// // ************************************************************** // *** Strings from Game/en/language.dll *** // ************************************************************** // 98 "1" 99 "0" 100 "1" 101 "1" 102 "Lucida Blackletter" 103 "Comic Sans MS" 104 "Georgia" 110 "Lucida Blackletter" 111 "14" 112 "N" 113 "Lucida Blackletter" 114 "21" 115 "B" 116 "Lucida Blackletter" 117 "12" 118 "B" 119 "Georgia" 120 "9" 121 "B" 122 "Georgia" 123 "8" 124 "B" 125 "Georgia" 126 "9" 127 "N" 128 "Georgia" 129 "9" 130 "B" 131 "Arial" 132 "8" 133 "N" 134 "Lucida Blackletter" 135 "38" 136 "B" 137 "Lucida Blackletter" 138 "28" 139 "B" 140 "Arial Narrow" 141 "7" 142 "B" 143 "Arial" 144 "9" 145 "N" 146 "Lucida Blackletter" 147 "12" 148 "N" 149 "Lucida Blackletter" 150 "12" 151 "B" 152 "Viner Hand ITC" 153 "16" 154 "N" 155 "Georgia" 156 "9" 157 "B" 158 "Georgia" 159 "9" 160 "I" 161 "Georgia" 162 "9" 163 "BI" 164 "Lucida Calligraphy" 165 "14" 166 "N" 167 "Poor Richard" 168 "14" 169 "N" 170 "Georgia" 171 "10" 172 "B" 173 "Lucida Bright" 174 "12" 175 "BI" 176 "Lucida Blackletter" 177 "14" 178 "B" 179 "Lucida Blackletter" 180 "12" 181 "B" 182 "Georgia" 183 "11" 184 "N" 185 "Lucida Blackletter" 186 "12" 187 "B" 188 "Georgia" 189 "10" 190 "B" 191 "Georgia" 192 "9" 193 "B" 194 "Lucida Blackletter" 195 "11" 196 "N" 197 "Papyrus" 198 "12" 199 "N" 200 "Georgia" 201 "9" 202 "B" 203 "Georgia" 204 "11" 205 "B" 206 "Georgia" 207 "11" 208 "I" 209 "Georgia" 210 "11" 211 "BI" 212 "Lucida Blackletter" 213 "17" 214 "B" 1001 "Age of Empires II" 1002 "X" 1003 "Age of Empires II Help" 1004 "Age of Empires® II: The Age of Kings\n" 1005 "Beta Version (%s)" // // ************************************************************** // *** Strings from Game/en/language_x1.dll *** // ************************************************************** // 1006 "Microsoft® Age of Empires® II: HD Edition\n© && (p) %s Microsoft Corporation. All rights reserved.\nThis program is protected by U.S. and international\ncopyright laws as described in About." 1007 "EULA.RTF" 1008 "WARRANTY.RTF" 1009 "EULAX.RTF" 1010 "WARRANTYX.RTF" 1011 "http://www.microsoft.com/games/conquerors" 1012 "http://www.ensemblestudios.com" 1101 "Loading game data ..." 1102 "Setting up new scenario ..." 1103 "Loading scenario ..." 1104 "Saving scenario ..." 1105 "Starting a new game ..." 1106 "Loading saved game ..." 1107 "Saving game ..." 1108 "Waiting for other players ..." 1150 "Victory!" 1151 "Defeat!" 1200 "Ready" 1201 "Computer" 1202 "Empty" 1203 "Loading" 1204 "Waiting" 1205 "Unknown" 1210 "Player '%s' (%d) is not responding ..." 1211 "Resynchronizing ... please wait." 1212 "Intentional drop of Ser#%d Cmd=%d '%c'." 1213 "Player %d - '%s' dropped/disconnected." 1214 "Player '%s' (%d) is not responding ..." 1215 "Setting up multiplayer game ..." 1216 "Disconnecting from multiplayer game ...\n\n\n\nPress ESC if the game does not\ndisconnect within 15 seconds." 1217 "Problem communicating with %s ..." 1218 "Creating multiplayer game ...\n\n\n\nPress ESC if the game is not\ncreated within 15 seconds." 1219 "Creating multiplayer game ...\n\n\n\nPress ESC if the game is not\ncreated within 15 seconds.\n\nAlso, make sure you are connected to the Internet\nbefore starting Age of Empires II." 1220 "Joining multiplayer game ...\n\n\n\nPress ESC if you do not\njoin the game within 15 seconds." 1221 "Joining multiplayer game ...\n\n\n\nPress ESC if you do not\njoin the game within 15 seconds.\n\nAlso, make sure you are connected to the Internet\nbefore starting Age of Empires II." 2001 "Error" 2002 "Could not initialize program. Uninstall Age of Empires II, and then run Setup again." 2003 "Could not initialize graphics system. Make sure that your video card and driver are compatible with DirectDraw." 2004 "Could not initialize sound system." 2005 "Could not initialize communications system. Make sure that you have DirectX 5.0a or higher and that it is installed properly." 2006 "Could not create game." 2007 "Could not load game data." 2008 "You must insert the Age of Empires II: Conquerors Expansion CD to play a single-player game, and then restart." 2009 "You must have a CD in your CD-ROM drive to play the game." 2010 "You must insert a game CD to use the Map Editor." 2011 "Age of Empires II requires a color palette of 256 color or higher to run. To change your color palette, go to the Display Properties dialog box in Windows Control Panel." 2012 "Game stopped because it was out of sync!" 2013 "Age of Empires II requires DirectX 6.1a or higher." 2014 "Age of Empires II requires Microsoft Windows NT 4.0 with Service Pack 3 and the DirectPlay 5.0a update." 2015 "WARNING: Your computer is low on free memory or swap file space. You should close other applications and/or free some disk space.\n\nAlso, you should check your Virtual Memory\nsettings in Window's Control Panel." 2016 "This beta copy of The Conquerors Expansion has expired." 2017 "Age of Empires II requeires at least 32MB of physical RAM in the computer to run." 2018 "Could not initialize program. Age of Empires II not detected." 2019 "The Conquerors Expansion detected corrupt files. Reinstall and try again." 2300 "Computer Player Messages" 2301 "You traitorous wretch! Vengeance will be mine!" 2302 "It was wise to do as I requested." 2303 "You have made a wise choice -- together we shall rule the world." 2304 "Alas! We could have made an unstoppable team." 2305 "You dare defy me?! Prepare to die!" 2306 "Tribute %d more gold to me or you will be destroyed!" 2307 "Tribute %d gold to me or you will be destroyed!" 2308 "If you tribute me %d gold, I will ally with you." 2309 "If you tribute me %d more gold, I will ally with you." 2310 "Your petty offerings will not sway my determination to crush your empire!" 2311 "Your empire is worthy of my allegiance." 2312 "%s is attacking me--please help!" 2313 "I am preparing to attack %s, please join me." 2400 "********** TRIBE ERRORS **********" 2401 "An error occurred while trying to start the game." 2402 "The game could not be saved. Free some disk space, and then try again." 2403 "The scenario could not be saved. Free some disk space, and then try again." 2404 "The game could not be loaded." 2405 "The scenario could not be loaded." 2406 "You were dropped from the game because of a sync error. Your network connection may have been lost." 2407 "Host, you were dropped from the game because of a sync error. You may host a restored game." 2408 "Client, you were dropped from the game because of a sync error. You may join but not host a restored game." 2410 "Unable to join game." 2411 "Out of sync detected..." 2412 "The game was stopped because your computer ran out of disk space." 2413 "The game was stopped because player '%s' went out of sync (an error occurred). The game has been saved and exited for restoring." 2500 "This is not enabled in the Trial Version." 2501 "The Trial Version does not allow you to advance to the Imperial Age." 2502 "Random Map games are not enabled in the Trial Version." 2503 "Death Match games are not enabled in the Trial Version." 2504 "The Imperial Age is not enabled in the Trial Version." 2505 "Computer players are not enabled for multiplayer games in the Trial Version." 2506 "This scenario does not work with the Trial Version." 2507 "Changing the screen size is not possible in the Trial Version." 2510 "Multiplayer Rumble (8-Player)" 2511 "The Migration, Crater Lake, Nile Delta and Jungle Islands map types cannot be selected if the game contains computer players." 3001 "Not enough food." 3002 "Not enough wood." 3003 "Not enough stone." 3004 "Not enough gold." 3005 "You need to build more houses." 3006 "No docks to trade with." 3007 "Not close enough to land to unload." 3008 "Not enough room to unload all units." 3009 "%s paid %d gold in tribute to you." 3010 "Not enough room to place unit." 3011 "You cannot trade with an enemy." 3012 "%s disconnected." 3013 "%s resigned." 3014 "%s defeated." 3015 "%s paid %d wood in tribute to you." 3016 "%s paid %d food in tribute to you." 3017 "%s paid %d stone in tribute to you." 3018 "Can't repair ... out of resources." 3019 "%s started building a Wonder!" 3020 "You completed a Wonder. You will win if it stands for %d years!" 3021 "%s completed a Wonder. You will win if it stands for %d years!" 3022 "%s completed a Wonder. You will lose if it stands for %d years!" 3023 "Your Wonder was destroyed!" 3024 "%s's Wonder was destroyed!" 3025 "%s changed diplomatic stance with you to Neutral." 3026 "%s changed diplomatic stance with you to Ally." 3027 "%s changed diplomatic stance with you to Enemy." 3028 "All relics have been captured. Hold them for %d years to win!" 3029 "All relics have been captured. You will lose if they are held for %d years!" 3030 "Control of the relics was lost!" 3033 "The Monument has been captured. Hold it for %d years to win!" 3034 "The Monument has been captured. You will lose if it is held for %d years!" 3035 "Control of the Monument was lost!" 3036 "%s advanced to the Feudal Age." 3037 "%s advanced to the Castle Age." 3038 "%s advanced to the Imperial Age." 3039 "The reseed Farm queue is full." 3040 "Click an area to move there." 3041 "Click an item or unit to work on it." 3042 "Click the item or unit to attack." 3043 "Click the unit to heal." 3044 "Click the unit to convert." 3045 "Click an area to attack ground." 3046 "You have reached your population limit." 3047 "Not enough faith to perform a conversion." 3048 "That unit cannot be converted." 3049 "Research is needed before buildings can be converted." 3050 "That building cannot be converted." 3051 "You cannot garrison inside buildings that are so damaged." 3052 "Click the building or boat to repair." 3053 "Click where you want the transport to unload." 3054 "You completed a Wonder." 3055 "%s completed a Wonder." 3056 "All relics have been captured." 3058 "You have started building a Wonder!" 3059 "Game speed changed by %s." 3060 "Game paused/unpaused by %s." 3061 "Building is too damaged to research technologies or create units." 3062 "You must build the required buildings before you can advance to the next age." 3063 "Not enough energy to board that ship." 3064 "Click where you want the unit(s) to be ejected." 3065 "The building is full." 3066 "The transport is full." 3067 "The target is too close to attack." 3068 "The target is too far away to attack." 3069 "The ram is full." 3070 "You cannot chat after you have resigned or been defeated." 3071 "Click the unit to guard." 3072 "Click the unit to follow." 3073 "Click an area to patrol there." 3074 "Click an area to scout there." 3075 "You need more houses to continue unit production." 3076 "Unit production halted because you are at your population limit." 3077 "You need more food to continue unit production." 3078 "You need more wood to continue unit production." 3079 "You need more stone to continue unit production." 3080 "You need more gold to continue unit production." 3083 "Not enough room to unload the unit." 3084 "Click an area to set gather point." 3085 "Click where you want to unpack." 3086 "Heroes cannot be converted." 3087 "Research is required before you can convert any units." 3088 "This building's production queue is full." 3089 "Unable to unload the unit. Make sure the transport is next to open land." 3090 "Unable to ungarrison the unit." 3092 "Click the building you want the unit to garrison inside." 3093 "You must research Redemption (Monastery) before you can convert siege units." 3094 "Building site obstructed. Building canceled." 3095 "Click where you want to build the building." 3096 "Click and drag where you want to build the wall." 3097 "Click where you want to display the signal." 3098 "Objective change" 3099 "Spies have infiltrated your nation." 3100 "Are you sure you want to quit and load a new game?" 3101 "Are you sure you want to quit this game?" 3102 "Are you sure you want to restart this game?" 3103 "Are you sure you want to resign?" 3104 "You will lose if the relics are not reclaimed in %d years." 3105 "You will lose if %s's Wonder stands for %d more years!" 3106 "[W]" //Wonder abbreviation next to player score 3107 "[R]" //Relic abbreviation next to player score 3108 "There are %d years left before the game ends." 3109 "You will lose if the Monument is not reclaimed in %d years." 3110 "You changed diplomatic stance with %s to Neutral." 3111 "You changed diplomatic stance with %s to Ally." 3112 "You changed diplomatic stance with %s to Enemy." 3113 "You paid %d gold in tribute to %s." 3114 "You paid %d wood in tribute to %s." 3115 "You paid %d food in tribute to %s." 3116 "You paid %d stone in tribute to %s." 3117 "Objectives have changed." 3118 "%s mocks your puny achievements. Relic and Wonder victories now take longer!" 3119 "You must wait 15 seconds between chapters." 3120 "You have %d pauses left." 3121 "You have run out of pauses" 3122 "You must wait 5 seconds between snapshots." 3123 "Click on a wall where you want the Siege Tower to unload." 3700 "Click to heal this unit to its full hit points." 3701 "Click to attack this unit!" 3702 "Click to attack this building!" 3703 "Click to attack this wall!" 3704 "Click to attack this ship!" 3705 "Click to repair this building to its full hit points. The repair cost is deducted from your stockpile." 3706 "Click to board this Transport Ship." 3707 "Click to fish for food." 3708 "Click to gather wood. Build a Lumber Camp nearby to gather wood faster." 3709 "Click to forage for food. Build a Mill nearby to gather food faster." 3710 "Click to attack this animal. Deer, wild boar, javelina, elephants, zebras and ostriches yield food (wolves, jaguars, bears, lions and crocodiles do not). Use several villagers to attack all animals except deer, zebras and ostriches." 3711 "Click to mine for stone. Build a Mining Camp nearby to gather stone faster." 3712 "Click to mine for gold. Build a Mining Camp nearby to gather gold faster." 3713 "Click to repair this wall to its full hit points. The repair cost is deducted from your stockpile." 3714 "Hold down ALT and click to garrison inside this building for protection and healing." 3715 "Click to unload this Transport Ship." 3716 "Click to place a waypoint." 3717 "Click to signal your allies." 3718 "Click to guard this unit." 3719 "Click to follow this unit." 3720 "Click to place a gather point." 3721 "Click to patrol this area." 3722 "Click to pick up this relic with your Monk." 3723 "Click to drop off resources at this building." 3724 "Click to construct this Fish Trap." 3725 "Click to unload this Siege Tower." 3727 "Click to gather food from this Farm. Build Farms near a Town Center or Mill to gather food faster." 3728 "Click to gather food from this Fish Trap." 3729 "Click to herd this animal to your Town Center or Mill for food." 3730 "Click to rebuild this Farm." 3731 "Click to rebuild this Fish Trap." 3732 "Click to drop off the relic at this Monastery." 3733 "Click to repair this unit to its full hit points. The repair cost is deducted from your stockpile." 3734 "Click to garrison inside this building for protection and healing." 3735 "Click to garrison inside this ram." 3751 "Click to convert this unit to your control and player color." 3752 "Click to convert this building to your control and player color." 3755 "Click to construct this building. Use several villagers to build faster." 3760 "Click to attack this animal. You cannot gather food from it unless you hunt it with a villager." 3761 "The siege tower is full." 3800 "Click to select this villager." 3801 "Click to select this building." 3803 "Click to select this military unit." 3804 "Click to select this ship." 3805 "Click to select this siege weapon." 3806 "Click to select this Monk." 3808 "Click to select this tower." 3809 "Click to select this packed Trebuchet." 3810 "Click to select this Gate." 3820 "Click a Monk to pick up this relic. Garrison the relic inside the Monastery to generate gold." 3821 "Click a Fishing Ship to gather food from these fish, or click a villager if the fish are near the shore." 3822 "Click a villager to gather wood from this tree." 3823 "Click a villager to gather food from this forage bush." 3824 "Click a villager to gather stone from this mine." 3825 "Click a villager to gather gold from this mine." 3826 "Click a unit to attack this animal. Villagers can hunt deer, wild boar, and javelina for food." 3827 "Click a villager to gather food from this Farm." 3828 "Click a Fishing Ship to gather food from this Fish Trap." 3829 "Click a villager to gather food from this animal." 3830 "Click a villager to rebuild this Farm." 3831 "Click a Fishing Ship to rebuild this Fish Trap." 3900 "Right-click to heal this unit to its full hit points." 3901 "Right-click to attack this unit!" 3902 "Right-click to attack this building!" 3903 "Right-click to attack this wall!" 3904 "Right-click to attack this ship!" 3905 "Right-click to repair this building to its full hit points. The repair cost is deducted from your stockpile." 3906 "Right-click to board this Transport Ship." 3907 "Right-click to fish for food." 3908 "Right-click to gather wood. Build a Lumber Camp nearby to gather wood faster." 3909 "Right-click to forage for food. Build a Mill nearby to gather food faster." 3910 "Right-click to attack this animal. Deer, wild boar, javelina, elephants, zebras and ostriches yield food (wolves, jaguars, bears, lions and crocodiles do not). Use several villagers to attack all animals except deer, zebras and ostriches." 3911 "Right-click to mine for stone. Build a Mining Camp nearby to gather stone faster." 3912 "Right-click to mine for gold. Build a Mining Camp nearby to gather gold faster." 3913 "Right-click to repair this wall to its full hit points. The repair cost is deducted from your stockpile." 3914 "Hold down ALT and right-click to garrison inside this building for protection and healing." 3915 "Right-click to unload this Transport Ship." 3916 "Right-click to place a waypoint." 3917 "Right-click to signal your allies." 3918 "Right-click to guard this unit." 3919 "Right-click to follow this unit." 3920 "Right-click to place a gather point." 3921 "Right-click to patrol this area." 3922 "Right-click to pick up this relic with your Monk." 3923 "Right-click to drop off resources at this building." 3924 "Right-click to construct this Fish Trap." 3927 "Right-click to gather food from this Farm. Build Farms near a Town Center or Mill to gather food faster." 3928 "Right-click to gather food from this Fish Trap." 3929 "Right-click to herd this animal to your Town Center or Mill for food." 3930 "Right-click to rebuild this Farm." 3931 "Right-click to rebuild this Fish Trap." 3932 "Right-click to drop off the relic at this Monastery." 3933 "Right-click to repair this unit to its full hit points. The repair cost is deducted from your stockpile." 3934 "Right-click to garrison inside this building for protection and healing." 3935 "Right-click to garrison inside this ram." 3951 "Right-click to convert this unit to your control and player color." 3952 "Right-click to convert this building to your control and player color." 3955 "Right-click to construct this building. Use several villagers to build faster." 3960 "Right-click to attack this animal. You cannot gather food from it unless you hunt it with a villager." 3961 "This building cannot be attacked." 3979 "Click a villager to gather food from this animal." 4001 "OK" 4002 "Cancel" 4003 "Yes" 4004 "No" 4005 "Retry" 4006 "Cancel" 4007 "Abort" 4008 "Error" 4009 "?" 4010 "Skip" 4105 "Stop" 4106 "Unselect (ESC)" 4107 "Unload" 4108 "Group" 4109 "Ungroup" 4110 "Select Formation" 4111 "Cancel (ESC)" 4112 "More Buildings" 4113 "Chat" 4114 "Diplomacy" 4115 "Menu (F10)" 4116 "Turn Statistics On" 4117 "Turn Statistics Off" 4118 "More Dock Items" 4119 "Unload" 4122 "Stand Ground" 4123 "Attack Ground" 4124 "Heal" 4125 "Convert" 4127 "Repair" 4128 "Advanced Commands On" 4129 "Advanced Commands Off" 4130 "Yes - Kill the unit" 4132 "Score" 4133 "Aggressive Stance" 4134 "Defensive Stance" 4135 "No Attack Stance" 4136 "Guard" 4137 "Follow" 4138 "Patrol" 4140 "Signal Allies" 4141 "Kill Your Unit" 4144 "Set Gather Point" 4145 "Objectives" 4146 "Reseed Farm" 4149 "Remove Gather Point" 4150 "Ungarrison" // // BEGIN LOCALIZATION SECTION FOR FORGOTTEN EMPIRES // HERE CONTAINS ONLY NEW STRINGS THAT HAVE BEEN OVERRIDDEN OR ADDED. // Shortcut hotkeys overrides -- NO LOCALIZATION REQUIRED // Hotkeys made on QWERTY keyboard, for some languages (FR?), some keys could be switched to match AZERTY/QWERTZ or other common layouts // Forgotten Empires uses a grid hotkey system. // 4151 "A" 4152 "F" 4153 "A" 4154 "S" 4155 "V" 4156 "T" 4157 "D" 4158 "R" 4159 "H" 4160 "N" 4161 "B" 4162 "D" 4163 "M" 4164 "K" 4165 "L" 4166 "Y" 4167 "U" 4168 "W" 4169 "Q" 4170 "F" 4171 "X" 4172 "U" 4173 "D" 4174 "Z" 4175 "A" 4176 "S" 4177 "B" 4178 "W" 4179 "E" 4180 "Q" 4182 "V" 4183 "V" 4184 "S" 4185 "I" 4186 "U" 4187 "G" 4188 "G" 4189 "Z" 4191 "B" 4192 "C" 4193 "R" 4194 "N" 4195 "D" 4196 "O" 4197 "T" 4201 "Dark Age" 4202 "Feudal Age" 4203 "Castle Age" 4204 "Imperial Age" 4205 "Post-Imperial Age" 4206 "Nomad" 4301 "Food" 4302 "Wood" 4303 "Stone" 4304 "Gold" 4305 "Health" 4306 "Armor" 4307 "Attack" 4308 "Passengers" 4309 "Researching" 4310 "Creating" 4311 "Building" 4312 "Sight" 4313 "Population" 4314 "Range" 4315 "Goods" 4316 "Speed" 4318 "Pop" 4320 "Victory Condition" 4321 "Conquest" 4322 "Exploration" 4324 "Relics" 4327 "Standard" 4328 "%" 4329 "Time Limit" 4330 "Score" 4331 "Custom" 4332 "Standard" 4333 "Last Man Standing" 4400 "16" 4401 "Henry V" 4402 "Richard II" 4403 "William III" 4404 "Lord Talbot" 4405 "Prince John" 4406 "King Edward" 4407 "Henry Tudor" 4408 "Earl of Wessex" 4409 "Earl of Warwick" 4410 "Alfred the Great" 4411 "Lord Henry Percy" 4412 "The Black Prince" 4413 "Duke of Normandy" 4414 "Edward Longshanks" 4415 "Henry Bolingbroke" 4416 "Richard the Lionhearted" 4420 "15" 4421 "Roland" 4422 "Louis IX" 4423 "Louis VI" 4424 "Louis XI" 4425 "Charles VI" 4426 "Charlemagne" 4427 "King Philip I" 4428 "Charles Martel" 4429 "Pepin the Short" 4430 "Philip the Good" 4431 "Charles the Bold" 4432 "Philip II Augustus" 4433 "Constable Richemont" 4434 "Jean Dunois of Orleans" 4435 "Raymond, Prince of Antioch" 4440 "8" 4441 "Athaulf" 4442 "King Wallia" 4443 "King Alaric II" 4444 "King Leovigild" 4445 "Teias the Goth" 4446 "General Theodemir" 4447 "Theodoric the Goth" 4448 "King Euric the Visigoth" 4460 "17" 4461 "King Karl" 4462 "Henry III" 4463 "Lothair II" 4464 "King Rupert" 4465 "Frederick II" 4466 "Emp. Lothair" 4467 "Maximilian II" 4468 "King Heinrich" 4469 "King Wenceslas" 4470 "Henry the Lion" 4471 "Otto the Great" 4472 "Emp. Leopold I" 4473 "Albert the Bear" 4474 "Conrad the Salian" 4475 "Rudolph of Swabia" 4476 "Frederick Barbarossa" 4477 "Maximilian of Hapsburg" 4480 "19" 4481 "Hojou Soun" 4482 "Saito Dousan" 4483 "Oda Nobunaga" 4484 "Gamou Ujisato" 4485 "Date Masamune" 4486 "Mouri Motonari" 4487 "Uesugi Kenshin" 4488 "Takeda Shingen" 4489 "Sanada Yukimura" 4490 "Tokugawa Ieyasu" 4491 "Nitta Yoshisada" 4492 "Tairano Kiyomori" 4493 "Ashikaga Takauji" 4494 "Imagawa Yoshimoto" 4495 "Kusunoki Masashige" 4496 "Hosokawa Katsumoto" 4497 "Minamotono Yoritomo" 4498 "Fujiwarano Michinaga" 4499 "Minamotono Yoshitsune" 4500 "12" 4501 "Zhu Di" 4502 "Yue Fei" 4503 "Zheng He" 4504 "Lin Chong" 4505 "Yang Jian" 4506 "Wu Ze-tian" 4507 "Li Shi-min" 4508 "Li zi-cheng" 4509 "Mu Gui-ying" 4510 "Zhao Kuang-yin" 4511 "Wen Tian-xiang" 4512 "Zhu Yuan-zhang" 4520 "14" 4521 "Belisarius" 4522 "Emp. Leo VI" 4523 "Emp. Justinian" 4524 "Emp. Mauricius" 4525 "Emp. Michael V" 4526 "Emp. Anastasius" 4527 "Emp. Romanus II" 4528 "Emp. Alexius IV" 4529 "Emp. Constantine" 4530 "Emp. Tiberius III" 4531 "Heraclius the Elder" 4532 "Basil the Macedonian" 4533 "Michael the Stammerer" 4534 "General Manuel Comnenus" 4540 "10" 4541 "Yakub" 4542 "Mondhir" 4543 "Shah Rukh" 4544 "King Bahram" 4545 "Shah Takash" 4546 "Emp. Kavadh" 4547 "Emp. Hormizd" 4548 "Mohammad Shah" 4549 "Emp. Yazdegird" 4550 "King Chosroes II" 4560 "11" 4561 "Saladin" 4562 "Baibars" 4563 "Kala'un" 4564 "Kerboga" 4565 "Nur-ed-din" 4566 "Al-Mu'tasim" 4567 "Atabeg Zangi" 4568 "Caliph Yazid" 4569 "General Khalid" 4570 "Caliph Abu Bekr" 4571 "General Shirkuh" 4580 "14" 4581 "Orkhan" 4582 "Seljuk" 4583 "Bayazid" 4584 "Alp Arslan" 4585 "Kai Kobad" 4586 "Danishmend" 4587 "Chaghri Beg" 4588 "Sultan Murad" 4589 "Sultan Sanjar" 4590 "Sultan Malik-shah" 4591 "Ghiyas-ud-Din of Ghor" 4592 "General Togrul Beg" 4593 "Atsiz the Khwarezmian" 4594 "Suleiman the Magnificent" 4600 "16" 4601 "Sigurd" 4602 "Siegfried" 4603 "Canute IV" 4604 "Jarl Osbiorn" 4605 "Erik Bloodax" 4606 "Erik the Red" 4607 "King Godfred" 4608 "Chief Thorgest" 4609 "Olaf Haraldson" 4610 "Sweyn Forkbeard" 4611 "Magnus Olafsson" 4612 "Olaf Tryggvasson" 4613 "Harald Bluetooth" 4614 "Harald Hardraade" 4615 "Magnus the Strong" 4616 "Halfdan the Black" 4620 "14" 4621 "Kabul" 4622 "Chepe" 4623 "Subotai" 4624 "Uzbeg" 4625 "Kushluk" 4626 "Kitboga" 4627 "Batu Khan" 4628 "Tamerlane" 4629 "Guyuk Khan" 4630 "Mongke Khan" 4631 "Ogedei Khan" 4632 "Genghis Khan" 4633 "Khubilai Khan" 4634 "Toktamish Khan" 4640 "16" 4641 "Aedan" 4642 "Brude" 4643 "Conall" 4644 "Ainmire" 4645 "Cunedda" 4646 "Vortigern" 4647 "Diarmait" 4648 "Maelgwn" 4649 "Macbeth" 4650 "Columba" 4651 "Ambrosius" 4652 "Aethelfrith" 4653 "Brian Boru" 4654 "William Wallace" 4655 "Robert the Bruce" 4656 "Athelred the Unready" 4701 "X" 4702 "Z" 4703 "C" 4704 "V" 4709 "G" 4710 "F" // // ************************************************************** // *** POST-TEXT-LOCK STRINGS END OF ZONE 2 *** // ************************************************************** // 4711 "Farm, Dead" 4712 "Grass 3" 4713 "Dirt 2" 4714 "Grass 2" 4715 "Desert, Sand" 4716 "Water 2D, Shoreless" 4717 "Grass, Other" 4718 "Grass, Foundation" 4719 "Water 2D, Bridge" 4720 "Farm, 0%" 4721 "Farm, 33%" 4722 "Farm, 67%" 4723 "Ice 2" 4724 "Snow, Foundation" 4725 "Ice, Beach" 4726 "Grass, Other 2" 4727 "Savannah" 4728 "Dirt 4" 4729 "Road, Desert" 4730 "Moorland" 4731 "Desert, Cracked" 4732 "Quicksand" 4733 "Black" 4734 "Dragon Tree Forest" 4735 "Baobab Forest" 4736 "Acacia Forest" 4737 "Beach, White, Vegetation" 4738 "Beach, Vegetation" 4739 "Beach, White" 4740 "Shallows, Mangrove" 4741 "Mangrove Forest" 4742 "Rainforest" 4743 "Water, Deep Ocean" 4744 "Water, Azure" 4745 "Shallows, Azure" 4746 "Grass, Jungle" 4747 "Road, Jungle" 4748 "Leaves, Jungle" 4749 "Rice Farm" 4750 "Rice Farm, Dead" 4751 "Rice Farm, 0%" 4752 "Rice Farm, 33%" 4753 "Rice Farm, 66%" 4754 "Unused Land 68" 4755 "Unused Land 69" 4756 "Moddable Land 70" 4757 "Moddable Land 71" 4758 "Moddable Land 72" 4759 "Moddable Land 73" 4760 "Moddable Land 74" 4761 "Moddable Land 75" 4762 "Moddable Land 76" 4763 "Moddable Land 77" 4764 "Moddable Land 78" 4765 "Moddable Land 79" 4766 "Moddable Land 80" 4767 "Moddable Land 81" 4768 "Moddable Land 82" 4769 "Moddable Land 83" 4770 "Moddable Land 84" 4771 "Moddable Land 85" 4772 "Moddable Land 86" 4773 "Moddable Land 87" 4774 "Moddable Land 88" 4775 "Moddable Land 89" 4776 "Moddable Beach 90" 4777 "Moddable Beach 91" 4778 "Moddable Walkable Shallows 92" 4779 "Moddable Walkable Shallows 93" 4780 "Moddable Walkable Shallows 94" 4781 "Moddable Shallow Water 95" 4782 "Moddable Shallow Water 96" 4783 "Moddable Water 97" 4784 "Moddable Water 98" 4785 "Moddable Deep Water 99" 4905 "Stop \nStop the current action." 4906 "Unselect \nUnselect the object." 4907 "Unload \nUnload the units from this Transport Ship." 4908 "Group \nGroup these units. When you click one unit, all units in the group are selected." 4909 "Ungroup \nDisband this group so you can independently move each unit." 4910 "Select Formation \nChoose the type of formation for these units. Units in formation take positions based on their combat role and stay together as they move around the map." 4911 "Cancel \nCancel the command." 4912 "More Buildings \nDisplay the other buildings." 4913 "Chat \nSend commands to allied computer players. In a multiplayer game, send typed messages or prerecorded taunts to other human players." 4914 "Diplomacy \nChange your diplomatic stance (ally, neutral, enemy) toward other players. After you build a Market, also lets you send a tribute of resources to other players." 4915 "Menu \nSave, restart, or quit this game, load a different game, or change your screen size, sound volume, and other options. (Hotkey: F10)" 4916 "Statistics On \nTurn on statistics that appear above the mini-map." 4917 "Statistics Off \nTurn off the statistics that appear above the mini-map." 4918 "More Dock Items \nDisplay the other ships and technologies." 4919 "Unload \nUnload the units from this Siege Tower." 4922 "Stand Ground \nUnits ordered to stand ground do not move from their position to attack the enemy. They can attack from range if possible." 4923 "Attack Ground \nOrder the unit(s) to attack a location on the ground instead of a unit or building." 4924 "Heal \nOrder your Monk to heal a wounded unit to its full hit points." 4925 "Convert \nOrder your Monk to convert an enemy unit or building to your player color and control. The Monk must rest to restore his faith after a successful conversion." 4927 "Repair \nOrder your villager(s) to repair a building, ship, or siege weapon to its full hit points. The repair cost is deducted from your stockpile." 4928 "Turn Advanced Commands On \nDisplay the buttons used to issue advanced commands, including the mini-map modes, score, signal allies, military unit tasks, combat stances)." 4929 "Turn Advanced Commands Off \nHide the buttons used to issue advanced commands." 4930 "Yes \nKill the unit." 4932 "Statistics \nDisplay the player/team scores. The manual explains how the score is calculated. In a multiplayer game, a red or yellow dot = player with slow connection speed. Turtle = slow computer speed. Players with their name crossed out were eliminated from the game." 4933 "Aggressive Stance \nAggressive units pursue enemies to the death or until the enemy leaves its sight." 4934 "Defensive Stance \nDefensive units pursue enemies a short distance, then return to their post if the enemy leaves the area or is killed." 4935 "No Attack Stance \nUnits do not move and do not attack, even if they are attacked." 4936 "Guard \nOrder your unit(s) to guard another unit or building. Guard units attack enemy units that get close, then return to their post. Use the Aggressive Stance, Defensive Stance, and Stand Ground buttons to control how actively they pursue enemy units." 4937 "Follow \nOrder your unit(s) to follow another unit at long range to avoid detection. Use this to follow a villager or enemy unit back to its base or follow a Trade Cog or Trade Cart to find new Markets." 4938 "Patrol \nOrder your unit(s) to patrol an area." 4940 "Signal Allies \nSend your allies a signal. They see a flashing X on the mini-map. Use this to alert your friends to resources, enemy bases, or where you need help." 4941 "Kill Your Unit \nKill unneeded low-power units if you reach the population limit. You cannot get the unit back if you kill it.\nTo destroy unused ships or buildings to allow for different ones, click the ship or building, then press the hotkey." 4944 "Set Gather Point \nChoose where new units from this building gather after they are created. For instance, set a gather point on a forage bush to put newly created villagers to work automatically, or set a gather point on the Barracks to automatically garrison newly created infantry units." 4945 "Objectives \nDisplay the objectives you must achieve to win this game. Some games also have hints." 4946 "Reseed Farm () \nClick to add a Farm to the queue so that it is automatically replanted after it expires." 4949 "Remove Gather Point \nRemove this building's gather point." 4950 "Ungarrison \nUngarrison all units from this ram." 5001 "Rubble 1 x 1" 5002 "Rubble 2 x 2" 5003 "Rubble 3 x 3" 5004 "Rubble 4 x 4" 5005 "Rubble 6 x 6" 5006 "Rubble 8 x 8" 5056 "Zebra" 5057 "Ostrich" 5058 "Stork" 5059 "Lion" 5060 "Crocodile" 5061 "Goat" 5062 "Falcon" 5067 "Arrow" 5068 "Knight" 5069 "Light Cavalry" 5070 "Cavalier" 5071 "Deer" 5072 "Fish (Perch)" 5073 "Hawk" 5075 "Wolf" 5076 "Berserk" 5077 "Heavy Swordsman" 5078 "Spearman" 5079 "Militia" 5080 "Man-at-Arms" 5081 "Long Swordsman" 5082 "Relic Cart" 5083 "Archer" 5084 "Crossbowman" 5085 "Cavalry Archer" 5086 "Hand Cannoneer" 5087 "Elite Skirmisher" 5088 "Skirmisher" 5089 "Trade Cog" 5090 "Fishing Ship" 5091 "War Galley" 5092 "Junk" 5093 "Bombard Cannon" 5094 "Battering Ram" 5095 "Mangonel" 5096 "Scorpion" 5097 "Trebuchet" 5098 "Bandit" 5099 "Monk" 5100 "Trade Cart" 5101 "Cataphract" 5102 "Chu Ko Nu" 5103 "Mameluke" 5104 "Huskarl" 5105 "Janissary" 5106 "Longboat" 5107 "Longbowman" 5108 "Mangudai" 5109 "War Elephant" 5110 "Samurai" 5111 "Throwing Axeman" 5112 "Teutonic Knight" 5113 "Woad Raider" 5114 "Condottiero" 5115 "Royal Janissary" 5116 "Eastern Swordsman" 5117 "Nordic Swordsman" 5118 "Flamethrower" 5119 "Canoe" 5120 "Priest" 5121 "Villager" 5122 "Builder" 5123 "Farmer" 5124 "Hunter" 5125 "Lumberjack" 5126 "Stone Miner" 5127 "Repairer" 5128 "Archery Range" 5129 "Organ Gun" 5130 "Elite Organ Gun" 5131 "Blacksmith" 5132 "Caravel" 5133 "Elite Caravel" 5134 "Camel Archer" 5135 "Barracks" 5136 "Elite Camel Archer" 5137 "Genitour" 5138 "Monastery" 5139 "Elite Genitour" 5140 "Gbeto" 5141 "Elite Gbeto" 5142 "Castle" 5143 "Shotel Warrior" 5144 "Dock" 5145 "Elite Shotel Warrior" 5149 "Farm" 5154 "Guard Tower" 5155 "Keep" 5156 "Bombard Tower" 5157 "Mill" 5158 "Fire Tower" 5159 "Feitoria" 5160 "Fire Galley" 5161 "Market" 5162 "Demolition Raft" 5164 "Town Center" 5169 "Siege Workshop" 5171 "Stable" 5174 "Trade Workshop" 5176 "University" 5178 "Watch Tower" 5182 "Wonder" 5185 "Gate" 5186 "Palisade Gate" 5187 "Fortress" 5202 "Palisade Wall" 5203 "Stone Wall" 5204 "Fortified Wall" 5205 "Fortified Palisade Wall" 5206 "Itzcoatl" 5207 "Mustafa Pasha" 5208 "Pacal II" 5209 "Babur" 5210 "Abraha Elephant" 5211 "Guglielmo Embriaco" 5212 "Su Dingfang" 5213 "Pachacuti" 5214 "Huayna Capac" 5215 "Miklos Toldi" 5216 "Little John" 5217 "Zawisza the Black" 5218 "Sumanguru" 5219 "Storage" 5220 "Yodit" 5221 "Hut" 5222 "Granary" 5223 "Barricade" 5224 "Animal skeleton" 5225 "Stelae A" 5226 "Stelae B" 5227 "Stelae C" 5228 "Gallow" 5229 "Palace" 5230 "Tent" 5231 "Sea Fortification" 5232 "Dagnajan" 5233 "Gidajan" 5252 "Stone Mine" 5253 "Sea Rocks 1" 5259 "Cracks" 5262 "Sea Rocks 2" 5265 "Tree A" 5266 "Tree B" 5267 "Tree C" 5268 "Tree D" 5269 "Tree E" 5270 "Tree F" 5271 "Tree G" 5272 "Tree H" 5273 "Tree I" 5274 "Tree J" 5275 "Tree K" 5276 "Tree L" 5277 "Forest Tree" 5281 "Stump" 5287 "Cannon Galleon" 5289 "Capped Ram" 5291 "Charles Martel" 5292 "Francisco de Orellana" 5293 "Harald Hardraade" 5294 "Gonzalo Pizarro" 5295 "Hrolf the Ganger" 5296 "Frederick Barbarossa" 5297 "Joan the Maid" 5298 "Prithviraj" 5299 "William Wallace" 5300 "Francesco Sforza" 5301 "King" 5302 "Queen" 5303 "Amazon Warrior" 5304 "Amazon Archer" 5305 "Barrels" 5306 "Donkey" 5307 "Sanyogita" 5308 "Prithvi" 5309 "Galleon" 5310 "Chand Bhai" 5311 "Khosrau" 5312 "Osman" 5316 "Flare" 5317 "Colosseum" 5318 "Poenari Castle" 5319 "Port" 5320 "Pile of Stone" 5321 "Pile of Gold" 5323 "Pile of Wood" 5324 "Pile of Food" 5326 "Scout Cavalry" 5330 "Great Fish (Marlin)" 5331 "Great Fish (Marlin)" 5332 "Dolphin" 5335 "Fish (Dorado)" 5336 "Fish (Salmon)" 5337 "Fish (Tuna)" 5338 "Fish (Snapper)" 5342 "Mountain 1" 5343 "Mountain 2" 5344 "House" 5348 "Tree TD" 5350 "Relic" 5351 "Turkish Relic" 5352 "British Relic" 5353 "Byzantine Relic" 5354 "Chinese Relic" 5355 "Frankish Relic" 5356 "Gothic Relic" 5357 "Japanese Relic" 5358 "Persian Relic" 5359 "Saracen Relic" 5360 "Teutonic Relic" 5361 "Monk with Turkish Relic" 5362 "Monk with British Relic" 5363 "Monk with Byzantine Relic" 5364 "Monk with Chinese Relic" 5365 "Monk with Frankish Relic" 5366 "Monk with Gothic Relic" 5367 "Monk with Japanese Relic" 5368 "Monk with Persian Relic" 5369 "Monk with Saracen Relic" 5370 "Monk with Teutonic Relic" 5380 "Monk with Relic" 5381 "Trebuchet (Packed)" 5382 "Flowers 1" 5383 "Flowers 2" 5384 "Flowers 3" 5385 "Flowers 4" 5386 "Path 4" 5387 "Path 1" 5388 "Path 2" 5389 "Path 3" 5393 "Ruins" 5396 "Bamboo Forest Tree" 5397 "Oak Forest Tree" 5398 "Palm Forest Tree" 5399 "Pine Forest Tree" 5400 "Gold Mine" 5401 "Forage Bush" 5402 "Forager" 5406 "Wild Boar" 5407 "Dead Farm" 5408 "Pikeman" 5409 "Halberdier" 5410 "Heavy Pikeman" 5411 "Two-Handed Swordsman" 5412 "Heavy Cavalry Archer" 5415 "Advanced Heavy Crossbowman" 5416 "Camel" 5417 "Heavy Camel" 5418 "Arbalest" 5419 "Imperial Camel" 5423 "Torch" 5424 "Demolition Ship" 5425 "Heavy Demolition Ship" 5426 "Fire Ship" 5429 "Fast Fire Ship" 5436 "Galley" 5439 "Heavy Scorpion" 5442 "Barracks 2" 5443 "Transport Ship" 5444 "Light Cavalry" 5445 "Siege Tower" 5446 "Siege Ram" 5447 "Boyar" 5448 "Onager" 5449 "Elite Boyar" 5450 "Centurion" 5451 "Elite Cataphract" 5452 "Elite Chu Ko Nu" 5453 "Elite Mameluke" 5454 "Elite Huskarl" 5455 "Elite Janissary" 5456 "Elite Longbowman" 5457 "Elite Longboat" 5458 "Elite Mangudai" 5459 "Elite War Elephant" 5460 "Elite Samurai" 5461 "Elite Throwing Axeman" 5462 "Elite Teutonic Knight" 5463 "Elite Woad Raider" 5464 "Lumber Camp" 5469 "Champion" 5471 "Paladin" 5472 "Dead knight" 5473 "Dead pikeman" 5474 "Dead crossbowman" 5475 "Dead long swordman" 5476 "Dead light cavalry" 5482 "Gold Miner" 5487 "Mining Camp" 5488 "Wooden Bridge A--Top" 5489 "Wooden Bridge A--Middle" 5490 "Wooden Bridge A--Bottom" 5491 "Wooden Bridge B--Top" 5492 "Dead Fish Trap" 5493 "Siege Onager" 5494 "Wooden Bridge B--Middle" 5495 "Fish Trap" 5496 "Shepherd" 5497 "Wooden Bridge B--Bottom" 5498 "Sheep" 5499 "Fisherman" 5500 "Impaled Corpse" 5501 "Shore Fish" 5502 "Cow" 5503 "Llama" 5504 "Outpost" 5505 "Cathedral" 5506 "Flag A" 5507 "Flag B" 5508 "Flag C" 5509 "Flag D" 5510 "Flag E" 5511 "Bridge A--Top" 5512 "Bridge A--Middle" 5513 "Bridge A--Bottom" 5514 "Bridge B--Top" 5515 "Bridge B--Middle" 5516 "Bridge B--Bottom" 5517 "Flag F" 5518 "Rain" 5519 "Smoke" 5520 "Rock 1" 5521 "Pavilion" 5522 "Pavilion" 5523 "Pavilion" 5524 "Rock (Stone)" 5525 "Rock (Gold)" 5526 "Joan of Arc" 5527 "Rock 2" 5528 "Temple of Heaven" 5529 "Frankish Paladin" 5530 "Cuauhtemoc" 5531 "Sieur de Metz" 5532 "Burned building" 5533 "Sieur Bertrand" 5535 "Duke D'Alençon" 5537 "La Hire" 5539 "Lord de Graville" 5541 "Jean de Lorrain" 5543 "Constable Richemont" 5545 "Guy Josselyne" 5547 "Jean Bureau" 5549 "Sir John Fastolf" 5552 "Mosque" 5553 "Dire Wolf" 5560 "Reynald de Chatillon" 5562 "Master of the Templar" 5564 "Bad Neighbor" 5565 "God's Own Sling" 5566 "The Accursed Tower" 5567 "The Tower of Flies" 5568 "Archers of the Eyes" 5569 "Arch of Constantine" 5570 "Piece of the True Cross" 5571 "Pyramid" 5572 "Dome of the Rock" 5573 "Elite Cannon Galleon" 5574 "Berserk" 5575 "Amphitheatre" 5576 "Elite Berserk" 5578 "Great Pyramid" 5580 "Subotai" 5582 "Hunting Wolf" 5584 "Kushluk" 5586 "Shah" 5588 "Saboteur" 5589 "Ornlu the Wolf" 5591 "Cactus" 5592 "Skeleton" 5593 "Rugs" 5594 "Yurt" 5595 "Yurt" 5596 "Yurt" 5597 "Yurt" 5598 "Yurt" 5599 "Yurt" 5600 "Yurt" 5601 "Yurt" 5602 "Nine Bands" 5603 "Shipwreck" 5604 "Shipwreck" 5605 "Crater" 5611 "God's Own Sling (Packed)" 5612 "Bad Neighbor (Packed)" 5613 "Genghis Khan" 5615 "Emperor in a Barrel" 5616 "Vlad Dracula" 5618 "Bamboo Stump" 5619 "Aethelfirth" 5620 "Archbishop" 5621 "Belisarius" 5622 "The Black Prince" 5623 "Charlemagne" 5624 "El Cid" 5625 "Erik the Red" 5626 "Friar Tuck" 5627 "Gawain" 5628 "King Arthur" 5629 "Kitabatake" 5630 "Lancelot" 5631 "Minamoto" 5632 "Mordred" 5633 "Richard the Lionheart" 5634 "Roland" 5635 "Sheriff of Nottingham" 5636 "Siegfried" 5637 "Tamerlane" 5638 "Theodoric the Goth" 5639 "Alexander Nevski" 5640 "Robin Hood" 5641 "Bridge A--Cracked" 5642 "Bridge A--Broken Top" 5643 "Bridge A--Broken Bottom" 5644 "Bridge B--Cracked" 5645 "Bridge B--Broken Top" 5646 "Bridge B--Broken Bottom" 5647 "Mountain 3" 5648 "Mountain 4" 5652 "Rabid Wolf" // // DO NOT TRANSLATE // These are unused -- investigate why these are defined // VMDL is a cheat unit -- don't know what acronym stands for (The name stands for "Villager Male Dave Lewis", which is named after David Lewis, an Ensemble Studios employee /Pierre) // Maurizio is also defined as one of the Italian Leaders (which is a real Italian leader). // 5653 "VMDL" 5656 "Elephant Archer" 5657 "Elite Elephant Archer" 5658 "Cobra Car" 5660 "Petard" 5661 "Hussar" 5663 "Genitour" 5665 "Elite Genitour" 5667 "Jaguar Warrior" 5669 "Elite Jaguar Warrior" 5670 "Legionary" 5671 "Eagle Scout" 5672 "Eagle Warrior" 5673 "Elite Eagle Warrior" 5675 "Tarkan" 5677 "Elite Tarkan" 5679 "Huskarl" 5681 "Elite Huskarl" 5682 "Elephant Archer" 5683 "Plumed Archer" 5684 "Elite Elephant Archer" 5685 "Elite Plumed Archer" 5686 "Kamayuk" 5687 "Conquistador" 5688 "Elite Kamayuk" 5689 "Elite Conquistador" 5690 "Slinger" 5691 "Missionary" 5693 "Jungle Tree" 5694 "Snow Pine Tree" 5695 "Attila the Hun" 5697 "Bleda the Hun" 5699 "Pope Leo I" 5700 "Camel (Gaia)" 5701 "Scythian Wild Woman" 5702 "Jarl" 5703 "Savaran" 5704 "Sea Tower" 5705 "Goods" 5706 "Lumber" 5707 "Sea Wall" 5708 "Sea Gate" 5709 "Quarry" 5710 "Iron Boar" 5711 "Loot" 5712 "Jaguar" 5713 "Bear" 5714 "Horse" 5715 "Vulture" 5716 "Macaw" 5717 "Statue" 5718 "Plant" 5719 "Sign" 5720 "Grave" 5721 "Head" 5722 "Javelina" 5723 "Genoese Crossbowman" 5724 "El Cid Campeador" 5725 "Elite Genoese Crossbowman" 5726 "Monument" 5727 "War Wagon" 5728 "Magyar Huszar" 5729 "Elite War Wagon" 5730 "Elite Magyar Huszar" 5731 "Turtle Ship" 5732 "Elite Turtle Ship" 5733 "Turkey" 5734 "Penguin" 5735 "Wild Horse" 5736 "Wild Camel" 5737 "Map Revealer" 5738 "King Sancho" 5739 "Dragon Ship" 5740 "King Alfonso" 5741 "Alfred the Alpaca" 5742 "Imam" 5743 "Elephant" 5744 "Admiral Yi Sun-shin" 5745 "Nobunaga" 5747 "Henry V" 5749 "William the Conqueror" 5751 "ES Flag" 5752 "Scythian Scout" 5753 "Torch (Converting)" 5754 "City Wall" 5755 "Waterfall" 5756 "Old Stone Head" 5757 "Roman Ruins" 5758 "Aqueduct" 5759 "Broken Cart" 5760 "Flower Bed" 5761 "Hay Stack" 5762 "Quimper Cathedral" 5763 "Furious the Monkey Boy" 5764 "Stormy Dog" 5765 "Grass Patch" 5766 "Bush" 5767 "Seagulls" 5768 "Bonfire" 5769 "Black Tile" 5770 "Flame 1" 5771 "Flame 2" 5772 "Flame 3" 5773 "Flame 4" 5774 "Savannah Grass Patch" 5775 "Tariq ibn Ziyad" 5776 "Musa ibn Nusayr" 5777 "Sundjata" 5778 "Richard de Clare" 5779 "Tristan" 5780 "Henry II" 5781 "Princess Yodit" 5782 "Mountain 5" 5783 "Mountain 6" 5784 "Mountain 7" 5785 "Mountain 8" 5786 "Snow Mountain 1" 5787 "Snow Mountain 2" 5788 "Snow Mountain 3" 5789 "Rock Formation 1" 5790 "Rock Formation 2" 5791 "Rock Formation 3" 5792 "Dragon Tree" 5793 "Baobab Tree" 5794 "Bush 2" 5795 "Bush 3" 5796 "Fruit Bush" 5797 "Fence" 5798 "Acacia Tree" 5799 "Yekuno Amlak" // // 16 Leaders of Spanish Civilization (do not change the first number) // 5800 "16" 5801 "King Alfonso" 5802 "King Sancho" 5803 "Catherine of Aragon" 5804 "King Ferdinand" 5805 "Pedro the Cruel" 5806 "Ramiro I of Aragon" 5807 "El Cid Campeador" 5808 "Count Berengeur" 5809 "Gonzalo de Códoba" 5810 "King Charles VIII" 5811 "Ordono II of León" 5812 "King Ramiro of León" 5813 "Hernan Cortéz" 5814 "Álvarez de Toledo" 5815 "Queen Isabella" 5816 "Cardinal Jiménez" // // 12 Leaders of Aztecs Civilization // 5820 "12" 5821 "Itzcoatl" 5822 "Montezuma" 5823 "Axayactl" 5824 "Tizoc" 5825 "Ahuitzotol" 5826 "Cuitlauac" 5827 "Cuauhtemoc" 5828 "Maxixca" 5829 "Acamapichtli" 5830 "Ahuitzotol" 5831 "Huitzilihuitl" 5832 "Chimalpopoca" // // 15 Leaders of Mayan Civilization // 5840 "15" 5841 "Black Serpent" 5842 "Flint Sky God" 5843 "Bird Jaguar" 5844 "Lady Great Skull Zero" 5845 "King Stormy Sky" 5846 "Shield Jaguar II" 5847 "Curl Snout" 5848 "Eighteen Rabbit" 5849 "Smoke Imix God" 5850 "Great Jaguar Paw" 5851 "Smoking Squirrel" 5852 "Smoke Shell" 5853 "Smoke Monkey" 5854 "Smoking Frog" 5855 "Waterlily Jaguar" // // 9 Leaders of Huns Civilization // 5860 "9" 5861 "Attila the Hun" 5862 "Bleda the Hun" 5863 "Mundzuk the Hun" 5864 "Ruga the Hun" 5865 "Uldin the Hun" 5866 "Balamber the Hun" 5867 "Ellak the Hun" 5868 "Dengizk the Hun" 5869 "Ernak the Hun" // // 14 Leaders of Korean Civilization // 5880 "14" 5881 "Kwanggaeto the Great" 5882 "General Ulji Mun-tok" 5883 "General Kyebaek" 5884 "General Kim Yu-shin" 5885 "Admiral Chang Bo-ko" 5886 "General Taejoyoung" 5887 "Wang Kon" 5888 "General Kang Kam-chan" 5889 "Ch'oe Mu-son" 5890 "General Ch'oe Young" 5891 "Yi Song-kye" 5892 "Sejong the Great" 5893 "General Kwon Yul" 5894 "Admiral Yi Sun-shin" // // 12 Leaders of Italian Civilization // 5900 "12" 5901 "Pope Gregory VII" 5902 "Pietro Gradenigo" 5903 "Francesco I Sforza" 5904 "Ottone Visconti" 5905 "Domenico Selvo" 5906 "Castruccio Castracani" 5907 "Simone Boccanegra" 5908 "Maurizio Galbaio" 5909 "Alboin" 5910 "Liutprand the Lombard" 5911 "Arechis II of Benevento" 5912 "Gisulf I of Salerno" // // 8 Leaders of India Civilization // 5920 "8" 5921 "Iltutmish" 5922 "Babur" 5923 "Humayun" 5924 "Akbar" 5925 "Bappa Rawal" 5926 "Man Singh I" 5927 "Sultan Ala-ud-din Khilji" 5928 "Sultan Balban" // // 8 Leaders of Incas Civilization // 5940 "8" 5941 "Manco Inca Yupanqui" 5942 "Manco Cápac" 5943 "Túpac Inca Yupanqui" 5944 "Viracocha" 5945 "Pachacuti" 5946 "Huayna Cápac" 5947 "Huascár" 5948 "Tópa Huallpa" 5949 "Atahualpa" // // 8 Leaders of Magyar Civilization // 5960 "8" 5961 "István I" 5962 "Fehér András" 5963 "Bajnok Béla" 5964 "László I" 5965 "Kálmán I" 5966 "Károly Róbert" 5967 "Nagy Lajos" 5968 "Matthias Corvinus" // // 12 Leaders of Slavic Civilization // 5980 "12" 5981 "Wenceslaus I" 5982 "Ottokar I" 5983 "Rurik I" 5984 "Oleg the Seer" 5985 "Vladimir the Great" 5986 "Alexander Nevsky" 5987 "Yuri II" 5988 "Casimir II the Great" 5989 "Boleslaw the Brave" 5990 "Wenceslaus the One-Eyed" 5991 "Sviatoslav the Brave" 5992 "Yaroslav the Wise" //12 Leaders of Portuguese Civilization 106000 "12" 106001 "Afonso Henriques" 106002 "Joao I" 106003 "Henry the Navigator" 106004 "Afonso V" 106005 "Manuel I" 106006 "Afonso de Albuquerque" 106007 "Vasco da Gama" 106008 "Bartolomeu Dias" 106009 "Vimara Peres" 106010 "Pedro Alvares Cabral" 106011 "Duarte Pacheco Pereira" 106012 "Nuno Alvares Pereira" //12 Leaders of Ethiopian Civilization 106020 "12" 106021 "Kaleb of Axum" 106022 "Dil Na'od" 106023 "Lalibela" 106024 "Yakuno Amlak" 106025 "Amda Seyon" 106026 "Zara Yaqob" 106027 "Gelawdewos" 106028 "Frumentius" 106029 "Yared" 106030 "Yodit" 106031 "Amir Habbuba" 106032 "Abba Guba" //12 Leaders of Malian Civilization 106040 "12" 106041 "Sundjata" 106042 "Mansa Musa" 106043 "Ouali Keita" 106044 "Soumaoro Kante" 106045 "Souleyman Keita" 106046 "Mansa Mahmud IV" 106047 "Mamadou" 106048 "Tiramakhan" 106049 "Mansa Sakura" 106050 "Mari Djata I" 106051 "Abu Bakr II" 106052 "Soumaba Cisse" //12 Leaders of Berber Civilization 106060 "12" 106061 "Yusuf" 106062 "Tariq ibn Ziyad" 106063 "Musa ibn Nusayr" 106064 "Kusayla" 106065 "Maysara" 106066 "Idris I" 106067 "Abu Yazid" 106068 "Abdallah ibn Yasin" 106069 "Abu Bakr ibn Umar" 106070 "Ibn Tumart" 106071 "Abd al-Mu'min" 106072 "Salih ibn Tarif" 6033 "Food" 6034 "Wood" 6035 "Stone" 6036 "Gold" 6037 "Name" 6038 "Player Type" 6039 "Civilization" 6068 "Create Knight" 6069 "Create Light Cavalry" 6070 "Create Cavalier" 6077 "Create Heavy Swordsman" 6078 "Create Spearman" 6079 "Create Militia" 6080 "Create Man-at-Arms" 6081 "Create Long Swordsman" 6083 "Create Archer" 6084 "Create Crossbowman" 6085 "Create Cavalry Archer" 6086 "Create Hand Cannoneer" 6087 "Create Elite Skirmisher" 6088 "Create Skirmisher" 6089 "Build Trade Cog" 6090 "Build Fishing Ship" 6091 "Build War Galley" 6093 "Build Bombard Cannon" 6094 "Build Battering Ram" 6095 "Build Mangonel" 6096 "Build Scorpion" 6099 "Create Monk" 6100 "Build Trade Cart" 6101 "Create Cataphract" 6102 "Create Chu Ko Nu" 6103 "Create Mameluke" 6104 "Create Huskarl" 6105 "Create Janissary" 6106 "Build Longboat" 6107 "Create Longbowman" 6108 "Create Mangudai" 6109 "Create War Elephant" 6110 "Create Samurai" 6111 "Create Throwing Axeman" 6112 "Create Teutonic Knight" 6113 "Create Woad Raider" // // For buttons that allow players to build new units/structures in the Forgotten Empires Expansion. // 6114 "Create Condottiero" 6120 "Create Priest" 6121 "Create Villager" 6128 "Build Archery Range" 6129 "Create Organ Gun" 6130 "Create Elite Organ Gun" 6131 "Build Blacksmith" 6132 "Build Caravel" 6133 "Build Elite Caravel" 6134 "Create Camel Archer" 6135 "Build Barracks" 6136 "Create Elite Camel Archer" 6137 "Create Genitour" 6138 "Build Monastery" 6139 "Create Elite Genitour" 6140 "Create Gbeto" 6141 "Create Elite Gbeto" 6142 "Build Castle" 6143 "Create Shotel Warrior" 6144 "Build Dock" 6145 "Create Elite Shotel Warrior" 6149 "Build Farm" 6154 "Build Guard Tower" 6155 "Build Keep" 6156 "Build Bombard Tower" 6157 "Build Mill" 6158 "Build Fire Tower" 6159 "Build Feitoria" 6160 "Build Fire Galley" 6161 "Build Market" 6162 "Build Demolition Raft" 6164 "Build Town Center" 6169 "Build Siege Workshop" 6171 "Build Stable" 6176 "Build University" 6178 "Build Watch Tower" 6182 "Build Wonder" 6185 "Build Gate" 6186 "Build Palisade Gate" 6202 "Build Palisade Wall" 6203 "Build Stone Wall" 6204 "Build Fortified Wall" 6205 "Build Fortified Palisade Wall" 6287 "Build Cannon Galleon" 6289 "Build Capped Ram" 6309 "Build Galleon" 6326 "Create Scout Cavalry" 6344 "Build House" 6381 "Build Trebuchet" 6408 "Create Pikeman" 6409 "Create Halberdier" 6411 "Create Two-Handed Swordsman" 6412 "Create Heavy Cavalry Archer" 6416 "Create Camel" 6417 "Create Heavy Camel" 6418 "Create Arbalest" 6419 "Create Imperial Camel" 6424 "Build Demolition Ship" 6425 "Build Heavy Demolition Ship" 6426 "Build Fire Ship" 6429 "Build Fast Fire Ship" 6436 "Build Galley" 6439 "Build Heavy Scorpion" 6443 "Build Transport Ship" 6444 "Create Light Cavalry" 6445 "Build Siege Tower" 6446 "Build Siege Ram" 6447 "Create Boyar" 6448 "Build Onager" 6449 "Create Elite Boyar" 6451 "Create Elite Cataphract" 6452 "Create Elite Chu Ko Nu" 6453 "Create Elite Mameluke" 6454 "Create Elite Huskarl" 6455 "Create Elite Janissary" 6456 "Create Elite Longbowman" 6457 "Build Elite Longboat" 6458 "Create Elite Mangudai" 6459 "Create Elite War Elephant" 6460 "Create Elite Samurai" 6461 "Create Elite Throwing Axeman" 6462 "Create Elite Teutonic Knight" 6463 "Create Elite Woad Raider" 6464 "Build Lumber Camp" 6469 "Create Champion" 6471 "Create Paladin" 6487 "Build Mining Camp" 6493 "Build Siege Onager" 6495 "Build Fish Trap" 6504 "Build Outpost" 6573 "Build Elite Cannon Galleon" 6574 "Create Berserk" 6576 "Create Elite Berserk" 6660 "Create Petard" 6661 "Create Hussar" 6667 "Create Jaguar Warrior" 6669 "Create Elite Jaguar Warrior" 6671 "Create Eagle Scout" 6672 "Create Eagle Warrior" 6673 "Create Elite Eagle Warrior" 6675 "Create Tarkan" 6677 "Create Elite Tarkan" 6679 "Create Huskarl" 6681 "Create Elite Huskarl" 6682 "Create Elephant Archer" 6683 "Create Plumed Archer" 6684 "Create Elite Elephant Archer" 6685 "Create Elite Plumed Archer" 6686 "Create Kamayuk" 6687 "Create Conquistador" 6688 "Create Elite Kamayuk" 6689 "Create Elite Conquistador" 6690 "Create Slinger" 6691 "Create Missionary" 6704 "Build Sea Tower" 6707 "Build Sea Wall" 6708 "Build Sea Gate" 6723 "Create Genoese Crossbowman" 6725 "Create Elite Genoese Crossbowman" 6727 "Create War Wagon" 6728 "Create Magyar Huszar" 6729 "Create Elite War Wagon" 6730 "Create Elite Magyar Huszar" 6731 "Create Turtle Ship" 6732 "Create Elite Turtle Ship" 7008 "Town Watch" 7012 "Crop Rotation" 7013 "Heavy Plow" 7014 "Horse Collar" 7015 "Guilds" 7017 "Banking" 7019 "Cartography" // // Short names of various new technologies in Forgotten Empires that can be researched. // 7021 "Hunting Dogs" 7022 "Loom" 7023 "Coinage" 7024 "Enable Sheep" 7025 "Enable Llamas" 7026 "Enable Cows" 7027 "Enable Turkeys" 7034 "War Galley" 7035 "Galleon" 7037 "Cannon Galleon" 7039 "Husbandry" 7045 "Faith" 7047 "Chemistry" 7050 "Masonry" 7051 "Architecture" 7054 "Treadmill Crane" 7055 "Gold Mining" 7059 "Kataparuto" 7063 "Keep" 7067 "Forging" 7068 "Iron Casting" 7074 "Scale Mail Armor" 7075 "Blast Furnace" 7076 "Chain Mail Armor" 7077 "Plate Mail Armor" 7080 "Plate Barding Armor" 7081 "Scale Barding Armor" 7082 "Chain Barding Armor" 7085 "Hand Cannon" 7090 "Tracking" 7093 "Ballistics" 7094 "Scorpion" 7096 "Capped Ram" 7098 "Elite Skirmisher" 7100 "Crossbowman" 7101 "Feudal Age" 7102 "Castle Age" 7103 "Imperial Age" 7104 "Dark Age" 7110 "Yes" 7111 "No" 7112 "Food, please" 7113 "Wood, please" 7114 "Gold, please" 7115 "Stone, please" 7116 "Ahh" 7117 "All hail" 7118 "Oooh" 7119 "Back to Age 1" 7120 "Laugh" 7121 "Being rushed" 7122 "Blame your isp" 7123 "Start the game" 7124 "Don't Point That Thing" 7125 "Enemy Sighted" 7126 "It Is Good" 7127 "I Need a Monk" 7128 "Long Time No Siege" 7129 "My granny" 7130 "Nice Town I'll Take It" 7131 "Quit Touchin" 7132 "Raiding Party" 7133 "Dadgum" 7134 "Smite Me" 7135 "The wonder" 7136 "You play 2 hours" 7137 "You Should See the Other Guy" 7138 "Roggan" 7139 "Wololo" 7140 "Attack an Enemy Now" 7141 "Cease Creating Extra Villagers" 7142 "Create Extra Villagers" 7143 "Build a Navy" 7144 "Stop Building a Navy" 7145 "Wait for My Signal to Attack" 7146 "Build a Wonder" 7147 "Give Me Your Extra Resources" 7148 "What Age Are You In?" 7150 "Bodkin Arrow" 7151 "Bracer" 7163 "Fortified Wall" 7164 "Revetments" 7165 "Bombard Cannon" 7172 "Fletching" 7176 "Pikeman" 7180 "Gold Shaft Mining" 7186 "Guard Tower" 7189 "Double-Bit Axe" 7190 "Bow Saw" 7204 "Long Swordsman" 7207 "Cavalier" 7208 "Padded Archer Armor" 7209 "Leather Archer Armor" 7210 "Squires" 7211 "Wheelbarrow" 7216 "Ring Archer Armor" 7217 "Two-Handed Swordsman" 7218 "Heavy Cav Archer" 7220 "Illumination" 7221 "Sanctity" 7222 "Block Printing" 7230 "Man-at-Arms" 7231 "Two-Man Saw" 7233 "Arbalest" 7235 "Heavy Camel" 7236 "Imperial Camel" 7237 "Elite Organ Gun" 7238 "Elite Camel Archer" 7239 "Elite Genitour" 7240 "Elite Caravel" 7241 "Elite Gbeto" 7242 "Heavy Demolition Ship" 7243 "Fast Fire Ship" 7244 "Heavy Scorpion" 7245 "Elite Shotel Warrior" 7246 "Hand Cart" 7249 "Fervor" 7250 "Carrack" 7251 "Arquebus" 7252 "Royal Heirs" 7253 "Torsion Engines" 7254 "Tigui" 7255 "Farimba" 7256 "Kasbah" 7257 "Maghrabi Camels" 7258 "Arson" 7259 "Paladin" 7260 "Champion" 7261 "Light Cavalry" 7262 "Onager" 7263 "Siege Ram" 7264 "Elite Boyar" 7265 "Elite Kamayuk" 7266 "Andean Sling" 7267 "Couriers" 7268 "Orthodoxy" 7269 "Druzhina" 7270 "Sultans" 7271 "Shatagni" 7272 "Pavise" 7273 "Silk Road" 7274 "Recurve Bow" 7275 "Mercenaries" 7276 "Stone Mining" 7277 "Stone Shaft Mining" 7278 "Arrowslits" 7280 "Nomads" 7281 "Boiling Oil" 7282 "Town Patrol" 7283 "Ironclad" 7284 "Madrasah" 7285 "Sipahi" 7286 "Inquisition" 7287 "Chivalry" 7288 "Free Cartography" 7312 "Chieftains" 7313 "Greek Fire" 7314 "Gillnets" 7315 "Redemption" 7316 "Atonement" 7317 "Elite Conquistador" 7318 "Logistica" 7319 "Conscription" 7320 "Bombard Tower" 7321 "Murder Holes" 7322 "Sappers" 7323 "Siege Onager" 7324 "Bearded Axe" 7325 "Supremacy" 7326 "Atlatl" 7327 "Warwolf" 7368 "Great Wall" 7369 "Stronghold" 7370 "Marauders" 7371 "Yasama" 7372 "Careening" 7373 "Dry Dock" 7374 "Heated Shot" 7375 "Elite Cannon Galleon" 7376 "Hoardings" 7377 "Shipwright" 7378 "Siege Engineers" 7379 "Obsidian Arrows" 7380 "Panokseon" 7381 "Elite Longbowman" 7382 "Elite Cataphract" 7383 "Elite Woad Raider" 7384 "Elite Chu Ko Nu" 7386 "Elite Huskarl" 7387 "Elite Samurai" 7388 "Elite Mangudai" 7389 "Elite War Elephant" 7390 "Elite Mameluke" 7391 "Elite Teutonic Knight" 7392 "Elite Janissary" 7393 "Elite Longboat" 7394 "Elite Throwing Axeman" 7395 "Elite Magyar Huszar" 7396 "Elite Genoese Crossbowman" 7397 "Elite Elephant Archer" 7401 "Elite Berserk" 7408 "Spies/Treason" 7409 "Bloodlines" 7410 "Caravan" 7411 "Thumb Ring" 7412 "Heresy" 7413 "Eagle Warrior" 7414 "Halberdier" 7415 "Parthian Tactics" 7416 "Theocracy" 7417 "Hussar" 7418 "Elite Tarkan" 7419 "Yeomen" 7420 "El Dorado" 7421 "Furor Celtica" 7422 "Drill" 7423 "Mahouts" 7424 "Zealotry" 7425 "Artillery" 7426 "Crenellations" 7427 "Anarchy" 7428 "Atheism" 7429 "Garland Wars" 7430 "Elite Plumed Archer" 7431 "Berserkergang" 7432 "Rocketry" 7433 "Elite Eagle Warrior" 7434 "Elite Jaguar Warrior" 7435 "Herbal Medicine" 7436 "Elite War Wagon" 7437 "Elite Turtle Ship" 7438 "Shinkichon" 7439 "Perfusion" 7939 "Ally" 7940 "Enemy" 7941 "Neutral" 8008 "Research Town Watch (+4 building LOS)" 8012 "Research Crop Rotation (Farm +175 food)" 8013 "Research Heavy Plow (Farm +125 food; +1 villager food capacity)" 8014 "Research Horse Collar (Farm +75 food)" 8015 "Research Guilds (trading fee 15%)" 8017 "Research Banking (no tribute fee)" 8019 "Research Cartography (see ally LOS)" // // Descriptions of various new technologies in Forgotten Empires that can be researched. // 8021 "Research Hunting Dogs (Villagers gather food from hunt and shore fish 25% faster)" // // ************************************************************** // *** Strings from Game/en/language_x1_p1.dll *** // ************************************************************** // 8022 "Research Loom (+15 villager hit points; +1/+2P armor)" 8023 "Research Coinage (tribute fee 20%)" 8034 "Upgrade to War Galley, Fire Ships and Demolition Ships" 8035 "Upgrade to Galleon" 8037 "Research Cannon Galleon (requires Chemistry)" 8039 "Research Husbandry (+10% cavalry speed)" 8045 "Research Faith (+50% conversion resistance)" 8047 "Research Chemistry (+1 missile attack [except gunpowder units])" 8050 "Research Masonry (+10% building hit points; +1/+1P/+3B armor)" 8051 "Research Architecture (+10% building hit points; +1/+1P/+3B armor)" 8054 "Research Treadmill Crane (+20% villager build speed)" 8055 "Research Gold Mining (+15% gold-mining speed)" 8059 "Research Kataparuto (Trebuchets fire/pack faster)" 8063 "Upgrade to Keep" 8067 "Research Forging (+1 infantry/cavalry attack)" 8068 "Research Iron Casting (+1 infantry/cavalry attack)" 8074 "Research Scale Mail Armor (+1/+1P infantry armor)" 8075 "Research Blast Furnace (+2 infantry/cavalry attack)" 8076 "Research Chain Mail Armor (+1/+1P infantry armor)" 8077 "Research Plate Mail Armor (+1/+2P infantry armor)" 8080 "Research Plate Barding Armor (+1/+2P cavalry armor)" 8081 "Research Scale Barding Armor (+1/+1P cavalry armor)" 8082 "Research Chain Barding Armor (+1/+1P cavalry armor)" 8085 "Research Hand Cannoneer (requires Chemistry)" 8090 "Research Tracking (+2 infantry LOS)" 8093 "Research Ballistics (missiles more accurate)" 8096 "Upgrade to Capped Ram" 8098 "Upgrade to Elite Skirmisher" 8100 "Upgrade to Crossbowman" 8101 "Advance to Feudal Age" 8102 "Advance to Castle Age" 8103 "Advance to Imperial Age" 8150 "Research Bodkin Arrow (+1 attack/range for archers, galleys, Longboats, Town Centers (only attack), Castles, towers)" 8151 "Research Bracer (+1 attack/range for archers, galleys, Longboats, Town Centers (only attack), Castles, towers)" 8163 "Upgrade to Fortified Wall" 8164 "Research Revetments" 8165 "Research Bombard Cannon (requires Chemistry)" 8172 "Research Fletching (+1 attack/range for archers, galleys, Longboats, Town Centers (only attack), Castles, towers)" 8176 "Upgrade to Pikeman" 8180 "Research Gold Shaft Mining (+15% gold-mining speed)" 8186 "Upgrade to Guard Tower" 8189 "Research Double-Bit Axe (+20% wood-chopping speed)" 8190 "Research Bow Saw (+20% wood-chopping speed)" 8204 "Upgrade to Long Swordsman" 8207 "Upgrade to Cavalier" 8208 "Research Padded Archer Armor (+1/+1P archer armor)" 8209 "Research Leather Archer Armor (+1/+1P archer armor)" 8210 "Research Squires (+10% infantry speed)" 8211 "Research Wheelbarrow (+10% villager speed; +25% villager capacity)" 8216 "Research Ring Archer Armor (+1/+2P archer armor)" 8217 "Upgrade to Two-Handed Swordsman" 8218 "Upgrade to Heavy Cavalry Archer" 8220 "Research Illumination (+50% Monk regeneration speed)" 8221 "Research Sanctity (+50% Monk hit points)" 8222 "Research Block Printing (+3 Monk conversion range)" 8230 "Upgrade to Man-at-Arms" 8231 "Research Two-Man Saw (+10% wood-chopping speed)" 8233 "Upgrade to Arbalest" 8235 "Upgrade to Heavy Camel" 8236 "Upgrade to Imperial Camel" 8237 "Upgrade to Elite Organ Gun" 8238 "Upgrade to Elite Camel Archer" 8239 "Upgrade to Elite Genitour" 8240 "Upgrade to Elite Caravel" 8241 "Upgrade to Elite Gbeto" 8242 "Upgrade to Heavy Demolition Ship" 8243 "Upgrade to Fast Fire Ship" 8244 "Upgrade to Heavy Scorpion" 8245 "Upgrade to Elite Shotel Warrior" 8246 "Research Hand Cart (+10% villager speed; +50% villager capacity)" 8249 "Research Fervor (+15% Monk speed)" 8250 "Research Carrack (Ships +1/+1 armor)" 8251 "Research Arquebus (Gunpowder units affected by Ballistics)" 8252 "Research Royal Heirs (Shotel Warriors are created nearly instantly)" 8253 "Research Torsion Engines (Siege workshop units blast radius increased)" 8254 "Research Tigui (Town Centers fire arrows)" 8255 "Research Farimba (Cavalry +5 attack)" 8256 "Research Kasbah (Team castles work +25% faster)" 8257 "Research Maghrabi Camels (Camel troops regenerate)" 8258 "Research Arson (Infantry do more damage vs. buildings)" 8259 "Upgrade to Paladin" 8260 "Upgrade to Champion" 8261 "Upgrade to Light Cavalry" 8262 "Upgrade to Onager" 8263 "Upgrade to Siege Ram" 8264 "Upgrade to Elite Boyar" 8265 "Upgrade to Elite Kamayuk" 8266 "Research Andean Sling (Skirmishers and Slingers no minimum range)" 8267 "Research Couriers (Kamayuks, Slingers, Eagles +1 armor/+2 pierce armor.)" 8268 "Research Orthodoxy (Monks have extra armor)" 8269 "Research Druzhina (Infantry damage adjacent units)" 8270 "Research Sultans (All gold income +10% faster)" 8271 "Research Shatagni (Hand cannoneers have +1 range)" 8272 "Research Pavise (Foot Archers +1 armor/+1 pierce armor)" 8273 "Research Silk Road (Trade units cost -50%)" 8274 "Research Recurve Bow (Cavalry archers have +1 range)" 8275 "Research Mercenaries (Magyar Huszars cost no gold)" 8276 "Research Stone Mining (+15% stone-mining speed)" 8277 "Research Stone Shaft Mining (+15% stone-mining speed)" 8278 "Research Arrowslits (Tower attack increased)" 8280 "Research Nomads (Destroyed houses don't lose their population room)" 8281 "Research Boiling Oil (Castles do extra damage against rams)" 8282 "Research Town Patrol (+4 building LOS)" 8283 "Research Ironclad (Siege weapons have extra melee armor)" 8284 "Research Madrasah (Killed monks return 33% of their cost)" 8285 "Research Sipahi (Cavalry Archers +20 HP)" 8286 "Research Inquisition (Monks convert faster)" 8287 "Research Chivalry (Stables work 40% faster)" 8312 "Research Chieftains (Infantry get attack bonus vs. cavalry)" 8313 "Research Greek Fire (Fire Ships have +1 range)" 8314 "Research Gillnets (Fishing Ships work +25% faster)" 8315 "Research Redemption (convert most enemy buildings and all siege units)" 8316 "Research Atonement (convert enemy Monks)" 8317 "Upgrade to Elite Conquistador" 8318 "Research Logistica (Cataphracts cause trample damage)" 8319 "Research Conscription (nonsiege military units created 33% faster)" 8320 "Research Bombard Tower (requires Chemistry; research at University)" 8321 "Research Murder Holes (no minimum tower/Castle range)" 8322 "Research Sappers (villagers +15 building attack)" 8323 "Upgrade to Siege Onager" 8324 "Research Bearded Axe (+1 Throwing Axemen range)" 8325 "Research Supremacy (Villagers exceptional in combat)" 8326 "Research Atlatl (Skirmishers have +1 attack, +1 range)" 8327 "Research Warwolf (Trebuchets do blast damage)" 8368 "Research Great Wall (Walls and towers +30% HP)" 8369 "Research Stronghold (Castles and towers fire +20% faster)" 8370 "Research Marauders (create Tarkans at Stables)" 8371 "Research Yasama (Towers shoot extra arrows)" 8372 "Research Careening (+1P ship armor; +5 Transport Ship capacity)" 8373 "Research Dry Dock (+15% ship speed; +10 Transport Ship capacity)" 8374 "Research Heated Shot (+125% tower, +4 castle attack vs. ships)" 8375 "Research Elite Cannon Galleon (+2 range; +10/+100B attack)" 8376 "Research Hoardings (+20% Castle hit points)" 8377 "Research Shipwright (ships cost 20% less wood; build 35% faster)." 8378 "Research Siege Engineers (+1 siege range [except rams]; +20% attack vs. buildings)" 8379 "Research Obsidian Arrows (Archers, Crossbowmen and Arbalests +6 attack vs. buildings)" 8380 "Research Panokseon (Turtle Ships move 15% faster)" 8381 "Upgrade to Elite Longbowman" 8382 "Upgrade to Elite Cataphract" 8383 "Upgrade to Elite Woad Raider" 8384 "Upgrade to Elite Chu Ko Nu" 8386 "Upgrade to Elite Huskarl" 8387 "Upgrade to Elite Samurai" 8388 "Upgrade to Elite Mangudai" 8389 "Upgrade to Elite War Elephant" 8390 "Upgrade to Elite Mameluke" 8391 "Upgrade to Elite Teutonic Knight" 8392 "Upgrade to Elite Janissary" 8393 "Upgrade to Elite Longboat" 8394 "Upgrade to Elite Throwing Axeman" 8395 "Upgrade to Elite Magyar Huszar" 8396 "Upgrade to Elite Genoese Crossbowman" 8397 "Upgrade to Elite Elephant Archer" 8401 "Upgrade to Elite Berserk" 8408 "Research Spies/Treason (see enemy LOS/see Kings)" 8409 "Research Bloodlines (+20 HP mounted units)" 8410 "Research Caravan (trade units move/generate gold 50% faster)" 8411 "Research Thumb Ring (archers 100% accurate, fire faster)" 8412 "Research Heresy (converted units die)" 8413 "Upgrade to Eagle Warrior" 8414 "Upgrade to Halberdier" 8415 "Research Parthian Tactics (+1/+2P Cavalry Archer armor, increased attack vs. pikemen)" 8416 "Research Theocracy (only one Monk in group must rest after a conversion)" 8417 "Upgrade to Hussar" 8418 "Upgrade to Elite Tarkan" 8419 "Research Yeomen (+1 foot archer range; +2 tower attack)" 8420 "Research El Dorado (+40 HP Eagle Warriors)" 8421 "Research Furor Celtica (+40% HP Siege Worskhop units)" 8422 "Research Drill (+50% speed Siege Workshop units)" 8423 "Research Mahouts (+30% speed War Elephants)" 8424 "Research Zealotry (+30 HP Camels, Mamelukes)" 8425 "Research Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons)" 8426 "Research Crenellations (+3 range Castles; garrisoned infantry fire arrows)" 8427 "Research Anarchy (create Huskarls at Barracks)" 8428 "Research Atheism (+100 years Relic, Wonder games; Spies/Treason technology costs -50%)" 8429 "Research Garland Wars (+4 infantry attack)" 8430 "Upgrade to Elite Plumed Archer" 8431 "Research Berserkergang (Berserks regenerate faster)" 8432 "Research Rocketry (+2P Chu Ko Nu attack, +4P scorpion attack)" 8433 "Upgrade to Elite Eagle Warrior" 8434 "Upgrade to Elite Jaguar Warrior" 8435 "Research Herbal Medicine (garrisoned units heal 4X faster)" 8436 "Upgrade to Elite War Wagon" 8437 "Upgrade to Elite Turtle Ship" 8438 "Research Shinkichon (+1 range Mangonels, Onagers)" 8439 "Research Perfusion (Barracks work 100% faster)" 9001 "Game Paused" 9002 "Select Object" 9003 "Select Terrain" 9004 "You are victorious!" 9005 "You have been defeated!" 9006 "Game over. Click Menu, then Quit Current Game to exit." 9007 "Saving multiplayer game ..." 9008 "Saving game ..." 9009 "Error writing multiplayer savegame! You may be out of disk space." 9010 "Initializing Game Recording." 9011 "Error logging game. Logging stopped." 9012 "Error replaying game. Replaying stopped." 9013 "Out of sync replaying game. Replaying stopped." 9014 "Sequence error replaying game. Replaying stopped." 9015 "Error replaying game. Wrong version of .exe or .dat file." 9016 "Finished replaying game." 9017 "Game Over" 9018 "Saving chapter..." 9100 "Host name: %s" 9101 "No IP addressing information is available." 9150 "Waiting For Vote" 9151 "Wait" 9152 "Drop Player" 9153 "Save and Exit" 9154 "Saved and Exited" 9155 "Absent" 9156 "Status Unknown" 9157 "Multiplayer Status" 9158 "Multiple Players (Drop Player Disabled)" 9159 "Save and Exit" 9201 "Age of Empires II" 9202 "Single Player" 9203 "Multiplayer" 9205 "Help" 9206 "Scenario Builder" 9207 "Exit" 9209 "About" 9210 "The Age of Kings" 9211 "Game Name" 9212 "Connection Type" 9213 "Player" 9214 "New" 9215 "Change" 9216 "Delete" 9217 "Join Instructions" 9218 "Restoring" 9219 "Looking for games ..." 9220 "Change Player" 9221 "Scenario" 9222 "The Conquerors" 9223 "Saved and Recorded Games" 9224 "Age of Kings" 9225 "The Forgotten" 9226 "Standard Game" 9227 "Death Match" 9228 "Regicide" 9229 "Custom Campaign" 9230 "Custom Scenario" 9231 "New Player" 9232 "Delete Player" 9233 "Show Games" 9234 "Join" 9235 "Create" 9236 "Restore" 9237 "%s's Game" 9238 "No IP Available" 9239 "Standard Game" 9240 "No matching savegame found." 9241 "Microsoft® Age of Empires® II\nHD Edition" 9242 "Version %s" 9243 "© && " 9244 "%s Microsoft Corp. All rights reserved." 9245 "Developed by Ensemble Studios, Hidden Path Entertainment,\nSkyBox Labs and Forgotten Empires LLC for Microsoft Corp." 9246 "Product ID:" 9247 "WARNING: This computer program is protected by copyright law and international treaties. Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law.\n\nThe names of companies, products, people, characters, events and/or data mentioned in Age of Empires II and Age of Empires II: The Conquerors Expansion and their documentation are fictitious unless otherwise noted." 9248 "Credits" 9249 "Close" 9250 "Microsoft® Age of Empires™ II Trial" 9251 "Genie engine technology © Copyright %s by Ensemble Studios. All rights reserved.\nMPEG Layer-3 audio compression technology licensed by Frauhofer IIS and Thomson Multimedia.\nMPEG real-time libraries © Copyright 1996-1998 by MpegTV. All rights reserved." 9253 "This program is protected by U.S. and international copyright laws as described in Menu/About." 9260 "Click to display the games you can join." 9262 "Create Scenario" 9263 "Edit Scenario" 9265 "Campaign Editor" 9271 "Achievements" 9272 "Save" 9273 "Quit Current Game" 9274 "Options" 9275 "Cancel" 9276 "Load" 9277 "More Help" 9279 "Restart" 9280 "Resign" 9281 "Save" 9282 "Save As" 9283 "Quit to Main Menu" 9284 "Cancel" 9285 "Edit Scenario" 9286 "Test" 9287 "Do you want to save your changes to this scenario?" 9288 "Save And Exit" 9289 "Save Chapter" 9300 "Hotkeys" 9301 "Hotkey Groups" 9302 "Default Hotkeys" 9303 "Change" 9304 "Clear" 9305 "Reset" 9306 "Back" 9411 "Save Game" 9412 "Save Scenario" 9413 "Return to Game" 9414 "You must enter a name to save the game." 9415 "You must enter a name to save the scenario." 9416 "That already file exists. Overwrite it?" 9417 "Delete" 9418 "Are you sure you want to delete the file \n'%s'?" 9421 "Edit Scenario" 9422 "Load Scenario" 9423 "Cannot load that scenario." 9424 "Select Scenario" 9431 "Options" 9432 "Slow" 9433 "Normal" 9434 "Fast" 9435 "Music\nVolume" 9436 "High" 9437 "Off" 9438 "Master\nVolume" 9439 "Speed" 9440 "Screen Size" 9445 "Return to Game" 9446 "Main Menu" 9447 "640 x 480" 9448 "800 x 600" 9449 "1024 x 768" 9450 "Mouse Interface" 9451 "Two Buttons" 9452 "One Button" 9453 "One-Click Garrisoning" 9454 "1280 x 1024" 9455 "1600 x 1280" 9456 "Scroll\nSpeed" 9457 "Fast" 9458 "Slow" 9471 "Saved Game" 9472 "Start Game" 9473 "Cannot load that saved game." 9474 "Select Saved Game" 9475 "Cannot load that old recorded game." 9500 "Single Player" 9501 "Multiplayer" 9502 "Zone" 9503 "Learn to Play" 9504 "Map Editor" 9505 "History" 9506 "Options" 9507 "Credits" 9508 "About" 9509 "Exit" // // ************************************************************** // *** NEW STRINGS SINCE RETAIL GAME *** // ************************************************************** // Some of these beginning strings were added in the original HD version before Skybox Labs took over // and may already be localized. Anything above this point should already be fully localized! // 9510 "Play HD Edition" 9511 "Play The Forgotten" 9512 "Click to switch to Age of Empires: HD Edition mode. This will reload assets and you will only be able to create and see games that match this mode." 9513 "Click to switch to Age of Empires: The Forgotten mode. This will reload assets and you will only be able to create and see games that match this mode." 9514 "Master\nVolume" 9515 "Music\nVolume" 9516 "High" 9517 "Off" 9518 "Scroll\nSpeed" 9519 "Fast" 9520 "Slow" 9521 "Screen Size" 9522 "800 x 600" 9523 "1024 x 768" 9524 "1280 x 1024" 9525 "1600 x 1280" 9526 "Allow Audio Taunts" 9527 "One-Click Garrisoning" 9528 "Two-Button Mouse Interface" 9529 "Hotkeys" 9530 "High" 9531 "Medium" 9532 "Low" 9533 "Graphics\nDetail" 9534 "Friend or Foe Colors" 9535 "Insert your Age of Empires II: The Age of Kings CD,\nand then try again." 