = UI-G176.wav [UI-G178] Data = UI-G178.wav [UI-G182] Data = UI-G182.wav [UI-G184] Data = UI-G184.wav [54-UX02] Data = 54-UX02.wav ;"House Atreides shall prevail!" [00-UA01] Data = 00-UA01.wav ;"Engaging enemy." ;[00-UA02] ;Data = 00-UA02.wav ;"For the Duke!" ;[00-UA03] ;Data = 00-UA03.wav ;"The Spice is ours!" [00-UA04] Data = 00-UA04.wav ;"Victory!" ;[00-UA05] ;Data = 00-UA05.wav ;"Open fire!" ;[00-UA06] ;Data = 00-UA06.wav ;""Attack" [00-UA07] Data = 00-UA07.wav ;"We're on them!" ;[00-UA08] ;Data = 00-UA08.wav ;"Wipe them out!" ;[00-UM00] ;Data = 00-UM00.wav ;"On the double." [00-UM01] Data = 00-UM01.wav ;""Yes" ;[00-UM02] ;Data = 00-UM02.wav ;"Yes Sir!" ;[00-UM03] ;Data = 00-UM03.wav ;"Kindjal on the move" [00-UM04] Data = 00-UM04.wav ;"You've got it!" [00-UM05] Data = 00-UM05.wav ;"On the move!" [00-UM06] Data = 00-UM06.wav ;"Look sharp!" ;[00-UM07] ;Data = 00-UM07.wav ;"The enemy can't be far off." ;[00-UM08] ;Data = 00-UM08.wav ;"For Duke Achillus!" ;[00-US00] ;Data = 00-US00.wav ;"Support ready." ;[00-US01] ;Data = 00-US01.wav ;"Show me my position." [00-US02] Data = 00-US02.wav ;"Awaiting orders." ;[00-US03] ;Data = 00-US03.wav ;"Yes Sir?" [00-US04] Data = 00-US04.wav ;"Kindjal ready" ;[00-US05] ;Data = 00-US05.wav ;""Kinjal infantry" [00-US06] Data = 00-US06.wav ;""Ready for a fight" ;[00-US07] ;Data = 00-US07.wav ;"Your orders?" [00-US08] Data = 00-US08.wav ;""Ready for action" ;[00-UX00] ;Data = 00-UX00.wav ;"Deploying gun…ready to fire." ;[00-UX01] ;Data = 00-UX01.wav ;"Digging in!" ;[00-UX02] ;Data = 00-UX02.wav ;"Time to move." [01-UM00] Data = 01-UM00.wav ;"At once." [01-UM01] Data = 01-UM01.wav ;"Understood." ;[01-UM02] ;Data = 01-UM02.wav ;"Agreed." [01-UM04] Data = 01-UM04.wav ;"Let's get a closer look." ;[01-UM05] ;Data = 01-UM05.wav ;"By your command." ;[01-UM06] ;Data = 01-UM06.wav ;"Moving out." [01-UM07] Data = 01-UM07.wav ;"As you wish." ;[01-US00] ;Data = 01-US00.wav ;"Scouts." [01-US01] Data = 01-US01.wav ;"Yes!" [01-US02] Data = 01-US02.wav ;"Reporting!" [01-US03] Data = 01-US03.wav ;"What?! (as if you are bothering him)" ;[01-US04] ;Data = 01-US04.wav ;"Awaiting your orders." ;[01-US05] ;Data = 01-US05.wav ;"At my station." [01-US06] Data = 01-US06.wav ;"Just lurking about." ;[01-US07] ;Data = 01-US07.wav ;""Your orders" ;[01-US08] ;Data = 01-US08.wav ;"Ready to move out." ;[01-US09] ;Data = 01-US09.wav ;""At your leave" [02-UM00] Data = 02-UM00.wav ;"We obey." ;[02-UM01] ;Data = 02-UM01.wav ;"Complying." [02-UM02] Data = 02-UM02.wav ;"As ordered." ;[02-UM03] ;Data = 02-UM03.wav ;"Scanning the area" [02-UM04] Data = 02-UM04.wav ;"Area scan commencing." ;[02-UM05] ;Data = 02-UM05.wav ;"Moving to new position." [02-UM06] Data = 02-UM06.wav ;"Relocation commencing." ;[02-UM07] ;Data = 02-UM07.wav ;"On my way." ;[02-US00] ;Data = 02-US00.wav ;"Observers." [02-US01] Data = 02-US01.wav ;"Awaiting instruction." ;[02-US02] ;Data = 02-US02.wav ;"Your orders?" ;[02-US03] ;Data = 02-US03.wav ;"On the lookout" [02-US04] Data = 02-US04.wav ;"Our purpose is observation." [02-US05] Data = 02-US05.wav ;"We are at your command." ;[02-US06] ;Data = 02-US06.wav ;"We await instructions." ;[02-US07] ;Data = 02-US07.wav ;"Yes sir?" ;[03-UA00] ;Data = 03-UA00.wav ;"Engaging enemy." [03-UA01] Data = 03-UA01.wav ;"Acknowledged." ;[03-UA02] ;Data = 03-UA02.wav ;"Engaging." ;[03-UA04] ;Data = 03-UA04.wav ;"Enemy engaged." [03-UA05] Data = 03-UA05.wav ;"Order confirmed." [03-UA06] Data = 03-UA06.wav ;"Acknowledged." [03-UA07] Data = 03-UA07.wav ;"Silent and deadly!" [03-UM00] Data = 03-UM00.wav ;"On our way!" ;[03-UM01] ;Data = 03-UM01.wav ;"Wagons roll!" [03-UM02] Data = 03-UM02.wav ;"Rolling!" [03-UM03] Data = 03-UM03.wav ;"Transport in motion" ;[03-UM04] ;Data = 03-UM04.wav ;"Transport on the way." ;[03-UM05] ;Data = 03-UM05.wav ;"We're rolling." [03-UM06] Data = 03-UM06.wav ;"Moving to new location." ;[03-UM07] ;Data = 03-UM07.wav ;"Excellent!" ;[03-US00] ;Data = 03-US00.wav ;"APC." ;[03-US01] ;Data = 03-US01.wav ;"Delivery guaranteed." [03-US02] Data = 03-US02.wav ;"Ready to go!" [03-US03] Data = 03-US03.wav ;"Climb aboard" [03-US04] Data = 03-US04.wav ;""APC" [03-US05] Data = 03-US05.wav ;"We're powered up." ;[03-US06] ;Data = 03-US06.wav ;"Let's load up." ;[03-US07] ;Data = 03-US07.wav ;"Your orders?" ;[03-UX00] ;Data = 03-UX00.wav ;"Load up!" ;[03-UX01] ;Data = 03-UX01.wav ;"Go! Go! Go!" ;[03-UX02] ;Data = 03-UX02.wav ;"Let's move it out!" ;[03-UX03] ;Data = 03-UX03.wav ;""Go" ;[03-UX04] ;Data = 03-UX04.wav ;"On the double!" ;[04-UA00] ;Data = 04-UA00.wav ;"They're going to burn." [04-UA01] Data = 04-UA01.wav ;"Burners on." [04-UA02] Data = 04-UA02.wav ;"Ashes to ashes…" ;[04-UA03] ;Data = 04-UA03.wav ;"Some like it hot!" [04-UA04] Data = 04-UA04.wav ;""Careful it's hot" ;[04-UA05] ;Data = 04-UA05.wav ;"Arrakis flambe!" ;[04-UA06] ;Data = 04-UA06.wav ;"The heat is on!" [04-UA07] Data = 04-UA07.wav ;"Put to the torch." [04-UA08] Data = 04-UA08.wav ;"Smoke 'em!" ;[04-UA09] ;Data = 04-UA09.wav ;"It ain't the heat - it's the humidity!" ;[04-UA10] ;Data = 04-UA10.wav ;"Medium or well done?" [04-UA11] Data = 04-UA11.wav ;"Flame on!" ;[04-UA12] ;Data = 04-UA12.wav ;"I taste your fear!" ;[04-UM00] ;Data = 04-UM00.wav ;"Moving out." ;[04-UM01] ;Data = 04-UM01.wav ;"As you command." [04-UM02] Data = 04-UM02.wav ;"Order understood." [04-UM03] Data = 04-UM03.wav ;"Fire lit." ;[04-UM04] ;Data = 04-UM04.wav ;"Moving to position." ;[04-UM05] ;Data = 04-UM05.wav ;"Into the frying pan!" [04-UM06] Data = 04-UM06.wav ;""Hot and heavy" [04-UM07] Data = 04-UM07.wav ;"Turn 'em and burn 'em!" ;[04-UM08] ;Data = 04-UM08.wav ;""Fire" ;[04-UM09] ;Data = 04-UM09.wav ;"Unstoppable!" [04-UM10] Data = 04-UM10.wav ;"Try and stop me." ;[04-US00] ;Data = 04-US00.wav ;"Flamer ready." ;[04-US01] ;Data = 04-US01.wav ;"Let us at them." [04-US02] Data = 04-US02.wav ;"Flame ready." [04-US03] Data = 04-US03.wav ;"I'm burning for a fight" ;[04-US04] ;Data = 04-US04.wav ;"I love a fire." [04-US05] Data = 04-US05.wav ;"Flame Tanks primed" ;[04-US06] ;Data = 04-US06.wav ;"Flame at your command." ;[04-US07] ;Data = 04-US07.wav ;"We're ready to roast 'em." [04-US08] Data = 04-US08.wav ;""Maximum burn" ;[04-US09] ;Data = 04-US09.wav ;"I'm here!" ;[04-US10] ;Data = 04-US10.wav ;"Your orders?" [04-US11] Data = 04-US11.wav ;"Let's Barbeque!" [05-UA00] Data = 05-UA00.wav ;"Targeting Laser." [05-UA01] Data = 05-UA01.wav ;"Turret locked on target." ;[05-UA02] ;Data = 05-UA02.wav ;"Terminating." ;[05-UA03] ;Data = 05-UA03.wav ;"For House Ordos." [05-UA04] Data = 05-UA04.wav ;"Amplifying emission levels" [05-UA07] Data = 05-UA07.wav ;"Enemy targets engaged." ;[05-UM00] ;Data = 05-UM00.wav ;"Thrusters engaged." [05-UM01] Data = 05-UM01.wav ;"Destination received." [05-UM02] Data = 05-UM02.wav ;"By your order." ;[05-UM03] ;Data = 05-UM03.wav ;"A fine plan!" [05-UM04] Data = 05-UM04.wav ;"Throttle to full power." ;[05-UM05] ;Data = 05-UM05.wav ;"Redirect confirmed." [05-UM06] Data = 05-UM06.wav ;"Moving to coordinates" ;[05-UM07] ;Data = 05-UM07.wav ;"Order Confirmed!" ;[05-US00] ;Data = 05-US00.wav ;"Laser ready." [05-US01] Data = 05-US01.wav ;"Powered up!" ;[05-US02] ;Data = 05-US02.wav ;"Your orders?" ;[05-US03] ;Data = 05-US03.wav ;"Laser intensity set" [05-US05] Data = 05-US05.wav ;"Laser tank operational." [05-US06] Data = 05-US06.wav ;"Laser at full power." [05-US07] Data = 05-US07.wav ;"Engines on maximum." ;[05-US08] ;Data = 05-US08.wav ;"Laser Tank Ready!" ;[06-UA00] ;Data = 06-UA00.wav ;"I need a clear shot." ;[06-UA01] ;Data = 06-UA01.wav ;"I have a bullet with his name on it…" ;[06-UA02] ;Data = 06-UA02.wav ;"In my sight." ;[06-UA03] ;Data = 06-UA03.wav ;"Target marked." ;[06-UA04] ;Data = 06-UA04.wav ;"Target aquired." [06-UA05] Data = 06-UA05.wav ;"I need a clear shot." [06-UA06] Data = 06-UA06.wav ;""He's mine" [06-UA07] Data = 06-UA07.wav ;"I've got him in my sights." ;[06-UM00] ;Data = 06-UM00.wav ;"Yes Sir!" [06-UM01] Data = 06-UM01.wav ;"Check." [06-UM02] Data = 06-UM02.wav ;"Moving out." ;[06-UM03] ;Data = 06-UM03.wav ;"Moving to position." ;[06-UM04] ;Data = 06-UM04.wav ;"Locked and loaded!" [06-UM05] Data = 06-UM05.wav ;"I'm on the move." [06-UM06] Data = 06-UM06.wav ;""Roger" ;[06-US00] ;Data = 06-US00.wav ;"Readying my sight." ;[06-US01] ;Data = 06-US01.wav ;"Give me a target." ;[06-US02] ;Data = 06-US02.wav ;"Target required." ;[06-US03] ;Data = 06-US03.wav ;"In position." [06-US04] Data = 