9536 "Insert your Age of Empires II: The Conquerors Expansion CD,\nand then try again." 9540 "The MSN Gaming Zone is a free matchmaking service that you can use to find opponents 24 hours a day. \n\n To use the Zone, Age of Empires II: The Conquerors Expansion closes, then starts your Internet browser, which will go to the Zone web site." 9541 "Go to the Zone" 9542 "http://www.zone.com" 9611 "Multiplayer Connection" 9612 "Name" 9613 "Connection Type" 9614 "MSN Gaming Zone" 9615 "You must enter a valid player name." 9616 "That service is currently inactive." 9617 "A link could not be established using the selected service." 9618 "No multiplayer connections are available." 9619 "Start your Web browser and go to the MSN Gaming Zone?" 9620 "Local (LAN) TCP/IP Connection" 9631 "Multiplayer Games" 9632 "Join" 9633 "Show Games" 9634 "Create" 9636 "There are no games to join." 9637 "Create (Restore)" 9638 "Create Game" 9639 "Multiplayer Setup" 9640 "Select Game to Join" 9641 "Looking for games ..." 9642 "Game Name" 9643 "Click Show Games to see a list of games. Click Create to start a new game." 9644 "You must enter a game name." 9645 "Unable to create game. For TCP/IP games, you may need to connect to the Internet before starting Age of Empires II." 9646 "Player" 9647 "Team" 9648 "-" 9651 "You" 9652 "Player %d" 9653 "Random Map" 9654 "Map Type: %s" 9655 "Players:" 9656 "Reveal Map: %s" 9657 "Enabled" 9658 "Disabled" 9659 "Enable Cheating: %s" 9660 "Victory: %s" 9661 "Victory: %s (%d%%)" 9662 "Victory: %s (%d)" 9663 "I'm Ready!" 9664 "I'm Not Ready!" 9665 "All players must be ready for a game to start." 9666 "The selected scenario is invalid." 9667 "This scenario only supports up to %d players." 9668 "Everyone must select a unique civilization." 9669 "This scenario requires exactly %d players." 9670 "You cannot start a game with only one real person." 9671 "You cannot start a game with no computer players." 9672 "Do you want to eject %s?" 9673 "You were dropped from the game." 9674 "The game was canceled." 9675 "Percent" 9676 "Count" 9677 "Quantity" 9678 "Multiplayer Game" 9679 "Single-Player Game" 9680 "Name" 9681 "Civilization" 9682 "Game Settings" 9683 "Computer" 9684 "Closed" 9685 "Open" 9686 "None" 9687 "Chat" 9688 "Other Players" 9689 "This scenario contains Individual Victory conditions that cannot be customized." 9690 "Map Size: %s" 9691 "Map Type" 9692 "This is a game played on a random map. The next screen allows you to change random map settings." 9693 "%s is running the wrong version of the game." 9694 "%s is using a different version of the program." 9695 "CD" 9696 "Difficulty Level: %s" 9697 "%s does not have this scenario or has a different version of it." 9698 "%s is not running the same version of the game. Everyone must run the same version of Age of Empires II before you can start the game." 9699 "The host is not running the same version of the game. Everyone must run the same version of Age of Empires II to play a multiplayer game." 9700 "Age: %s" 9701 "Resources: %s" 9702 "Low" 9703 "Medium" 9704 "High" 9705 "Fixed Positions: %s" 9706 "Lengthen Combat: %s" 9707 "Disable Trading: %s" 9708 "Full Tech Tree: %s" 9709 "Scenario: %s" 9710 "Start Game" 9711 "IP" 9712 "Population Limit: %d" 9713 "Pathfinding: %s" 9714 "Restoring Saved Game: %s" 9715 "Host game does not match with players: %s" 9716 "Have not yet sent required files to all players." 9717 "Have not yet received files required to start the game." 9718 "Game saved and exited for restoring." 9719 "No valid saved game to restore from." 9720 "Wait: %s" 9721 "Quit: %s" 9722 "Custom Scenario" 9723 "Enable Cheating" 9724 "Reveal Map" 9725 "Loading list of scenarios ..." 9726 "Select Scenario" 9727 "Players" 9728 "Scenario Instructions" 9729 "Fixed Positions" 9730 "Lengthen Combat" 9731 "Disable Trading" 9732 "Full Tech Tree" 9733 "Units" 9734 "Starting Age" 9735 "Resources" 9736 "Low" 9737 "Medium" 9738 "High" 9741 "Pathfinding" 9742 "Default" 9743 "Medium" 9744 "High" 9747 "Population Limit" 9748 "Restore Game" 9749 "%s Scenario Settings" 9750 "Scenario Settings" 9751 "Death Match" 9752 "A game played on a random map where each player gets 20,000 of each resource." 9753 "Regicide" 9754 "Castles, kings, and things." 9755 "Normal" 9756 "Explored" 9757 "All Visible" 9758 "No Fog" 9760 "Scenario" 9761 "Wonder Race" 9762 "King of the Hill" 9763 "Defend the Wonder" 9764 "Turbo Random Map" 9780 "1,500 years (2:00 hr)" 9781 "1,300 years (1:45 hr)" 9782 "1,100 years (1:30 hr)" 9783 "900 years (1:15 hr)" 9784 "700 years (60 min)" 9785 "500 years (40 min)" 9786 "300 years (25 min)" 9787 "Transferring File" 9788 "Restore Multiplayer Game" 9789 "You must have at least one member from two opposing teams in the game to restore." 9790 "Have not yet sent savegame to all players." 9791 "Have not yet received savegame." 9792 "Game exited with valid savegame." 9793 "Ping" 9794 "A different scenario by the same name already exists on this system. Exit the game, delete the scenario, and then join this game." 9795 "Game Speed: %s (Locked)" 9796 "Game Speed: %s" 9797 "Teams Locked: %s" 9798 "recorded game" 9799 "Tech tree" 9800 "Game has gone out of sync (an error occurred). The game has been saved and exited for restoring." 9801 "Out of sync." 9802 "Game Title: %s" 9803 "Game Creation Time: %s" 9804 "My Player Name: %s" 9805 "Game Type: " 9806 "Death Match Game" 9807 "Random Map Game" 9808 "Regicide Game" 9809 "Scenario Game" 9810 "Map Type and Size: " 9811 "Map Size: %s" 9812 "Other Players: " 9813 "Invalid multiplayer savegame." 9814 "Conquer all enemies." 9815 "Locate %d discoveries." 9816 "Control %d relics." 9817 "Control %d ruins." 9818 "Accumulate %d gold." 9819 "Explore %d%% of the known world." 9820 "Standard Game: Win this game by constructing a Wonder, by capturing all relics, or by destroying all enemies." 9821 "Time Limit Game: Win this game by achieving the highest score within the specified time." 9822 "Score Game: Win this game by achieving the specified score." 9823 "Conquest Game: Win this game by destroying all enemy villagers, military units, boats, and buildings." 9824 "Reset" 9825 "Last Man Standing: Win this game by destroying all enemy and ally villagers, military units, boats, and buildings. There can be only one winner." 9831 "Send Messages to" 9832 "Chat" 9833 "Allies" 9834 "Enemies" 9835 "Everyone" 9836 "Return to Game" 9837 "Comment" 9838 "Select Player" 9839 "^" 9840 "v" 9841 "Show Games" 9842 "Recent Games" 9843 "Enter Host machine name or IP address" 9846 "Regicide Game: Win this game by killing all enemy Kings." 9847 "Regicide Game (Time Limit): Win this game by killing all enemy Kings or by achieving the highest score within the specified time." 9848 "Regicide Game (Score): Win this game by killing all enemy Kings or by achieving the specified score." 9849 "Regicide Game (Conquest): Win this game by killing all enemy Kings." 9851 "Diplomacy" 9852 "Civilization" 9853 "Ally" 9854 "Neutral" 9855 "Enemy" 9856 "Pay Tribute (cost %d%%)" 9857 "Allied Victory" 9858 "OK" 9859 "Clear Tributes" 9860 "Exit" 9861 "100 Gold" 9862 "Name" 9863 "You need a Market to pay tribute." 9864 "Our Stance" 9865 "Their" 9866 "Stance" 9867 "King of the Hill: Capture the central Monument and defend it until the countdown ends. If all units defending the Monument are killed, then someone else can control the Monument." 9868 "Wonder Race: Build the first wonder to win. Everyone is on the same team in this one, so don't bother with military." 9869 "Defend the Wonder: Player 1 has a Wonder. His team must defend it while the other team tries to knock it down." 9871 "Score" 9872 "Military\nStats" 9873 "Economy\nStats" 9874 "Technology\nStats" 9875 "Society\nStats" 9876 "Timeline" 9881 "Return to Game" 9882 "Main Menu" 9883 "Scenario Menu" 9884 "Quit" 9886 " Military" 9887 " Economy" 9888 " Technology" 9889 " Society" 9890 " Total Score" 9896 " Units\n Killed" 9897 " Units\n Lost" 9898 " Buildings Razed" 9899 " Buildings Lost" 9900 " Units\n Converted" 9901 " Largest\n Army" 9906 " Food\n Collected" 9907 " Wood\n Collected" 9908 " Stone\n Collected" 9909 " Gold\n Collected" 9910 " Trade\n Profit" 9911 " Tribute\n Sent / Rcvd" 9916 " Feudal \n Age" 9917 " Castle \n Age" 9918 " Imperial \n Age" 9919 " % Map \n Explored" 9920 " Research\n Count" 9921 " Research\n Percent" 9926 " Total\n Wonders" 9927 " Total\n Castles" 9928 " Relics\n Captured" 9929 " Relic\n Gold" 9930 " Villager\n High" 9931 " Survival \n to Finish" 9936 "Achievements" 9937 "Player Names" 9938 "Score" 9939 "Military" 9940 "Economy" 9941 "Technology" 9942 "Society" 9943 "Timeline" 9944 "Yr" 9945 "Teams" 9946 "Play Again" 9950 "Select" 9951 "Taunts" 9952 "Send" 9953 "Multiplayer Save" 9954 "Auto Save" 9955 "Out of Sync Save" 9956 "Commands" 10010 "Map" 10011 "Terrain" 10012 "Players" 10013 "Units" 10014 "Individual Victory" 10015 "Messages" 10016 "Cinematics" 10017 "Options" 10018 "Diplomacy" 10019 "Global Victory" 10020 "Menu" 10021 "Triggers" 10050 "You need to make at least one player active." 10051 "One or more civilizations must be set to Player Type: Either." 10101 " " 10102 "Gaia" 10103 "Place" 10104 "Delete" 10105 "Move" 10106 "Rotate" 10107 "Random" 10108 "Select" 10109 "Garrison" 10110 "Garrison Delete" 10111 "Units" 10112 "Building" 10113 "Other" 10114 "Heroes" 10211 "Computer" 10212 "Either" 10250 "Tribe Name" 10251 "Food" 10252 "Wood" 10253 "Stone" 10254 "Gold" 10255 "Name" 10256 "Player Type" 10257 "Civilization" 10258 "Personality" 10259 "Strategy" 10260 "City Plan" 10261 "Starting Age" 10262 "Ore" 10263 "Goods" 10264 "Color" 10265 "Pop Limit" 10266 "Base Priority" // // Different civilizations that can be played. Random is used to randomize a civ if you don't care which civ you play as. // 10268 "Mirror" 10269 "Spectator" 10270 "Random" 10271 "Britons" 10272 "Franks" 10273 "Goths" 10274 "Teutons" 10275 "Japanese" 10276 "Chinese" 10277 "Byzantines" 10278 "Persians" 10279 "Saracens" 10280 "Turks" 10281 "Vikings" 10282 "Mongols" 10283 "Celts" 10284 "Spanish" 10285 "Aztecs" 10286 "Mayans" 10287 "Huns" 10288 "Koreans" 10289 "Italians" 10290 "Indians" 10291 "Incas" 10292 "Magyars" 10293 "Slavs" 10294 "Portuguese" 10295 "Ethiopians" 10296 "Malians" 10297 "Berbers" 10298 "Khmer" 10299 "Malay" 10300 "Burmese" 10301 "Vietnamese" 10302 "ReservedCivA" 10303 "ReservedCivB" 10304 "ReservedCivC" 10305 "ReservedCivD" 10306 "ReservedCivE" 10307 "ReservedCivF" 10308 "ReservedCivG" 10309 "ReservedCivH" 10310 "ReservedCivI" 10311 "ReservedCivJ" 10312 "ReservedCivK" 10313 "ReservedCivL" 10314 "ReservedCivM" 10315 "ReservedCivN" 10316 "ReservedCivO" 10317 "ReservedCivP" 10318 "ReservedCivQ" 10319 "ReservedCivR" 10319 "Technologies" 10321 " < None >" 10322 " Bring Object to Object" 10323 " Bring Object to Area" 10324 " Create # of Objects" 10325 " Create Objects in Area" 10326 " Destroy # of Objects" 10327 " Destroy Specific Object" 10328 " Destroy All Objects" 10329 " Destroy Player" 10330 " Capture Object" 10331 " Gold Stockpile" 10332 " Food Stockpile" 10333 " Wood Stockpile" 10334 " Stone Stockpile" 10335 " Population" 10336 " Age" 10337 " Exploration" 10338 " Other Attributes" 10340 "Number of Players" 10341 "Player 1" 10342 "Player 2" 10343 "Player 3" 10344 "Player 4" 10345 "Player 5" 10346 "Player 6" 10347 "Player 7" 10348 "Player 8" 10349 "You" 10351 "Object Type" 10352 "Victory Condition" 10353 "Victory Type" 10354 "Set Object" 10355 "Set Destination" 10356 "Go to Destination" 10357 "Quantity" 10358 "Which Player" 10359 "1 Player" 10360 "2 Players" 10361 "3 Players" 10362 "4 Players" 10363 "5 Players" 10364 "6 Players" 10365 "7 Players" 10366 "8 Players" 10370 "Razings" 10371 "Conversions" 10372 "Kill Ratio" 10373 "Wonders" 10374 "Military Population" 10375 "Technologies" 10376 "Kills" 10377 "Villager Population" 10378 "Any One" 10379 "All" 10380 "Quantity" 10381 "Which Conditions" 10390 "Standard" 10391 "None" 10392 "Relics" 10400 "ARCHER" 10402 "TRADE BOAT" 10403 "BUILDING" 10404 "CIVILIAN" 10405 "SOLDIER" 10406 "CAVALRY" 10407 "SIEGE WEAPON" 10410 "PRIEST" 10411 "TRANSPORT BOAT" 10412 "FISHING BOAT" 10413 "WAR_BOAT" 10418 "WALLS" 10419 "PHALANX" 10421 "FLAGS" 10423 "CAVALRY ARCHER" 10424 "GATES" 10425 "RELIC" 10427 "HAND CANNONEER" 10428 "TWO HANDED SWORD" 10429 "PIKEMAN" 10430 "SCOUT CAVALRY" 10431 "FARM" 10432 "SPEARMAN" 10433 "PACKED SIEGE UNITS" 10434 "TOWER" 10436 "UNPACKED SIEGE UNITS" 10440 "SHEEP" 10441 "KING" 10442 "CONQUISTADOR" 10500 "None" 10501 "Bring Object to Area" 10502 "Bring Object to Object" 10503 "Own Objects" 10504 "Own Fewer Objects" 10505 "Objects in Area" 10506 "Destroy Object" 10507 "Capture Object" 10508 "Accumulate Attribute" 10509 "Research Technology" 10510 "Timer" 10511 "Object Selected" 10512 "AI Signal" 10513 "Player Defeated" 10514 "Object Has Target" 10515 "Object Visible" 10516 "Object Not Visible" 10517 "Researching Tech" 10518 "Units Garrisoned" 10519 "Difficulty Level" 10520 "Chance" 10550 "None" 10551 "Change Diplomacy" 10552 "Research Technology" 10553 "Send Chat" 10554 "Play Sound" 10555 "Tribute" 10556 "Unlock Gate" 10557 "Lock Gate" 10558 "Activate Trigger" 10559 "Deactivate Trigger" 10560 "AI Script Goal" 10561 "Create Object" 10562 "Task Object" 10563 "Declare Victory" 10564 "Kill Object" 10565 "Remove Object" 10566 "Change View" 10567 "Unload" 10568 "Change Ownership" 10569 "Patrol" 10570 "Display Instructions" 10571 "Clear Instructions" 10572 "Freeze Unit" 10573 "Use Advanced Buttons" 10574 "Damage Object" 10575 "Place Foundation" 10576 "Change Object Name" 10577 "Change Object HP" 10578 "Change Object Attack" 10579 "Stop Unit" 10580 "Attack Move" //was 64900 10581 "Change Unit Armor" //was 10580 10582 "Change Unit Range" 10583 "Change Unit Speed" //was 10582 10584 "Heal Object" 10585 "Teleport Object" 10586 "Change Unit Stance" 10602 "Small Islands" 10603 "Large Islands" 10604 "Coastal" 10605 "Inland" 10606 "Highland" 10607 "Continental" 10608 "Mediterranean" 10609 "Hill Country" 10610 "Narrows" 10611 "Tiny (2 player)" 10612 "Small (3 player)" 10613 "Medium (4 player)" 10614 "Normal (6 player)" 10615 "Large (8 player)" 10616 "Giant" 10617 "LudiKRIS" 10621 "Grass 1" 10622 "Dirt 3" 10623 "Forest" 10624 "Water, Shallow" 10625 "Palm Desert" 10626 "Oak Forest" 10627 "Shallows" 10628 "Pine Forest" 10629 "Water, Deep" 10631 "Elevation" 10632 "Blue" 10633 "Red" 10634 "Yellow" 10635 "Purple" 10636 "Orange" 10637 "Green" 10638 "Gray" 10639 "Cyan" 10640 "Grass 2" 10641 "Grass 3" 10642 "Dirt 3" 10643 "Dirt 3" 10644 "Water, Medium" 10645 "Road" 10646 "Road, Broken" 10647 "Beach" 10648 "Dirt 1" 10649 "Bamboo" 10650 "Leaves" 10651 "Ice" 10652 "Blank Map" 10653 "Random Map" 10654 "Seed Map" 10655 "Default Terrain" 10656 "Map Size" 10657 "Random Map location" 10658 "Seed" 10659 "Seed" 10660 "Generate Map" 10661 "~ Generating Map ~" 10662 "Map" 10663 "AI Map Type" 10664 "Jungle" 10665 "Snow Pine Forest" 10666 "Snow" 10667 "Snow Grass" 10668 "Snow Dirt" 10669 "Ice" 10671 "Brush Size" 10672 "Tiny" 10673 "Small" 10674 "Medium" 10675 "Large" 10676 "Huge" 10677 "Road, Snow" 10678 "Road, Fungus" 10681 "Brush Type" 10682 "Cliffs" 10683 "Clean Up" 10684 "Terrain" 10685 "Map Copy" 10686 "Erase" 10687 "Erase Units" 10688 "Erase Buildings" 10690 "Copy Selected Map Area" 10691 "Go to Copy Mode" 10692 "Rotate Left" 10693 "Rotate Right" 10694 "Flip Left/Right" 10695 "Flip Up/Down" 10696 "Paint Mode" 10697 "Copy Mode" 10698 "Yes Change Player" 10699 "Player to Change to" 10700 "No Change Player" 10701 "Ally" 10702 "Neutral" 10703 "Enemy" 10704 "Allied Victory" 10705 "Erase Units" 10706 "Erase Buildings" 10708 "AI Trigger" 10709 "Info" 10710 "New" 10711 "Delete" 10712 "New Cond" 10713 "New Effect" 10714 "Delete" 10715 "Scenario Triggers" 10716 "Conditions && Effects" 10718 "Trigger Name" 10719 "Trigger Description" 10720 "String Table ID" 10721 "Conditions List" 10722 "Effects List" 10723 "Timer" 10724 "Set Area" 10725 "Go to Area" 10726 "Set Object" 10727 "Go to Object" 10728 "Set Next Object" 10729 "Go to Next Object" 10730 "Object List" 10731 "Quantity" 10732 "Technologies" 10733 "Target Player" 10734 "Attributes List" 10735 "Trigger" 10736 "Sound File" 10737 "Message" 10738 "Diplomacy State" 10739 "AI Trigger Number" 10740 "Condition" 10741 "Effect" 10742 "Trigger List" 10743 "Source Player" 10744 "Tribute List" 10745 "Set Gate" 10746 "Go to Gate" 10747 "Sound Resource ID" 10748 "Set Location" 10749 "Go to Location" 10750 "Trigger Starting State" 10751 "On" 10752 "Off" 10753 "Trigger Looping" 10754 "Yes" 10755 "No" 10756 "Object Group" 10757 "Object Type" 10758 "Set Objects" 10759 "Go to Objects" 10760 "Building" 10761 "Civilian" 10762 "Military" 10763 "Other" 10764 "Object List Type" 10765 "Units" 10766 "Buildings" 10767 "Heroes" 10768 "Others" 10769 "Display as Objective" 10770 "Description Order" 10771 "Number" 10772 "AI Signal Value" 10773 "AI Signal" 10774 "Difficulty Level" 10775 "Select Player" 10776 "Name" 10777 "New" 10778 "Remove" 10779 "Are you sure you want to remove player %s?" 10780 "Name" 10781 "New Player" 10782 "Easiest" 10783 "Standard" 10784 "Moderate" 10785 "Hard" 10786 "Hardest" 10787 "Inverse Condition" 10788 "Set Attack Stance" 10801 "History" 10802 "Instructions" 10803 "Instructions" 10804 "Victory Condition" 10805 "Failure" 10806 "Scenario Instructions" 10807 "Hints" 10808 "Victory" 10809 "Loss" 10810 "String Table" 10811 "Scout" 10820 "Region" 10821 "Worldwide" 10822 "Far" 10823 "Regional" 10824 "Close" 10875 "Arabia" 10876 "Archipelago" 10877 "Baltic" 10878 "Black Forest" 10879 "Coastal" 10880 "Continental" 10881 "Crater Lake" 10882 "Fortress" 10883 "Gold Rush" 10884 "Highland" 10885 "Islands" 10886 "Mediterranean" 10887 "Migration" 10888 "Rivers" 10889 "Team Islands" 10890 "Full Random" 10891 "Scandinavia" 10892 "Mongolia" 10893 "Salt Marsh" 10894 "Yucatan" 10895 "Arena" 10896 "King of the Hill" 10897 "Oasis" 10898 "Ghost Lake" 10899 "Random Land Map" 10901 "Nomad" 10902 "Blind Random" 10910 "Objectives" 10912 "Hints" 10913 "Scouts" // // New random map names // 10914 "Acropolis" 10915 "Budapest" 10916 "Cenotes" 10917 "City of Lakes" 10918 "Golden Pit" 10919 "Hideout" 10920 "Hill Fort" 10921 "Lombardia" 10922 "Steppe" 10923 "Valley" 10924 "MegaRandom" 10925 "Hamburger" 10926 "CtR Random" 10927 "CtR Monsoon" 10928 "CtR Pyramid Descent" 10929 "CtR Spiral" 11001 "Pregame Cinematic" 11002 "Victory Cinematic" 11003 "Loss Cinematic" 11004 "Scenario Instruction Map" 11050 "Set size of map to Tiny." 11051 "Set size of map to Small." 11052 "Set size of map to Medium." 11053 "Set size of map to Large." 11054 "Set size of map to Huge." 11055 "Set size of map to Very Huge." 11056 "Set map type to Small Islands." 11057 "Set map type to Large Islands." 11058 "Set map type to Coastal." 11059 "Set map type to Inland." 11060 "Set map type to Highland." 11061 "Set map type to Continental." 11062 "Set map type to Mediterranean." 11063 "Set map type to Hill Country." 11064 "Set map type to Narrows." 11065 "Set victory condition to Default." 11066 "Set victory condition to Standard." 11067 "Set victory condition to Conquest." 11068 "Set victory condition to Time." 11069 "Set victory condition to Score." 11101 "Loading list of campaigns ..." 11201 "Campaign Editor" 11202 "Campaign Filename " 11203 "Load" 11204 "Save" 11205 "Add" 11206 "Remove" 11207 "Scenarios" 11208 "Campaign Scenarios" 11209 "Do you want to save your changes to campaign\n %s?" 11210 "Default Campaign" 11211 "At least one scenario is required in a campaign." 11212 "Cannot save. You must enter a campaign name." 11213 "Custom Campaign" 11214 "Select Campaign" 11215 "Difficulty Level" 11216 "Hardest" 11217 "Hard" 11218 "Moderate" 11219 "Standard" 11220 "Easiest" 11221 "Up" 11222 "Down" 11223 "You cannot use that file name." 11241 "Main Menu" 11242 "Campaigns" 11243 "The Conquerors Campaigns" 11244 "The Forgotten Campaigns" 11251 "Campaign Menu" 11252 "Main Menu" 11300 "%d Years" 11301 "Wonder: %d Years" 11302 "Relics: %d Years" 11303 "Monument %d Years" 11350 "Time (Hr:Min)" 11351 "World Population" 11352 "Wonder" 11353 "Battle" 11354 "Player" 11355 "Construction" 11356 "Destruction" 11357 "Event" 11358 "Extinction" 11359 "Dark" 11360 "Feudal" 11361 "Castle" 11362 "Imperial" 11363 "Age" 11364 "Player's Population Percentage" 12001 "Aggressive" 12002 "Compassionate" 12003 "Defensive" 12004 "Friendly" 12005 "Passive" 12006 "Vengeful" 12100 "Restart Replay from the beginning?" 12101 "Watching Player" 12102 "Fog of War" 12103 "Demo Loop" 12104 "View Lock" 12106 "The game will begin in %d seconds." 12107 "The game is starting..." 12108 " " 12109 "The game countdown was canceled." 12110 "Make sure the settings at the right are correct." 12111 "Click the I'm Ready! button if you see a mistake." 12112 "Scenario game type is locked. You must select a scenario. Click the Game Type drop-down list." 12113 "Cannot join game. The session does not exist. Please select a different game to join." 12114 "Cannot join game. DirectPlay has not been initialized. Refresh by reselecting the multiplayer icon." 12115 "Already connecting to a game. Please wait." 12116 "No new players allowed in this session -- game is full." 12118 "DirectPlay Error: Unable to create the local player for the multiplayer session." 12119 "No matching savegame found." 12120 "Scenario Name %s:" 12122 "" 12123 "" 13001 "Granary" 13002 "Storage Pit" 13003 "Dock" 13004 "Barracks" 13005 "Market" 13006 "Archery Range" 13007 "Stable" 13008 "Temple" 13009 "Govt Ctr" 13010 "Siege Workshop" 13011 "Academy" 13012 "Feudal Age" 13013 "Castle Age" 13014 "Imperial Age" 13015 "Disable Technology" 13016 "Town Center" 13017 "Wonder" 13018 "Testing Difficulty" 13019 "Disable Buildings" 13020 "Units" 13021 "Techs" 13022 "Disabled List" 13023 "Full List" 13024 "<<" 13025 ">>" 13026 "<" 13027 ">" 13028 "Disable Units" 13029 "Disable Buildings" 13030 "Set View" 13031 "Go to View" 13101 "Slow" 13102 "Normal" 13103 "Fast" 13104 "Wait" 13105 "Continue Game" 13106 "Resigned" 13107 "Player Dropped" 13108 "Are you sure you want to exit the game?" 13109 "Are you sure you want to save and exit the game?" 13110 "Game Details" 13111 "A different scenario by the same name (%s) already exists on this system. Exit the game, delete this scenario, and then join this game." 13112 "The game has timed out retrieving settings from the lobby. Click OK to exit." 13113 "Error writing to disk during file transfer. You may be out of disk space. Exit the game, check disk space, and restart the game." 13114 "The game countdown was canceled because an invalid player attempted to join the game." 13115 "Vote:" 13116 "Resign and Quit" 13117 "Player:" 13118 "Ping:" 13119 "Vote/Status:" 13120 "Initiated vote to save and exit the game." 13121 "Error during file transfer. Exit the game and verify disk space." 13122 "Chose to continue the game instead of save and exit." 13123 "Players Choose Teams" 13124 "Random Start Points" 13125 "Max Number of Teams" 13200 "UNRANKED: Game was created as unranked." 13201 "RANKED: Random Map" 13202 "RANKED: Death Match" 13203 "NOT YET RANKED: There must be exactly 2 balanced teams" 13204 "NOT YET RANKED: There can be no AI Players in a ranked match" 13205 "NOT YET RANKED: Invalid game type for ranked" 13206 "NOT YET RANKED: Cannot enable cheats for a ranked game" 13207 "NOT YET RANKED: Must have lock teams enabled" 13208 "NOT YET RANKED: Coop Players are not permitted for a ranked game" 13209 "UNRANKED: Restored MP games cannot be ranked." 13210 "NOT YET RANKED: Wonder race must have exactly 2 players (no teams in wonder race)" 13211 "NOT YET RANKED: Ranked games cannot have data mods installed" 13500 "The AI filename '%s' is longer than 30 characters." 13510 "Game" 13511 "Location" 13512 "Map Size" 13513 "Difficulty" 13514 "Resources" 13515 "Starting Age" 13516 "Population" 13517 "Game Speed" 13518 "Victory" 13519 "Time" 13520 "Score" 13521 "Team Together" 13522 "Reveal Map" 13523 "Lock Teams" 13524 "All Techs" 13525 "Lock Speed" 13526 "Allow Cheats" 13528 "Allow Spectators" 13530 "UNRANKED" 13531 "RANKED: RM" 13532 "RANKED: DM" 13533 "RM" 13534 "DM" 13535 "Only certain 'Random Map' (RM) and 'Deathmatch' (DM) matches are ranked.\nIf the match is eligible to be ranked, this shows your elo score and the lobby's average elo score for the appropriate type of match (your elo vs. lobby's average elo)." 13536 "Elo: %d vs %d(room)" 13537 "--" 13538 "Ranked" 13539 "Ranked Type" 13540 "Scenario ..." 13541 "Other Players" 13542 "Record Game" 13543 "Real World" 13544 "Iberia" 13545 "Britain" 13546 "Mideast" 13547 "Texas" 13548 "Italy" 13549 "Central America" 13550 "France" 13551 "Norse Lands" 13552 "Sea of Japan (East Sea)" 13553 "Byzantium" 13560 "Map Style" 13561 "Standard" 13562 "Custom" 13563 "Ending Age" 14068 "Knight" 14070 "Cavalier" 14078 "Spearman" 14079 "Militia" 14080 "Man-at-Arms" 14081 "Long\nSwordsman" 14083 "Archer" 14084 "Crossbowman" 14085 "Cavalry\nArcher" 14086 "Hand\nCannoneer" 14087 "Elite\nSkirmisher" 14088 "Skirmisher" 14089 "Trade Cog" 14090 "Fishing\nShip" 14091 "War Galley" 14093 "Bombard\nCannon" 14094 "Battering\nRam" 14095 "Mangonel" 14096 "Scorpion" 14097 "Trebuchet" 14099 "Monk" 14100 "Trade Cart" 14101 "Cataphract" 14102 "Chu Ko Nu" 14103 "Mameluke" 14104 "Huskarl" 14105 "Janissary" 14106 "Longboat" 14107 "Longbowman" 14108 "Mangudai" 14109 "War Elephant" 14110 "Samurai" 14111 "Throwing\nAxeman" 14112 "Teutonic\nKnight" 14113 "Woad Raider" // // Names of units and technologies. Be mindful of space and use \n to signify newline. // 14114 "Condottiero" 14120 "Priest" 14121 "Villager" 14128 "Archery\nRange" 14129 "Organ Gun" 14130 "Elite\nOrgan Gun" 14131 "Blacksmith" 14132 "Caravel" 14133 "Elite\nCaravel" 14134 "Camel Archer" 14135 "Barracks" 14136 "Elite\nCamel Archer" 14137 "Genitour" 14138 "Monastery" 14139 "Elite\nGenitour" 14140 "Gbeto" 14141 "Elite\nGbeto" 14142 "Castle" 14143 "Shotel Warrior" 14144 "Dock" 14145 "Elite\nShotel Warrior" 14149 "Farm" 14154 "Guard\nTower" 14155 "Keep" 14156 "Bombard\nTower" 14157 "Mill" 14159 "Feitoria" 14160 "Fire\nGalley" 14161 "Market" 14162 "Demolition\nRaft" 14164 "Town\nCenter" 14169 "Siege\nWorkshop" 14171 "Stable" 14176 "University" 14178 "Watch\nTower" 14182 "Wonder" 14185 "Gate" 14186 "Palisade Gate" 14187 "Fortress" 14202 "Palisade\nWall" 14203 "Stone\nWall" 14204 "Fortified\nWall" 14287 "Cannon\nGalleon" 14289 "Capped\nRam" 14309 "Galleon" 14326 "Scout\nCavalry" 14344 "House" 14381 "Trebuchet" 14408 "Pikeman" 14409 "Halberdier" 14411 "Two-Handed\nSwordsman" 14412 "Heavy\nCav Archer" 14416 "Camel" 14417 "Heavy\nCamel" 14418 "Arbalest" 14419 "Imperial\nCamel" 14424 "Demolition\nShip" 14425 "Heavy\nDemo Ship" 14426 "Fire Ship" 14429 "Fast\nFire Ship" 14436 "Galley" 14439 "Heavy\nScorpion" 14443 "Transport\nShip" 14444 "Light\nCavalry" 14445 "Siege\nTower" 14446 "Siege\nRam" 14447 "Boyar" 14448 "Onager" 14449 "Elite\nBoyar" 14451 "Elite\nCataphract" 14452 "Elite\nChu Ko Nu" 14453 "Elite\nMameluke" 14454 "Elite\nHuskarl" 14455 "Elite\nJanissary" 14456 "Elite\nLongbowman" 14457 "Elite\nLongboat" 14458 "Elite\nMangudai" 14459 "Elite\nWar Elephant" 14460 "Elite\nSamurai" 14461 "Elite Throwing\nAxeman" 14462 "Elite Teutonic\nKnight" 14463 "Elite\nWoad Raider" 14464 "Lumber\nCamp" 14469 "Champion" 14471 "Paladin" 14487 "Mining\nCamp" 14493 "Siege\nOnager" 14495 "Fish Trap" 14504 "Outpost" 14573 "Elite Cannon\nGalleon" 14574 "Berserk" 14576 "Elite\nBerserk" 14660 "Petard" 14661 "Hussar" 14667 "Jaguar Warrior" 14669 "Elite \n Jaguar Warrior" 14671 "Eagle\nScout" 14672 "Eagle\nWarrior" 14673 "Elite Eagle \n Warrior" 14675 "Tarkan" 14677 "Elite \n Tarkan" 14679 "Huskarl" 14681 "Elite \n Huskarl" 14682 "Elephant Archer" 14683 "Plumed Archer" 14684 "Elite\nElephant Archer" 14685 "Elite \n Plumed Archer" 14686 "Kamayuk" 14687 "Conquistador" 14688 "Elite\nKamayuk" 14689 "Elite \n Conquistador" 14690 "Slinger" 14691 "Missionary" 14704 "Sea\nTower" 14707 "Sea\nWall" 14708 "Sea\nGate" 14723 "Genoese\nCrossbowman" 14725 "Elite Genoese\nCrossbowman" 14727 "War Wagon" 14728 "Magyar\nHuszar" 14729 "Elite\nWar Wagon" 14730 "Elite Magyar\nHuszar" 14731 "Turtle Ship" 14732 "Elite\nTurtle Ship" 16068 "S" 16078 "S" 16079 "A" 16083 "A" 16085 "D" 16086 "F" 16087 "S" 16089 "Z" 16090 "A" 16092 "T" 16093 "F" 16094 "A" 16095 "S" 16096 "D" 16097 "S" 16099 "A" 16100 "A" 16101 "A" 16106 "V" 16121 "A" 16128 "W" 16131 "S" 16135 "Q" 16138 "F" 16142 "C" 16144 "T" 16149 "A" 16156 "G" 16157 "W" 16159 "B" 16161 "D" 16164 "Z" 16169 "R" 16171 "E" 16176 "G" 16178 "F" 16182 "X" 16185 "Z" 16186 "X" 16202 "S" 16203 "D" 16287 "G" 16326 "A" 16344 "Q" 16416 "D" 16417 "V" 16424 "D" 16426 "S" 16436 "F" 16443 "X" 16445 "V" 16464 "R" 16487 "E" 16495 "R" 16504 "A" 16660 "D" 16667 "F" 16671 "G" 16679 "D" 16691 "S" 16731 "C" 16733 "F" 17008 "Town\nWatch" 17012 "Crop\nRotation" 17013 "Heavy\nPlow" 17014 "Horse\nCollar" 17015 "Guilds" 17017 "Banking" 17019 "Cartography" 17021 "Hunting Dogs" 17022 "Loom" 17023 "Coinage" 17034 "War\nGalley" 17035 "Galleon" 17037 "Cannon\nGalleon" 17039 "Husbandry" 17045 "Faith" 17047 "Chemistry" 17050 "Masonry" 17051 "Architecture" 17054 "Treadmill\nCrane" 17055 "Gold\nMining" 17059 "Kataparuto" 17063 "Keep" 17067 "Forging" 17068 "Iron\nCasting" 17074 "Scale\nMail Armor" 17075 "Blast\nFurnace" 17076 "Chain\nMail Armor" 17077 "Plate\nMail Armor" 17080 "Plate\nBarding Armor" 17081 "Scale\nBarding Armor" 17082 "Chain\nBarding Armor" 17085 "Hand\nCannoneer" 17090 "Tracking" 17093 "Ballistics" 17094 "Scorpion" 17096 "Capped\nRam" 17098 "Elite\nSkirmisher" 17100 "Crossbowman" 17101 "Feudal Age" 17102 "Castle Age" 17103 "Imperial Age" 17150 "Bodkin\nArrow" 17151 "Bracer" 17163 "Fortified\nWall" 17165 "Bombard\nCannon" 17172 "Fletching" 17176 "Pikeman" 17180 "Gold Shaft\nMining" 17186 "Guard\nTower" 17189 "Double-Bit\nAxe" 17190 "Bow Saw" 17204 "Long\nSwordsman" 17207 "Cavalier" 17208 "Padded\nArcher Armor" 17209 "Leather\nArcher Armor" 17210 "Squires" 17211 "Wheelbarrow" 17216 "Ring\nArcher Armor" 17217 "Two-Handed\nSwordsman" 17218 "Heavy\nCav Archer" 17220 "Illumination" 17221 "Sanctity" 17222 "Block\nPrinting" 17230 "Man-at-Arms" 17231 "Two-Man\nSaw" 17233 "Arbalest" 17235 "Heavy\nCamel" 17236 "Imperial\nCamel" 17242 "Fast\nFire Ship" 17243 "Heavy\nDemo Ship" 17244 "Heavy\nScorpion" 17246 "Hand Cart" 17249 "Fervor" 17250 "Carrack" 17251 "Arquebus" 17252 "Royal Heirs" 17253 "Torsion Engines" 17254 "Tigui" 17255 "Farimba" 17256 "Kasbah" 17257 "Maghrabi Camels" 17258 "Arson" 17259 "Paladin" 17260 "Champion" 17261 "Light\nCavalry" 17262 "Onager" 17263 "Siege\nRam" 17266 "Andean Sling" 17267 "Couriers" 17268 "Orthodoxy" 17269 "Druzhina" 17270 "Sultans" 17271 "Shatagni" 17272 "Pavise" 17273 "Silk Road" 17274 "Recurve Bow" 17275 "Mercenaries" 17276 "Stone\nMining" 17277 "Stone Shaft\nMining" 17278 "Arrowslits" 17280 "Nomads" 17281 "Boiling Oil" 17282 "Town\nPatrol" 17283 "Ironclad" 17284 "Madrasah" 17285 "Sipahi" 17286 "Inquisition" 17287 "Chivalry" 17312 "Chieftains" 17313 "Greek Fire" 17314 "Gillnets" 17315 "Redemption" 17316 "Atonement" 17317 "Elite\nConquistador" 17318 "Logistica" 17319 "Conscription" 17320 "Bombard\nTower" 17321 "Murder\nHoles" 17322 "Sappers" 17323 "Siege\nOnager" 17324 "Bearded Axe" 17325 "Supremacy" 17326 "Atlatl" 17327 "Warwolf" 17368 "Great Wall" 17369 "Stronghold" 17370 "Marauders" 17371 "Yasama" 17372 "Careening" 17373 "Dry Dock" 17374 "Heated\nShot" 17375 "Elite Cannon\nGalleon" 17376 "Hoardings" 17377 "Shipwright" 17378 "Siege\nEngineers" 17379 "Obsidian\nArrows" 17380 "Panokseon" 17381 "Elite\nLongbowman" 17382 "Elite\nCataphract" 17383 "Elite\nWoad Raider" 17384 "Elite\nChu Ko Nu" 17386 "Elite\nHuskarl" 17387 "Elite\nSamurai" 17388 "Elite\nMangudai" 17389 "Elite\nWar Elephant" 17390 "Elite\nMameluke" 17391 "Elite Teutonic\nKnight" 17392 "Elite\nJanissary" 17393 "Elite\nLongboat" 17394 "Elite Throwing\nAxeman" 17401 "Elite\nBerserk" 17408 "Spies/Treason" 17409 "Bloodlines" 17410 "Caravan" 17411 "Thumb\nRing" 17412 "Heresy" 17413 "Eagle Warrior" 17414 "Halberdier" 17415 "Parthian\nTactics" 17416 "Theocracy" 17417 "Hussar" 17418 "Elite\nTarkan" 17419 "Yeomen" 17420 "El Dorado" 17421 "Furor\nCeltica" 17422 "Drill" 17423 "Mahouts" 17424 "Zealotry" 17425 "Artillery" 17426 "Crenellations" 17427 "Anarchy" 17428 "Atheism" 17429 "Garland\nWars" 17430 "Elite\nPlumed Archer" 17431 "Berserkergang" 17432 "Rocketry" 17433 "Elite\nEagle Warrior" 17434 "Elite\nJaguar Warrior" 17435 "Herbal\nMedicine" 17436 "Elite\nWar Wagon" 17437 "Elite\nTurtle Ship" 17438 "Shinkichon" 17439 "Perfusion" 19000 "Delete Unit" 19001 "Send Chat Message" 19002 "Set Gather Point" 19004 "Speed Up Game" 19005 "Slow Down Game" 19006 "Scroll Left" 19007 "Scroll Right" 19008 "Scroll Up" 19009 "Scroll Down" 19010 "Display Game Time" 19011 "Display Achievements Screen" 19012 "Garrison" 19023 "Go to Next Idle Villager" 19024 "Go to Last Notification" 19025 "Go to Selected Object" 19026 "Go to Town Center" 19027 "Go to Market" 19028 "Review Chat Messages Backward" 19029 "Review Chat Messages Forward" 19030 "Knight, Cavalier, Paladin" 19031 "Camel, Heavy Camel, Imperial Camel, Tarkan" 19032 "Genitour" 19033 "Battle Elephant, Elite Battle Elephant" 19034 "Spearman, Pikeman, Halberdier" 19035 "Militia, Man-at-Arms, etc. (swordsmen)" 19038 "Archer, Crossbowman, Arbalest" 19040 "Cavalry Archer, Heavy Cavalry Archer" 19041 "Hand Cannoneer, Slinger" 19043 "Skirmisher, Elite Skirmisher" 19044 "Trade Cog" 19045 "Fishing Ship" 19047 "Bombard Cannon" 19048 "Siege Tower" 19049 "Scorpion, Heavy Scorpion" 19051 "Monk" 19052 "Trade Cart" 19053 "Longboat, Caravel" 19054 "Villager" 19055 "Cannon Galleon" 19056 "Battering Ram, Capped Ram, Siege Ram" 19059 "Galley, War Galley, Galleon" 19060 "Scout Cavalry, Light Cavalry, Hussar" 19062 "Archery Range" 19063 "Blacksmith" 19064 "Barracks" 19065 "Monastery" 19066 "Castle" 19067 "Dock" 19068 "Go to Next Idle Military Unit" 19069 "Petard" 19070 "Eagle Warriors, Huskarl" 19071 "Missionary" 19072 "Turtle Ship, Elite Turtle Ship" 19073 "Condottiero" 19074 "Reseed Farm" 19075 "Feitoria" 19200 "Farm" 19201 "Tower" 19202 "Fish Trap" 19203 "Outpost" 19204 "Bombard Tower" 19205 "Siege Workshop" 19206 "Stable" 19207 "Trade Workshop" 19208 "University" 19209 "Wonder" 19210 "Palisade Wall" 19211 "Stone Wall" 19212 "Palisade Gate" 19213 "House" 19214 "Economic Buildings" 19215 "Military Buildings" 19216 "Stop" 19219 "Stand Ground" 19220 "Attack Ground" 19221 "Heal" 19222 "Convert" 19223 "Attack" 19224 "Repair" 19225 "Unload" 19226 "Aggressive" 19227 "Defend" 19228 "No Attack" 19229 "Guard" 19230 "Follow" 19231 "Patrol" 19232 "Scout Cavalry" 19235 "Flare" 19236 "Mill" 19237 "Market" 19238 "Town Center" 19239 "Unselect" 19240 "Cancel" 19241 "Pack" 19242 "Unpack" 19243 "More Buildings" 19244 "Create Group #1" 19245 "Create Group #2" 19246 "Create Group #3" 19247 "Create Group #4" 19248 "Create Group #5" 19249 "Create Group #6" 19250 "Create Group #7" 19251 "Create Group #8" 19252 "Create Group #9" 19253 "Ungroup" 19254 "Select Group #1" 19255 "Select Group #2" 19256 "Select Group #3" 19257 "Select Group #4" 19258 "Select Group #5" 19259 "Select Group #6" 19260 "Select Group #7" 19261 "Select Group #8" 19262 "Select Group #9" 19264 "Gate" 19267 "Trebuchet" 19268 "Display Statistics" 19269 "Go to Barracks" 19270 "Go to Archery Range" 19271 "Go to Stable" 19272 "Go to Siege Workshop" 19273 "Go to Dock" 19274 "Go to Monastery" 19275 "Go to Blacksmith" 19276 "Go to Mill" 19277 "Go to University" 19278 "Ungarrison" 19279 "Fire Ship, Fast Fire Ship" 19280 "Demolition Ship, Heavy Demolition Ship" 19282 "Display Technology Tree" 19283 "Lumber Camp" 19284 "Transport" 19285 "Mangonel, Onager, Siege Onager" 19286 "Trade Cart" 19288 "Mining Camp" 19289 "Flare" 19290 "Go to Castle" 19291 "Go to Mining Camp" 19292 "Go to Lumber Camp" 19293 "Mini-map Combat Mode" 19294 "Mini-map Economic Mode" 19295 "Mini-map Normal Mode" 19296 "Extended Help" 19297 "Advanced Commands" 19298 "Diplomacy" 19299 "Menu" 19300 "Objectives" 19301 "Chat Dialog" 19302 "Horde" 19303 "Box" 19304 "Line" 19305 "Staggered" 19306 "Flank" 19307 "Choose Formation" 19308 "Wheel Left" 19309 "Wheel Right" 19310 "About Face" 19311 "Disband Formation" 19312 "Patrol" 19313 "Guard" 19314 "Follow" 19315 "Aggressive" 19316 "Defensive" 19317 "Stand Ground" 19318 "No Attack" 19319 "Ring Town Bell" 19320 "Longboat" 19321 "Trebuchet" // // Civilization descriptions used by tech tree. // 19322 "Unique Unit" 19323 "Pause Game" 19324 "Go Back to Work" 19325 "Save Game" 19326 "Return to Previous View" 19327 "Toggle Friend or Foe Colors" 19328 "Save Chapter" 19499 "default" 19500 "BACKSPACE" 19501 "TAB" 19503 "ENTER" 19510 "SPACEBAR" 19511 "PAGE UP" 19512 "PAGE DOWN" 19513 "END" 19514 "HOME" 19515 "LEFT" 19516 "UP" 19517 "RIGHT" 19518 "DOWN" 19523 "INSERT" 19524 "DELETE" 19529 "Numpad 0" 19530 "Numpad 1" 19531 "Numpad 2" 19532 "Numpad 3" 19533 "Numpad 4" 19534 "Numpad 5" 19535 "Numpad 6" 19536 "Numpad 7" 19537 "Numpad 8" 19538 "Numpad 9" 19539 "Numpad *" 19540 "Numpad +" 19541 "SEPARATOR" 19542 "Numpad -" 19543 "Numpad ." 19544 "Numpad /" 19545 "F1" 19546 "F2" 19547 "F3" 19548 "F4" 19549 "F5" 19550 "F6" 19551 "F7" 19552 "F8" 19553 "F9" 19554 "F10" 19555 "F11" 19556 "F12" 19557 "F13" 19558 "F14" 19559 "F15" 19560 "F16" 19561 "F17" 19562 "F18" 19563 "F19" 19564 "F20" 19565 "F21" 19566 "F22" 19567 "F23" 19568 "F24" 19600 "=" 19601 "-" 19602 "." 19603 "/" 19700 "CTRL-" 19701 "ALT-" 19702 "SHIFT-" 19703 "[" 19704 "]" 19705 "\\" 19706 ";" 19707 "'" 19708 "," 19710 "Wheel Up" 19711 "Wheel Down" 19712 "Middle Button" 19714 "Hotkeys" 19715 "Reset" 19716 "Reset All Keys" 19717 "Main Menu" 19718 "Back to Options" 19719 "Extra Button 1" 19720 "Extra Button 2" 19721 "`" 19731 "(%s)" 19732 "(Hotkey: %s)" 19733 "Warning: Another item's hotkey was cancelled" 19734 "Are you sure you want to set the hotkeys to default?" 19735 "2 Teams" 19736 "3 Teams" 19737 "4 Teams" 20000 "Unit Commands" 20001 "Game Commands" 20002 "Scroll Commands" 20003 "Villager Build" 20004 "Town Center" 20005 "Mill" 20006 "Blacksmith" 20007 "Dock" 20008 "Barracks" 20009 "Archery Range" 20010 "Stable" 20011 "Siege Workshop" 20012 "Monastery" 20013 "Market" 20014 "Military Units" 20015 "Castle" 20017 "Mill" 20100 "Tech Tree Title" 20101 "Close" 20110 "Dark" 20111 "Feudal" 20112 "Castle" 20113 "Imperial" 20114 "Age" 20119 "NOT AVAILABLE" 20120 "TECHNOLOGIES" 20121 "UNITS" 20122 "BUILDINGS" 20123 "node cost is:" 20124 " Not\n Researched" 20125 "Game Civilizations" 20126 " (Player)" 20127 " (Ally)" 20128 "\nResearched" 20129 "UNIQUE UNIT" 20150 "Britons \nFoot archer civilization \n\n· Town Centers cost -50% wood in Castle Age \n· Foot archers (except skirmishers) have +1 range Castle Age, +1 range \n Imperial Age (for +2 total)\n· Shepherds work 25% faster \n\nUnique Unit: Longbowman (archer) \n\nUnique Technology: Yeomen (+1 foot archer range; +2 tower attack) \n\nTeam Bonus: Archery Ranges work 20% faster" 20151 "Franks \nCavalry civilization \n\n· Castles cost -25% \n· Knights +20% hit points \n· Farm upgrades free (require Mill) \n\nUnique Unit: Throwing Axeman (infantry) \n\nUnique Technology: Bearded Axe (+1 Throwing Axemen range) \n\nTeam Bonus: Knights +2 line of sight" 20152 "Goths \nInfantry civilization \n\n· Infantry cost -25% starting in Feudal Age\n· Infantry +1 attack vs. buildings \n· Villagers +5 attack vs. wild boar; hunters carry +15 meat \n· +10 population in Imperial Age \n\nUnique Unit: Huskarl (infantry) \n\nUnique Techs: Anarchy (create Huskarls at Barracks); Perfusion (Barracks work 50% faster) \nTeam Bonus: Barracks work 20% faster" 20153 "Teutons \nInfantry civilization \n\n· Monks healing range 2x \n· Towers garrison 2x units \n· Murder Holes free \n· Farms cost -33% \n· Town Center +2 attack, +5 line of sight \n\nUnique Unit: Teutonic Knight (infantry) \n\nUnique Tech: Crenellations (+3 range Castles; garrisoned infantry fire arrows) \n\nTeam Bonus: units resist conversion" 20154 "Japanese \nInfantry civilization \n\n· Fishing Ships 2x hit points; +2P armor; work rate +5% Dark, +10% Feudal, +15% Castle, +20% Imperial Age\n· Mill, Lumber/Mining Camps cost -50% \n· Infantry attack 25% faster starting in Feudal Age \n\nUnique Unit: Samurai (infantry) \n\nUnique Technology: Kataparuto (Trebuchets fire, pack faster) \n\nTeam Bonus: galleys +50% line of sight" 20155 "Chinese \nArcher civilization \n\n· Start with +3 villagers but -50 wood, -200 food \n· Technologies cost -10% Feudal, \n -15% Castle, -20% Imperial Age\n· Town Centers support 10 population \n· Demolition ships +50% hit points \n\nUnique Unit: Chu Ko Nu (archer) \n\nUnique Technology: Rocketry (+2P Chu Ko Nu attack, +4P scorpions) \n\nTeam Bonus: Farms +45 food" 20156 "Byzantines \nDefensive civilization \n\n· Buildings +10% HPs Dark, +20% Feudal, +30% Castle, +40% Imperial Age \n· Camels, skirmishers, Pikemen, Halberdiers cost -25% \n· Fire ships +20% attack \n· Advance to Imperial Age costs -33% \n· Town Watch free \n\nUnique Unit: Cataphract (cavalry) \n\nUnique Tech: Logistica (Cataphracts cause trample damage) \n\nTeam Bonus: Monks +50% heal speed" 20157 "Persians \nCavalry civilization \n\n· Start with +50 wood, food \n· Town Center, Dock 2x hit points; \n work rate +10% Feudal, +15% Castle, +20% Imperial Age \n\nUnique Unit: War Elephant (cavalry) \n\nUnique Technology: Mahouts (War Elephants 30% faster) \n\nTeam Bonus: knights +2 attack vs. archers" 20158 "Saracens \nCamel and naval civilization \n\n· Market trade cost only 5% \n· Transport Ships 2x hit points, \n 2x carry capacity \n· Galleys attack 20% faster \n· Cavalry archers +3 attack vs. buildings \n\nUnique Unit: Mameluke (camel) \n\nUnique Technology: Zealotry (Camels, Mamelukes +30 hit points) \n\nTeam Bonus: foot archers +1 attack vs. \nbuildings" 20159 "Turks \nGunpowder civilization \n\n· Gunpowder units +25% hit points; \n researching gunpowder technologies \n costs -50%; Chemistry free \n· Gold miners work 15% faster \n· Light Cavalry and Hussar upgrades free \n\nUnique Unit: Janissary (hand cannoneer) \n\nUnique Technology: Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons) \nTeam Bonus: gunpowder units created \n20% faster" 20160 "Vikings \nInfantry and naval civilization \n\n· Warships cost -20% \n· Infantry +10% hit points Feudal, \n +15% Castle, +20% Imperial Age \n (not cumulative) \n· Wheelbarrow, Hand Cart free \n\nUnique Units: Berserk (infantry), \nLongboat (warship) \n\nUnique Technology: Berserkergang (Berserks regenerate faster) \n\nTeam Bonus: Docks cost -25%" 20161 "Mongols \nCavalry Archer civilization \n\n· Cavalry archers fire 20% faster \n· Light Cavalry, Hussar +30% hit points \n· Hunters work 50% faster \n\nUnique Unit: Mangudai (cavalry archer) \n\nUnique Technology: Drill (Siege Workshop units move 50% faster) \n\nTeam Bonus: Scout Cavalry, Light Cavalry, Hussar +2 line of sight" 20162 "Celts \nInfantry civilization \n\n· Infantry move 15% faster \n· Lumberjacks work 15% faster \n· Siege weapons fire 20% faster \n· Sheep not converted if in 1 Celt \n unit's line of sight \n\nUnique Unit: Woad Raider (infantry) \n\nUnique Technology: Furor Celtica (Siege Workshop units have +50% hit points) \n\nTeam Bonus: Siege Workshops work 20% faster" 20163 "Spanish \nGunpowder and Monk civilization \n\n· Builders work 30% faster \n· Blacksmith upgrades don't cost gold \n· Cannon Galleons benefit from Ballistics (fire faster, more accurately) \n\n Unique Units: Conquistador (mounted hand cannoneer), Missionary (mounted Monk) \n· Hand Cannoneers and Bombard Cannons fire 15% faster \n\n Unique Tech: Supremacy (villagers better in combat) \n\nTeam Bonus: Trade units generate +33% gold" 20164 "Aztecs \nInfantry and Monk civilization \n\n· Villagers carry +5 \n· Military units created 15% faster \n· +5 Monk hit points for each Monastery technology \n· Loom free\n\n Unique Unit: Jaguar Warrior (infantry) \n\n Unique Technology: Garland Wars (+4 infantry attack) \n\nTeam Bonus: Relics generate +33% gold" 20165 "Mayans \nArcher civilization \n\n· Start with +1 villager, but -50 food \n· Resources last 20% longer \n· Archers cost -10% Feudal, -20% Castle, -30% Imperial Age \n\n Unique Unit: Plumed Archer (archer) \n\n Unique Technology: El Dorado (Eagle Warriors have +40 hit points) \n\n Team Bonus: Walls cost -50%" 20166 "Huns \nCavalry civilization \n\n· Do not need houses, but start with -100 wood \n· Cavalry Archers cost -25% Castle, -30% Imperial Age \n· Trebuchets +30% accuracy \n\n Unique Unit: Tarkan (cavalry) \n\n Unique Technology: Atheism (+100 years Relic, Wonder victories; Spies/Treason costs -50%) \n\n Team Bonus: Stables work 20% faster" 20167 "Koreans \nTower and naval civilization \n\n· Villagers +3 line of sight \n· Stone miners work 20% faster \n· Tower upgrades free (Bombard Tower requires Chemistry)\n· Tower range +1 Castle, +2 Imperial Age \n\n Unique Units: War Wagon (cavalry archer), Turtle Ship (war ship)\n\n Unique Technology: Shinkichon \n(+1 range Mangonels, Onagers) \n Team Bonus: Mangonels, Onagers +1 range" 20200 "Cost: " 20201 "Hit Pts: " 20202 "Attack: " 20203 "Range: " 20204 "Armor: " 20205 "Pierce Armor: " 20206 "Garrison: " 20207 "Free" // // History screen -- 20310 defines the number of topics and shouldn't be translated // This is the legend that represents the table of contents. // 20310 "70" 20311 "The Aztecs" 20312 "The Berbers" 20313 "The Britons" 20314 "The Burmese" 20315 "The Byzantines" 20316 "The Celts" 20317 "The Chinese" 20318 "The Ethiopians" 20319 "The Franks" 20320 "The Goths" 20321 "The Huns" 20322 "The Incas" 20323 "The Indians" 20324 "The Italians" 20325 "The Japanese" 20326 "The Khmer" 20327 "The Koreans" 20328 "The Magyars" 20329 "The Malay" 20330 "The Malians" 20331 "The Mayans" 20332 "The Mongols" 20333 "The Persians" 20334 "The Portuguese" 20335 "The Saracens" 20336 "The Slavs" 20337 "The Spanish" 20338 "The Teutons" 20339 "The Turks" 20340 "The Vietnamese" 20341 "The Vikings" 20342 " " 20343 "Medieval Warfare" 20344 "Dark Age Armies" 20345 "Knights" 20346 "Medieval Weapons" 20347 " Cavalry Weapons" 20348 " Missile Weapons" 20349 " Hand Weapons" 20350 "Medieval Armies" 20351 " Organization" 20352 " Strategy" 20353 " Battle Tactics" 20354 " The Mongols" 20355 "Castles" 20356 " Castle Evolution" 20357 " Castle Defense" 20358 " Castle Siege" 20359 "Gunpowder" 20360 "Naval Warfare" 20361 " " 20362 "Middle Ages" 20363 " The Fall of Rome" 20364 " Barbarian Invaders" 20365 "Dark Ages" 20366 " Politics" 20367 " Dark Age Religion " 20368 " Charlemagne" 20369 " The Vikings" 20370 "The Crusades" 20371 "Feudalism" 20372 " Feudal Contract" 20373 " The Manor" 20374 "Late Middle Ages" 20375 " Economy" 20376 " Religion" 20377 " Technology" 20378 " Feudalism's Decline" 20379 "Renaissance" 20380 " " 20253 "Sets the length of a treaty from the start of the game. While the treaty is active, no player can attack another." 20300 "Main Menu" 20500 "Wood: Buy: %d / Sell: %d" 20501 "Food: Buy: %d / Sell: %d" 20502 "Stone: Buy: %d / Sell: %d" 20503 "Idle Fishing Ships: %d" 20504 "------------------------------" 20505 "Miner: %d" 20506 "Lumberjack: %d" 20507 "Hunter: %d" 20508 "Forager: %d" 20509 "Farmer: %d" 20510 "Repairman: %d" 20511 "Builder: %d" 20512 "Idle Villagers: %d" 20513 "Fishermen: %d" 20514 "Shepherds: %d" 20515 "Infantry: %d" 20516 "Ranged Units: %d" 20517 "Siege Units: %d" 20518 "War Ships: %d" 20519 "Battering Rams: %d" 20520 "Cav Archers: %d" 20521 "Cavalry: %d" 20522 "Monks: %d" 20523 "Trade Units: %d" 20524 "Active Fishing Ships: %d" 20600 "Researching" 20601 "Packing" 20602 "Unpacking" 20603 "Constructing" 20604 "Creating" 20605 "Creating" 20606 "Building" 20607 "You need to build more houses." 20608 "Population limit reached." 20609 "%s (Locked)" 20610 "Full Map Print" 20611 "Reduction:" 20612 "Screenshot file: %s" 20613 "Initializing file" 20614 "Printing full map" 20615 "Aborting" 20616 "Insufficient disk space" 20617 "Error creating screenshot" 20618 "Random map script does not match host. Delete your local script if you want to receive the host's copy." 20619 "Error connecting to player %ld. (IP Masqeuerading systems such as Internet Connection Sharing, NAT, etc., are not yet supported.)" 20620 "Error receiving file - A different file by the same name (%s) already exists. Exit, delete the file, and then rejoin the game." 20650 "Sell:" 20652 "Buy:" 22000 "41 Send me 100 resources and I shall join thy side." 22001 " " 22002 "39 I am grateful for thy tribute." 22003 "39 Let us be friends henceforth!" 22004 "41 Send me 200 each of wood, food, gold, and stone!" 22005 "If thou dost this thing, I shall join thy side." 22006 "41 Send me 500 each of wood, food, gold, and stone!" 22007 "41 Send me 1000 each of wood, food, gold, and stone!" 22008 "41 Thou must send me more wood!" 22009 "41 Thou must send me more food!" 22010 "41 Thou must send me more gold!" 22011 "41 Thou must send me more stone!" 22012 "41 Thank thee for the wood! It is enough." 22013 "41 Thank thee for the food! It is enough." 22014 "41 Thank thee for the gold! It is enough." 22015 "41 Thank thee for the stone! It is enough." 22016 "39 The goods we have obtained from thee are glorious!" 22017 "Set thy stance to Ally with me!" 22018 "41 Thou must set thy diplomatic stance towards me to Ally!" 22019 "stance toward me to Ally!" 22020 "41 This is thy last warning! Set thine stance to Ally with me, as I shall to thee." 22021 "Set thy stance to Ally with me, " 22022 "as I shall do for thee." 22023 "40 Thou hast taken far too long to do that simple task." 22024 "Now we must be foes!" 22025 "40 So! Thou has chosen to defy me." 22026 "It shall be war to the knife!" 22027 "41 I am Neutral to thee. Set thy diplomacy to Neutral to me." 22028 "39 Thou art wise to be a potential friend." 22029 "Thou shalt hear from me again." 22030 "41 Thou ignorest my invitation? In mercy, I give you a second chance." 22031 "Set thy diplomacy to Neutral to me. Now!" 22032 "41 How unwise. Thou art still hostile to me. Set to Neutral at once versus me!" 22033 "This is thy last opportunity." 22034 "40 I have thought better of mine previous merciful plan." 22035 "Thou must be exterminated, and I shall forever be thy foe." 22036 "Give me 100 gold or face my wrath!" 22037 "41 Give me 100 gold or face my wrath! Thou hast but 3 minutes to obey!" 22038 "41 Give me 100 food or face my wrath! Thou hast but 3 minutes to obey!" 22039 "41 Give me 100 wood or face my wrath! Thou hast but 3 minutes to obey!" 22040 "41 Give me 100 stone or face my wrath! Thou hast but 3 minutes to obey!" 22041 "41 Well done! Thou art still in my good graces." 22042 "41 Thou hast but 2 minutes to send me 200 gold or face the consequences!" 22043 "41 Thou hast but 2 minutes to send me 200 food or face the consequences!" 22044 "41 Thou hast but 2 minutes to send me 200 stone or face the consequences!" 22045 "41 Thou hast but 2 minutes to send me 200 wood or face the consequences!" 22046 "41 Thank thee! Thy tribute shall be put to good use." 22047 "41 Send me 500 wood in tribute or die! As usual, thou hast 2 minutes to comply." 22048 "41 Send me 500 food in tribute or die! As usual, thou hast 2 minutes to comply." 22049 "41 Send me 500 gold in tribute or die! As usual, thou hast 2 minutes to comply." 22050 "Send me 500 gold in tribute or die!" 22051 "41 Send me 500 stone in tribute or die! As usual, thou hast 2 minutes to comply." 22052 "41 Excellent! Thou hast done acceptably, and are safe for now." 22053 "39 Thou art a worthy fellow. I hereby declare us friends." 22054 "Thou hast proven thyself most worthy. I declare us friends." 22055 "41 Send me 500 each of wood, food, gold, and stone!" 22056 "If thou dost this thing, I shall join thy side." 22057 "41 Thou must send more wood if thou wishest me to be thine ally!" 22058 "41 Thou must send more food if thou wishest me to be thine ally!" 22059 "41 Thou must send more gold if thou wishest me to be thine ally!" 22060 "41 Thou must send more stone if thou wishest me to be thine ally!" 22061 "41 Thank thee for the wood! It is enough." 22062 "41 Thank thee for the food! It is enough." 22063 "41 Thank thee for the gold! It is enough." 22064 "41 Thank thee for the stone! It is enough." 22065 "41 Thou hast sent me sufficient wood!! Pray, send no more." 22066 "41 Thou hast sent me sufficient food!! Pray, send no more." 22067 "41 Thou hast sent me sufficient gold!! Pray, send no more." 22068 "41 Thou hast sent me sufficient stone!! Pray, send no more." 22069 "40 I have waited far too long for the promised tribute!" 22070 "Thou art exceedingly lax in fulfilling my requests." 22071 "From henceforth we are the bitterest of foes!" 22072 "39 I shall tribute to thee as many resources as I can muster." 22073 "Go forth and thrash our opponents!" 22074 "41 Whoa, I'll not feed such puny allies! 'Tis every man for himself!" 22075 "40 In fact, I'm switching sides! Fare thee well, losers." 22076 "39 Here is some wood!" 22077 "39 Here is some food!" 22078 "39 Here is some gold!" 22079 "39 Here is some stone!" 22096 "My armies will easily crush you!" 22097 "You cannot possibly defeat my mighty forces." 22098 "Or the blades of my invincible warriors shall fall upon you." 22099 "I and my troops can easily vanquish seven times your number!" 22100 "Your lands and your gold shall soon be mine!" 22101 "I shall pursue wherever you flee!" 22102 "Beware the sword of justice!" 22103 "We shall annihilate your civilization." 22104 "Your cities we shall burn to ashes." 22105 "This fighting is pointless. Let's be pals!" 22106 "Set your diplomacy to Ally with me, and I'll do the same." 22107 "Terrific! I've now set my diplomacy to Ally with you." 22108 "I am weak. Please do not attack me." 22109 "I will send tribute!" 22110 "Send your Trade Carts to my market!" 22111 "I promise not to harm them." 22112 "Send your Trade Cogs to my dock!" 22113 "Quick! Pay tribute me in resources or all is lost!" 22114 "Thanks! It will be wisely spent." 22115 "39 Help! The enemy is in my town!" 22116 "39 Everyone attack now!" 22117 "39 Attack now!" 22118 "Alas, I cannot help that at this time." 22119 "A curse upon thee and thy entire civilization!" 22120 "1" 22121 "2" 22122 "3 Food please!" 22123 "4 Wood please!" 22124 "5 Gold please!" 22125 "6 Stone please!" 22126 "7" 22127 "8" 22128 "9" 22129 "10" 22130 "11" 22131 "12" 22132 "13" 22133 "14" 22134 "15" 22135 "16" 22136 "17" 22137 "18" 22138 "19" 22139 "20" 22140 "21" 22141 "22" 22142 "23" 22143 "24" 22144 "25" 22145 "If this is an all-land or an island map, then please " 22146 "rework thy AI script accordingly." 22147 "39 I am thine Ally, friend. Pray set thyself to Ally, too." 22148 "39 Thou art gracious to remain mine friend." 22149 "41 What evil is this? Thou art still not friendly?!" 22150 "Perhaps thou didst not understand? Be my Ally, for I am thine." 22151 "41 Oh, falsest of friends. This is thy last chance!" 22152 "If thou wilt have me for an Ally, thou must do likewise." 22153 "39 At once, sire!" 22154 "39 I shall train fewer villagers, sire!" 22155 "39 I shall train as many troops as possible, sire!" 22156 "39 I shall cease building so many troops, sire!" 22157 "39 I shall train as many villagers as possible, sire!" 22158 "39 But sire, this map is dry as a bone! Surely thou jesteth?" 22159 "39 Er ... sire. I had planned as much!" 22160 "39 Yes sire! I shall not attack until thou thyself give the word." 22161 "39 At once, sire! I shall begin the Wonder as soon as possible!" 22162 "39 Nay, sire! I am not Imperial yet!" 22163 "39 I regret, sire, that I have nothing to spare." 22164 "39 But sire! I have no market!" 22165 "39 Alas, sire. I languish in the Dark Age." 22166 "39 Sire, I have attained unto the Feudal Age." 22167 "39 Sire, I have attained unto the Castle Age!" 22168 "39 Ah, sire! I am in the glorious Imperial Age" 22169 "39 Nay, sire. 'Tis not wise to do so whilst I yet languish in the Dark Age." 22300 "'Odsblood! I accidentally resigned by mistake." 22301 "My townsfolk began too close to mine kingdom's Town Center." 22302 "Far too many birds flew over mine kingdom." 22303 "A mere a single scout was present to serve in the beginning." 22304 "My sheep perished when my folk sought to use it as food." 22305 "Forsooth, I couldst not tame any wolves." 22306 "All my beginning citizenry were male." 22307 "Thy heraldic color was superior to mine own." 22308 "My ignorant folk couldst not replant the berries!" 22309 "Thou art human, with soul and wit. I am naught but clockwork!" 22310 "My throne was most uncomfortable." 22311 "Forsooth, the nearby boars grunted too loudly and frequently." 22312 "'Zounds! I couldst not build a Wonder in the Dark Age!" 22313 "I couldst not comprehend mine folks' speech!" 22314 "My peasants wert puling wretches (a puny 25 hit points)!" 22315 "The shore fish near mine villager appeared all too sleepy." 22316 "A graceless hillock rose too near my Town Center." 22317 "My peasants' huts all faced different directions!" 22318 "The deer fled when mine hunters sought to slay them." 22319 "When I commanded a peasant to hunt fierce boar, it slew him." 22320 "My peasants foolishly walk on foot instead of astride ponies." 22321 "Alas, I could find naught but fools gold." 22322 "No wonder thou wert victorious! I shalt abdicate." 22400 "218" 22401 "221" 22402 "231" 22403 "232" 22404 "233" 22405 "234" 22406 "201" 22407 "225" 22408 "202" 22409 "230" 22410 "200" 22499 "----v----1----v----2----v----3----v----4----v----5----v----6----v----7----v----8----v----9----v----x" 24464 "Restart" 24465 "View Lock Toggle" 24466 "Fog of War Toggle" 24467 "Demo Loop Toggle" 24468 "Pause" 24469 "Fast Playback" 24470 "Slow Playback" 24471 "Normal Speed Playback" 24472 "Watching Player" 24473 "Previous Chapter" 24474 "Next Chapter" 24564 "Restart \nThis button restarts the replay of the game from the beginning." 24565 "View Lock Toggle \nWhen selected, follows what the player was watching when the game was recorded." 24566 "Fog of War Toggle \nThis button turns on or off the fog of war (gray shading)." 24567 "Demo Loop Toggle \nThis button enables looping the recorded game." 24568 "Pause \nThis button pauses the playback." 24569 "Fast Playback \nThis button speeds up the playback." 24570 "Slow Playback \nThis button slows down the playback." 24571 "Normal Speed Playback \nThis button sets the playback speed to the base speed." 24572 "Watching Player \nSelect the player you want to watch." 24573 "Previous Chapter \nSkip to the previous chapter." 24574 "Next Chapter \nSkip to the next chapter." 26068 "Create Knight () \nFast and heavy cavalry. Upgrades: attack, armor (Blacksmith); speed, hit points, to Cavalier 300F, 300G (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26070 "Create Cavalier () \nStronger than Knight. Upgrades: attack, armor (Blacksmith); speed, hit points, to Paladin 1300F, 750G (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26078 "Create Spearman () \nMedium infantry. Attack bonus vs. cavalry, especially War Elephants. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Pikeman 215F, 90G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26079 "Create Militia () \nBasic infantry swordsman. Quick and cheap to create. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Man-at-Arms 100F, 40G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26080 "Create Man-at-Arms () \nStronger than Militia. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Long Swordsman 200F, 65G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26081 "Create Long Swordsman () \nStronger than Man-at-Arms. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Two-Handed Swordsman 300F, 100G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26083 "Create Archer () \nQuick and light. Weak at close range; excels at battle from distance. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Crossbowman 125F, 75G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery). \n " 26084 "Create Crossbowman () \nStronger than Archer. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Arbalest 350F, 300G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery). \n " 26085 "Create Cavalry Archer () \nFast, with ranged attack. Ideal for hit-and-run attacks. Upgrades: speed, hit points (Stable); attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, armor, to Heavy Cavalry Archer 900F, 500G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery). \n " 26086 "Create Hand Cannoneer () \nPowerful close attack; inaccurate at range. Attack bonus vs. infantry. Keeps non-ranged units (like cavalry) from closing on other units. Like archers, weak vs. nearby non-ranged units. Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery). \n " // // Marked up popup text that details the effects of any particular research. // SPECIAL TRANSLATION RULES: // 1. Do not translate anything inside <> -- those are markup codes, like for bold, for upgrade cost, for armor rating etc. // 2. It is okay to translate anything inside (), so (Monastery) could be translated to (monasterio) in Spanish, for example. // 3. Also preserve the \n which are newline markers // 26087 "Create Elite Skirmisher () \nStronger than Skirmisher. Attack bonus vs. archers. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Imperial Skirmisher 300W, 450G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery). \n " 26088 "Create Skirmisher () \nRanged unit equipped with armor vs. archer attacks. Attack bonus vs. archer. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Elite Skirmisher 200W, 100G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery). \n " 26089 "Build Trade Cog () \nUsed to trade with other players by sea. Carries goods from your Dock to another player's Dock and brings back gold. The farther the Dock, the higher your profit. To trade, click the Trade Cog, then right-click an allied or neutral Dock. Upgrades: generate more gold (Market); armor, cost (Dock); more resistant to Monks (Monastery). \n " 26090 "Build Fishing Ship () \nGathers food from jumping fish and Fish Traps. Returns fish to the Dock automatically in the same way villagers return food to the Town Center. Upgrades: armor, cost, speed, efficiency (Dock); more resistant to Monks (Monastery). \n " 26091 "Build War Galley () \nStronger than Galley. Upgrades: armor, cost, speed, to Galleon 400F, 315W (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n " 26093 "Build Bombard Cannon () \nPowerful mobile anti-building siege weapon. Attack bonus vs. buildings, ships. Can be used vs. units but excels vs. structures. Weak vs. close nonranged units. Upgrades: attack, range (University); more resistant to Monks (Monastery). \n " 26094 "Build Battering Ram () \nSlow, lumbering siege weapon used to reduce enemy towns to ruins. Attack bonus vs. buildings; resistant to archer attack. Infantry and foot archers can garrison inside for protection. Garrisoned infantry and pikemen increase speed and attack vs. buildings. Upgrades: attack (University); to Capped Ram 300F (Siege Workshop); more resistant to Monks (Monastery). \n " 26095 "Build Mangonel () \nWheeled siege weapon used to attack a small mass of units. Area of effect attack. Can attack ground. Weak vs. close nonranged units. Upgrades: attack, range (University); to Onager 800F, 500G (Siege Workshop); more resistant to Monks (Monastery). \n " 26096 "Build Scorpion () \nLight artillery that fires large arrowlike bolts. Effective vs. large masses because shot damages multiple units. Weak vs. nearby units. Upgrades: range, attack (University); to Heavy Scorpion 1000F, 1100W (Siege Workshop); more resistant to Monks (Monastery). \n " 26099 "Create Monk () \nSlow and weak. Converts enemy units, ships to your civilization (player color). Heals wounded villagers, military units (except siege weapons). Strong vs. slow, nonranged units, such as infantry. Weak vs. fast, ranged units, such as archers. Upgrades: at Monastery. \n " 26100 "Build Trade Cart () \nUsed to trade with other players by land. Carries goods from your Market to another player's Market and brings back gold. The farther the Market, the higher your profit. To trade, click the Trade Cart, then right-click an allied or neutral Market. Upgrades: generate more gold (Market); more resistant to Monks (Monastery). \n " 26101 "Create Cataphract () \nByzantine unique unit. Heavily armored cavalry. Attack bonus vs. infantry. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed, to Elite Cataphract 1600F, 800G (Castle); more resistant to Monks. \n " 26102 "Create Chu Ko Nu () \nChinese unique unit. Archer with mediocre range. Fires large number of arrows very quickly. Upgrades: attack, range (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed, to Elite Chu Ko Nu 760F, 760G (Castle); more resistant to Monks (Monastery). \n " 26103 "Create Mameluke () \nSaracen unique unit. Camel with hand-to-hand attack at distance. Excels vs. other mounted units. Attack bonus vs. cavalry. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed, to Elite Mameluke 600F, 500G (Castle); more resistant to Monks (Monastery). \n " 26104 "Create Huskarl () \nGothic unique unit. Infantry with substantial pierce armor; virtually immune to archer fire. Attack bonus vs. buildings, archers. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Huskarl 1200F, 550G (Castle); more resistant to Monks (Monastery). \n " 26105 "Create Janissary () \nTurkish unique unit. Hand Cannoneer with longer range and no minimum range. Powerful close attack, but inaccurate at range. Upgrades: armor (Blacksmith); creation speed, to Elite Janissary 850F, 750G (Castle); more resistant to Monks (Monastery). \n " 26106 "Build Longboat () \nViking unique unit. Fires multiple arrows. Upgrades: armor, cost, speed, to Elite Longboat 750F, 475G (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n " 26107 "Create Longbowman () \nBritish unique unit. Powerful archer with long range. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed, to Elite Longbowman 850F, 850G (Castle); more resistant to Monks (Monastery). \n " 26108 "Create Mangudai () \nMongol unique unit. Cavalry archer with attack bonus vs. siege weapons. Upgrades: attack, range, armor (Blacksmith); speed, hit points (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed, to Elite Mangudai 1100F, 675G (Castle); more resistant to Monks (Monastery). \n " 26109 "Create War Elephant () \nPersian unique unit. Slow, powerful, strong, and well-armored cavalry. Attack bonus vs. buildings. Strong vs. anything nearby. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed, to Elite War Elephant 1600F, 1200G (Castle); more resistant to Monks (Monastery). \n " 26110 "Create Samurai () \nJapanese unique unit. Infantry with fast attack. Attack bonus vs. other unique units, buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Samurai 950F, 875G (Castle); more resistant to Monks (Monastery). \n " 26111 "Create Throwing Axeman () \nFrankish unique unit. Infantry with ranged attack. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Throwing Axeman 1000F, 750G (Castle); more resistant to Monks (Monastery). \n " 26112 "Create Teutonic Knight () \nTeutonic unique unit. Infantry with effective armor and slow but powerful attack. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Teutonic Knight 1200F, 600G (Castle); more resistant to Monks (Monastery). \n " 26113 "Create Woad Raider () \nCeltic unique unit. Exceptionally quick infantry. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Woad Raider 1000F, 800G (Castle); more resistant to Monks (Monastery). \n " 26114 "Create Condottiero () \nItalian mercenary unit. Available when teamed with an Italian player. Quick infantry. Attack bonus vs. gunpowder units. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26120 "Create Priest () \nSlow and weak. Converts enemy units, ships to your civilization (player color). Heals wounded villagers, military units (except siege weapons). Strong vs. slow, nonranged units, such as infantry. Weak vs. fast, ranged units, such as archers. Upgrades: at Monastery. \n " 26121 "Create Villager () \nGathers wood, food, stone, gold. Builds and repairs buildings. Also repairs ships, siege weapons. Upgrades: hit points, armor, efficiency (Town Center); wood resource-gathering (Lumber Camp); stone, gold resource-gathering (Mining Camp); build speed (University); attack (Castle); more resistant to Monks (Monastery). \n " 26128 "Build Archery Range () \nUsed to create and improve archers. Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26129 "Create Organ Gun () \nPortuguese unique unit. Siege weapon that fires a volley of bullets. Very effective against large groups of units. Upgrades: attack, range (University); creation speed, to Elite Organ Gun 1200F, 500G (Castle); more resistant to Monks (Monastery). \n " 26130 "Create Elite Organ Gun () \nPortuguese unique unit. Stronger than Organ Gun. Upgrades: attack, range (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26131 "Build Blacksmith () \nUsed to improve infantry, archers, cavalry, towers, Town Centers, Castles, and Viking Longboats. Required for Siege Workshop. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26132 "Create Caravel () \nPortuguese unique unit. Boat effective vs. large fleets because each shot damages multiple units. Upgrades: armor, cost, speed, to Elite Caravel 750F, 475G (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n " 26133 "Create Elite Caravel () \nPortuguese unique unit. Stronger than Caravel. Upgrades: armor, speed, cost (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n " 26134 "Create Camel Archer () \nBerber unique unit. Cavalry archer with an attack bonus vs. cavalry archers. Upgrades: attack, range, armor (Blacksmith); speed, hit points (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed, to Elite Camel Archer 1000F, 500G (Castle); more resistant to Monks (Monastery). \n " 26135 "Build Barracks () \nUsed to create and improve infantry. Required for Archery Range, Stable. Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26136 "Create Elite Camel Archer () \nBerber unique unit. Stronger than Camel Archer. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26137 "Create Genitour () \nBerber unique unit. Mounted skirmisher. Effective against Archers. Upgrades: speed, hit points (Stable); attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, armor, to Elite Genitour 500F, 450W (Archery Range); creation speed (Castle); more resistant to Monks (Monastery). \n " 26138 "Build Monastery () \nUsed to create and improve Monks. Garrisoned relics generate gold. Cannot be converted by enemy Monks. Upgrades: line of sight (Town Center); hit points, armor (University). \n " 26139 "Create Elite Genitour () \nBerber unique unit. Stronger than Genitour. Upgrades: speed, hit points (Stable); attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, armor (Archery Range); creation speed (Castle); more resistant to Monks (Monastery). \n " 26140 "Create Gbeto () \nMalian unique unit. Quick infantry unit with a high ranged attack. Upgrades: armor (Blacksmith); creation speed, to Elite Gbeto 900F, 600G (Castle); more resistant to Monks (Monastery). \n " 26141 "Create Elite Gbeto () \nMalian unique unit. Stronger than Gbeto. Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery). \n " 26142 "Build Castle () \nUsed to create your unique unit, build Trebuchets, and improve villagers and buildings. Cannot be converted by enemy Monks. Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor, accuracy (University); attack, range (Blacksmith); attack, range (Castle). \n " 26143 "Create Shotel Warrior () \nEthiopian unique unit. Cheap infantry unit with high creation speed. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Shotel Warrior 1200F, 550G (Castle); more resistant to Monks (Monastery). \n " 26144 "Build Dock () \nUsed to build and improve ships, deposit food from Fishing Ships, and trade with other players by sea. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26145 "Create Elite Shotel Warrior () \nEthiopian unique unit. Stronger than Shotel Warrior. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26149 "Build Farm () \nA renewable source of food. Provides a limited amount of food before it goes fallow and must be rebuilt. Only one villager can work a Farm. Cannot be converted by enemy Monks. You can farm abandoned enemy Farms. Upgrades: food (Mill); hit points (University). \n " 26154 "Build Guard Tower () \nStronger than Watch Tower, with greater fighting ability. Units can garrison inside for protection and additional attack strength. Upgrades: line of sight (Town Center); attack, range (Blacksmith); attack, hit points, armor, ship attack; to Keep 500F, 350W (University). \n " 26155 "Build Keep () \nStronger than Guard Tower. Fires farther and is better armored. Units can garrison inside for protection and additional attack strength. Upgrades: line of sight (Town Center); attack, range (Blacksmith); attack, hit points, armor, ship attack (University). \n " 26156 "Build Bombard Tower () \nPowerful attack with extensive line of sight. Attack bonus vs. ships. Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack (University). \n " 26157 "Build Mill () \nUsed to deposit food and research farming improvements. Build near a forage bush or other source of food to gather food faster. Required for Farm, Market. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26158 "Build Fire Tower () \nPowerful continuous attack with extensive line of sight. Upgrades: line of sight (Town Center); hit points, armor, ship attack (University). \n " 26159 "Build Feitoria () \nEconomic building. Generates resources without the need of villagers. Requires 20 population. Upgrades: line of sight (Town Center); hit points, armor (University). \n " 26160 "Build Fire Galley () \nSpews fire at other ships. Good at sinking galleys. Upgrades: armor, speed, cost, to Fire Ship 230F, 100G (Dock); more resistant to Monks (Monastery). \n " 26161 "Build Market () \nUsed to buy and sell resources, trade with other players by land, and research trade improvements. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26162 "Build Demolition Raft () \nFilled with explosives. Self-destructs when used. Pilot near enemy ships and detonate to wrest control of the sea from an entrenched opponent. Attack bonus vs. buildings. Upgrades: armor, speed, cost, to Demolition Ship 230F, 100G (Dock); more resistant to Monks (Monastery). \n " 26164 "Build Town Center () \nUsed to create villagers, deposit resources (food, wood, stone, gold), advance to next age, and improve buildings, villagers. Units can garrison inside for protection. Cannot be converted by enemy Monks. Upgrades: line of sight (Town Center); hit points, armor, accuracy (University); attack, range (Blacksmith). \n " 26169 "Build Siege Workshop () \nUsed to build siege weapons. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26171 "Build Stable () \nUsed to create and improve cavalry. Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26176 "Build University () \nUsed to improve buildings and missile units. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26178 "Build Watch Tower () \nBasic stone tower. Automatically attacks enemy units and buildings within range. Units can garrison inside for protection and additional attack strength. Upgrades: line of sight (Town Center); attack, range (Blacksmith); attack, hit points, armor, ship attack; to Guard Tower 100F, 250W (University). \n " 26182 "Build Wonder () \nBuilding a Wonder of the World demonstrates the superiority of your civilization. Constructing a Wonder that stands for a certain period of time is one way to win the game. Cannot be converted by enemy Monks.\n " 26185 "Build Gate () \nCan be built into existing walls. You or your allies can manually open and close this Gate. Upgrades: line of sight (Town Center); hit points, armor. Researching Fortified Wall (University) increases gate hit points. \n" 26186 "Build Palisade Gate () \nCan be built into existing walls. You or your allies can manually open and close this Gate. Upgrades: line of sight (Town Center); hit points, armor (university). \n" 26202 "Build Palisade Wall () \nWooden wall that is cheap and easy to build. Slows down your enemies and warns you of their approach. Upgrades: line of sight (Town Center); hit points, armor (University). \n " 26203 "Build Stone Wall () \nStronger than Palisade Wall but more expensive. Slows down your enemies so you have a chance to fend them off. Upgrades: line of sight (Town Center); hit points, armor, to Fortified Wall 200F, 100W (University). \n " 26204 "Build Fortified Wall () \nStronger than Stone Wall. Difficult to breach without siege weapons. Upgrading Fortified Walls also increases the hit points of your Gates. Upgrades: line of sight (Town Center); hit points, armor (University). \n " 26205 "Build Fortified Palisade Wall () \nWooden wall that is cheap and easy to build. Slows down your enemies and warns you of their approach. Upgrades: line of sight (Town Center); hit points, armor (University). \n " 26287 "Build Cannon Galleon () \nLong-range warship used to attack targets on shore to establish beachhead. Fires slowly, with minimum range. Attack bonus vs. buildings. Must first research for 400F, 500W. Upgrades: armor, cost, speed, to Elite Cannon Galleon 525W, 500G (Dock); more resistant to Monks (Monastery). \n " 26289 "Build Capped Ram () \nStronger than Battering Ram. Attack bonus vs. buildings; resistant to archer attack. Infantry and foot archers can garrison inside for protection. Garrisoned infantry and pikemen increase speed and attack vs. buildings. Upgrades: attack (University); to Siege Ram 1000F (Siege Workshop); more resistant to Monks (Monastery). \n " 26309 "Build Galleon () \nStronger than War Galley. Upgrades: armor, cost, speed (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n " 26311 "Build Town Center () \nUsed to create villagers, deposit all resources (food, wood, stone, gold), advance to the next age, and improve buildings and villagers. Units can garrison inside for protection. Cannot be converted by enemy Monks. Upgrades: line of sight (Town Center); hit points, armor, accuracy (University); attack (Blacksmith). \n " 26326 "Create Scout Cavalry () \nFast with extensive line of sight. Resistant to conversion. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); speed, to Light Cavalry 150F, 50G (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26344 "Build House () \nEach House supports 5 units (villagers, military units, ships, Trade Carts). Your current/supportable population is shown at the top of the game screen. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26381 "Build Trebuchet () \nPowerful siege weapon used to destroy buildings, walls from long distance. Cannot fire on close units. Must be packed to move, unpacked to attack. Can cut paths through forests. Attack bonus vs. buildings, ships. Weak vs. close nonranged units. Upgrades: attack, range (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26408 "Create Pikeman () \nStronger than Spearman. Attack bonus vs. cavalry, especially War Elephants. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Halberdier 300F, 600G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26409 "Create Halberdier () \nStronger than Pikeman. Attack bonus vs. mounted units and War Elephants. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26411 "Create Two-Handed Swordsman () \nStronger than Long Swordsman. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Champion 750F, 350G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26412 "Create Heavy Cavalry Archer () \nStronger than Cavalry Archer. Upgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (University); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26416 "Create Camel () \nExcels at killing other mounted units. Attack bonus vs. cavalry. Upgrades: attack, armor (Blacksmith); speed, to Heavy Camel 325F, 360G (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26417 "Create Heavy Camel () \nStronger than Camel. Attack bonus vs. cavalry. Upgrades: attack, armor (Blacksmith); speed, hit points, to Imperial Camel 1200F, 600G (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26418 "Create Arbalest () \nStronger than Crossbowman. Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26419 "Create Imperial Camel () \nStronger than Heavy Camel. Attack bonus vs. cavalry. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26424 "Build Demolition Ship () \nFilled with explosives. Self-destructs when used. Pilot near enemy ships and detonate to wrest control of the sea from an entrenched opponent. Attack bonus vs. buildings. Upgrades: armor, speed, cost, to Heavy Demolition Ship 200W, 300G (Dock); more resistant to Monks (Monastery). \n " 26425 "Build Heavy Demolition Ship () \nStronger than Demolition Ship. Attack bonus vs. buildings. Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery). \n " 26426 "Build Fire Ship () \nSpews fire at other ships. Good at sinking galleys. Upgrades: armor, speed, cost, to Fast Fire Ship 280W, 250G (Dock); more resistant to Monks (Monastery). \n " 26429 "Build Fast Fire Ship () \nStronger than Fire Ship. Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery). \n " 26436 "Build Galley () \nSmall, fast ship with weak attack. Used to scout the water and for early attacks on enemy fishing fleets. Upgrades: armor, speed, cost, to War Galley 230F, 100G (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n " 26439 "Build Heavy Scorpion () \nStronger than Scorpion. Upgrades: attack, range (University); more resistant to Monks (Monastery). \n " 26443 "Build Transport Ship () \nUsed to move your units across water. Select the units you want to transport, then board them on the Transport Ship. Use the Unload button to unload units when it approaches shore. Upgrades: armor, speed, cost, capacity (Dock); more resistant to Monks (Monastery). \n " 26444 "Create Light Cavalry () \nStronger than Scout Cavalry. Fast with extensive line of sight; resistant to conversion, archers, towers. Strong vs. Monks, archers, cavalry archers. Weak vs. infantry, knights. Upgrades: attack, armor (Blacksmith); speed, hit points, to Hussar 500F, 600G (Stable); more resistant to Monks (Monastery). \n " 26445 "Build Siege Tower () \nSiege Unit. Siege weapon used to scale enemy walls; resistant to archer attack. Infantry, villagers and foot archers can garrison inside for transportation. Upgrades: more resistant to Monks (Monastery). \n " 26446 "Build Siege Ram () \nStronger than Capped Ram. Attack bonus vs. buildings; resistant to archer attack. Infantry and foot archers can garrison inside for protection. Garrisoned infantry and pikemen increase speed and attack vs. buildings. Upgrades: attack (University); more resistant to Monks (Monastery). \n " 26447 "Create Boyar () \nSlavic Unique Unit. Heavily armored cavalry; resistant to melee attack. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed, to Elite Boyar 1000F, 600G (Castle); more resistant to Monks (Monastery). \n " 26448 "Build Onager () \nStronger than Mangonel. Area of effect attack. Can attack ground. Upgrades: attack, range (University); to Siege Onager 1450F, 1000G (Siege Workshop); more resistant to Monks (Monastery). \n " 26449 "Create Elite Boyar () \nSlavic Unique Unit. Stronger than Boyar. Heavily armored cavalry; resistant to melee attack. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); more resistant to Monks (Monastery). \n " 26451 "Create Elite Cataphract () \nByzantine unique unit. Stronger than Cataphract. Attack bonus vs. infantry. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26452 "Create Elite Chu Ko Nu () \nChinese unique unit. Stronger than Chu Ko Nu. Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26453 "Create Elite Mameluke () \nSaracen unique unit. Stronger than Mameluke. Attack bonus vs. cavalry. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26454 "Create Elite Huskarl () \nGothic unique unit. Stronger than Huskarl. Attack bonus vs. buildings, archers. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26455 "Create Elite Janissary () \nTurkish unique unit. Stronger than Janissary. Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery). \n " 26456 "Create Elite Longbowman () \nBritish unique unit. Stronger than Longbowman. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26457 "Build Elite Longboat () \nViking unique unit. Stronger than Longboat. Fires multiple arrows. Strong vs. demolition ships, cannon galleons. Weak vs. fire ships, Bombard Cannons. Upgrades: armor, speed, cost (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery). \n " 26458 "Create Elite Mangudai () \nMongol unique unit. Stronger than Mangudai. Attack bonus vs. siege weapons. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26459 "Create Elite War Elephant () \nPersian unique unit. Stronger than War Elephant. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26460 "Create Elite Samurai () \nJapanese unique unit. Stronger than Samurai. Attack bonus vs. other unique units, buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26461 "Create Elite Throwing Axeman () \nFrankish unique unit. Stronger than Throwing Axeman. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26462 "Create Elite Teutonic Knight () \nTeutonic unique unit. Stronger than Teutonic Knight. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26463 "Create Elite Woad Raider () \nCeltic unique unit. Stronger than Woad Raider. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26464 "Build Lumber Camp () \nUsed to deposit wood and research wood-gathering improvements. Build near forests to gather wood faster. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26469 "Create Champion () \nStronger than Two-Handed Swordsman. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26471 "Create Paladin () \nStronger than Cavalier. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); more resistant to Monks (Monastery). \n " 26474 "Create Raider Archer" 26476 "Create Raider Swordsman" 26478 "Create Raider Cavalry" 26480 "Create Raider Cavalry Archer" 26487 "Build Mining Camp () \nUsed to deposit stone and gold and research stone-mining and gold-mining improvements. Build near stone or gold mines to gather these resources faster. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26493 "Build Siege Onager () \nStronger than Onager. Area of effect attack. Can attack ground. Upgrades: attack, range (University); more resistant to Monks (Monastery). \n " 26495 "Build Fish Trap () \nA renewable source of food. Similar to a Farm, but in water. Provides a limited amount of food before it collapses and must be rebuilt. Cannot be converted by enemy Monks. Upgrades: line of sight (Town Center); hit points (University). \n " 26504 "Build Outpost () \nA stationary watch point that provides advance warning of nearby enemy activity. Unlike other towers, Outposts do not attack or let you garrison units inside. Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery). \n " 26573 "Build Elite Cannon Galleon () \nStronger than Cannon Galleon. Attack bonus vs. buildings. Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery). \n " 26574 "Create Berserk () \nViking unique unit. Infantry that slowly heals itself. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Berserk 1300F, 550G (Castle); more resistant to Monks (Monastery). \n " 26576 "Create Elite Berserk () \nViking unique unit. Stronger than Berserk. Attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26660 "Create Petard () \nDemolition infantry unit armed with explosives. Devastating vs. buildings, ineffective vs. other units. Self-destructs when used. Upgrades: attack (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26661 "Create Hussar () \nStronger than Light Cavalry. Fast with extensive line of sight; resistant to conversion, archers, towers. Attack bonus vs. Monks. Weak vs. infantry, knights, camels. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); more resistant to Monks (Monastery). \n " 26667 "Create Jaguar Warrior () \nAztec unique unit. Attack bonus vs. other infantry. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Jaguar Warrior 1000F, 500G (Castle); more resistant to Monks (Monastery). \n " 26669 "Create Elite Jaguar Warrior () \nAztec unique unit. Stronger than Jaguar Warrior. Attack bonus vs. other infantry. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26671 "Create Eagle Scout () \nFast infantry with extensive sight; resists conversion; attack bonus vs. Monks. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Eagle Warrior 200F, 200G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26672 "Create Eagle Warrior () \nStronger than Eagle Scout. Infantry with extensive sight; resists conversion; attack bonus vs. Monks. Upgrades: attack, armor (Blacksmith); line of sight, speed, to Elite Eagle Warrior 800F, 500G (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26673 "Create Elite Eagle Warrior () \nStronger than Eagle Warrior. Infantry with extensive sight; resists conversion; attack bonus vs. Monks. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26675 "Create Tarkan () \nHun unique unit. Cavalry with attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed, to Elite Tarkan 1000F, 500G (Castle); more resistant to Monks (Monastery). \n " 26677 "Create Elite Tarkan () \nHun unique unit. Stronger than Tarkan. Cavalry with attack bonus vs. buildings. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26679 "Create Huskarl () \nGothic unique unit. Infantry with substantial pierce armor; virtually immune to archer fire. Attack bonus vs. buildings, archers. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Huskarl 1200F, 550G (Castle); more resistant to Monks (Monastery). \n " 26681 "Create Elite Huskarl () \nGothic unique unit. Stronger than Huskarl. Attack bonus vs. buildings, archers. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26682 "Create Elephant Archer () \nIndian Unique Unit. Heavy mounted archer. Upgrades: attack, range, armor (Blacksmith); speed, hit points (Stable); accuracy (Archery Range); attack,accuracy (University); creation speed, to Elite Elephant Archer 1000F, 800G (Castle); more resistant to Monks (Monastery). \n " 26683 "Create Plumed Archer () \nMayan unique unit. Strong, fast, well-armored archer with less attack than other archers. Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed, to Elite Plumed Archer 500F, 1000W (Castle); more resistant to Monks (Monastery). \n " 26684 "Create Elite Elephant Archer () \nIndian Unique Unit. Stronger than Elephant Archer. Heavy mounted archer. Upgrades: attack, range, armor (Blacksmith); speed, hit points (Stable); accuracy (Archery Range); attack,accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26685 "Create Elite Plumed Archer () \nMayan unique unit. Stronger than Plumed Archer. Strong, fast, well-armored archer with less attack than other archers. Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26686 "Create Kamayuk () \nInca unique unit. Infantry unit with attack bonus vs. cavalry. Carries a long spear to infiltrate formations. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Kamayuk 900F, 500G (Castle); more resistant to Monks (Monastery). \n " 26687 "Create Conquistador () \nSpanish unique unit. Mounted Hand Cannoneer. Powerful close attack, but inaccurate at range. Upgrades: armor (Blacksmith); speed, hit points (Stable); creation speed, to Elite Conquistador 1200F, 600G (Castle); more resistant to Monks (Monastery). \n " 26688 "Create Elite Kamayuk () \nInca unique unit. Stronger than Kamayuk. Infantry unit with attack bonus vs. cavalry. Carries a long spear to infiltrate formations. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26689 "Create Elite Conquistador () \nSpanish unique unit. Stronger than Conquistador. Mounted Hand Cannoneer. Powerful close attack, but inaccurate at range. Upgrades: armor (Blacksmith); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26690 "Create Slinger () \n Inca unique unit. Ranged unit with attack bonus vs. infantry. Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26691 "Create Missionary () \n Spanish unique unit. Mounted Monk. Faster than Monk but with less sight and range. Converts enemy units and heals friendly units like Monks, but cannot pick up Relics. Strong vs. slow, nonranged units. Weak vs. ranged or fast units. Upgrades: at Monastery. \n " 26704 "Build Sea Tower () \nAutomatically attacks enemy units and buildings within range.\n " 26723 "Create Genoese Crossbowman () \nItalian unique unit. Anti cavalry archery unit. Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed, to Elite Genoese Crossbowman 1000F, 800G (Castle); more resistant to Monks (Monastery). \n " 26725 "Create Elite Genoese Crossbowman () \nItalian unique unit. Stronger than Genoese Crossbowman. Anti cavalry archery unit. Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26727 "Create War Wagon () \nKorean unique unit. Heavily armored horse-drawn archery unit. Upgrades: attack, range, armor (Blacksmith); speed (Stable); accuracy (Archery Range); attack, accuracy (University); creation speed, to Elite War Wagon 1000W, 800G (Castle); more resistant to Monks (Monastery). \n " 26728 "Create Magyar Huszar () \nMagyar unique unit. Light cavalry unit with a bonus vs. siege. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed, to Elite Magyar Huszar 800F, 600G (Castle); more resistant to Monks (Monastery). \n " 26729 "Create Elite War Wagon () \nKorean unique unit. Heavily armored horse-drawn archery unit. Upgrades: attack, range, armor (Blacksmith); speed (Stable); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26730 "Create Elite Magyar Huszar () \nMagyar unique unit. Stronger than Magyar Huszar. Light cavalry unit with a bonus vs. siege. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26731 "Build Turtle Ship () \nKorean unique unit. Slow, ironclad battleship used to destroy other ships at close range. Upgrades: armor, speed, cost, to Elite Turtle Ship 1000F, 800G (Dock); more resistant to Monks (Monastery). \n " 26732 "Build Elite Turtle Ship () \nKorean unique unit. Stronger than Turtle Ship. Slow, ironclad battleship used to destroy other ships at close range. Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery). \n " 27000 "Building Node:\n" 27001 "Technology Node:\n" 27002 "Unit Node:\n" 27003 "\n\nRequires:" 28008 "Research Town Watch () \nIncreases the line of sight of all buildings by +4 so they see enemies from a longer distance." 28012 "Research Crop Rotation () \nFarms produce +175 food so they last longer before you must rebuild them." 28013 "Research Heavy Plow () \nFarms produce +125 food so they last longer before you must rebuild them. Farmers carry +1 food each trip." 28014 "Research Horse Collar () \nFarms produce +75 food so they last longer before you must rebuild them." 28015 "Research Guilds () \nReduces the commodity trading fee to 15%." 28017 "Research Banking () \nTributes are free." 28019 "Research Cartography () \nYou and your allies share the same line of sight (you see what they see)." 28021 "Research Hunting Dogs () \nVillagers gather food from hunt and shore fish 25% faster." 28022 "Research Loom () \nMakes your villagers harder to kill by providing +15 hit points and +1 normal/+2 pierce armor." 28023 "Research Coinage () \nReduces fee for tributes to 20%." 28034 "Upgrade to War Galley, Fire Ship and Demolition Ship () \nUpgrades Galleys, Fire Galleys and Demolition Rafts. Lets you build War Galleys, Fire Ships and Demolition Ships, which are stronger and better armored." 28035 "Upgrade to Galleon () \nUpgrades War Galleys and lets you build Galleons, which are stronger and better armored." 28037 "Research Cannon Galleon () \nLets you build Cannon Galleons." 28039 "Research Husbandry () \nCavalry move 10% faster." 28045 "Research Faith () \nUnits are 50% harder for enemy Monks to convert." 28047 "Research Chemistry () \nMissile units (except gunpowder units) have +1 attack strength. Required for\ngunpowder units (Hand Cannoneer, Cannon Galleon, Bombard Cannon,\nBombard Tower)." 28050 "Research Masonry () \nStrengthens all buildings by providing 10% more hit points, +1 normal/+1 pierce armor, and +3 building armor." 28051 "Research Architecture () \nStrengthens all buildings by providing 10% more hit points, +1 normal/+1 pierce armor, and +3 building armor." 28054 "Research Treadmill Crane () \nVillagers construct buildings 20% faster." 28055 "Research Gold Mining () \nVillagers mine gold 15% faster." 28059 "Research Kataparuto () \n Trebuchets fire and pack/unpack faster." 28063 "Upgrade to Keep () \nUpgrades Guard Towers and lets you build Keeps, which are stronger and have more attack strength, range, and armor." 28064 "Research Bombard Tower () \nLets you build Bombard Towers." 28067 "Research Forging () \nInfantry and cavalry have +1 attack." 28068 "Research Iron Casting () \nInfantry and cavalry have +1 attack." 28074 "Research Scale Mail Armor () \nInfantry have +1 normal/+1 pierce armor." 28075 "Research Blast Furnace () \nInfantry and cavalry have +2 attack." 28076 "Research Chain Mail Armor () \nInfantry have +1 normal/+1 pierce armor." 28077 "Research Plate Mail Armor () \nInfantry have +1 normal/+2 pierce armor." 28080 "Research Plate Barding Armor () \nCavalry have +1 normal/+2 pierce armor." 28081 "Research Scale Barding Armor () \nCavalry have +1 normal/+1 pierce armor." 28082 "Research Chain Barding Armor () \nCavalry have +1 normal/+1 pierce armor." 28085 "Research Hand Cannoneer () \nLets you create Hand Cannoneers." 28090 "Research Tracking () \nInfantry have +2 line of sight so they see enemy units from a longer distance." 28093 "Research Ballistics () \nArchers, Town Centers, Castles, Galleys, Unique Naval Units, and Mounted Archers fire more accurately at moving targets." 28094 "Research Scorpion () \nLets you build Scorpions." 28096 "Upgrade to Capped Ram () \nUpgrades Battering Rams and lets you build Capped Rams, which are stronger and better armored." 28098 "Upgrade to Elite Skirmisher () \nUpgrades your Skirmishers and lets you create Elite Skirmishers, which are stronger and better armored." 28100 "Upgrade to Crossbowman () \nUpgrades your Archers and lets you create Crossbowmen, which are stronger, better armored, and fire farther." 28101 "Advance to Feudal Age (; two Dark Age buildings) \nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Dark Age buildings: Lumber Camp, Mining Camp, Mill, Dock, or Barracks." 28102 "Advance to Castle Age (; two Feudal Age buildings) \nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Feudal Age buildings: Archery Range, Stable, Blacksmith, or Market." 28103 "Advance to Imperial Age (; two Castle Age buildings) \nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have a Castle or any two Castle Age buildings: University, Siege Workshop, or Monastery." 28150 "Research Bodkin Arrow () \nArchers, cavalry archers, galleys, Viking Longboats, Town Centers, Castles, and towers have +1 attack and +1 range." 28151 "Research Bracer () \nArchers, cavalry archers, galleys, Viking Longboats, Town Centers, Castles, and towers have +1 attack and +1 range." 28163 "Upgrade to Fortified Wall () \nUpgrades your Stone Walls and lets you build Fortified Walls, which are stronger and harder to breach. Also increases the hit points of your Gates, which makes them harder to destroy." 28164 "Research Revetments () \nUpgrades your Palisade Walls to make them stronger and harder to breach. Also increases the hit points of your Palisade Gates, which makes them harder to destroy." 28165 "Research Bombard Cannon () \nLets you build Bombard Cannons." 28172 "Research Fletching () \nArchers, cavalry archers, galleys, Viking Longboats, Town Centers, Castles, and towers have +1 attack and +1 range." 28176 "Upgrade to Pikeman () \nUpgrades your Spearmen and lets you create Pikemen, which are stronger." 28180 "Research Gold Shaft Mining () \nVillagers mine gold 15% faster." 28186 "Upgrade to Guard Tower () \nUpgrades your Watch Towers and lets you build Guard Towers, which are stronger and have more attack strength." 28189 "Research Double-Bit Axe () \nVillagers chop wood 20% faster." 28190 "Research Bow Saw () \nVillagers chop wood 20% faster." 28204 "Upgrade to Long Swordsman () \nUpgrades your Men-at-Arms and lets you create Long Swordsmen, which are stronger." 28207 "Upgrade to Cavalier () \nUpgrades your Knights and lets you create Cavaliers, which are stronger and better armored." 28208 "Research Padded Archer Armor () \nArchers and cavalry archers have +1 normal/+1 pierce armor." 28209 "Research Leather Archer Armor () \nArchers and cavalry archers have +1 normal/+1 pierce armor." 28210 "Research Squires () \nInfantry move 10% faster." 28211 "Research Wheelbarrow () \nVillagers work more efficiently by moving 10% faster and carrying 25% more resources." 28216 "Research Ring Archer Armor () \nArchers and cavalry archers have +1 normal/+2 pierce armor." 28217 "Upgrade to Two-Handed Swordsman () \nUpgrades your Long Swordsmen and lets you create Two-Handed Swordsmen, which are stronger." 28218 "Upgrade to Heavy Cavalry Archer () \nUpgrades your Cavalry Archers and lets you create Heavy Cavalry Archers, which are stronger." 28220 "Research Illumination () \nMonks regain their faith 50% faster after a successful conversion." 28221 "Research Sanctity () \nMonks have 50% more hit points so they are harder to kill." 28222 "Research Block Printing () \nMonks have +3 conversion range." 28230 "Upgrade to Man-at-Arms () \nUpgrades your Militia and lets you create Men-at-Arms, which are stronger." 28231 "Research Two-Man Saw () \nVillagers chop wood 10% faster." 28233 "Upgrade to Arbalest () \nUpgrades your Crossbowmen and lets you create Arbalests, which are stronger, better armored, and fire farther." 28235 "Upgrade to Heavy Camel () \nUpgrades your Camels and lets you build Heavy Camels, which are stronger and better armored." 28236 "Upgrade to Imperial Camel () \nUpgrades your Heavy Camels and lets you build Imperial Camels, which are stronger and better armored." 28237 "Upgrade to Elite Organ Gun () \nUpgrades your Organ Guns and lets you create Elite Organ Guns, which are stronger." 28238 "Upgrade to Elite Camel Archer () \nUpgrades your Camel Archers and lets you create Elite Camel Archers, which are stronger." 28239 "Upgrade to Elite Genitour () \nUpgrades your Genitours and lets you create Elite Genitours, which are stronger." 28240 "Upgrade to Elite Caravel () \nUpgrades your Caravels and lets you create Elite Caravels, which are stronger." 28241 "Upgrade to Elite Gbeto () \nUpgrades your Gbetos and lets you create Elite Gbetos, which are stronger." 28242 "Upgrade to Heavy Demolition Ship () \nUpgrades your Demolition Ships and lets you build Heavy Demolition Ships, which are stronger." 28243 "Upgrade to Fast Fire Ship () \nUpgrades your Fire Ships and lets you build Fast Fire Ships, which are stronger and better armored." 28244 "Upgrade to Heavy Scorpion () \nUpgrades your Scorpions and lets you build Heavy Scorpions, which are stronger, better armored, and have more attack strength." 28245 "Upgrade to Elite Shotel Warrior () \nUpgrades your Shotel Warriors and lets you create Elite Shotel Warriors, which are stronger." 28246 "Research Hand Cart () \nVillagers work more efficiently by moving 10% faster and carrying 50% more resources." 28249 "Research Fervor () \nMonks move 15% faster." 28250 "Research Carrack () \nShips receive +1/+1 armor." 28251 "Research Arquebus () \nGunpowder units affected by Ballistics." 28252 "Research Royal Heirs () \nShotel Warriors are created nearly instantly." 28253 "Research Torsion Engines () \nSiege workshop units blast radius increased." 28254 "Research Tigui () \nTown Centers fire arrows." 28255 "Research Farimba () \nCavalry +5 attack." 28256 "Research Kasbah () \nTeam castles work +25% faster." 28257 "Research Maghrabi Camels () \nCamel troops regenerate." 28258 "Research Arson () \nInfantry do more damage vs. buildings." 28259 "Upgrade to Paladin () \nUpgrades your Cavaliers and lets you create Paladins, which are stronger and better armored." 28260 "Upgrade to Champion () \nUpgrades your Two-Handed Swordsmen and lets you create Champions, which are stronger and equipped with armor." 28261 "Upgrade to Light Cavalry () \nUpgrades your Scout Cavalry and lets you create Light Cavalry, which are stronger and faster." 28262 "Upgrade to Onager () \nUpgrades your Mangonels and lets you build Onagers, which are stronger and better armored." 28263 "Upgrade to Siege Ram () \nUpgrades your Capped Rams and lets you build Siege Rams, which are stronger and better armored." 28264 "Upgrade to Elite Boyar () \nUpgrades your Boyars and lets you create Elite Boyars, which are stronger." 28265 "Upgrade to Elite Kamayuk () \nUpgrades your Kamayuks and lets you create Elite Kamayuks, which are stronger." 28266 "Research Andean Sling () \nUpgrades your skirmishers and slingers by removing their minimum range." 28267 "Research Couriers () \nKamayuks, Slingers, Eagles have +1 armor/+2 pierce armor." 28268 "Research Orthodoxy () \nMonks have extra armor." 28269 "Research Druzhina () \nInfantry damage adjacent units." 28270 "Research Sultans () \nAll gold income +10% faster (Trade, mines, relics)." 28271 "Research Shatagni () \nHand cannoneers have +1 range." 28272 "Research Pavise () \nFoot Archers have +1 armor/+1 pierce armor." 28273 "Research Silk Road () \n Trade units cost -50%." 28274 "Research Recurve Bow () \nCavalry archers have +1 range." 28275 "Research Mercenaries () \nMagyar Huszars cost no gold." 28276 "Research Stone Mining () \nVillagers mine stone 15% faster." 28277 "Research Stone Shaft Mining () \nVillagers mine stone 15% faster." 28278 "Research Arrowslits () \nIncreases the attack of towers." 28280 "Research Nomads () \nHouses don't lose their population room when they are destroyed." 28281 "Research Boiling Oil () \nCastles do extra damage vs. rams." 28282 "Research Town Patrol () \nIncreases the line of sight of all buildings by +4 so they see enemies from a longer distance." 28283 "Research Ironclad () \nIncreases the armor of all siege weapons so they're more resistant to melee attack." 28284 "Research Madrasah () \nKilled monks return 33% of their cost." 28285 "Research Sipahi () \nCavalry archers have +20 hit points." 28286 "Research Inquisition () \nIncreases monk conversion rate." 28287 "Research Chivalry () \nIncreases the production speed of stables by +40%." 28312 "Research Chieftains () \n Infantry get attack bonus vs. cavalry." 28313 "Research Greek Fire () \n Fire Ships have +1 range." 28314 "Research Gillnets () \n Fishing Ships gather +25% faster." 28315 "Research Redemption () \nMonks can convert enemy buildings (except Town Centers, Castles, Monasteries, Farms, Fish Traps, walls, Gates, and Wonders) and siege weapons. Monks can convert most enemy units from a distance, but they must stand adjacent to buildings, rams, and Trebuchets to convert them." 28316 "Research Atonement () \nMonks can convert enemy Monks." 28317 "Upgrade to Elite Conquistador () \n Upgrades your Conquistadors and lets you create Elite Conquistadors, which are stronger." 28318 "Research Logistica () \n Cataphracts cause trample damage." 28319 "Research Conscription () \nUnits at Barracks, Archery Range, Stable, and Castle are produced 33% faster." 28320 "Research Bombard Tower () \nLets you build Bombard Towers, which are powerful and have extensive line of sight." 28321 "Research Murder Holes () \nEliminates the minimum range of all towers so they can fire at enemies attacking their base." 28322 "Research Sappers () \nVillagers cause +15 damage when attacking buildings." 28323 "Upgrade to Siege Onager () \nUpgrades your Onagers and lets you build Siege Onagers, which are stronger and better armored." 28324 "Research Bearded Axe () \n Throwing Axemen have +1 range." 28325 "Research Supremacy () \n Villagers have exceptional combat abilities." 28326 "Research Atlatl () \n Skirmishers have +1 attack, +1 range." 28327 "Research Warwolf () \n Improves your Trebuchets by giving them blast damage." 28368 "Research Great Wall () \nMakes your walls and towers stronger by giving them +30% hit points." 28369 "Research Stronghold () \nMakes your castles and towers stronger by making them fire +20% faster." 28370 "Research Marauders () \nEnables you to create Tarkans at Stables." 28371 "Research Yasama () \nMakes your towers stronger by making them shoot extra arrows." 28372 "Research Careening () \nMakes ships less vulnerable to missile attack with +1 pierce armor. Transport Ships carry +5 units." 28373 "Research Dry Dock () \nShips move 15% faster. Transport Ships carry +10 units." 28374 "Research Heated Shot () \n Towers cause 125% more damage to ships; Castles cause 25% more damage to ships." 28375 "Research Elite Cannon Galleon () \nUpgrades your Cannon Galleons and lets you build Elite Cannon Galleons, which have +2 range, +10 normal attack, and +100 attack against buildings." 28376 "Research Hoardings () \n Strengthens Castles by providing +20% hit points." 28377 "Research Shipwright () \nShips cost 20% less wood; build 35% faster." 28378 "Research Siege Engineers () \nSiege weapons have +1 range (except rams) and cause 20% more damage to buildings (40% more for Petards)." 28379 "Research Obsidian Arrows () \nImproves your Archers, Crossbowmen and Arbalests by giving them +6 attack vs. buildings." 28380 "Research Panokseon () \nMakes your Turtle Ships move 15% faster." 28381 "Upgrade to Elite Longbowman () \nUpgrades your Longbowmen and lets you create Elite Longbowmen, which are stronger and better armored." 28382 "Upgrade to Elite Cataphract () \nUpgrades your Cataphracts and lets you create Elite Cataphracts, which are stronger and better armored." 28383 "Upgrade to Elite Woad Raider () \nUpgrades your Woad Raiders and lets you create Elite Woad Raiders, which are stronger and faster." 28384 "Upgrade to Elite Chu Ko Nu () \nUpgrades your Chu Ko Nu and lets you create Elite Chu Ko Nus, which are stronger." 28386 "Upgrade to Elite Huskarl () \nUpgrades your Huskarls and lets you create Elite Huskarls, which are stronger and better armored." 28387 "Upgrade to Elite Samurai () \nUpgrades your Samurai and lets you create Elite Samurai, which are stronger." 28388 "Upgrade to Elite Mangudai () \nUpgrades your Mangudai and lets you create Elite Mangudai, which are stronger and better armored." 28389 "Upgrade to Elite War Elephant () \nUpgrades your War Elephants and lets you create Elite War Elephants, which are stronger, better armored, and cause area of effect damage." 28390 "Upgrade to Elite Mameluke () \nUpgrades your Mamelukes and lets you create Elite Mamelukes, which are stronger and better armored." 28391 "Upgrade to Elite Teutonic Knight () \nUpgrades your Teutonic Knights and lets you create Elite Teutonic Knights, which are stronger and better armored." 28392 "Upgrade to Elite Janissary () \nUpgrades your Janissaries and lets you create Elite Janissaries, which are better armored." 28393 "Upgrade to Elite Longboat () \nUpgrades your Longboats and lets you create Elite Longboats, which are stronger and better armored." 28394 "Upgrade to Elite Throwing Axeman () \nUpgrades your Throwing Axemen and lets you create Elite Throwing Axemen, which are stronger and better armored." 28395 "Upgrade to Elite Magyar Huszar () \nUpgrades your Magyar Huszar and lets you create Elite Magyar Huszar, which are stronger." 28396 "Upgrade to Elite Genoese Crossbowman () \nUpgrades your Genoese Crossbowmen and lets you create Elite Genoese Crossbowmen, which are stronger." 28397 "Upgrade to Elite Elephant Archer () \nUpgrades your Elephant Archers and lets you create Elite Elephant Archers, which are stronger." 28401 "Upgrade to Elite Berserk () \nUpgrades Berserks and lets you create Elite Berserks, which are stronger and equipped with armor." 28408 "Research Spies/Treason (Cost: 200 per enemy villager for Spies/400 per use for Treason) \nSpies (Random Map games) reveals all enemy units and buildings by showing you their line of sight. The total cost is 200 gold per each enemy villager. \n\nTreason (Regicide games) reveals the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you choose Treason, 400 gold is immediately deducted from your stockpile." 28409 "Research Bloodlines () \n Mounted units have +20 hit points." 28410 "Research Caravan () \n Trade Carts and Trade Cogs move 50% faster (so gold accumulates faster)." 28411 "Research Thumb Ring () \n Archers fire faster and with 100% accuracy." 28412 "Research Heresy () \n Units converted by an enemy Monk (or Missionary) die instead of changing to the enemy's color." 28413 "Upgrade to Eagle Warrior () \n Upgrades your Eagle Scouts and lets you create Eagle Warriors, which are stronger." 28414 "Upgrade to Halberdier () Upgrades your Pikemen and lets you create Halberdiers, which are stronger." 28415 "Research Parthian Tactics () \n Cavalry Archers have +1 normal/+2 pierce armor; Cavalry Archers have +4 attack, Unique Mounted Archers +2 attack vs. pikemen." 28416 "Research Theocracy () \n If a group of Monks converts an enemy unit, only one of the Monks must rest afterward." 28417 "Upgrade to Hussar () \n Upgrades your Light Cavalry and lets you create Hussars, which are stronger." 28418 "Upgrade to Elite Tarkan () \n Upgrades your Tarkans and lets you create Elite Tarkans, which are stronger." 28419 "Research Yeomen () \n Foot archers have +1 range; towers have +2 attack." 28420 "Research El Dorado () \n Eagle Warriors have +40 hit points." 28421 "Research Furor Celtica () \n Siege Workshop units have +40% hit points." 28422 "Research Drill () \n Siege Workshop units move 50% faster." 28423 "Research Mahouts () \n War Elephants move 30% faster." 28424 "Research Zealotry () \n Camels and Mamelukes have +30 hit points." 28425 "Research Artillery () \n Bombard Towers, Bombard Cannons, and Cannon Galleons have +2 range." 28426 "Research Crenellations () \n Castles have +3 range; garrisoned infantry fire arrows." 28427 "Research Anarchy () \n Allows Huskarls to be created at the Barracks." 28428 "Research Atheism () \n Relic and Wonder victories take +100 years to complete; researching the Spies/Treason technology costs 50% less." 28429 "Research Garland Wars () \n Infantry have +4 attack." 28430 "Upgrade to Elite Plumed Archer () \n Upgrades your Plumed Archers and lets you create Elite Plumed Archers, which are stronger." 28431 "Research Berserkergang () \n Berserks regenerate faster." 28432 "Research Rocketry () \n Chu Ko Nu have +2 piercing attack; scorpions have +4 piercing attack." 28433 "Upgrade to Elite Eagle Warrior () \n Upgrades your Eagle Warriors and lets you create Elite Eagle Warriors, which are stronger." 28434 "Upgrade to Elite Jaguar Warrior () \n Upgrades your Jaguar Warriors and lets you create Elite Jaguar Warriors, which are stronger." 28435 "Research Herbal Medicine () \n Units garrisoned in buildings heal 4X faster." 28436 "Upgrade to Elite War Wagon () \nUpgrades your War Wagons and lets you create Elite War Wagons, which are stronger." 28437 "Upgrade to Elite Turtle Ship () \nUpgrades your Turtle Ships and lets you create Elite Turtle Ships, which are stronger." 28438 "Research Shinkichon () \n Mangonels, Onagers, and Siege Onagers have +1 range." 28439 "Research Perfusion () \n Barracks units are created 100% faster." 30101 "Type your player name." 30110 "Arabia - Arid desert with strategic elevations and cliffs, but sparse vegetation and water." 30111 "Arena - The walls around your forest clearing are your only protection from the carnage in the middle." 30112 "Archipelago - A group of large islands. You might not be the only inhabitant on yours." 30113 "Baltic - An ocean with peninsulas and sheltered bays." 30114 "Black Forest - Islands of grass in a sea of trees. Follow the paths through the forest to find your allies and enemies." 30115 "Coastal - Where the land meets the ocean, with plenty of water and a large landmass for battles by land or by sea." 30116 "Continental - A large body of land surrounded by the sea; rivers may separate players and teams." 30117 "Crater Lake - An island brimming with gold in the center of a caldera lake. Steep elevation and lack of trees make it hard to build there." 30118 "Fortress - A walled city with gates and all the buildings you need to build up your forces quickly." 30119 "Ghost Lake - The central lake is frozen over, creating a no-man's land." 30120 "Gold Rush - A whole heap of gold and a few wolves in the middle of a desert." 30121 "Highland - Far from the ocean and heavily forested but with plenty of rivers and open space for maneuvers." 30122 "Islands - Each player starts alone on an island; uninhabited islands may be rich with resources so be prepared to rule the sea." 30123 "Mediterranean - An inland sea surrounded by land; sounds deceptively peaceful." 30124 "Migration - A tiny island that can't support you for long before you must move to the mainland, where the fighting is fierce." 30125 "Mongolia - Cliffs abound on these parched and endless steppes." 30126 "Nomad - Your villagers begin scattered without a Town Center or Scout Cavalry. Will you build a town immediately or struggle to find the perfect location to settle?" 30127 "Oasis - Nearly all of the wood is in the center of the map, so prepare to be chased around and around." 30128 "Rivers - Players are isolated by narrow rivers; numerous shallows must be guarded at all cost." 30129 "Salt Marsh - Swampy lowlands full of shallows and rivers that can prohibit expansionistic building." 30130 "Scandinavia - In the northern wilderness the berry bushes have all frozen, but there are hungry animals to be hunted and plenty of gold to be found." 30131 "Team Islands - One island shared by you and your allies, and another inhabited by your enemies. The islands are not connected by shallows, so beware of enemy Transport Ships." 30132 "Yucatan - In the tropical rainforest food is abundant, but jaguars stalk beneath the canopy." // // New random map descriptions (Full Random and Random Land are old strings, now updated for FE) // 30133 "Full Random - Chooses one of the following maps: Arabia, Archipelago, Baltic, Coastal, Continental, Ghost Lake, Highland, Islands, Mediterranean, Migration, Mongolia, Oasis, Rivers, Scandinavia, Team Islands, or Yucatan." 30134 "Random Land - Chooses one of the following maps: Arabia, Ghost Lake, Highland, Mongolia, Oasis and Yucatan." 30135 "Iberia - The Iberian Peninsula, including Spain and Portugal." 30136 "Britain - Expect lots of naval combat in the North Sea and across the English Channel." 30137 "Mideast - Where continents, cultures, and world religions collide." 30138 "Texas - Relive the classic Mayan and Korean skirmish over the Lone Star state." 30139 "Italy - Rome has fallen and the peninsula is up for grabs." 30140 "Central America - The Aztecs and Mayans vie for domination of Central America with invaders from across the sea." 30141 "France - Re-enact the Moslem invasion and the Hundred Years War." 30142 "Norse Lands - Norway, Sweden, Finland, Denmark, and Holland." 30143 "Sea of Japan (East Sea) - Japanese warships and Korean Turtle Ships do battle in this rocky sea." 30144 "Byzantium - Rome never truly fell, it just changed continents." 30145 "Custom" 30146 "Acropolis - Battle on the barren slopes of your base as you defend your hill and conquer the enemy's." 30147 "Blind Random - Chooses one of the following maps: Arabia, Archipelago, Baltic, Black Forest, Coastal, Continental, Crater Lake, Ghost Lake, Gold Rush, Highland, Islands, Mediterranean, Migration, Mongolia, Oasis, Rivers, Salt Marsh, Scandinavia, Team Islands, or Yucatan." 30148 "Cenotes - An open land studded with sinkholes but only a few clusters of trees." 30149 "City of Lakes - An endless maze of lakes and rivers winding through a sparsely forested desert." 30150 "Golden Pit - A ravine filled with gold beckons but its depths loom treacherously as enemies lie in wait on the other side." 30151 "Hideout - A palisade wall provides only false comfort over the palpable feeling of enemy lurking just around the corner." 30152 "Hill Fort - A fortified stronghold perched on a mountain top may be virtually impregnable but scarce resources and lack of space drive players to expand their empires into the lowlands around. " 30153 "Lombardia - A handful of cities on opposite ends of a wintry landscape must share, trade and coordinate in their efforts to defeat the enemy. " 30154 "Steppe - Dare you leave the safe shelter of the trees to hunt the graceful deer roaming the open ground? " 30155 "Valley - A dried up river stands between enemy towns but also poses an opportunity as animals gather there to gulp down the last drops. " 30156 "MegaRandom - Ever dreamed of an endlessly unpredictable map where anything is possible and nothing is guaranteed? Multiply it by ten and you have... MegaRandom" 30157 "Hamburger - The ultimate Easter Egg map. Located on either side of the tasty burger, will you eat through it, or sail around the bun and surprise the enemy?" 30158 "Budapest - Two towns and a plethora of wildlife offer unconventionally intense battles" 30159 "CtR Random - A compilation of gameplay-enhancing maps designed specifically for Capture the Relic mode! Dozens of wildly different layouts further challenge the aspects of the game mode, and guarantee an unpredictable, yet highly fulfilling experience." 30160 "CtR Monsoon - One of the three most challenging Capture the Relic maps. There is only limited space to build on as most of the map is covered in endless marshes, which in the coldest seasons turn to ice. The relic stands in the centre, enclosed in a sacred grove of trees." 30161 "CtR Pyramid Descent - One of the three most challenging Capture the Relic maps. Players appear huddled up around the relic atop a vast pyramid but their monasteries lie all the way on the bottom stair." 30162 "CtR Spiral - One of the three most challenging Capture the Relic maps. The center of the map has been engulfed in a spiral of deep waters and the only way to reach the relic is to follow the current in long and treacherous circles." 30170 "Random Map - Most common game; you choose the settings and victory conditions." 30171 "Regicide - Your King must be the last to survive. If your King dies, you're out of the game." 30172 "Death Match - All players start with huge stockpiles of wood, food, gold, and stone and then fight to the death." 30173 "Scenario - Play a custom map that you or someone else created." 30174 "King of the Hill - Control the Monument in the center of the map for the specified time to win. To control the Monument, kill all of the enemy units around it." 30175 "Wonder Race - No combat; the first player to build a Wonder wins." 30176 "Defend the Wonder - Player 1 starts with a Wonder surrounded by walls and must defend it from enemy players or teams to win. All players start in the Imperial Age with all technologies researched and huge stockpiles of resources." 30177 "Turbo Random Map - Buildings create units faster, villagers gather faster, build faster, and carry more." 30178 "Capture the Relic - Be the first player to capture the relic in the center of the map and return it to your monastery. Each player's monastery is indestructible and you cannot build additional monasteries." 30190 "Standard - Win by being the first player or team to destroy all enemies in military conquest, control all Relics, or build a Wonder." 30191 "Conquest - Win by destroying all enemies in military conquest." 30192 "Time Limit - The player or team with the highest score when the time runs out wins." 30193 "Score - The first player or team to achieve the required score wins." 30194 "Last Man Standing - No allied victory. Team members must ultimately turn on each other until there is only one player left." 30201 "Click to see the player names. In a multiplayer game, close some of the positions to limit a game to fewer than 8 players. Closing a position occupied by a player ejects that player from the game." 30202 "Click to select a civilization. Each civilization has special abilities and can research different technologies. Click the Technology Tree button (bottom of screen) to learn more about each civilization. More than one player can select the same civilization." 30204 "Click to change the scenario settings (such as the type and size of the map, game speed, and the game's victory condition)." 30205 "View messages from other players." 30206 "Type a message to other players." 30207 "Click to start the game." 30208 "Select the number of computer players you want in your game. You can issue commands to allied computer players using the Chat window." 30209 "Click to invite a friend to join this game." 30210 "Click when you are ready to start the game. The game creator cannot start the game until all players are ready. The names of players who are ready are shown in green." 30211 "Click to select your team number. Players on the same team automatically have their diplomatic stance set to Ally and Allied Victory set. A dash (-) indicates no team. A question mark (?) indicates random teams." 30212 "Click to select your player's color and starting position on the map. In a multiplayer game, if two or more players select the same player number, they can play a cooperative game and share control of the same civilization." 30213 "Click to start the game. You cannot click this button until you select the I'm Ready! check box." 30214 "Click to display the technology trees for the different civilizations." 30250 "Select the map size. The larger the map, the longer the game." 30251 "Select the distribution of land and water on the map." 30252 "Select the victory condition you must achieve to win the game." 30256 "Select the maximum age that the game will progress to. Imperial Age is the standard setting. Post-Imperial Age is just the Imperial Age with all tech researched, so it's no different than Imperial as an ending age." 30257 "Select the age in which the game starts. Dark Age is the standard setting. If you choose Castle Age, you start the game with all technology and unit upgrades from the Feudal Age, but you must still research the Imperial Age. Post-Imperial Age is the Imperial age with all of the tech trees already researched." 30258 "Select the amount of wood, food, stone, and gold in each player's stockpile when the game starts." 30259 "Select to have players begin the game in fixed (clockwise) positions based on their player number. Team members with consecutive player numbers are located adjacent to each other on the map. If not selected, players begin the game in random locations on the map." 30260 "Select how much of the map is revealed when you start the game. Normal: You must explore to reveal the map and find your opponents. Explored: You can see the map but must explore to find your opponents. All Visible: You can see the map and your opponents when you start the game." 30263 "Select if you want each civilization to lose its special abilities and be able to research all technologies in the game." 30264 "Select to allow all players to use the cheat codes." 30265 "Select the scenario to play." 30266 "Explains what you must do to win the game." 30267 "Select the time limit for the game. The civilization with the highest score at the end of the required time period wins the game." 30268 "Select the score for the game. The first civilization to achieve this score or military conquest wins the game." 30269 "Select the skill level of the computer players." 30270 "Select the pathfinding capability. The higher the setting, the more efficiently units find paths from one location to another. Higher values also require faster computers." 30271 "Select the maximum number of units each player can create. The recommended value is 75. Higher values require faster computers." 30272 "If this box is selected, the last saved multiplayer game will be restored." 30273 "Select the type of game you want to play." 30274 "Select the range of how close the game host must be to you." 30275 "Select how fast units move and game time elapses. Changing the game speed affects all players." 30276 "Select to prevent players from changing teams or tributing resources and chatting privately with nonallied players after the game starts. (Team games only) " 30277 "Select to prevent players from changing the game speed after the game starts." 30278 "Select to record the game. To replay a recorded game, select it on the Saved Game screen to replay it automatically." 30279 "Click to return game settings to their default values." 30280 "Select the type of map to use. On a Standard map, the terrain is different every game. On a Real World map, the terrain is similar to the geography of a real location, but resources and starting locations are still random. On a Special map, terrains follow special patterns, but resources are still random." 30281 "Select to only show games that are Ranked." 30282 "Select to only show games with a specific game speed." 30300 "Select a player name." 30301 "Click to add a new player name." 30302 "Click to remove a player name." 30310 "Select the scenario to play." 30311 "Explains what you must do to win the game." 30320 "Type a name for the game." 30321 "Select a saved game." 30325 "Click the scenario to play." 30350 "Click to set your diplomatic stance toward this player to Ally. Your military units will not attack this civilization." 30351 "Click to set your diplomatic stance toward this player to Neutral. Your military units will attack all buildings and military units (but not villagers) that enter their line of sight." 30352 "Click to set your diplomatic stance toward this player to Enemy. Your military units (except Scout Cavalry) will attack all buildings, military units, and villagers that enter their line of sight." 30353 "Click to tribute this player 100 wood. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee. To tribute lots of 500, hold down the SHIFT key, and then click the button. To tribute everything in your stockpile, hold down the CTRL key, and then click the button." 30354 "Click to tribute this player 100 food. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee. To tribute lots of 500, hold down the SHIFT key, and then click the button. To tribute everything in your stockpile, hold down the CTRL key, and then click the button." 30355 "Click to tribute this player 100 gold. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee. To tribute lots of 500, hold down the SHIFT key, and then click the button. To tribute everything in your stockpile, hold down the CTRL key, and then click the button." 30356 "Click to tribute this player 100 stone. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee. To tribute lots of 500, hold down the SHIFT key, and then click the button. To tribute everything in your stockpile, hold down the CTRL key, and then click the button." 30357 "Click to clear all tributes before they are paid." 30358 "If this box is selected, allied players win or lose as a team. Any allied player who achieves the victory condition wins the game for all allies. All players who want to pursue an allied victory must select Allied Victory." 30500 "Click to create a randomly generated or custom map." 30501 "Click to place resources, elevation, cliffs, forests, and water." 30502 "Click to choose the starting age, starting stockpiles, civilization, starting technology, and computer personality for each player." 30503 "Click to place buildings, villagers, military units, and ships for each player as well as Gaia (world) objects, such as trees, grass, relics, and other terrain accents." 30504 "Click to choose unique victory conditions for each player." 30505 "Click to write scenario instructions, hints, a victory message, a loss message, and historical information." 30506 "Click to choose the cinematics that play at the beginning and end of the scenario." 30507 "Click to enable the full tech tree or to disable technology for each player." 30508 "Click to choose the diplomatic stance of players (ally, neutral, or enemy) and whether any players pursue allied victory." 30509 "Click to select one or more victory conditions that all players must achieve." 30510 "Click to set up triggers for the scenario." 30515 "Click to display the default terrain with no resources (wood, food, gold, or stone)." 30516 "Click to display a random distribution of land, water, and resources." 30517 "Click to display a random distribution of land, water, and resources based on the seed (number) you type." 30518 "Select the map size. The larger the map, the longer the game." 30519 "Select the distribution of land and water on the map." 30520 "Type the number of the seed map to use. For example, if you type 532, and select the same number of players, map size, and map type, the same map always appears. You can type any number up to 99999." 30521 "Click to create the map." 30522 "Select the default terrain." 30523 "Select the map type for the AI." 30525 "Click to select the brush size." 30526 "Click to select the brush size." 30527 "Click to select the brush size." 30528 "Click to select the brush size." 30529 "Click to select the brush size." 30530 "Click to paint background terrain, such as grass, forest, and water." 30531 "Click to paint hills." 30532 "Click to paint cliffs. To paint cliffs, drag the mouse. To delete cliffs, right-click and drag over the existing cliffs. Placing cliffs on different elevations creates gaps between the cliffs that villagers and military units may have difficulty moving through." 30533 "Select the terrain to paint or erase." 30534 "Select the elevation to paint. The larger the elevation number, the higher the terrain. Elevation 2 is flat terrain." 30535 "Click to make a copy of sections of the map." 30536 "Click to erase units and buildings from the map." 30537 "Select the terrain/unit to erase" 30538 "Select the player to customize." 30539 "Select the number of players." 30540 "Type the amount of food the player has at the beginning of the game." 30541 "Type the amount of wood the player has at the beginning of the game." 30542 "Type the amount of gold the player has at the beginning of the game." 30543 "Type the amount of stone the player has at the beginning of the game." 30544 "Type a civilization name if you want to replace the civilization name with a unique name when the scenario is played as a campaign." 30545 "Select whether the position is played by the computer, a human, or either. If you select Either, the position can be played by a human or the computer (if it is not filled by a human). Note that Player 1 should always be set to Either." 30546 "Select the player's civilization. Each civilization has special skills and can research different technologies. More than one player can select the same civilization." 30547 "Select the strategy the computer player uses to determine which buildings, military units, ships, and technologies to research." 30548 "Select the city plan the computer player uses to determine where to construct buildings." 30549 "Select the personality of the computer player. Typically, you can select Standard (the default computer player script) or None (no AI for the computer player). If you create and place a custom AI in the AI folder on your hard drive, it will appear in this list." 30550 "Select the starting age for the player's civilization. Different players can start in different ages." 30551 "Set the population limit for this player." 30552 "Set the priority this base has in Group By Team battles. Highest priority bases will be chosen first, and then each subsequent team member will be matched to the nearest one with a descending priority level." 30554 "Click here, to be able to select items on the map" 30555 "Click here, then click an item on the map to delete it." 30556 "Click here, select an item from the list box, then click a location on the map." 30557 "Click here, then drag an item on the map to move it." 30558 "Click here, then click an item on the map to rotate it." 30559 "Select the unit to place on the map." 30560 "Select the player to place units for." 30561 "Click to display units in the list." 30562 "Click to display buildings in the list. Walls and towers that require research at the University are available in this list only if the starting age for your scenario is the age after that building's upgrade is available." 30563 "Click to display heroes in the list." 30564 "Click to display miscellaneous items in the list, such as flags and rubble." 30565 "Click to allow players to achieve any one of the custom victory conditions to win the game." 30567 "Click to require players to achieve all of the custom victory conditions to win the game." 30568 "Select to set Conquest as one of the victory conditions. The first civilization (or team) to destroy all opponents' villagers, military units, ships, and buildings wins the game. Trade Carts, Trade Cogs, Transport Ships, Fishing Ships, Farms, Fish Traps, relics, Gates, and walls do not need to be destroyed to win." 30569 "Select to set Exploration as one of the victory conditions. The first civilization (or team) to explore the specified percentage of the map wins the game. For allied victory, only one of the allies must explore the specified percentage of the map." 30570 "Select to set Exploration as one of the victory conditions. The first civilization (or team) to explore the specified percentage of the map wins the game. For allied victory, only one of the allies must explore the specified percentage of the map." 30572 "Select to set Relics as one of the victory conditions. The first civilization (or team) to control the designated number of relics wins the game. The game ends immediately. There is no countdown clock. For allied victory, the relics must be controlled by any of the allies." 30575 "Type the percentage of the map that must be explored for an Exploration victory." 30577 "Type the number of relics that must be controlled for a Relics victory." 30592 "Click to type the scenario instructions." 30593 "Click to type the hints text for this scenario (optional)." 30594 "Click to type the victory message that appears for the winner(s) of this scenario (optional)." 30595 "Click to type the loss message that appears for the loser(s) of this scenario (optional)." 30596 "Click to type historical background information for this scenario (optional)." 30597 "Click to type Scout background information for this scenario (optional)." 30598 "Type a string table number for this text." 30600 "Select the cinematic that plays before a scenario begins (optional)." 30601 "Select the victory cinematic that plays for the winner(s) of the scenario (optional)." 30602 "Select the loss cinematic that plays for the loser(s) of the scenario (optional)." 30603 "Select the mission briefing map that appears before a campaign (optional)." 30605 "Select to disable the special attributes of each civilization and to allow all civilizations to research all technologies in the game." 30607 "Select the player to customize." 30624 "Select the testing difficulty for the scenario." 30625 "Select the player to customize." 30626 "Select to determine that all allied players will win or lose as a team. Any allied player who achieves the victory condition wins the game for all allies. You must select Allied Victory for each allied player." 30627 "Click to set the player's diplomatic stance toward this player as Ally. The player's military units will not attack this civilization." 30628 "Click to set the player's diplomatic stance toward this player as Neutral. The player's military units will attack all buildings and military units (but not villagers) that enter their line of sight." 30629 "Click to set the player's diplomatic stance toward this player as Enemy. The player's military units (except Scout Cavalry) will attack all buildings, military units, and villagers that enter their line of sight." 30630 "Click to Lock Teams. In Multiplayer maps this will force the Lock Team option on (players can not change teams mid game)." 30631 "Click to allow players to choose their team when playing this scenario, for multiplayer or single player. Must have more than 1 human playable player slot to work." 30632 "Click to Enable Random Start Points for all players. If this is enabled and you don't create any units for one team, the game will automatically create the default set for you." 30633 "If Players_Choose_Teams is set, this is the maximum number of teams possible. Works for Real World Maps too." 30640 "Click to display the menu." 30645 "Shows the entire map in detail." 30650 "Click to set the victory condition to Standard. The first player to achieve one of the standard victory conditions (Relics, Wonder, or Conquest) wins the game." 30651 "Click to set the victory condition to Conquest. The first civilization (or team) to destroy all opponents' villagers, military units, ships, and buildings wins the game. Trade Cogs, Transport Ships, Fishing Ships, relics, and walls do not need to be destroyed to win." 30652 "Click to set the victory condition to Score. The first player to achieve the specified score wins the game." 30653 "Click to set the victory condition to Time Limit. The player with the highest score at the end of the specified time period wins the game." 30654 "Click to set one or more custom victory conditions." 30655 "Select the score required to win the game." 30656 "Select the time limit for the game." 30676 "Type the scenario instructions. Be sure to explain what players must do to win the game." 30677 "Type the hints (optional)." 30678 "Type the victory message (optional)." 30679 "Type the loss message (optional)." 30680 "Type the history text (optional)." 30685 "Click to toggle map copy mode on and off." 30686 "Click to rotate right." 30687 "Click to rotate left." 30688 "Click to flip left/right." 30689 "Click to flip up/down." 30690 "Click to change the player ownership of the copied map selection." 30691 "Select the player ID to change ownership to." 30692 "Select the type of stuff to erase." 30693 "Select the player color." 30694 "Type a string table number for the player name." 30695 "Select the building you want to disable." 30696 "list of what is disabled" 30697 "Click to move the selected item into the disabled list on the left." 30698 "Click to move the selected item out of the disabled list." 30699 "Click to move all items in the list into the disabled list on the left." 30700 "Click to move all items out of the disabled list." 30701 "Select the testing difficulty for the scenario." 30702 "Click to set the player's starting view." 30703 "Click to go to the player's starting view." 30704 "Select to display a list of buildings to disable." 30705 "Select to display a list of units to disable." 30706 "Select to display a list of technologies to disable." 30710 "Select a scenario trigger." 30711 "Click to display basic trigger information." 30712 "Click to add a new trigger." 30713 "Click to delete the selected trigger." 30714 "Click to move the selected trigger up in the list." 30715 "Click to move the selected trigger down in the list." 30716 "Select a condition or effect." 30717 "Click to move the selected condition or effect up in the list." 30718 "Click to move the selected condition or effect down in the list." 30719 "Click to add a new condition." 30720 "Click to add a new effect." 30721 "Click to delete the selected condition or effect." 30722 "Select a source player." 30723 "Type a description of the trigger." 30724 "Type a string table number for the description." 30725 "Enter a name for the new trigger." 30726 "Click to set the trigger starting state to on." 30727 "Click to set the trigger starting state to off." 30728 "Click to set the trigger loopability state to yes." 30729 "Click to set the trigger loopability state to no." 30730 "Type a number to set the description order." 30731 "Click to display this trigger objective." 30732 "Click to not display this trigger objective." 30733 "Select a type of condition." 30734 "Select a type of effect." 30735 "Type a timer value." 30736 "Click to set a destination area." 30737 "Click to go to the destination area." 30738 "Click to set a location." 30739 "Click to go to a location." 30740 "Click to set the target object." 30741 "Click to go to the target object." 30742 "Click to set the next target object." 