06-US04.wav ;"Sniper waiting" ;[06-US05] ;Data = 06-US05.wav ;""Sniper elite" [06-US06] Data = 06-US06.wav ;""Just give me a taget" [06-US07] Data = 06-US07.wav ;"Readu and willing." [06-US08] Data = 06-US08.wav ;"Eyes like a hawk" ;[07-UA00] ;Data = 07-UA00.wav ;"Ready for pickup." ;[07-UA01] ;Data = 07-UA01.wav ;"I see the target. Crew prepare grabs for pickup." [07-UA02] Data = 07-UA02.wav ;"Prepare for pickup" ;[07-UA03] ;Data = 07-UA03.wav ;"Stand back!" ;[07-UA04] ;Data = 07-UA04.wav ;"Operation Started!" ;[07-UA05] ;Data = 07-UA05.wav ;"Target confirmed." ;[07-UA06] ;Data = 07-UA06.wav ;"Target in site - ready for pick-up." [07-UA07] Data = 07-UA07.wav ;"Grapplers in position." ;[07-UM00] ;Data = 07-UM00.wav ;"Responding." [07-UM01] Data = 07-UM01.wav ;"Roger." ;[07-UM02] ;Data = 07-UM02.wav ;"Roger that control." [07-UM03] Data = 07-UM03.wav ;"We can do that." [07-UM04] Data = 07-UM04.wav ;"On the move." ;[07-UM05] ;Data = 07-UM05.wav ;"Course confirmed." [07-UM06] Data = 07-UM06.wav ;"Coming about." ;[07-UM07] ;Data = 07-UM07.wav ;"Roger that." ;[07-US00] ;Data = 07-US00.wav ;"Airborne." [07-US01] Data = 07-US01.wav ;"Transport." ;[07-US02] ;Data = 07-US02.wav ;"Holding here." ;[07-US03] ;Data = 07-US03.wav ;"Need some heavy lifting?" [07-US04] Data = 07-US04.wav ;"Carryall reporting" ;[07-US05] ;Data = 07-US05.wav ;"Carryall in position." [07-US06] Data = 07-US06.wav ;""On your command" [07-US07] Data = 07-US07.wav ;"Transport standing by." ;[08-UA00] ;Data = 08-UA00.wav ;"I see it." [08-UA01] Data = 08-UA01.wav ;"Easy" ;[08-UA02] ;Data = 08-UA02.wav ;"Gathering data" [08-UA03] Data = 08-UA03.wav ;"Attempting Transport" [08-UA04] Data = 08-UA04.wav ;"No Problem!" ;[08-UA05] ;Data = 08-UA05.wav ;"Piece of cake" ;[08-UA06] ;Data = 08-UA06.wav ;"I have it in sight." ;[08-UA07] ;Data = 08-UA07.wav ;"Like stealing spice candy from a infant." [08-UA08] Data = 08-UA08.wav ;"I can move that!" [08-UM00] Data = 08-UM00.wav ;"Setting new course." [08-UM01] Data = 08-UM01.wav ;"Coming about." ;[08-UM02] ;Data = 08-UM02.wav ;""Roger" ;[08-UM03] ;Data = 08-UM03.wav ;"Sounds good." ;[08-UM04] ;Data = 08-UM04.wav ;"Allright." [08-UM05] Data = 08-UM05.wav ;"Agreed." [08-UM06] Data = 08-UM06.wav ;"Course confirmed." [08-UM08] Data = 08-UM08.wav ;"Roger that." [08-US00] Data = 08-US00.wav ;"Air transport." ;[08-US01] ;Data = 08-US01.wav ;"Sir?" ;[08-US02] ;Data = 08-US02.wav ;"Yes?" [08-US03] Data = 08-US03.wav ;"What you need?" ;[08-US04] ;Data = 08-US04.wav ;"Don't keep the Baron waiting." [08-US05] Data = 08-US05.wav ;"Need something moved?" [08-US06] Data = 08-US06.wav ;"Carryall in position." [08-US07] Data = 08-US07.wav ;""At your bidding" ;[08-US08] ;Data = 08-US08.wav ;"Transport at your command." ;[09-UA00] ;Data = 09-UA00.wav ;"Run or die." [09-UA01] Data = 09-UA01.wav ;"Attack!" [09-UA02] Data = 09-UA02.wav ;"Die!" ;[09-UA03] ;Data = 09-UA03.wav ;"No survivors." ;[09-UA04] ;Data = 09-UA04.wav ;"Another slow death!" [09-UA05] Data = 09-UA05.wav ;"First blood is ours." ;[09-UA06] ;Data = 09-UA06.wav ;"Meet your death!" [09-UA07] Data = 09-UA07.wav ;"Lambs to the slaughter." ;[09-UA08] ;Data = 09-UA08.wav ;"Butcher them!" [09-UA09] Data = 09-UA09.wav ;"No prisoners!" ;[09-UM00] ;Data = 09-UM00.wav ;"On our way." [09-UM01] Data = 09-UM01.wav ;"Understood." [09-UM02] Data = 09-UM02.wav ;"At once." [09-UM03] Data = 09-UM03.wav ;"I go…and death will follow" ;[09-UM04] ;Data = 09-UM04.wav ;""Gladly" ;[09-UM05] ;Data = 09-UM05.wav ;"For the good of Geidi Prime." [09-UM06] Data = 09-UM06.wav ;"For the Baron!" ;[09-UM07] ;Data = 09-UM07.wav ;"By your command." [09-UM08] Data = 09-UM08.wav ;"For Geidi Prime!" ;[09-UM09] ;Data = 09-UM09.wav ;"I'm thirsty for blood." ;[09-UM10] ;Data = 09-UM10.wav ;"In the Baron's name!" ;[09-US00] ;Data = 09-US00.wav ;"Trooper ready." [09-US01] Data = 09-US01.wav ;"Bring them on." ;[09-US02] ;Data = 09-US02.wav ;"Face me - face death." ;[09-US03] ;Data = 09-US03.wav ;"Yes?" [09-US04] Data = 09-US04.wav ;"I live for pain." [09-US05] Data = 09-US05.wav ;"This Trooper's ready." [09-US06] Data = 09-US06.wav ;"Bring 'em on." [09-US07] Data = 09-US07.wav ;"Your orders?" ;[09-US08] ;Data = 09-US08.wav ;""Ready for action" ;[10-UA00] ;Data = 10-UA00.wav ;"Powering up." [10-UA01] Data = 10-UA01.wav ;"Cover your ears." [10-UA02] Data = 10-UA02.wav ;"For the Duke!" ;[10-UA03] ;Data = 10-UA03.wav ;"Readying pulse generator." [10-UA04] Data = 10-UA04.wav ;"Harmonics set." [10-UA05] Data = 10-UA05.wav ;"Full power!" ;[10-UA06] ;Data = 10-UA06.wav ;"Generating sonic pulse." ;[10-UA07] ;Data = 10-UA07.wav ;"Protect your ears!" ;[10-UA08] ;Data = 10-UA08.wav ;"Sounds like a plan!" ;[10-UM00] ;Data = 10-UM00.wav ;"We're all ears." ;[10-UM01] ;Data = 10-UM01.wav ;"Responding." [10-UM02] Data = 10-UM02.wav ;"Yes Commander." ;[10-UM03] ;Data = 10-UM03.wav ;"Yes Sir!" ;[10-UM04] ;Data = 10-UM04.wav ;"Location Acknowledged." ;[10-UM05] ;Data = 10-UM05.wav ;""All ahead" [10-UM06] Data = 10-UM06.wav ;"Rolling thunder." [10-UM07] Data = 10-UM07.wav ;""Good to go" ;[10-UM08] ;Data = 10-UM08.wav ;"Right Away!" ;[10-US00] ;Data = 10-US00.wav ;"Sonics reporting in." ;[10-US01] ;Data = 10-US01.wav ;"Sonics online and ready." [10-US02] Data = 10-US02.wav ;"Sonics Online" ;[10-US03] ;Data = 10-US03.wav ;"House Atredies." [10-US04] Data = 10-US04.wav ;"Wave shifters ready" [10-US05] Data = 10-US05.wav ;""Sonic tank" ;[10-US06] ;Data = 10-US06.wav ;"Wave shifters on-line." [10-US07] Data = 10-US07.wav ;"We're ready for action." ;[11-UA01] ;Data = 11-UA01.wav ;"They're dead." [11-UA02] Data = 11-UA02.wav ;"One for the Baron." ;[11-UA03] ;Data = 11-UA03.wav ;"Death to the enemy." ;[11-UA04] ;Data = 11-UA04.wav ;"Fire at will" [11-UA05] Data = 11-UA05.wav ;""Bah" [11-UA06] Data = 11-UA06.wav ;"They'll die quickly…" ;[11-UA07] ;Data = 11-UA07.wav ;"Fire in the hold." [11-UA08] Data = 11-UA08.wav ;"Hit 'em hard!" [11-UA10] Data = 11-UA10.wav ;"All too easy." [11-UM00] Data = 11-UM00.wav ;"As you command." ;[11-UM01] ;Data = 11-UM01.wav ;"On the move." ;[11-UM02] ;Data = 11-UM02.wav ;"At once." ;[11-UM03] ;Data = 11-UM03.wav ;"By your will" [11-UM04] Data = 11-UM04.wav ;"Engines engaged." ;[11-UM05] ;Data = 11-UM05.wav ;""All ahead" [11-UM06] Data = 11-UM06.wav ;"Rolling thunder." [11-UM07] Data = 11-UM07.wav ;"Metal on the move." ;[11-UM08] ;Data = 11-UM08.wav ;""Good to go" [11-US00] Data = 11-US00.wav ;"Armed and dangerous." ;[11-US01] ;Data = 11-US01.wav ;"Ready to kill!" [11-US02] Data = 11-US02.wav ;"Reporting!" ;[11-US03] ;Data = 11-US03.wav ;"[Evil laughter]" ;[11-US04] ;Data = 11-US04.wav ;"Preparing to move." ;[11-US06] ;Data = 11-US06.wav ;"Our guns will crush them" [11-US07] Data = 11-US07.wav ;"Ready to rumble." ;[11-US08] ;Data = 11-US08.wav ;"Locked and loaded." ;[11-US09] ;Data = 11-US09.wav ;"Engines primed." [11-US10] Data = 11-US10.wav ;""Full power" [12-UA00] Data = 12-UA00.wav ;"Calculating trajectory." ;[12-UA01] ;Data = 12-UA01.wav ;"Shell loaded. Preparing to fire." [12-UA02] Data = 12-UA02.wav ;"Target data entered." [12-UA03] Data = 12-UA03.wav ;"Sensors locked on" ;[12-UA04] ;Data = 12-UA04.wav ;"Trajectory has been calculated." ;[12-UA05] ;Data = 12-UA05.wav ;"Sensors locked on" ;[12-UA06] ;Data = 12-UA06.wav ;"Firing on target." ;[12-UM00] ;Data = 12-UM00.wav ;"Moving to firing point." [12-UM01] Data = 12-UM01.wav ;"Position marked." ;[12-UM02] ;Data = 12-UM02.wav ;"Tracks engaged." [12-UM04] Data = 12-UM04.wav ;"Kobra unit now in motion." ;[12-UM05] ;Data = 12-UM05.wav ;"Your orders have been received." ;[12-UM06] ;Data = 12-UM06.wav ;"Proceeding to the new location." ;[12-US00] ;Data = 12-US00.wav ;"Gun ready." [12-US01] Data = 12-US01.wav ;"Ready to strike." ;[12-US02] ;Data = 12-US02.wav ;"Ready as ordered." [12-US03] Data = 12-US03.wav ;"Kobra unit" ;[12-US04] ;Data = 12-US04.wav ;"Kobra Unit operational." ;[12-US05] ;Data = 12-US05.wav ;"Unit power at maximum efficiency." ;[12-US06] ;Data = 12-US06.wav ;"What is your command?" ;[12-UX00] ;Data = 12-UX00.wav ;"Firing position set. Drive disengaged." ;[12-UX01] ;Data = 12-UX01.wav ;"Reverting to mobile configuration." [13-UA00] Data = 13-UA00.wav ;"To battle!" [13-UA01] Data = 13-UA01.wav ;"Attack!" [13-UA03] Data = 13-UA03.wav ;"Time to die!" ;[13-UA04] ;Data = 13-UA04.wav ;"For the Emperor!" [13-UA06] Data = 13-UA06.wav ;"Death Before Dishonor!" ;[13-UA07] ;Data = 13-UA07.wav ;"In the Emperor's memory!" ;[13-UM00] ;Data = 13-UM00.wav ;"Acknowledged." [13-UM01] Data = 13-UM01.wav ;"No surrender!" [13-UM02] Data = 13-UM02.wav ;"As you wish!" [13-UM03] Data = 13-UM03.wav ;"Take no prisoners." ;[13-UM04] ;Data = 13-UM04.wav ;"Interesting…" ;[13-UM05] ;Data = 13-UM05.wav ;""Onward" ;[13-UM06] ;Data = 13-UM06.wav ;""We go" [13-US00] Data = 13-US00.wav ;"Imperial troops reporting." [13-US02] Data = 13-US02.wav ;"Ready for battle." ;[13-US03] ;Data = 13-US03.wav ;"Ready." [13-US04] Data = 13-US04.wav ;"Fear us" ;[13-US05] ;Data = 13-US05.wav ;"A task?" ;[13-US06] ;Data = 13-US06.wav ;""Imperial Saradukar" ;[13-US07] ;Data = 13-US07.wav ;""We will triumph" [13-US08] Data = 13-US08.wav ;"We are prepared!" ;[14-UA00] ;Data = 14-UA00.wav ;"Die primitives." ;[14-UA01] ;Data = 14-UA01.wav ;"You will die." ;[14-UA02] ;Data = 14-UA02.wav ;"The Guild will triumph." [14-UA04] Data = 14-UA04.wav ;""Die" ;[14-UA06] ;Data = 14-UA06.wav ;"It is already too late for them!" ;[14-UA07] ;Data = 14-UA07.wav ;"Death is imminent" [14-UA08] Data = 14-UA08.wav ;"Too late for them." [14-UA09] Data = 14-UA09.wav ;"They will suffer!" ;[14-UM00] ;Data = 14-UM00.wav ;"Agreed." [14-UM01] Data = 14-UM01.wav ;"For the Guild." [14-UM02] Data = 14-UM02.wav ;"We agree with your suggestion." [14-UM03] Data = 14-UM03.wav ;"We will cooperate." ;[14-UM04] ;Data = 14-UM04.wav ;"Onward…" ;[14-UM05] ;Data = 14-UM05.wav ;"Ahhhhh……" ;[14-UM06] ;Data = 14-UM06.wav ;"Of course!" ;[14-US00] ;Data = 14-US00.wav ;"Yes human." ;[14-US01] ;Data = 14-US01.wav ;"We are ready." ;[14-US02] ;Data = 14-US02.wav ;"Guild ready." ;[14-US03] ;Data = 14-US03.wav ;""What is it" ;[14-US04] ;Data = 14-US04.wav ;"Of course we are ready!" [14-US05] Data = 14-US05.wav ;"The Guild is always ready." ;[14-US06] ;Data = 14-US06.wav ;"Waiting…." [14-US07] Data = 14-US07.wav ;"You have an idea?" ;[14-US08] ;Data = 14-US08.wav ;"You have a plan?" [15-UA00] Data = 15-UA00.wav ;"Death comes to all." [15-UA01] Data = 15-UA01.wav ;"For House Ordos." ;[15-UA02] ;Data = 15-UA02.wav ;"Placing Explosives" ;[15-UA03] ;Data = 15-UA03.wav ;"For my legacy!" ;[15-UA04] ;Data = 15-UA04.wav ;"The Spice must flow!" [15-UA05] Data = 15-UA05.wav ;"Death is inevitable." ;[15-UA06] ;Data = 15-UA06.wav ;"I kill for House Ordos - I die for House Ordos!" ;[15-UA07] ;Data = 15-UA07.wav ;"The Explosives are in position." ;[15-UA08] ;Data = 15-UA08.wav ;"For the cause!" ;[15-UM00] ;Data = 15-UM00.wav ;"Complying." ;[15-UM01] ;Data = 15-UM01.wav ;"Obeying orders." [15-UM02] Data = 15-UM02.wav ;"Orders received." ;[15-UM03] ;Data = 15-UM03.wav ;"Saboteur acknowledge" ;[15-UM04] ;Data = 15-UM04.wav ;"Heading out." [15-UM05] Data = 15-UM05.wav ;"Approaching new location" [15-UM06] Data = 15-UM06.wav ;"Orders confirmed." ;[15-UM07] ;Data = 15-UM07.wav ;"Moving to new coordinates." ;[15-UM08] ;Data = 15-UM08.wav ;""Go" ;[15-US00] ;Data = 15-US00.wav ;"Ready to die." ;[15-US01] ;Data = 15-US01.wav ;"Charges primed and ready for your order." [15-US02] Data = 15-US02.wav ;"No fear." [15-US03] Data = 15-US03.wav ;"Explosives ready" ;[15-US04] ;Data = 15-US04.wav ;"Sabotage is the answer" [15-US05] Data = 15-US05.wav ;"Our purpose is sabotage. " [15-US06] Data = 15-US06.wav ;"We have no fear of death." ;[15-US07] ;Data = 15-US07.wav ;"What is the target?" ;[15-US08] ;Data = 15-US08.wav ;"Your request?" [16-UA01] Data = 16-UA01.wav ;"Attacking target." ;[16-UA02] ;Data = 16-UA02.wav ;"Engaging enemy." [16-UA03] Data = 16-UA03.wav ;"For the Duke!" [16-UA04] Data = 16-UA04.wav ;"Charge!" [16-UA05] Data = 16-UA05.wav ;"Attack!" ;[16-UA06] ;Data = 16-UA06.wav ;"For Duke Achillus!" ;[16-UA07] ;Data = 16-UA07.wav ;"Kill the enemy!" ;[16-UM00] ;Data = 16-UM00.wav ;"On the double." ;[16-UM01] ;Data = 16-UM01.wav ;""Yes" [16-UM02] Data = 16-UM02.wav ;"Yes Sir!" ;[16-UM03] ;Data = 16-UM03.wav ;"Good Idea!" [16-UM04] Data = 16-UM04.wav ;"To the battle!" [16-UM06] Data = 16-UM06.wav ;""Right away" ;[16-UM07] ;Data = 16-UM07.wav ;""Willing and able" [16-US00] Data = 16-US00.wav ;"Infantry here." ;[16-US01] ;Data = 16-US01.wav ;"Awaiting orders." ;[16-US02] ;Data = 16-US02.wav ;"In position." ;[16-US03] ;Data = 16-US03.wav ;"Yes Sir?" [16-US04] Data = 16-US04.wav ;"Are we going in?" ;[16-US05] ;Data = 16-US05.wav ;"Light Infantry at the ready." [16-US06] Data = 16-US06.wav ;""In position" [16-US07] Data = 16-US07.wav ;"On your order." ;[17-UA00] ;Data = 17-UA00.wav ;"Hisses and clicks. (Delight)" ;[17-UA01] ;Data = 17-UA01.wav ;"Hisses and clicks. (Delight)" ;[17-UM00] ;Data = 17-UM00.wav ;"Hisses and clicks. ""OK…""" ;[17-UM01] ;Data = 17-UM01.wav ;"Hisses and clicks. ""OK…""" ;[17-US00] ;Data = 17-US00.wav ;"Hisses and clicks ""Yes?""" ;[17-US01] ;Data = 17-US01.wav ;"Hisses and clicks ""Yes?""" ;[17-US02] ;Data = 17-US02.wav ;"Hisses and clicks ""Yes?""" [18-UA00] Data = 18-UA00.wav ;"Burn them all." ;[18-UA01] ;Data = 18-UA01.wav ;"""Evil laughter""" [18-UA02] Data = 18-UA02.wav ;"Light 'em up." ;[18-UA03] ;Data = 18-UA03.wav ;"I like 'em well done." ;[18-UA04] ;Data = 18-UA04.wav ;"Torching away!" [18-UA05] Data = 18-UA05.wav ;"Embrace the flame" [18-UA06] Data = 18-UA06.wav ;"Your turn to burn!" [18-UA07] Data = 18-UA07.wav ;"Roast 'em!" ;[18-UA09] ;Data = 18-UA09.wav ;"Scald 'em bald!" ;[18-UA12] ;Data = 18-UA12.wav ;"EnLIGHTning!" ;[18-UM00] ;Data = 18-UM00.wav ;"Let's go." [18-UM01] Data = 18-UM01.wav ;"On my way." ;[18-UM02] ;Data = 18-UM02.wav ;"Understood." ;[18-UM03] ;Data = 18-UM03.wav ;"I will light the way" ;[18-UM04] ;Data = 18-UM04.wav ;"Burners set to maximum." [18-UM05] Data = 18-UM05.wav ;"Let's start a fire" ;[18-UM06] ;Data = 18-UM06.wav ;"Turn 'em and burn 'em." [18-UM07] Data = 18-UM07.wav ;"Looking for tinder." [18-UM08] Data = 18-UM08.wav ;""Where there's smoke" ;[18-UM09] ;Data = 18-UM09.wav ;"Smokin'!" ;[18-UM10] ;Data = 18-UM10.wav ;"How Exciting…" [18-UM11] Data = 18-UM11.wav ;"Excellent" ;[18-US00] ;Data = 18-US00.wav ;"Yes?" ;[18-US01] ;Data = 18-US01.wav ;"Ready to burn." [18-US02] Data = 18-US02.wav ;"Smells like…victory." ;[18-US03] ;Data = 18-US03.wav ;"Burning…everything…burning…" [18-US04] Data = 18-US04.wav ;"It's getting hot down here." [18-US05] Data = 18-US05.wav ;"Shall I light a fire?" ;[18-US06] ;Data = 18-US06.wav ;"Flame Throwers ready" ;[18-US07] ;Data = 18-US07.wav ;""Pyro-maniac [gutteral" ;[18-US08] ;Data = 18-US08.wav ;"Ready to light it up." [18-US09] Data = 18-US09.wav ;"Let's burn!" [18-US10] Data = 18-US10.wav ;"My blood's boiling." ;[18-US11] ;Data = 18-US11.wav ;"I got cremation frustration." ;[18-US12] ;Data = 18-US12.wav ;"You have a plan?" ;[18-US13] ;Data = 18-US13.wav ;"I'm waiting." [19-UA00] Data = 19-UA00.wav ;"Time to kill!" [19-UA01] Data = 19-UA01.wav ;"They'll fall before me…" [19-UA02] Data = 19-UA02.wav ;"Rip it up!" [19-UA03] Data = 19-UA03.wav ;"Slice and Dice!" ;[19-UA04] ;Data = 19-UA04.wav ;""Mmmm" ;[19-UA05] ;Data = 19-UA05.wav ;"Split right down the middle!" [19-UA06] Data = 19-UA06.wav ;"In my sights!" [19-UA07] Data = 19-UA07.wav ;"Divide and conquer! Ha-ha!" [19-UA08] Data = 19-UA08.wav ;"Tearing it up!" ;[19-UA09] ;Data = 19-UA09.wav ;"A little modern sculpture?" ;[19-UA10] ;Data = 19-UA10.wav ;"Let's sever some ties with the enemy." ;[19-UA11] ;Data = 19-UA11.wav ;"Beware the Blade!" ;[19-UA12] ;Data = 19-UA12.wav ;"Feel My Blade!" [19-UM00] Data = 19-UM00.wav ;"At last." ;[19-UM01] ;Data = 19-UM01.wav ;"On my way." [19-UM02] Data = 19-UM02.wav ;"On the move." [19-UM03] Data = 19-UM03.wav ;"Saws engaged." [19-UM04] Data = 19-UM04.wav ;"Cutting loose…" ;[19-UM05] ;Data = 19-UM05.wav ;"Buzz saw spinning" ;[19-UM06] ;Data = 19-UM06.wav ;"Glad I made the cut." [19-UM07] Data = 19-UM07.wav ;""Chop" ;[19-UM08] ;Data = 19-UM08.wav ;"I'll carve 'em up." ;[19-UM09] ;Data = 19-UM09.wav ;"Where's the beef?" ;[19-UM11] ;Data = 19-UM11.wav ;"Affirmative" [19-US00] Data = 19-US00.wav ;"Ready to roll." ;[19-US01] ;Data = 19-US01.wav ;"Let's go! Let's go!" ;[19-US02] ;Data = 19-US02.wav ;"I'm ready for it." ;[19-US03] ;Data = 19-US03.wav ;"Yes?" [19-US04] Data = 19-US04.wav ;"Find me something fleshy." ;[19-US05] ;Data = 19-US05.wav ;"Just sharpening my blade." [19-US06] Data = 19-US06.wav ;"Need some power tools?" ;[19-US07] ;Data = 19-US07.wav ;"I'll cut 'em in half" ;[19-US08] ;Data = 19-US08.wav ;"Feed my blade!" ;[19-US09] ;Data = 19-US09.wav ;"Something I can sink my teeth into?" ;[19-US10] ;Data = 19-US10.wav ;"Just call me ""the