30743 "Click to go to the next target object." 30744 "Click to set target objects." 30745 "Click to go to target objects." 30746 "Select the type of objects the object list holds." 30747 "Select an object from the list." 30748 "Type an amount." 30749 "Select a technology." 30750 "Select a target player." 30751 "Select a player attribute." 30752 "Select what to tribute." 30753 "Select a scenario trigger." 30754 "Select a sound file." 30755 "Type a sound resource ID." 30756 "Type message text." 30757 "Type a message resource ID." 30758 "Select a diplomacy state." 30759 "Select an AI script." 30760 "Select an object grouping." 30761 "Select an object type." 30762 "Type the instruction panel number (0 = top, 1 = middle, 2 = bottom)." 30764 "Select a difficulty level" 30800 "Type a message, then press ENTER to send it." 30801 "Click to send a message to all allies." 30802 "Click to send a message to all enemies." 30803 "Click to send a message to all players." 30804 "Select which players receive your messages." 30805 "Click to send a message to this player." 31000 "Play with or against computer players, or play one of the historical campaigns." 31001 "Play with or against human players." 31002 "Use the MSN Gaming Zone to play against human players on the Internet." 31003 "Learn to play by helping William Wallace rise from his humble beginnings to defeat the British." 31004 "Create your own scenarios and campaigns." 31005 "Read about the civilizations in the game, medieval warfare, and more." 31006 "Change your player name, sound volume, hotkeys, and other game settings." 31007 "Display the game credits." 31008 "Display the game version, copyright information, and Credits button." 31009 "Exit Age of Empires II: HD Edition." 31020 "This is the name of the selected player. Click Player Select to change the player." 31030 "Play the original Age of Kings campaigns. Battle with Joan of Arc, Genghis Khan, King Saladin, or Frederick Barbarossa in a series of related games." 31031 "Play a single-player game by choosing the map and all of the game settings." 31032 "Kill the enemy's king and defend your own. The last king alive rules the world." 31033 "Start the game with large stockpiles of food, wood, stone, and gold, then fight your enemies to the death." 31034 "Play through official campaigns based on real world events or choose from community-created campaigns." 31035 "Play a custom scenario created by you or your friends." 31036 "Play a single-player game you saved or view a recorded game." 31037 "Play the new Conquerors Expansion campaigns. Battle with Attila the Hun, El Cid, Montezuma, and other conquerors in a series of related games." 31038 "Play the new campaigns from The Forgotten expansion. Discover the forgotten empires as you quest across the Italian peninsula and further beyond to unravel the mysteries behind Dracula and El Dorado." 31050 "Select the type of match to view or create. Public matches are visible to everyone. Friend matches are visible to people on your friend's list only. Invite Only matches require an invitation to join. Skill matches are based on your player rank." 31051 "Click to display the games you can join. If you select Local (LAN) TCP/IP Connection in the list above, the games available automatically appear." 31052 "Double-click the game you want to join. If there are no games listed, you can either wait or create one for other players to join." 31053 "Click to join the game selected in the list." 31054 "Click to start a new game that other players can join. You choose the game settings." 31055 "Click to start a new restoring multiplayer game that other players can join. You choose the file to restore." 31070 "Click to exit Age of Empires II, start your Web browser, and connect directly to the Zone." 31090 "Click to select your player name. Your current player name is shown at the top of the screen." 31091 "Click to add a new player name to the list." 31092 "Click to change the selected player name, or double-click a name in the Player list to change it." 31093 "Click to delete the selected player name." 31110 "Create a new custom scenario." 31111 "Make changes to an existing scenario." 31112 "Create and change custom campaigns." 31150 "Move the slider to increase or decrease the pregame and in-game music volume." 31151 "Move the slider to increase or decrease the volume of sound effects and the pregame and postgame music." 31152 "Select to turn on prerecorded audio messages from other players." 31153 "Move the slider to increase or decrease how fast the game map scrolls when you move your mouse to the edge of the screen." 31154 "Click to set the screen resolution to 800 x 600. This is the default setting (minimum 256 colors)." 31155 "Click to set the screen resolution to 1024 x 768." 31156 "Click to set the screen resolution to 1280 x 1024." 31157 "Click to set the screen resolution to 1600 x 1280." 31158 "Click to display/hide the buttons for advanced players on the in-game interface." 31159 "Select to turn on the two-button mouse interface. With two mouse buttons, left-clicking selects a unit and right-clicking executes a command. With one mouse button, left-clicking both selects a unit and executes a command." 31160 "Click to customize the hotkeys (keyboard shortcuts) you use to play the game." 31161 "Select to turn on one-click garrisoning. When turned on, selected units immediately garrison inside a garrison building (Castle, towers, or Town Center) when you right-click it. When turned off, select your unit(s), hold down ALT, and right-click the garrison building." 31162 "Click to set the graphics detail level to high. This setting is recommended for fast computers." 31163 "Click to set the graphics detail level to medium. This setting is recommended for mid-speed computers." 31164 "Click to set the graphics detail level to low. This setting is recommended for slower computers." 31165 "Turn on friend or foe colors, a simple color scheme that makes it easier to see which players are your enemies. Instead of unique colors for each player, enemies are red, allies are yellow, neutral players are gray, and your units are blue." 31200 "Click to reset the default hotkey for the selected item." 31201 "Click to change the hotkey for the selected item." 31202 "Click to unassign the hotkey for the selected item." 31203 "Click to reset the default hotkeys for all items." 31204 "Return to the main menu." 31205 "Shows the hotkey groups." 31206 "Shows the current hotkey settings. Click an item to change its hotkey, or click the item to select it, click Change, and then press the hotkey you want for that item." 34928 "2: Joan of Arc" 34929 "1. An Unlikely Messiah" 34930 "2. The Maid of Orleans" 34931 "3. The Cleansing of the Loire" 34932 "4. The Rising" 34933 "5. The Siege of Paris" 34934 "6. A Perfect Martyr" 34935 "Joan of Arc" 34958 "3: Saladin" 34959 "1. An Arabian Knight" 34960 "2. Lord of Arabia" 34961 "3. The Horns of Hattin" 34962 "4. The Siege of Jerusalem" 34963 "5. Jihad!" 34964 "6. The Lion and the Demon" 34965 "Saladin" 34988 "4: Genghis Khan" 34989 "1. Crucible" 34990 "2. A Life of Revenge" 34991 "3. Into China" 34992 "4. The Horde Rides West" 34993 "5. The Promise" 34994 "6. Pax Mongolia" 34995 "Genghis Khan" 35018 "5: Barbarossa" 35019 "1. Holy Roman Emperor" 35020 "2. Henry the Lion" 35021 "3. Pope and Antipope" 35022 "4. The Lombard League" 35023 "5. Barbarossa’s March" 35024 "6. The Emperor Sleeping" 35025 "Barbarossa" 35138 "1: William Wallace: Learning Campaign" 35139 "1. Marching and Fighting" 35140 "2. Feeding the Army" 35141 "3. Training the Troops" 35142 "4. Research and Technology" 35143 "5. The Battle of Stirling" 35144 "6. Forge an Alliance" 35145 "7. The Battle of Falkirk" 35146 "William Wallace" 35147 "Learning Campaign" 35228 "1: Attila the Hun" 35229 "1. The Scourge of God" 35230 "2. The Great Ride" 35231 "3. The Walls of Constantinople" 35232 "4. A Barbarian Betrothal" 35233 "5. The Catalaunian Fields" 35234 "6. The Fall of Rome" 35245 "Attila the Hun" 35258 "2: El Cid" 35259 "1. Brother against Brother" 35260 "2. The Enemy of my Enemy" 35261 "3. The Exile of The Cid" 35262 "4. Black Guards" 35263 "5. King of Valencia" 35264 "6. Reconquista" 35275 "El Cid" 35288 "3: Montezuma" 35289 "1. Reign of Blood" 35290 "2. The Triple Alliance" 35291 "3. Quetzalcoatl" 35292 "4. La Noche Triste" 35293 "5. The Boiling Lake" 35294 "6. Broken Spears" 35305 "Montezuma" 35318 "4: Battles of the Conquerors" 35319 "Tours (732)" 35320 "Vindlandsaga (1000)" 35321 "Hastings (1066)" 35322 "Manzikert (1071)" 35323 "Agincourt (1415)" 35324 "Lepanto (1571)" 35325 "Kyoto (1582)" 35326 "Noryang Point (1598)" 35335 "Battles of the Conquerors" 35428 "1: Alaric" 35429 "1. All Roads Lead to a Besieged City" 35430 "2. Legionaries on the Horizon!" 35431 "3. Emperor of the West" 35432 "4. The Sack of Rome" 35458 "2: Dracula" 35459 "1. The Dragon Spreads His Wings" 35460 "2. The Return of the Dragon" 35461 "3. The Breath of the Dragon" 35462 "4. The Moon Rises" 35463 "5. The Night Falls" 35488 "3: Bari" 35489 "1. Arrival at Bari" 35490 "2. The Rebellion of Melus" 35491 "3. The Great Siege" 35518 "4: Sforza" 35519 "1. An End and a Beginning" 35520 "2. O Fortuna" 35521 "3. The Hand of a Daughter" 35522 "4. The Ambrosian Republic" 35523 "5. A New Duke of Milan" 35548 "5: El Dorado" 35549 "1. Tales of La Canela" 35550 "2. The Split" 35551 "3. The Amazones" 35552 "4. The Cannibals" 35578 "6: Prithviraj" 35579 "1. A Promising Warrior" 35580 "2. The Digvijaya" 35581 "3. The Elopement" 35582 "4. Battles of Tarain" 35608 "7: Battles of the Forgotten" 35609 "Bukhara (557)" 35610 "Cyprus (1191)" 35611 "Dos Pilas (648)" 35612 "Honfoglalás (895)" 35613 "Kurikara (1183)" 35614 "Langshan Jiang (919)" 35615 "Bapheus (1302)" 35616 "York (865)" 35617 "1: Berber Campaign" 35618 "1. The Battle of Guadalete" 35619 "2. Consolidation and Subjugation" 35620 "3. Divide and Conquer" 35621 "4. Crossing the Pyrenees" 35622 "5. Razzia" 35623 "2: Mali Campaign" 35624 "1. Hunted" 35625 "2. The Sting of the Scorpion" 35626 "3. Djeriba Gold" 35627 "4. Blood on the River Bank" 35628 "5. The Lion’s Den" 35629 "3: Portuguese Campaign" 35630 "1. The Old World" 35631 "2. Lion of Africa" 35632 "3. Ruins of Empires" 35633 "4. Estado da India" 35634 "5. A Son's Blood" 35635 "4: Ethiopian Campaign" 35636 "1. Path of Exile" 35637 "2. The Right Partner" 35638 "3. A Fallen Crown" 35639 "4. Broken Stelae" 35640 "5. Welcome Home" 35928 "Joan of Arc:\nIt is a war that has lasted for one hundred years, and the French have lost nearly every battle. Soon the English and their allies in Burgundy will conquer all of France. The heir to the French monarchy is too cowardly to ascend to the throne. The French army is wounded and tired and has given up all hope. But in the darkest hour, a young peasant girl declares that she intends to save France." 35958 "Saladin:\nOutraged that the Holy Land is ruled by Saracens, knights from Europe have descended upon the Middle East in a series of Crusades. Now four European kingdoms have sprung up in the desert. The Saracen king, Saladin, rallies his troops in an attempt to drive back the invaders. In response to European Crusades, the Saracens have organized a Jihad. In response to European vileness, the once-cultured Saracens have become treacherous. But will it be enough to save their homeland?" 35988 "Genghis Khan:\nThe nomadic tribes of the Asian steppes spent centuries entangled in their own petty feuds until united under Genghis Khan. Within years, a highly disciplined army pours out of Mongolia to embark on a campaign of world conquest. But how can a tribe of horse archers possibly overcome the military might of Persia and Eastern Europe, let alone the technologically advanced empires in China?" 36018 "Barbarossa:\nCan the will of one man forge an empire? Frederick Barbarossa attempts to force the squabbling German fiefdoms into his Holy Roman Empire, which he then must defend from the machinations of the Italian city states and the pope in Rome. And should he accomplish all of those feats, there is always the Third Crusade to wage." 36048 "Campaign 5 Description" 36078 "Campaign 6 Description" 36108 "Campaign 7 Description" 36138 "William Wallace (Learning Campaign): \nThe warriors of Scotland attempt to hold off an invasion of the better-equipped English armies. Take command of the highlanders, and learn the basic concepts of Age of Empires II: HD Edition, such as how to build an economy, how to train your soldiers and, most importantly, how to fight and defeat your enemy. If you are new to real-time strategy games, you will learn all you need to know. If you have played the original Age of Empires, then you can skip ahead to new features, such as garrisoning and formations." 36166 "Learning Campaign" 36167 "Experienced Age of Empires players may start with Scenario 6 - Forge an Alliance" 36228 "Attila the Hun:\nBarbarian hordes feast on the dying Roman empire. The most dangerous of these invaders are the Huns and their ferocious king, Attila. After pouring out of the Caspian steppes, looting and burning all the while, the Huns become so powerful that the Roman Empire is forced to pay a tribute to Attila. But the king of the Huns is still not satisfied, and he mobilizes his horsemen to invade Gaul and eventually Rome itself! Can nothing stop the brutal Attila?" 36258 "El Cid:\nSpain is divided between Christian kingdoms to the north and Moorish kingdoms to the south. In the barren borderlands of Castille, Rodrigo Díaz, called El Cid, gains notoriety as a brilliant general and heroic crusader. The Cid is so popular among soldiers and peasants alike that the distrustful King of Castille sends him into exile. The Cid must join forces with his former enemies, the Moors, and fight against his beloved Castille. But an even greater threat waits across the sea in Africa, where fanatical Berber horsemen are eager to seize what the Moors could not." 36288 "Montezuma:\nCenturies of conquest have allowed the Aztecs to become the mightiest empire in Central America. But when strangers appear on the shores of the Caribbean Sea, Montezuma, emperor of the Aztecs, is unsure whether they are conquerors…or gods. Can a vast empire of warriors using obsidian spears and cotton armor hold off mounted invaders armed with metal armor and gunpowder? Will the Aztec island-city of Tenochtitlan continue to conquer the Americas, or will it crumble beneath these foreign conquerors?" 36318 "The Conquerors:\nCertain names ring down through history as men and women who shaped the world. Some were forces of chaos, destructive and rapacious. Some were men of honor who fought for the right. Some defended their homelands from invaders, while others used their military might to violently acquire the lands of others. Battles such as Agincourt, Manzikert, and Hastings are remembered as turning points in world history, and names such as Henry V, Yi Sun-shin, and Erik the Red are etched forever as great conquerors. Now relive their tragedies and triumphs. " 36428 "Alaric:\nThe trauma of the Hun invasion in the 4th century has shaped Alaric, the fearsome warrior king of the Goths. Fleeing his ravaged homeland as a child, Alaric spent the rest of his life searching for a new place to call home. Can the beloved king secure a new homeland for his people in the territory of the collapsing Roman Empire?" 36458 "Dracula:\nHistory forged an incredible legend around the man who ruled Wallachia in the mid-15th century. Holding his ground against the vast armies of the expanding Ottoman Empire, his cruel tactics made him the most feared man in all of Eastern Europe. Shall his thirst for blood and the loyalty of his soldiers be enough to hold the Turks back for good?" 36488 "Bari:\n400 years after the collapse of the Roman empire, Italy is still up for grabs. In the deep south, Byzantines, Goths, Normans and Muslims all vie for control of the port city of Bari. Relive the tale of the city from the point of view of a Byzantine family, rising from the common soldiery to the nobility. But beware, for not only Bari is at stake, but also control of Southern Italy." 36518 "Sforza:\nAfter witnessing the death of his father, the young captain did not hesitate to take over command of his father's Condottieri. Always hungry for glory and wealth, Sforza wanders around 15th century Italy, offering his services to the highest bidder. Will he pick the right battles or make the wrong enemy? Take the fate of the young mercenary captain in your hands." 36548 "El Dorado:\nJoin Francisco Orellana and Gonzalo Pizarro on their quest to find El Dorado, the legendary Lost City of Gold, thought to be hidden somewhere in the vast Amazon rain forest. Will their quest along the Amazon river lead to lifelong prosperity or will they drown in their sorrow?" 36578 "Prithviraj:\nAs the 12th century comes to a close, India is divided between the ruling Rajput clans. One of them, the Chauhans, have just been blessed with a new king. His name is Prithviraj and his determination to unite the rival states is unprecedented. But what happens when he falls in love with the daughter of his enemy? And does he have the strength to stop a full-scale Muslim invasion from the west?" 36608 "Battles of the Forgotten:\nTime has faded the names of many of the greatest leaders ever known. During their age they were famed for their fierceness on the battlefield, their just rule and their quest for power. Witness the path to glory of Richard the Lionheart, Minamoto no Yoritomo, Sultan Osman Ghazi, Khosrau and many more." // // New notifications for the new herdable animals // 37155 "--Cow Found--" 37156 "--Llama Found--" 37157 "--%s Research Complete--" 37158 "--%s Built--" 37159 "--%s Created--" 37160 "--Warning: You are being attacked by %s!!!--" 37161 "--Sheep Found--" 37162 "--Farm Exhausted--" 37163 "--Fish Trap Expired--" 37164 "--Relic Picked Up--" 37165 "--Warning: You are being attacked by wild animals!!!--" 37166 "--Warning: Spies have leaked knowledge of your king's location!!!--" 37167 "--Turkey Found--" 37168 "--Goat Found--" 40006 "Disband Formation" 40014 "Ungarrison (All Units)" 40015 "Send Villagers Back to Work" 40016 "About Face" 40017 "Wheel Right" 40018 "Wheel Left" 40019 "Horde" 40020 "Box Formation" 40021 "Line Formation" 40022 "Staggered Formation" 40023 "Flank Formation" 40050 "Normal Mini-map" 40051 "Combat Mini-map" 40053 "Economic Mini-map" 40055 "Pack" 40056 "Unpack" 40061 "Military Buildings" 40062 "Buildings" 40068 "Garrison Inside a Building" 40072 "Sell 100 Wood for %d Gold" 40073 "Sell 100 Food for %d Gold" 40074 "Sell 100 Stone for %d Gold" 40076 "Buy 100 Wood for %d Gold" 40077 "Buy 100 Food for %d Gold" 40078 "Buy 100 Stone for %d Gold" 40101 "Technology Tree" 40104 "Lock Gate" 40105 "Unlock Gate" 40106 "Drop Relic" 40107 "Deposit Resources" 40108 "Idle Villager" 40109 "Turn Help On (F1)" 40110 "Turn Help Off" 40111 "Ring Town Bell" 40112 "Research Treason (spy on enemy Kings) (Gold: 400)" 40113 "Research Spies (see enemy line of sight)" 40114 "Research Treason (spy on enemy Kings) ()" 40201 "Cysion" 40202 "Geremio" 40203 "Simone" 40204 "Heavy Galleon" 40205 "Ambassador" 40210 "Gonzalo Diaz de Pineda" 40211 "Carlos the Merchant" 40212 "Maria" 40213 "Food Supply Carts" 40214 "Sergeant" 40215 "Rebels" 40216 "Merchant" 40217 "Pineda's food supply zone" 40218 "Temple of Viracocha" 40219 "Temple of Inti" 40220 "Temple of Supay" 40221 "Temple of Pacha Kamaq" 40222 "Chief Vicaquirao" 40223 "Delicola" 40224 "Storehouse" 40225 "Chief" 40226 "Cart with wood" 40227 "Cart with wood and sail" 40228 "Watch Tower" 40229 "Blind Priest" 40230 "Amazone Patrol" 40231 "San Pedro" 40232 "Victoria" 40233 "War Canoe" 40234 "Chief" 40235 "Amazone Fortress" 40236 "Merchant" 40237 "Hunter" 40238 "Fisherman" 40239 "Woman Llamaherder" 40240 "Trader" 40241 "Fisherman" 40242 "Master Blacksmith" 40243 "Idle Apprentice" 40244 "Cyan answer" 40245 "Yellow answer" 40246 "Purple answer" 40247 "Shaman" 40248 "Inspector" 40249 "Wife of Supay" 40250 "Veteran" 40251 "Blacksmith" 40252 "Trader" 40253 "Festival organizer" 40254 "High priest" 40255 "Champion of Macapaba" 40256 "Champion of Januacu" 40257 "Researcher" 40258 "Excavator" 40259 "Witch" 40260 "Guard" 40261 "Pacari" 40262 "Thonapa" 40263 "Ikhuno" 40264 "Apaci the kind" 40265 "Juan Cortejo" 40266 "Working apprentice" 40267 "Temple" 40270 "Alaric" 40271 "Refugee" 40272 "Athaulf" 40273 "Alaric" 40274 "Captain Thul" 40275 "Informant" 40276 "General Mageius" 40277 "Bodyguard" 40278 "Galla Placidia" 40279 "Courier" 40280 "Athaulf" 40281 "CAELIR" // // Prithviraj 1: "A Promising Warrior" // 40290 "Bhimdev Solanki" 40291 "Koteshwar Temple" 40292 "Sanyogita's Champion" 40293 "Wild Tiger" 40294 "Doll" 40295 "Ram Purohit, Guru" 40296 "Mahout" 40297 "Wolf" 40298 "Rider" 40299 "Refugee" 40300 "Shipbuilder" 40301 "Withering Beacon" 40302 "Chand Bhai" 40303 "King of the Wolves" 40304 "Sadhu" 40305 "Jaichand of Kannauj" 40306 "Prithviraj's Horse" 40307 "Carriage" 40308 "Trade cart" 40309 "Garden Elephant" 40310 "Lildbehr" 40311 "Raja Jaichand" 40312 "Red Guard" 40313 "Elite Red Guard" 40314 "Royal Guard" 40315 "Prince Siyaji" 40316 "City Guard Patrol" 40317 "Prithviraj" 40318 "Mother" 40319 "Citizen" 40320 "Lumberjack" 40321 "Young Man" 40322 "Trader" 40323 "Camel Trainer" 40324 "Muhammad Ghori" 40330 "Yoshinaka" 40331 "Yoshinaka's Palace" 40332 "Hojo Tokimasa" 40333 "Imperial Palace" 40334 "Emperor Taira no Kiyomori" 40335 "Taira no Michimori" 40336 "Taira no Tomonori" 40337 "Taira no Tadanori" 40338 "Taira no Tsunemasa" 40339 "Taira no Kiyofusa" 40340 "Lighthouse" 40350 "Fire Temple" // // Battles of the Forgotten - Dos Pilas // 40360 "Wooden Tower" 40361 "Old Scientist" 40362 "Turkey Trader" 40370 "Magyar Chieftain" 40371 "Khagan" 40372 "Leo the Wise" 40373 "Voivod Levedi" 40374 "Álmos" 40375 "Elõd" 40376 "Ond" 40377 "Kond" 40378 "Tas" 40379 "Huba" 40380 "Töhötöm" 40381 "Árpád" 40382 "Kusid" 40383 "Svatopluk" 40390 "West Temple" 40391 "East Temple" 40392 "Taoist Scholar" 40393 "Foundry" 40394 "Bronze Smith" 40395 "Rice Farm" 40396 "Shipbuilder" 40400 "Tancred I of Sicily" 40401 "Philip Augustus" 40402 "Joan of England" 40403 "Joan of England" 40404 "Isaac Komnenos" 40405 "Warehouse" 40410 "Bey Ilkin" 40411 "Bey Metin" 40412 "Bey Baris" 40413 "Bey Altan" 40414 "Bey Batur" 40415 "Sultan of Rum" 40416 "Osman" 40417 "Princess of Karesi" 40418 "Princess of Germiyan" 40419 "Princess of Candar" 40420 "Glastonbury Cathedral" 40421 "Canterbury Cathedral" 40422 "Cathedral" 40423 "Castle Tower" 40424 "Palace" 40425 "Fortified Tower" 40426 "Fortified Tower" 40427 "Fish Store" 40428 "Well" 40429 "Rock of Cashel" 40430 "Fortified Tower" // // Dracula 1 // 40440 "Sultan Murad II" 40441 "Blacksmith" 40442 "Farrier" 40443 "Village Chieftain" 40444 "Master Swordsman" 40445 "Spy" 40446 "Voivod Danislav" 40447 "Voivod Jakub" 40448 "Mounted Szekely Raider" 40449 "Mounted Szekely Cannoneer" 40450 "Mounted Cannoneer" 40451 "Miner" 40452 "Powder Store" 40453 "Lighthouse" 40454 "Military Tower" 40455 "Danesti General" 40456 "Watch Tower" 40457 "Danesti Captain" 40458 "Storehouse" 40459 "Coracle" 40460 "Voivod Istvan" 40461 "Danesti Heavy Infantry" 40462 "Heavy Draconic Knight" 40463 "Heavy Szekely" 40464 "Vladislav II" 40465 "Great Bombard" 40466 "Powder Cart" 40467 "Cuman Mercenary" 40468 "Wallachian Swordsman" 40469 "Szekely Bowman" 40470 "Elite Szekely Warrior" 40471 "Medium Szekely" 40472 "Danesti Axeman" 40473 "Danesti Infantry" 40474 "Hungarian Swordsman" 40475 "Vladislav's Bodyguard" 40476 "Draconic Knight" // // Dracula 2 // 40477 "Istvan" 40478 "Jakub" 40479 "Danislav" 40480 "Vladislav II" 40481 "Bogdan II, Voivod of Moldavia" 40482 "Danesti General" 40483 "Bran Castle" 40484 "Disguised Vlad Dracula" 40485 "Castle Tower" 40486 "Oil Tower" 40487 "Sentry Tower" 40488 "Abandoned Tower" 40489 "Brasov Town Hall" 40490 "Rasnov Castle" 40491 "Fagaras Castle" 40492 "Targoviste Town Hall" 40493 "Golden Cup" 40494 "Istvan" 40495 "Danislav" 40496 "Jakub" 40497 "Old Tower" 40498 "Messenger" 40499 "Ottoman General" 40500 "Small boat" 40501 "Craftsman" 40502 "Old Tower" 40503 "Abandoned Tower" 40504 "Lighthouse" 41006 "Disband Formation \nDisband this formation so you can independently move each unit." 41014 "Ungarrison (All Units) \nUngarrison all units from this building." 41015 "Send Villagers Back to Work \nUngarrison all villagers from this building and send them back to work." 41016 "About Face \nTurn the formation 180 degrees." 41017 "Wheel Right \nTurn the formation clockwise 1/8 of a circle. The units maintain relative positions." 41018 "Wheel Left \nTurn the formation counterclockwise 1/8 of a circle. The units maintain relative positions." 41019 "Horde \nForm the units into a group with no specific organization. The group will try to stay together as it moves around the map." 41020 "Box Formation \nForm the units into a protective box, with weaker units in the center, offering them maximum protection from attack in any direction." 41021 "Line Formation \nForm the units into a line wider than it is deep. Military units are positioned according to their specialty." 41022 "Staggered Formation \nForm the units into a staggered line formation, in which units are farther apart to mitigate the type of damage caused by siege weapons when units are too close together." 41023 "Flank Formation \nForm the units into two subgroups, which then try to surround the enemy when attacking." 41050 "Normal Mini-map \nDisplay all units and buildings on the mini-map. Click the Statistics button in Normal mode to see the scores of all players." 41051 "Combat Mini-map \nDisplay only combat units on the mini-map. Click the Statistics button in Combat mode to see how many combat units you have listed by class (cavalry, siege units, warships, and so forth)." 41053 "Economic Mini-map \nDisplay only idle villagers, trade buildings, and trade units on the mini-map. You only see other players' trade buildings. Click the Statistics button in Economic mode to see how many villagers you have idle, by task, and the commodity exchange rates if you have a Market." 41055 "Pack \nDismantle this Trebuchet so you can move it. You must unpack it when it reaches its destination. Packed Trebuchets are vulnerable to attack." 41056 "Unpack \nAssemble this Trebuchet into a stationary unit. Trebuchets are vulnerable while unpacking." 41061 "Buildings \nDisplay the economic and infrastructure buildings you can build." 41062 "Military Buildings \nDisplay the military buildings you can build." 41068 "Garrison \nGarrison the selected unit inside of a building for protection and healing." 41072 "Click to sell 100 wood for %d gold \nEach time you click, 100 wood is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click. To sell lots of 500, hold down the SHIFT key, and then click the button." 41073 "Click to sell 100 food for %d gold \nEach time you click, 100 food is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click.To sell lots of 500, hold down the SHIFT key, and then click the button." 41074 "Click to sell 100 stone for %d gold \nEach time you click, 100 stone is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click. To sell lots of 500, hold down the SHIFT key, and then click the button." 41076 "Click to buy 100 wood for %d gold \nEach time you click, 100 wood is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click. To buy lots of 500, hold down the SHIFT key, and then click the button." 41077 "Click to buy 100 food for %d gold \nEach time you click, 100 food is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click. To buy lots of 500, hold down the SHIFT key, and then click the button." 41078 "Click to buy 100 stone for %d gold \nEach time you click, 100 stone is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click. To buy lots of 500, hold down the SHIFT key, and then click the button." 41101 "Technology Tree \nClick to display the technology tree for your civilization. See which buildings, units, and technologies you can research. A single-player game pauses when the tree is displayed, but a multiplayer game continues without you." 41104 "Lock Gate \nLock the Gate so it does not open when your units try to pass through it." 41105 "Unlock Gate \nUnlock the Gate so your units can pass through it." 41106 "Drop Relic \nDrop the relic this Monk is carrying. You do not control the relic if you drop it." 41107 "Deposit Resources \nTake the resources to the nearest drop-off building and wait there for further instructions." 41108 "Idle Villager \nGo to the next idle villager, Fishing Ship, Trade Cog, Trade Cart, or building with garrisoned units. Note: The default key to go to idle military units is the COMMA (,) key." 41109 "Turn Help On (Hotkey: F1)" 41110 "Turn Help Off \nDisable the Help that appears in this area." 41111 "Ring Town Bell \nVillagers stop working and garrison inside the Town Center for protection during attacks. Ring the bell again to send the villagers back to work." 41112 "Research Treason (Gold: 400) \nReveal the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you research Treason, 400 gold is immediately deducted from your stockpile. (Only available in Regicide game.)" 41113 "Research Spies () \nReveal all enemy units and buildings by showing you their line of sight. The total cost is 200 gold per each enemy villager." 41114 "Research Treason () \nReveal the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you research Treason, 400 gold is immediately deducted from your stockpile. (Only available in Regicide game.)" 42000 "Mini-map" 42010 "Food Stockpile" 42011 "Wood Stockpile" 42012 "Gold Stockpile" 42013 "Stone Stockpile" 42020 "Selected Object" 42021 "Hit Points" 42022 "Packing Progress" 42023 "Unpacking Progress" 42024 "Attack Strength" 42025 "Armor" 42026 "Range" 42027 "Monk Faith" 42028 "Garrisoned Units" 42029 "Food on Fishing Ship" 42030 "Gold on Trade Cog" 42031 "Trade Goods on Trade Ship" 42032 "Food Held by Villager" 42033 "Wood Held by Villager" 42034 "Gold Held by Villager" 42035 "Stone Held by Villager" 42036 "Food in This Object" 42037 "Wood in This Tree" 42038 "Gold in This Mine" 42039 "Stone in This Mine" 42040 "Gold Available by Trading Here" 42041 "Building Attack Strength" 42100 "Click to stop researching this item." 42101 "Click to stop packing this item." 42102 "Click to stop unpacking this item." 42103 "Click to stop constructing this building." 42104 "Click to remove this unit from the queue." 42105 "Click to stop creating this unit." 42106 "Click to stop building this unit." 42107 "Click to stop creating this unit." 42120 "Hold down SHIFT and click to unselect this %s." 42121 "Click to select this %s. Hold down CTRL and click to unselect." 42122 "Click to select this %s. Hold down CTRL and click to unselect. Hold down SHIFT and click to select like units." 42123 "Click to subtract from the queue of farms to reseed." 42130 "Click to unload this %s." 42131 "Click to ungarrison this %s." 42132 "Click to unload this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units." 42133 "Click to ungarrison this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units." 42134 "Click to unload this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units" 42135 "Click to ungarrison this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units." 42201 "Food Stockpile" 42202 "Wood Stockpile" 42203 "Gold Stockpile" 42204 "Stone Stockpile" 42205 "Population Indicator" 42220 "Achievements Score \nDisplay the individual scores of all players." 42221 "Military Stats \nDisplay the military achievements of all players." 42222 "Economy Stats \nDisplay the economic achievements of all players." 42223 "Technology Stats \nDisplay the technological achievements of all players." 42224 "Society Stats \nDisplay the societal achievements of all players." 42225 "Timeline \nDisplay the timeline for all players." 42226 "Restart the game." 42227 "Return to the game." 42228 "Play through the official campaigns based on real world historical events or choose from community-created campaigns." 42229 "Go to the main menu." 42230 "Return to the Zone." 42231 "42231" 42232 "42232" 42233 "42233" 42234 "42234" 42235 "42235" 42236 "42236" 42237 "42237" 42238 "42238" 42239 "42239" 42240 "42240" 42241 "42241" 42242 "42242" 42243 "42243" 42244 "42244" 42245 "42245" 42246 "42234" 42247 "42247" 42248 "42248" 42249 "42249" 42300 "Military score is 20% of the resource value (cost) of all enemy units and buildings each player destroyed or converted." 42301 "Economy score is 10% of all resources each player currently has or has paid in tribute, plus 20% of the resource value of surviving units and standing buildings (except Castles or Wonders)." 42302 "Technology score is 20% of the resource value of every technology each player has researched, plus 10 points for every 1% of the map explored." 42303 "Society score is 20% of the cost of the Castles and Wonders each player has constructed." 42304 "Total Score is the overall total of each player's Military, Economy, Technology, and Society scores." 42305 "42305" 42306 "42306" 42307 "42307" 42308 "42308" 42309 "42309" 42310 "Number of enemy units each player killed with units or defenses." 42311 "Number of units each player lost to enemy attacks and defenses." 42312 "Number of enemy buildings each player destroyed." 42313 "Number of buildings each player lost." 42314 "Number of units and buildings that each player's Monks converted." 42315 "Number of military units that make up each player's army." 42316 "42316" 42317 "42317" 42318 "42318" 42319 "42319" 42320 "Total food collected by each player." 42321 "Total wood harvested by each player." 42322 "Total stone mined by each player." 42323 "Total gold mined by each player." 42324 "Profit from each player's combined land and sea trade." 42325 "Value of commodities paid in tribute by each player to all other players." 42326 "Value received in tribute from all other players." 42327 "42327" 42328 "42328" 42329 "42329" 42330 "Game time in which each player advanced to the Feudal Age." 42331 "Game time in which each player advanced to the Castle Age." 42332 "Game time in which each player advanced to the Imperial Age." 42333 "Percentage of the map explored by each player." 42334 "Total number of technologies researched by each player." 42335 "Percentage of technologies researched of the total possible for each player's civilization." 42336 "42336" 42337 "42337" 42338 "42338" 42339 "42339" 42340 "Number of Wonders constructed by each player." 42341 "Number of Castles constructed by each player." 42342 "Number of relics captured by each player." 42343 "Gold generated by relics stored in Monasteries by each player." 42344 "The highest villager population attained by each player." 42345 "Indicates whether or not the player survived until the end of the game." 42346 "42346" 42347 "42347" 42348 "42348" 42349 "42349" 42390 "The player's name and color. A crown indicates a winner, and a medal the Most Valuable Player." 42391 "A display of player villager (light) and military (dark) population as a percentage of the world population." 43000 "Mini-map \nShows the entire gameplay area on a smaller scale. To navigate using the mini-map, click a location, or drag the white box to view a specific area." 43010 "Food Stockpile" 43011 "Wood Stockpile" 43012 "Gold Stockpile" 43013 "Stone Stockpile" 43020 "Selected Object \nShows which villager, building, military unit, or ship is currently selected. Villagers are shown as foragers, hunters, etc., depending on their current task." 43021 "Hit Points \nShows the current/maximum damage this unit can suffer before it is destroyed. Hit points are also indicated by a bar above the unit on the game map. Monks and garrisoning inside buildings will heal the hit points of wounded units. Villagers can repair the hit points of damaged buildings, ships, and siege weapons." 43022 "Packing Progress" 43023 "Unpacking Progress" 43024 "Attack Strength \nShows how much damage the unit or building can inflict." 43025 "Armor \nShows how much protection the unit or building has from normal/pierce attacks. Normal armor reduces damage from hand-to-hand combat. Pierce armor reduces damage from missile weapons (Archery Range units, siege weapons, towers, and some ships)." 43026 "Range \nShows how far the unit or building can fire. Generally, ranged units cannot fire at units close to them." 43027 "Monk Faith \nShows how much faith the Monk has. Monks must renew their faith after a successful conversion. When a Monk's faith is at 100 percent, he can attempt another conversion." 43028 "Garrisoned Units \nShows the current/maximum number of units garrisoned inside this building. Buildings with garrisoned units have multiple hit point (green) lines above them on the game map. Click the Ungarrison button (on the left) to eject all units. Click the picture of the unit(s) (on the right) to eject specific units." 43029 "Food \nShows the amount of food on a Fishing Ship." 43030 "Gold on Trade Cog \nShows the amount of gold on a Trade Cog." 43031 "Trade Goods on Trade Cog" 43032 "Food Held by Villager \nShows the amount of food the villager has." 43033 "Wood Held by Villager \nShows the amount of wood the villager has." 43034 "Gold Held by Villager \nShows the amount of gold the villager has." 43035 "Stone Held by Villager \nShows the amount of stone the villager has." 43036 "Food in This Object \nShows the amount of food this object will provide." 43037 "Wood in This Tree \nShows the amount of wood this tree will provide." 43038 "Gold in This Mine \nShows the amount of gold available in this mine." 43039 "Stone in This Mine \nShows the amount of stone available in this mine." 43040 "Gold Available by Trading Here \nShows the amount of gold available by trading here with a Trade Cog or Trade Cart." 43041 "Building Attack Strength \nShows the attack strength of this building." 43100 "Click to stop researching this item." 43101 "Click to stop packing this item." 43102 "Click to stop unpacking this item." 43103 "Click to stop constructing this building." 43104 "Click to remove this unit from the queue." 43105 "Click to stop creating this unit." 43106 "Click to stop building this unit." 43107 "Click to stop creating this unit." 43120 "Hold down SHIFT and click to unselect this %s." 43121 "Click to select only this %s. Hold down CTRL and click to unselect this unit." 43122 "Click to select only this %s. Hold down CTRL and click to unselect this unit. Hold down SHIFT and click to select all units of this type. Hold down CTRL+SHIFT and click to unselect all units of this type." 43130 "Click to unload this %s." 43131 "Click to ungarrison this %s." 43132 "Click to unload this %s. Hold down CTRL and click to unload all other units. Hold down SHIFT and click to unload all units of this type." 43133 "Ungarrison \nClick to ungarrison only this %s. Hold down CTRL and click to ungarrison all other units. Hold down SHIFT and click to ungarrison all units of this type." 43134 "Click to unload only this %s. Hold down CTRL and click to unload all other units. Hold down SHIFT and click to unload all units of this type; hold down CTRL+SHIFT and click to unload all units not of this type." 43135 "Click to ungarrison only this %s. Hold down CTRL and click to ungarrison all other units. Hold down SHIFT and click to ungarrison all like units of this type; hold down CTRL+SHIFT and click to ungarrison all units not of this type." 43201 "Food Stockpile \nShows how much food you have. Food is used to create new units and to advance to the next age. Villagers gather food from forage bushes, deer, sheep, turkeys, cows, llamas, goats, javelina, wild boars, elephants, ostriches, zebras, Farms, and fish. Fishing Ships also gather food from fishing and Fish Traps." 43202 "Wood Stockpile \nShows how much wood you have. Wood is used to construct buildings and ships. Villagers gather wood from trees. You can also buy wood at the Market or receive a tribute of wood from other players." 43203 "Gold Stockpile \nShows how much gold you have. Gold is used to create some units and research some technologies. Villagers gather gold from gold mines. You can also increase your gold by trading with other players; selling stone, wood, or food; or garrisoning a relic in a Monastery." 43204 "Stone Stockpile \nShows how much stone you have. Stone is used to build walls, towers, and some buildings. Villagers gather stone from stone mines. You can also buy stone at the Market or receive a tribute of stone from other players." 43205 "Population Indicator \nShows your current/supportable population. Before you can create new villagers, military units, or ships, you must have enough Houses to support them. The population indicator flashes if you need to build more houses before creating or building new units." 44000 "Scots" 44001 "English" 44002 "But if we're to defeat them, every one of us will need to learn how to march and fight." 44003 "Follow the path to the blue flag. First, click the soldier …" 44004 "Good. Now RIGHT-click near the blue flag. " 44005 "Good! Now move to the next flag. Click the soldier, then RIGHT-click near the flag. " 44006 "Moving into the black area reveals more of the map. The black area represents unexplored territory." 44007 "Excellent. To move to the next flag, you must walk through the black area." 44008 "RIGHT-click the Outpost to attack it." 44009 "Follow the instructions to reach the Scottish village." 44010 "Good job! Now you know how to fight back against the English army!" 44011 "The English are terrorizing all of Scotland, and it's time for us to fight back!" 44012 "That's all there is to it. Now go on to the next flag, where you will meet some allied soldiers." 44013 "Did all of your units make it to the flag?" 44014 "The Outpost is destroyed! That should slow the English raids." 44015 "To move all of your soldiers at once, click near the units and drag around them. Then RIGHT-click to move them. Try moving your soldiers to the next flag." 44016 "Keep following the path to the village." 44017 "Home sweet home." 44018 "But wait! The English are angry that you destroyed their Outpost! They are coming to attack your village!" 44019 "Don't panic. Just click your soldiers and RIGHT-click the red English soldiers to attack.\nDefeat the enemy soldiers, and you will have won your first battle." 44020 "Good. Now scroll back down until you can see your soldiers again by moving your mouse to the very bottom of the screen. Select your soldiers by clicking near them and dragging a box around them." 44021 "The road ahead is guarded by an English Outpost. Scroll up to the Outpost building by moving the mouse to the very top of the screen. Then click the red Outpost." 44022 "Keep following the road to the Outpost. It's time to knock it down!" 44100 "Scots" 44101 "The villager will continue working for you, carrying the food to the Town Center." 44102 "The amount of food you have is shown in the upper-left corner of the screen. In addition to your food stockpile, you can see your current wood, gold, and stone stockpiles." 44103 "The more villagers you have, the faster you can gather resources. Assign your new villagers to gather food." 44104 "To gather wood, click a villager, then RIGHT-click a tree." 44105 "Great! You now have 50 food. To win, also gather 50 wood and 50 gold." 44106 "Gather 50 food, 50 wood, and 50 gold." 44107 "You are well on your way to making a city!" 44108 "To gather food from the forage bush, click a villager …" 44109 "Good! You found some gold." 44110 "Good! You found some gold." 44111 "If you haven't found any gold yet, search in the unexplored territory." 44112 "To support the Scottish army, you will need to build up your stockpile of resources." 44113 "… then RIGHT-click a forage bush near the blue flag." 44114 "To win, gather 50 food, 50 wood, and 50 gold." 44115 "Excellent! You now have enough gold." 44116 "Good job! You now have enough wood." 44117 "In the status area at the bottom of the screen, you can see how much food the villager is carrying. The villager continues to gather from the forage bush until he is carrying 10 food." 44200 "Scots" 44201 "We'll start by creating villagers. Click your Town Center …" 44202 "… then click the Create Villager button in the lower-left corner of the screen." 44203 "It takes time for a villager to appear. If your Town Center is selected, you can see the progress in the status area at the bottom of your screen." 44204 "Good job. The villager has appeared next to your Town Center. Now, create another villager." 44205 "You need additional housing to support your population. To build a House, click a villager." 44206 "Other buildings are made just like Houses. Try building a Barracks. The Barracks is a military building." 44207 "If more than one villager builds a building, it will go up faster." 44208 "Train 4 Militia." 44209 "Now that you have a few soldiers, you will be able to defend this area against English attacks." 44210 "That's one Militia unit. Create three more and you will have enough soldiers to protect this area and win the scenario." 44211 "Good job! Try building another House." 44212 "Barracks complete! Now you can create soldiers. Click the Barracks, then click the Create Militia button." 44213 "Click the Barracks, and quickly click the Create Militia button three more times to make three soldiers in a row." 44214 "Click the Buildings button, click the Build House button, then click where you want to build the House." 44215 "Each House supports 5 units. The population indicator at the top of the screen shows your current/supportable population." 44216 "We will need many soldiers to defend our homeland.\nTo win, you will need to create 4 Militia." 44217 "Selecting different buildings or units gives you different options in the lower-left corner of the screen." 44300 "Scots" 44301 "British" 44302 "You are going to need to research some technologies of your own to increase the strength of your civilization. " 44303 "For example, researching Loom makes your villagers harder to kill. To research Loom, click the Town Center, then click the Research Loom button." 44304 "New technologies and buildings become available when you advance to a new age. To advance from the Dark Age to the Feudal Age, you need 500 food." 44305 "In addition to gathering food at forage bushes, villagers can herd sheep or hunt deer for food." 44306 "Now you have enough food to advance to the Feudal Age. However, you also need two buildings from your current age." 44307 "You already have a Barracks, so now have your villagers build a Mill. The Mill is a drop-off point for food, so build it next to your food source." 44308 "Now you can advance from the Dark Age to the Feudal Age. Click your Town Center, then click the Advance to Feudal Age button." 44309 "To arms! The English are making a sneak attack!" 44310 "Now that the battle is over, create some extra Militia units at the Barracks to replenish your forces." 44311 "Now that you are in the Feudal Age, you can upgrade your Militia to Men-at-Arms. Click the Barracks, then click Upgrade to Man-at-Arms." 44312 "The English are attacking again! Teach them a lesson with your new Men-at-Arms!" 44313 "The English are no match for your warriors!" 44314 "Good. Researching technology costs resources but improves your civilization." 44315 "While researching, you can put your villagers to work and use your military units to explore." 44316 "Congratulations! Advancing to the next age is the best way to improve your civilization." 44317 "Good. You are on your way to the Feudal Age. " 44318 "To win, you will need to advance to the Feudal Age and repel the English raids." 44319 "The English use very advanced weapons and armor." 44320 "Upgrading to Man-at-Arms will change all your Militia units to the more powerful Men-at-Arms." 44321 "Near the mini-map in the lower-right corner of the screen is the Idle Villager button. Click it, and locate villagers who are not currently assigned to a task." 44400 "Scots" 44401 "English" 44402 "Objective: Build an army and defeat the English fort." 44403 "This scenario begins in a similar way to Random Map games. After you play this scenario, you should know all you need to play a Random Map game.\n\nKeep exploring!" 44404 "The time has come to take the offensive. The English have a fort near the town of Stirling. If we can defeat the English here, they may think twice about their invasion of Scotland." 44405 "Before we attack the English to the west, we need to build up our forces. Have your villagers start gathering food and wood." 44406 "Keep making villagers at your Town Center until you have 10. The more villagers you have, the faster your resources will come in." 44407 "You can gain more food by building Fishing Ships. To create Fishing Ships, have your villagers build a Dock in the water to the south." 44408 "Now click the Dock, and build a Fishing Ship." 44409 "To fish, click a Fishing Ship and RIGHT-click on a leaping fish. The Fishing Ship will collect fish and automatically return them to the Dock. Fishing Ships are also useful for exploring." 44410 "Scout Cavalry are poor fighters but they can see a great distance. You can use your Scout Cavalry to explore the rest of the map and find the English. " 44411 "The hill with the dead tree protects the only access to your town. It would be a good idea to build a Watch Tower on this hill once you advance to the Feudal Age." 44412 "An English Outpost! You know what to do … knock it down!" 44413 "You are close to the English base. Better not knock down this wall until you have an army of about 12 soldiers." 44414 "Now you have a large enough force to attack the English base. Charge! Keep your villagers working just in case you suffer casualties and need to make more troops." 44415 "Defeat the English army and destroy their Tower." 44416 "Great job! You have destroyed the English camp. The Battle of Stirling is sure to end in victory for the Scots!" 44417 "Now that you have reached the Feudal Age, concentrate on making some soldiers to fight the enemy. You will need at least 12." 44418 "The English are coming to attack! To protect your villagers, you can use the town bell to garrison them in your Town Center. Click your Town Center, then click Town Bell." 44419 "Good! You defeated the English assault. If you have villagers in your Town Center, ring the town bell again to send them back to work." 44420 "Good! Your Watch Tower will fire on enemy units and help protect your town." 44421 "You have found some sheep! Sheep are a good source of food, so send them back to your Town Center and assign a villager to gather food from them." 44422 "Now that you know how to build up, advance through the ages, and find and fight your enemies, you have all the basic skills you need to play a Random Map game, the most common type of game in Age of Empires II." 44423 "Remember, you can upgrade your Militia to Men-at-Arms at the Barracks. You should always upgrade soldiers when you can afford it." 44424 "Build a Barracks and 5 Militia to defend your villagers and explore the map." 44425 "To win, destroy the English tower to the west." 44426 "Use your villagers to build a Mill near your forage bushes." 44427 "Once you have gathered 500 food, advance to the Feudal Age at your Town Center. If you are low on food, build some additional Farms." 44428 "Remember to upgrade weapons and armor at the Blacksmith. You do have a Blacksmith, don't you?" 44429 "Villagers can also build Farms. Build 4 Farms near your Mill when your forage bushes are depleted. Each Farm needs only one villager working on it." 44430 "Good job! You have eliminated the English soldiers. Now destroy that tower and our victory will be complete." 44431 "You can specify a location for new units to gather by setting a gather point. For villagers, click the Town Center and click the Set Gather Point button." 44432 "Don't forget, keep exploring the map." 44500 "Scots" 44501 "Scottish Allies" 44502 "English" 44503 "Use your Monks to collect 3 relics and garrison them in your Monastery." 44504 "This scenario uses the advanced commands interface. Although you do not need to use this interface to play Age of Empires II: HD Edition, it does provide access to some more powerful ways to control your civilization.\n\nIf you lose your monks, you can make more when you get to the Castle Age." 44505 "The Scottish army has been rallied by recent victories against the English. The situation is starting to look up." 44506 "It will help the morale of our army to collect holy relics and place them in our Monastery. One of the relics is close to your town. An ally has another relic, and the English have captured a third." 44507 "You can retrieve a relic by clicking a Monk and RIGHT-clicking the relic. Monks have other abilities as well. They can heal your injured soldiers or those of your allies. They can also attempt to convert enemy soldiers to join your army." 44508 "Good, you have a relic! Protect the relic in the Monastery by RIGHT-clicking the Monastery." 44509 "It is nice to have allies on the map. Your ally (the yellow player) can help you fight the enemy. You can also trade with your allies. To trade, you will need to build a Market." 44510 "You have a Market! The Market can create Trade Carts to generate extra gold. You can also exchange one resource for another at the Market for a small fee. Click the Market, then click Sell Food for Gold." 44511 "You made a Trade Cart! If you click the Trade Cart on your ally's Market, you can make extra gold. Your Trade Cart will automatically make trips between your and your ally's Markets." 44512 "Scottish ally: Welcome! If you have come for the relic, you can find it on the hill to the northeast of our town." 44513 "Scottish ally: The English are attacking our town! Can you tribute any spare food or gold to us?" 44514 "To tribute your ally, click the Diplomacy button in the upper-right corner of the screen. Give your ally some food and gold, but don't give him everything you own!" 44515 "Scottish ally: Thanks for the resources. If you have any spare soldiers, come to our town and let's drive the English out!" 44516 "You have enough soldiers now to think about attacking the English and recovering their relic." 44517 "Scottish ally: If you are getting ready to attack the English, I can help you out. Here, take this food and wood." 44518 "Capture 3 relics and garrison them in your Monastery." 44519 "Congratulations! You have captured all 3 relics!" 44520 "You have reached your ally's town. Go inside to see how his city is doing. Your ally's gate will open automatically for you." 44521 "Farms are a good source of food once you have exhausted forage bushes and animals. Farms are built like buildings and must be periodically rebuilt. To gather food from a Farm, click a villager, then RIGHT-click a Farm." 44522 "Villagers and soldiers normally appear outside of the building that created them. You can have your units move to a spot once they are created by using gather points. " 44523 "To set a gather point for infantry, click your Barracks, click Set Gather Point, then click where on the map you want your infantry to gather." 44524 "You can use the technology tree to see what technologies and upgrades you can research. Click the Technology Tree button in the upper-right corner of the screen to see the tree for your civilization." 44525 "Did you know that there are three different modes for the mini-map in the lower-right corner of the screen? You can show only military units, or only resources and trade units, by clicking the buttons just below and to the right of the mini-map." 44526 "Perfect, you now have 1 relic garrisoned. Relics garrisoned in your Monastery will slowly add gold to your stockpile." 44527 "You now have 2 relics garrisoned. Bring back one more and you will be victorious!" 44600 "Scots" 44601 "Wallace" 44602 "English" 44603 "This scenario uses the advanced commands interface. Although you do not need to use this interface to play Age of Empires II: HD Edition, it does provide access to some more powerful ways to control your civilization.\n\nDifferent civilizations have different strengths. For example the Scots, who are represented by the Celtic civilization, have powerful infantry. The Britons have long-range archers." 44604 "Destroy the English castle." 44605 "The English castle at Falkirk is no more! The English pretensions in Scotland are surely at an end. The forces of Wallace are triumphant." 44606 "Build a Castle." 44607 "Great! You have completed the Castle. Sir William should be here soon, and then it will be time to attack the English!" 44608 "Wallace has come!" 44609 "The English could attack at any time. You have some walls already, but you should complete them as soon as you have enough stone." 44610 "One of your most powerful units is created at the Castle. Create 10 more Woad Raiders." 44611 "Trebuchets are massive siege weapons with a great range, available only in the Imperial Age. Remember that Trebuchets must be packed to move and unpacked to fire." 44612 "To build a Castle, you must first advance to the next age: the Castle Age." 44613 "You also can build towers to defend your city. Units can garrison within a tower for defense and protection and archers can even fire out of a tower." 44614 "Congratulations. You are going to find lots of things to do in the Castle Age. For starters, try building a Siege Workshop to make Battering Rams and other siege weapons." 44615 "Good job. With your new Siege Workshop you can make Battering Rams. Rams are slow, but they are resistant to arrow fire and excellent at knocking down walls. You may need some rams to attack the English castle." 44616 "You may need to assign extra villagers to gather stone so you'll have enough to build the Castle and all of the fortifications you need." 44617 "The advanced buttons allow access to a new type of formation. For example, with a box formation, you can protect a weak unit." 44618 "The advanced buttons let you set combat states for your soldiers. A defensive soldier will be less likely to attack an enemy that comes near him. Click a military unit, then note the combat stance buttons in the lower-left corner of the screen." 44619 "Using the advanced buttons, you can also command a soldier to patrol an area between two points and guard or follow another unit." 44620 "With William Wallace and his Woad Raiders on your side, the English may be in trouble. Once you have a large army with plenty of siege weapons, go destroy the English Castle!" 44621 "If you have surplus resources of one type, you can sell them for gold at your Market. You can then use the gold to buy what you need." 44622 "You have enough resources to go to the Castle Age—you should do that soon." 44700 "Joan's Escort" 44701 "Burgundy" 44702 "Highwaymen" 44703 "Chinon" 44704 "Army of France" 44705 "British" 44706 "Escort Joan from the camp at Vaucouleurs to the Château of Chinon.\n\nJoan must survive." 44707 "France's enemies are Britain and Burgundy. Be on the lookout for their forces.\n\nDo not expect much assistance from the demoralized Army of France, but be alert for any soldiers who might be inspired to join your army … once they see Joan.\n\nProtect your two Knights. They are your best fighters and know the lay of the land.\n\nDon't worry about your economy—just get Joan to her destination.\n\nKeep an eye on Joan's health: If it gets too low, keep her away from dangerous situations." 44708 "Scout: I spotted a nest of Burgundians to the north. Best to go another way." 44709 "De Metz: The bridge is out. The British must have destroyed it. We must find another way to Chinon. " 44710 "De Metz: A Burgundian encampment! We'll never get through that wall without siege equipment." 44711 "Swordsman: Gather your belongings men—we follow Joan of Arc! We will carry that Battering Ram along with us. It may yet be of use." 44712 "De Metz: An ambuscade! There are Burgundian soldiers everywhere! Hurry west to the river, where we can made our escape!" 44713 "Bertrand: Chinon! We have made it." 44714 "French soldier: The château of the Dauphin!" 44715 "Escort Joan from the camp at Vaucouleurs to the Château of Chinon.\n\nJoan must survive." 44716 "Courtier: The Dauphin will see you now." 44717 "Bertrand: We need a Mangonel or ram to get through these walls." 44718 "Swordsman: Are you mad? Across that bridge lies a Burgundian castle and many men! Turn back at once! " 44719 "Bertrand: Mmmm … venison." 44720 "French soldier: Mon dieu! We have lost Bertrand!" 44721 "French soldier: De Metz has given his life for the cause!" 44722 "French soldier: Joan has fallen! A black day!" 44723 "De Metz: Another glorious loss for France. I hope you really can turn the tide of this war, Joan of Arc." 44724 "Spearman: You must be wary on the road ahead. Our enemies, the British, are out in force and their Burgundian allies are thick as rats. Discretion is the better part of valor." 44725 "De Metz: Look out! A battle rages ahead! Stay back lest we be caught in the crossfire!" 44726 "Bertrand: Bonjour, Joan. My colleague and I will escort you to the château of the Dauphin, or else we will die trying." 44727 "Swordsman: You are Joan of Arc … I have heard your claims and believe what you say. We will follow you to Chinon!" 44728 "Crossbowman: Wait! You might have need of a few archers on the road ahead." 44729 "Burgundian soldier: You French don't know when to give up!" 44730 "Bertrand: Highwaymen preying on helpless travelers. What has become of our homeland?" 44731 "Crossbowman: You mean to lead the French army? Such confidence I have not seen since this war began. Very well. You have six more soldiers, Joan the Maid." 44732 "Burgundian soldier: Here they come! Fire!" 44733 "De Metz: I am Jean de Metz, and I will protect you with my life." 44800 "Army of France" 44801 "Burgundy" 44802 "North British" 44803 "Orléans" 44804 "Blois" 44805 "Chinon" 44806 "South British" 44807 "Escort Joan to Blois so she may lead the French army.\n\nDeliver the 6 carts of supplies to the Orléans Town Center.\n\nConvince the British armies to withdraw by destroying one of their Castles.\n\nPrevent the Orléans Cathedral from being destroyed. Joan must survive." 44808 "Hurry to Orléans before the English can cause much damage. Be wary of British forces south of the river, but don't forget to rendezvous with your army in Blois.\n\nOnce the supplies arrive in Orléans, you will be able to build up your forces. Frankish Knights are useful for taking care of British longbows and siege weapons. Frankish Castles are inexpensive and provide excellent defense.\n\nUse your Market to trade for resources until you can venture outside the city.\n\nThe British Castles have large garrisons. It is best to assemble a large attack force before attempting to storm them.\n\nOrléans farms are located west of the city, but outside of the city walls and vulnerable." 44809 "Deliver 6 Trade Carts of supplies to the Orléans Town Center." 44810 "Orléans villager: Hurrah! Joan of Arc has brought us supplies! Now we can muster the forces we need to raze one of the British Castles." 44811 "Alençon: This Burgundian rabble shall not stop us!" 44812 "Get Joan to the Orléans Town Center." 44813 "Orléans villager: Joan the Maid has come! We are saved!" 44814 "French soldier: Now, on to Orléans! We need to get those supplies past the British." 44815 "Alençon: I am the Duke D'Alençon, my lady. I will proudly ride with you to Orléans." 44816 "French soldier: The cathedral has been destroyed!" 44817 "Monk: Bonne chance, Joan!" 44818 "French soldier: The Duke D'Alençon has fallen in battle!" 44819 "French soldier: Lament, for we have lost Joan!" 44820 "French soldier: We have failed in our mission! Orléans will not get the supplies it needs." 44821 "Convince the British to withdraw by destroying 1 of their Castles." 44822 "North British: Since we are a generous people, we will allow you to stay in Orléans. But France belongs to Britain now; never forget that!" 44823 "South British: Can it be that the French have finally learned to fight?" 44824 "Orléans villager: Our city needs help! The British are coming!" 44825 "Orléans villager: The British are destroying our towers! You must save Orléans! " 44826 "Escort Joan to Blois so she may command the French army." 44827 "French soldier: Welcome to Blois, Joan of Arc. The army of France is yours to command!" 44828 "Joan must survive.\n\nThe cathedral in Orléans must remain standing." 44900 "Army of France" 44901 "Burgundy" 44902 "British" 44903 "Fastolf's Army" 44904 "Destroy at least 3 British Castles.\n\nJoan must survive." 44905 "Make sure you have ample siege weapons before assaulting the English Castles.\n\nThe area across the river and to the east should have plenty of resources to begin your town." 44906 "French soldier: With these ships, we can cross the Loire River and deal with any British warships we encounter." 44907 "Fastolf: Enough of this! I shall deal with Joan of Arc." 44908 "French soldier: With two British Castles destroyed, we have but one more to raze!." 44909 "Destroy at least 3 British Castles.\n\nJoan must survive." 44910 "French soldier: That's the last of them. The British will be forced to surrender the Loire Valley back to the French. Another victory for Joan of Arc!" 44911 "French soldier: La Hire has been grievously wounded!" 44912 "French soldier: We have lost Joan! What shall become of France now?" 44913 "Fastolf: I come for you, Joan of Arc!" 44914 "La Hire: The blood on La Hire's sword is almost dry." 44915 "La Hire: Them Brits can't make a castle stronger than La Hire!" 44916 "La Hire: Do your worst, you English fop!" 44917 "Fastolf: I die for England!" 44918 "British: The French are attacking our castles!" 44919 "La Hire: La Hire wishes to kill something." 44920 "Fastolf: Methinks this peasant girl should go back to her sheep." 44921 "Fastolf: We'll see how your knights fare against British longbows!" 44922 "Fastolf: An army of rams. How quaint." 45000 "Army of France" 45001 "Troyes" 45002 "Chalon" 45003 "Rheims" 45004 "British Guards" 45005 "Travel west to help reinforce the French town. Be wary of opposition along the way.\n\nJoan must survive." 45006 "Gaining control of the river may be a good strategy, but do not squander your resources needlessly on ships.\n\nChalon is the closest and most vulnerable of the three English-occupied villages. Making an example of them early could help even the odds for you in the long run.\n\nRemember your objectives. It is not necessary to level the cities, only to force the English to withdraw.\n\nWall off all shallows to slow enemy invaders." 45007 "Destroy the Town Center of Troyes." 45008 "French soldier: The British in Troyes have been defeated!" 45009 "Destroy the Town Center of Chalons." 45010 "French soldier: Chalons has been freed!" 45011 "Destroy the Town Center of Rheims." 45012 "French soldier: Rheims has been liberated!" 45013 "Joan must survive." 45014 "French soldier: We will bury Joan beside the river." 45015 "Rheims: To arms! The French are trying to cross the river!" 45016 "Rheims: To arms! The French are trying to cross the river!" 45017 "British guards: Joan of Arc is attacking our camp!" 45018 "Rheims: Do not let her cross the river!" 45019 "French villager: We were assigned to help you construct your military camp." 45020 "French soldier: Now the coronation of the Dauphin can proceed!" 45021 "Rheims: To arms! The French are trying to cross the river!" 45022 "Travel west to help reinforce the French town. Be wary of opposition along the way." 45023 "Chalons: Charge!" 45100 "Army of France" 45101 "Burgundy" 45102 "British" 45103 "Compiègne" 45104 "King's Men" 45105 "Refugee villagers in Paris are attempting to escape English tyranny. Locate at least 6 of the refugees." 45106 "Don't try and defeat every British unit. Focus on your objectives.\n\nGuard your siege weapons. Towers will be a big problem if you don't.\n\nIf faced with overwhelming opposition, run away! Run away!" 45107 "Militia: We are tired of licking British boots. We follow where you lead, Joan of Arc!" 45108 "Rendezvous with the king's reinforcements in Paris, just south of the river bridge." 45109 "French soldier: We should wait here. The king's reinforcements will be along any second." 45110 "French soldier: Where are those blasted reinforcements?" 45111 "French soldier: Treachery! The king's wicked advisors want to see Joan defamed … or worse! We're on our own! We must hurry to Compiègne!" 45112 "French soldier: We have rescued the refugees! Now we should head to the bridge at the Seine River for the rendezvous with the king's men." 45113 "Burgundy: There she is! This time she won't escape!" 45114 "French soldier: My lady, this is the wrong way! We must get to the Château of Compiègne!" 45115 "Escort Joan and at least 6 of the refugees to the Château of Compiègne (the square between the flags)." 45116 "Compiègne: You are victorious and our peasants are safe! I just hope Joan can make it to the Castle." 45117 "Joan must survive." 45118 "French soldier: Joan has fallen in battle! If only the king had helped us! Alas!" 45119 "Scout: We are all the king could afford to send." 45120 "Paladin: Paris is just ahead. Let us locate the refugees and escort them to the rendezvous point with the king's men." 45200 "Army of France" 45201 "Burgundy" 45202 "British" 45203 "Shrewsbury" 45204 "Rendezvous with the French army, commanded by Constable Richemont./n/nRendezvous with the French artillery, commanded by Jean Bureau.\n\nPlant the French flag (loaded in a Trade Cart) on the hill in Castillon (covered with flags)." 45205 "Most of the land here is occupied. You will have to displace Burgundy in order to build a town. Don't knock down all of Burgundy's walls—you can use them for your own defense.\n\nLongbowmen are powerful, but Bombard Cannons are better!\n\nYou can order Bombard Cannons and other siege weapons to the No Attack Stance if they are hurting your own troops." 45206 "French soldier: Lord Josselyne, the army awaits your command." 45207 "Rendezvous with the French army, commanded by Constable Richemont." 45208 "Richemont: We fight for the maid of Orléans!" 45209 "Rendezvous with the French artillery, commanded by Jean Bureau.\n" 45210 "Jean Bureau: We'll see how British longbows fare against French cannon!" 45211 "French soldier: M'lord, we have captured the Burgundian's stockpile of resources." 45212 "Plant the French flag (loaded in a Trade Cart) on the hill in Castillon (covered with flags)." 45213 "French soldier: Vive la France!" 45214 "The Trade Cart carrying the French flag must survive." 45215 "French soldier: The French Flag has been captured!" 45216 "La Hire: La Hire's sword not bloody enough." 45217 "Josselyne: Sweet Joan … I shall avenge thee!" 45218 "La Hire: It is a good day for La Hire to die!" 45219 "Richemont: I die with honor!" 45220 "Jean Bureau: Mon dieu! I am undone!" 45221 "Josselyne: It is here that my tale will end …" 45222 "French soldier: My lord, perhaps we should defeat the Burgundians and establish our base in their old town. Just a thought." 45223 "Burgundy: Retreat! We must abandon France to the French." 45224 "British: Where is your precious peasant general now?" 45225 "British: Do I smell something burning?" 45226 "British: You are nothing without Joan. Prepare for battle. We come!" 45300 "Barbarossa" 45301 "Austria" 45302 "Bavaria" 45303 "Saxony" 45304 "Swabia" 45305 "Bohemia" 45306 "Burgundy" 45307 "Mongols" 45308 "Capture, and garrison in a Monastery, 4 of the 6 relics from the surrounding German duchies." 45309 "Because the Empire faces so many enemies, it would be wise to depose of one or two early before they become a real threat.\n\nRemember, only Monks can transport and garrison relics.\n\nTake care to have a Monk nearby to transport the relics you locate. \n\nYou can tell if an enemy Monastary has a relic garrisoned inside if the Monastery has a flag perched on top of it. The only way to recover relics inside an enemy Monastery is to destroy the Monastery." 45310 "Capture 4 of the 6 relics from the surrounding German duchies." 