butcher.""" ;[19-US11] ;Data = 19-US11.wav ;"A little something to dismember?" ;[19-US12] ;Data = 19-US12.wav ;"Where to?" ;[19-US13] ;Data = 19-US13.wav ;"Ready." [20-UA00] Data = 20-UA00.wav ;"Plans received." ;[20-UA01] ;Data = 20-UA01.wav ;"It will be done." [20-UA02] Data = 20-UA02.wav ;"Moving to target structure." ;[20-UA03] ;Data = 20-UA03.wav ;"Now analyzing damage." ;[20-UA04] ;Data = 20-UA04.wav ;"The repairs should not be difficult." ;[20-UA05] ;Data = 20-UA05.wav ;"Repairs Commencing." [20-UA06] Data = 20-UA06.wav ;"We will succeed!" ;[20-UM00] ;Data = 20-UM00.wav ;"Instructed." ;[20-UM01] ;Data = 20-UM01.wav ;"Complying." ;[20-UM02] ;Data = 20-UM02.wav ;"As ordered." ;[20-UM03] ;Data = 20-UM03.wav ;"Moving to new coordinates." [20-UM04] Data = 20-UM04.wav ;"We go where we are needed." [20-UM05] Data = 20-UM05.wav ;"How can we be of assistance?" [20-UM06] Data = 20-UM06.wav ;"Order Accepted." ;[20-US00] ;Data = 20-US00.wav ;"Engineers reporting." ;[20-US01] ;Data = 20-US01.wav ;"Your orders?" [20-US02] Data = 20-US02.wav ;"Awaiting instruction." [20-US03] Data = 20-US03.wav ;"Our designation is Engineer." [20-US04] Data = 20-US04.wav ;"We are at your disposal." [20-US05] Data = 20-US05.wav ;"What is the required task?" ;[20-US06] ;Data = 20-US06.wav ;"You have a plan?" [21-UA00] Data = 21-UA00.wav ;"Initiating sequence." [21-UA01] Data = 21-UA01.wav ;"Surprise." ;[21-UA02] ;Data = 21-UA02.wav ;"Destruction awaits." [21-UA03] Data = 21-UA03.wav ;"Drop zone confirmed." [21-UA04] Data = 21-UA04.wav ;"Attack sequence initiated." [21-UA05] Data = 21-UA05.wav ;"Death rains from the sky!" ;[21-UM00] ;Data = 21-UM00.wav ;"Approach profile set." ;[21-UM01] ;Data = 21-UM01.wav ;"New course entered." [21-UM02] Data = 21-UM02.wav ;"Course data updated." [21-UM03] Data = 21-UM03.wav ;"Vectors reset." [21-UM04] Data = 21-UM04.wav ;"Determining drop zone" ;[21-UM05] ;Data = 21-UM05.wav ;"Whatever you wish." [21-UM06] Data = 21-UM06.wav ;"Approach profile acknowledged." [21-US00] Data = 21-US00.wav ;"They suspect nothing." ;[21-US01] ;Data = 21-US01.wav ;"Infiltration unit ready." ;[21-US02] ;Data = 21-US02.wav ;"Awaiting instruction." ;[21-US03] ;Data = 21-US03.wav ;"Surgical Strike" [21-US04] Data = 21-US04.wav ;"Your command?" [21-US05] Data = 21-US05.wav ;"Eye in the sky" ;[21-US06] ;Data = 21-US06.wav ;""Ordos Eye In The Sky" ;[21-US07] ;Data = 21-US07.wav ;"Ready for infiltration" ;[21-US08] ;Data = 21-US08.wav ;"Surgical strike at your command." ;[22-UA00] ;Data = 22-UA00.wav ;"Target spotted. Preparing to dive." ;[22-UA01] ;Data = 22-UA01.wav ;"Missles locked." [22-UA02] Data = 22-UA02.wav ;"Marked for death." [22-UA03] Data = 22-UA03.wav ;"I see the target." [22-UA04] Data = 22-UA04.wav ;"Locked on enemy." ;[22-UA05] ;Data = 22-UA05.wav ;"Strafing the enemy." ;[22-UA06] ;Data = 22-UA06.wav ;"Target in range." [22-UA07] Data = 22-UA07.wav ;"Locked and firing." ;[22-UA08] ;Data = 22-UA08.wav ;"Hostiles engaged." ;[22-UA10] ;Data = 22-UA10.wav ;"Target Acquired" [22-UM00] Data = 22-UM00.wav ;"On course." ;[22-UM01] ;Data = 22-UM01.wav ;"Understood." ;[22-UM02] ;Data = 22-UM02.wav ;"Received." [22-UM03] Data = 22-UM03.wav ;"Flying to position." [22-UM04] Data = 22-UM04.wav ;"Scanning the horizon." ;[22-UM05] ;Data = 22-UM05.wav ;"Flight moving into position." [22-UM06] Data = 22-UM06.wav ;"Course plotted." ;[22-UM07] ;Data = 22-UM07.wav ;"Redirect confirmed. On the fly." ;[22-UM08] ;Data = 22-UM08.wav ;"You got it!" [22-UM09] Data = 22-UM09.wav ;"The skies the limit!" ;[22-US00] ;Data = 22-US00.wav ;"Death from above." ;[22-US01] ;Data = 22-US01.wav ;"Where is the target?" [22-US02] Data = 22-US02.wav ;"Sir?" ;[22-US03] ;Data = 22-US03.wav ;"High in the Sky" [22-US04] Data = 22-US04.wav ;"Ornithopter ready." [22-US05] Data = 22-US05.wav ;"Visibility optimal." ;[22-US06] ;Data = 22-US06.wav ;"Air support." ;[22-US07] ;Data = 22-US07.wav ;"Spotter control." [22-US08] Data = 22-US08.wav ;"Do we have a target?" ;[22-US09] ;Data = 22-US09.wav ;"Airborne Reporting." ;[22-US10] ;Data = 22-US10.wav ;"Your coordinates?" [23-UA00] Data = 23-UA00.wav ;"Weapon locked." ;[23-UA01] ;Data = 23-UA01.wav ;"Missile powering." [23-UA03] Data = 23-UA03.wav ;"Strike now!" ;[23-UA04] ;Data = 23-UA04.wav ;"Weapons are locked." [23-UA05] Data = 23-UA05.wav ;"Terminate the enemy." ;[23-UA06] ;Data = 23-UA06.wav ;"Failure is not an option." [23-UM00] Data = 23-UM00.wav ;"Received." ;[23-UM01] ;Data = 23-UM01.wav ;"Complying." [23-UM02] Data = 23-UM02.wav ;"We obey." ;[23-UM03] ;Data = 23-UM03.wav ;"For house Ordos!" ;[23-UM04] ;Data = 23-UM04.wav ;"Orders received." [23-UM05] Data = 23-UM05.wav ;"We will comply." ;[23-UM06] ;Data = 23-UM06.wav ;"New orders confirmed." ;[23-US00] ;Data = 23-US00.wav ;"Scanning for targets." [23-US01] Data = 23-US01.wav ;"Ready to move." ;[23-US02] ;Data = 23-US02.wav ;"Your orders?" ;[23-US03] ;Data = 23-US03.wav ;"Ordos Trooper ready" ;[23-US04] ;Data = 23-US04.wav ;"Infantry unit standing by." [23-US05] Data = 23-US05.wav ;"What is the directive?" ;[23-US06] ;Data = 23-US06.wav ;"How should we proceed?" [24-UA00] Data = 24-UA00.wav ;"Repairing." ;[24-UA01] ;Data = 24-UA01.wav ;"We'll see what we can do." [24-UA02] Data = 24-UA02.wav ;"What seems to be the problem?" ;[24-UA03] ;Data = 24-UA03.wav ;"We'll fix you up!" [24-UA04] Data = 24-UA04.wav ;"We're on the job." ;[24-UA05] ;Data = 24-UA05.wav ;"We'll do our best." [24-UA06] Data = 24-UA06.wav ;"We're here to help." [24-UM00] Data = 24-UM00.wav ;"Let's go." [24-UM01] Data = 24-UM01.wav ;""At once" ;[24-UM02] ;Data = 24-UM02.wav ;"Moving to position." [24-UM03] Data = 24-UM03.wav ;"Heading out!" ;[24-UM04] ;Data = 24-UM04.wav ;"On the way!" [24-UM05] Data = 24-UM05.wav ;"We're on the move." ;[24-UM06] ;Data = 24-UM06.wav ;"Where are we needed?" [24-US00] Data = 24-US00.wav ;"Who needs help?" [24-US01] Data = 24-US01.wav ;""If it moves" [24-US02] Data = 24-US02.wav ;"Repair here." [24-US03] Data = 24-US03.wav ;""Mobile repair" ;[24-US06] ;Data = 24-US06.wav ;"We're at your disposal." ;[25-UA00] ;Data = 25-UA00.wav ;"Target engaged." [25-UA01] Data = 25-UA01.wav ;"Spraying target." [25-UA02] Data = 25-UA02.wav ;"Deploying toxins." ;[25-UA03] ;Data = 25-UA03.wav ;"Exterminate the vermin." [25-UA04] Data = 25-UA04.wav ;"Intoxicating" ;[25-UA05] ;Data = 25-UA05.wav ;"Enemy engaged." ;[25-UA06] ;Data = 25-UA06.wav ;"Destroy the target." [25-UA07] Data = 25-UA07.wav ;"Success is imperative." ;[25-UA08] ;Data = 25-UA08.wav ;"My special recipe!" [25-UM00] Data = 25-UM00.wav ;"As ordered." ;[25-UM01] ;Data = 25-UM01.wav ;"Complying." ;[25-UM02] ;Data = 25-UM02.wav ;"Received." [25-UM03] Data = 25-UM03.wav ;"A good plan." ;[25-UM04] ;Data = 25-UM04.wav ;"Troop moving." ;[25-UM05] ;Data = 25-UM05.wav ;"New directive confirmed." ;[25-UM06] ;Data = 25-UM06.wav ;"We will comply." [25-UM07] Data = 25-UM07.wav ;"Moving to specified location." ;[25-UM08] ;Data = 25-UM08.wav ;"Agreed!" ;[25-US00] ;Data = 25-US00.wav ;"Toxins ready." ;[25-US01] ;Data = 25-US01.wav ;"Pressure at maximum." ;[25-US02] ;Data = 25-US02.wav ;"Your orders?" ;[25-US03] ;Data = 25-US03.wav ;"Chem gases primed" [25-US04] Data = 25-US04.wav ;"Chemical mix ready" ;[25-US05] ;Data = 25-US05.wav ;"Chemical Flamers in position." [25-US06] Data = 25-US06.wav ;"Pressure is maximized." [25-US07] Data = 25-US07.wav ;"We await your signal." ;[25-US08] ;Data = 25-US08.wav ;"Ready!" [26-UA00] Data = 26-UA00.wav ;"Loyalty is an illusion." [26-UA01] Data = 26-UA01.wav ;"They will be ours." ;[26-UA02] ;Data = 26-UA02.wav ;"Their mind to ours." [26-UA03] Data = 26-UA03.wav ;"This may change their minds" ;[26-UA04] ;Data = 26-UA04.wav ;"Mass Destruction!" ;[26-UA05] ;Data = 26-UA05.wav ;"Employing Deviation gas." ;[26-UA06] ;Data = 26-UA06.wav ;"The enemy's loyalty is an illusion." ;[26-UA07] ;Data = 26-UA07.wav ;"The gas will change their minds." ;[26-UM00] ;Data = 26-UM00.wav ;"Directions received." [26-UM01] Data = 26-UM01.wav ;"At top speed." ;[26-UM02] ;Data = 26-UM02.wav ;"We obey." [26-UM03] Data = 26-UM03.wav ;"Agreed!" ;[26-UM04] ;Data = 26-UM04.wav ;"Movin' out!" [26-UM05] Data = 26-UM05.wav ;"Coordinates received." ;[26-UM06] ;Data = 26-UM06.wav ;"We are moving into position." ;[26-UM07] ;Data = 26-UM07.wav ;"Redirect confirmed." ;[26-US00] ;Data = 26-US00.wav ;"Deviation." [26-US01] Data = 26-US01.wav ;"Gas ready for delivery." [26-US02] Data = 26-US02.wav ;"Awaiting instruction." ;[26-US03] ;Data = 26-US03.wav ;"Cannisters primed" ;[26-US04] ;Data = 26-US04.wav ;"Deviation gases ready" [26-US05] Data = 26-US05.wav ;"Deviator gas ready for deployment. " [26-US06] Data = 26-US06.wav ;"Cannisters primed and ready." ;[26-US07] ;Data = 26-US07.wav ;"We await your instructions." ;[27-UA00] ;Data = 27-UA00.wav ;"Spice field allocated." [27-UA01] Data = 27-UA01.wav ;"As ordered." ;[27-UA02] ;Data = 27-UA02.wav ;"Spice is life" ;[27-UA03] ;Data = 27-UA03.wav ;"The Spice will flow!" [27-UA04] Data = 27-UA04.wav ;"Spice field located." [27-UA05] Data = 27-UA05.wav ;"Harvest commencing." ;[27-UA06] ;Data = 27-UA06.wav ;"Spice is power. " ;[27-UM00] ;Data = 27-UM00.wav ;"Directions received." ;[27-UM01] ;Data = 27-UM01.wav ;"We obey." [27-UM02] Data = 27-UM02.wav ;"By your order." ;[27-UM03] ;Data = 27-UM03.wav ;"I'm on it!" [27-UM04] Data = 27-UM04.wav ;"Orders have been received." ;[27-UM05] ;Data = 27-UM05.wav ;"We will comply." [27-UM06] Data = 27-UM06.wav ;"Plotting course." ;[27-US00] ;Data = 27-US00.wav ;"Harvester reporting." ;[27-US01] ;Data = 27-US01.wav ;"Your orders?" [27-US02] Data = 27-US02.wav ;"Ready." ;[27-US03] ;Data = 27-US03.wav ;"Ready to go!" [27-US04] Data = 27-US04.wav ;"Harvester standing by." [27-US05] Data = 27-US05.wav ;"What is the directive?" ;[27-US06] ;Data = 27-US06.wav ;"We are ready to harvest the spice." [28-UA00] Data = 28-UA00.wav ;"Locked on target." ;[28-UA01] ;Data = 28-UA01.wav ;"Hit and run!" ;[28-UA02] ;Data = 28-UA02.wav ;"Acknowledged." ;[28-UA03] ;Data = 28-UA03.wav ;"You have found your death." [28-UA04] Data = 28-UA04.wav ;"Target locked." [28-UA05] Data = 28-UA05.wav ;""They'll not escape" ;[28-UA06] ;Data = 28-UA06.wav ;"They're slag!" [28-UA07] Data = 28-UA07.wav ;"Time for battle!" ;[28-UM00] ;Data = 28-UM00.wav ;"Top speed engaged." [28-UM01] Data = 28-UM01.wav ;"Let's go." [28-UM02] Data = 28-UM02.wav ;""At once" ;[28-UM03] ;Data = 28-UM03.wav ;"Moving to coordinates" ;[28-UM04] ;Data = 28-UM04.wav ;"Cruising speed." ;[28-UM05] ;Data = 28-UM05.wav ;"Redirect confirmed." [28-UM07] Data = 28-UM07.wav ;"On my way!" ;[28-US00] ;Data = 28-US00.wav ;"Powered up and ready to go." ;[28-US01] ;Data = 28-US01.wav ;"Engines running." ;[28-US02] ;Data = 28-US02.wav ;"House Atredies." [28-US03] Data = 28-US03.wav ;"Mongoose " [28-US04] Data = 28-US04.wav ;""Mongoose" ;[28-US06] ;Data = 28-US06.wav ;"Engines on maximum." [28-US07] Data = 28-US07.wav ;"Standing by." ;[29-UA00] ;Data = 29-UA00.wav ;"Acknowledged." ;[29-UA01] ;Data = 29-UA01.wav ;"For the Duke!" [29-UA02] Data = 29-UA02.wav ;"Spice targeted." [29-UA03] Data = 29-UA03.wav ;"The Spice will flow!" [29-UA04] Data = 29-UA04.wav ;"We're digging in." ;[29-UA05] ;Data = 29-UA05.wav ;"It's harvest time!" ;[29-UA06] ;Data = 29-UA06.wav ;"Has there been wormsign?" ;[29-UM00] ;Data = 29-UM00.wav ;""Roger" [29-UM01] Data = 29-UM01.wav ;"Let's go." ;[29-UM02] ;Data = 29-UM02.wav ;"Yes Sir!" ;[29-UM03] ;Data = 29-UM03.wav ;"Excellent!" [29-UM04] Data = 29-UM04.wav ;""We read you" [29-UM05] Data = 29-UM05.wav ;"We're on the move." [29-UM06] Data = 29-UM06.wav ;"Approaching new position." ;[29-US00] ;Data = 29-US00.wav ;"Harvester." [29-US01] Data = 29-US01.wav ;"Harvester here." [29-US02] Data = 29-US02.wav ;"Unit awaiting orders." [29-US03] Data = 29-US03.wav ;"Yes commander?" ;[29-US04] ;Data = 29-US04.wav ;"Harvester standing by." ;[29-US05] ;Data = 29-US05.wav ;"There's spice here. I can smell it." [29-US06] Data = 29-US06.wav ;""We're ready to harvest" ;[29-US07] ;Data = 29-US07.wav ;"Yes commander?" ;[30-UA00] ;Data = 30-UA00.wav ;"Terminating." [30-UA01] Data = 30-UA01.wav ;"For House Ordos." [30-UA02] Data = 30-UA02.wav ;"Target data entered." ;[30-UA03] ;Data = 30-UA03.wav ;"Target locked." ;[30-UA04] ;Data = 30-UA04.wav ;"Weapons engaged." ;[30-UA05] ;Data = 30-UA05.wav ;"Success is imperative." ;[30-UM00] ;Data = 30-UM00.wav ;"By your order." [30-UM01] Data = 30-UM01.wav ;"Complying." ;[30-UM02] ;Data = 30-UM02.wav ;"Directions received." ;[30-UM03] ;Data = 30-UM03.wav ;"We obey." ;[30-UM04] ;Data = 30-UM04.wav ;"Delivery en route" [30-UM05] Data = 30-UM05.wav ;"By your command." [30-UM06] Data = 30-UM06.wav ;"Redirect confirmed." ;[30-UM07] ;Data = 30-UM07.wav ;"We will comply." ;[30-US00] ;Data = 30-US00.wav ;"Awaiting instruction." [30-US01] Data = 30-US01.wav ;"Your orders?" ;[30-US02] ;Data = 30-US02.wav ;"Ready." ;[30-US03] ;Data = 30-US03.wav ;"Hover Transport ready" ;[30-US04] ;Data = 30-US04.wav ;"Need a ride?" ;[30-US05] ;Data = 30-US05.wav ;"Hover Transport standing by." [30-US06] Data = 30-US06.wav ;"Transport powered up." [30-US07] Data = 30-US07.wav ;"Maximum lift attained." [30-UX00] Data = 30-UX00.wav ;"Loading cargo." [30-UX01] Data = 30-UX01.wav ;"Deploying cargo." ;[31-UA00] ;Data = 31-UA00.wav ;"Die primitives." ;[31-UA01] ;Data = 31-UA01.wav ;"You will die." [31-UA02] Data = 31-UA02.wav ;"The Guild will triumph." ;[31-UA03] ;Data = 31-UA03.wav ;"Goodbye Human!" [31-UA04] Data = 31-UA04.wav ;"I see our victory." ;[31-UA05] ;Data = 31-UA05.wav ;""Die" [31-UA07] Data = 31-UA07.wav ;"I have seen our victory!" ;[31-UA08] ;Data = 31-UA08.wav ;"Charging." ;[31-UM00] ;Data = 31-UM00.wav ;"Agreed." ;[31-UM01] ;Data = 31-UM01.wav ;"For the Guild." ;[31-UM02] ;Data = 31-UM02.wav ;"Engaging fold space generator." ;[31-UM03] ;Data = 31-UM03.wav ;"Sealing fold space rift." ;[31-UM04] ;Data = 31-UM04.wav ;"It is done." [31-UM05] Data = 31-UM05.wav ;"We agree with your suggestion." [31-UM06] Data = 31-UM06.wav ;"We will cooperate." ;[31-UM07] ;Data = 31-UM07.wav ;""Fold space rift" [31-US00] Data = 31-US00.wav ;"Yes human." ;[31-US01] ;Data = 31-US01.wav ;"We are ready." ;[31-US02] ;Data = 31-US02.wav ;"Guild ready." ;[31-US03] ;Data = 31-US03.wav ;"You have needs?" [31-US04] Data = 31-US04.wav ;"I hear you…" ;[31-US05] ;Data = 31-US05.wav ;""What is it" ;[31-US06] ;Data = 31-US06.wav ;"Of course we are ready!" [31-US07] Data = 31-US07.wav ;"The Guild is always ready." [31-UX00] Data = 31-UX00.wav ;"Folding space" [31-UX01] Data = 31-UX01.wav ;"Charging fold space generator." [31-UX02] Data = 31-UX02.wav ;"Engaging fold space generator." ;[32-UA00] ;Data = 32-UA00.wav ;"Harvesting Spice" [32-UA01] Data = 32-UA01.wav ;"Approaching Spice field" [32-UA02] Data = 32-UA02.wav ;""No wormsign" [32-UA03] Data = 32-UA03.wav ;"Retrieving the Baron's Spice" [32-UA04] Data = 32-UA04.wav ;"Damn the worms!" [32-UA05] Data = 32-UA05.wav ;"Let’s dig in." ;[32-UA06] ;Data = 32-UA06.wav ;"It's harvest time!" ;[32-UA07] ;Data = 32-UA07.wav ;""Any sign of worms" [32-UM00] Data = 32-UM00.wav ;"Underway." ;[32-UM01] ;Data = 32-UM01.wav ;"Digging in." ;[32-UM02] ;Data = 32-UM02.wav ;"Harvester in motion" ;[32-UM03] ;Data = 32-UM03.wav ;"Sounds good" ;[32-UM04] ;Data = 32-UM04.wav ;"Approved" [32-UM05] Data = 32-UM05.wav ;""Yes" ;[32-UM06] ;Data = 32-UM06.wav ;"Show me the way." [32-UM07] Data = 32-UM07.wav ;"We're on the move." ;[32-UM08] ;Data = 32-UM08.wav ;"Time to play in the sand." ;[32-US00] ;Data = 32-US00.wav ;"Harvester ready." [32-US01] Data = 32-US01.wav ;"Smell the spice." ;[32-US02] ;Data = 32-US02.wav ;"Take me to the spice." [32-US03] Data = 32-US03.wav ;"Yes Commander?" ;[32-US04] ;Data = 32-US04.wav ;"Orders?" [32-US05] Data = 32-US05.wav ;"Harvester Reporting." [32-US06] Data = 32-US06.wav ;"Harvester standing by." ;[32-US07] ;Data = 32-US07.wav ;"There's spice here. I can smell it." ;[32-US08] ;Data = 32-US08.wav ;""We're ready to harvest" [33-UA00] Data = 33-UA00.wav ;"Target locked." ;[33-UA01] ;Data = 33-UA01.wav ;"Salvo ready." [33-UA02] Data = 33-UA02.wav ;"No escape." ;[33-UA03] ;Data = 33-UA03.wav ;"Fire!" ;[33-UA04] ;Data = 33-UA04.wav ;"Launch!" [33-UA05] Data = 33-UA05.wav ;"Mass Destruction!" [33-UA06] Data = 33-UA06.wav ;"Lock on target!" ;[33-UA07] ;Data = 33-UA07.wav ;"It's away!" ;[33-UA08] ;Data = 33-UA08.wav ;"Fire in the hold!" ;[33-UA09] ;Data = 33-UA09.wav ;"Blast Off!" ;[33-UM00] ;Data = 33-UM00.wav ;"As you command." ;[33-UM01] ;Data = 33-UM01.wav ;"On the move." [33-UM02] Data = 33-UM02.wav ;"Moving out." ;[33-UM03] ;Data = 33-UM03.wav ;"Getting in range." ;[33-UM04] ;Data = 33-UM04.wav ;"Close to missile range" [33-UM05] Data = 33-UM05.wav ;"Closing in" [33-UM06] Data = 33-UM06.wav ;"Moving to position." [33-UM07] Data = 33-UM07.wav ;"Heading into range." ;[33-UM08] ;Data = 33-UM08.wav ;"Repositioning." ;[33-UM09] ;Data = 33-UM09.wav ;"Headin' Out" ;[33-US00] ;Data = 33-US00.wav ;"Widow maker." ;[33-US01] ;Data = 33-US01.wav ;"Missles ready." [33-US02] Data = 33-US02.wav ;"Harkonnen ready." ;[33-US03] ;Data = 33-US03.wav ;""Missile tank" ;[33-US04] ;Data = 33-US04.wav ;"Missile launchers ready." [33-US05] Data = 33-US05.wav ;"Warheads armed" ;[33-US06] ;Data = 33-US06.wav ;""Missile Tank" [33-US07] Data = 33-US07.wav ;""Armed and ready" [33-US08] Data = 33-US08.wav ;"On your command." ;[33-US09] ;Data = 33-US09.wav ;"Tank Ready!" [34-UX00] Data = 34-UA00.wav [34-UX01] Data = 34-UA01.wav [34-UX02] Data = 34-UA02.wav [34-UX03] Data = 34-UA03.wav ;[34-UM00] ;Data = 34-UM00.wav ;"Directions received." ;[34-UM01] ;Data = 34-UM01.wav ;"By your order." ;[34-UM02] ;Data = 34-UM02.wav ;"Complying." [34-UM03] Data = 34-UM03.wav ;"Directive initiated." [34-UM04] Data = 34-UM04.wav ;"Course change confirmed." ;[34-UM05] ;Data = 34-UM05.wav ;"We will comply." ;[34-US00] ;Data = 34-US00.wav ;"Awaiting instruction." ;[34-US01] ;Data = 34-US01.wav ;"Your orders?" [34-US02] Data = 34-US02.wav ;"House Ordos will prevail." ;[34-US03] ;Data = 34-US03.wav ;"Construcion Vehicle ready" [34-US04] Data = 34-US04.wav ;"Mobile Construction Unit in place." [34-US05] Data = 34-US05.wav ;"All systems functional." [34-US06] Data = 34-US06.wav ;"Awaiting your directive." [35-UA00] Data = 35-UA00.wav ;"I see it." ;[35-UA01] ;Data = 35-UA01.wav ;"Here we go…" [35-UA02] Data = 35-UA02.wav ;"I'm going in." [35-UA03] Data = 35-UA03.wav ;"It shall be ours." ;[35-UA04] ;Data = 35-UA04.wav ;"I'm on it." ;[35-UA05] ;Data = 35-UA05.wav ;"Piece of cake." ;[35-UA06] ;Data = 35-UA06.wav ;"Let me work!" ;[35-UM00] ;Data = 35-UM00.wav ;"Understood" [35-UM01] Data = 35-UM01.wav ;"Yes Sir!" ;[35-UM02] ;Data = 35-UM02.wav ;"On the double." [35-UM03] Data = 35-UM03.wav ;"Cover me" [35-UM04] Data = 35-UM04.wav ;"On my way." [35-UM05] Data = 35-UM05.wav ;"I'll check into it." ;[35-UM06] ;Data = 35-UM06.wav ;"Can I be of service?" [35-US00] Data = 35-US00.wav ;"Engineering." [35-US01] Data = 35-US01.wav ;""Engineer reporting" ;[35-US02] ;Data = 35-US02.wav ;"Yes Sir?" ;[35-US03] ;Data = 35-US03.wav ;"Awaiting orders." ;[35-US04] ;Data = 35-US04.wav ;"Engineer reporting." [35-US05] Data = 35-US05.wav ;""At your service" [35-US06] Data = 35-US06.wav ;"My tools are at your disposal." ;[36-UX00] ;Data = 36-UX00.wav ;"Target selected." ;[36-UX02] ;Data = 36-UX02.wav ;"We shall rule Arrakis!" [37-UX00] Data = 37-UX00.wav ;"Target area defined." ;[37-UX01] ;Data = 37-UX01.wav ;"Feel my wrath!" ;[37-UX02] ;Data = 37-UX02.wav ;"Beware House Harkonnen!" [37-UX03] Data = 37-UX03.wav ;"Victory shall be ours!" ;[38-UX00] ;Data = 38-UX00.wav ;"Target coordinates assimilated." ;[38-UX01] ;Data = 38-UX01.wav ;"You will fear House Ordos!" [38-UX02] Data = 38-UX02.wav ;"Prepare to be Destroyed!" ;[38-UX03] ;Data = 38-UX03.wav ;"Ha Ha Ha (sinster laugh)" [38-UX04] Data = 38-UX04.wav ;"All things must die…" [39-UA00] Data = 39-UA00.wav ;"They wont know what hit them." ;[39-UA01] ;Data = 39-UA01.wav ;"For the Duke!" ;[39-UA02] ;Data = 39-UA02.wav ;"Combat stations." [39-UA03] Data = 39-UA03.wav ;"No holding back." [39-UA04] Data = 39-UA04.wav ;"I smell fear!" [39-UA05] Data = 39-UA05.wav ;"Open fire!" ;[39-UA06] ;Data = 39-UA06.wav ;"For Caladan!" ;[39-UA07] ;Data = 39-UA07.wav ;"Battle stations!" [39-UM00] Data = 39-UM00.wav ;"Responding." [39-UM01] Data = 39-UM01.wav ;"Yes Sir!" ;[39-UM02] ;Data = 39-UM02.wav ;"Moving to position." ;[39-UM03] ;Data = 39-UM03.wav ;"Approaching coordinates" [39-UM04] Data = 39-UM04.wav ;"Orders confirmed!" ;[39-UM05] ;Data = 39-UM05.wav ;""On the move" [39-UM06] Data = 39-UM06.wav ;"Moving to new position." ;[39-UM07] ;Data = 39-UM07.wav ;"Approaching coordinates." ;[39-US00] ;Data = 39-US00.wav ;"Guns here." ;[39-US01] ;Data = 39-US01.wav ;"Heavy weapons ready." [39-US02] Data = 39-US02.wav ;"Awaiting orders." [39-US03] Data = 39-US03.wav ;"Canons loaded" ;[39-US04] ;Data = 39-US04.wav ;"Minotaurus ready" ;[39-US05] ;Data = 39-US05.wav ;"Minotaurus on standby." [39-US06] Data = 39-US06.wav ;"Awaiting your signal." [39-US07] Data = 39-US07.wav ;"Canons at the ready." [40-UM00] Data = 40-UM00.wav ;"On the double." [40-UM01] Data = 40-UM01.wav ;""Yes" ;[40-UM02] ;Data = 40-UM02.wav ;"Yes Sir!" [40-UM03] Data = 40-UM03.wav ;"Scouting ahead." ;[40-UM04] ;Data = 40-UM04.wav ;"Scanning for enemies" ;[40-UM05] ;Data = 40-UM05.wav ;"I'm There!" ;[40-UM06] ;Data = 40-UM06.wav ;"Scouting the area." [40-UM07] Data = 40-UM07.wav ;""On alert" [40-UM08] Data = 40-UM08.wav ;""Eyes wide" [40-US00] Data = 40-US00.wav ;"On watch." [40-US01] Data = 40-US01.wav ;"Yes Sir?" [40-US02] Data = 40-US02.wav ;"In position." ;[40-US03] ;Data = 40-US03.wav ;"Awaiting orders." [40-US04] Data = 40-US04.wav ;"They won't notice me" ;[40-US05] ;Data = 40-US05.wav ;"Scout on the lookout" ;[40-US06] ;Data = 40-US06.wav ;"Ready for action." ;[40-US07] ;Data = 40-US07.wav ;""Your orders" ;[40-US08] ;Data = 40-US08.wav ;""By your leave" [41-UA00] Data = 41-UA00.wav ;"Target spotted - twelve o'clock low." [41-UA01] Data = 41-UA01.wav ;"I've got the boogey." [41-UA02] Data = 41-UA02.wav ;"Attacking." [41-UA03] Data = 41-UA03.wav ;"Target locked!" ;[41-UA04] ;Data = 41-UA04.wav ;"Target in range." ;[41-UA05] ;Data = 41-UA05.wav ;"Locked and firing." [41-UA06] Data = 41-UA06.wav ;"Hostiles engaged." ;[41-UA07] ;Data = 41-UA07.wav ;"Target aquired!" [41-UM00] Data = 41-UM00.wav ;"Roger. Watch our six." [41-UM01] Data = 41-UM01.wav ;"Roger that." ;[41-UM02] ;Data = 41-UM02.wav ;"A OK." [41-UM03] Data = 41-UM03.wav ;"On attack vector" ;[41-UM04] ;Data = 41-UM04.wav ;"Flight moving into position." [41-UM05] Data = 41-UM05.wav ;"Course plotted." ;[41-UM06] ;Data = 41-UM06.wav ;"Redirect confirmed. On the fly." ;[41-UM07] ;Data = 41-UM07.wav ;"En Route" ;[41-US00] ;Data = 41-US00.wav ;"Recon strike." ;[41-US01] ;Data = 41-US01.wav ;"Airborne." [41-US02] Data = 41-US02.wav ;"Eagle force ready!" ;[41-US03] ;Data = 41-US03.wav ;"Ornithopter unit" ;[41-US04] ;Data = 41-US04.wav ;""Ornithopter" [41-US05] Data = 41-US05.wav ;"Holding position" ;[41-US06] ;Data = 41-US06.wav ;"This is spotter control." ;[41-US07] ;Data = 41-US07.wav ;"Do we have a target?" [41-US08] Data = 41-US08.wav ;"Airborne ready!" ;[42-UA00] ;Data = 42-UA00.wav ;"Entering elevation." [42-UA01] Data = 42-UA01.wav ;"For House Ordos." ;[42-UA02] ;Data = 42-UA02.wav ;"Carrying out order." ;[42-UA03] ;Data = 42-UA03.wav ;"Estimating trajectory" [42-UA04] Data = 42-UA04.wav ;"Targeting Mortar." [42-UA05] Data = 42-UA05.wav ;"Trajectory confirmed." ;[42-UA06] ;Data = 42-UA06.wav ;"Enemy engaged." ;[42-UA07] ;Data = 42-UA07.wav ;"I have a clear shot!" ;[42-UM00] ;Data = 42-UM00.wav ;"Received." [42-UM01] Data = 42-UM01.wav ;"In compliance." ;[42-UM02] ;Data = 42-UM02.wav ;"Complying." ;[42-UM03] ;Data = 42-UM03.wav ;"Let's go!" ;[42-UM04] ;Data = 42-UM04.wav ;"New coordinates confirmed." ;[42-UM05] ;Data = 42-UM05.wav ;"Moving to new location." ;[42-UM06] ;Data = 42-UM06.wav ;"We will comply." [42-UM07] Data = 42-UM07.wav ;"Relocation commencing." [42-US00] Data = 42-US00.wav ;"Designate required position." [42-US01] Data = 42-US01.wav ;"Ready to move." ;[42-US02] ;Data = 42-US02.wav ;"Awaiting instruction." [42-US03] Data = 42-US03.wav ;"Mortar supply ready" ;[42-US04] ;Data = 42-US04.wav ;"Mortar infantry standing by." ;[42-US05] ;Data = 42-US05.wav ;"What is the directive?" ;[42-US06] ;Data = 42-US06.wav ;"We are at your command." ;[42-US07] ;Data = 42-US07.wav ;"Mortar Infantry Ready!" [42-UX00] Data = 42-UX00.wav ;"Readying mortar for targets" [42-UX01] Data = 42-UX01.wav ;"Evacuating position." [43-UA00] Data = 43-UA00.wav ;"Targeting" ;[43-UA01] ;Data = 43-UA01.wav ;"Target entered." [43-UA02] Data = 43-UA02.wav ;"Attack confirmed." [43-UA04] Data = 43-UA04.wav ;"Target confirmed." [43-UM00] Data = 43-UM00.wav ;"Processed orders." ;[43-UM01] ;Data = 43-UM01.wav ;"Actions prioritized." ;[43-UM02] ;Data = 43-UM02.wav ;"Orders agreed." ;[43-UM03] ;Data = 43-UM03.wav ;"Processing." ;[43-UM04] ;Data = 43-UM04.wav ;"Order received" [43-UM05] Data = 43-UM05.wav ;"Processing instructions." [43-UM07] Data = 43-UM07.wav ;"Coordinates received." ;[43-US00] ;Data = 43-US00.wav ;"Ix" [43-US01] Data = 43-US01.wav ;"Need input." ;[43-US02] ;Data = 43-US02.wav ;"Standing by." [43-US03] Data = 43-US03.wav ;"Projector