45311 "Teutonic soldier: By capturing all of the holy relics, you have reestablished your claim as Holy Roman Emperor." 45312 "Teutonic soldier: Your Majesty, this way leads east to Hungary. We must be careful. There are Mongols in that direction!" 45313 "Teutonic soldier: Your Majesty, these Mongolian warriors say they will join our army for 200 gold." 45314 "Mongols: A wise choice." 45400 "Barbarossa" 45401 "Poland" 45402 "Bavaria" 45403 "Saxony" 45404 "Henry the Lion" 45405 "Defeat Poland." 45406 "The German states of Bavaria and Saxony are 'feeding' the armies of Barbarossa and Henry the Lion. Defend the helpless feeders at all cost." 45407 "Henry the Lion: Barbarossa, I have some unfortunate news for you. You see, it is I who should be Holy Roman Emperor! Kneel before the Lion!" 45408 "Teutonic soldier: Your Imperial Highness, Henry the Lion has sovereignty over a population of peasants. We should capture them, so that we are not dependent on our allies for supplies. " 45409 "Defeat Henry the Lion" 45410 "Defeat Poland." 45411 "Teutonic soldier: Your Majesty, the counties of Bavaria and Saxony will provide us with the resources needed to outfit the imperial army, but we must defend them from the Polish." 45500 "Barbarossa" 45501 "Milan" 45502 "Crema" 45503 "Carcano" 45504 "River Guard" 45505 "Convert the cathedral in Milan." 45506 "You are going to need villagers to provide a suitable offensive.\n\nThe town of Crema is providing Milan with supplies. Perhaps you should take care of them early." 45507 "Convert the cathedral in Milan." 45508 "Teutonic soldier: The cathedral is ours. So then is all of Milan!" 45509 "Crema: The Germans have come down from the Alps. They're destroying our city!" 45510 "River Guard: Barbarossa now commands a massive navy. Stay alert lest he should attempt to cross the river." 45511 "Milan: The forces of Frederick Barbarossa threaten our city. Send all available reinforcements!" 45512 "Teutonic soldier: We were supposed to make the cathedral our own, not turn it into a ruin! Now the Italians are sure to sympathize with the pope rather than our emperor." 45513 "Carcano: Milan is destroying our fortress. We need help or we are doomed." 45600 "Barbarossa" 45601 "Henry the Lion" 45602 "Venice" 45603 "Padua" 45604 "Verona" 45605 "Construct a Wonder within the city walls of Venice, Padua, or Verona." 45606 "The Lombards have a head start on you, so build defensive structures until you can train an army." 45607 "Teutonic soldier: Our fort is under attack by the Lombards!" 45608 "Henry the Lion: I will send my knights to assist you, though I fear they will be too late." 45609 "Teutonic soldier: Now we will be forced to rebuild our forces before we can conquer Italy." 45610 "Teutonic soldier: Thus shall the Lombard League realize the might of the Holy Roman Emperor!" 45611 "Construct a Wonder within the city walls of Venice, Padua, or Verona." 45612 "Henry the Lion: Barbarossa, I do hate to strike you when you are down, but the Lombard League has agreed that I would make a better emperor. So sorry." 45700 "Babarossa" 45701 "Constantinople" 45702 "Saracen Navy" 45703 "Seljuks" 45704 "Hospitallers" 45705 "Gallipoli" 45706 "At least 10 troops must survive to reach the Hospitaller camp." 45707 "There are few safe places to land along the Anatolian peninsula. Directly across from Constantinople is one of the safest landings.\n\nDo not destroy any enemy ships that you might use—you are going to be unable to build your own. There will be many hazards along the journey. You may need to rely on new recruits in the surrounding areas to help replenish your war-beaten forces.\n\nAdvance slowly, scout ahead and protect your siege weapons and Monks." 45708 "At least 10 troops must survive to reach the Hospitaller camp." 45709 "Hospitaller: Welcome, Emperor Frederick. You may rest here with us before you continue your journey to the Holy Land." 45710 "To force the Byzantines to surrender, threaten the Hagia Sofia Wonder by stationing troops next to it." 45711 "Byzantine Emperor: Very well, Barbarossa, you have made your point. I will allow you to use my navy if you will take your looting Crusaders and leave." 45712 "Paladin: Your Imperial Majesty, we must cross the Sea of Marmara to reach the Holy Land. There are two places where we might commandeer ships: the weak port of Gallipoli or the heavily fortified city of Constantinople." 45713 "Byzantine Emperor: No, not more Crusaders! Emperor Barbarossa, I do not want that filthy army in my city. Turn back at once!" 45714 "Paladin: Your Imperial Majesty, if we want to use the Byzantine navy, we must invade Constantinople." 45715 "Gallipoli: Of course you may use our transports, my Lord Emperor. But I fear Saracen warships rule the Aegean. You may lose many men." 45716 "Frankish Axeman: How long has it been since we've been shipwrecked on this island? Mine axe craves a Saracen neck." 45717 "Teutonic soldier: An abandoned house?" 45718 "Teutonic soldier: No, a Saracen ambush!" 45719 "Pikeman: Welcome to Gallipoli, Your Royal Highness." 45720 "Hospitaller guard: The forces of Frederick Barbarossa! What happened? You look like hell! Head for the Castle. You can rest there." 45721 "Teutonic soldier: The ground rumbles as if alive." 45722 "Teutonic soldier: Earthquake!" 45723 "Teutonic soldier: Up in that Seljuk fortress, I spy many onagers. If we could capture those, it would make this trek through the wasteland a bit easier." 45724 "Seljuk Cavalry Archer: Spare us, Crusaders, and we will help you with your dirty work." 45725 "Teutonic soldier: If only we had a way to knock down those trees …" 45726 "Seljuks: The Teutons are trying to land! Attack!" 45800 "Barbarossa" 45801 "Jerusalem" 45802 "Damascus" 45803 "Saladin" 45804 "Richard the Lionhearted" 45805 "Deliver the body of Barbarossa (in the pickle barrel) to the Dome of the Rock in Jerusalem.\n\nThe pickle barrel must survive." 45806 "Use your available time to orchestrate an efficient attack. Position your pikes around elephants and your knights near siege weapons.\n\nYou can pass through Saracen and Persian gates so long as you are allied.\n\nInvest heavily in siege weapons, particularly Capped Rams.\n\nConvert Persian elephants to gain valuable assault units." 45807 "Paladin: All we can do at this point is attempt to deliver the emperor's body to Jerusalem. The Saracens and Persians do not view us as a threat, so we should have 10 minutes to plan our attack." 45808 "Deliver the body of Barbarossa (in the pickle barrel) to the Dome of the Rock in Jerusalem." 45809 "Pickle Barrel: The emperor has reached Jerusalem … not in the manner he expected, but it is one final victory for Frederick Barbarossa." 45810 "Saracens: I thought these German goats whipped. No matter. They will die as well as any Crusader." 45811 "Teutonic soldier: Nine minutes to Saracen attack." 45812 "Teutonic soldier: Eight minutes to Saracen attack." 45813 "Don't Destroy the Dome of the Rock." 45814 "Teutonic soldier: You have destroyed the most sacred site in the Holy Land!" 45815 "Teutonic soldier: Seven minutes to Saracen attack." 45816 "Teutonic soldier: Six minutes to Saracen attack." 45817 "Teutonic soldier: Five minutes to Saracen attack." 45818 "Teutonic soldier: Four minutes to Saracen attack." 45819 "Teutonic soldier: Three minutes to Saracen attack." 45820 "Teutonic soldier: Two minutes to Saracen attack. We must hurry!" 45821 "Teutonic soldier: Almost there … just a little bit more …" 45822 "Richard the Lionhearted: These are my Teuton reinforcements? I had expected more. And where is Barbarossa? Alas, we shall do the best we can." 45900 "Saladin" 45901 "Egyptians" 45902 "West Franks" 45903 "East Franks" 45904 "Yo" 45905 "Use the line of sight of your Light Cavalry to avoid unwanted encounters." 45906 "Get your soldiers to the Mosque in Cairo." 45907 "Egyptians: Saladin! The Franks have betrayed us! They mean to invade Cairo! We were wrong not to trust our fellow Saracens. Please! These troops are yours to command. Just defeat the treacherous Franks!" 45908 "Saracen soldier: My lord, the Franks have been defeated!" 45909 "Franks: The Holy Land is ours now. And soon, Egypt will be as well!" 45910 "Egyptians: Very well. You leave me no choice. I have allied myself with the Franks. We will conspire to keep you out of Cairo!" 45911 "Saracen soldier: Lord Saladin, the Egyptians are cowardly and weak. If we station troops near their main mosque, they will surely surrender\n\n\nif we can get our troops to their main mosque!" 45912 "Saracen soldier: Lord Saladin, we have found Frankish armor in the ruins of this Blacksmith! Chain Barding researched!" 45913 "Egyptians: You will not enter Cairo!" 45914 "Saracen soldier: Lord Saladin, we have captured a Frankish war vessel." 45915 "Egyptians: Saladin, where are you going with that great army?" 45916 "Egyptians: Saladin, I am afraid that I do not trust your motives. Turn back at once!" 45917 "Defeat the Franks west of Cairo." 45918 "Defeat the Franks east of Cairo by destroying their Town Center." 46000 "Saladin" 46001 "Medina" 46002 "Aqaba" 46003 "Reynald's Pirates" 46004 "Reynald's Raiders" 46005 "Reynald's Bandits" 46006 "Defeat Reynald's raiders, bandits, and pirates before they destroy your allies' Town Centers." 46007 "The Saracen capital can spare little to get you started. You must develop your own base and army.\n\nKeep your allies' trade routes open and they will reward you.\n\nAssign units to guard allied Trade Carts." 46008 "Light Cavalry: We must stop these arrogant Crusader attacks on our peaceful communities." 46009 "Reynald: I am coming for you, Saladin. Soon …" 46010 "Do not allow your allies of Aqaba and Medina to be defeated." 46011 "Saracen soldier: Aqaba's Town Center has been destroyed!" 46012 "Saracen soldier: Medina's Town Center has been destroyed!" 46013 "Trade Cart: Help us! Crusader bandits are everywhere!" 46014 "Aqaba: Help! Crusaders are attacking our trade routes!" 46015 "Medina: Reynald is attacking our caravan!" 46016 "Aqaba: This is all we can spare …" 46017 "Medina: For the war effort …" 46018 "Defeat Reynald's raiders." 46019 "Reynald's raiders: Maird!" 46020 "Defeat Reynald's pirates." 46021 "Reynald's pirates: I'll be back, Saracen dog!" 46100 "Saladin" 46101 "British" 46102 "Jerusalem" 46103 "Knight Templar" 46104 "Hospitallers" 46105 "Capture the Piece of the True Cross (a relic) and return it to the Horns of Hattin (marked by flags)\n\nNote: There is precious little stone in the desert. You will have to rely on the strength of troops, not castles, walls or towers." 46106 "In this case, the best defense is a good offense.\n\nThere are not many fish in Lake Tiberias. Support your economy with farms.\n\nAs with any relic, your enemy may garrison the Piece of the True Cross in a Monastery.\n\nBeware the Templars and Hospitallers—they are your most dangerous opponents.\n\nNote: There is precious little stone in the desert. You will have to rely on the strength of troops, not castles, walls or towers." 46107 "Capture the Piece of the True Cross (a relic) and return it to the Horns of Hattin (marked by flags).\n\nNote: There is precious little stone in the desert. You will have to rely on the strength of troops, not walls or towers." 46108 "Monk: We have captured the European's precious relic. My heart weeps for the Crusader infidels." 46109 "Saracen soldier: The European murderers shall die in this desert!" 46110 "Reynald: Saladin! I believe we have some unfinished business!" 46111 "Monk: The Piece of the True Cross! The Crusaders' faith will be lost! We must return it to our camp immediately!" 46112 "Reynald: Avenge me my brothers, for I cannot!" 46113 "Jerusalem Scout: Lord Reynald, we have found a Saracen camp!" 46200 "Saladin" 46201 "Jerusalem" 46202 "Hospitallers" 46203 "Knights Templar" 46204 "Destroy the 5 towers defending Jerusalem.\n\nDont destroy any Jerusalem Monastery or the Dome of the Rock." 46205 "Cut off Jerusalem's food supply by raiding outlying farms.\n\nThe two Orders of Knighthood have outlying bases that should be dealt with before assaulting the city.\n\nTrebuchets can make short work of towers from a distance." 46206 "Light Cavalry: The enemy base is formidable. I advise building defenses until we have a large army." 46207 "Jerusalem has 4 towers remaining." 46208 "Jerusalem has 3 towers remaining. Remember, my lord, do not allow any places of worship to be destroyed." 46209 "Jerusalem has 2 towers remaining." 46210 "Jerusalem has 1 tower remaining!" 46211 "Destroy the 5 towers defending Jerusalem so that Saladin's army can occupy the city." 46212 "All Jerusalem towers destroyed! The city is ours!" 46213 "Saracen soldier: You have destroyed a holy site!" 46214 "Do not allow any Jerusalem Monastery or the Dome of the Rock to be destroyed." 46215 "Master of the Templar: Engage the enemy! Let us show these Saracens how knights do battle!" 46216 "Master of the Templar: If you strike me down, I will grow more powerful than you can possibly imagine …" 46217 "Archer of the Eyes: Shots from our bows rarely miss their mark." 46218 "Jerusalem: The city is ours! Your efforts are futile!" 46219 "Jerusalem: Wouldn't your kind prefer to wander in the desert rather than waste our time?" 46220 "Jerusalem: Launch a counterattack!" 46300 "Saladin" 46301 "Ascalon" 46302 "Tyre" 46303 "Tiberias" 46304 "Hebron" 46305 "Tripoli Guards" 46306 "Defeat 2 of the 3 Crusader cities: Tiberias, Ascalon, and Tyre." 46307 "Remember: You only need to defeat 2 enemy cities.\n\nYou can trade with the village of Hebron, as long as it survives." 46308 "Saracen soldier: My Lord, this mole was made by Alexander the Great when he lay siege to Tyre in 322 BC. Let us hope we are more successful." 46309 "Tiberias: Lord Saladin, we are weary of this senseless bloodshed. Tribute to us 1000 gold as a show of good faith and we will call a truce." 46310 "Hebron: Wicked Crusaders are attacking our village!" 46311 "Defeat any 2 of the 3 Crusader cities:" 46312 "Tyre" 46313 "Ascalon" 46314 "Tiberias" 46315 "Tiberias: Did I say 1000 gold? I meant 2000 gold." 46316 "Tripoli Vanguard: Charge!" 46400 "Saladin" 46401 "Franks" 46402 "Jerusalem" 46403 "Richard" 46404 "Knights Templar" 46405 "Genoese" 46406 "Persian Outpost" 46407 "Construct a Wonder and defend it." 46408 "Managing a large city can be confusing. It might prove helpful to rebuild military buildings where you can easily find them.\n\nWhen you are ready to build the Wonder, you can delete some of your houses to make room for it.\n\nAttacking one of your enemies early can benefit you later on, but be careful venturing outside Acre's walls." 46409 "Saracen guard: Lord Saladin, the Shah of Persia is sending reinforcements by transport." 46410 "Saracen guard: French soldiers heading for our walls!" 46411 "Saracen guard: Jerusalem heading for our walls!" 46412 "Saracen guard: It's Richard the Lionhearted! He's attacking!" 46413 "Saracen guard: Templars preparing to attack!" 46414 "Saracen guard: Genoese warships sighted!" 46415 "Archer of the Eyes: We shoot to kill." 46416 "Mameluke: Let us show the infidel dogs of the west a sight the likes of which no son of Europe has ever seen!" 46417 "Saracen guard: Those two English siege weapon monstrosities will tear our walls to flinders!" 46418 "Construct a Wonder and defend it." 46500 "Mongol Envoy" 46501 "Kara-Khitai" 46502 "Genghis Khan" 46503 "Kereyids" 46504 "Tayichi'uds" 46505 "Uighurs" 46506 "Naiman" 46507 "Ungirrads" 46508 "Wait for instructions from Genghis Khan." 46509 "You can change Diplomacy settings whenever you want, but don't be surprised if the other tribes respond to your actions.\n\nOnly Monks are able to pick up, drop or garrison relics in Monasteries.\n\nThe Kereyids are known as the most religious of the tribes and may have a few Monks near their camp.\n\nUse the Objectives button to keep track of new objectives or those that have changed." 46510 "Ride forth to each of the Mongol tribes and convince them to join the Khan's army. Make an example of any tribes that openly war against you." 46511 "Mongol soldier: Four Mongol tribes now follow the banner of Genghis Khan. The rest of the world will soon know true fear." 46512 "Kereyids: Winter has been hard and our warriors are hungry. Bring us 20 sheep and we will join you. If you are injured, our Monks can heal you." 46513 "The Kereyids will join if you bring them 20 sheep." 46514 "Kereyids: Thank you, Great Khan. We will honor our word by providing you with these soldiers." 46515 "The Naiman will join if you defeat the Tayichi'uds and return to tell the tale." 46516 "Naimans: Because you have vanquished our enemy, we will gladly join the horde." 46517 "The Tayichi'uds will join if you defeat the Naiman and return to tell the tale." 46518 "Tayichi'uds: You have done well! We will ride with you." 46519 "Tayichi'uds: The Naiman are our enemy. If you drive them from the steppes, then and only then, will we join you." 46520 "Naimans: We are at war with the Tayichi'uds. Destroy their camp and we will join you." 46521 "Uighurs: You must prove that our people will benefit from this alliance. There is a great wolf, Ornlu, whose pack has been attacking our flocks. Slay him and we will join your horde." 46522 "Ungirrads: We will follow you if you can prove to us that you are favored by the gods. Bring to us a holy relic." 46523 "The Uighurs will join if you kill Ornlu the wolf and return to tell the tale." 46524 "Uighurs: Yes, that is the pelt of the great wolf. We will join you, Genghis Khan. And to seal the agreement, we will give you the gift of flaming arrows!" 46525 "The Ungirrads will join if you bring a Relic to their Monastery." 46526 "Ungirrads: You have done well in bringing to us this artifact. We will ride with the Great Khan!" 46527 "Light Cavalry: Behold! The horde of Genghis Khan approaches." 46528 "Wait for instructions from Genghis Khan." 46529 "Genghis Khan: You men! You will visit each of the outlying tribes. You must convince as many as you can to join our glorious army. But beware the Kara-Khitai. They are without honor." 46600 "Genghis Khan" 46601 "Kara-Khitai" 46602 "Kushluk" 46603 "Tayichi'uds" 46604 "Kill the traitor, Kushluk.\n\nPrevent the tent of Genghis Khan (Wonder) from being destroyed." 46605 "To 'persuade' the Tayichi'ud villagers to join you, first kill all of their soldiers.\n\nSince the Kara-Khitai are unfamiliar with siege weapons, constructing towers can be a powerful defense.\n\nNote: The Mongols do not yet know how to make Siege Workshops." 46606 "Kushluk: It's Genghis Khan! We must flee!" 46607 "Kushluk: Run away! Run away!" 46608 "Kill the traitor, Kushluk." 46609 "Mongol soldier: Such is the vengeance of the Great Khan." 46610 "Prevent the tent of Genghis Khan (Wonder) from being destroyed." 46611 "Mongol soldier: The tent of the Great Khan has been destroyed! He will be most displeased." 46612 "Kara-Khitai: Kushluk is our guest. It would be most rude for us to send him away." 46613 "Light Cavalry: I spotted a Tayichi'ud village to the north. Perhaps the inhabitants can be 'persuaded' to join us." 46614 "Tayichi'uds: Please, don't hurt us! We can aid in your blood feud!" 46615 "Kara-Khitai: We will destroy this great tent. Genghis Khan will sleep in the dirt with the camels." 46700 "Genghis Khan" 46701 "Tanguts" 46702 "Hsi Hsia" 46703 "Jin" 46704 "Sung" 46705 "Engineers" 46706 "Conquer the Tanguts, Hsi Hsia, Jin, and Sung." 46707 "The Great Wall will give you trouble without siege equipment. Fortunately you can capture some siege units northeast of the Wall.\n\nYour initial base can defend you for a short time, but you will soon have to push into China to find resources.\n\nThe Chinese nations will put aside their differences to fight a common enemy. You must wage war on all four at once, lest one of them gain the upper hand." 46708 "Mongol soldier: Great Khan, we have captured a Transport Ship." 46709 "Mongol soldier: The Great Wall of China … Our army is not equipped to deal with such walls. Scouts report a Chinese village to the northeast. Perhaps we can 'convince' some Siege Engineers to join us …" 46710 "Mongol soldier: Great Khan, with these engineers, we can establish a stronghold in China and construct powerful engines of destruction." 46711 "Jin: What do a people who sleep in tents know of the word 'culture'?" 46712 "Chinese engineers: Mongols! Run for your lives!" 46713 "Conquer the Tanguts, Hsi Hsia, Jin, and Sung." 46800 "Genghis Khan" 46801 "Merkids" 46802 "Russians" 46803 "Khwarazm" 46804 "In the north, deploy Subotai's horde to conquer Russia.\n\nIn the south, the Khwarazm shah is expecting a gift, but it is assassins he will find in our Trade Carts. We must deliver the carts to the shah quickly, before he breaks his alliance with us." 46805 "Your two armies are divided and will not be able to meet until they reach Samarkand.\n\nIf your assassination attempt fails, the leadership of the shah will guarantee that the Persians are a much more deadly enemy.\n\nThe Persians are expecting their gift. If they do not receive it soon, they may eventually declare war on you." 46806 "Trade Cart: We come bearing gifts for the shah!" 46807 "Cavalry Archer: Great Khan, our assassins are concealed in these Trade Carts. Once the carts are near the Persian shah, the assassins will strike! Without their leader, the Persians will fall like grass beneath our hooves!" 46808 "Khwarazm shah: And what have the Mongols sent me? No doubt a bribe begging me not to destroy them." 46809 "Shah: What is this? Treachery!" 46810 "Persian gatekeeper: I should have expected such treachery from Mongols. They mean to attack! Defend the Shah! Defend Samarkand!" 46811 "Mongol soldier: Careful, Great Khan. If the Persians see our army, they will not accept our 'gift.'" 46812 "In the south, the Khwarazm shah is expecting a gift. But it is assassins he will find in our Trade Carts. We must deliver the carts to the shah quickly, before he breaks his alliance with us." 46813 "Assassin: Quickly, we must strike at the shah!" 46814 "Merkids: It's the horde of Genghis Khan! We are doomed!" 46815 "Persian gatekeeper: You may enter. Our city of Samarkand is just over that hill." 46816 "Assassin: Now the Persians will be an easier target. We die for Genghis Khan!" 46817 "In the north, deploy Subotai's horde to conquer Russia." 46818 "Defeat the Khwarazm Empire." 46900 "Ogatai Khan" 46901 "Polish" 46902 "Bohemians" 46903 "Germans" 46904 "Capture the flags of Poland, Germany, and Bohemia." 46905 "Don't spend all of your stone at the Market. You're going to need it." 46906 "Scout Cavalry: Lord Ogatai, King Wenceslas is approaching with a huge army. Scouts have located a region in the pass ahead where we can make our stand." 46907 "Construct 3 Castles within the flagged area, and withstand the assault of the Bohemian army." 46908 "Mongol soldier: Lord Ogatai, we have completed the Castles. We are ready to withstand the assault of King Wenceslas and his Bohemian knights!" 46909 "Capture the German flag." 46910 "Mongol soldier: German flag captured." 46911 "Mongol soldier: All three flags captured! We are victorious!" 46912 "Capture the Polish flag." 46913 "Mongol soldier: Polish flag captured." 46914 "Capture the Bohemian flag." 46915 "Mongol soldier: Bohemian flag captured!" 46916 "Mongol soldier: Careful, my lord. The fortress of Wenceslas is just up ahead! We cannot defeat them man to man." 46917 "Hermit Monk: We've been stuck on this mountain for 15 years. Show us the way down, and we will gladly join your army." 46918 "Polish Knight: Mongols! We're doomed for certain." 46919 "Mongol soldier: Lord Ogatai, we are taking too long to constuct our defenses. The Bohemian cavalry could arrive at any moment!" 47000 "Ogatai Khan" 47001 "Hungary" 47002 "Bridge" 47003 "Survive until Subotai's reinforcements arrive.\n\nDefeat Hungary." 47004 "Because of the ice on the Sajo River, it is impossible to build ships.\n\nWe must use our Saboteurs wisely. We cannot train any more.\n\nSiege Onagers can flatten forests." 47005 "Mongol soldier: Lord Ogatai, we must hold off the Hungarians until Subotai arrives. He will be here in 40 minutes." 47006 "Mongol soldier: Subotai should be here in 30 minutes." 47007 "Mongol soldier: Subotai should be here in 20 minutes." 47008 "Mongol soldier: Subotai should be here in 10 minutes. He'd better not be late …" 47009 "Survive until Subotai's reinforcements arrive." 47010 "Subotai: I come!" 47011 "Mongol soldier: The Hungarians are trying to blow up the Sajo River bridge!" 47012 "Saboteurs: Just get us close enough to an enemy building and we will give our lives for the cause!" 47013 "Defeat Hungary." 47014 "Mongol soldier: Such is the fate of the Hungarians and all who would oppose the tribes of Mongolia!" 47015 "Hungary: Charge!" 47016 "If we build a strong fortification, we will smash their army against our walls and towers." 47017 "Subotai must survive." 47018 "Your armies are too close to my city! Stand down or I will be forced to declare war!" 47019 "So be it! War it is, then! You will live to regret your invasion." 47020 "You have defeated me in honorable combat! If you will spare my life, I will give you all of my remaining resources!" 47021 "(You will have to wait for any units being created to appear before you can research at a building.)" 47022 "You can scroll to view more of the map by moving your mouse to the sides of the screen. For example, move your mouse to the very bottom of the screen to scroll down." 47023 "Villagers can gather food, wood, gold, and stone that you will need to build buildings, research technologies, and create soldiers." 47024 "Always explore the map. You will need to locate some extra resources and find out what your enemies are doing." 47025 "Your soldiers will automatically attack any enemy soldiers that get near them. You can also select your soldiers and right-click on a specific enemy unit you want to attack." 50001 "Aftermath" 50002 "Achievements" 50003 "Are you sure?" 50004 "Name:" 50009 "Difficulty Level" 50010 "Standard -- Choose this if you have played the William Wallace campaign, but are still learning your way around the game." 50011 "Moderate -- Choose this if you are comfortable with the game but aren’t quite ready for the next level." 50012 "Hard -- Choose this to face the most challenging aspects of the game." 50013 "Remember, you can change the difficulty level at any time during a campaign by selecting it on the previous screen." 60000 "Attila" 60001 "Bleda's Huns" 60002 "Scythians" 60003 "Persians" 60004 "Western Roman Empire" 60005 "1. Bleda may be defeated in several ways; you can change your stance with him to Enemy and attack him, see that he dies in an accident, or refuse his challenge altogether and flee the Hun camp. \n\n 2. Look for allies in unlikely places. The Scythians (green) are not on good terms with the Romans (blue) so it may be possible to convince the two to fight against each other. \n\n 3. The Huns may only reach the Castle Age." 60006 "Attila must survive." 60008 "Attila must make sure Bleda is killed and return to the Huns' camp. Only then can the Huns ride against their enemies." 60009 "OPTIONAL: Rescue Hun captives from the Roman fort to the south." 60010 "OPTIONAL: Free the Scythian Scout from the Roman fort. He promises a reward." 60011 "OPTIONAL: Bring Attila to the Scythian village in the west to discuss an alliance." 60012 "OPTIONAL: Send 10 Horses to the flagged Scythian palisade so the Scythians can supply Attila with soldiers." 60013 "OPTIONAL: Keep 10 Horses in the flagged Scythian palisade so the Scythians can supply Attila with soldiers." 60014 "Bleda the Hun: You challenge my every decision. It is as if you seek to lead the Huns yourself." 60015 "Bleda the Hun: Very well. The Iron Boar lairs near here. Let the one who kills this mighty beast lead our people." 60016 "Bleda the Hun: This way Attila -- follow!" 60017 "Bleda the Hun: Attila, coward, fight and earn your right to rule!" 60018 "Bleda the Hun: Get out of my sight, Attila, and take your traitors with you. I have no brother!" 60019 "Bleda the Hun: Attila, that boar would have killed me had you not intervened." 60020 "Bleda the Hun: Pity that none will ever learn of your loyalty. Archers, attack!" 60021 "Bleda the Hun: Tracks, brother. Ride ahead and see if you can flush the boar out." 60022 "Hun Commander: Bleda will lead us to ruin. Perhaps he should not return from his boar hunt. Accidents can happen…." 60023 "Hun Tarkan: Bleda is no more. When Attila returns to camp he alone will rule the Huns!" 60024 "Hun Tarkan: Bleda wastes our time. Let us follow Attila." 60025 "Hun Tarkan: We ride with you, Attila." 60026 "Hun Tarkan: Let us go. Bleda will soon seek you out. Some of our families are across the western river. We should see to them." 60027 "Hun Tarkan: This road leads to a bridge in both directions. Northwest is the way we want. South leads to the Romans." 60028 "Hun Tarkan: This is the bridge of which I spoke." 60029 "Hun Tarkan: We razed this Roman camp to the ground." 60030 "Hun Villager: Attila! Welcome! We are not many who follow you, but we will follow where you lead -- lead us to glory!" 60031 "Hun Tarkan: It was an ambush! Bleda tried to kill Atilla. Bleda is not fit to rule!" 60032 "Hun Tarkan: Let us slay the rest of the traitors." 60033 "Hun Tarkan: Attila is king of the Huns! He will lead us to victory against our blood enemies." 60034 "Hun Tarkan: And what were you doing in the forest, noble archer, if not waiting to ambush Attila at Bleda's command? We are best rid of Bleda -- hail Attila!" 60035 "Hun Tarkan: Attila has fallen! Woe to the Huns! We will weep blood and bitter tears." 60036 "Hun Tarkan: Some time ago the Romans captured a number of Hun villagers. Bleda arranged for their return, but I do not trust Bleda and I do not trust the Romans. We should free them -- no bargaining!" 60037 "Scythian Scout: My thanks for rescuing me. We nomads should work together. Perhaps if your leader, Attila, will visit our village in the west our people can make an alliance. For now, a truce?" 60038 "Scythian Scout: Wait! I am the son of the Leopoxais, a leader amongst my people. If you free me you will be rewarded." 60039 "Scythian Scout: Wild horses have stampeded through our town and scattered the herd. They must be found and returned to the palisade." 60040 "Scythian Leopoxais: Welcome, Attila. We greet you with lowered bows. My thanks for the safe return of my son. You are an honored guest. Continue west until you begin to see our palisades." 60041 "Scythian Leopoxais: We owe the Huns more than our gratitude, but we desperately need Horses. If you could supply us with 10 Horses we will repay our debt of honor." 60042 "Scythian Leopoxais: Attila's honor is meaningless! We will bring death to the treacherous Huns." 60043 "Scythian Leopoxais: The Huns have killed my son! We will spit on Attila's grave!" 60044 "Persian Shah: You would be wise to withdraw from our domain and pursue your petty conquests elsewhere Huns!" 60045 "Persian Shah: You have foolishly tempted our wrath!" 60046 "Persian Shah: You play a dangerous game with the lives of your people by sending them into our territory!" 60047 "Western Roman Empire: Our arrangement was with Bleda! I will not turn the captives over to Attila! You must take them by force!" 60048 "Bleda's Archers: Attila murdered Bleda! We were too late to stop the bloodshed. We are left with an honorless cur for a leader!" 60049 "Hun Villager: We are saved!" 60050 "Your scouts report: Attila the Hun (yellow) initially commands no troops as all of the Huns are loyal to the Hunnic king, Bleda. Attila must somehow depose Bleda in order to inherit troops and villagers. \n\n There are three other enemies scattered across the landscape. The Western Roman Empire (blue) has a fort to the south where it holds some Huns captive. The Romans rely on their infantry in combat. \n\n The Scythians (green) have a scattered encampment to the west. Because the Scythians are a nomadic people, there are unmined reserves of stone in their area. \n\n The most dangerous enemy is the Persian city across the bay to the east. The Persians hoard lots of gold, but their army consists of Mangonels and War Elephants as well as a considerable navy." 60051 "Hun Commander" 60052 "Defeat 2 of your remaining 3 enemies (the Scythians, Romans and Persians)." 60100 "Attila" 60101 "Sofia" 60102 "Naissus" 60103 "Adrianople" 60104 "Dyrrhachium" 60105 "Thessalonica" 60106 "Eastern Roman Empire" 60107 "Scythians" 60108 "1. Each of the small villages (not counting the Roman fort) has a resource: food, wood, gold, stone, villagers, and troops. Your Tarkans will suggest what to do in each village to capture a resource. \n\n 2. This is a raid -- get what you can and get out! Destroying some buildings will grant you resources, but it is not necessary to raze every enemy building. \n\n 3. Notice locations of resources. You might need them at a later date. \n\n 4. The Huns are still confined to the Castle Age." 60109 "Raid the Roman villages. Once you have enough resources to build a forward base, then you can field an army against the Romans." 60110 "Train an army and defeat the Romans by leveling their Town Center." 60111 "OPTIONAL: Give 6 villagers to the Scythian Wild Women in return for their assistance." 60112 "Eastern Roman Empire: Huns have ransacked our fort! I fear for the future of the Empire!" 60113 "Scythian Wild Woman: You are most foolish to trespass here. If you bring us 6 of your villagers, we will make it worth your while." 60114 "Scythian Wild Women: We thank you for this gift. Your reward waits in the clearing to the north." 60115 "Hun Soldier: Now that we have a base, we must train many riders to withstand the Roman attack and then go on the offensive!" 60116 "Hun Soldier: The Eastern Roman Empire is fielding their army. We must hasten with our raid so that we have enough resources to train our own army." 60117 "Hun Soldier: Let us raze the Sofia Town Center with our Tarkans and see what loot we may find!" 60118 "Hun Soldier: The Sofians had much food stockpiled in their Town Center." 60119 "Hun Soldier: The locals speak of wild Scythians that dwell somewhere nearby. We should be cautious." 60120 "Hun Soldier: I do not like the looks of this…." 60121 "Hun Soldier: I remember this place. They took several of our raiders prisoner before. We must rescue our Hun brothers held at the Castle before they are executed." 60122 "Hun Soldier: We have captured all of Naissus' lumber!" 60123 "Hun Soldier: Now these peasants will do our bidding! Let us find a suitable location to establish our camp." 60124 "Hun Soldier: Roman gold! There is no other metal than shines as sweetly." 60125 "Hun Soldier: The town of Naissus produces the best lumber in the region. Let us take all we can by destroying these Lumber Camps." 60126 "Hun Soldier: The gold mines of Adrianople deserve to be plundered! Let us destroy all of their Mining Camps." 60127 "Hun Soldier: Huns do not need houses! Let us burn these to the ground and take these villagers with us." 60128 "Hun Soldier: Now that we have defeated Dyrrhachium, we can easily free the prisoners." 60129 "Hun Soldier: If we attack the Roman fort with too few soldiers, we will surely die." 60130 "Hun Soldier: Beyond this moat is the Roman fort. We should avoid it until we are ready." 60131 "Your scouts report: Attila's Huns (yellow) invade the Eastern Roman Empire with several cavalry, but no villagers. They expect only token resistance from all of the villages. \n\n The exception is the Roman army (blue), which has a fortified base to the east. Do not attempt the invade it until you are prepared. \n\n The other villages may have food, wood, gold, stone, villagers, or troops that you can use to challenge the Romans." 60200 "Attila" 60201 "Constantinople" 60202 "Marcianopolis" 60203 "Philippopolis" 60204 "1. Although your goal is to collect gold, do not worry about spending it to train troops. Huns make money by extorting the Romans, not by conservation! \n\n 2. Destroying Roman Town Centers, Docks, Markets and similar buildings will scare the Romans into paying up. But despite their protests, do not cease until you have 10,000 gold. \n\n 3. You cannot merely trade resources for the gold you needed. Your objective is to exact a tribute from the Romans. \n\n 4. The Huns may not go to the Imperial Age." 60205 "Stockpile 10,000 gold in tribute from the Romans." 60206 "Hun Soldier: The Romans have given us the gold we need. Now we can truly establish a Hunnic empire!" 60207 "Hun Soldier: Attila, we have found a gold mine. 'Tis not much, but it will help us attain our goal." 60208 "Hun Soldier: Perhaps we underestimated the defenses of Constantinople. We are not equipped for a direct siege, though perhaps we can destroy their docks…." 60209 "Constantinople: You have destroyed our shipyards! We will pay you 500 gold to cease these attacks." 60210 "Constantinople: Curse you, Huns! Will 500 more gold stay your hand?" 60211 "Constantinople: The Huns have torched Marcianopolis! Please, take this 3000 gold and just go away." 60212 "Constantinople: The Huns have razed yet another dock? When will it end?" 60213 "Constantinople: The Huns have claimed two more Docks, in the shadow of our Castle, no less. Perhaps we should buy them off…." 60214 "Constantinople: The Huns have built a Castle on Roman land! Let us send them 500 gold as a sign of goodwill." 60215 "Constantinople: You Huns are disrupting our trade routes. Take this gold and be gone!" 60216 "Constantinople: You Huns have sunk our merchant fleet! Just take this 500 gold and leave our seas!" 60217 "Constantinople: Philippopilis has lost its Town Center. Why won't these Huns just leave?" 60218 "Constantinople: Now the Huns are attacking the docks at Philippopolis. Can nothing be done about them?" 60219 "Constantinople: Attila, King of the Huns, if we give you 500 more gold will you cease these raids?" 60220 "Constantinople: No! You must not destroy our Wonder -- the cornerstone of our city. Take this, please, and leave!" 60221 "Constantinople: Now the Huns destroy our places of worship. Truly, they are barbarians who love nothing but gold." 60222 "Your scouts report: The Huns (yellow) have a small town that they will need to defend against early attacks from Marcianopolis (green). \n\n Marcianopolis does not have a strong army, but their town is walled, which can prevent an early Hunnic attack. Once you breach the gates, however, the town should crumble. \n\n Phillippopolis (red) is defended only by a few towers initially, but they will train an army of infantry and Light Cavalry. \n\n Constantinople (blue) is by far the greatest threat. The city's famous walls are very hard to siege but it is not necessary to do so. Extort money from the Romans, and you will be victorious." 60300 "Attila" 60301 "Burgundy" 60302 "Metz" 60303 "Orléans" 60304 "Western Roman Empire" 60305 "1. Your forces begin scattered. Look for a good place for an initial camp while avoiding wolves. In the dead of winter, forage sites are hard to come by, but there are hungry deer to be found. \n\n 2. You cannot match the Frankish technology, but you do have the strengh of numbers. Unleash the horde upon the cities of Gaul!" 60306 "Defeat the Roman army." 60307 "Defeat Burgundy." 60308 "Defeat Metz." 60309 "Defeat Orléans." 60310 "OPTIONAL: Burgundy is willing to join you, if you can convince them you are trustworthy. First they want a tribute of 500 gold." 60311 "OPTIONAL: Burgundy will join you if you build a Castle within the flagged area of their town within 10 minutes." 60312 "Burgundy: Please, spare us, oh great Huns! We would join you if you could only tribute to us 500 gold and then build a Castle in our town to help defend us!" 60313 "Burgundy: I hope I am not making a mistake…but for now, we ride with the Huns!" 60314 "Burgundy: We appreciate your show of good faith. Now if you build a Castle within our town, we will know that you can be trusted. You have 10 minutes." 60315 "Burgundy: It is just like a Hun to break his promise. We asked for a simple Castle, but I suppose no one asks favors of Attila the Hun." 60316 "Hun Soldier: Our forces are weak and scattered from recent attacks. We must regroup before we ravage the Frankish countryside." 60317 "Western Roman Empire: You have burned your last town!" 60318 "Your scouts report: After invading Gaul, the Huns begin scattered. They must regroup while avoiding stumbling too close to Burgundy (purple) in the south, Metz (red) to the north or the great city of Orléans (cyan) to the northwest. \n\n Burgundy trains archers, rams, and infantry, but is not well-defended and might fall to an early attack. The Burgundians are easily intimidated and might even be persuaded to join the Hunnic cause. \n\n Metz makes up for Burgundy's weakness with an army of Knights and Throwing Axemen. Their Castle and proximity to Orléans offers them some defense. \n\n Orléans is a walled city protected by Towers and Castles. Its army of Spearmen, Knights, and Monks may prove a challenge for the Huns. \n\n Scouts also report that the Western Roman Empire is sending Aetius' army to reinforce Gaul. The Romans have no town in the area, but their legions and Cataphracts could strike at any time." 60400 "Attila" 60401 "Ostrogoths" 60402 "Western Roman Empire" 60403 "Visigoths" 60404 "Alans" 60405 "Franks" 60406 "1. This battle will play like a Death Match. Prepare for attack almost immediately, but don't forget to collect resources to replenish your losses." 60407 "Defeat the Romans, Alans, and Visigoths." 60408 "Hun Soldier: The Romans have lost. Now there is nothing to stop our invasion of Italy!" 60409 "Ostrogoths: Attila! You brought us to this accursed battlefield. Now you must keep the Romans from killing us all." 60410 "Ostrogoths: This river will run red with the blood of Goths and Romans!" 60411 "Ostrogoths: Attila! Our forces are being slaughtered! You must come to our aid soon or else face the Romans alone." 60412 "Your scouts report: The Huns (yellow) and their allies, the Ostrogoths (red), occupy the right-hand side of the battlefield. \n\n The Romans (blue) and their allies, the Visigoths (green) and Alans (cyan), are drawn up across the creek on the left-hand side of the battlefield. \n\n The embattled Franks (gray) have been caught in the middle of the battle, and will soon be defeated. Their fate is none of the Huns' concern. \n\n Among your enemies, the Romans are the most dangerous. Their infantry, Cataphracts, and siege weapons will initially try and hit the Ostrogoths on the Huns' flank. The Visigoths train Huskarls and some cavalry, while the Alans are composed mostly of Spearmen and Archers." 60500 "Attila" 60501 "Aquileia" 60502 "Milan" 60503 "Verona" 60504 "Padua" 60505 "Western Roman Empire" 60506 "1. Do not attack the city of Rome. It is not a threat, and you need someone left who can surrender to you. \n\n 2. The Hun unique technology, Atheism, is very useful if your opponent attempts a Relic or Wonder victory. \n\n 3. Do not send all of your troops on the offensive if you lack sufficient resources to defend your town. \n\n 4. When you do go offensive, make sure you have many fully, upgraded units, as your enemies will work together to stop you." 60507 "Attila must meet with Pope Leo I outside the gates of Rome." 60508 "Attila must survive." 60509 "Defeat Milan, Padua, Verona, and Aquileia, so that you may parlay with Rome." 60510 "Rome: King Attila, before we pursue this wanton bloodshed any further, we request that you come personally to a meeting with Pope Leo I in Rome." 60511 "Pope Leo I: Attila, might I have a word with you in private, please?" 60512 "Your scouts report: The Huns (yellow) begin with ample resources in the foothills of the Alps. Below lie the well-defended city states of Northern Italy. \n\n Milan (green) has an agressive army that may come looking for you if you take too long to go on the offensive. Milan trains Knights and Archers and has a small navy. \n\n Padua (purple) also lies to the north and may attack early. Padua is known for its Archers and siege weapons. \n\n In the northern marshes lies Aquileia (red), which has few soldiers initially, but can eventually field Knights, Spearmen, and Scorpions. \n\n As the Huns advance through Italy, they will eventually come into contact with Verona (orange), whose Knights, Archers, and Throwing Axemen offer the final defense of the Roman Empire. \n\n Rome itself (blue) lost most of its forces fighting the Huns in Gaul. After the Huns defeat the other cities, they can walk into Rome and proclaim themselves the new heirs to the Empire." 60700 "El Cid" 60701 "King Sancho" 60702 "King Sancho's Champion" 60703 "King Alfonso" 60704 "King Alfonso's Army" 60705 "Serfs" 60706 "1. Some of the folk of Castille may pledge themselves or their homes to the charismatic El Cid when they see him or his soldiers. \n\n 2. Most of the stone in Castille has already been quarried for its namesake castles. Almost all of the stone that remains in the area is in the territory of King Alfonso. \n\n 3. El Cid cannot yet advance to the Imperial Age." 60707 "King Sancho: Welcome Rodrigo -- the tournament awaits only your arrival to begin!" 60708 "King Sancho: Defeat my Champion in combat, Rodrigo Díaz de Bivar, and I will give you command of my army! Let the tournament begin!" 60709 "Sancho's Swordsman: El Cid will fall to my blade!" 60710 "Sancho's Knight: I would face The Cid, my King, with your permission." 60711 "King Sancho: You would face him from horseback? He, afoot? I will not allow that. However, if he wishes, I have a horse for Rodrigo in my stable -- Rodrigo?" 60712 "King Sancho: The horse, Bavieca, comes from the renowned royal stables of Seville." 60713 "King Sancho: Very well, brave Rodrigo, face the knight afoot." 60714 "King Sancho: I will take it as a personal insult if you leave before a Champion has been chosen." 60715 "King Sancho: Leave and do not return, Rodrigo. You are no longer The Cid." 60716 "King Sancho: Lament, for The Cid has been slain!" 60717 "King Sancho: Rodrigo Díaz de Bivar, The Cid, you will lead the armies of Castille. I am glad that you have won; you are the only man I would trust with a very important duty." 60719 "King Sancho: Rodrigo, you know of my brother Alfonso. You also know of his ambition to rule all of Spain. I need you to travel to his Castle at Golpejera, capture Alfonso and bring him to me so that I may…persuade him that ruling Leon is enough." 60720 "Castillian Army: The Cid!" 60721 "King Sancho: El Cid, so great a Champion as yourself must have a charger to carry him into battle. Go to my stable and retrieve the steed that is now yours." 60722 "King Sancho: A splendid sight! Now, go back to the task at hand." 60723 "King Sancho: Your army has assembled -- look!" 60724 "King Sancho: Wonderful, with this building you have begun your quest in earnest! I send my thanks and the thanks of Castille." 60725 "Spanish Serf: I am not jesting soldier, get out of these fields!" 60726 "Spanish Serf: El Cid! My Lord, you lead the rabble -- er, the soldiers we have seen around here? Forgive our harsh words, we are at your service." 60727 "Spanish Serf: El Cid! We heard you were King Sancho's Champion. We are at your disposal." 60728 "Castillian Army: El Cid! Champion! El Cid!" 60729 "Spanish Serf: Our homes are yours El Cid!" 60730 "Spanish Monk: We have heard of The Cid's piety and would humbly join his service." 60731 "King Alfonso: So, my brother would have words with me? Since you leave me no choice, I will ride back with you to see him." 60732 "Spanish Serf: Clumsy soldiers! Not two weeks ago another army traipsed through our fields and destroyed half of our harvest! Mind your lumbering feet!" 60733 "Spanish Serf: That is enough! Oafish, thoughtless, clumsy, boulder-footed soldiers…." 60734 "Become King Sancho's Champion in a trial by combat." 60736 "Take command of the Castillian army in order to capture King Sancho's conniving, ambitious brother, King Alfonso. Alfonso's Castle lies to the northwest, across the river." 60737 "El Cid himself must bring the captured King Alfonso to King Sancho's tournament grounds." 60738 "El Cid must survive." 60739 "Your scouts report: El Cid (red) starts alone and can only gain troops if they are granted by King Sancho. \n\n Sancho's subjects (yellow) are loyal to Sancho and friendly with The Cid and might prove helpful. \n\n King Alfonso (blue) is your enemy. He has a well-fortified city. Your initial forces can probably damage his city, but it is likely you will need to train some reinforcements, particularly siege weapons, to destroy his Castle. The border between Golpejera to the north and the Castillian border Castles to the south should have ample space and resources. \n\n Alfonso trains Knights and Pikemen, so guard your cavalry with Pikemen of your own." 60740 "Bavieca" 60800 "El Cid" 60801 "Toledo" 60802 "Spanish Rebels" 60803 "Moorish Rebels" 60804 "Motamid" 60805 "The Imam" 60806 "1. Since you are unable to construct Trebuchets, garrisoned Battering Rams are probably your best siege weapon. \n\n 2. Search for guidance from a Moorish holy man living on the lake. \n\n 3. El Cid may not advance to the Imperial Age." 60807 "Toledo Refugee: My Cid, you must help us! Rebels are tearing our city apart! Search for the Imam -- he will know what to do! He fled to the lake to the east." 60808 "The Imam: Welcome, my Cid. I was forced to flee Toledo due to the open rebellion in the streets. I tried to calm the Spaniards and Moors, but they would not listen." 60809 "The Imam: The rebel leaders have power because of the Relics that they have stolen from churches and mosques. If you could recover all 4 of the Relics and bring them to me, I believe I could quell the rebellion." 60810 "The Imam: Now that you have brought me these Relics, the people of Toledo will listen to me and I should be able to end the rebellion. Thank you for this noble act, my Cid." 60811 "Motamid: My Cid, if you wish to build Castles, you will need plenty of stone. My scouts have located a large quarry to the southeast that may be of interest to you." 60812 "Moorish Rebels: They are taking the Relics to that mosque on the island! Attack them!" 60813 "Motamid: My Cid, if you are in need of food, might I suggest fishing from the lake." 60814 "El Cid's Soldier: The Cid has died ignobly in battle." 60815 "Motamid: This is our well, my Cid, though you may drink of it if you wish. I am Motamid of the Moors. If it is true that you have come to restore order to Toledo, then you have my gratitude." 60816 "SOUTH to TOLEDO" 60817 "To TOLEDO WEST GATE" 60818 "To TOLEDO EAST GATE" 60819 "Last rest stop for many miles" 60820 "Find a way to stop the rebellion in Toledo." 60821 "El Cid must meet with the Imam, for he will know how to quell the unrest in Toledo." 60822 "Recover the 4 Relics from the rebel leaders and return them to the Imam." 60823 "El Cid must survive." 60824 "Your scouts report: El Cid (red) starts with a small force that you can use to construct your base. You should do so quickly and scout for resources later. \n\n El Cid is fighting against the Spanish Rebels (orange) and the Moorish Rebels (green) over the helpless city of Toledo (yellow). There are other Moors nearby, Motamid (cyan) and the Imam (purple), a holy man. Neither seems agressive against El Cid's forces. \n\n The Spanish Rebel army is composed of infantry, Knights, and Battering Rams. The Moorish Rebels use archers, Camels, and Mangonels. Either army may have Monks. Toledo has strong walls, so make sure to bring along siege weapons." 60900 "El Cid" 60901 "King Alfonso's Army" 60902 "Motamid" 60903 "Berenguer" 60904 "1. El Cid no longer leads a Spanish army, so become familiar with the Saracen technology tree. \n\n 2. Know when to fight and when to run away. You may need to destroy walls that block your path, but only if there is no alternative. \n\n 3. El Cid does not view Alfonso as an enemy so much as misguided. As such, you should not destroy anything of Alfonso's unless you are forced." 60907 "El Cid must find a new city in which to live and a new lord to serve." 60908 "Join Motamid of the Moors at his Castle in Zaragoza." 60909 "Destroy Alfonso's Castle, so that you may continue on to Zaragoza." 60910 "Defend Zaragoza by destroying Count Berenguer's Siege Workshop nearby." 60911 "Defeat Count Berenguer." 60912 "El Cid must survive." 60913 "Motamid: We meet again, El Cid. You could not have arrived at a better time. The army of Count Berenguer is approaching our gates! Defeat him, and you may have the land outside my city gates as your own." 60914 "Alfonso's Soldier: My Cid, I know that the king is irate, but I am certain you do not mean to leave without your trusty Bavieca! She waits for you in the stable to the northwest." 60915 "Alfonso's Soldier: My Cid, here is your horse. Do not judge King Alfonso too harshly. We will open the gates for you now. Godspeed." 60916 "King Alfonso: That's enough of a head start. If The Cid shows his face near our city again, you may open fire." 60917 "Moor Camel: Greetings, my Cid. My lord Motamid has heard of your situation and welcomes you to join him at his city of Zaragoza. It is just a short ride to the southeast of here." 60918 "Knight: King Alfonso is a fool to send you into exile. We will follow where you lead, my Cid." 60919 "Moor Camel: My Cid, King Alfonso has blockaded the gap leading to Zaragoza. If we are to get through, we must siege his Castle. Perhaps we can find the troops we need to the south." 60920 "King Alfonso: El Cid, we stand nothing to gain by fighting against each other. Let us call a truce and each just go our separate ways." 60921 "Moor Villager: My Cid! What little we have is yours, if you can just destroy Alfonso's castle to the north." 60922 "Motamid: Thank you for saving my city. Here is a small reward for your trouble. Now you may use these villagers to build your own encampment northwest of Zaragoza. But be vigilant, Berenguer may come again!" 60923 "Spanish Soldier: The Cid has fallen in battle!" 60924 "Moor Camel: My Cid, we should not travel in this direction, for it leads to the holds of our enemy, Lord Berenguer. Zaragoza lies to the south of here." 60925 "King Alfonso: I cannot stand the sight of you, El Cid. I command that you leave my kingdom at once!" 60926 "Your scouts report: El Cid (red) starts alone in exile. Do not fear, for you will soon find recruits to your cause. You will have little in the way of an economy until you meet up with an old friend. \n\n King Alfonso (blue) is your enemy, but he is more of an annoyance than a threat. The real enemy is Count Berenguer of Barcelona (purple). He will send swordsmen, Knights, Scorpions, and Battering Rams your way. \n\n Motamid the Moor (green) is a potential ally as are any other Moors you may encounter." 61000 "El Cid" 61001 "King Alfonso's Army" 61002 "Black Guard Army" 61003 "Yusuf" 61004 "Black Guard Navy" 61005 "1. Save King Alfonso as quickly as possible. \n\n 2. The sea can be an important battlefield and a good source of food. Including a navy in your strategy may prove useful." 61006 "Follow the Knight in order to rescue King Alfonso." 61007 "Destroy the 6 Black Guard Docks." 61008 "King Alfonso must survive." 61009 "El Cid must survive." 61010 "Escort King Alfonso to his camp to the west." 61011 "OPTIONAL: Bring El Cid to the Black Guard Mosque." 61012 "OPTIONAL: Convert the Black Guard Mosque in return for aid in defeating Yusuf and the Black Guards." 61013 "OPTIONAL: Destroy the Black Guard Navy's Transports to stop the arrival of reinforcements." 61014 "King Alfonso: You have done it, my Cid! Without their Transports, Yusuf will have to call off his invasion." 61015 "Spanish Soldier: King Alfonso has been killed in battle." 61016 "King Alfonso: Rodrigo has fallen! Alas, if only I had trusted you…." 61017 "Alfonso's Knight: Hurry, my Cid. King Alfonso's forces are deep in Moorish territory and are horribly outnumbered." 61018 "Alfonso's Knight: This way! Hurry!" 61019 "King Alfonso: Rodrigo, if you have any loyalty left, you will save me from the Moors. Please cover my retreat to my camp to the west." 61020 "King Alfonso: Thank you, Rodrigo. Now you must lead my army against Yusuf and his Black Guards. If you can destroy all of their Docks, they will be unable to transport soldiers across the Strait of Gibraltar and must postpone their invasion of Spain." 61021 "King Alfonso: A second wave of marauders! We must flee!" 61022 "Black Guard Monk: A blessing upon you, serf of The Cid. You are welcome here. Summon The Cid, we would speak with him." 61023 "Black Guard Monk: El Cid's soldiers! Please, do not destroy our place of worship. Instead, summon The Cid to us that we may speak with him." 61024 "Black Guard Monk: You are most tolerant, my Cid. Take our Mosque under your protection by sending a holy man to convert it and, though I should not, I will help you to defeat Yusuf and his Black Guard." 61025 "Black Guard Monk: Our thanks, my Cid. I feel free to help you because I have forseen your victory. I seek only to bring the bloodshed to a swift close." 61026 "Black Guard Monk: The Transports are the key. Destroy the Black Guard Navy's Transports and you will effectively cripple the arrival of reinforcements." 61027 "Black Guard Monk: Also…El Cid, if you should wish to leave a holy man here at the Mosque, we will teach him all that we know." 61028 "Spanish Soldier: That was the last of the Black Guard Navy's transports. That should delay their reinforcements indefinitely!" 61029 "Spanish Soldier: We are halfway through the Black Guard Navy's Docks and halfway to stopping the advance of Yusuf's invasion!" 61030 "Monk Studying at Mosque: I have learned of Sanctity, now I shall learn of Fervor." 61031 "Monk Studying at Mosque: I have learned the ways of Fervor and now they teach me of Herbal Medicines." 61032 "Monk Studying at Mosque: I have mastered the poultices and remedies of Herbal Medicine and now am studying the ways of Atonement." 61033 "Monk Studying at Mosque: The ways of Atonement are now ours. The monks now teach me of Heresy." 61034 "Monk Studying at Mosque: I have learned the intricacies of heretics and Heresy and now learn the art of Illumination." 61035 "Monk Studying at Mosque: We now know of Illumination. The monks will soon teach me their Block Printing." 61036 "Monk Studying at Mosque: The technique of Block Printing is ours. Now I will learn the might of Theocracy." 61037 "Monk Studying at Mosque: We have discussed, debated, and learned of Theocracy. Now I will delve into the mysteries of Faith." 61038 "Monk Studying at Mosque: The wonderment of Faith is with us, my Cid. The Black Guard Monks thank you and have taught me all they know." 61039 "Your scouts report: El Cid's forces (red) are allied with those of King Alfonso (blue). \n\n There are three enemies, the Black Guard Army (cyan), the Black Guard Navy (Yellow) and Yusuf's Elite Guard (Green). The two land armies field mostly Camel and siege units. The navy trains Galleys and Spearmen. \n\n All three of your enemies have walled cities with many towers, so try using Trebuchets and garrisoned Battering Rams against them. Eventually, you may need to build a navy as well. You can construct your Docks within the city of a vanquished enemy or in the no man's land between the cities." 61040 "OPTIONAL: Send a Monk to oversee and learn at the former Black Guard Mosque." 61100 "El Cid" 61101 "Berenguer" 61102 "Denia" 61103 "Lérida" 61104 "Valencia" 61105 "1. El Cid no longer serves the Moors. Your technology tree is Spanish once again. \n\n 2. Look for soldiers and villagers who will join The Cid. You will need an army to take Valencia. \n\n 3. Know when to fight and when to run away. \n\n 4. Count Berenguer's army is mighty, but he does not own a navy. Therefore, you can get plenty of food from the Mediterranean, but fielding your own navy is not necessary. \n\n 5. Berenguer's mountain fortress is virtually impenetrable. Although you can slow him down by a direct assault, that is not the path to victory." 61106 "El Cid must once again find a new city in which to live." 61107 "El Cid must flee and establish a new base." 61108 "Defend Valencia from Berenguer until the Wonder is completed." 61109 "El Cid must survive." 61110 "Camel: The Cid will lead us to victory against Count Berenguer!" 61111 "Berenguer's soldier: It is the one they call The Cid! If we bring his head, Count Berenguer will be most pleased." 61112 "Berenguer's soldier: We claim Valencia in the name of King Alfonso! Turn back at once!" 61113 "Valencian villager: Welcome, El Cid, to Valencia. We have suffered much in this war. But those days are passed. We know that you will restore the city to its former glory, El Cid Campeador!" 61114 "Valencian villager: The Wonder has been destoyed! Valencia will be nothing but a by-water, and The Cid's name will be forgotten." 61115 "Valencian villager: By defending our Wonder, The Cid has helped to put Valencia on the map! Viva el Cid!" 61116 "Valencian villager: The Cid has died ignobly in battle." 61117 "Valencian villager: Lumber is hard to come by in these parts. We will try to give you what we can." 61118 "Lérida fishermen: It is El Cid Campeador! We will throw down our nets and follow him to Valencia." 61119 "Denia villager: You are welcome here, my Cid. We will follow your commands if you can help defend us from Count Berenguer." 61120 "Denia villager: Berenguer is attacking! Ours is but a peaceful village. We cannot defend ourselves. We should flee south across the river." 61121 "Lérida Knight: It is The Cid! Finally have we found a lord worthy of our service." 61122 "Your scouts report: El Cid (red) is alone again and this time Motamid cannot come to his assistance. \n\n There are several towns in southern Spain that might prove allies, Denia (green), Lérida (orange), and Valencia (yellow). None of these towns can field a large military. \n\n El Cid's enemy is once again Count Berenguer (purple). Berenguer has a well-fortified city in the north that will prove very difficult to siege. As such, other avenues to victory are a better option. Berengeur relies on combined arms of archers, infantry, and Knights along with a plethora of siege weapons. Construct your defenses well!" 61123 "Defend Denia from Count Berenguer." 61124 "Missionary: We have heard of The Cid's piety and would humbly join his service." 61125 "VALENCIA --> EAST" 61200 "El Cid" 61201 "Dead El Cid" 61202 "Black Guard Army" 61203 "Black Guard Navy" 61204 "Yusuf" 61205 "1. You will need to expand out from the Valencian fortress in order to procure more resources. \n\n 2. Concentrate on fighting in Spain at first. Later you can attempt to sail across to Yusuf's base in Africa. \n\n 3. Spanish Cannon Galleons are powerful. You should use them when attacking Yusuf in Africa." 61206 "Defeat the three armies of Yusuf so that Valencia will remain free. \n\n The body of The Cid (near the Castle) must come to no harm, lest the people of Valencia realize they have lost their leader." 61207 "Defeat the three armies of Yusuf so that Valencia will remain free." 61208 "The body of The Cid (near the Castle) must come to no harm, lest the people of Valencia realize they have lost their leader." 61209 "Ximena: My poor Rodrigo. 'Tis only his horse who lives. But the men must not find out, or they will never have the courage to face Yusuf!" 61210 "Valencia soldier: The rumors are true! The Cid has fallen in battle! We have no chance for victory without him." 61211 "Your scouts report: El Cid (red) has all the buildings he needs in Valencia to quickly field an army. \n\n There are three enemies: The Black Guard Army (cyan), Navy (yellow), and Yusuf's elite forces (green). \n\n The Black Guard Army is north of Valencia and the most immediate threat, but it can be dispatched by a series of quick raids. The Black Guard Army is composed mostly of Camels and Cavalry Archers. \n\n The Black Guard Navy is west of Valencia but can be reached by land. The Navy is better defended than the Army but can still be attacked early. In addition to cavalry, the Black Guard Navy has some Monks. \n\n Yusuf is the most dangerous enemy. His ships may attack Valencia early on and his fortress in Africa is dangerous. Yusuf trains Camels, Cavalry Archers, and Monks that he will attempt to transport across in addition to Fire Ships and Cannon Galleons." 61212 "Tower of Agony" 61213 "Tower of Despair" 61214 "Tower of Desolation" 61300 "Montezuma" 61301 "Tlatiluco" 61302 "Xochimilco" 61303 "Tepanaca" 61304 "1. You must defend the shrines that are sacred to the god Quetzalcoatl. Making new Monasteries will not be sufficient to please him. \n\n 2. Your enemies will attempt to destroy the shrines in order to embarrass you before the gods. Therefore, do not attempt to claim the shrines until you can defend them. \n\n 3. Aztec Monks are very powerful when fully upgraded. Once you capture a shrine (Monastery) and have advanced to the Castle Age you can train Monks. \n\n 4. The Aztecs are restricted to the Castle Age." 61305 "Capture the 4 shrines (Monasteries) sacred to Quetzalcoatl. \n\n Place a sacred Relic in each of the 4 shrines (Monasteries)." 61306 "Capture the 4 shrines (Monasteries) sacred to Quetzalcoatl." 61307 "Place a sacred Relic in each of the 4 shrines (Monasteries)." 61308 "Aztec villager: I hear the growl of the jaguar. Is this a bad omen?" 61309 "Tepanaca: You defile our sacred temple, Aztecs! The gods demand a sacrifice!" 61310 "Your scouts report: Montezuma's forces (green) begin in the Feudal Age with only a few soldiers. These few must defend the Aztec town from early attacks. \n\n Your enemies are three; the Tlatiluco (red) are located to the west. Their army of swordsmen and Eagle Warriors can be dealt with relatively early. \n\n The Tepanaca (orange) dwell to the north of your town. Their walls may keep you out of their town until you have siege weapons. They train Archers and Eagle Warriors. \n\n The Xochimilco (purple) are your most dangerous enemy. They live far to the north and train Archers and Scorpions. Do not engage them until you have many Eagle Warriors at your command." 61311 "Aztec villager: We have allowed one of the sacred shrines to be destroyed! I fear the wrath of the gods! The corn will bleed and insects will plague the cities of the Aztec for all eternity!" 61400 "Montezuma" 61401 "Tlaxcala" 61402 "Tlacopan" 61403 "Texcoco" 61404 "1. Use your Eagle Warriors to locate a suitable location for an Aztec town. \n\n 2. Be aware of Tlaxcalan war ships on streams and rivers. \n\n 3. The Aztecs have two powerful infantry units: the Jaguar Warrior, which can easily defeat other infantry, and the Eagle Warrior, which is a good counter for archers, horses and siege weapons. \n\n 4. The Aztecs cannot yet advance to the Imperial Age." 61405 "Deliver the summons of war to the Texcoco and Tlacopan Town Centers." 61406 "Deliver the summons of war to the Texcoco Town Center." 61407 "Deliver the summons of war to the Tlacopan Town Center." 61408 "Defeat the Tlaxcalans by destroying their 4 Town Centers." 61409 "Defeat your former allies, the Tlacopan and Texcoco." 61410 "Aztec Eagle Warrior: Emperor Montezuma insists that you make war on the Tlaxcala." 61411 "Aztec Eagle Warrior: Montezuma of the Aztecs demands that as a member of the Triple Alliance, you attack the wicked Tlaxcala." 61412 "Tlacopan Warrior: Montezuma oversteps his authority…but we will comply." 61413 "Tlacopan Warrior: Now that we are rid of the Tlaxcala, let us rid ourselves of these Aztec taskmasters as well." 61414 "Texcoco Warrior: Montezuma asks us to do much for the Aztecs. But we shall do his bidding…for now." 61415 "Texcoco Warrior: Agreed." 61416 "Mysterious Voice: These warriors shall receive the blessing of the rain god and will fight with the skill of ten normal men!" 61417 "Hernán Cortéz: I claim these lands and all the gold it bears in the name of Ferdinand of Spain. Until all of the gold is brought to me, I shall not return home. And to prove it, I am sinking my ships." 61418 "Cortéz" 61419 "Aztec Eagle Warrior: Now we can attack the Tlaxcalans. Villagers are being sent by Transport from Tenochtitlan to establish our forward base." 61420 "Aztec Eagle Warrior: None shall challenge the will of Montezuma and the Aztec empire!" 61421 "Aztec Eagle Warrior: We have found a hidden temple to Tlaloc, the rain god. The magicians say that if we bring 10 Jaguar Warriors to this location, we will be rewarded." 61422 "Aztec Eagle Warrior: But wait…what is this that approaches?" 61423 "Aztec Eagle Warrior: Who is this man who has arrived? Could it be that the god Quetzalcoatl has returned?" 61424 "Aztec Eagle Warrior: We have destroyed one Town Center. Three remain." 61425 "Aztec Eagle Warrior: We have now leveled two of Tlaxcala's Town Centers. Two remain." 61426 "Aztec Eagle Warrior: Tlaxcala has one Town Center remaining. Where can it be?" 61427 "Aztec Eagle Warrior: We have destroyed all of Tlaxcala's Town Centers. Now they will surely surrender." 61428 "Your scouts report: Montezuma's forces (green) begin with only a few Eagle Warriors. These messengers must visit the other two members of the Triple Alliance, the Tlacopan (yellow) and Texcoco (purple). \n\n The Tlacopan train swordsmen and Eagle Warriors while the Texcoco train archers and Mangonels. \n\n All of these troops will be needed to defeat the wicked Tlaxcala (red) who live to the north across the rivers. The Tlaxcala are known for their archers, infantry, and mad shaman." 61429 "Son of Ornlu" 61430 "OPTIONAL: Bring 10 Elite Jaguar Warriors to the Temple of Tlaloc and be rewarded." 61500 "Montezuma" 61501 "Tlaxcala" 61502 "Cortéz" 61503 "Tabasco" 61504 "1. The dense rain forest is home to many jaguars. Be cautious. \n\n 2. Tabasco, your ally, lives dangerously close to your enemies. It may be possible to save them, but do not despair if Tabasco is destroyed. \n\n 3. Do not slay the Spanish beasts if they can be of some use." 61505 "Defeat the Tlaxcalans." 61506 "Prevent the Aztec allies in Tabasco from being defeated." 61507 "Capture 20 Spanish horses and return them to the flagged pen in the Aztec camp \n\n OR Defeat the Spanish." 61508 "Aztec Warrior: Now that we have all of the Spanish horses, they will be unable to send their deadly knights and conquistadors into battle." 61509 "Aztec Warrior: This is the pen where we will corral the captured Spanish horses." 61510 "Aztec Warrior: The Spanish armies are dangerous because of the beasts they ride into battle. If we could capture these animals, then the Spanish would be much less of a threat." 61511 "Aztec Warrior: It is to no avail. The Spanish beasts and weapons are more powerful than our warriors. Tabasco is lost." 61512 "Aztec Warrior: We do not know the intentions of these Spanish arrivals. For now, our enemies are the Tlaxcala." 61513 "Aztec Warrior: The Spanish are attacking our allies in Tabasco. We must come to their aid." 61514 "Aztec Warrior: We have captured 10 Spanish horses. We are halfway to our goal." 61515 "Aztec Warrior: Our runners have confirmed that the Spanish and Tlaxcalans have formed an alliance against us. Now we must do battle with them both." 61516 "Aztec Warrior: We have defeated the Tlaxcalans and slowed the Spanish advance, but I fear the final confrontation is yet to come." 61517 "Aztec Warrior: It is here that the Spanish sank their own Transports to prove their determination to conquer our lands. Cortéz must be nearby." 61518 "Your scouts report: The Aztecs of Montezuma (green) have a small fortress to the south. In the center of the area is a large cliff and north of this is your ally, Tabasco (orange). To the west is the sprawling city of your enemies, the Tlaxcala (red). To the east are the Spanish (blue). Their motives are unknown. \n\n The Tlaxcala army is composed of Archers, Skirmishers, and Eagle Warriors led by Monks. Their production might be slowed by an early attack. \n\n The Spanish are far more powerful. Defeating their cavalry and swordsmen will require siege weapons as their fortress is protected with cannon." 