operational." [43-US04] Data = 43-US04.wav ;"Instructions are required." [43-UX00] Data = 43-UX00.wav ;"Duplicate destroyed." [43-UX01] Data = 43-UX01.wav ;"Duplication sequence initiated." [43-UX02] Data = 43-UX02.wav ;"Duplication mode operational." [43-UX03] Data = 43-UX03.wav ;"Target destroyed." [43-UX04] Data = 43-UX04.wav ;"Duplication sequence initiated." [43-UX05] Data = 43-UX05.wav ;"Duplicate operational." [44-UA00] Data = 44-UA00.wav ;"Firing sequence initiated." [44-UA01] Data = 44-UA01.wav ;"Open fire - all weapons." ;[44-UA02] ;Data = 44-UA02.wav ;"Kill them all!" [44-UA03] Data = 44-UA03.wav ;"Devastation Imminent" ;[44-UA04] ;Data = 44-UA04.wav ;"Look at them run!" ;[44-UA05] ;Data = 44-UA05.wav ;"Duck and cover!" [44-UA06] Data = 44-UA06.wav ;"Weapons to maximum." ;[44-UA07] ;Data = 44-UA07.wav ;"Firing all weapons!" [44-UA09] Data = 44-UA09.wav ;"Devastation Time!" ;[44-UM00] ;Data = 44-UM00.wav ;"Standing By" [44-UM01] Data = 44-UM01.wav ;"Drives engaged." ;[44-UM02] ;Data = 44-UM02.wav ;"Crush them!" ;[44-UM03] ;Data = 44-UM03.wav ;"Order understood." ;[44-UM04] ;Data = 44-UM04.wav ;"For House Harkonnen!" [44-UM05] Data = 44-UM05.wav ;"Control rods engaged." [44-UM06] Data = 44-UM06.wav ;"Reactor online." ;[44-UM08] ;Data = 44-UM08.wav ;""I'll be fine" [44-UM09] Data = 44-UM09.wav ;"Reactor at maximum." ;[44-US00] ;Data = 44-US00.wav ;"Reactors still stable." [44-US01] Data = 44-US01.wav ;"Reactors stable" ;[44-US02] ;Data = 44-US02.wav ;"Plasma levels still stable." [44-US03] Data = 44-US03.wav ;"Radiation? Heh.. Whatever" ;[44-US04] ;Data = 44-US04.wav ;"Ready." ;[44-US05] ;Data = 44-US05.wav ;"Devastator operational." [44-US06] Data = 44-US06.wav ;"I feel sick." [44-US07] Data = 44-US07.wav ;"Devastator on-line." [44-US08] Data = 44-US08.wav ;""Radiation level high" ;[44-US09] ;Data = 44-US09.wav ;""I'm not feeling well" [44-UX00] Data = 44-UX00.wav ;"Exposing core!" [44-UX01] Data = 44-UX01.wav ;"They're coming with me!!" [44-UX02] Data = 44-UX02.wav ;"MELTDOOOOWWWNNNNN!" ;[44-UX03] ;Data = 44-UX03.wav ;"Reactor Core Exposed! Meltdown Imminent!" [44-UX04] Data = 44-UX04.wav ;"(painful scream)" [44-UX05] Data = 44-UX05.wav ;"(fanatical suicidal laughter)" ;[45-UA00] ;Data = 45-UA00.wav ;"Take 'em down!" ;[45-UA01] ;Data = 45-UA01.wav ;"Bring it on!" [45-UA02] Data = 45-UA02.wav ;"Engaging enemy commander!" ;[45-UA03] ;Data = 45-UA03.wav ;"Let's play!" [45-UA04] Data = 45-UA04.wav ;"For House Atreides!" ;[45-UA05] ;Data = 45-UA05.wav ;"Hit and run!" [45-UA06] Data = 45-UA06.wav ;"Take 'em out!" [45-UM00] Data = 45-UM00.wav ;"Right away Sir." ;[45-UM01] ;Data = 45-UM01.wav ;"I'm gone." ;[45-UM02] ;Data = 45-UM02.wav ;"Right on it." ;[45-UM03] ;Data = 45-UM03.wav ;"I'm there." [45-UM04] Data = 45-UM04.wav ;"Sounds good!" ;[45-UM05] ;Data = 45-UM05.wav ;"I'm on it." [45-UM06] Data = 45-UM06.wav ;"On the way." ;[45-US00] ;Data = 45-US00.wav ;"Yes Sir?" [45-US01] Data = 45-US01.wav ;"Ready and willing." [45-US02] Data = 45-US02.wav ;"Trike here" [45-US03] Data = 45-US03.wav ;"Need somethin?" [45-US04] Data = 45-US04.wav ;"How 'bout a little recon?" ;[45-US06] ;Data = 45-US06.wav ;"What do you need?" ;[46-UA00] ;Data = 46-UA00.wav ;"Target acquired." ;[46-UA01] ;Data = 46-UA01.wav ;"Destruction imminent." ;[46-UA02] ;Data = 46-UA02.wav ;"Aha!" [46-UA03] Data = 46-UA03.wav ;"Target acquired." ;[46-UA05] ;Data = 46-UA05.wav ;"Fear me." ;[46-UM00] ;Data = 46-UM00.wav ;"Processed orders." [46-UM01] Data = 46-UM01.wav ;"Don't rush me." ;[46-UM02] ;Data = 46-UM02.wav ;"Orders agreed." [46-UM03] Data = 46-UM03.wav ;"Moving to a better spot." ;[46-UM04] ;Data = 46-UM04.wav ;"Instructions being processed." [46-UM05] Data = 46-UM05.wav ;"Actions prioritized." [46-UM06] Data = 46-UM06.wav ;"Orders confirmed." ;[46-UM07] ;Data = 46-UM07.wav ;"Onward bound." ;[46-US00] ;Data = 46-US00.wav ;"Ix." ;[46-US01] ;Data = 46-US01.wav ;"Instructions required." ;[46-US02] ;Data = 46-US02.wav ;"Lying in wait." [46-US03] Data = 46-US03.wav ;"Infiltrator operational." [46-US04] Data = 46-US04.wav ;"Waiting for Instructions." ;[46-US05] ;Data = 46-US05.wav ;"Awaiting orders." [46-UX00] Data = 46-UX00.wav ;"Self destruct sequence initiated." [48-UA00] Data = 48-UA00.wav ;"For Shai Halud!" [48-UA01] Data = 48-UA01.wav ;"Death to the enemy." [48-UA02] Data = 48-UA02.wav ;""Bi la Khaifa (Battle cry like Xena" ;[48-UA03] ;Data = 48-UA03.wav ;"A good day to die!" ;[48-UA04] ;Data = 48-UA04.wav ;"Their water is mine." [48-UA06] Data = 48-UA06.wav ;"Their water is ours!" [48-UM00] Data = 48-UM00.wav ;"As you wish." [48-UM01] Data = 48-UM01.wav ;"As you command." [48-UM02] Data = 48-UM02.wav ;"With honor!" [48-UM03] Data = 48-UM03.wav ;"Well done!" ;[48-UM04] ;Data = 48-UM04.wav ;"Fast as the wind." ;[48-UM05] ;Data = 48-UM05.wav ;"We fly like the wind." ;[48-UM07] ;Data = 48-UM07.wav ;"We are yours to command!" ;[48-US00] ;Data = 48-US00.wav ;"Yes?" [48-US01] Data = 48-US01.wav ;"Long live the fighters!" [48-US02] Data = 48-US02.wav ;"Fremen ready." [48-US03] Data = 48-US03.wav ;"Ready for action." ;[48-US04] ;Data = 48-US04.wav ;"Let me prove my worth." ;[48-US05] ;Data = 48-US05.wav ;"Fremen are always ready." ;[48-US06] ;Data = 48-US06.wav ;"We will prove our worth." [48-US07] Data = 48-US07.wav ;"We are ready to fight!" [48-US08] Data = 48-US08.wav ;"We fight for our people!" ;[48-US09] ;Data = 48-US09.wav ;"Trained and faithful" [49-UA00] Data = 49-UA00.wav ;"To the death!" [49-UA01] Data = 49-UA01.wav ;"For honor!" [49-UA02] Data = 49-UA02.wav ;"Destroying target!" [49-UA03] Data = 49-UA03.wav ;"With pleasure!" ;[49-UA05] ;Data = 49-UA05.wav ;"In the name of honor!" ;[49-UA06] ;Data = 49-UA06.wav ;"A waste of ammo!" ;[49-UA07] ;Data = 49-UA07.wav ;"Good riddance!" ;[49-UM00] ;Data = 49-UM00.wav ;"Acknowledged." [49-UM01] Data = 49-UM01.wav ;"No surrender!" [49-UM02] Data = 49-UM02.wav ;"Onwards." ;[49-UM03] ;Data = 49-UM03.wav ;"Immediately!" ;[49-UM06] ;Data = 49-UM06.wav ;"For the Empire!" ;[49-UM07] ;Data = 49-UM07.wav ;"Right Away!" ;[49-UM08] ;Data = 49-UM08.wav ;"Brilliant!" [49-UM09] Data = 49-UM09.wav ;"Of course!" ;[49-US00] ;Data = 49-US00.wav ;"Imperial troops reporting." ;[49-US01] ;Data = 49-US01.wav ;"Sardaukar acknowledge." [49-US02] Data = 49-US02.wav ;"Ready for battle." [49-US03] Data = 49-US03.wav ;"Ready." ;[49-US04] ;Data = 49-US04.wav ;""Elite troops" ;[49-US05] ;Data = 49-US05.wav ;"The Sardaukar acknowledge." ;[49-US06] ;Data = 49-US06.wav ;""We will triumph" [49-US07] Data = 49-US07.wav ;"We are prepared!" [49-US08] Data = 49-US08.wav ;"Your command?" ;[50-UA00] ;Data = 50-UA00.wav ;"Mow them down!" ;[50-UA01] ;Data = 50-UA01.wav ;"Eat this!" [50-UA02] Data = 50-UA02.wav ;"No survivors." [50-UA03] Data = 50-UA03.wav ;"Kill the weak." [50-UA05] Data = 50-UA05.wav ;"Take that!" ;[50-UA06] ;Data = 50-UA06.wav ;"Taste this!" ;[50-UA07] ;Data = 50-UA07.wav ;"You can't hide!" [50-UA08] Data = 50-UA08.wav ;"You want some of this?" ;[50-UA09] ;Data = 50-UA09.wav ;"Locked and loaded!" [50-UM00] Data = 50-UM00.wav ;"Understood." ;[50-UM01] ;Data = 50-UM01.wav ;"At once." ;[50-UM02] ;Data = 50-UM02.wav ;"On our way." ;[50-UM03] ;Data = 50-UM03.wav ;"Action Item!" [50-UM04] Data = 50-UM04.wav ;"With pleasure…" ;[50-UM05] ;Data = 50-UM05.wav ;"Moving to new coordinates." [50-UM06] Data = 50-UM06.wav ;"At once!" ;[50-UM07] ;Data = 50-UM07.wav ;"Fresh quarry?" [50-UM08] Data = 50-UM08.wav ;"I smell blood…" ;[50-UM09] ;Data = 50-UM09.wav ;"As you wish!" [50-US00] Data = 50-US00.wav ;"Ready to kill!" ;[50-US01] ;Data = 50-US01.wav ;"Yes!" [50-US02] Data = 50-US02.wav ;"Reporting!" ;[50-US03] ;Data = 50-US03.wav ;"Light Infantry squad" [50-US04] Data = 50-US04.wav ;"Something small to kill?" ;[50-US05] ;Data = 50-US05.wav ;"Light Infantry at the ready." ;[50-US06] ;Data = 50-US06.wav ;"Standing by." [50-US07] Data = 50-US07.wav ;"Ready for action." [50-US08] Data = 50-US08.wav ;"You have a plan?" ;[51-UA00] ;Data = 51-UA00.wav ;"Make them scream!" [51-UA01] Data = 51-UA01.wav ;"They'll beg to die!" ;[51-UA02] ;Data = 51-UA02.wav ;"Launch!" [51-UA03] Data = 51-UA03.wav ;"Releasing Toxin" [51-UA04] Data = 51-UA04.wav ;"How 'bout another?" ;[51-UA05] ;Data = 51-UA05.wav ;"Launch catapult!" ;[51-UA06] ;Data = 51-UA06.wav ;""Projectile" ;[51-UA07] ;Data = 51-UA07.wav ;"One more time!" [51-UA08] Data = 51-UA08.wav ;"Special Delivery!" ;[51-UM00] ;Data = 51-UM00.wav ;"Let's go." ;[51-UM01] ;Data = 51-UM01.wav ;"As you command." ;[51-UM02] ;Data = 51-UM02.wav ;"Order understood." ;[51-UM03] ;Data = 51-UM03.wav ;"Sounds good." ;[51-UM04] ;Data = 51-UM04.wav ;"I prefer to keep a safe distance." [51-UM05] Data = 51-UM05.wav ;"Find a peaceful spot and destroy it." [51-UM06] Data = 51-UM06.wav ;"On the move." ;[51-UM07] ;Data = 51-UM07.wav ;""We should keep our distance" [51-UM08] Data = 51-UM08.wav ;"Order confirmed - repositioning." ;[51-UM09] ;Data = 51-UM09.wav ;"A good plan." [51-US00] Data = 51-US00.wav ;"Inkvine loaded." [51-US01] Data = 51-US01.wav ;"Toxin ready" ;[51-US02] ;Data = 51-US02.wav ;"Ready to launch." ;[51-US03] ;Data = 51-US03.wav ;"Projectile loaded." [51-US04] Data = 51-US04.wav ;"Catapults locked." ;[51-US05] ;Data = 51-US05.wav ;""Catapult" ;[51-US06] ;Data = 51-US06.wav ;"Inkvine projectiles loaded." ;[51-US07] ;Data = 51-US07.wav ;""Prepared to deliver toxin" ;[51-US08] ;Data = 51-US08.wav ;"Where to?" ;[52-UM00] ;Data = 52-UM00.wav ;"Moving out." [52-UM01] Data = 52-UM01.wav ;"As you command." [52-UM02] Data = 52-UM02.wav ;"On the move." ;[52-UM03] ;Data = 52-UM03.wav ;"At once." ;[52-UM04] ;Data = 52-UM04.wav ;"For the good of the Baron." [52-UM05] Data = 52-UM05.wav ;"We're rolling." [52-UM06] Data = 52-UM06.wav ;"By your command." ;[52-UM07] ;Data = 52-UM07.wav ;"Let's move it out!" [52-US00] Data = 52-US00.wav ;"Reporting!" [52-US01] Data = 52-US01.wav ;"Harkonnen ready." [52-US02] Data = 52-US02.wav ;"Yes?" ;[52-US03] ;Data = 52-US03.wav ;"Your Command?" ;[52-US04] ;Data = 52-US04.wav ;"Construction Vehicle mobilized." [52-US05] Data = 52-US05.wav ;"MCV standing by." [52-US06] Data = 52-US06.wav ;"All systems go." ;[52-US07] ;Data = 52-US07.wav ;""Fully operatinal" ;[52-UX00] ;Data = 52-UX00.wav ;"Deploying." [52-UX01] Data = 52-UX01.wav ;"The War Begins!" [52-UX02] Data = 52-UX02.wav ;"Preparing to build!" [52-UX03] Data = 52-UX03.wav ;"Drilling in…" ;[53-UA00] ;Data = 53-UA00.wav ;"It's mine." [53-UA01] Data = 53-UA01.wav ;"As good as mine." ;[53-UA02] ;Data = 53-UA02.wav ;"Out of my way." [53-UA03] Data = 53-UA03.wav ;"House Harkonnen!" [53-UA04] Data = 53-UA04.wav ;"The Baron will have it" [53-UA05] Data = 53-UA05.wav ;"I'm on it." ;[53-UA06] ;Data = 53-UA06.wav ;"Piece of cake." ;[53-UA07] ;Data = 53-UA07.wav ;"Not a problem." ;[53-UA08] ;Data = 53-UA08.wav ;"Let me work!" [53-UM00] Data = 53-UM00.wav ;"I'll do it." ;[53-UM01] ;Data = 53-UM01.wav ;"Check." [53-UM02] Data = 53-UM02.wav ;"On my way." ;[53-UM03] ;Data = 53-UM03.wav ;"Good Idea." [53-UM04] Data = 53-UM04.wav ;"Fetching my tools." ;[53-UM05] ;Data = 53-UM05.wav ;""On my way" [53-UM06] Data = 53-UM06.wav ;"I'll check into it." ;[53-UM07] ;Data = 53-UM07.wav ;"Can I be of service?" [53-UM08] Data = 53-UM08.wav ;"Is there a problem?" [53-US00] Data = 53-US00.wav ;"Reporting!" ;[53-US01] ;Data = 53-US01.wav ;"Engineer." ;[53-US02] ;Data = 53-US02.wav ;"Engineer here." ;[53-US03] ;Data = 53-US03.wav ;"Yes?" [53-US04] Data = 53-US04.wav ;"I brought my toolkit." [53-US05] Data = 53-US05.wav ;"Engineer reporting." ;[53-US06] ;Data = 53-US06.wav ;"At your service." [53-US07] Data = 53-US07.wav ;"What can I repair?" [53-US08] Data = 53-US08.wav ;"My tools are at your disposal." ;[54-UM00] ;Data = 54-UM00.wav ;""Yes" [54-UM01] Data = 54-UM01.wav ;""At once" ;[54-UM02] ;Data = 54-UM02.wav ;"Moving to position." [54-UM03] Data = 54-UM03.wav ;"Area Located" [54-UM04] Data = 54-UM04.wav ;"We're rolling." ;[54-UM05] ;Data = 54-UM05.wav ;"Approaching new coordinates." ;[54-UM06] ;Data = 54-UM06.wav ;"Let's move it out!" ;[54-UM07] ;Data = 54-UM07.wav ;"Deploying." [54-US00] Data = 54-US00.wav ;"Awaiting orders." [54-US01] Data = 54-US01.wav ;"In position." [54-US02] Data = 54-US02.wav ;"House Atredies." ;[54-US03] ;Data = 54-US03.wav ;"MCV prepared for deplyoment" ;[54-US04] ;Data = 54-US04.wav ;"MCV in position." [54-US05] Data = 54-US05.wav ;""All systems go" ;[54-US06] ;Data = 54-US06.wav ;""We're fully operational" [54-UX00] Data = 54-UX00.wav ;"Base Established!" ;[54-UX01] ;Data = 54-UX01.wav ;"The War has begun!" ;[00-UA00] ;Data = 00-UA00.wav ;"Attacking target." [UI-B000] Data = UI-B000.wav [UI-B002] Data = UI-B002.wav [UI-B004] Data = UI-B004.wav [UI-B006] Data = UI-B006.wav [UI-B008] Data = UI-B008.wav [UI-B010] Data = UI-B010.wav [UI-B012] Data = UI-B012.wav [UI-B014] Data = UI-B014.wav [UI-B016] Data = UI-B016.wav [UI-B018] Data = UI-B018.wav [UI-B020] Data = UI-B020.wav [UI-B022] Data = UI-B022.wav [UI-B024] Data = UI-B024.wav [UI-B026] Data = UI-B026.wav [UI-B030] Data = UI-B030.wav [UI-B032] Data = UI-B032.wav [UI-B034] Data = UI-B034.wav [UI-B036] Data = UI-B036.wav [UI-B038] Data = UI-B038.wav [UI-B040] Data = UI-B040.wav [UI-B042] Data = UI-B042.wav [UI-B044] Data = UI-B044.wav [UI-B046] Data = UI-B046.wav [UI-B048] Data = UI-B048.wav [UI-B052] Data = UI-B052.wav [UI-B054] Data = UI-B054.wav [UI-B058] Data = UI-B058.wav [UI-B060] Data = UI-B060.wav [UI-B062] Data = UI-B062.wav [UI-B064] Data = UI-B064.wav [UI-B068] Data = UI-B068.wav [UI-B070] Data = UI-B070.wav [UI-B072] Data = UI-B072.wav [UI-B074] Data = UI-B074.wav [UI-B076] Data = UI-B076.wav [UI-B078] Data = UI-B078.wav [UI-B082] Data = UI-B082.wav [UI-B084] Data = UI-B084.wav [UI-B086] Data = UI-B086.wav [UI-B088] Data = UI-B088.wav [UI-B090] Data = UI-B090.wav [UI-B092] Data = UI-B092.wav [UI-B094] Data = UI-B094.wav [UI-B096] Data = UI-B096.wav [UI-B098] Data = UI-B098.wav [UI-B100] Data = UI-B100.wav [UI-B102] Data = UI-B102.wav [UI-B104] Data = UI-B104.wav [UI-B106] Data = UI-B106.wav [UI-B108] Data = UI-B108.wav [UI-B110] Data = UI-B110.wav [UI-G000] Data = UI-G000.wav [UI-G002] Data = UI-G002.wav [UI-G012] Data = UI-G012.wav [UI-G014] Data = UI-G014.wav [UI-G020] Data = UI-G020.wav [UI-G022] Data = UI-G022.wav [UI-G026] Data = UI-G026.wav [UI-G028] Data = UI-G028.wav [UI-G030] Data = UI-G030.wav [UI-G036] Data = UI-G036.wav [UI-G038] Data = UI-G038.wav [UI-G042] Data = UI-G042.wav [UI-G044] Data = UI-G044.wav [UI-G050] Data = UI-G050.wav [UI-G052] Data = UI-G052.wav [UI-G056] Data = UI-G056.wav [UI-G058] Data = UI-G058.wav [UI-G060] Data = UI-G060.wav [UI-G062] Data = UI-G062.wav [UI-G064] Data = UI-G064.wav [UI-G066] Data = UI-G066.wav [UI-G068] Data = UI-G068.wav [UI-G070] Data = UI-G070.wav [UI-G074] Data = UI-G074.wav [UI-G076] Data = UI-G076.wav [UI-G078] Data = UI-G078.wav [UI-G082] Data = UI-G082.wav [UI-G084] Data = UI-G084.wav [UI-G086] Data = UI-G086.wav [UI-G088] Data = UI-G088.wav [UI-G090] Data = UI-G090.wav [UI-G092] Data = UI-G092.wav [UI-G094] Data = UI-G094.wav [UI-G100] Data = UI-G100.wav [UI-G102] Data = UI-G102.wav [UI-G104] Data = UI-G104.wav [UI-G108] Data = UI-G108.wav [UI-G110] Data = UI-G110.wav [UI-G114] Data = UI-G114.wav [UI-G116] Data = UI-G116.wav [UI-G118] Data = UI-G118.wav [UI-G120] Data = UI-G120.wav [UI-G122] Data = UI-G122.wav [UI-G124] Data = UI-G124.wav [UI-G126] Data = UI-G126.wav [UI-G128] Data = UI-G128.wav [UI-G130] Data = UI-G130.wav [UI-G132] Data = UI-G132.wav [UI-G134] Data = UI-G134.wav [UI-G136] Data = UI-G136.wav [UI-G138] Data = UI-G138.wav [UI-G140] Data = UI-G140.wav [UI-G142] Data = UI-G142.wav [UI-G144] Data = UI-G144.wav [UI-G148] Data = UI-G148.wav [UI-G150] Data = UI-G150.wav [UI-G152] Data = UI-G152.wav [UI-G154] Data = UI-G154.wav [UI-G156] Data = UI-G156.wav [UI-G158] Data = UI-G158.wav [UI-G180] Data = UI-G180.wav [UI-G186] Data = UI-G186.wav [UI-G188] Data = UI-G188.wav [UI-G190] Data = UI-G190.wav [UI-P000] Data = UI-P000.wav [UI-P002] Data = UI-P002.wav [UI-P004] Data = UI-P004.wav [UI-P006] Data = UI-P006.wav [UI-P008] Data = UI-P008.wav [UI-P010] Data = UI-P010.wav [UI-P012] Data = UI-P012.wav [UI-P014] Data = UI-P014.wav [UI-P016] Data = UI-P016.wav [UI-P018] Data = UI-P018.wav [UI-P020] Data = UI-P020.wav [UI-P022] Data = UI-P022.wav [UI-P024] Data = UI-P024.wav [UI-P026] Data = UI-P026.wav [UI-P028] Data = UI-P028.wav [UI-P030] Data = UI-P030.wav [UI-P032] Data = UI-P032.wav [UI-P034] Data = UI-P034.wav [UI-P036] Data = UI-P036.wav [UI-P038] Data = UI-P038.wav [UI-P040] Data = UI-P040.wav [UI-P042] Data = UI-P042.wav [UI-P044] Data = UI-P044.wav [UI-P046] Data = UI-P046.wav [UI-P048] Data = UI-P048.wav [UI-P050] Data = UI-P050.wav [UI-P052] Data = UI-P052.wav [UI-P054] Data = UI-P054.wav [UI-P056] Data = UI-P056.wav [UI-P058] Data = UI-P058.wav [UI-P060] Data = UI-P060.wav [UI-Z000] Data = UI-Z000.wav [UI-Z002] Data = UI-Z002.wav