61600 "Montezuma" 61601 "Cortéz" 61602 "Conquered Aztecs" 61603 "Tlaxcala" 61604 "1. You will need to sneak around Spanish and Tlaxcalan soldiers until you are ready to fight. Avoid conflict if you can. \n\n 2. Use your Eagle Warriors to scout the path ahead. Use Pikemen to fight any Spanish Conquistadors you might encounter. \n\n 3. It is acceptable to damage the buildings of Tenochtitlan even though they once belonged to your people. The city can be rebuilt once the Spanish are driven out." 61605 "Destroy the Spanish Wonder to end their influence in Tenochtitlan." 61606 "Rescue the Aztec warriors held prisoner by the Tlaxcala." 61607 "Travel across Lake Texcoco, where you may safely gather resources." 61608 "Use Monks to capture Spanish villagers from Tenochtitlan." 61609 "Eagle Warrior: An Tlaxcalan priest! We must be cautious. Hmmm…I wonder what would happen if we opened that jaguar pen?" 61610 "Eagle Warrior: If you truly mean to free Tenochtitlan, then we will fight alongside you. Many Aztecs are held prisoner to the north. They would join us as well." 61611 "Eagle Warrior: Vengeance shall be ours. We can gather our strength across the lake, but to get there we must steal a Transport from Tenochtitlan!" 61612 "Eagle Warrior: We can train priests at this Monastery, and use them to capture villagers from Tenochtitlan." 61613 "Eagle Warrior: The Spanish thought that Tenochtitlan was theirs. But they did not count on the strength and courage of Aztec warriors!" 61614 "Jaguar Warrior: I must make my way back to Tenochtitlan and end the Spanish influence there. But how?" 61615 "Spanish Conquistador: What are you doing so close to the city? Stirring up trouble, no doubt." 61616 "Eagle Warrior: We have reached the Tlaxcala outpost. We do not have time to destroy every building. Let us free the prisoners and escape." 61617 "Eagle Warrior: I have heard tales of an island in Lake Texcoco that is covered with gold, but is sacred to Tezcatlipoca, the jaguar god." 61618 "Eagle Warrior: Montezuma was tricked by the Spanish. Vengeance shall be ours!" 61619 "Eagle Warrior: There are Transports on the beach ahead, but they are guarded. We will need several Aztec warriors to defeat them." 61620 "Jaguar Warrior: Out of my way, pig!" 61621 "Your scouts report: A single Aztec Jaguar Warrior leads the resistance. He must gather forces along the shores of Lake Texcoco before venturing into Tenochtitlan in the center. \n\n The Tlaxcala have gathered in force along the north shore of the lake and along the causeways. They have many Eagle Warriors and a few Monks. \n\n The Spanish occupy Tenochtitlan. Their Conquistadors, Missionaries, and Mangonels could be trouble for the Aztec infantry." 61700 "Aztecs" 61701 "Tlaxcala" 61702 "Cortéz" 61703 "1. This far from Tenochtitlan you are cut off from your resources and will have to search for additional gold and stone. \n\n 2. Spanish Cannon Galleons are deadly. Do not lose your navy on Lake Texcoco or risk shore bombardment. \n\n 3. Tlaxcala Jaguar Warriors are adept at defeating Aztec infantry. A pity the Aztecs have been unable to domesticate horses…." 61704 "Defeat the Tlaxcalans and Spanish." 61705 "OPTIONAL: Bringing captured Spanish units to the plaza (inside the torches) will allow you to create new units. \n\n Bringing horses will create cavalry. \n\n Bringing Trade Carts full of gunpowder will create Bombards." 61706 "Jaguar Warrior: The Spanish shall never again set foot in Tenochtitlan! Let none escape our blades!" 61707 "Aztec Warrior: We have trained a horse rider." 61708 "Aztec Warrior: My emperor, we have been studying Spanish horses and cannon and have found that there is no reason Aztecs could not use these weapons, provided we had the proper materials." 61709 "Aztec Warrior: If we capture Spanish horses, it is possible that we can train cavalry of our own. If we capture their stores of gunpowder, we could even create some cannons to use against the Spanish." 61710 "Aztec Warrior: In their haste to flee, the Spanish abandoned these carts filled with gunpowder." 61711 "Aztec Warrior: It is an old Spanish ammunition depot. These wagonloads of gunpowder might be useful…." 61712 "Aztec Warrior: We have captured a Spanish horse. If we return it to our citadel, perhaps we can learn to ride it into battle!" 61713 "Aztec Warrior: We have created a Bombard Cannon." 61714 "Your scouts report: The Aztecs (green) begin on an island in Lake Texcoco in pursuit of fleeing Spanish (blue) and Tlaxcalans (red). \n\n The two enemies have a combined fortress to the north of the lake that will require a considerable army to penetrate. \n\n Additional resouces can be garnered east and west of the lake, but if you do not focus enough on a navy the Spanish will be able to level your entire town with their ships." 61800 "Aztecs" 61801 "Cortéz Navy" 61802 "Cortéz Army" 61803 "Tlaxcala" 61804 "1. Tenochtitlan is a vast city. However, there are multiple buildings of each type, so it should be easy to train units or research upgrades. \n\n 2. Defend the bridges into the great city from Spanish and Tlaxcalan land attacks, but also train ships to defend against Spanish warships and Transports. Spanish Cannon Galleons can be deadly." 61805 "Defeat the Tlaxcala, the Spanish Army and the Spanish Navy." 61806 "Aztec warrior: What are these strange weapons? A gift from the gods?" 61808 "Defeat the Tlaxcala, the Spanish Army, and the Spanish Navy. \n\n OPTIONAL: Prevent Tenochtitlan's Wonder from being destroyed in order to keep the morale of your troops high." 61809 "Aztec Warrior: The great pyramid has been destroyed. The gods will surely punish us for our insolence." 61810 "Aztec Warrior: We have done it! Tenochtitlan still stands and the armies of Cortéz are defeated. The Aztec Empire has triumphed!" 61811 "Spanish Conquistador: We have returned for the rest of your gold. Surrender now or feel the wrath of our bombards!" 61812 "Spanish Conquistador: You are postponing the inevitable. The time of the Aztec Empire has passed. Look to us as your new rulers." 61813 "Your scouts report: The Aztecs (green) are back in control of the great city of Tenochtitlan but enemies are approaching from all sides. \n\n The Tlaxcalans (red) attack from the western causeway. Their city is not well-fortified and might fall to an early attack. \n\n The Spanish Navy is south of Tenochtitlan. The Spanish have many Cannon Galleons patrolling the lake and their shore is defended by Bombard Towers. It still might be possible to locate an undefended landing spot. \n\n The Spanish army is just to the north of Tenochtitlan. The Spanish have constructed gates and Castles to defend their forces. Expect to encounter Knights, Conquistadors, Missionaries, and Bombard Cannons. The Spanish will use Transports if they cannot attack from the land." 61814 "Aztec Warrior: We demolished the southern causeway to slow the Spanish advance." 61900 "Franks" 61901 "Berbers" 61902 "Moors" 61903 "1. The Moslems are attacking outlying Frankish farms. This will slow them down while you send for Charles Martel's army and build up your defenses. \n\n 2. The Berbers and Moors utilize inexpensive troops in combat. While Frankish Knights can defeat them, the Moslems spend fewer of their resources fielding armies. \n\n 3. You can click on signs for directions." 61904 "Prevent the Moslems from destroying any of your 3 Town Centers. \n\n Capture the 6 Trade Carts in the Moors' baggage train and bring them to the Cathedral in Tours." 61905 "Prevent the Moslems from destroying any of your 3 Town Centers." 61906 "Capture the 6 Trade Carts in the Moors' baggage train and bring them to the Cathedral in Tours." 61907 "Frankish Soldier: The Moslems have retreated from Frankish lands! We are victorious!" 61908 "Frankish Soldier: The Moslems are advancing slowly, but we will not have long before they are at the walls of Tours. Poitiers has fallen already." 61909 "Frankish Soldier: The Moslems have destroyed one of our Town Centers. The rest of the city is sure to fall!" 61910 "Frankish Soldier: We have reached Poitiers! The Moslem baggage train is protected inside. If we can capture it, they will retreat back from whence they came." 61911 "Frankish Soldier: We lost Charles Martel in battle today. The Franks may keep fighting, but their hearts are no longer in it." 61912 "North to Tours" 61913 "West to Poitiers" 61914 "Now entering Poitiers" 61915 "Poitiers West Gate. No spitting." 61916 "North - Tours; South - Poitiers" 61917 "Graveyard" 61918 "Tours, South Gate" 61919 "Sheep crossing" 61920 "Your scouts report: The Franks (red) defend the large city of Tours to the north. Charles Martel's army is to south of the city. \n\n There are two armies of Moslems; the Berbers (yellow) occupy the western edge of the map. They train Light Cavalry, swordsmen, and rams, but their town is not well-defended and could fall to an early attack. \n\n The Moors (green) have occupied the city of Poitiers to the southwest, making their army harder to defeat. They train Camels, Knights, and Scorpions, but will switch to Mamelukes given enough time." 61921 "Since part of the Moslem baggage train has been lost, you will now need to defeat the Moslems." 62000 "Erik the Red" 62001 "British" 62002 "Greenland" 62003 "Skraelings" 62004 "1. Resources in Norway will run out soon. You must colonize other lands to keep the Viking civilization prosperous. \n\n 2. Skalds tells of an ocean where worms eat away at the hulls of wooden ships. \n\n 3. The Vikings may advance only to the Castle Age." 62005 "Transport Erik the Red west across the ocean to the New World and establish a colony there." 62006 "The Vikings must build a Town Center, a Market, and 12 Houses in the New World." 62007 "Erik the Red must survive." 62008 "Viking: To build enough Longships for this journey, we'll need gold, and lots of it. There's plenty in the fishing villages of Britain for the taking." 62009 "Viking: It has been a hard winter, and the wolves are hungry. We must protect our villages from their packs." 62010 "Viking: Hear that howl? That one's the king of the wolves. He can take down an army of our Norsemen." 62011 "Viking: The British keep their gold in these Markets. Burn all you can and carry the gold back to our ships." 62012 "Viking: Legends have spoken of this place, the Sea of Worms! The waters here be alive and eager to chew through the hulls of our Longships. We should sail clear of this place, even if it means crossing Greenland by foot." 62013 "Viking: So this be the Isle of Greenland. We should be able to find food and wood here to replenish our fleet." 62014 "Viking: The New World! I claim it in the name of Erik the Red!" 62015 "Viking: Wild men live in these forests, callin' themselves the Skraelings. They don't have steel like ours, but they're fierce and they have numbers. It will be a long and bloody winter." 62016 "Viking: The name of Erik the Red will never be forgotten as the first Viking in the New World!" 62017 "Viking: To establish our settlement here, we will need to construct a Town Center, a Market, and 12 Houses." 62018 "Viking: Without Erik the Red, we will never reach the New World." 62019 "Viking: You wish to see the Sea of Worms? Look upon it and despair!" 62020 "Your scouts report: The Vikings under Erik the Red (red) have few buildings and only a handful of Berserks to defend themselves from ravenous wolves. Although you are safe from attack for the moment, Vikings from Greenland may raid your shores. \n\n The British (blue) have little in the way of a standing army so they are ripe for raiding. \n\n Greenland (green) is more of a mystery, though it is known that the Vikings there have many Longships. \n\n A race of wildmen (purple) are rumored to live in the New World." 62100 "Normans" 62101 "Harald Hardraade" 62102 "Saxon Navy" 62103 "Harold the Saxon" 62104 "1. While you prepare your army to invade England, be watchful of Saxon attacks into Normandy. \n\n 2. The Isle of Wight, along England's southern shore, is a safe staging ground for your invasion." 62105 "Conquer England by destroying the Castle of Harold the Saxon (orange)." 62106 "OPTIONAL: Send Transports to the north to pick up Harald Hardraade's Viking Berserks." 62107 "Harald Hardraade: William of Normandy, you and I have no quarrel. It's Harold the Saxon who's the enemy of us both. If you declare me an ally, I'll do likewise with thee." 62108 "Harold the Saxon: You Viking scum forget how to fight this far inland!" 62109 "Harald Hardraade: William! Old Harold the Saxon's smashed my forces at Stamford Bridge. My Vikings will keep fighting, but you'll have to come here and transport them across yourself." 62110 "Harold the Saxon: Go home, young William. This island will remain Saxon!" 62111 "Harold the Saxon: Come down off those horses and see how Huskarls fight man to man!" 62112 "Norman Knight: The Saxons have the British Isles well fortified. We'll need to transport our Knights across the channel and use them to defend our builders. Norman Castles should hold back the Saxon tide both here and on Britain." 62113 "Norman Knight: Harold the Saxon has taken to the seas. We can't let his navy control the English Channel or we'll never succeed in our invasion." 62114 "Norman Knight: All hail William the Conqueror, King of England and Normandy!" 62115 "Your scouts report: The Normans (blue) have a large town established in France. Their lands should be free of enemy marauders, but Harold's Raiders (yellow) could attack at any moment. \n\n The Saxon Navy (red) will try to repel any Norman Transports or warships that threaten Harold's Army (orange). You can try to defeat the Saxon Navy's shipyards to the north and south before laying siege to Harold the Saxon's Castle near London. \n\n The Vikings under Harald Hardraade (cyan) are a wildcard. They are at war with Harold the Saxon, but can they be trusted?" 62116 "Harold's Raiders" 62117 "William the Conqueror must survive." 62200 "Seljuks" 62201 "Cappadocia" 62202 "Pisidia" 62203 "Galatia" 62204 "Byzantine Army" 62205 "Saracens" 62206 "1. Your Turkish army has no villagers. In order to replenish your troops, you will need to rely on tributes from conquered Byzantine Themes (towns). \n\n 2. Do not destroy many buildings of the Byzantine Themes or you will have less to use once they are conquered. \n\n 3. This battle takes place centuries before the discovery of gunpowder. \n\n 4. Garrisoned Battering Rams are useful for taking out enemy gates and towers." 62207 "Defeat the Byzantine army. \n\n Receive tributes from the Byzantine Themes (towns) by capturing their Town Centers." 62208 "Defeat the Byzantine army." 62209 "Receive tributes from the Theme of Cappadocia by capturing their Town Center." 62210 "Receive tributes from the Theme of Pisidia by capturing their Town Center." 62211 "Receive tributes from the Theme of Galatia by capturing their Town Center." 62212 "OPTIONAL: Destroy the 4 Saracen towers so that your allies can mine their gold." 62213 "Seljuk Rider: Below us lie the many Themes of the Byzantines. We should capture all we can before facing the brunt of the Byzantine army." 62214 "Seljuk Rider: We can capture this by destroying the towers protecting it. Then the villagers will produce gold for the Turks!" 62215 "Seljuk Rider: With this gold, we can train many more horse archers." 62216 "Seljuk Rider: We have captured Cappadocia. As long as their villagers are safe, we should have all the resources we need." 62217 "Seljuk Rider: This town will produce gold coin for us now, as long as we can keep the Byzantines from taking it back." 62218 "Seljuk Rider: Those Cataphracts pack quite a punch. Better to fire and retreat than face them toe-to-toe." 62219 "Seljuk Rider: The Byzantine army is fortified atop this plateau. We must be patient until we have the troops we need to conquer it." 62220 "Seljuk Rider: Pisidia is now ours." 62221 "Seljuk Rider: The Theme of Galatia shall submit to Turkish rule!" 62222 "Seljuk Rider: Manzikert has fallen! The Byzantines will be forced to withdraw to Constantinople, and all of Anatolia shall belong to the Turks." 62223 "Cappadocia Villager: Turks! Pouring out of the Zagros Mountains! They'll spare no one!" 62224 "Galatia Villager: We surrender! Just spare our families!" 62225 "Your scouts report: The Seljuk Turk army (purple) is far from home and does not have the resources to construct a base. You can, however, train additional units. \n\n Additional resources and buildings can be gained by conquering the three Byzantine Themes (towns) of Cappadocia, Pisidia, and Galatia and the Saracen (cyan) gold mines. However, you must defeat -- not conquer -- the Byzantine army. \n\n The Byzantine Themes rely largely on walls and towers for defenses. The Byzantine Army is a different story. You can expect to combat Cataphracts, Monks, and the famous Roman Legions." 62226 "--Imperial Age research complete.--" 62300 "Henry V" 62301 "French Knights" 62302 "Voyeni" 62303 "Amiens" 62304 "Frevent" 62305 "Harfleur" 62306 "1. Because you are in enemy lands, cut off from supplies, you will be unable to establish a town or train new units. You must survive with your initial army. \n\n 2. Since you lack resources, converting enemy villagers will serve only to let you repair siege weapons." 62307 "King Henry V must return home to England." 62308 "OPTIONAL: Destroy the University in Voyeni (green) to recover and learn from the great texts stored there." 62309 "OPTIONAL: Destroy the Blacksmith in Amiens (cyan) to recover armor and weapons." 62310 "King Henry V must survive." 62311 "English Soldier: We'll see how these French knights stand up to English Longbows!" 62312 "English Soldier: My King, the siege of Harfleur is lost! We should withdraw before our casualties are too grave!" 62313 "English Soldier: The French will undoubtedly harry our retreat -- we must make haste to a Transport that our King Henry will once again see beloved England!" 62314 "English Soldier: It is as I feared -- this bridge has been destroyed." 62315 "English Soldier: We may just be able to slip between these cliffs and the walls of Voyeni. However, Voyeni is known for its learning -- perhaps we can recover something from the University there." 62316 "English Soldier: We have recovered Greek Fire -- let us apply it to our arrows and rain fire on the French!" 62317 "English Soldier: Those are the gates that protect Amiens. The town is known for its smithing -- we could try to recover some of their handiwork from the Blacksmith there." 62318 "English Soldier: We have recovered armor for our swordsmen, knights and archers, as well as fine blades and arrowheads!" 62319 "English Soldier: The nearby town of Frevent is quiet and peaceful; we should be able to rest here, but not for too long." 62320 "English Soldier: The Castle of Agincourt lies down this road. We will likely face many French Knights. The fighting will be fierce!" 62321 "English Soldier: Quickly now, my King, board and set sail for beloved England." 62322 "English Soldier: England! A sweet sight! King Henry is almost home!" 62323 "English Soldier: Voyeni is known for its learning -- perhaps we can recover something from the University here." 62324 "English Soldier: King Henry has fallen! We have failed our King! We shall pay with our blood!" 62325 "English Soldier: A Trebuchet! If we could capture it, the Castle of Agincourt will pose little danger!" 62326 "English Soldier: Excellent! The French will regret allowing this to fall into our hands!" 62327 "English Soldier: North along the road, men! North and then west to the Docks!" 62328 "French Knight: Come down here in the mud and you will see how the French knights fight!" 62329 "Henry V: If we are mark'd to die, we are enow to do our country's loss; and if to live, the fewer men, the greater share of honor." 62330 "Henry V: Today is Saint Crispian's day, and every year from now on you will be able to show your scars and say that you were here with me on Saint Crispian's day. He today who sheds his blood with me shall be my brother." 62331 "Your scouts report: The English (red) must navigate or conquer several French towns before they can return home. Harfleur (purple) is in the southwest, Amiens (cyan) is atop a cliffed plateau in the south, Voyeni (green) is in the center of the area, Frevent (yellow) is to the southeast, and French Knights (blue) roam the north. \n\n England lies to the northwest, across the English channel. You will need Transports to reach it. \n\n Bridges are out or heavily fortified down most of the length of the River Somme, but there may be an undefended crossing further southeast." 62332 "Acquire a Transport Ship in order to send Henry V home to England." 62333 "Optional: Break through the enclosure around the French Knights' trebuchet and capture it for the English." 62400 "Don Juan" 62401 "Turks" 62402 "Greek Village" 62403 "1. Do not use all of your villagers to construct the Wonder. You will need some to gather resources and to repair walls, towers, and ships. \n\n 2. It is very difficult to go offensive against the Turkish fleet. Concentrate on defenses instead. \n\n 3. Greek isles hold additional resources, if you can defend them…." 62404 "Complete and then defend your Wonder from the Turkish navy for 200 years." 62405 "OPTIONAL: Tribute the Greeks (green) 800 gold so they will ally with you." 62406 "Spanish Navy: There's hundreds of Turkish ships out there. We don't have the numbers to go offensive, so we should just keep their Galleons and Transports at bay." 62407 "Spanish Navy: Turkish Transports! Don't let them land!" 62408 "Spanish Navy: The Wonder is in jeopardy! Save it if you can!" 62409 "Spanish Navy: It is dangerous to sail too far into the jaws of the Turkish fleet. We're better off patrolling our own shores." 62410 "Spanish Navy: Our Fire Ships will sink the Turkish fleet to the bottom of the Ionian Sea!" 62411 "Spanish Navy: The Wonder is complete. Now we just need to defend it." 62412 "Spanish Navy: Why did our brilliant leaders insist on building the Wonder so close to the shoreline?" 62413 "Greek Villager: I do not think we would fare well under Turkish rule. If you tribute to us 800 gold, we will ally with you instead." 62414 "Greek Villager: Ah, it is prudent for us to join forces againt the Turks. You may mine gold from our villagers or islands and we will tribute you what we can spare." 62415 "Your scouts report: Don Juan's Spanish and Italian fleet (red) has abandoned the sea to build a Wonder on the beach. \n\n They must defend it from the warships and Transports of Ottoman Turks (purple). The Turks use a variety of different ships, including Cannon Galleons, and will attempt to transport Janissaries and Bombard Cannons across the sea. However, quick counterattacks against the Turks may slow their progress. \n\n The Greek villages (green) are caught in the middle of the battle, but might join you if presented with the right opportunity." 62500 "Hideyoshi" 62501 "Osaka" 62502 "Kyoto" 62503 "Nobunaga" 62504 "Hyogo" 62505 "1. Some of your Samurai are in Kyoto with Lord Nobunaga. They will not be able to escape on their own, but they can attempt to protect Nobunaga. \n\n 2. Defeat the garrison at Osaka and establish your own town in its place. Do not wantonly destroy buildings, or you will have to rebuild much once you capture Osaka. \n\n 3. Although a direct assault on Kyoto can be succesful, sneak attacks may yield fewer casualties. \n\n 4. Rebel Monks in Kyoto are actively searching for Relics. Do not allow them such a victory!" 62506 "Your lord, Nobunaga, is trapped in Kyoto. You must rescue him to restore his honor." 62507 "Establish a base from which to attack Kyoto." 62508 "Destroy all 3 of Kyoto's Castles to punish them for the murder of Lord Nobunaga." 62509 "Nobunaga's Sailor: Prepare to disembark on enemy shores." 62510 "Hideyoshi's Soldier: Lord Nobunaga is in Kyoto. We must rescue him to restore his honor." 62511 "Nobunaga's Sailor: We will send in saboteurs to open that wall." 62512 "Hideyoshi's Soldier: The rebels in Kyoto have executed Lord Nobunaga! They will pay for this offense with their lives. Leave no Castle standing!" 62513 "Hideyoshi's Soldier: We have captured the enemy Town Center." 62514 "Hideyoshi's Soldier: We have captured enemy bombards." 62515 "Hideyoshi's Soldier: Lord Hideyoshi has cast down another enemy. Soon, all of Japan will be unified under a single leader and we can be done with these civil wars forever!" 62516 "Hideyoshi's Soldier: This village will be causing us no more grief." 62517 "Your scouts report: Hideyoshi's forces (cyan) begin on board Lord Nobunaga's ships. After you invade Osaka, you will need to quickly neutralize resistance and establish a base. \n\n There are three enemies in this region. Osaka (red) has walls and Castles, but has a small standing army. Hyogo (blue) is a relatively small village. An early strike can eliminate this threat, but Hyogo will eventually attack with infantry, archers and Samurai if allowed to build unchecked. \n\n Kyoto (green) is the most dangerous enemy, as the city is well-defended and there are many Spearmen, Samurai and Knights defending the Castles. Kyoto may also build a navy if given the opportunity." 62518 "Nobunaga's Castle in Kyoto" 62600 "Koreans" 62601 "Japanese Navy" 62602 "Chinese" 62603 "Admiral Yi" 62604 "Japanese Raiders" 62605 "1. Defend the Wonder if you can, but you can achieve victory without it. \n\n 2. The Japanese navy is superior to the Koreans. You will need to figure out some way to even the odds. \n\n 3. The Koreans are unable to construct Castles or train some of their most powerful units, at least initially." 62606 "Defend Korea from the Japanese. \n\n OPTIONAL: Prevent the Japanese from destroying Korea's Wonder." 62607 "Defend Korea from the Japanese." 62608 "OPTIONAL: Prevent the Japanese from destroying Korea's Wonder." 62609 "Destroy all of the Japanese Docks to end their threat to Korea." 62610 "Find Admiral Yi and learn of his secret weapon." 62611 "Use Turtle Ships to defeat the Japanese navy." 62612 "Korean Sailor: Korea is free once again!" 62613 "Korean Soldier: We cannot drive off the repeated attacks of these Japanese warships. We must seek aid from Admiral Yi Sun Shin. Rumor has it that he has been working on a secret weapon." 62614 "Korean Soldier: With these Turtle Ships, we will send every Japanese ship to the bottom of the sea! We should build as many as we can." 62615 "Korean Sailor: Our coast is now rid of Japanese marauders, but they could return in the future. We should sail to Japan and destroy all of the Japanese Docks." 62616 "Chinese Chu Ko Nu: Admiral Yi, we can assist you in driving off the Japanese raiders, but you will have to transport us across the sea." 62617 "Your scouts report: Korea (red) has an extensive town, but is vulnerable to the Japanese navy, particularly its Cannon Galleons. \n\n Expect Japan (yellow) to attack with everything they have, including ships and Samurai on Transports. You will need to play defensively until you have the means to bring the battle back to the Japanese homeland. \n\n Two potential allies may be found. Admiral Yi (green) is a brilliant Korean tactician who will certainly assist, provided you can locate him. \n\n The Chinese (orange) are no friends of Korea, but they may fear the Japanese even more. Might they be of assistance?" // // Bari 1 // 63000 "PANOS: I go to join my forefathers..." 63001 "Panos Nautikos" 63002 "Dromon" 63003 "Commander" 63004 "Sapper" 63005 "Lord of Oria" 63006 "Emperor Louis II" 63007 "Louis II" 63008 "Adelchis of Benevento" 63009 "Elite Galley" 63018 "Sawdan, Emir of Bari" 63019 "Messenger" 63020 "Emir" 63021 "PANOS: Come, my friends. Our ship lies anchored at this dock. Let us board it and join our brethren at sea." 63022 "SAILOR: All aboard! Let us set sail!" 63023 "PANOS: Steady, fellows. We are close to the fleet now!" 63024 "CAPTAIN: Our orders have changed. Adjust course men, we sail to the camp of Emperor Louis II!" 63025 "CAPTAIN: Scouting ships report a large Arab fleet directly west of us. We should engage them at once!" 63026 "LOUIS II: Soldiers of Christendom! We are here to take back the land that is ours in the name of God! It begins with the city of Matera. Messenger, go to the gates of Matera and demand their surrender!" 63027 "MESSENGER: Yes, my lord!" 63028 "LOUIS II: Those bastards have killed my messenger! Smash that gate and burn the city down!" 63029 "PANOS: We are victorious!" 63030 "LOUIS: Well done, soldier. These fools have paid the price for resistance." 63031 "PANOS: What should I do now?" 63032 "LOUIS: Travel to the city of Oria and liberate it from Arab control." 63033 "PANOS: It shall be done." 63034 "PANOS: All enemy troops have been dealt with. Let's go talk to the Lord of Oria." 63035 "PANOS: The enemy watches this road. We should turn around." 63036 "PANOS: Enemy troops guard the road northeast, which leads to Bari. Prepare for battle!" 63037 "PANOS: Well done men. We should take the left turn and then head north. Stay on the road!" 63038 "PANOS: More marauders. Draw your swords!" 63039 "CIVILIAN: Christian troops are here. Let us rebel!" 63040 "LORD OF ORIA: Thank you for freeing my city from the infidel. I am in your debt." 63041 "PANOS: Will you help us siege Bari?" 63042 "LORD: I would, but infidel brigands in the countryside to the southwest still threaten my land and city. Slay them all and I can be of assistance. Here are some men to help you carry out this task." 63043 "PANOS: We have cleansed the land of infidels." 63044 "PANOS: That's all of them. We should return to Oria." 63045 "LORD: Good! Tell Emperor Louis II that I will support him." 63046 "PANOS: My lord, I am back, but where has the fleet gone?" 63047 "LOUIS: They left. Emperor Basil wanted to marry my daughter. I refused and so he withdrew his support. I will give you a ship to return home if you wish, but I would rather you stayed and helped conquer Bari. You have proven yourself a good soldier." 63048 "PANOS: I will stay. What orders have you for me, my lord?" 63049 "LOUIS: Take my ships and sail to Bari's harbor. Destroy all towers and docks there so we can land troops. Then return to me." 63050 "PANOS: It will be done. To the boats, men!" 63051 "LOUIS: I have learned the civilians in Bari want the Arabs defeated. This means the city will not be hostile to us. However, the gates are still locked, and we need a way in." 63052 "PANOS: I know of a sapper that lives in Oria. He could undermine the walls of Bari." 63053 "LOUIS: Go then, and enlist his services!" 63054 "PANOS: Sapper! Can you bring down the walls of Bari?" 63055 "SAPPER: There is a weak spot in the wall across a fordable area of the moat. Bring me there." 63056 "PANOS: Let's go!" 63057 "LOUIS: Commence the attack!" 63058 "PANOS: CHARGE!" 63059 "Sawdan, Emir of Bari" 63060 "PANOS: The city is ours! Well done men!" 63061 "LOUIS: Bring me to the main castle of Bari!" 63062 "LOUIS: My crusade against the infidel Arabs has succeeded! Bari shall be the newest addition to the Carolingian Empire!" 63063 "A few months later, at the castle of Benevento..." 63064 "ADELCHIS OF BENEVENTO: Louis, you promised to invade only to drive out the infidels, not to take the land for your own!" 63065 "LOUIS: Nonsense. This land will be a fine addition to the Carolingian Empire!" 63066 "ADELCHIS: Then you leave me no choice. Guards! Arrest him!" 63067 "Louis was released only on the condition that he would never return to southern Italy again, and Panos took up residence in Oria. Five years passed and the Byzantines sought to reconquer Bari, this time from the Lombards. They sent a letter to Panos." 63068 "Panos knew the lay of the land and had been inside Bari, so the Byzantine commander wanted his help in taking the city." 63069 "COMMANDER: Ah, Panos Nautikos. Tell me, what do you know of the city of Bari?" 63070 "PANOS: Five castles fortify the city of Bari. Destroy them, and the city will surrender." 63071 "COMMANDER: Very well. You know the lay of the land--take my army and conquer the city!" 63072 "SOLDIER: We have broken their resistance! Long live the Byzantine Empire!" 63073 "SOLDIER: A large fleet has arrived to aid our siege." 63074 "SOLDIER: One castle down, four to go!" 63075 "SOLDIER: Two castles down, three to go!" 63076 "SOLDIER: Three castles down, two left!" 63077 "SOLDIER: Four castles down! Only one left!" 63078 "PANOS: I figured there would be Lombard robbers here...have at you, knaves!" 63079 "-Arab Fleet Defeated-" 63080 "Bari" 63081 "Byzantine Empire" 63082 "Emirate of Bari" 63083 "Emperor Louis II " 63084 "Matera" 63085 "Oria" 63086 "Lombards" 63087 "NOTE: Sometimes, to begin a dialogue, you will have to select another unit. The objectives will prompt you when this is the case.\n\n1. You will have a fixed amount of troops for the majority of the scenario and will not receive many reinforcements. Carefully manage the troops that you have, and guard your precious siege weapons.\n\n2. As with any battle, tactics are important. Use uphill advantage and proper counter-units when possible. Pikemen are more effective against cavalry than archers or swordsmen, and Cataphracts are good all-around troops that are especially deadly to infantry. Luring tactics are also effective against superior forces.\n\n3. When besieging Lombard-controlled Bari, time is of the essence. Your besieging army has the upper hand, but the Lombards will overpower you if you wait too long.\n\n4. Bari has multiple entrances, and besieged cities do not have the supplies to rebuild their buildings.\n\n5. Panos Nautikos and his forces may reach the Imperial Age." 63088 "Your scouts report:\n\nPanos begins the scenario in an unnamed port, somewhere in Byzantium (Yellow). Soon he will join a large Byzantine fleet sent towards Bari.\n\nIn the center of the map is Bari (Red) , a major city and the object of your conquest. It is surrounded by a moat, extensive fortifications, a strong harbor, and defended by many Arab (Green) swordsmen and cavalry.\n\nThe road southwest of Bari leads to Louis' camp (Orange) on the beach, near the hostile town of Matera (Purple). Matera is defended by walls, a castle, towers, a small garrison, and a contingent of Arab cavalry.\n\nWest of Bari and north of Matera is an open countryside where bandits and brigands run wild.\n\nNorth of Bari and northeast of the countryside is the city of Oria (Cyan), which is occupied by the Emirate (Green). They yearn to join the Christian cause.\n\n-Northeast of Bari and southeast of Oria is a Byzantine encampment (Yellow) containing a sizable army.\n\nThe Lombards (Grey) are the most dangerous opponent. When defending Bari, they will train droves of infantry and archers, supported by Monks and knights, and they will even sally forth with trebuchets." 63089 "Panos must survive." 63090 "1. Unload all Byzantine troops at the camp of Louis II and array them in formation there, for Louis wants to address the troops. Once all men have disembarked and assembled, select Louis II (orange cavalier).\n\nYou must destroy any Arab ships in the area. Scout around." 63091 "2. Bring the messenger (and only the messenger) to the gates of Matera to offer terms of surrender. If the Materans see other troops, they will think it is an attack." 63092 "3. Sack Matera by destroying all buildings there except houses." 63093 "4. Bring Panos to Louis, who is waiting just outside the destroyed gate of Matera, and select the Emperor to speak to him." 63094 "5. Take the east road from Matera and travel to Oria. Liberate Oria by killing all enemy troops inside the city." 63095 "6. Descend upon the countryside to the southwest and slay every Arab rider you find! Search the area thoroughly and clear all of the roads as well! Once you have slain them all, return to Oria's lord." 63096 "7. Bring Panos back to Louis' camp to report the victory at Oria and receive further orders from Louis." 63097 "8. Sail to Bari harbor and destroy all docks, ships, and towers there, in order to cut the enemy's supplies. Try not to lose any transport ships; you will need them later. Once done, return to Louis." 63098 "9. Go to the castle of Oria, where the sapper is waiting for you." 63099 "10. Bring the sapper to the weak spot in the wall." 63100 "11. Panos' men have breached the walls of Bari. The Barians are Christian and not hostile towards you but you must cleanse the city of the occupying Arab troops to conquer it.\n\nIn other words: Defeat the Emirate of Bari." 63101 "12. Bring Louis to Bari Castle.\n\nNote: Now that the city has fallen, the gates in the harbor are now open." 63102 "13. Bring Panos to the commander of the Byzantine camp to the east." 63103 "14. Destroy the five castles defending Bari so the Byzantines can conquer the city." 63104 " --- MAIN OBJECTIVES ---" 63105 " --- SECONDARY OBJECTIVES ---" 63106 "ARAB HORSEMAN: Charge!" // // Bari 2 // 63500 "Bari" 63501 "Friendly Lombards" 63502 "Local Italians" 63503 "Melus" 63504 "Rebels" 63505 "Byzantine Empire" 63506 "Normans" 63507 "1. Use good tactics, counter units, and uphill advantage when fighting. Often, you will need all the advantages you can get!\n\n2. Always follow the objectives on the Objectives screen as well as prompts ingame- they contain useful advice!\n\n3. There are lots of secrets, rewards, and quests for those who explore the map. Even revisiting places that you have already been to can prove helpful, but make sure that you always bring Michael along. He is your leader and whoever you see will want to talk to him.\n\n4. You will need the support of the locals to fight the Rebels. A castle and a good port in particular are crucial. The town of Potenza has both of these. \n\n5. The rebels will control an advanced and prosperous city compared to your small towns. This means they will have superior technology and produce more advanced units than you. However, they cannot rebuild military buildings as they are under siege. \n\n6. Michael Nautikos can only reach the Castle Age and cannot build most fortifications." 63508 "Your scouts report:\n\nThe city of Bari (Purple), Michael's home, is located in Apulia, south Italy, on the shore of the Adriatic Sea. It is heavily fortified on all sides with a strong wall and many towers and castles. \n\nOn the northeast side, Melus' castle overlooks a large harbor. \n\nBari is garrisoned by Byzantine Tagmata units (Yellow) and Melus' soldiers (Red) - Lombards, Goths, and Normans.\n\nThe road east from Bari leads to the friendly port city of Brindisi (Cyan), a major trading partner of Bari and part of the Byzantine Empire." 63509 "Melus of Bari" 63510 "Melus' Personal Guard" 63511 "Dock worker" 63512 "Tagmata" 63513 "Varangian Guard" 63514 "Chieftain" 63515 "Theign" 63516 "Norman Lord" 63517 "Lord of Potenza" 63518 "Dock worker" 63519 "Siege Engineer" 63520 "Swordsman" 63521 "Dattus of Bari" 63522 "Merchant" 63523 "Blacksmith" 63524 "Michael Nautikos" 63525 "Axeman" 63526 "MELUS: Michael, you must travel along the beach to the Lombard village in the north to recruit more men to fight the rebels." 63527 "Select Michael (Blue Champion) to continue." 63528 "MICHAEL: But my lord, why recruit Lombards? Are we not defended well enough by the Byzantine Tagmata garrison?" 63529 "Select Melus (Red Cataphract) to continue." 63530 "MELUS: No, and that is none of your concern. Now go!" 63531 "Select Michael to continue." 63532 "MICHAEL: Yes, my lord." 63533 "1. Bring Michael to the Chieftain (cloaked man) of the Lombard village in the north." 63534 "MICHAEL: Melus of Bari demands more men to garrison the city." 63535 "Select the Lombard chieftain to continue." 63536 "MICHAEL: Alas, my body is broken!" 63537 "MICHAEL: Look out! Bandits up ahead!" 63538 "MICHAEL: What are all of these brigands doing here?" 63539 "AXEMAN: Damned rebels..." 63540 "GUARD: Are you mad? Rebels patrol the forest, going there is suicide!" 63541 "CHIEFTAIN: The rebels threaten us too, friend. Melus of Bari will have no men until the rebels attack us no more." 63542 "Select Michael to continue." 63543 "MICHAEL: Very well, I shall bring your reply to Melus." 63544 "2. Bring Michael back to Melus." 63545 "MELUS: Michael, why have you not brought more men?" 63546 "Select Michael to continue." 63547 "MICHAEL: The Lombards refused to give us any. Their village is under constant attacks by the rebels." 63548 "Select Melus to continue." 63549 "MELUS: Useless fools! I will deal with them later. For now, I want you to force the leader of Brindisi to pay us tribute. The money will help us defend Bari from the rebels." 63550 "Select Michael to continue." 63551 "MICHAEL: My lord, I need more men." 63552 "Select Melus to continue." 63553 "MELUS: Yes, take these Tagmata and Varangians. Bring me back some gold!" 63554 "3. Bring Michael to the church in Brindisi and meet with the city's leader, a monk." 63555 "MICHAEL: I am here on behalf of Melus of Bari, who demands you pay tribute to him." 63556 "Select the monk to continue." 63557 "MONK: Why should we pay Melus? He will just use the money to rebel against the Empire!" 63558 "Select Michael to continue." 63559 "MICHAEL: Nonsense! Lord Melus is defending Bari from the rebels." 63560 "Select the Monk to continue." 63561 "MONK: Why then does Melus fill his city with Lombard and Norman soldiers, men who answer only to him and not the Empire?" 63562 "Select Michael to continue." 63563 "MICHAEL: *to himself* I was wondering the same thing... *aloud* I will speak no more of this. You must deliver the tribute to Melus." 63564 "Select the Monk to continue." 63565 "MONK: Very well, I see your mind cannot be changed. Take the gold and go back to Bari." 63566 "Select Michael to continue." 63567 "MICHAEL: Thank you. Melus will be pleased." 63568 "4. Bring Michael and his men back to Melus in Bari." 63569 "MELUS: Kill all of the Byzantine scum!" 63570 "MICHAEL: My God! A rebellion has broken out! We must get to Melus!" 63571 "MICHAEL: Look! Melus is the one leading the rebellion! We must escape out the gate to the west!" 63572 "5. Michael and his men must escape to the west and seek refuge somewhere." 63573 "MICHAEL: Look, a Lombard camp! Let me go talk to them, perhaps they can help us." 63574 "MICHAEL: Friend, my men and I have fled the city of Bari. It has rebelled under the leadership of Melus. Can you help us?" 63575 "Select the cloaked Theign to continue." 63576 "THEIGN: We have heard of this rebel and I assure you we have no sympathy for him so we will help you. My brethren have a village to the north of here." 63577 "Select Michael to continue." 63578 "MICHAEL: I have already been there." 63579 "Select the Theign to continue." 63580 "THEIGN: Then you will know that they are under constant threat from the rebels. Brave as you and your men are, you are not numerous enough to defeat all of them. You need more support." 63581 "Select Michael to continue." 63582 "MICHAEL: Then what must I do?" 63583 "Select the Theign to continue." 63584 "THEIGN: There are two places where you might find support for your cause." 63585 "The town of Capua, which is held by the Normans who are not loyal to Melus and will help you," 63586 "and the city of Potenza, a commercial trading center on the river with a large harbor." 63587 "MICHAEL: But if there are so many rebels, how will we make it there alive?" 63588 "Select the Theign to continue." 63589 "THEIGN: You will have to be cautious. I will sneak through the mountains to the other village, but my men will help you fight. Good luck!" 63590 "Select Michael to continue." 63591 "MICHAEL: Onwards!" 63592 "6. Bring Michael to the Norman town of Capua and meet with its lord to ask for help." 63593 "MICHAEL: Friend, we flee the rebellion of Melus in Bari. Will you help us defeat him?" 63594 "NORMAN: We will help you, but we need something in return. A pilgrim convoy carrying a sacred relic was ambushed by rebels in the swamp. If you bring this relic to our church, we will join you. Our town priest and some men will accompany you." 63595 "MICHAEL: We will find your relic." 63596 "7. Bring the relic in the swamp to Capua's church." 63597 "NORMAN: Well done indeed. We will join you!" 63598 "-Bring Michael to Potenza and ask for help from their leader." 63599 "MICHAEL: Will you aid us in our fight with Melus?" 63600 "POTENZA'S LEADER: I would, but a rebel fortress looms over our town." 63601 "POTENZA'S LEADER: Destroy it, and we will join you." 63602 "-Destroy the rebel encampment (all towers, barracks, and archery range) and kill Dattus of Bari (red knight). Then bring Michael back to Potenza's lord." 63603 "POTENZA'S LEADER: Smoke rises from the rebel encampment, and our town is freed. We will join you!" 63604 "MINER: So you are the great man who fights the rebels. We will mine gold for you!" 63605 "MICHAEL: Let's build up an army quickly! Once he finds our town, Melus will attack!" 63606 "CHIEFTAIN: Ah, Michael, you are back, and fighting Melus this time. If you build a tower near the beach to defend us from Melus, we will help you fight him." 63607 "-Build a tower on the spot marked by the flag to protect the Lombard village from the rebels." 63608 "CHIEFTAIN: We fight with Michael Nautikos!" 63609 "8. Defeat the rebels by destroying all military and economic buildings, soldiers, and ships. Do not worry about destroying Bari, it can be rebuilt after the rebellion is quashed.\n\nOnce Bari is recaptured and the rebels defeated, bring Michael to the courtyard of Melus' castle." 63610 "MICHAEL: We have won the battle, but where is Melus?" 63611 " --- MAIN OBJECTIVES ---" 63612 " --- SECONDARY OBJECTIVES ---" 63613 "Michael must survive." // // Bari 3 // 64000 "Andreas" 64001 "Bari" 64002 "Normans" 64003 "1. Always look to defend chokepoints, use counter-units and elevation, and possibly encircle your opposition. The Normans will invariably outnumber you so you need to find ways to even the odds.\n\n2. Beware of the numerous Norman patrols roaming the countryside and the Norman camps.\n\n3. Enemy units will not dodge projectiles if you use the attack ground feature.\n\n4. Sandbars will sink any ship that inadvertantly sails into them.\n\n5. Andreas Nautikos will have access to all of the finest soldiers that Bari has to offer- Tagmata (Two-handed swordsmen), Varangians (Halberdiers), Crossbowmen, Elite skirmishers, Light Cavalry, Knights, certain siege units, and some ships." 64004 "Your scouts report:\n\nAndreas Nautikos is being briefed by the catepan of Bari, Stephanos Pateranos.\n\nThe city of Bari (Purple) is a bustling harbor city on the Adriatic coast, but is currently besieged by vast armies of Normans.\n\nThe Normans (Grey) are your most dangerous opponent. They have encircled the city of Bari with several camps, and will attack with droves of swordsmen, crossbowmen, skirmishers, spearmen, siege, and their fearsome knights.\n\nThe Adriatic sea is a good potential escape route from Bari, but the waters outside Bari are patrolled by several Norman vessels." 64006 "Granary" 64007 "Market" 64008 "Shack" 64009 "House" 64010 "Workshop" 64011 "Inn" 64012 "Lighthouse" 64013 "Bakery" 64014 "Storehouse" 64015 "School" 64016 "Well" 64017 "City Mill" 64018 "Siege Workshop" 64019 "Swimming Pool" 64020 "Workplace" 64021 "Andreas Nautikos" 64022 "Stephanos Pateranos" 64023 "Captain" 64024 "Tagmata Captain" 64025 "Stables" 64026 "Barracks" 64027 "Archery Range" 64028 "Dromon" 64030 "Norman Swordsman" 64031 "Tagmata" 64032 "Varangian Guard" 64033 "Man" 64034 "Boy" 64035 "Mother" 64036 "Wooden Tower" 64037 "Lumberyard" 64038 "Hut" 64039 "Tower" 64040 "Loukas Procopius" 64041 "Mercenary Archer" 64042 "Messenger" 64043 "Trade Ship" 64044 "Loukas' Assistant" 64045 "Thekingof555" 64046 "Stable" 64047 "In memorial of the great dog Jayko" 64048 "STEPHANOS PATERANOS: Sir Andreas Nautikos. You, being part of one of the most prominent families in Bari, will be honored with an important task. You will reinforce our camp in the south." 64049 "STEPHANOS PATERANOS: The camp guards the few farms we still have. It is essential that we stave off the famine. This supply of food must keep going!" 64050 "ANDREAS: I will not fail you, my lord." 64051 "STEPHANOS PATERANOS: Take this patrol with you. These are the few I can afford to spare- use them wisely." 64052 "TAGMATA GUARD: Good luck, Andreas! I would suggest you don't dawdle. You don't want to wander around too much with these Normans on the prowl." 64053 "ANDREAS: Norman knights... Brace yourselves!" 64054 "1. Bring Andreas and his men to the camp marked by the flag." 64055 "CAPTAIN: Sir Nautikos! I'm glad to see you here. We could really use your help- the Normans attack this camp regularly." 64056 "CAPTAIN: The farms must be protected at all costs. We need them to supply the city with all the food we can get." 64057 "ANDREAS: Not to worry. With my reinforcements and your expertise, we'll see them off!" 64058 "BYZANTINE SOLDIER: The Normans are on their way to our position!" 64059 "BYZANTINE SOLDIER: We've lost many, and the Norman onslaught isn't letting up... I fear we've met our match." 64060 "2. Defend the camp against Norman attacks. You will lose if the barracks are destroyed." 64061 "BYZANTINE SOLDIER: Our Captain has been killed!" 64062 "ANDREAS: I see... This is the most we can do. Let us hope the food we have now is plenty." 64063 "Food Cart" 64064 "ANDREAS: We had better rush back to the gates. Make sure these carts arrive at the granary in one piece!" 64065 "3. Escort the two food carts to the granary marked by the flag. You will lose if either cart is destroyed." 64066 "BYZANTINE SOLDIER: With this food, the city will last a few more days- let us hope that will suffice." 64067 "ANDREAS: We've made it. Let's go see the Catepan for further instructions." 64068 "TAGMATA CAPTAIN: Hurry up, you lot! The Normans aren't going to wait for you to arrive!" 64069 "4. Bring Andreas to Stephanos Pateranos, at Bari's keep." 64070 "5. Bring Andreas to the Tagmata Captain." 64071 "TAGMATA CAPTAIN: Why are you here? The Normans are about to assault our walls! Move!" 64072 "ANDREAS: Where is the Catepan?" 64073 "TAGMATA CAPTAIN: Where do you think he is? He's already at the breach! Now move along!" 64074 "6. Meet with Catepan Stephanos Pateranos near the breach in the wall." 64075 "STEPHANOS PATERANOS: Ah, sir Nautikos. I'm glad you've made it in time. I've been informed of your actions at the camp. You did well." 64076 "ANDREAS: Thank you, my lord." 64077 "STEPHANOS PATERANOS: I need to attend to a counterattack on a Norman position elsewhere, so I require that you organise the defences here. Understood?" 64078 "ANDREAS: What- But-" 64079 "STEPHANOS PATERANOS: Best of luck, sir Nautikos." 64080 "DOCTOR: Andreas Nautikos? Your men look exhausted... I cannot allow them to fight anymore. They need help." 64081 "DOCTOR: I will take them to my monastery... They need some rest!" 64082 "ANDREAS: ..." 64083 "SOLDIER: This collapsed building is blocking the street!" 64084 "7. Head to the walls of Bari and take over the command." 64085 "ANDREAS: I suppose there's only one thing to do. For Bari, men!" 64086 "SOLDIER: We must act swiftly. We'll soon run out of resources for our troops, and the Normans aren't letting up. We have intelligence telling us they have several caches of supplies not far from here- We should plunder them!" 64087 "BYZANTINE SOLDIER: We've lost a Food Cart!" 64088 "SOLDIER: They've brought down the gate! To arms!" 64089 "SOLDIER: We've destroyed the lumberyard!" 64090 "SOLDIER: We took down the barracks!" 64091 "SOLDIER: The mill has been destroyed!" 64092 "SOLDIER: We've pillaged the Archery Range!" 64093 "8. Destroy three of the four marked buildings (lumberyard, barracks, mill and archery range), while preventing the destruction of any of your own military structures. You will obtain resources to train more troops when you raze any of these buildings." 64094 "-Destroy the monastery deep in the Norman lines." 64095 "SOLDIER: The monastery has been taken down! Look at that gold..." 64096 "ANDREAS: That will hold them off for a while!" 64097 "STEPHANOS PATERANOS: Charge, my fellow warriors! Break their line!" 64098 "MESSENGER: The Catepan requires your aid! A tower controlled by the Normans has our fleet pinned down and our cavalry can't break them!" 64099 "LOUKAS PROCOPIUS: Can you believe it? I bought a trebuchet from a Norman soldier! This one is going to the docks, where I can display it to my colleagues." 64100 "ANDREAS: Hm, I might have an idea..." 64101 "9. Head to the trebuchet in the docks." 64102 "LOUKAS PROCOPIUS: What's the matter? Need anything?" 64103 "ANDREAS: Well, uhm... I was wondering if you could let me have your trebuchet, if you don't mind." 64104 "LOUKAS PROCOPIUS: Have my trebuchet? What for?" 64105 "ANDREAS: I don't know if you happened to notice, but the Normans have the city surrounded. Your trebuchet would be a valuable asset in taking down an important enemy position." 64106 "LOUKAS PROCOPIUS: I'm not going to hand it over to the first person who asks. Unless..." 64107 "LOUKAS PROCOPIUS: One of my trade vessels has crashed into a nearby sandbank a couple of weeks ago. If you bring it back for me, the trebuchet is yours." 64108 "LOUKAS PROCOPIUS: All I can spare to aid you in this task is this ship. My assistant Cranos will guide you through the process." 64109 "Cranos" 64110 "ANDREAS: Very well. Let's go!" 64111 "CRANOS: The ship has been repaired. Time to get out of here!" 64112 "10. Repair the ship of Loukas Procopius and bring it back to the docks of Bari." 64113 "LOUKAS PROCOPIUS: I am very grateful Thank you for returning my ship!" 64114 "LOUKAS PROCOPIUS: You can have my trebuchet, as promised." 64115 "LOUKAS PROCOPIUS: The Normans are attacking the docks. Run!" 64116 "ANDREAS: Good to know this trebuchet functions properly." 64117 "LOUKAS PROCOPIUS: I had work to do here, I was not being slothful. Don't look at me like that..." 64118 "11. Destroy the incoming Norman ships." 64119 "ANDREAS: Let's bring this trebuchet to the Catepan." 64120 "12. Bring Andreas and the trebuchet to Stephanos Pateranos." 64121 "TAGMATA CAPTAIN: You again? ...Where did you get that siege weapon from?" 64122 "ANDREAS: A trader gave it to me for running an errand for him. I heard we need to neutralize a Norman tower and I thought it would be just the tool for the job." 64123 "TAGMATA CAPTAIN: Didn't know it was the season for trebuchets... But anyway, I fear it's too risky to use this device. It's seen some years and I don't feel like facing the Catepan's wrath in case we fail." 64124 "ANDREAS: So you prefer to sit here and twiddle your thumbs? I doubt that'll make the Catepan any happier..." 64125 "TAGMATA CAPTAIN: If you so insist... I would advise setting it up near our walls. This will force the Normans to come in the range of our towers to try and dismantle it." 64126 "You will lose if the trebuchet gets destroyed." 64127 "ANDREAS: NO! The trebuchet!" 64128 "13. Destroy the Norman tower." 64129 "STEPHANOS PATERANOS: What? An attack? I have not commenced any attack!" 64130 "SOLDIER: The Normans are counterattacking!" 64131 "ANDREAS: The streets sure are empty... Several have somehow escaped the city walls, many more have fought to their deaths and the rest dares not leave their homes. At times like this I reminisce of the days of prosperity..." 64132 "Nordic Swordsman" 64133 "SOLDIER: Our Catepan is in danger! We must come to his aid!" 64134 "14. Normans are attacking Stephanos Pateranos from behind. Prevent him from getting killed." 64135 "SOLDIER: Our Catepan has been killed!" 64136 "SAILOR: The sea is ours again! Full assault!" 64137 "SAILOR: The Normans are sending more ships to reinforce their docks!" 64138 "15. Destroy the two Norman docks." 64139 "Finally :p" 64140 "ANDREAS: Now that the Norman ships are preoccupied with our fleet, it would probably be best to leave the city by sea." 64141 "ANDREAS: I fear Michael was right. Bari will soon fall because of the sheer amount of Normans. We do not have enough men to keep the Normans at bay for long anymore." 64142 "16. Head to the docks of Bari." 64143 "LOUKAS PROCOPIUS: Ah, I see you still draw breath. How fares my trebuchet?" 64144 "ANDREAS: It pulled us through. I was wondering what you were doing here, sir Procopius." 64145 "LOUKAS PROCOPIUS: I was thinking of, uh... paying my family back in Greece a visit. It seemed like the right time, now that the Norman fleet is, well, preoccupied." 64146 "ANDREAS: Mind if I join you?" 64147 "LOUKAS PROCOPIUS: Of course I don't mind! Without Cranos around, I could really use an extra pair of arms." 64148 "ANDREAS: I thought I was missing someone. Where is he now?" 64149 "LOUKAS PROCOPIUS: He's off waging war with the Normans. He is a sailor, after all." 64150 "LOUKAS PROCOPIUS: But enough chatter. All aboard!" 64151 "LOUKAS PROCOPIUS: Let us go! Mind the sandbanks though..." 64152 "ANDREAS: Norman galleys are upon us!" 64153 "17. Sail to freedom." 64154 "Loukas Procopius must survive and the transport ship must not be destroyed." 64155 "ANDREAS: We must lose those tailing galleys first!" 64156 "Andreas must survive." 64157 "ANDREAS: Argh... I die for my city!" 64158 "SOLDIER: The barracks have been destroyed!" 64159 "SOLDIER: We've lost the stable!" 64160 "SOLDIER: We've lost the barracks." 64161 "SOLDIER: We've lost the archery range." 64162 "ANDREAS: Loukas Procopius has been killed!" 64163 "ANDREAS: Our transport ship has been destroyed!" 64164 "Cranos must survive." 64165 "ANDREAS: Cranos has been killed!" 64166 "MAN: These ruins have actually been around for centuries... But with the Normans destroying everything in sight, you couldn't even tell, could you?" 64167 " --- MAIN OBJECTIVES ---" 64168 " --- SECONDARY OBJECTIVES ---" // // Sforza 1 // 64500 "Village" 64501 "Raiders" 64502 "Captain Johannes" 64503 "Captain Bontolmo" 64504 "Captain Luigeusi" 64505 "Captain Marcelo" 64506 "Captain Guitano" 64507 "1. You can click on the local people (Red) to ask them about the countryside. Some will give you valuable information, while others are blatant liars.\n\n2. During some missions, you will need to protect specific units. You need a cart to pick up hay, and a monk to heal the injured man in the fortress. If either of these units die, you will lose.\n\n3. You will control a limited number of units for the entire scenario and will only receive reinforcements upon completing missions. Therefore, properly managing your troops is crucial.\n\n4. Some quests will have to be completed before others. For example, you can only use the water from Luigeusi's aqueduct after proving your mettle to him.\n\n5. Carmagnola's fortress in the west is well-guarded and should be avoided before you have united all of the captains under one banner." 64508 "Your scouts report:\n\nA Company of condottieri under the Sforzas are marching west to attack Carmagnola, but first need a way to ford the river.\n\nVillagers in the small town (Red) know the lay of the land, and are sure to be of some help.\n\nThe condottiero bands have camped out in the countryside:\n\n-Captain Johannes (Yellow) has taken up camp slightly west of the local village.\n\n-Captain Bontolmo (Cyan) has taken residence in an abandoned fortress to the north of a swamp.\n\n-Captain Luiguesi (Purple) has camped with his siege near the eastern cliffs.\n\n-Captain Marcelo (Grey) has taken residence around an old watchtower to the east of the village.\n\n-Captain Guitano (Orange) and his cavalry have taken up camp in an old barn to the south of the swamp.\n\nRaiders (Green) in the pay of Carmagnola have poured out of their fortress in the west of the map and now pillage the countryside. Their infantry, archers, and light cavalry should be no match for a strong condottiero force, but the fortress will require siege weapons to breach." 64509 "Muzio Sforza" 64510 "Captain Johannes" 64511 "Captain Bontolmo" 64512 "Captain Luigeusi" 64513 "Captain Marcelo" 64514 "Captain Guitano" 64515 "Bandit Leader" 64516 "Healer" 64517 "Merchant" 64518 "Barn" 64519 "MUZIO SFORZA: Men! Do you want Carmagnola to sit, invincible in his fortress? Do you want this campaign to last as long as this rain has? Then stop complaining! We march!" 64520 "FRANCESCO SFORZA: Father, one of the captains is being too soft on the men... giving them one and a half rations, giving them breaks on the march...it is only murmurs but what should we do about this?" 64521 "MUZIO SFORZA: We will speak of this later, we must focus on marching. However, I do want to know which bastard is letting my men go soft. Keep your eyes open and be wary." 64522 "MUZIO SFORZA: We must keep marching!" 64523 "MUZIO SFORZA: Hmph. The scouts said this river would be flooded. No matter. If we are cautious enough, we can cross here!" 64524 "FRANCESCO SFORZA: Should we even attempt the river at all? There is a ford to the southwest." 64525 "MUZIO SFORZA: Francesco! You have two options: Grow up, or be a craven coward and cross down there. I will cross here!" 64526 "MUZIO SFORZA: Arghhh! I am no match for the pull of the river!" 64527 "FRANCESCO SFORZA: Father? Father!? FATHER!" 64528 "JOHANNES: Monsieur, I am sorry for your loss. However -" 64529 "FRANCESCO SFORZA: No! no. He's not dead. He's holding onto a log just around the bend!" 64530 "JOHANNES: I'm sorry, but he was wearing plate armor... and you saw how fast the current was moving... I'm sorry sir. He was a great commander, if a bit hard. However..." 64531 "FRANCESCO SFORZA: However what? We still have our contract! We have to keep going. I will take charge of the Brigata!" 64532 "JOHANNES: None of the captains are bound to service after the commander dies. Unless you can prove your worth, we're gone. If you fail we don't get paid. Again, sorry for your loss..." 64533 "FRANCESCO SFORZA: Well, I guess I'll have to prove myself to them." 64534 "FRANCESCO SFORZA: Hey, the rain stopped..." 64535 "1. Convince all the captains to rejoin." 64536 "JOHANNES: So you wish to prove yourself, huh? Well, I never thought you a great fighter. Kill the bandit leader on the road directly west, and I'll rejoin you." 64537 "-Kill the bandit leader west of Johannes' camp and return with evidence of his death." 64538 "JOHANNES: Good job Sforza! You did it! Fighting is not your only weakness; the other captains will tell you. But I felt it was your greatest and you overcame it. Here are the men I promised." 64539 "BONTOLMO: Ah! Francesco! ....hmmm...you might be able to help me. My second in command is dying in the fortress and he needs a healer! If you can find one, I will rejoin you." 64540 "-Find a monk and bring him to Bontolmo's fortress." 64541 "FRANCESCO SFORZA: Healer! I am in need of your assistance! A man is dying!" 64542 "BONTOLMO: Thank you Sforza! Here are some men. I always thought you were too slow to make decisions unlike your father. Muzio was far too tough, though. Learn from his good traits and bad!" 64543 "LUIGEUSI: So you want my siege back, eh Sforza? Prove you can help me. You never learned to salvage food and weapons from scraps because Muzio coddled you (but nobody else). We need five wheels." 64544 "-Find 5 downed carts and bring the wheels back to Luigeusi." 64545 "-WHEEL FOUND-" 64546 "-ALL 5 WHEELS FOUND-" 64547 "LUIGEUSI: Hah! I was wrong, you've learned hard work! Or you purchased these wheels. Smart either way! Here's the siege I promised. You can also use this aqueduct if you like." 64548 "GUITANO: Muzio sometimes tested our patience with him. If only he could see us now, drinking swamp water. If you can find us fresh water, that is all I need to rejoin the Brigata." 64549 "-Retrieve water for Guitano's horses." 64550 "FRANCESCO SFORZA: This is the purest water I've ever tasted!" 64551 "GUITANO: Ahhh, Sforza. You considered my request and swiftly granted it. You are more even-tempered than your father. I will rejoin the Brigata. Take some of my men with you." 64552 "MARCELO: The Brigata is broken, Sforza. I will be blunt: I do not like you. I think you are arrogant. If you can do a humble man's work and put hay into this cart for our horses, I will rejoin." 64553 "-Find 6 stacks of hay for Marcelo's horses." 64554 "CART DRIVER: Sir! We're full. Where to now?" 64555 "MARCELO: Ah, you are not the arrogant little boy I thought you to be. I am humble enough to recognize that you are a grown man, worthy of following. Take some of my men!" 64556 "JOHANNES: Sforza, you've done a great job in reassuring all of the Captains. If you can do one more thing the Brigata will be yours: destroy the bandit fortress guarding the ford far to the west." 64557 "BONTOLMO: Sforza, you are quick-witted and I respect that. You know we still have a mission. My scout say that far to the west is a bandit fortress guarding the ford. Destroy it!" 64558 "LUIGEUSI: Heh heh heh, Sforza! You are my leader! There is a bandit fortress far to the west! Use my beautiful machines to destroy it so we can cross the ford and get our money!" 64559 "MARCELO: The entire Brigata is under your command, but there's always money. We must finish our mission. To do so, destroy the bandit fortress blocking the ford. It is located in the west." 64560 "GUITANO: I am sure you will take my counsel, young Sforza. The ford to the northwest of here is guarded by a bandit fortress. Destroy it so the Brigata...your Brigata may cross." 64561 "2. Destroy Carmagnola's castle to the west." 64562 "CONDOTTIERI: We are victorious! Thanks be to the Lord!" 64563 "JOHANNES: I pledge myself to you and your banner." 64564 "BONTOLMO: I will follow you, Francesco Sforza. You are a worthy leader!" 64565 "LUIGEUSI: Francseco, you are imponente! We follow Francesco Sforza!" 64566 "MARCELO: Your father was a great man, and you will follow in his footsteps, as I will follow in yours." 64567 "GUITANO: As long as you allow us to be your counsel, you will be successful!" 64568 "FRANCESCO SFORZA: Father, I will make you proud." 64569 "Francesco Sforza must survive." 64570 "FRANCESCO SFORZA: Father...I have failed you..." 64571 "CART DRIVER: Okay, we can fit 5 more of these in. \n\n1/6 HAY COLLECTED." 64572 "CART DRIVER: One third of the way there... \n\n2/6 HAY COLLECTED." 64573 "CART DRIVER: Halfway there.... \n\n3/6 HAY COLLECTED" 64574 "CART DRIVER: Damn it! I stubbed my toe on that root. \n\n4/6 HAY COLLECTED." 64575 "CART DRIVER: 1 more... \n\n5/6 HAY COLLECTED." 64576 "CART WHEEL BROKEN" 64577 "1/5 WHEELS FOUND" 64578 "2/5 WHEELS FOUND" 64579 "3/5 WHEELS FOUND" 64580 "4/5 WHEELS FOUND" 64581 "MERCHANT: Yeah, my cart broke down next to the river ford. Both it's wheels are cracked though." 64582 "VILLAGER: My cart broken down on the south side of the river, just north of the cliffs. Only one wheel was broken though." 64583 "VILLAGER: There's a broken cart just east of the farms." 64584 "VILLAGER: Man, all this hay everywhere. I even went down next to that old barn where the Condottieri cavalry are, and there was some to the east of them!" 64585 "VILLAGER: All the water round here is bad, save for the aqueduct water. The river water has debris from upstream cause of the flooding, and the stream water from the swamp is all brackish." 64586 "The monk must survive." 64587 "FRANCESCO SFORZA: Our healer was killed!" 64588 "LUMBERJACK: I work hard to earn my salumi." 64589 "FRANCESCO SFORZA: The bandit leader is dead! Let's take his head back to Johannes." 64590 "FRANCESCO SFORZA: Our cart is a wreck! How will we deliver the hay now?" 64591 " --- MAIN OBJECTIVES ---" 64592 " --- SECONDARY OBJECTIVES ---" // // Sforza 2 // 65000 "Duchy of Milan" 65001 "Brigata Malatesta" 65002 "Florentines" 65003 "Venetians" 65004 "Brigata Carmagnola" 65005 "Bandits" 65006 "1. Sforza's men are Elite Condottiero, and stronger than average Condottiero. You would do best to protect them.\n\n2. You depend on Milan for resources, so use them wisely!\n\n3. You can also upgrade units in the blacksmith, rather than massing troops.\n\n4. Sforza will reach the imperial age automatically." 65007 "Your Scouts report:\n\nSforza (blue) has arrived at the gates of Milan (yellow) in search of a contract. The recent wars between Milan and Florence are a good opportunity for an upcoming condottiero to prove himself.\n\nThe duke seeks mercenaries to raid the Florentine countryside (red) in the south. Although it's not fortified, they can rely on some well equipped units.\n\nMilan has already hired the Malatesta Compagnie (cyan). They stand by to respond to any counterattack. If such an assault would happen, it is likely to come from the east. Both Pizzighettone and Cremona have taken precautions.\n\nThe Venetians (purple) have hired the mercenary Carmagnola (orange), but haven't picked any side in the conflict yet." 65008 "Duke Filippo Maria Visconti" 65009 "Malatesta" 65010 "Piacenza Commander" 65011 "Cremona Commander" 65012 "Captain of Cremona" 65013 "Carmagnola" 65014 "Elite Condottiero" 65015 " --- PART ONE: Raiding Tuscany ---" 65016 "SFORZA: Let's go men. This should be our most lucrative job yet. A quick romp through the beautiful Tuscan countryside, AND we're getting paid for it." 65017 "VISCONTI: ...Sforza...where have you been? Seeing if the Florentines can make you a better offer?" 65018 "VISCONTI: Hmph, nevermind. Take this payment, and use our market to feed your troops if needed. " 65019 "VISCONTI: Now go and raid Tuscany for me! There is a company of heavy cavalry waiting for your command at the eastern gate." 65020 "MALATESTA: Good luck on pillaging Tuscany. If the Florentines try a counterattack, I'll crush them with the main force of Milan." 65021 "1. Take command of Milan's Heavy Cavalry. They await Sforza at the eastern gate." 65022 "CAVALRY CAPTAIN: Commandante, Piacenza is the perfect operating base to raid Tuscany. I've ordered some transportship to get us there." 65023 "2. Bring Sforza to Piacenza." 65024 "WATCH COMMANDER: Welcome, Sforza! The duke ordered me to aid your company. Feel free to use our houses and stables. We're at your command!" 65025 "SFORZA: Perfect! Let's plunder this beautiful Florentine countryside." 65026 "3. Raid Tuscany: destroy the 4 outlying Town Centers and 25 other buildings." 65027 "SFORZA: We've dirsupted the Florentine economy enough. Let us head back to Piacenza." 65028 "SFORZA: We've destroyed about 10 buildings. 15 more and the Florentines will be thoroughly terrorized." 65029 "SFORZA: That's about 20. Just a few more to go and we will have ravaged Tuscany enough." 65030 "4. Return to Piacenza's monastery." 65031 "MESSENGER: The duke has sent for you. The Venetians allied themselves with the Florentines. They're marching on Cremona!" 65032 "SFORZA: Wait! Do not cross yet! Venetian ships!" 65033 "SFORZA: We've no time to lose! We must reinforce the city before the Venetians arrive." 65034 "The duke has sent you an additional payment." 65035 "SFORZA: I can see smoke off in the distance. More ships attacking Cremona!" 65036 " --- PART TWO: Venice attacks ---" 65037 "1. Try and reach the captain of Cremona by avoiding the Venetian fleet." 65038 "SFORZA: Captain, most of the Venetians sailed right past us towards Pavia. We must warn the duke. They're going for a direct assault on Milan!!!" 65039 "CAPTAIN: Unfortunately my hands are tied. The Venetian leader Carmagnola is besieging Pizzighettone to the north. We've strict orders to intercept any of his reinforcements." 65040 "SFORZA: Give me the command over your barracks. I'll make quick work of those reinforcements!" 65041 "2 Minutes until the reinforcements march. Prepare your troops!" 65042 "1 Minute before the Venetian reinforcements arrive. Prepare for battle!" 65043 "2. Eliminate Carmagnola's reinforcement troops. Do not allow them to get past the walls of Cremona." 65044 "SFORZA: That's settled. Let's hope Pizzighettone can withstand the siege while we warn the duke." 65045 "WATCH: Alarm!" 65046 "3. Bring Sforza back to Milan to report to Duke Visconti." 65047 "VISCONTI: What?! I've sent Malatesta with all our forces northwards, to protect the crossing at Pizzighettone. We're defenseless against an attack from the river!" 65048 "SFORZA: Then the Venetian deception has worked. But not all is lost, my duke. Give me command of Milan's defenses! I will not fail you." 65049 "The Venetian fleet will arrive in 6 minutes." 65050 "The Venetian fleet will arrive in 3 minutes." 65051 "The Venetian fleet will arrive in 1 minute." 65052 "4. Prepare the defenses of Milan." 65053 "The Venetians are incoming!" 65054 "Milan has fallen!" 65055 "VISCONTI: Sforza! The enemy is getting closer." 65056 "5. Defend Milan from the Venetian assault by:" 65057 "SFORZA: Good job men, that's one front cleared! Let's hope Malatesta manages to break the siege of Pizzighettone." 65058 "a) Destroy the Venetian fleet (Cannon Galleons)." 65059 "b) Kill any disembarked troops." 65060 "MALATESTA: Bring down that last siege tower before it breaches our gates!" 65061 "CARMAGNOLA: Cursed! We've lost all our siege. But I've got an idea to lure them from behind those walls. Let's go, men." 65062 "MALATESTA: It worked! Those Venetian dogs retreat with their tails between their legs. Let's chase them down!" 65063 "MALATESTA: Haha, they entered the swamp. Fools! We have them now. Show no mercy, men." 65064 "CARMAGNOLA: Fire!" 65065 "MALATESTA: Wait... What?!" 65066 "SFORZA: There's something off. Those bandits looked...Venetian... We'd better get straight to Piacenza." 65067 "SFORZA: More 'bandits'... What's Venice up to?" 65068 "Francesco Sforza must survive." 65069 "SFORZA: ....FATHER!!" 65070 "MERCENARY: Our leader is dead! What will become of the Brigata?" 65071 "SERGEANT: Halt! Pizzighettone is under siege. The bridge has to stay clear for when we need a swift retreat." 65072 "SFORZA: We're not equipped for a full Siege, so stay away from their town." 65073 "SFORZA: Visconti, I just came from Cremona. The Venetians never meant to take it. They're heading straight for Milan!" // // Sforza 3 // 65500 "Carmagnola's Camp" 65501 "Carmagnola's Guards" 65502 "Sforza's Spy" 65503 "Duchy of Milan" 65504 "Venetian Navy" 65505 "Venetian Main Fleet" 65506 "1. Your two spies (Geremio and Simone) start at the outlet of a sewer ditch. You must travel up the ditch to the camp.\n\n2. Your units travel in fog of war. if they are in the light, you are likely seen by a guard.\n\n3. Your units are difficult to select with one click. Drag a box around them - this always works.\n\n4. When you are approached by a guard, you have just under 5 seconds to kill the guard before the alarm is sounded. Once the alarm is sounded, the guards will rush to where you are.\n\n5. Do not walk into the blackness.\n\n6. Onagers can cut down trees, especially in opportune areas to set up defenses.\n\n7. The area is very low on Stone, you have no access to warships. You must rely on flesh and blood troops to counter the enemy ships. Instead of building 5 towers, build 1 tower and garrison it with 5 Arbalests.\n\n8. Genoese Crossbowmen have an attack bonus vs Galleons as well as higher HPs and pierce armor, and it may be worth it to sacrifice some extra defenses to build a Castle.\n\n9. Fishing can be very profitable, but you will have to defend your ships from Venetian patrols with land units." 65507 "Your scouts report:\n\nYou start with two spies (blue) and have to infiltrate Carmagnola's camp (orange). Avoid his patroling guards.\n\nThe Venetian fleet (purple) is in the area and the battle is unavoidable." 65511 "GUARD: So this is where we dump the body... slit his throat, then." 65512 "GUARD: Well that's that. Let's go." 65513 "SIMONE: Ugh. Why the hell did Sforza drop us off at the refuse ditch? Carmagnola's men are so inattentive, I think we could have waltzed through the front and have the same result." 65514 "GEREMIO: Oh hush. We're here now. Sforza's smart, he knows what he's doing. Come on, we don't have much time." 65515 "SIMONE: What was that?" 65516 "GEREMIO: I'm sure it was just a rat. Grow some balls." 65517 "SIMONE: You talk as if a rat's not serious. My grandmother remembers stories her grandfather told her about the black plague. How rats caused it." 65518 "GEREMIO: Whatever. I'll show you my black plague if you don't quiet up." 65519 "GEREMIO: Heh heh. Do you smell that?" 65520 "SIMONE: I told you we should have taken the main gate." 65521 "SIMONE: Geremio, look at him. It was the previous spy sent... We should be careful." 65522 " 5" 65523 " 4" 65524 " 3" 65525 " 2" 65526 " 1" 65527 "GUARD: SOUND THE ALARM! INTRUDERS!" 65528 "GEREMIO: Oh no! We've been caught! We can't fight off this many men!" 65529 "SIMONE: Geremio, while we're here we should probably cause some chaos." 65530 "GEREMIO: Yeah, sounds like a plan... is that gunpowder?" 65531 "SELECT THE OUTPOST WHEN YOU ARE READY TO BLOW UP THE GUNPOWDER DEPOT" 65532 "SIMONE: Okay, we have 15 seconds to get away, otherwise the blast will kill us." 65533 "GEREMIO: Well, that was pretty. Let's leave before guards show up." 65534 "SIMONE: Heh. Carmagnola spends so much time with Bombards, he doesn't know how to safely keep Trebuchets. They're loaded and pointed at the Castle!! Ha!" 65535 "Select the Outpost to fire the Trebs" 65536 "GEREMIO: Fire!" 65537 "ALARM OVER." 65538 "CYSION: Thanks so much! For a little while, I thought I was....Forgotten! Now, we've got work to do." 65539 "GEREMIO: What kind of name is Cysion, anyway?" 65540 "SIMONE: Look, it's Carmagnola's personal tent! It doesn't look like he's in! Let us sneak inside..." 65541 "GEREMIO: But wait! There's a guard there! Let us sneak behind and cut our way in." 65542 "CLICK ON THE TENT TO GO IN" 65543 "Ow! Watch where you're sticking that knife! Cut the tent, not me!" 65544 "GEREMIO: Look at all this loot! He must have two campaign's worth of plunder in here." 65545 "SIMONE: Okay, great. But we need to find the plans. Look, that seems to be his personal belongings..." 65546 "SIMONE: Yes! I've found them... He intends to face us directly up here on the northern shore outside of his camp... I'll leave a report here saying that we're planning to land upstream and then march down along the northern shore..." 65547 "SELECT YOUR SPY AND LEAVE THE TENT!" 65548 "SIMONE: Let's poison their Ale." 65549 "To poison their ale, click on the Outpost." 65550 "GEREMIO: Okay, that's done. We won't know if it's helped at all till morning...heh, I bet you that refuse dump is going to smell even worse." 65551 "SIMONE: Look, here are the Village's Mills. Sforza is a good man, he'll compensate the villagers once we defeat Carmagnola. For now, let us deprive him of food!" 65552 "Select the Outpost to destroy the Mills." 65553 "GEREMIO: Sforza is a good man. He will rebuild this Village's Farms." 65554 "SIMONE: Hey, do you want to cut the saddle straps for those cavalry? " 65555 "Click on the Outpost to cut the saddle straps." 65556 "GEREMIO: Okay, done. But let's make sure we stack them exactly how we found them. Imagine them rushing to mount their soldiers, putting the saddles on, mounting, and then sliding off! Hah!" 65557 "GEREMIO: I don't feel too good about it because this aqueduct is for the village here but we can rebuild it. If we destroy it now, Carmagnola's men will go into battle thirsty!" 65558 "Select the Outpost to destroy the Aqueduct." 65559 "SIMONE: Okay. Done." 65560 "GEREMIO: There's nothing this way. We should go back." 65561 "MONK: PSST! Hey, I know who you are... I'll heal your wounds for you if you come by this way." 65562 "GEREMIO: Hey, here's their baggage train. Maybe if we were to ruin it...?" 65563 "Select the Outpost to ruin the baggage train." 65564 "SIMONE: Ruined. That made a cool sound, eh?" 65565 " --- PART ONE: CARMAGNOLA'S CAMP ---" 65566 "1. Put fake scouting reports in Carmagnola's tent." 65567 "2. Bring the Spies back to their starting area near the waterfall so they can sail back to Sforza's Army." 65568 "GEREMIO: That was fun. That entire place stunk of gunpowder though." 65569 " --- PART TWO: THE VENETIAN FLEET ---" 65570 "1. You have 20 minutes to build up your soldiers to defend against the Venetian attack." 65571 "2. Destroy the 7 Heavy Galleons of the Venetians." 65572 "SFORZA: Good job men! We've smashed the Venetian fleet!" 65573 "3. Do not allow the Milanese Fleet to be destroyed." 65574 "SFORZA: Damn! There is nothing stopping the Venetians from attacking Milan! Visconti will have my head for this..." 65575 "SFORZA: It's good to see you two. We have to get ready for the Venetian assault. How long will it take?" 65577 "GEREMIO: About 20 minutes from now. But thanks to our dastardly deeds, Carmagnola will sit across the river in his gigantic camp so we can create a defense force unhurried." 65578 "SIMONE: Heh, he thinks we're going to be marching on his camp by land. He's going to watch helplessly as we smash the Venetians on the rocks!" 65579 "SFORZA: We have to scout the river and set up defenses on the islands." 65580 "SFORZA: Venetian ships incoming!" 65581 "SFORZA: And here comes the Milanese fleet! We cannot allow them to be defeated, or else the Venetians can invade the heart of Milan again." 65582 "CARMAGNOLA: You're a sly one, Sforza. You've managed to survive so far, but my army is ready for you. Come at me with the best you got and you'll see how a real Carmagnola fights!" 65583 " --- PART THREE: CARMAGNOLA'S REVENGE ---" 65584 "4. Defeat Carmagnola's army." 65585 "SFORZA: Carmagnola and the Venetians are defeated. This invasion should mean peace in Milan, and with peace comes prosperity for myself and my Brigata." 65586 "SFORZA: We will run out of gold here soon. We should probably build a Market and trade with the small Milanese town here." 65587 "Do not allow Geremio or Simone to be killed." 65588 " No! I can't do the rest of this mission alone!" 65589 "Sforza must survive" 65590 "HAND CANNONEERS: Hey, those guys are spies! Get them!" 65591 "MEN-AT-ARMS: Hey! Those guys are spies! Get them!" 65592 "CHAMPIONS: Hey! Those guys are Spies! Get them!" // // Sforza 4 // 66000 "Pavia" 66001 "Piacenza" 66002 "Cremona" 66003 "Caravaggio" 66004 "Venetians" 66005 "Locals" 66006 "Rebels" 66007 "1. Protect your condottieri, you can't buy or recruit any more of them. However, if you prove to be a worthy commander, other condottieri may join you.\n\n2. Use your bombard cannons wisely, you'll need them even after Piacenza falls.\n\n3. The only way to defeat the Venetian fleet is to bombard them with your cannons or block the shallows with cannoneers. Use the hills around the shore to gain an advantage.\n\n4. All bonuses that your army will aquire will affect only the starting condottieri.\n\n5. You are restricted to the Castle age." 66008 "Your scouts report:\n\nFrancesco Sforza's army of condottieri is camped to the northwest and has orders to conquer the treacherous towns who joined Venice. Pavia (Red) is the first on the road- they are still neutral to you and can be persuaded peacefully to join you. Cremona (Yellow) is in the south and is your only unwavering ally. You can buy mercenaries from there but also have to protect them from Venice. The locals (Orange) are friendly but also there are hostile rebels (Gray).\n\nPiacenza (Green) lies southeast of Pavia and is hostile to you, but it has a small garrison and can be easilly overrun if it's defences are breached. Caravaggio (Cyan) is located to the north, with a strong garrison and could rely on direct support from the Venetian army as well. The Venetian (Purple) castles to the east contain medium-sized garrisons and the rumors say that there are many stored weapons and armor." 66009 " --- MAIN OBJECTIVES ---" 66010 " --- SECONDARY OBJECTIVES ---" 66011 "Sforza must survive." 66012 "CONDOTTIERO: Sforza has died, we have lost!" 66013 "1. Bring Sforza to the castle in Pavia." 66014 "FRANCESCO SFORZA: Now we have to march on Piacenza, to the southeast. We can also loot the rebel villages to the east!" 66015 "ARTILLERY COMMANDER: Senior Sforza, we will help you to fight against Venice!" 66016 "2. Besiege Piacenza and destroy 4 of its towers." 66017 "FRANCESCO SFORZA: With the old vassals reconquered, now we have to attack the castles directly controlled by Venice." 66018 "3. Destroy the 3 Venetian castles: Mozzanica, Vailate and Treviglio." 66019 "CONDOTTIERO: Signore Sforza, we have destroyed the Venetian fortresses on the river Adda! However, Venice has sent its navy this way! They will arrive in two minutes." 66020 "- Ravage the rebel countryside and destroy their 2 markets, 4 mills 1 blacksmith and 1 town center." 66021 "CONDOTTIERO: The rebelious peasants are punished for their insubordinance." 66022 "CONDOTTIERO: The Venetian admiral Andrea Quirini is attacking Cremona with a large fleet, we must stop him!" 66023 "4. Destroy the Venetian navy." 66024 "CITIZENS OF CREMONA: We are saved. Thank you, signore Sforza!" 66025 "5. Destroy Caravaggio's castle." 66026 "CITIZENS OF CARAVAGGIO: Signore Sforza, we surrender!" 66027 "6. Bring Sforza near the torch on the road for Brescia (northeast of Caravaggio)." 66028 "CONDOTTIERO: The Republic orders us to stop, we have done our duty!" 66029 "CONDOTTIERO: Venice has sent its general Micheletto Attendolo with a relief force! We must defeat them!" 66030 "CONDOTTIERO: Signore Sforza, we heard for your victories and we want to plunder with you...I mean to fight for your glory!" 66031 "CITIZENS OF PAVIA: Signore Sforza, we send you the taxes from our city." 66032 "- Buy Bombard Cannon for 200 gold by clicking the siege workshop in Pavia." 66033 "- Buy Hand Cannonier for 50 gold by clicking the archery range in Cremona." 66034 "CONDOTTIERO: Signore Sforza, now we can hire more mercenaries with that gold." 66035 "CONDOTTIERO: Signore Sforza, we are more experienced after the recent victory." 66036 "- New plate cuirasses are cast and stored in the blacksmith of Treviglio." 66037 "CONDOTTIERO: Signore Sforza, we found new armor in that Venetian blacksmith." 66038 "- New schiavona swords were brought from Dalmatia to the blacksmith in Vailate." 66039 "CONDOTTIERO: Signore Sforza, we found new weapons in that Venetian blacksmith." 66040 "CITIZENS OF PIACENZA: Signore Sforza, we collected your tribute, that's everything we have." 66041 "CITIZENS OF CREMONA: We kept the entire trade income, and now we give it to you!" 66042 "CONDOTTIERO: Signore Sforza, we looted the treacherous villages. The plunder is enormous and they will stay loyal for now." 66043 "MONK: Noble lord, I made a vow to stay in that monastery and never leave that cliff, but I can heal your army." 66044 "- Keep 5 units garrisoned in the castle of Pavia, to prevent the city from revolting." 66045 "CITIZENS OF PAVIA: Signore Sforza, we regret to inform you that we no longer need your assistance." 66046 "CONDOTTIERO: Signore Sforza, Pavia revolted." 66047 "CONDOTTIERO: Pavia should not be trusted, they easily switch allegiance. We have to keep 5 of our man in front the castle as precaution." 66048 "- There are new steel bucklers in the blacksmith of Mozzanica." 66049 "CONDOTTIERO: Signore Sforza, we found new shields in that Venetian blacksmith." 66050 "CONDOTTIERO: Signore Sforza, we are eager to join you and fight for fame and glory!" 66051 "CONDOTTIERO: You are Sforza? That means there will be loot somewhere near here, for everybody knows you don't travel for nothing! Could we join you?" 66052 "CONDOTTIERO: Most of the vassal cities have sided with Venice, but Cremona is still loyal. The Republic ordered us to punish the rebels." 66053 "- Buy Knight for 100 gold by clicking the stable in Piacenza." 66054 "- Buy Crossbowman for 30 gold by clicking the Archery range of the Locals." 66055 "- Buy Long Swordsman for 40 gold by clicking the Barracks of the Locals." 66056 "FRANCESCO SFORZA: Thanks to the diplomacy of my mother-in-law Agnese del Maino, Pavia will join us- I only have to visit their castle." 66057 "Southeast to Pavia" 66058 "Southeast to Piacenza" 66059 "East to Cremona" 66060 "Northeast to Treviglio" 66061 "Northeast to Vailate" 66062 "West to Mozzanica" 66063 "Northeast to Caravaggio" 66064 "Northwest to Caravaggio" 66065 "North to Caravaggio" // // Sforza 5 // 66500 "Venetians" 66501 "City of Milan" 66502 "Milanese Army" 66503 "Milan's countryside" 66504 "Abbiategrasso" 66505 "1. The Dock and Siege Workshop are disabled so trying to attack the city of Milan is suicide.\n\n2. The Venetians are our allies for now. But can they be trusted?\n\n3. It's not a bad idea to save on a regular basis.\n\n4. Protect your hero! It is better to keep him somewhere in a building in your base than to let him wander off and get killed.\n\n5. Your main competitor for resources on the map is Abbiategrasso. You should attack them as early as possible." 66506 "Your scouts report:\n\nThe city of Milan (Green) is right in front of your encampment. It's heavily fortified and its walls impregnable.\n\nThe republican army of Milan (Yellow) will do anything at its power to defend the city.\n\nAbbiategrasso is a small town along the canal West of Milan.\n\nThere are several small encampments outside of Milan as well." 66507 "SFORZA: The city of Milan is too well fortified, and I do not have access to siege equipment. We can't capture it by force so we'll have to starve them out." 66508 "SFORZA: I have heard news that Milan is divided between a party that is for us and a party against us. They should capitulate soon. Meanwhile the Venetians are holding the rivers for us." 66509 " Captains: Aye sir!" 66511 "SFORZA: That trading outpost is Milan's gateway to Pavia. We should destroy it and destroy all of the Trade Carts." 66512 "SFORZA: The Venetians are blockading Pizzighettone, so now Milan should have no land lines. If we build a Market here, we can intercept shipments of wood from the southern mountains." 66513 "SFORZA: Abbiategrasso protects the channel that feeds Milan from the River Ticinum. We must torch this town to the ground!" 66514 "SFORZA: Now Milan is cut off from all points through the river." 66515 "SFORZA: So this is where Milan's granaries are. They are quite close to the city. Destroy their defenses so we can keep it. If we starve the people, we must also provide for them later." 66516 "- Conquer the granaries of Milan by destroying the Towers guarding them." 66517 "SFORZA: As long as we can protect the granaries it will provide us with food for our army." 66518 "+ Search for important points to attack and cut Milan's supplies off." 66519 "- Destroy the trade outpost and the trading carts." 66520 "- Defeat Abbiategrasso." 66521 "SFORZA: Well done men. It won't take long now before Milan will run out of food. Keep the siege going." 66522 "15 minutes before Milan surrenders." 66523 "SCOUT: Sir! A couple of scouts said they have urgent news for you! They'll meet you in the forest as they don't want spies to hear of it." 66524 "CONDOTTIERO: Sir, sir!!" 66525 "SCOUT: We've captured this Venetian ambassador on his way to Ambrosia. He admitted that Venice is going to form an alliance against you." 66526 "SFORZA: Damn those Venetians! Prepare our troops!" 66527 "SFORZA: The Milanese republican army will defend the city at all cost. We should prepare ourselves for their attacks." 66528 "SFORZA: They know the location of our camp. Now WE must prepare for a siege." 66529 "VENICE: This ends today Sforza! Let's see how you condottieri scum die!" 66530 "CONDOTTIERO: Venetian scouts sighted!" 66531 "10 minutes before Milan surrenders." 66532 "CONDOTTIERO: The Venetian main army has reached Milan!" 66533 "5 minutes before Milan surrenders." 66534 "CONDOTTIERO: Venice is launching a final attack!!" 66535 "MILANESE PEOPLE: We are tired of these Republicans who backstabbed you, and the Venetians have treated us poorly as well." 66536 "SFORZA: Send the food from the granaries to the city, we must show the people that I intend to lead them as a just ruler." 66537 "+ Lay siege to Milan until they run out of food." 66538 "VENETIANS: Sforza, we have decided to spread the ideals of Republic across Italy. That means Milan will be free of your tyranny. Surrender now or face our wrath." 66539 "Sforza must survive" 66540 "CONDOTTIERO: Sforza has died. All is lost..." 66541 "+ Bring Sforza to the castle of Milan." 66542 "SFORZA: Victory! Milan belongs to the Sforza!" 66543 "Food cart" 66544 "+ Survive the Venetian attacks until the Milanese surrender." 66545 "SFORZA: The Milanese have torched their own granaries? But why? Something is not right. They can't be THAT desperate to defeat me, unless they have some sort of trump card." 66546 "- Build 2 mills at the old granary site and collect 3000 food." 66547 "SFORZA: Good, that will secure the food supply." 66548 "SFORZA: Men! Do not destroy the granaries! We need them!" 66549 "SFORZA: Men, what good is a starving city? We must keep the granaries." 66550 "SFORZA: ..........I will have to discipline you soldiers more. Once we secure this area, we must rebuild the granaries AND stockpile 3000 Food." 66551 " --- MAIN OBJECTIVES ---" 66552 " --- SECONDARY OBJECTIVES ---" 66553 "- Build a market on the old trade post to receive wood shipments." // // El Dorado 1 // 67000 "Locals" 67001 "Rebels" 67002 "Gonzalo Pizarro" 67003 "La Culata" 67004 "Quito" 67005 "Incan Ruins" 67006 "Gonzalo Diaz de Pineda" 67007 "1. Use your army wisely and keep your soldiers alive, you will need as many as possible in the final part. \n\n2. The friendly monks can heal your army.\n\n3. Orellana is fast and has ranged attack, do not keep him standing still when he fights.\n\n4. Explore the area southwest and northwest of Quito, you can find adventures and profit.\n\n5. Recruit the most useful warriors in La Culata, their mobility is crucial for later battles.\n\n6. Use hit-and-run tactics in the ruined town. Do not engage at the southern part, but rather, lure the enemies to the north.\n\n7. Francisco de Orellana may not reach Imperial Age." 67008 "Your scout's report:\n\nFrancisco de Orellana(blue) starts in castle age with a small army in La Culata but without any villagers or base. He has to find and speak with Gonzalo Pizarro.\n\nLa Culata(teal) is a friendly town located on the western shores of the map. Here you can recruit soldiers after you have spoken with Pizarro.\n\nQuito(orange) is an allied city; it is found east of La Culata and in the center of the map.\n\nGonzalo Pizarro(red) is your ally; he can supply you with an army and will give you objectives.\n\nGonzalo Diaz de Pineda(yellow) is your rival conquistador; he is neutral to you and is residing in Quito.\n\nLocals(purple) are friendly natives; their soldiers can join your army, and their villagers can provide you with food.\n\nRebels(green) are your enemy; they use guerilla tactics and have small groups placed all over the map. In addition, they have a large force hidden somewhere in the mountains around Quito.\n\nIncan ruins(gray) are neutral to you and their structures can be used for defense or resupply." 67021 "Francisco de Orellana: Men, there is no time to lose. Pack your gear and we will be on our way." 67022 "Conquistador: Where are we heading towards, don Francisco?" 67023 "Francisco de Orellana: To the east, to the city Quito. Governor Gonzalo has sent a letter. He is expecting us there." 67024 "1. Travel to Quito and find Gonzalo Pizarro." 67025 "Gonzalo Pizarro: Francisco, what took you so long? Did you receive my letter?" 67026 "Francisco de Orellana: Yes, governor. I was pleased to read your offer to help and locate the riches of El Dorado and La Canela. I have heard the stories myself, and if half of them are true, I would be mad not to join." 67027 "Gonzalo Pizarro: I knew I could count on you, kinsman! But there is one problem. Diaz de Pineda is already preparing an expedition to El Dorado. Perhaps you can 'persuade' him to join us? *Winks*" 67028 "Francisco de Orellana: What did you have in mind?" 67029 "Gonzalo Pizarro: First, kill his sergeants. Then bribe his merchants. Sabotage his preparations until he becomes desperate. However, avoid an open conflict with Pineda and his guards." 67030 "3. Visit Carlos the merchant." 67031 "Carlos the Merchant: Maria, your hair is so soft and your lips are so sweet. But, unfortunately, I must return to my uncomely wife." 67032 "Mistress: Oh, Carlos. Give me one last kiss. I am burning with desire." 67033 "Carlos the Merchant: But Maria, we are in public.. And if anyone should see us..." 67034 "Mistress: Would you ever refuse me?" 67035 "Carlos the Merchant: *kisses*" 67036 "Francisco de Orellana: Well, well, Carlos! Having a good time?" 67037 "Carlos the Merchant: What do you want? What did you see?" 67038 "Francisco de Orellana: I have seen enough to know that a certain shipment to Diaz de Pineda will be cancelled. Otherwise, your wife will be pleased to hear about the sweet lips of Maria!" 67039 "Carlos the Merchant: You scumbag! I will cut your tongue before you can tell her. Guards, grab him!" 67040 "4. Kill the merchant's guards." 67041 "Carlos the Merchant: Okay, okay! Enough. If you keep your tongue, I will delay the shipment." 67042 "2. Kill Pineda's 4 sergeants (marked with flags). Do not alarm the rest of Pineda's men." 67043 "5. Go back to Gonzalo." 67044 "Gonzalo Pizarro: Ah, Francisco. I knew you would not let me down! In fact, I am promoting you to second in command. I will make way to the Sumaco valley. Assemble your army and join me there." 67045 "Francisco de Orellana: We have enough men and we are ready to join the expedition." 67046 "8. Gather all your men and go to the Sumaco Valley, located east of Quito, to find Pizzaro's camp." 67047 "Francisco de Orellana: Hmm, it seems this town is abandoned, we are safe here. Reports tell us that there is a large army of rebels hidden nearby. Scouts, go to Gonzalo's camp and ask for a relief party." 67048 "Scout: Don't worry, amigo. This cliff is crossable and it is perfectly safe." 67049 "9. Bring at least one of your scouts to Gonzalo." 67050 " Francisco de Orellana: The rebel army is attacking us! Quickly fortify this abandoned town and prepare to fend off their attacks!" 67051 "10. Hold off the incan rebels and accumulate 100 kills." 67052 "Francisco de Orellana: We've defeated them, they're running away! Let's regroup and wait for Gonzalo to arrive." 67053 "Gonzalo Pizarro: Francisco! Your scouts told me that you got attacked by an army of rebels! Are you hurt?" 67054 "Francisco de Orellana: No, I'm fine. I never thought natives could assemble such a large army in such a short time." 67055 "Gonzalo Pizzaro: I've enslaved many of them, now we have men to carry our supplies through the rain forest and we're ready for our journey. On to El Dorado!" 67056 "Scout: We're sorry for our cowardice, don Francisco." 67057 "7. Click on the Pavillions next to the units you'd like to buy: Conquistador: 100g; Champion: 60g; Arbalest: 45g; Hand Cannoneer: 50g; Long Swordsman: 40g)." 67058 "6. Return to La Culata to recruit more soldiers." 67059 "- Plunder the temple of Viracocha." 67060 "Conquistador: Raiding was never sweeter!" 67061 "- Plunder the temple of Inti." 67062 "Conquistador: The king will be pleased!" 67063 "- Plunder the temple of Supay." 67064 "Conquistador: The plunder is good!" 67065 "- Plunder the temple of Pacha Kamaq." 67066 "Conquistador: I wonder what we can buy with that?" 67067 "- Find the lost searching party." 67068 "Conquistador: Can you promise us enough loot? Then we will follow you!" 67069 "- To recruit the slingers, collect 100 food and select their hut." 67070 "Slinger: We will follow you!" 67071 "- To recruit the kamayuks, collect 100 food and select their hut." 67072 "Kamayuk: At your command!" 67073 "Villager: We are simple fishermen and llama herdsmen. Please spare us, and we will give you all of our food!" 67074 "- Destroy the gray dock to gather its food." 67075 "Conquistador: Now we have enough food supply!" 67076 "First Merchant: I saw a squad of conquistadors leaving westwards. They were on a mission to find the temple ruins. But they never returned." 67077 "Second Merchant: I spoke with the locals, and they are willing to join whoever gives them food." 67078 "Third Merchant: I heard that there is an abandoned algae plantation on the beach. Algae are very nutritious." 67079 "Slinger: We always wanted to travel to new countries. Give us 100 food and we will join you! Click our hut when you are ready." 67080 "Kamayuk: We are tired of wandering the jungles in search of hunt. If you can provide us 100 food, we'll follow you anywhere. Click our hut when you are ready." 67081 "Conquistador: This looks like an algae plantation. We could plunder the harbor to gain some of those nutritious plants." 67082 " --- MAIN OBJECTIVES ---" 67083 " --- SECONDARY OBJECTIVES ---" 67084 "Monk: Don Francisco, wait! Take that totem of the condor, the bird of seeing. It will help you on your journey." 67085 "Francisco de Orellana: This must be the condor, the monk was right, it shows us the treasures!" 67086 "At least one scout must survive." 67087 "When done, select the outpost to continue." // // El Dorado 2 // 67500 "El Barco" 67501 "Chief Vicaquirao" 67502 "Imara" 67503 "Friendly Natives" 67504 "Hostile Natives" 67505 "Spanish" 67506 "1. Conquistadors can be used very effectively in a hit and run manner.\n\n2. Far away from Spain, the explorers can no longer get their hands on gunpowder and other European technology. So instead you have to relly on your Inca allies and their tech tree. \n\n3. When you get wood to build a Dock, do not waste your time and/or wood to build other buildings.\n\n4.In Feudal Age, the strongest combination is fully upgraded massed archers. There is not much gold to be found for archers though so use your resources wisely.\n\n5. Man-at-Arms are good at fighting against Eagle Warriors and destroying buildings.\n\n6.Do not kill Llamas if you find any. They will be needed to complete a quest.\n\n7.Do not forget to save often." 67507 "Your scouts report:\n\nThe Spanish (Blue) are driving an expediton deep in the jungle, thus the more advanced technologies are not available. You are restricted to the Feudal Age.\n\nYou start your journey in the northern corner of the map. A river cuts the map into two parts. El Barco (Yellow) is situated on the eastern part.\n\nImara (Purple) and three peaceful villages (Green) are on the western part. You will not be able to cross the river without a boat.\n\nHostile warriors (Cyan) can come up anywhere." 67512 "Gonzalo Pizarro must survive." 67513 "Francisco de Orellana must survive." 67514 "Delicola must survive." 67515 "Delicola has been killed." 67516 "Spanish soldier: Without our leaders we are lost!" 67517 "Francisco de Orellana: What an endless rainforest! It will not be easy to find El Dorado here." 67518 "Gonzalo Pizarro: We will make it. It is well worth the trouble, we will be richer than king Carlos himself! Let us go!" 67519 "Find El Dorado." 67520 "Gonzalo Pizarro: Look! Boats of local people. There must be a village near here. Keep your eyes open, men, we will take the village at once!" 67521 "Gonzalo Pizarro: The village is here! If we destroy their watch towers, I am sure they will surrender. Attack!" 67522 "Destroy all watch towers in El Barco." 67523 "Chief Vicaquirao: We surrender! Please spare our lives!" 67524 "Bring Pizarro and Orellana to the chief to ask him about El Dorado." 67525 "Gonzalo Pizarro: Wise choice to surrender, chief. We are searching for El Dorado, the kingdom made of gold. Tell us where it is, and we will spare the lives of you and your people." 67526 "Click Vicaquirao to continue." 67527 "Vicaquirao: I have never heard of El Dorado. I only lead this little village. There is no other settlement within many, many miles. But you can rest here before continuing your search." 67528 "Click Gonzalo Pizarro to continue." 67529 "Francisco de Orellana: If I may be so bold, don Pizarro. We should proceed by the river. By boat we could cover longer distances much faster." 67530 "Gonzalo Pizarro: Good idea, nephew. Let us scout the woods for resources for a ship. And take a villager along to carry anything we would find." 67531 "Click Francisco de Orellana to continue." 67532 "Monk: Please! Take me home! I'll help you recover from your diseases and heal your wounds in return." 67533 "Take the villager to the storehouse, so he can bring the wood back to the village." 67534 "Villager: I have found some wood and a cart in the storehouse. Unfortunately there was no sail. It must have been stolen by the enemy tribe who lives deeper in the jungle." 67535 "Take back the stolen sail. Once you have found it, pick it up with the Trade Cart." 67536 "Villager: Alright, now we have everything to build a ship for you. We can return to the village." 67537 "Villager: There, I can see our sail! (the flag)" 67538 "Take the Trade Cart back to the Trade Workshop in the village." 67539 "Villager: All resources are in place. We can start building a Dock." 67540 "Build a dock." 67541 "Gonzalo Pizarro: The ship is ready. Therefore I name this place El Barco (ship)... Our fittest men are already on board. Bring food for the rest. Good luck, my nephew!" 67542 "Francisco de Orellana: Thank you, uncle. We will return in twelve days. You can count on us!" 67543 "Sail down the river and look for food for the squad." 67544 "Francisco de Orellana: Nothing changes... I have seen the same rainforest since we left. Are we sailing in circles?" 67545 "Francisco de Orellana: This cursed jungle! We hardly find food for ourselves. My men are starving. How will we bring food for the main force?" 67546 "Spanish soldier: The current is too strong to sail upstream." 67547 "Francisco de Orellana: Wait, I hear war drums. We are approaching a settlement. Prepare men, we will rush them... it has worked so far." 67548 "Francisco de Orellana: Here is the village. Let us capture it by defeating their army. Attack!" 67549 "Defeat the army of Imara." 67550 "Chief of Imara: Alright, you have won the battle, strangers. I am ready to negotiate a treaty." 67551 "Bring Francisco de Orellana to the Chief of Imara to negotiate with him." 67552 "Click the Chief of Imara to continue." 67553 "Chief of Imara: You have defeated us. What do you wish from my people?" 67554 "Francisco de Orellana: We will gather information about this area before we return to El Barco. We will need food and shelter while we stay at your village. If you help us, no one will be hurt." 67555 "Chief of Imara: I accept your conditions. My villagers will help you gather the resources you need. There are three other villages in our neighborhood. They are our friends. Visit them for more information." 67556 "Francisco de Orellana: A friendly approach to these native people could be a good idea. It would be better for everyone. Let us visit the other villages." 67557 "Visit the leaders of the neighboring villages to gather information about your position." 67558 "Francisco de Orellana: Greetings chief! We come from across the Great Water with peace and seek to navigate the river. Can you share your knowledge of the landscape?" 67559 "Click the Chief to continue." 67560 "Chief: Welcome, strangers! I can see that your armors are much better than ours. There is a Javelina in the forest to the West from our village. Lure it to my Town Center for my villagers, and I will help you." 67561 " - First Chief (Jaguar Warrior): Lure the Javelina to the chief's Town Center(use a villager to shoot it twice and then task your villager to the Town Center)." 67562 "Chief: Thank you for your help. I know the village you call El Barco. It would take several weeks to return there this time of the year. The current of the river is too strong now. This river runs into the mighty Amazon river." 67563 "Chief: I am sorry, but we do not have time to chat. The enemy tribe will attack us any time. Mmm, you have much better equipment. You could defeat them. Their camp is to the north. Destroy it, and I will help you." 67564 " - Second Chief (Elite Eagle Warrior): Destroy the camp of the enemy tribe." 67565 "Chief: Thank you. In gratitude I will answer your question. I have heard about wealthy kingdoms further down the river. One of them is even ruled by women. Do not underestimate them- they fight more fiercely than most men!" 67566 "Chief: Greetings, outlanders. First you must help us. You ride four-legged beasts, thus you are able to move much faster. Someone has broken our llama pen. Bring back our twelve llamas to the pen and repair the fence. Then I will help you gladly." 67567 " - Third Chief (Kamayuk): Bring back 12 llamas to their pen and rebuild the missing palisade." 67568 "Chief: Thank you very much for returning our llamas. Regarding your question: if you plan to navigate the river down-stream, you better brace up your ship to withstand the attack of hostile tribes." 67569 "Francisco de Orellana: We have drifted too far away from my uncle. We cannot navigate the river up-stream. Prepare yourself, men, the only thing we can do is to sail towards the great Amazon river and the Atlantic Ocean..." 67570 " Spanish soldier: The current is too strong! We're being dragged to the shores!" 67571 " Francisco de Orellana: Just our luck. Our ship has run aground. We'll have to continue on foot." 67575 "Francisco de Orellana: We're unable to finish the task the chief gave to us. Now we're never getting out of this jungle." 67576 "We've killed too many llamas. Now the chieftains will never help us get out of this forsaken place." 67577 " We musn't kill the llamas. The friendly tribes here might still need them." // // El Dorado 3 // 68000 "Amazones" 68001 "Amazone Suppliers" 68002 "Fishermen" 68003 "Native Trading Post" 68005 "Amazone Patrols" 68006 "Spanish" 68007 "1. The jungle is thick, so it wont always be easy to explore it.\n\n2. Though you may find food, it's not much, eventually you need to escape this jungle.\n\n3. You can sacrifice your troops, that way you will consume less food.\n\n4. Keep track of your good/bad deeds by the number of flags in the western corner. (6 of one kind is required.)\n\n5. It's advisable to avoid hostile forces.\n\n6. You can interact with most food suppliers by left-clicking on the unit." 68008 "Your scouts' report:\n\nFrancisco de Orellana (blue) starts with a small army embarked on ships to the northwest and seeks a way to travel further down the river. However, his food supply is very low and the soldiers are starving.\n\nThe area is believed to be inhabited by the fearsome Amazones,a tribe of women warriors (red). They are hostile, but can be persuaded to cooperate. Their warrior vassals (grey) on the other hand, will attack any intruder on sight.\n\nThere are no other big settlements in the area. Instead you'll find small villages (green), a native trading post (cyan), a temple (purple) and fisheries (yellow) scattered across the map. You can obtain food from most of these places one way or another.\n\nTechnology is absent and you are restricted to the dark age." 68021 "Orellana: The river seems do be getting bigger. We might be close to the ocean soon..." 68022 "Soldier: Did you hear that? It sounded like a big explosion. Like a barrel of gunpowder..." 68023 "Orellana: Yes, I got a strange feeling about it. We should find food and get out of this place." 68024 "Orellana: We need food. There is a village up ahead. Kill all villagers and take their food." 68025 "1. Kill the villagers in the village up ahead." 68026 "You took 75 food." 68027 "Orellana: We need more food. Spread out!" 68028 "2. Find food to keep your army alive." 68029 "3. Reach the island on the east side of the river. Convince the Amazones to let you pass by:" 68030 "Orellana: We made it, let's rest here for a bit. The king will be pleased with the prospect of silver in this area." 68031 "You have found a fishery." 68032 "You got 25 Food and a map." 68033 "You took 30 food and a map" 68034 "You got 15 food and a map." 68035 "You have found 15 food." 68036 "You have found a hunting lodge." 68037 "Hunter: You want food? Kill that Jaguar for me then." 68038 "You took 25 food." 68039 "- Kill the jaguar in the north." 68040 "You got 30 food" 68041 "You got 20 food." 68042 "You took 20 food." 68043 "You have found a Trader." 68044 "Fisherman: I will give you 100 food for one transport ship." 68045 "- Bring one transport to the Trade Workshop and select it. (Reward 100 food)" 68046 "You got 100 food from selling the ship." 68047 "You have found a Native trading post." 68048 "Merchant: Getting past the Amazones? It's possible. You can convince them of your goodwill by helping their subjects." 68049 "You have found a temple." 68050 "Blind Priest: You want to get past the Amazones? Those women took my eyes when I was but a boy. I want revenge! Disrupt their food supply and they will give in." 68051 "You found a map." 68052 "You found a native village." 68053 "You took 10 food." 68054 "Chief Cotama: The great mountain have destroyed most of our crops. Silence it and we will give you food." 68055 "You have found a heathen shrine." 68056 "You left the shrine untouched." 68057 "You took 30 food from the shrine." 68058 "b) Destroying 6 food sources (green and yellow)." 68059 "a) Being kind to 6 food suppliers (green and yellow)." 68060 "You have found a Llama herd." 68061 "SHEPHERD: I've lost one of my llamas when herding up north. Would you bring it safely back, please?" 68062 "- Find the lost llama and return it to the shepherd." 68063 "You got 10 food." 68064 "The Amazones have been persuaded to open up the gate. You can now pass through." 68065 "Orellana: What is this! Must be the Amazones. They've blocked off the river! Turn around at once." 68066 " Francisco de Orellana must survive." 68067 "Francisco de Orellana has fallen. The quest is a failure. You have lost..." 68068 "Orellana: Is that SILVER?! Wait until the king hears about this!" 68069 " --- MAIN OBJECTIVES ---" 68070 "CHIEFTAIN: Our miners need food so they can work hard. Unfortunately, Thonapa is too scared to walk alone in the swamp. Will you escort him?" 68071 "CONQUISTADOR: I guess the miners will have to face hunger... just like us." 68072 "- Deliver the goods to the miners in the south." 68073 "- Travel to the Volcano and find a way to ease its wrath." 68074 "CONQUISTADOR: Hmm, these boulders are blocking the river." 68075 "CONQUISTADOR: Look it's working!" 68076 "You butchered a turkey." 68077 "You butchered 4 turkeys." 68078 " --- SECONDARY OBJECTIVES ---\n\nYou can obtain food from:\n\n- Fishermen: click on the villager to negotiate or destroy the villager to pillage.\n\n- Shrines: click on the forage bush to leave it alone or on the relic to plunder it.\n\n- Amazone Suppliers: click on the villager/chief to negotiate or destroy the villagers to pillage.\n\n\nSome suppliers will give you specific quests:" // // El Dorado 4 // 68500 "Villages of Los Negros" 68501 "Januacu" 68502 "Macapaba" 68503 "Los Negros guards" 68504 "Spaniards" 68505 "Questgivers" 68506 "1. The island on which you disembarked is the perfect spot to build your base. There is no need to look for another island.\n\n2. Do not wait too long to free the Spanish captives since you don't need a lot of troops to rescue them. In addition, the leader of the captives will provide you essential information. Wandering the map before you hear this intel is not advisable.\n\n3. After freeing the captives, start with the quests for the Macapaba and Januacu tribe. Scout the map well and you'll find plenty of rewarding sidequests! These will give you the necessary resources to capture the mines of Los Negros.\n\n4. Francisco de Orellana may reach Imperial Age." 68507 "Your scouts report:\n\nFrancisco de Orellana is travelling towards the ocean. However, he has to retrofit his vessels before he can sail it. Thus he'll need to construct a base.\n\nThe mouth of the Amazon river contains many small islands. The friendly Januacu tribe (cyan) has claimed those in the north, but Los Negros (red and green) have taken over some islands up-river (south). They are your most dangerous enemy on the map. \n\nThe other friendly tribe, Macapaba (yellow), live on the western bank. They have a large village up-river. \n\nOn the eastern bank Los Negros have multiple settlements. They are heavily guarded and should only be opposed with a great force." 68508 " --- MAIN OBJECTIVES ---\n\nOrellana must survive" 68509 "Conquistador: Don Francisco has fallen! Without the guidance of our leader we have no hope of escaping this madness." 68510 "Conquistador: Don Francisco! Can you feel it? The current is getting stronger. We must be close to the ocean!" 68511 "Orellana: Excellent! The sooner we escape this madness, the better. Let's find a suitable place to set up camp and retrofit our vessels to be seaworthy." 68512 "Conquistador: This island seems to be inhabited by Los Negros. Better avoid these cannibals and sail north." 68531 "Shaman: The final one. Say my name and I disappear. What am I?" 68532 "Shaman: Yes! You have a quick mind, but will you solve the last riddle as well? Take another bite and find out." 68535 "Orellana: This seems like a fine place to start the retrofitting. Disembark and get to work!" 68536 "1. Build a town center on the island to secure a base camp." 68537 "Orellana: While we are gathering the necessary resources, we should scout the area. If rumors are true, Los Negros are holding some Spaniards captive." 68538 "Conquistador: Is that wise don Francisco? The Los Negros tribes eat men for dinner! For all we know, our shipwrecked countrymen may have already been eaten." 68539 "Orellana: It's our duty as good Christians! We'll send an expedition to the island east of us. Look for captives. Los Negros are not the only ones who know how to cut some limbs. Use force if you have to." 68540 "2. Rescue the Spanish captives from the cannibals (Los Negros)." 68541 "Juan Cortejo: God has heard our prayers! I'm Lieutenant-General Juan Cortejo and our galleys ran aground some months ago. I was giving up all hope, but now you saved us!" 68542 "Orellana: Well met Lieutenant-General! Join our party and we'll get you out of this hell. But first, do they keep more of your crew prisoners?" 68543 "Juan Cortejo: No, they... they ate all the others. We want revenge Orellana! But we can't fight them barehanded. They've locked our weapons in the warehouse on this island." 68544 "3. Pillage (destroy) the warehouse on the eastern side of the island to recover the armors and weapons. Then return to Juan Cortejo to gain his support." 68545 "Orellana: We've got their armors. We should return to Juan." 68546 "Juan Cortejo: Time for vengeance!" 68547 "Orellana: I like your spirit Don Juan. But to be honest, my crew and I are looking to escape this river as soon as possible." 68548 "Juan Cortejo: I understand Francisco, but these small islands will not provide you the necessary resources to retrofit your vessels." 68549 "Juan Cortejo: You have two options. (1) you can seek help from the more friendly tribes in the north and west. (2) you can try and take over the rich mines of Los Negros." 68550 "4. Prepare your fleet for a voyage over sea. Construct 15 Galleons." 68551 "Conquistador: Don Francisco, the ships are ready to sail the ocean." 68552 " --- SECONDARY OBJECTIVES ---\n\nIf you're short on gold you can:\n\nA. Take over the rich mines of Los Negros. \n\nB. Help the friendly tribes in the north and west to gain some gold. Questgivers are indicated by a purple colour. Simply click on them:" 68553 "Hint: Possible questgivers are indicated by a purple colour. Simply click on them to ask for help." 68554 "Fisherman: I'm sorry adventurer, but I'm out of fish. Los Negros have taken my fishing spot! Perhaps you are strong enough to teach them a lesson?" 68555 "- Fisherman: Destroy the fishtraps to scare Los Negros away from the fishing spot." 68556 "Conquistador: I hope they won't balance this food loss with eating more people. Anyway, let's get back to the fisherman and claim our reward." 68557 "Fisherman: Thanks to you I'm back in business! Take this as a token of my gratitude." 68558 "Fisherman: I'm off fishing. I just hope the stench of Los Negros didn't scare all the fish away." 68559 "Master Blacksmith: If you're looking for weapons, you've come at the wrong time. Normally I get my supplies from our mines at the west, but lately I didn't receive any shipment." 68560 "Master Blacksmith: If you'd check it out I would be most grateful." 68561 "- Blacksmith: Check out the mines to the west of Macapaba." 68562 "Conquistador: Seems like Los Negros have slaughtered these poor miners. We should look inside the cave for survivors." 68563 "Cannibal: Fresh meat has just arrived, boys. Let's get them!" 68564 "- Blacksmith: Check out the mine." 68565 "Conquistador: Just more dead miners inside. We should report this back to the master blacksmith in Macapaba." 68566 "- Return to Master Blacksmith in Macapaba and report your findings." 68567 "Master Blacksmith: I feared that Los Negros were behind this. But thanks to your actions the mines are safe again and I can restart my business. Please accept this small gift." 68568 "Master Blacksmith: Apprentice, prepare the workplace! We'll be getting shipments again." 68569 "High priest: You're just in time to witness the duel between the champion of Macapaba and the champion of Januacu! They'll fight to the death to please the god Huitzilopochtli!" 68570 "Macapaba priest: If we win this sacred duel, our tribe gains the favor of the gods. Stranger, if you'd guide our champion to victory, we would be forever in your debt." 68571 "- High priest: Guide the champion of Macapaba to victory. Select him to start the duel." 68572 "Macapaba champion: May the gods give me the strength to beat my opponent!" 68573 "The gods have provided an attack boost!" 68574 "The gods are pleased with the duel and provide an HP buff!" 68575 "The gods sent an attack buff!" 68576 "The gods have provided another HP boost." 68577 "- High priest: Kill the other champion. The gods will provide some buffs so keep your eyes out and get them before your opponent." 68578 "High priest: The champion of Macapaba is victorious!" 68579 "Priest: We're most grateful for your guidance stranger. Please accept this as a reward." 68580 "High priest: The champion of Januacu is victorious!" 68581 "Priest: You... you've brought eternal shame to our tribe! Curse you, stranger. May Huitzilopochtli take your soul." 68582 "Researcher: We're currently excavating this ancient temple of Pachacamac, the two-faced god. But at the moment we only found one head." 68583 "Researcher: We believe the second head to be located on the island nearby, but every expedition we've sent so far hasn't returned. Perhaps you can clear it from any dangers?" 68584 "- Researcher: Clear the island of any danger, so they can start researching the second head of Pachacamac." 68585 "Conquistador: The island is safe. We should return to the researcher." 68586 "Researcher: Thank you so much for your help! Now we can finally study both sides of Pachacamac." 68587 "Guard: You'll find nothing of interest behind this gate, stranger. The forest is cursed. Every animal beyond this gate is pure evil." 68588 "Guard: Last year a strange woman appeared in our town. Soon the animals came... and destroyed our home. I don't know how much longer we can keep them off. Can you help us?" 68589 "- Guard: Find and kill the witch who turned the animals against the villagers." 68590 "Conquistador: The animals seem less vicious. Whatever effect the woman had on them, it's gone. We should report to the guard." 68591 "Witch: Haha! Foolish adventurer. Do you wish to oppose the strength of the forest?" 68592 "Guard: You've killed the wicked witch? Now we can start rebuilding our community! Thank you, mighty stranger." 68593 "Shaman: So stranger, you've come to test your knowledge? Answer my three riddles correctly and I'll reward you. Answer them incorrectly... and you'll know the meaning of pain." 68594 "Shaman: If you're up to the challenge, simply eat one of my magic berries." 68595 "- Shaman: Select the forage bush to start the riddles. Select one of the yurts to give your answer." 68596 "Shaman: Ha, brave lad! Here goes the first one: What always runs but never walks, often murmurs, never talks, has a bed but never sleeps, has a mouth but never eats?" 68597 "CYAN yurt: a cloud" 68598 "YELLOW yurt: a river" 68599 "PURPLE yurt: a mountain" 68600 "Shaman: Haha, not so bright this time! But hold your tears. Eat another berry and try again." 68601 "Shaman: Oops, wrong guess! If you're still up for it, you can eat another berry and try again." 68602 "Shaman: Ah the will is strong in this one. Again: What always runs but never walks, often murmurs, never talks, has a bed but never sleeps, has a mouth but never eats?" 68603 "Shaman: Correct! I knew you were a bright one. If you're up for the second riddle, eat another one of those berries." 68604 "Shaman: Riddle two it is! I am always hungry, I must always be fed, the finger I touch, will soon turn red. What am I?" 68605 "PURPLE yurt: fire" 68606 "YELLOW yurt: earth" 68607 "CYAN yurt: air" 68608 "PURPLE yurt: darkness" 68609 "YELLOW yurt: silence" 68610 "CYAN yurt: time" 68611 "Shaman: I'm sorry, but that's not correct. Eat another berry and try not to disappoint me again." 68612 "Shaman: Well done! You're one of the few souls who solved all my riddles. I'm impressed." 68613 "Shaman: My time is done here. The knowledge is passed on. Farewell stranger!" 68614 "Inspector: You visit us at our darkest hour, stranger. Someone murdered my brother Supay and displayed his body in the middle of our town square!" 68615 "Inspector: We've arrested four suspects, but we have no further clues. Perhaps you can shed some new light on this gruesome crime?" 68616 "Inspector: Seek out some villagers and gather what intel you can find. If you've come to a conclusion, return to me and point out the murderer. I would be most grateful!" 68617 "- Inspector: Solve the murder on Supay. Question the villagers on the island (click on purple units)." 68618 "Conquistador: I think I've gathered enough clues. I should return to the town square and bring the murderer to justice." 68619 "Wife of Supay: I was already at bed when my husband Supay let someone in. It must be a local otherwise he wouldn't have opened the door. Some moments later I heard a terrible scream and ... (indistinct sobbing)" 68620 "Veteran: I've seen many wounds during my life as a warrior. I tell you this stranger: the one that killed Supay clearly had a military training." 68621 "Blacksmith: The inspector asked me to take a look at the crime scene as I know a great deal about weapons. I've found nothing but a feather. Perhaps he was tickled to death?" 68622 "Inspector: Before you voice your conclusions, take a moment to hear the last plea of the suspects. After all, their lives lay in your hands." 68623 "Pacari: I'm Pacari, born and raised on this island. Those who know the jaguar warriors will know they value honor above all else. So I swear on my honor: I did not kill Supay!" 68624 "Thonapa: I'm Thonapa, warrior from the Macapaba village to the south. I only arrived here after the murder, but the inspector won't believe me." 68625 "Ikhuno: Ikhuno is the name. I live and train at the archery just behind us. Supay was a good neighbor. Why would I want him dead?" 68626 "Apaci the kind: They call me Apaci the kind. I spent my life on this island reading the signs of the gods. Little do I know about killing." 68627 "Inspector: You've heard them all. Now, who do you accuse of murdering my brother?" 68628 "Pacari: Wait... What? I've done nothing wrong... Curse you stranger! You sentenced me to death!" 68629 "Thonapa: Wait... What? I've done nothing wrong... Curse you stranger! You sentenced me to death!" 68630 "Apaci the kind: Wait... What? I've done nothing wrong... Curse you stranger! You sentenced me to death!" 68631 "Ikhuno: How did you...? It doesn't matter, I've no regret. Supay was an annoying man. He stole my arrows. He deserved to die! And so will you!" 68632 "Inspector: Thank you for finding the murderer of my brother. Please accept this for your trouble." 68633 "Inspector: I'm not sure we've got the right one, stranger. At least somebody paid for the death of my brother. Please accept this for your troubles." 68634 "Inspector: With the murder over we can finally bury my brother. And guard, release the other suspects." 68635 "Trader: You want to make some extra coin? I heard the Macapabas are holding a festival and need lots of food. I can sell it high at their market." 68636 "Trader: Problem is, the fruit rots. If you can take me there fast enough, I'll split the profit. Just grab some food from our market when you're ready." 68637 "- Trader: You've been asked to escort a trader to Macapaba in time. If you're ready, click on the market next to the trader." 68638 "Trader: Let's start our journey! Only 4 minutes until the fruit is unsellable." 68639 "Trader: Just our luck! This gate is locked. We need to get to another one... and fast!" 68640 "Trader: Only 2 minutes left before the fruit turns bad." 68641 "Trader: Only 1 minute. Hurry up!" 68642 "Trader: Only 30 seconds. We need to get these fruits on the market. Now!" 68643 "- Trader: Bring him to the Macapaba market before his fruit has rotten." 68644 "Trader: Haha! They paid a great price for the fresh fruit. Just as I expected. Here is your share of the profit." 68645 "Trader: No! The fruit has rotten. We can only sell these as food for livestock. I wouldn't count on a great profit now." 68646 "Trader: As I expected. They would only accept the fruit for a low price. Here is your part of the profit. Too bad we weren't here before the fruit turned bad." 68647 "Priest: Los Negros are a brutal people. But now they have gone too far! They started building a temple on the island just south of here." 68648 "Priest: That island is ours! They have no right! Perhaps if their construction was disrupted by some white outlander, they'll see how foolish their plans are." 68649 "Soldier: Invaders! Kill them. We only need another 40 seconds to complete the temple." 68650 "- Januacu priests: Prevent the construction of the Los Negros temple." 68651 "Conquistador: We've turned the construction site in chaos. This should please the Januacu priests. Let's return and claim our reward." 68652 "Conquistador: We've failed to prevent the construction. We'd better not show our faces to the Januacu priests." 68653 "Priest: Haha, that will teach them! Good work." 68654 "Conquistador: This place gives me the chills. Perhaps we can find someone in the town of Macapaba who knows more about this place." 68655 "Conquistador: Those cannibals were protecting the ruins of an ancient temple. Perhaps the nearby Macapaba tribe would find this interesting as well." 68656 "Researcher: We're currently excavating this ancient temple of Pachacamac, the two-faced god. I heard you found the location of a second temple. Thank you so much for the help!" 68657 "Conquistador: Looks like we disrupted the construction of a temple. Some Januacu priests might be interested in this information." 68658 "Priest: Los Negros tried to build a temple on our island?! And you stopped them? Ha, that will teach them." 68659 "Orellana: Very well. All on board! Let's leave this mad river at once." // // ************************************************************** // *** ZONE 3: DLC ONLY STRINGS *** // ************************************************************** // Campaigns // Alaric 1 // 69000 "Rome" 69001 "Italians" 69002 "Goths" 69003 "Legions of Rome" 69004 "Goth refugees" 69005 "1. Do not try to enter Rome itself. Only death awaits you there. \n\n2. Many barbarian refugees are still wandering the woods around Rome. Scout well and you might find a friend or two.\n\n3. The trained legionaries possess great fighting abilities. Take them out first and don't let them near your troops.\n\n4. The troops of Rome are powerful thanks to their organization and discipline. However, if you'd cut down the centurions, they'll lose their fighting spirit.\n\n5. Alaric cannot advance to the next age." 69006 "Your scouts report:\n\nAlaric (blue) marches from the east to cut off the supply lines of Rome. He does not have a base camp.\n\nBarbarian refugees (gray) are scattered over the map. They are your allies and are willingly to join. Some refugees (purple) made up a provisionary camp in the south.\n\nYour enemy, Rome (red), is located in the west. However, it's walls are too thick to breach. Worry more about the legions (yellow) they've sent out to counter Alaric's actions." 69007 " --- SECONDARY OBJECTIVES ---" 69008 " --- MAIN OBJECTIVES ---" 69009 "Alaric I must survive." 69010 "Alaric has fallen!" 69013 "GUARD: Scout! Why are you rushing upon our leader in this manner? Speak now before I cut you down where you stand." 69014 "SCOUT: I'm sorry great Alaric but I have news! Roman transport ships carry large amounts of food into the city by the river. If we are to challenge the Romans, we must stop this now!" 69015 "ALARIC: You're right, we must secure those supply lines! Rome's walls are strong, but they won't help against starvation. We'll take over that river!" 69016 "1. Destroy the three watch towers to take control of the river." 69017 "ALARIC: Great! We've taken control over the river... We should regroup with the other Goths before advancing." 69018 "2. Bring Alaric to the Goth camp in the south." 69019 "REFUGEE LEADER: Welcome king Alaric. With our combined strength, we can cut Rome's trade routes. Their trading post is just north of here." 69020 "3. Take over and hold the market to the north. This will cut off the final trade route to Rome." 69021 "ALARIC: It is done. Every trader who comes here will be arrested. Now.. We wait for Rome to empty its legionaries upon us." 69022 "We've lost control over the trade route. Our blockade has failed!" 69023 "Roman scouts! They are upon us!" 69024 "4. Repel the attack of the Roman legions. Do not let them destroy the market." 69025 "SOLDIER: The legion's attack has been repelled! All hail Alaric! All hail Alaric!" 69026 "ALARIC: With their supply lines cut off, the senate will be forced to meet our demands!" 69027 "SOLDIER: I heard many refugees are still wandering these woods. Last night we saw campfires to the east." 69028 "SCOUT: Alaric, we have found a Goth refugee camp. These fierce soldiers look eager to join our cause." 69029 "SOLDIER: The gates appear to be locked, but there is another passage to the north, my king." 69030 "SOLDIER: That monastery probably contains valuable treasures! Maybe we can 'convince' these priests to hand them over." 69031 "- Sack the monastery by destroying it." 69032 "- Search the eastern bank of the river for lost refugees. They'll be happy to join your forces." 69033 "REFUGEE: You! You're Alaric? I really need your help. I am part of a small group of refugees who has escaped a Roman camp to the north. There are several more of us there. You must help them! Please!" 69034 "- Help the refugee save his fellow soldiers from the Roman's stockade." 69035 "PRISONERS: Alaric! Our savior! Our weapons are yours!" 69036 "PRIEST: Stop! Leave our treasures and I'll offer you my services." 69037 " - Monk acquired -" // // Alaric 2 // 69500 "Legionaries" 69501 "Athaulf's Forces" 69502 "General Mageius' Camp" 69503 "Civilians" 69504 "Goths" 69505 "1. Your scout has very little HP. Try and avoid all conflicts to keep him alive.\n\n2. The northern bridge forms a bottleneck. Here, a small force could hold back an entire army.\n\n3. Athaulf has brought many capable soldiers. Make use of them.\n\n4. Alaric may not reach the Imperial Age." 69506 "Your scouts report:\n\nAlaric has set up his camp in the center of the map. He's waiting for the emperor's permission for his people to move to their new gained land.\n\nTwo friendly villages (Grey) are located west of Alaric's camp. They lack military strength, but can provide valuable intelligence.\n\nThe right hand of Alaric, Athaulf (green), has set up his camp in the east. He can provide additional troops when needed.\n\nYour enemy, Roman legions (red and yellow), are scattered across the map. " 69507 " --- PART 1: The investigation ---" 69513 "PIKEMAN: My king, my king Alaric! One of our patrols was just slaughtered by Roman legionaries." 69514 "ALARIC: What? Captain, what do you make of this? You said Rome's troops didn't follow us out here." 69515 "CAPTAIN: My king, the scouts' reports are comprehensive. Those legionaries must have come from somewhere else." 69516 "ALARIC: Strange... Scout! I need you to investigate this. Ride to the nearby villages and find out where these legionaries came from. " 69517 "1. Investigate the village to the north-west" 69518 "2. Investigate the village to the south-west" 69519 "INFORMANT: Last days I've seen multiple Roman legions entering a camp to the south. They stop there to rest and then proceed to Rome. They carry the Imperial Standard." 69520 "GUARD: HALT! This bridge is reserved for Roman legionaries! They shall not be hindered on their march to Rome." 69521 "3. Report back to Alaric" 69522 "SCOUT: My king, it looks like Honorius is sending reinforcements to Rome behind our backs. They have a rally camp just west of us. We've been double-crossed! " 69523 "ALARIC: What!? The Emperor will pay for his treachery! First, we'll take out that rally camp. Leave none alive." 69524 "SCOUT: Looks like I need to find another way around this." 69525 " --- PART 2: Honorius' legions ---" 69526 "1. Destroy the rally camp by razing the main camp tent." 69527 "ALARIC: Kill the rest of the treacherous Romans! Then we go back to the camp." 69528 "SCOUT: My king, I've spotted a large legion moving towards the bridge in the north. We must intercept them before they reach Rome! They'll be here in 10 minutes." 69529 "2. Prepare your army for the incoming legion." 69530 "5 minutes until the Roman army arrives" 69531 "2 minutes until the Roman army arrives." 69532 "The Roman army is nearly upon us!" 69533 "SCOUT: Alaric, Athaulf! We've discovered a second and last rally camp to the north.We couldn't get any closer, because it is heavily fortified." 69534 "3. Kill the Roman General to break the morale of the incoming legion." 69535 "ALARIC: Their General is dead! Give no quarter, kill any remaining soldier." 69536 "ALARIC: Athaulf, send word to the rest of your men. We will need all the men we can muster for this." 69537 "4. Destroy the Roman Fortress" 69538 "ALARIC: That will teach the Emperor not to betray the Goths again!" 69539 "Optional: Bring Athaulf to his camp in the east" 69540 "Men, it's time for battle! Follow me!" 69541 "Alaric and Athaulf must survive" // // Alaric 3 // 70000 "Civilians" 70001 "Saurus" 70002 "Ravenna" 70003 "Alaric" 70004 "1. Use good tactics and pay heed to the suggestions of your soldiers. Staying on the main road, for example, would be wise.\n\n2. Alaric's captain Athaulf has sent scouts and forces in the way ahead of Alaric. Some wait close by, while others wait in a port town, ready with more ships.\n\n3. Bands of Saurus' men are known to be stationed outside Ravenna. Finding a sea route to the port would help you avoid impossible battles.\n\n4. Saurus owns many ships around the waters of Ravenna. Staying clear of Ravenna while traveling overseas is a good idea, as you will be less prone to attacks.\n\n5. The Goths are limited to the Castle Age." 70005 "Your scouts report:\n\nAlaric (Cyan) begins with a small force in the west of the map, and plans to meet with the Emperor in Ravenna.\n\nThe city of Ravenna (Purple) lies in the east of the map on the Adriatic coast.\n\nSeveral towns and villages (Red) litter the countryside, and some may be willing to aid you in your mission.\n\nThe forces of Saurus (Green) are your main adversary. Scores of infantry, cavalry, and archers roam the countryside, killing all they find. Saurus himself is known to control a fortress southwest of Ravenna." 70007 "Alaric must survive." 70008 "Alaric has fallen!" 70009 "BODYGUARD: Alaric, our ally Athaulf has sent men ahead that are surely waiting for us. They will have scouted the area and will have some essential information for you." 70010 "Knight: Ah, Alaric, at last! We've been waiting here for days now. Our mission was from Athaulf- we have scouted ahead for your arrival. In the plains to the east, we encountered a slain merchant and his cart." 70011 "Surely it was but a bandit attack, but if I were you, I would be cautious about entering the woods. Also, men of the Goth, Saurus, have been seen lurking to the south. I wouldn't risk taking that way." 70012 "There is a village up north that some of our men travelled to, but I have heard naught from them since. We should go check if they have any information for us." 70013 "1. Meet up with some of Athaulf's men to the east." 70014 "ALARIC: What in the... bandits? We must not be delayed. Kill them!" 70015 "SAURUS: Forward men! Slay them all!" 70016 "ALARIC: What the...?! We are being attacked! It is my old rival, Saurus!" 70017 "SOLDIER: Alaric! And so we finally meet. We've acquired some ships to make the journey easier for you. We should pass Ravenna and go on to Ravenna's harbor. From there, it's almost a straight walk to the Gates." 70018 "2. Alaric must safely reach the northern village." 70019 "SAILOR: I heard rumours about some restless mercenaries in the port to the east. Perhaps they are willing to join us?" 70020 "MERCENARY: Finally, a worthy commander to join! Let us leave this boring port." 70021 "3. Bring Alaric to Ravenna's Harbor." 70022 "ALARIC: That wasn't the Emperor's harbor. Saurus has taken it over... I will have his head, after I've talked to the Emperor. To Ravenna!" 70023 "4. Bring Alaric to the Emperor's palace in Ravenna." 70024 "ALARIC: Saurus' men have locked the gates to Ravenna! The Emperor has betrayed us. Retreat! Retreat!" 70025 "SOLDIER: My King. We have word of a troubled village to the south. We may shelter our troops there." 70026 "5. Bring Alaric to the Italian village to the south." 70027 "KNIGHT: You! You are the Goth king who challenged Rome! You, can tame this beast! Saurus and his men are harrasing our village, claiming new people everyday to work at their fortress. Please, kill him for us!" 70028 "6. Destroy Saurus' fortress." 70029 "ALARIC: The fortress of Saurus is destroyed, but the man himself isn't here.. The traitor is a coward!" 70030 " --- MAIN OBJECTIVES ---" 70031 " --- SECONDARY OBJECTIVES ---" // // Alaric 4 // 70500 "Rome" 70501 "Goths" 70502 "City Guard" 70503 "Athaulf" 70504 "Imperial Legion" 70505 "1. Assure that the eastern gate is destroyed, but protect your ram from counterattacks.\n\n2. There are two routes to Athaulf's camp. The southern one through the countryside is far safer, but if you are really daring you can try to race through the camps of the Emperor's legions.\n\n3. Beware counterattacks by the Emperor's legions in the rear of your camp.\n\n4. Rome is well-defended by the city guard. It will take a great army to fight to the Arch of Constantine.\n\n5. The Goths may reach the Imperial Age." 70506 "Your scouts report:\n\nThe Goths are attacking Rome from several sides. Alaric (Green) leads the main attack on the eastern walls, while Athaulf (Cyan) attacks the western wall.\n\nThe Emperor's legions (Purple) have been seen in the area, and may try to reinforce Rome.\n\nThe citizens of Rome (Red) care little for the conflict and are only interested in their own survival, so they will not offer resistance.\n\nThe City Guard (Yellow) is a different matter- their armies of infantry, archers, and cavalry will defend Rome with their lives." 70510 "The Courier must survive." 70511 " -Your Courier Died-" 70512 "ALARIC: Bring down those towers! Bring them down!" 70513 "KNIGHT: Alaric, the ram is ready at the gate. Do you want me to give the order sir?" 70514 "ALARIC: Yes.. Bring down the gate!!" 70515 "SOLDIER: Watch out! The Emperor's legions have arrived! They must not reach the ram!" 70516 "1. Bring down the gate." 70517 "ALARIC: Commander, send forth all legions. Do not stop the attack until the city is taken. Honorius will pay for his betrayal." 70518 "ALARIC: Blasted! More of the Emperor's legionaries are attacking! " 70519 "ALARIC: We've repelled the attack! Now, it is Athaulf who must continue the attack. Courier! Deliver the orders to Athaulf!" 70520 "ATHAULF: What in the?! AMBUSH!" 70521 "ATHAULF: Argh, we've lost too many men in that attack! We must rebuild before we can enter the city! You, villagers! We must gather plenty of food! We do not have enough food to feed more fighting men!" 70522 "2. Deliver the attack orders to Athaulf." 70523 "ATHAULF: Soldiers! This is it! Make ready the trebuchets!" 70524 "3. Gather 250 food" 70525 "ATHAULF: We've now got enough resources to rebuild the army. We now follow Alaric's orders, we take ROME!" 70526 ">Select Athaulf when you're ready to attack Rome. <" 70527 "Ref: Caelir complaining about wood around Rome on the forum." 70529 "CAELIR: Remove AAAALLL the wood!!" 70530 "4. Launch the attack on Rome.(select Athaulf)" 70531 "Launch the attack on Rome.(select Athaulf)" 70532 "CIVILIAN: Please! End our misery! Stop the hunger! Go into the city, take what you need! We are starving inside here!\n\n-Gate Unlocked-" 70533 "CENTURION: Get the Emperor's sister to safety. We fight to the death for Rome!" 70534 "ATHAULF: Our target is the legions defending the Arch of Constantine. Slay all opposition." 70535 "5. Bring Athaulf to the Arch of Constantine" 70536 "ATHAULF: We must hold this until reinforcements arrive!" 70537 "ATHAULF: The Emperor's sister has locked herself inside the Mausoleum of Hadrian! I think she wouldn't mind some Goths invading her privacy." 70538 "6. Bring Athaulf to the Mausoleum of Hadrian" 70539 "ATHAULF: Well, well, the emperor's sister! Don't worry my lady, I won't harm you. You are far too valuable for our negotiations. Rome on the other hand..." 70540 "GALLA PLACIDIA: *confused* ?" 70541 "ALARIC: Let the men sack Rome... It will be a lesson for the treacherous Emperor!" 70542 "Athaulf must survive." 70543 "SOLDIER: Athaulf has fallen!" 71001 "Raja Someshwar" 71002 "Indian Towns" 71003 "Indian Village" 71005 "Bandits" 71006 "Chauhan army" 71007 "1. Always keep your troops together. Spreading out is of no advantage.\n\n2. Protect your healer.\n\n3. There is no need to limit yourself to one quest. But eventually, as you go along a quest line all other quests will be locked.\n\n4. All quest lines have different endings, resulting in three different ways to win this scenario.\n\n5. If you are going to hunt, keep a lot of archers alive. If you are going to attack Bhimdev Solanki, keep a lot of melee units alive.\n\n6. During the hunt you can heal Prithvi by eating berries from forage bushes." 71008 "Your scouts report:\n\nYou are a young prince (Orange) eager to prove yourself by hunting.\n\nYour father, the king (Green) thinks you should visit the guru Ram Purohit (Yellow) in the mountains.\n\nTalks of a new foe (Red) have reach Delhi. This new foe has an encampment south of the river.\n\nThere are bridges across the river- one at Delhi Harbor and one at the Mining Town to the east.\n\nIn this scenario you are limited to the Feudal Age and can't advance further." 71009 "Prithvi: Father, I'm going out for a hunt. I'm taking the poet with me." 71010 "Raja Someshwar: You cannot always hunt, son. One day you must find a lovely wife and have many children. I urge you to visit the guru instead." 71011 "Prithvi: *sigh* Yes father..." 71012 "Seek guidance from the Guru." 71013 "Go to the hunting ground." 71014 "Defeat Bhimdev Solanki." 71015 "Prithviraj must survive." 71016 "Chand Bhai must survive." 71017 "OR" 71018 "Soldier: We heard you were going out for a hunt. We will come with you." 71019 "Soldier: Look out! Enemy troops approaching!" 71020 "Rider: Down with the Raja! Long live Bhimdev Solanki!" 71021 "Chand Bhai: I think that was the last of them my prince. But who is Bhimdev Solanki? And why didn't the tower signal to the troops?" 71030 "Hidden Path" 71031 "My Little SkyBox" 71033 " ---MAIN OBJECTIVE---" 71034 " --- SECONDARY OBJECTIVE ---" 71035 "Confused Farmer: Where is that blasted hoe!" 71037 "Mahout: Greetings my prince! I bring bad news. A man called Bhimdev Solanki has built a military camp south of the river and is wreaking havoc over there." 71038 "Soldier: My prince! Bhimdev Solanki just crossed this river. We managed to capture his ships and were thinking of bringing them to the drydock upstream." 71039 "Soldier: The bridge is out of service, my prince. We will need to cross the river by boat." 71040 "Archer: This town belongs to the lord Bhimdev Solanki, and we will crush any attempt to take it from him." 71041 "Villager: Thank you for helping our town. But we fear Bhimdev Solanki's men will return." 71042 "Chand Bhai: It seems we've captured enemy documents. Bhimdev Solanki's camp is just south of here." 71043 "Rider: Long live Bhimdev Solanki!" 71044 "- Liberate the town (yellow) across the river." 71045 "Chand Bhai: Seems like they will keep attacking. We must barricade this town. Use the villagers to build a watch tower." 71046 "- Finish the watch tower to protect the town." 71047 "Villager: Thank you my prince! Please accept this as a token of our gratitude." 71048 "Chand Bhai: My prince, we cannot destroy the castle without siege weapons. Turn around at once!" 71049 "Chand Bhai: Great! With this town liberated the bridges can be repaired." 71050 "Soldier: Oh Prince! Save us!" 71051 "- Visit the teal village." 71052 "Spearman: Welcome to our peaceful village my lord! Here we live in harmony and wealth. Tread into the jungle beyond here and see for yourself." 71053 "- Witness the village source of wealth." 71054 "Soldier: Watch out! It's an ambush, my prince!" 71055 "Chand Bhai: We've managed to capture a horse and a donkey. Have we not walked enough?" 71056 "- Bring Chand Bhai to the donkey to mount him." 71058 "- Bring Prithvi to the horse to mount him." 71059 "Soldier: With these rams we could easily take down a castle." 71060 "- Find out why the troops didn't move to counter the attack." 71061 "Thirsty Soldier: Thank you for coming my prince! The lake had dried up after Solanki's men surrounded us. If it weren't for you, we would have died from thirst!" 71062 "Watchman: I alerted the troops when I saw the enemy, long before your arrival my prince. There was nothing else I could do." 71063 "Prithviraj: Stay behind, men. This is a journey I must make alone." 71064 "- Acquire siege weapons." 71065 "Ram Purohit: I'm glad you came my prince. Your father has asked me to arrange a meeting. Tread in to the jungle north of here if you please." 71066 "- Tread into the jungle and meet someone." 71067 "Sanyogita: Hello! I'm Sanyogita. Pleased to finally meet you, Prithviraj. I am here to offer my hand to you. If you can beat my champion, that is." 71068 "- Beat Sanyogita's champion to gain her love." 71069 "Sanyogita: Ohh my prince! I now know whom I love. But I fear our love to be opposed by my father. He intends to marry me with a foreigner to gain power. But when we meet again, I shall run away with you." 71070 "Villager: Help, help! The tiger took my family. Help me shoot it please!" 71071 "Prithvi: Stay back men. I will slay the beast myself." 71072 "- Slay the tiger." 71073 "Prithvi: That wasn't a tiger. That was a lion and I slew it barehanded. Right?" 71074 "Villager: Yes my prince. A lion it was, not a tiger." 71075 "Ram Purohit: Hunting for women is like hunting blindfolded. You can hunt for eternity without ever striking the target. Therefore, I can teach you the art of shooting blindly. If you follow me." 71076 "Ram Purohit: My dear prince, please try to shoot at those sandfilled dolls across the river. But with this blindfold on. You have 9 seconds." 71077 "Ram Purohit: Start shooting now!" 71078 "Ram Purohit: I'm sorry, but you were too slow." 71079 "Ram Purohit: Let's try again, my prince." 71080 "Refugee: Please save our town across the river from Bhimdev Solanki!" 71081 "Camel Rider: My prince! We've come to aid you." 71082 "Prithvi: We are here! Everyone with a bow follow me." 71083 "Prithvi: That looks like a really fat boar! If we lure it into the river it would surely drown." 71084 "Prithviraj: I am now ready to stand on my own two feet." 71085 "Prithvi: We are victorious! This will be of benefit for Delhi." 71086 "Prithvi: Hunting like this, I no longer fear the face of death." 71087 "- Bring the ships to the drydock to the west." 71088 "Shipbuilder: These ships has seen better days. While I shape them up, maybe you can do a little hunting, my prince. I would need a new pelt for the bed anyway." 71089 "Pikeman: Help us, my lord. Bhimdev Solanki's troops have occupied our mining town. Without this town the bridges cannot be repaired." 71090 "Rider: My prince. While you are out, why don't you visit our prosperous village and learn about our ways? *Chuckles*" 71091 "- Liberate the mining town, so that the bridges can be repaired." 71092 "Soldier: Due to their bad condition the ships have sunk, my prince." 71093 "Ram Purohit: Well done my prince. You have mastered the arts of shooting blindly." 71094 "- Master the art of shooting blindly." 71096 "Prithvi: These berries have healed me completely!" 71097 "- Slay the wolf pack's leader." 71098 "Sanyogita: Thank you my prince, I was on my way to the guru Ram Purohit when Bhimdev Solanki's men found me and brought me here." 71099 "Sanyogita: Thank you my prince, I've been hiding behind that tree for hours." // // Prithviraj 2: "The Digvijaya" // 71500 "Kashmir" 71501 "Gaharwars" 71502 "Chandelas" 71503 "Paramaras" 71504 "Solankis" 71505 "Ghaznavids" 71506 "Indian Villages" 71507 "1. There isn't much gold so you'll mostly have to rely on trade for an income. You can sell food and wood if needed.\n\n2. Most of the resources can be found in the wilderness outside of your bases. However, watch out for enemy raids. Your walled towns will be able to protect your villagers from your enemies if they're under attack.\n\n3. The rival states can be taken by force but they also might be persuaded to join you. Maybe our scout knows things that can be used to this purpose." 71508 "Your scouts report:\n\nThe ruler of the Solankis wants to build a monument but his empire's resources don't match his ambitions.\n\nThe Paramaras are having problems defending their land against their neighbors, even with their knowledge on how to build trebuchets.\n\nKashmir has access to many riches in the North but it needs to trade them with the rest of India. The other kingdoms on the other hand aren't very fond of another rival accessing their markets.\n\nThe Solankis have a mighty fortress but have been in a fierce rivalry with the Gaharwars and their leader. They'd welcome anyone who could help them get rid of the Gaharwars.\n\nThe Gaharwars are lead by a strong raja, Jaichand of Kannauj, who would never consider submitting to another ruler. But with him gone, his people might think otherwise perhaps.\n\nThe Ghaznavids are a constant threat to Northern-India. They will not stop before they have achieved their goal of the conquest of the whole of India." 71511 "Prithviraj: The other rivals have but two choices. They will ally with me or they will perish. Whatever their choice is, Rajputana will be mine in the end." 71512 "Kashmir: The Gaharwars, our lords, have blocked the southern markets to cut of your trade, but instead they're hurting our trade income. If you can liberate it we'll stop listening to our overlords and ally with you instead." 71513 "Kashmir: You opened the southern markets for us. I, the ruler of Kashmir, will be at your service for the remainder of my years." 71514 "Gaharwars: With our army and leader gone we're left defenseless. If you can bring us twenty-five elephant archers to defend ourselves, we'll submit to you." 71515 "Gaharwars: That will do. Thank you, for the mighty elephants." 71516 "Chandelas: We are tired of the Gaharwars. Get rid of their leader and we'll ally with you." 71517 "Chandelas: You managed to capture Jaichand- the gods must favor you! We are now allies." 71518 "Paramaras: We like the idea of an alliance, but we need to be able to protect ourselves. Can you build a castle for us on this hilltop?" 71519 "Paramaras: With that castle at our gates our enemies will think twice before invading us." 71520 "Solankis: You want us to help you? We need you to help us first. We want to build a monument but we lack the resources. Send us the building materials for it and we'll join your cause." 71521 "Solankis: Our new monument will be the pearl of our city. We thank you, Prithviraj." 71522 "Paramaras: Some of these fortresses are very strong. If you can bring us the relic, that is said to be in the North, we'll help you by building trebuchets for you." 71523 "Paramaras: Excellent. We will provide you with the trebuchets you need." 71524 "Jaichand: I think it's time to make it clear that I rule over these parts. I will get rid of you myself." 71525 "Kashmir: Spies report that Ghaznavid warriors are planning to invade the land!" 71526 " --- MAIN OBJECTIVES ---" 71527 " --- SECONDARY OBJECTIVES ---" 71528 "1. Conquer, vassalize, or subjugate 4 out of 5 enemy states, excluding the Ghaznavids (green)." 71529 "-Destroy the Gaharwar (purple) towers defending the southern market to help Kashmir (blue)." 71530 "-Bring twenty-five Elephant Archers to the Gaharwars (purple)." 71531 "-Kill the Raja of the Gaharwars (purple) so that Chandelas (yellow) can ally with you." 71532 "-Build a castle on the flagged hill near the Paramaras (teal)." 71533 "-Send the Solankis (grey) 1000 stone, 1000 gold and 1000 wood for their monument." 71534 "-Give the relic to the Paramaras in order to acquire trebuchets." 71535 "Villagers: We're looking for a new home. Can you help us?" 71536 "Merchant: We're unhappy with the new taxes in Chandela lands. Can we trade for you instead?" 71537 "Soldier: We've found gold in this abandoned temple!" 71538 "Sadhu: I've lived here in peace for many years. I guess it's time for me to disappear again. But let me help you with your life's quest before I go." 71539 "Soldier: Where did he go to? And why are some of these rocks gleaming all of a sudden?" 71540 "Villager: Ghaznavid raiders are crossing the river! Please, someone help us!" 71541 "At least one of the two castles you begin with must stand." 71542 "Prithviraj: Without the two cities I have nothing left." 71543 "Prithviraj must survive." 71544 "Soldier: Prithviraj has died. His empire is doomed!" 71545 "Solankis: Thank you, for helping us finish our Monument. In return, we'll make sure the Ghaznavids are busy for a while." 71546 "Soldier: Against all odds Prithviraj succeeded. We are victorious!" 71547 "Soldier: Sir, bad news! Jaichand escaped!" // // Prithviraj 3: "The Elopement" // 72000 "Raja Jaichand" 72001 "Indian villages" 72002 "Delhi" 72003 "Kannauj" 72004 "Bandits" 72005 "Prithviraj" 72006 "1. Reveal the red guardposts and use walkarounds (Follow the bright road).\n\n 2. You can attack guards from behind, resulting in a backstab that kills them instantly.\n\n3. Stay away from the Royal Guards in the garden. Backstabbing won't work on them.\n\n4. Keep a lookout for berry bushes. If you are hurt they can heal you.\n\n5. When escaping the city, leave some units to shield your escape.\n\n6. There are rumors of a passage that the bandits use to travel between Delhi and Kannauj.\n\n7. Scout the areas around Delhi and visit the indian villages, they could help you.\n\n8. The market in Delhi is closed, you have to find its trading partner to reopen it." 72007 "Your scouts report:\n\nPrithviraj (Orange) starts alone and unmounted in the south. His capital Delhi (Yellow) lies in the north and there are friendly Indian villages (Green) in the countryside.\n\nKannauj (Purple) lies to the south, Raja Jaichand's army (Red) is in the central area. There are bandits (Grey) scattered between the settlements." 72020 " --- MAIN OBJECTIVES ---" 72021 " --- SECONDARY OBJECTIVES ---" 72022 "Prithviraj: I'll infiltrate Kannauj to steal away Sanyogita from the Swayamvara. Stay here and await my return. Be ready to cover our retreat!" 72023 "Prithviraj must survive." 72024 "1. Prithviraj must reach Sanyogita and take her with him. Sneak behind the red guards to avoid detection." 72025 "Prithviraj: My love, I've come to take you away! Follow me to the market. I'll sneak you out of the city by trade cart." 72026 "Sanyogita must survive." 72027 "2. Take both Prithviraj and Sanyogita to the Marketplace and steal a cart." 72028 "Prithviraj: My men are waiting outside the city gates. Just keep your head down and we’ll be out of here before they know it!" 72029 "The trade cart must survive." 72030 "3. Leave the town and reach Prithviraj's men." 72031 "Prithviraj: Sanyogita, my love, please get in the carriage. We have to reach Delhi before your father finds out you're gone." 72032 "Raja Jaichand: Sanyogita? Daughter?! ..." 72033 "Raja Jaichand: Scout, my daughter is kidnapped! Send out all of our troops and find her!!!" 72034 "City Guard: The gates are locked for the Swayamvara..." 72035 "*Prithviraj passes a golden coin through the gate." 72036 "City Guard: ...but a stranger with a fat purse is always welcome. One word of advice though: avoid the red city guard. They’re married to duty and don't care for gold." 72037 "Gate Guard: These elite guards are a real menace when they work together, you know." 72038 "From inside the tower: I've heard that the Royal Guard inside the garden are really tough soldiers, one even took a knife in the back and survived." 72039 "Market Guard: No one is allowed to come near the cargo area. Defend yourself!" 72040 "The Carriage with Sanyogita must not be destroyed." 72041 "4. Get Prithviraj and the carriage to the castle in Delhi." 72042 "Prithviraj: We made it, my love! But we're not safe yet. I expect your father will try everything to get you back. Hide in the castle while I fight him off." 72043 "Prithviraj: This road is blocked. We need to find another way." 72044 "Prithviraj: A smuggler's tunnel! This could be our salvation..." 72045 "Captain: Thanks for saving us, my king! Those bandits surprised us on our patrol." 72046 "Soldier: These bandits were very thoughtful to leave so much gold for us." 72047 "Prithviraj: I can see light at the end of this tunnel!" 72048 "5. Break the Siege of Delhi by destroying Raja Jaichand's two Castles." 72049 "Prithviraj: The siege has been lifted, my marriage and my city is safe!" 72050 "Red Guard: Guards! It's Prithviraj! Kill him!" 72051 "- Regain control of the gold mine outside of Delhi by destroying all of Jaichand's fire towers." 72052 "- Capture 5 relics from the holy temple of Kannauj and place them inside the yellow monastery in Delhi." 72053 "They've taken all of our holy relics to Delhi, it is a sign that their cause is just. Therefore, we shall be merciful." 72054 "- Finish the new aqueduct to bring fresh water to Delhi." 72055 "Prithviraj: With this new aqueduct, we can properly cook our food." 72056 "Benefits from Aqueduct: 300 food." 72057 "Villager: Hello! Can you please help us? The Raja keeps travelling up the river, taking our food as he moves by. Can you help us reconstruct our tower on the cliff so that we may keep them out?" 72058 "- Help the village build a tower to stop the incoming ships." 72059 "Villager: Thank you, my Raj! In return these monks will serve you as long as you may have them." 72060 "Soldier: This village suffers from the forces of Jaichand. Will you help us find a new home?" 72061 "- Transport the refugees to their new home." 72062 "Villager: We are forever in your dept. Here, take this as reward." 72063 "Camel Trainer: For only 300 gold I will teach you my secrets of camel training. (Research Imperial Camel)" 72064 "- Accumulate 300 gold and select the green stable to research Imperial Camel." 72065 "Lumberjack: Pulling these logs is hard. But if you bring me two camels I'll be happy to supply wood to your cause. Bring them to the pile of logs behind me." 72066 "Lumberjack: Thank you! Have some wood." 72067 "- Give the Lumberjack two camels, so that he may supply you with wood." 72068 "Young Man: Help! Please save my mother from the wolves outside her cabin." 72069 "- Slay the wolves outside the cabin." 72071 "Mother: Bless you, Raj! As a reward I shall teach you about herbal medicine." 72072 "Trader: Could I ask for your help? This trade cart needs an escort to the yellow market in Delhi." 72073 "- Escort the trade cart to the yellow market in Delhi." 72074 "Trader: Thank you! We will engage in trade with you." 72075 "My king? The city is the other way..." 72077 "Prithviraj: These berries have healed me completely!" // // Prithviraj 4: "Battles of Tarain" // 72500 "Chauhan Army" 72501 "Ghorid Army" 72502 "Bathinda" 72503 "Tarain" 72505 "1. The battle is winnable with any of the troop choices, but your strategy must vary. Archers should leave the fighting on the front lines to elephants and fire from a distance instead, while horsemen are good for flanking maneuvers.\n\n2. Make sure to get the experience bonus for your regiment sooner or later, for it will help you to win the first battle.\n\n3. Cutting enemy supply lines will reduce the strength of the defenders of Bathinda.\n\n4. Ghori's headquarters to the far north can prove to be challenging to destroy, but taking it out earlier would be beneficial.\n\n5. Do not rely only on one type of soldiers, because their loyalty could decide the conflict for either side." 72506 "Your scouts report:\n\nThe army of Prithviraj Chauhan (Red) is lined up along the southeast side of the battlefield, consisting of medium and light infantry, foot archers, camels and small regiments of monks, knights and elephants.\n\nThe army of Muhammad Ghori (Green) takes the northwest side of the field. His army consists of cavalry archers, light cavalry, camels, mamelukes, knights and mounted monks. Ghori's forces also have an encampment to the far north.\n\nBathinda (Yellow) is a well-fortified city to the northwest. Its garrison consists of horse archers, pikemen and skirmishers.\n\nTarain (Cyan) is a small village to the southeast. It won't take sides but can be used for trade by the Chauhans." 72507 "Prithviraj: I die for the Chauhans!" 72508 "Soldier: Raja, please choose the troops that you shall command during the battle!" 72509 "Select the Chu Ko Nu to choose the arbalest regiment." 72510 "Marksman: At your orders, Raja!" 72511 "Select the Paladin to choose the Cavalier regiment." 72512 "Cavalier: We are the finest Rajput cavalry!" 72513 "Select the Imperial Camel to choose the elephant regiment." 72514 "Mahout: Elephants are ready to march!" 72515 "Prithviraj: The battle has started. Full advance! Charge!!!" 72516 "-Bring at least 10 of your units to the enemy hill, marked with a flag." 72517 "Marksman: The hill is secured. We are more experienced and have become sharpshooters now." 72518 "-Raid the enemy's baggage train and destroy the main yurt." 72519 "Cavalier: The commander's yurt is in ashes. Our horses are better trained and swifter from now on." 72520 "-Kill 15 enemy units!" 72521 "Mahout: We inflicted heavy casualties. The elephants can endure more fatigue in future battles." 72522 "1. Rout the Ghorid army." 72523 "Prithviraj: Ghori is fleeing, we have won the battle!" 72524 "-Destroy the castle in Ghori's camp. It acts as the headquarters and manages the training of the elite troops." 72525 "Soldier: The enemy castle is no more!" 72526 "-Destroy the mosque in the city, to boost your religious power." 72527 "Soldier: We have acquired great knowledge from sacred texts in the ruins of the mosque!" 72528 "Soldier: This wood pile can be used to build siege engines, but first we have to bring our villagers here." 72529 "-Bring 5 villagers to the wood pile east of the fortress." 72530 "Prithviraj: Fire at will!" 72531 "-Destroy the market in the supply camp northeast of Bathinda." 72532 "Soldier: We have cut Bathinda's food supply! This will surely weaken its garrison!" 72533 "-Destroy the connecting reservoir of the aqueduct to the west." 72534 "Soldier: We have cut Bathinda's water supply! Without water, the defenders will be helpless!" 72535 "2. Defeat Muhammad Ghori and capture Bathinda." 72536 "Prithviraj: The victory is ours! Let us rejoice!" 72537 "Prithviraj: We are now ready to assault the city. Charge!" 72538 " --- MAIN OBJECTIVES ---" 72539 " --- SECONDARY OBJECTIVES ---" 72540 "Soldier: The reinforcements have arrived!" 72541 "Muhammad Ghori: I used the time you spent on attacking that pitiful town to gather many allies under my banners! Run Prithvi, run while you still can!" 72542 "Muhammad Ghori: I learned for your custom to fight only from dawn and until dusk, noble indeed... Launch the night attack!" 72543 "Muhammad Ghori: Today you win, but our day of reckoning will come, Chauhan!" 72544 "Deserter: We are doomed... Great Sultan, please spare us and we will join you instead!" 72545 "Soldier: This is the water supply of the city." 72546 "Soldier: Boulders blocked the river, we can't use our trade carts or receive reinforcements anymore. However, we can use trade cogs." 72547 "Villager: We will give you workers to aid you in your fight!" 72548 "Soldier: This is the food supply of the city." 72549 "Farmer: For the war effort!" 72550 "Prithviraj: Now we have to build a strong encampment and take Bathinda!" 72551 "Soldier: The dishonorable Ghori attacked before sunrise, which is against the code of war, and inflicted heavy casualties on us." 72552 "Soldier: This must be the seat from which Ghori gives his orders." 72553 "Soldier: I wonder what treasures this Mosque can provide to us?" 72554 "Chand Bhai: Ah... my Raj, I'm terribly wounded and I have to retreat to my quarters. You must carry on, without me!" 72555 "Muhammad Ghori: Ah... I die for the glory of the mighty Ghorid Empire!" 72556 "Prithviraj must survive." // // Battles of the Forgotten - Kurikara // 73000 "Yoshinaka" 73001 "Hojo Clan" 73002 "Taira Warlords" 73003 "Kyoto" 73004 "Taira Army" 73005 "Taira Guards" 73006 "Locals" 73007 "1. The roads in the region around Kurikara are crawling with Taira troops. Taking the most direct route to the city would be advisable.\n\n2. The Taira do not yet know that supplies have been delivered to the city, but they will soon attack ferociously.\n\n3. The sea is of great strategic importance, but the route out of the bay is blocked by dangerous rocks…\n\n4. Having conscripted all locals into the army, the Taira are unable to rebuild any buildings.\n\n5. This battle occurs long before the advent of gunpowder weapons." 73008 "Your scouts report:\n\n-Minamoto no Yoritomo has sent a relief force (Blue) to aid the defenders of the strategic city of Kurikara (Purple), a walled city loyal to Minamoto and under the command of his cousin Yoshinaka.\n\n-The Hojo Clan (Yellow) has a city in the east under the sovereignty of their lord Tokimasa, who has no love for the Taira but will only consider joining the Minamoto if they can break the siege of Kurikara.\n\n-The Taira Army (Orange) will be your primary opponent early on. Their forward siege camp must be destroyed if the siege of Kurikara is to be broken, and three military encampments guard the crossings of the river.\n\n-The Taira Guards (Green) patrol the countryside and their villagers are feeding and supplying the Taira forces.\n\n-Surrounded with a moat and fortified with strong walls, towers, and castles, the Taira capital of Kyoto (Cyan) has yet to be captured by an invading army. Should the walls be breached, legions of soldiers will rush to the defense.\n\n-The Taira armies are commanded by fierce warlords and princes (Red), not the least of them the Emperor Taira no Kiyomori himself. Killing the princes commanding the Taira armies in the field is vital to the success of your armies." 73020 " ---MAIN OBJECTIVES---" 73021 " ---SECONDARY OBJECTIVES---" 73022 "SCOUT: The road to Kurikara is well guarded. We must be swift and elusive if we are to reach the city alive!" 73023 "1. Bring the supply cart and at least one soldier to Yoshinaka's palace (marked by the blue flag)." 73024 "YOSHINAKA: Many thanks for the supplies- we are barely holding out. What news from Minamoto?" 73025 "SAMURAI: The cart has been destroyed! How will we supply Yoshinaka now?" 73026 "SAMURAI: Minamoto promises to send help over the mountains, but is currently occupied with a rebellion. We are sent to aid in the defense of the city." 73027 "YOSHINAKA: Very well- we will do the best we can. Take over defense of the city!" 73028 "SAMURAI: Hurry men, to the defenses! Defend Kurikara with honor!" 73029 "Protect Yoshinaka's palace in Kurikara." 73030 "SAMURAI: Yoshinaka's palace has fallen! We are surely doomed..." 73031 "2. Defeat the Taira Army (Orange) and slay the 5 Taira princes (Red) commanding it." 73032 "SAMURAI: The Taira armies are defeated and their princes slain!" 73033 "SAMURAI: We have slain Taira no Kiyofusa!" 73034 "SAMURAI: We have slain Taira no Tadanori!" 73035 "SAMURAI: We have slain Taira no Michimori!" 73036 "SAMURAI: We have slain Taira no Tomonori!" 73037 "SAMURAI: We have slain Taira no Tsunemasa!" 73038 "SAILOR: My lord, we wish to sail around the northern peninsula but are unable to do so due to the treacherous rocks. If we were to capture the lighthouse, then our ships would be able to sail through!" 73039 "-Kill Taira no Kiyofusa and his personal guard and capture the lighthouse (monument) so your ships can sail through the rocks unscathed." 73040 "SAMURAI: The lighthouse is ours! Now we can sail through!" 73041 "SAMURAI: A cart has arrived over the mountains from Kamakura. Ensure that it reaches the palace in Kurikara!" 73042 "-Bring carts arriving from Kamakura to your palace in Kurikara to receive 1000 gold per cart." 73043 "SOLDIER: My lord, the Hojo clan requests that we send an envoy to their palace to discuss an alliance." 73044 "-Bring one military unit to the Hojo palace to negotiate an alliance." 73045 "HOJO TOKIMASA: I wish to make war on the Taira, but I do not have the proper weaponry. If you bring me 2 trebuchets, then I will commit to this war." 73046 "-Bring 2 trebuchets to Hojo Tokimasa's palace to earn his alliance." 73047 "HOJO TOKIMASA: We fight with the Minamoto clan!" 73048 "MINAMOTO: May the world quake and the Taira fools tremble before the might of my army!" 73049 "MINAMOTO: It is time to take the battle to the Taira heartland. We march on Kyoto!" 73050 "Minamoto must survive." 73051 "SAMURAI: Minamoto-sama has fallen! We are doomed to dishonor!" 73052 "3. Conquer Kyoto from the Taira by destroying all military buildings, slaying all defenders, and killing Emperor Taira no Kiyomori." 73053 "SAMURAI: Minamoto-sama, Taira no Kiyomori is dead and Kyoto is ours!" 73054 "SAMURAI: We are nearing the Imperial city of Kyoto. It is far too well defended to attack before we have defeated the Taira armies in the field!" // // Battles of the Forgotten - Bukhara // 73100 "Persia" 73101 "White Huns" 73102 "Gokturks" 73103 "Hun Raiders" 73104 "Khorasan" 73105 "1. Protect the local villages to ensure a steady flow of tribute.\n\n2. Paying the tributes the White Huns ask of you isn't obligatory, but the White Huns are a dangerous adversary and placating them early on would be wise.\n\n3. Forming an alliance with the Gokturks will help you in defeating the White Huns.\n\n4. If you are low on gold, you can earn a great profit through trade with the trading post at the other end of the Silk Road.\n\n5. Cavalry Archers dominate these plains- countering them with Halberdiers and Elite Skirmishers will be the most cost effective solution. The Persians have excellent cavalry so be sure to use them as well. War Elephants, on the other hand, aren't very useful in this situation.\n\n6. Savarans are Persian heavy cavalry that can regenerate. They come at a price but they are worth their weight in gold." 73106 "Your scouts report:\n\n-In the West, several Persian villages lie spread out over the land. They have little to no fortifications.\n\n-In the North live the tribes of the Gokturks.\n\n-In the East the White Huns have several fortifications in strong positions.\n\n-There is a Fire Temple dedicated to Zoroaster on the edge of the Persian sphere of influence.\n\n-The Silk Road, a trade route stretching from China to the Byzantine Empire, winds through this land and trade is very lucrative here." 73107 " KHOSRAU: Those treacherous Huns have been squeezing our empire dry for far too long. Our army is on its way but we must keep on paying the Huns until it arrives." 73108 "GUIDE: Welcome to Khorasan, my lord. Follow me, I'll lead you to a good place to set up camp." 73109 " GUIDE: This is the spot. Here you can build a small base and collect the resources to pay off the White Huns until you are strong enough." 73110 " GUIDE: The Persian villages will give you their resources as long as they're protected. Raiders are often sighted in these regions so your help is much needed." 73112 "KHOSRAU: The White Huns have a battle-hardened army matching our own. Maybe we should contact the Gokturks, a natural enemy of theirs, and attack them from two fronts." 73113 " GOKTURKS: So you want an alliance with us against the White Huns? Very well. Just don't get in our way." 73114 " COMMANDER: The Persian army has arrived sir..." 73115 " KHOSRAU: Wait, this is it? Where is the rest of the army?" 73116 " COMMANDER: Our Western general is still negotiating with the Byzantines about the peace treaty and needs our army in case negotiations fail. However, we do bring you our best cavalry technologies and war elephants." 73117 " KHOSRAU: It seems that we'll have to do it ourselves then. I will need control over all of our resources to do so." 73118 " PERSIAN VILLAGES: We're at your command." 73119 " KHOSRAU: We're ready to bring the fight to the White Huns. Let them know we're done paying tribute." 73120 " How dare you! My army will crush you Persian!" 73121 " KHOSRAU: The Silk Road going through this region could make us a lot of money. However, the White Huns control the road between India and Persia." 73122 " KHOSRAU: Great. Now with the Silk Road in our hands we'll earn extra income." 73123 " GOKTURKS: With the White Huns gone, we think we should control the income of the trade in this region. You'd just waste it on your war against the Byzantines anyway." 73124 " KHOSRAU: The true backbone of the Persian army is its heavy armored cavalry like the Cataphracts and the Savarans. It seems we can recruit some here. (Click on the big pavilion- 1500 gold for 10)" 73125 " TRAINER: Your Savarans are ready, my lord." 73126 "GOKTURKS: These mines on the plateau are ours. Stop mining there or I'll get rid of your miners myself." 73127 " GOKTURKS: That's it. If you want to mine there, you'll have to fight for it." 73128 " MONK: Welcome, my lord. We monks follow the ways of Zoroaster but we're short on men. If you bring us 10 villagers we will give you some of our relics. After all this is the homeland of Zoroaster and there are plenty of relics here. " 73129 " MONK: Thank you, my lord. Let us help you bring the relics to your camp." 73130 " FISHERMAN: To prevent overfishing we breed our own fish. If you send us 1000 wood we would be able to build more traps and release the fish occasionally." 73131 "FISHERMAN: Thank you. You'll now be able to keep a large fishing fleet at all times." 73132 " GOKTURKS: You've defeated us?! Fine, we'll keep our promise and retreat behind the Oxus river." 73133 " WHITE HUNS: How is this possible? You've utterly defeated us... " 73134 "KHOSRAU: We've defeated our enemies and avenged my grandfather. Long live the Persian Empire!" 73135 " COMMANDER: Khosrau is dead! We've failed to protect the empire." 73136 "GOKTURKS: So you think you can dishonor our treaty? We'll see about that." 73137 " ---MAIN OBJECTIVES---" 73138 "Khosrau must survive." 73139 "1. Follow the guide to the place where you can set up your base." 73140 "2. Reach the Imperial Age and wait for your army to arrive." 73141 "3. Defeat the White Huns." 73142 "4. Defeat the Gokturks." 73143 " ---SECONDARY OBJECTIVES---" 73144 "- Protect the Persian villages." 73145 "- Pay 400 gold in tribute to the White Huns within 5 minutes." 73146 "- Pay 600 gold in tribute to the White Huns within 5 minutes." 73147 "- Pay 1000 gold in tribute to the White Huns within 5 minutes." 73148 "- Send a messenger to the Gokturks to form an alliance." 73149 "-Destroy and replace the towers guarding the Silk Road." 73150 "-Send 10 villagers to the Fire Temple." 73151 "-Tribute 1000 wood to Khorasan to earn access to their fish supply." 73152 "-You can train ten Savarans by clicking on the main pavilion (costs 1500 gold)." 73153 "WHITE HUNS: We expect you to pay us 400 gold. If you don't you'll face our wrath." 73154 "WHITE HUNS: That will do for now..." 73155 " WHITE HUNS: My spies tell me the great Khosrau himself has arrived to manage his Eastern provinces. I suspect we can expect a bit more this time then. 600 gold." 73156 "WHITE HUNS: I knew you were a man of your word. You'll hear from me again soon." 73157 "WHITE HUNS: I think there's much more gold hidden in your empire somewhere. We now want 1000 gold." 73158 " WHITE HUNS: Our coffers are filled with Persian gold. It's been a pleasure working with you." 73159 " WHITE HUNS: You refuse to pay the tribute? You'll pay dearly for your insolence." 73202 " --- MAIN OBJECTIVES ---" 73203 " --- SECONDARY OBJECTIVES ---" 73204 "EAGLE WARRIOR: We are losing the ford! Quickly, head to Dos Pilas and warn its citizens!" 73205 "EAGLE WARRIOR: Warriors from Calakmul have defeated our army. They will soon be on their way to our town. To arms!" 73206 "1. Head to Dos Pilas" 73207 "EAGLE WARRIOR: There are five small raider camps in the area. Destroy them! We need to show them who rules this land." 73208 "2. Advance to the castle age and hold your ground against the attacking Calakmulians in the meantime. You will lose if your town center gets destroyed." 73209 "WARRIOR: We've destroyed the first camp." 73210 "WARRIOR: Another camp is down!" 73211 "WARRIOR: Three camps have been destroyed. Well done!" 73212 "WARRIOR: We took down a fourth camp!" 73213 "-There are five small raider camps around Dos Pilas. Destroying them would help get rid of this nuisance, and there might be a little gold to gain as well." 73214 "WARRIOR: All camps have been destroyed! Ah Chuy Kak will be satisfied." 73215 "SCOUT: We're not strong enough to attack the warriors of Calakmul. Our orders from the masters of Tikal is to stay on the defensive." 73216 "WARRIOR: There is a village situated to the west of us. It is currently occupied by raiders. If we liberate this village, it will certainly give us support in the future." 73217 "WARRIOR: The village has been liberated. Now we'll be able to use its market for trade!" 73218 "-Liberate the village in the west of the map by killing all raiders in that area." 73219 "WARRIOR: Calakmul's attacks aren't letting up. We'll be done for soon!" 73220 "The forces of Calakmul appear to be too strong for us. Will we accept their request and join their side? Or will we remain loyal to Tikal?" 73221 "CALAKMUL WARRIOR: We hereby claim the city of Dos Pilas for the almighty rulers of our city. You either fight for us, or die!" 73222 "3. You may now choose to remain loyal to Tikal, or surrender to Calakmul and join their side.\n\nSelect the wonder of the city you wish to side with." 73223 "X" 73224 "WARRIOR: Dos Pilas has fallen into the hands of Calakmul! We must flee to Uaxactun and prepare a counterattack." 73225 "4. Flee to Uaxactun in the east." 73226 "WARRIOR: Very well. Let's now prepare a counterattack to recapture Dos Pilas!" 73227 "SPEARMAN: You are welcome to enter Uaxactun, friend of Tikal." 73228 "WARRIOR: Our town hall has been destroyed!" 73229 "-Recapture Dos Pilas by destroying its Town Center." 73230 "SOLDIER: Dos Pilas' Town Center has been destroyed. The city is back in our hands!" 73231 "WARRIOR: Our allies at Naranjo are being attacked by the forces of Calakmul. We must help them!" 73232 "WARRIOR: Naranjo has been captured by Calakmul!" 73233 "-Defend Naranjo for 15 minutes. If the city gets overwhelmed, Naranjo will be captured by Calakmul." 73234 "-Naranjo has defected to the side of Calakmul. Defeat them, we need to show what happens to the ones who join our enemies." 73235 "WARRIOR: Naranjo has been defeated. Well done!" 73236 "SCOUT: We're not strong enough to attack the warriors of Calakmul. Our order from the masters of Tikal is to stay on the defensive." 73237 "5. Defeat Calakmul by destroying its wonder." 73238 "TIKAL: Calakmul lays in ruins. We are victorious!" 73239 "WARRIOR: Bandits have seized control of a former Tikalian fort on a cliff to the south." 73240 "WARRIOR: The bandit fort has been destroyed!" 73241 "WARRIOR: Reinforcements from Tikal have arrived!" 73242 "WARRIOR: We fight for Calakmul from now on!" 73243 "4. Defeat Tikal by destroying its wonder." 73244 "CALAKMUL: Tikal is burning. Victory is ours!" 73245 "WARRIOR: There is a Tikalian fort situated on a cliff to the south of Uaxactun. We should destroy it immediately." 73246 "-Destroy the fort of Tikal on the plateau to the south of Uaxactun." 73247 "WARRIOR: The fort has been destroyed!" 73248 "WARRIOR: To the northeast lays the city of Naranjo. Being allies of Tikal, they protect Tikal very well from one side. When we take them down, we could flank Tikal." 73249 "SCIENTIST: I've been studying the history of this landscape for over a decade. Because of the ongoing war, it is difficult for me to travel around to look around for artifacts. If you could help me study the area, I'll reward you greatly." 73250 "--1/3 Old Stone Heads examined--" 73251 "--2/3 Old Stone Heads examined--" 73252 "--3/3 Old Stone Heads examined--" 73253 "-Scout the map to find 3 stone heads to examine for the scientist. To examine a head, bring a unit near one. Once you've examined all three heads, return to the scientist." 73254 "SCIENTIST: Thank you very much for your research. Here is your reward!" 73255 "WARRIOR: We've spotted a bandit camp to the south. I wonder what they're doing here..." 73256 "-Destroy the bandit camp to the south and find out why they're here." 73257 "WARRIOR: The bandits were protecting a large gold mine. Look at all of this!" 73258 "MONK: Our fellowship of monks have been searching for a holy relic for decades. We will reward you greatly if you find this relic. " 73259 "-Find the relic the monks have spoken about and bring it into their monastery." 73260 "MONK: I can hardly believe my eyes. You found the relic! You will be greatly rewarded." 73261 "WARRIOR: We had better bring this relic to the monastery of those monks. We could get cursed if we keep it for ourselves!" 73262 "WARRIOR: I believe this is the relic those monks spoke of- let's bring it to their monastery." 73263 "MAN: I trade in turkeys. Bring every turkey you find to my workshop. I will reward you greatly." 73264 "-Are you in need of gold and have spare turkeys? Bring them to the workshop of the turkey trading man. He will pay you 100 gold for each turkey you give to him." 73265 "--Turkey sold--" 73266 "WARRIOR: Reinforcements from Calakmul have arrived!" 73268 "Dos Pilas" 73269 "Tikal" 73270 "Calakmul" 73271 "Uaxactun" 73272 "Naranjo" 73273 "Raiders" 73274 "Countryside" 73275 "1. Be on your guard while scouting. The area around Dos Pilas is crawling with bandits. They will pick off any unwanted traveller they see.\n\n2. Don't spend too much time constructing a base when you might have to flee from there at some point.\n\n3. There is not many gold available. If there only was a market in the area we could use for trade.\n\n4. You are limited to but one town center.\n\n5. Scouting around and clicking on grey units will enable various side quests, completing these will grant you significant bonuses.\n\n6. There are several artifacts scattered around the countryside. A relic is rumored to lie in an overgrown jungle in a ravine southwest of Tikal. Stone carvings lie on the road northwest of Dos Pilas, on a bank across the stream from an abandoned tower southeast of Dos Pilas, and in the mountains east of Uaxactun, respectively.\n\n7. You are able to advance to the imperial age, but bear in mind that the Mayans did not have access to advanced siege engines like trebuchets, or gunpowder units like petards." 73276 "Your scouts report:\n\nYou have a handful of units under your control at the start. Together with troops of Dos Pilas, you’re defending a ford against the forces of Calakmul.\n\nDos Pilas (yellow) is a small city currently under control of Tikal. They’ll be training a mixed army.\n\nTikal (orange) is a huge city located in the east of the map. They will train a host of different units to fight their enemies. Their unique unit, the slinger, will tear apart any infantry which comes near it.\n\nCalakmul (purple) is another colossal city, located in the north of the map. Just as Tikal, their military will be diverse. Their unique unit, the jaguar warrior, will be a pain to fight against in hand to hand combat. Taking them out from a distance, before they reach your troops, would be a sound plan.\n\nUaxactun (blue) is another small city siding with Tikal. They will be training a small, but varied army to fight their opponents.\n\nNaranjo (red) is probably the smallest city in the area. Their military consists of eagle warriors, plumed archers, scorpions and swordsmen. Naranjo is not an aggressive city; their behaviour will be focused on the defences.\n\nRaiders (green) are a pain for everyone. They roam the countryside around Dos Pilas and harass unsuspecting victims.\n\nCountryside (grey) simulate the neutral people who do not side with any of the mentioned cities. They generally have to do with the numerous side quests to be found when scouting the map." // // Battles of the Forgotten - Honfoglalas // 73300 "Magyars" 73301 "Pechenegs" 73302 "Khazars" 73303 "Kabars" 73304 "Moravians" 73305 "Byzantines" 73306 "Bulgars" 73307 "IMPORTANT! You cannot advance through ages normally-clicking the icon will not have any effect. You will advance instead by achieving certain objectives.\n\n1. Avoid the Pechenegs as much as you can.\n\n2. The Pechenegs may defeat you several times. Keep moving on and do not give up- in the end you will find a safe home for your people.\n\n3. If you have to cross a river to attack an enemy, it is a good idea to build a military base on their land, so you can reinforce your army more easily.\n\n4.This is a long scenario- save often." 73308 "Your scouts report:\n\nThe Magyars (Red) start in the eastern part of the map with a yurt village, a few troops, hunting wolves and livestock. You are surrounded by Pecheneg warriors. Do not fight them, for you are hopelessly outnumbered. Try to minimize your losses and save as many units and animals as you can.\n\nPechenegs (Yellow) reside in the northern part of the map and are the mortal enemy of the Magyars. Their army is very strong, avoid them as much as you can.\n\nThe powerful empire of the Khazars (Orange) lies to the south. They are allied to the Magyars, and enemies of the Pechenegs. It might be a good idea to contact them.\n\nThe Kabars (Cyan) are people living under the authority of the Khazar empire. They are friendly towards the Magyars.\n\nThe Byzantines (Blue) are a strong empire far to the southwest. They are friendly towards the Magyars.\n\nThe Bulgars (Purple) live far to the west. Not much is known about them, except that they often have border conflicts with the Byzantines. They seem to be skilled warriors.\n\nThe Moravians (Green) live far to the west, north of the Bulgars." 73323 "Voivod Levedi must survive." 73324 "1. Gather the Magyar tribes and migrate southwest towards the Khazar Empire." 73325 "2. Send a messenger to the Khazar Khagan (Leave your livestock outside the walls, otherwise they may get converted)." 73326 "3. Build up your new home and defend it from the Pechenegs." 73327 "4. Evacuate your town. Bring at least 30 units to the flag." 73328 "OPTIONAL: Sell your horses to the Khazars by bringing them to the pen next to the castle." 73329 "You cannot advance to the next age quite yet. Be patient- you will get there!" 73330 "MAGYAR WARRIOR: The Pechenegs are attacking us again!" 73331 "MAGYAR CHIEFTAIN: The winters are colder and dryer every year. Our people and animals are hungry. The Pechenegs constantly keep attacking us. We cannot stay here any longer." 73332 "MAGYAR WARRIOR: Your majesty, the Pechenegs have chased us away from our lands and we seek a new home. Is there room for us in your empire?" 73333 "KHAGAN: Welcome, Magyars! The Pechenegs are our enemies as well. You can live on the periphery of my empire as long as you pay taxes regularly. In turn we will share our technology and cultivation methods with you. You can also trade with us." 73334 "KHAGAN: Our close proximity will discourage the Pechenegs a bit, but you will not be in complete safety. Be careful...one more thing: do not try to build anything in my city. That would make me really angry." 73335 "Location: Levédia - Ca. 7th century AD" 73336 "MAGYAR WARRIOR: Levedi is dead!" 73337 "KHAGAN: You have violated our agreement. There is no room in my empire for parasitic people like you!" 73338 "KHAGAN: I can see that your horses are strong and beautiful. If you have any for sale, I would be quite interested." 73339 "VOIVOD LEVEDI: We cannot hold against this attack! We must retreat!" 73340 "Álmos must survive." 73341 "5. Build up the first principality of Hungary, and defend it from the Pechenegs." 73342 "6. Help the Byzantines by defeating the Bulgars." 73343 "7. Evacuate the principality. Bring at least 60 units to the flag." 73344 "Árpád must survive." 73345 "8. Bring Kusid and the horse to Svatopluk." 73346 "9. Bring Kusid back to Árpád." 73347 "10. Conquer the Carpathian Basin by defeating the Moravians." 73348 "Location: Etelköz - Ca. 830 AD" 73349 "SEVEN MAGYAR CHIEFTAINS: Hereby we confirm the union among our tribes with this blood oath. Furthermore, we choose Álmos to be the Grand Prince of the Seven Magyars." 73350 "SEVEN MAGYAR CHIEFTAINS: From now on, we are blood brothers." 73351 "LEO THE WISE: Magyars, I have heard that you are fierce warriors. We have a little problem with our Bulgar neighbors. If you could help us fight them, I would reward you well. You can use our ships to cross the Danube." 73352 "KABARS: Let us join the alliance of the Seven Magyars. We do not want to live under the supremacy of the Khazars any longer. With our three tribes we are ten now!" 73353 "BULGARS: All right, Magyars, you have won. We offer peace." 73354 "LEO THE WISE: Thank you, Magyars. You have helped us a lot. As a reward we will share some of our knowledge with you!" 73355 "BULGARS: Pechenegs, now that the Magyar warriors are on our land, you can attack them freely. Take revenge for us!" 73356 "ÁLMOS: It is impossible to resist the Pecheneg forces. Let us save what we can. We must run!" 73357 "Location: Carpathian Basin - 895 AD" 73358 "ÁRPÁD: Look at this lush grass, fertile soil, and sweet water in the rivers! I have never seen anything similar. Kusid, find out who lives on this land, and offer our price for it. Here is the most beautiful horse that I own. This land is perfect for the Magyars. I am going to take it." 73359 "KUSID: I am Kusid, messenger of the Magyars. Árpád, our commander, sends you this gift." 73360 "SVATOPLUK: What a glorious steed! Thank you very much! You are very kind, Magyars. Welcome." 73361 "KUSID: In return we would like a small tract of grassland, a sod of soil, and a flask of water from the river." 73362 "SVATOPLUK: Take as much as you want." 73363 "KUSID: I will! You will hear from us later. Goodbye!" 73364 "KUSID: Here! I bring everything we asked: the grass, the soil and the water." 73365 "ÁRPÁD: Good. Now the land is ours. Let us take it!" 73366 "ÁRPÁD: We have conquered a new homeland for ourselves, and for the many generations of Magyars to come!" 73367 "MAGYAR WARRIOR: Álmos is dead!" 73368 "MAGYAR WARRIOR: Árpád is dead!" 73369 "ÁRPÁD: Leave our land Svatopluk, until it is not too late!" 73370 "SVATOPLUK: How come it is your land?" 73371 "ÁRPÁD: We paid for it with the horse! You gave us grass, soil and water. Now we own everything." 73372 "ÁRPÁD: If we destroy that castle, we can capture the docks. We will need them to cross the river." // // Battles of the Forgotten - Langshan Jiang // 73400 "Peng Yanzhang" 73401 "River Pirates" 73402 "Temple Complex" 73403 "Chinese Peasants" 73404 "Wu Army" 73405 "Wuyue" 73406 "Wu Navy" 73407 "1. Scout your starting position, as there are warriors willing to join you.\n\n2. You can either destroy all enemy towers and ships blocking the river passage or use your own ships to cover the shipment by taking the fire while it crosses.\n\n3. The shipments are being sent from all across the land and they will spawn in different places. Make sure to clear the enemy navy from the sea, as if any shipment is lost you will be defeated.\n\n4. The River Pirates may be open to negotiate an alliance, but they will not be cheap.\n\n5. Rumors say that a monk in the region is developing a secret weapon with which you can easily defeat the enemy navy." 73408 "Your scouts report:\n\nThe Wu navy (Red) controls the shores and has blockades on all river crossings. The Wu army (Purple) has a strong base on the land and will train a large army. The River Pirates (Green) have a naval base to the northeast and small squads dispersed across the land guarding important resources.\n\nThe Temple Complex (Yellow) is to the southeast and will assist you but has no army and needs protection. The Chinese Peasants (Cyan) have a few small villages in the area and can help you as long as you keep them safe." 73409 " ---MAIN OBJECTIVES---" 73410 " --- SECONDARY OBJECTIVES ---" 73411 "1. You have 25 minutes to clear the blockade before the first shipment arrives." 73412 "2. Escort the first shipment to the temple complex." 73413 "3. Escort the remaining four shipments safely. Each will arrive 25 minutes after the previous reaches the temple." 73414 "4. Build the monument and protect it from enemy attacks." 73415 " ---DRAGONSHIP QUEST---" 73416 "- Find a fuse to ignite the oil." 73417 "- Find a smith to cast the fire siphons." 73418 "- Find master builders for the ships." 73419 "- Pay 2000 gold to the River Pirates and they will assist you." 73420 "- As long as the Trade Workshop (Cyan) stands, you'll receive dragon ships." 73421 "- The rice farmers wil provide you with food as long as their market stands." 73425 "-" 73426 "-" 73427 "-" 73430 "QIAN YUANGUAN: The enemy is four times stronger than us and if we want to win this war, we will have to get the people on our side." 73431 "QIAN YUANGUAN: The construction of a great monument is already commissioned, our task is to make sure the materials get there safely." 73432 "SCOUT: Watch out, oh Lord of Ten Thousand Years, the enemy navy is blocking the passage ahead!" 73433 "DEMOLITION SAILOR: No worries, we'll blast their ships into a million pieces!" 73434 "CHU-KO-NU: We've constructed this mighty trebuchet especially for you, my lord." 73435 "SOLDIER: This village has joined our cause." 73436 "SAILOR: It takes more than a couple of ships and some towers to stop our great navy!" 73437 "SAILOR: A transport ship with the finest lumber in the region, used by our most talented woodworkers, has arrived in the bay. We must protect it at all costs." 73438 "QIAN YUANGUAN: We have acquired control of the town, now we have to ensure that the rest of the materials reach the construction site." 73439 "SAILOR: The most elaborately carved stones in the land, sent by our stonemasons, are on their way to the temple." 73440 "SAILOR: Marble blocks that will be turned into statues of lions and kings are close by and need protection." 73441 "SAILOR: Ships with golden nuggets for the final decorations of the temple sail to our location. All efforts should be made to keep that treasure safe!" 73442 "SAILOR: This is the final shipment, it brings foliage of the most beautiful trees, bushes and flowers, for the gardens of our monument." 73443 "PIRATE: The Wu navy is too strong and can become a threat for us if they win this war. We would rather help you, for the right price of course." 73444 "PIRATE: Thank you for the gold. Let us help clear the blockade for you!" 73445 "SHIPBUILDER: Mighty lord, we support your cause and we offer to build ships for you." 73446 "FARMER: We heard of your ambition to win the war and we will be glad to provide food for your army, but you must keep our market safe." 73447 "QIAN YUANGUAN: Our great structure is completed- we will reach the heavens and our names will be remembered forever!" 73448 "QIAN YUANGUAN: The shipment was destroyed! We can't proceed any further with the construction of the temple." 73449 "QIAN YUANGUAN: The temple has fallen! We are humiliated." 73450 "PENG YANZHANG: You tried to trick us, but you will fail. Men, assault and destroy that foundation at all costs!" 73451 "QIAN YUANGUAN: The first shipment of goods has made it to the temple. We must make haste and clear a way for the next shipment!" 73452 "WATCHMAN: Enemy transport ships are heading for the temple complex!" 73453 "QIAN YUANGUAN: We have everything we need. Let's start building our temple." 73454 "WATCHMAN: Demolition ships heading for our docks!" 73455 "WATCHMAN: Enemy War galleys approaching the temple complex!" 73456 "WATCHMAN: A shipment has arrived at the site." 73457 "1 minute until a shipment arrives." 73458 "TAOIST SCHOLAR: Time to test the potion." 73459 "QIAN YUANGUAN: The rocks in this area are covered with oil. We can use it to burn the enemy ships!" 73460 "QIAN YUANGUAN: We can use this black powder to ignite the oil." 73461 "BRONZE SMITH: I can make the finest dragon headed siphons for your ships!" 73464 "SOLDIER: My lord, this is the location from which the next shipment will arrive. We have to clear the way for it- we can't afford any mistakes!" // // Battles of the Forgotten - Richard the Lionheart // 73500 "Tancred I of Sicily" 73501 "Messina" 73502 "Philip Augustus" 73503 "Limassol" 73504 "Isaac Komnenos" 73505 "Cyprus" 73506 "English Army" 73507 "1. If you are about to occupy a city, do not forget that the more that you destroy, the less you will own later on.\n\n2. Use monks to heal your army if you have the opportunity.\n\n3. The most effective way of searching an area is spreading your units all over it.\n\n4. When preparing the army in Messina, you can use a Market to trade the available resources according to your needs.\n\n5. When you have occupied Limassol, you can find resources outside of the city walls. Build Town Centers to secure them and protect your Villagers.\n\n6.Everybody is allied to you at the start, but the peace is fragile. Be careful, for there is tension in the air." 73508 "Your scouts report:\n\n-The army of Richard the Lionheart (Red) is embarking upon the Third Crusade. First, Richard has to meet his fellow kings in Sicily to prepare the operation. You start your journey north of Sicily on board of your ships.\n\n-Tancred (Green), king of Sicily, resides in his city (Palermo) in the western corner of the map. He is your ally and will host the meeting of kings.\n\n-Philip Augustus (Blue), king of France is an old rival of Richard, but this time they will join their forces for a common goal. His camp is already in Sicily next to Messina. Philip is not known for his prowess on the battlefield, but for plotting and conniving instead.\n\n-Messina (Yellow) is a city on the eastern coast of Sicily. It is protected by walls and has a well-equipped port. They are your allies, but do not abuse their patience.\n\n-Limassol (Cyan) is a port city on Cyprus. Cyprus is in the north eastern part of the map.\n\n-Isaac Komnenos (Cyan) is the ruler of Cyprus. Usually he resides in Nicosia, a well fortified city in the middle of Cyprus. He is your ally, but he is not very fond of the Western European royal dynasties.\n\n-Cyprus (Cyan) represents the inhabitants of Cyprus, both civilian and military. They obey the commands of Isaac Komnenos." 73509 "Richard must survive." 73510 "ENGLISH SOLDIER: Our great military leader is dead! We cannot continue the campaign without him." 73517 "RICHARD: I can already see the land of Sicily. Let us land and put up our camp there." 73518 "Land on Sicily and bring the army to the camp location." 73519 "RICHARD: Men, construct the camp while I meet the other kings to plan the Crusade." 73520 "Bring Richard to the meeting of kings." 73521 "PHILIP AUGUSTUS: Welcome, Richard. You are late as usual." 73522 "RICHARD: Tancred, are you the king of Sicily? What has happened to king William? Where is my sister Joan?" 73523 "TANCRED: Unfortunately, William died. I had to take his place. Your sister became quite greedy after the death of her husband, so I put her into prison to give her time to think over her demands." 73524 "RICHARD: How dare you? Bring my sister here with her inheritance! Now!" 73525 "TANCRED: Here is your beloved sister. Take her wherever you want. You will not get a single penny from me." 73526 "RICHARD: I have always known that you are a rat. I do not wish to continue the negotiations with you. Goodbye, Tancrat." 73527 "Joan must survive." 73528 "3. Bring Richard and Joan back to the camp." 73529 "MESSINA: We do not want to feed foreign troops anymore. Leave our island at once!" 73530 "ENGLISH SOLDIER: Your majesty, local forces are attacking our camp!" 73531 "RICHARD: Sicilians... What a hospitable people." 73532 "RICHARD: All right, now it is our turn. Let us take that blasted city." 73533 "4. Take the city of Messina by destroying all its warehouses (Trade Workshop). 5 left." 73534 "4. Take the city of Messina by destroying all its warehouses. 4 left." 73535 "4. Take the city of Messina by destroying all its warehouses. 3 left." 73536 "4. Take the city of Messina by destroying all its warehouses. 2 left." 73537 "4. Take the city of Messina by destroying all its warehouses. 1 left." 73538 "ENGLISH SOLDIER: Your majesty, we can use the captured buildings to train our own troops." 73539 "ENGLISH SOLDIER: Your majesty, we have found valuable resources in a warehouse." 73540 "MESSINA: Please do not destroy our city, Richard. We surrender." 73541 "PHILIP AUGUSTUS: Tancred, Richard has occupied Messina. He is quite dangerous, but I know how to deal with him. Let him go to the Holy Land alone. We can take his property while he is away. If we are lucky, he will not even return alive." 73542 "TANCRED: All right, Richard. I do not want more bloodshed. Here is the inheritance of your sister. Let us sheathe the sword. I also give you ships to support you on the Crusade." 73543 "RICHARD: Thank you, Tancred. I knew that I would be able to convince you. Now it is time to prepare for the crusade! Men, we are done here. All aboard!" 73544 "5. Bring Richard, Joan, and her wealth to the Transport Ships at the red flag." 73545 "RICHARD: This is going to be your ship, my sister. I hope, you will find it comfortable." 73546 "6. Board the units you want to take on the Crusade onto the 5 Transport Ships. You can bring up to 50 units (heroes included). Keep in mind that you are going to besiege fortified cities. Click the castle of Tancred (Green, in the West of the map) if you are ready to launch the fleet." 73547 "RICHARD: Let us go! The Holy Land is waiting for us! Goodbye, Sicily!" 73548 "PHILIP AUGUSTUS: Good luck Richard! I will join you in the Holy Land." 73549 "RICHARD: Dark clouds are gathering... We are heading into a storm." 73550 "RICHARD: It is already here! Furl the sails!" 73551 "RICHARD: This is insane! I can't see anything!" 73552 "RICHARD: That was a terrible storm! We have lost the rest of the fleet. Where are we?" 73553 "NAVIGATOR: Somewhere south of Cyprus. I think I can spot land." 73554 "NAVIGATOR: According to my calculations we won't find other ships here. We should search to the east." 73555 "7. Find the lost ships of the fleet." 73556 "ENGLISH SOLDIER: Help! We are here!" 73557 "RICHARD: That is my sister's ship! But where is the crew?" 73558 "LIMASSOL GUARD: Richard, your sister has been captured by the ruler of Cyprus, Isaac Komnenos. You can free her by means of ransom." 73559 "RICHARD: Was her wealth not enough for Isaac? Let us take Limassol, attacking has worked very well for us once before." 73560 "8. Land in Limassol and conquer it by occupying its two Castles. You can capture a Castle by bringing Richard next to it." 73561 "RICHARD: I have occupied Limassol, Isaac! Will you set my sister free now?" 73562 "ISAAC KOMNENOS: Leave the city, Richard! It's not too late to flee." 73563 "RICHARD: Then your days as king of Cyprus are numbered." 73564 "10. Find and capture Isaac Komnenos." 73565 "9. Defeat Cyprus." 73566 "RICHARD: I hereby name myself the king of Cyprus." // // Battles of the Forgotten - Sogut // 73600 "SULTAN: Osman, your father was a great man. For that I'll give you a chance to prove yourself. We need more men to help us fight off the Mongol invaders. You must visit five Beys and convince them to join us." 73601 "HORSEMAN: Not all Beys will be willing to join in the campaign to the East. Killing them might be the only way to convince their tribe." 73612 "BEY BATUR: We will never obey the demands of the Sultanate of Rum!" 73613 "BEY BARIS: We'll listen to the call of our fellow brethren. If you need healing, I can help you." 73614 "BEY ALTAN: We will ride East to face the Mongol menace!" 73615 "BEY ALTAN: We're not to be disturbed by anyone! Even you, Osman!" 73616 "BEY ILKIN: If our lord needs our help, we'll be happy to come to his aid." 73617 "BEY ILKIN: You come here telling me what to do. I'll teach you a lesson, you arrogant dog." 73618 "BEY METIN: We are our own masters. Prepare to die!" 73619 "TRIBESMAN: You've killed our Bey... We submit to you." 73620 "HORSE ARCHER: We surrender! " 73621 "CAMEL RIDER: We were wrong to listen to our Bey. We will ride with the other Turks." 73622 "TRIBESMAN: Please spare us. We will go join your army as you asked." 73623 "OSMAN: The Sultan of Rum demands that his subjects take up arms and ride East!" 73624 "SULTAN: You've gathered enough support for our Eastern campaign. If you return, I'll give you resources, villagers, and land on which you can settle." 73625 "SULTAN: You can have the land West of here. The former Byzantine town of Thebasion, renamed Sogut by your father, would make a good place to start. Good luck, Osman." 73626 " OSMAN: We've found specially crafted arrows in this blacksmith." 73627 " OSMAN: We've liberated the town of Sogut. From here we'll start our conquests. Unload the trade carts and get to work!" 73628 " OSMAN: The other Turkish factions want to marry off their daughters. A marriage consolidates the bond between two states. I should think carefully about which state to choose as an ally and from whom to receive a dowry." 73629 "KARESI: A wise choice. Now take your bride home for the wedding celebrations." 73630 "KARESI: You'll be a good son-in-law, Osman. Together, we can conquer the rich Byzantine lands." 73631 " GERMIYAN: You won't regret your choice. Take your new bride to your town and we'll talk about our new bond. " 73632 " GERMIYAN: We're family now, and as such we will ride out against our enemies together." 73633 "CANDAR: I welcome a new son to the family! I'm sure you'll take my daughter safely to her new home." 73634 " CANDAR: Nobody will be able to resist the combined Ottoman and Candar forces!" 73635 " OSMAN: The time to chose a bride has passed. No alliance has thus been concluded." 73636 " OSMAN: We should deal with the other Turkish rivals. There can only be one to rule the Ghazi warriors." 73637 " OSMAN: The Byzantine cities are well fortified, but even so they're not as strong as they used to be. We should take three Byzantine cities in order to expand my empire." 73638 "SIR ROGER DE FLOR: My name Is Roger de Flor. I'm a Condottiero and a former Knight Templar. The Byzantine emperor has asked me and my Catalan Company to help him get rid of you greedy Turks, and so I will." 73639 " OSMAN: We've let one of the Turkish princesses die. We can't succeed now, as our reputation is tarnished." 73640 "OSMAN: We destroyed all of our enemies! Anatolia now belongs to the Ottoman Turks!" 73641 " ROGER DE FLOR: I'm wounded! Men, take me back to Constantinople!" 73642 "GUARD: Good luck, Osman! But be on your guard, as there are hostile tribes wandering the plains of Anatolia." 73643 " GHAZI WARRIOR: Oh great Osman, we are Ghazi warriors who heard of your fame and are offering you our services in battle." 73644 " SOLDIER: Lord Osman, more Ghazi warriors have arrived to join us!" 73645 " SOLDIER: Refugees have arrived from the East." 73646 " ---MAIN OBJECTIVES---" 73647 "Osman I must survive." 73648 "1. Seek out 5 Turkish tribes and convince them to join the Sultanate of Rum." 73649 "3. Reconquer Sogut from the Byzantines." 73650 "Destroy all Byzantine cities." 73651 "Defeat the Catalan Company." 73652 "Defeat Karesi." 73653 "Defeat Germiyan." 73654 "Defeat Candar." 73655 " --- SECONDARY OBJECTIVES ---" 73656 "-Bring the carts with resources to the town center in Sogut." 73657 "-Chose a bride for Osman by bringing Osman to one of the brides. Each Turkish faction will give you different benefits, so choose wisely. After 15 minutes the Turks will retract their offer and Osman will be unable to marry anyone." 73658 "Rum Sultanate" 73659 "Karesi" 73660 "Germiyan" 73661 "Candar" 73662 "Byzantine Empire" 73663 "Turkish nomads" 73664 "Catalan Company" 73665 "TURKISH SOLDIER: Osman is dead! Our enemies have prevailed..." 73666 "Your scouts report:\n\nOsman (Green) and his army start on the eastern edge of the map in the allied Rum Sultanate (Red).\n\nThe Byzantine Empire (Purple) has settlements in the center of the map and to the northwest.\n\nThere are three smaller turkish states: Karesi (Blue) to the west, Germiyan (Yellow) to the south and Candar (Teal) to the east.\n\nEnemy Turkish nomads (Gray) are dispersed all over the area and rumors say that a strong mercenary army called the Catalan Company (Orange) will come from the west." 73667 "1. Be wary that not all of the Beys will decide to join the Rum Sultanate, they may support the nomads instead, thus you'll have to kill them to ensure the loyalty of their troops.\n\n2. Choose your bride from the strongest turkish state, because you'll have to conquer the rest after that.\n\n3. You can't recruit any gunpowder units, except janissaries." 73668 "CAVALRY: We ride with you Osman!" 73669 "CAMEL RIDER: It would be an honor to fight at your side Osman!" 73670 "CAVALRY ARCHER: Your father was a great man Osman. You have our loyalty." 73671 "2. Return with Osman to the Sultan" // // Battles of the Forgotten - York // 73700 "Northumbria" 73701 "East Anglia" 73702 "Mercia" 73703 "Wessex" 73704 "Strathclyde" 73705 "Ui Neill" 73706 "Munster" 73707 "1. Avoid the local coastal settlements (marked on the minimap) when searching for a campsite- their defenses are too strong.\n\n2. There are 5 possible campsites (marked by flags on your minimap) - 3 in Scotland, 1 on the Isle of Man, and 1 in Southern Ireland, each with different strengths and weaknesses.\n\n3. Build up your defenses- your foes will notice the arrival of the main army and subsequently attempt to wipe out your camp.\n\n4. Each Christian village, town, and city with at least one monastery is house to a holy relic, for a total of 23.\n\n5. Destroying churches, markets, town centers, cathedrals, and wonders will grant you medium to large sums of gold in loot." 73708 "Your scouts report:\n\n-The vanguard of the Viking army has finally reached the British Isles, with the task of scouting the region and establishing a suitable camp.\n\nThe British Isles are ruled by 7 separate kingdoms:\n\n-The Anglo-Saxon kingdom of Northumbria (Yellow) is the principal target of the Viking army, and their capital, York, is by far the most fortified city in the region.\n\n-The Anglo-Saxon kingdom of East Anglia (Orange) has been plagued by internal weakness and is quite susceptible to falling at the hands of a strong amphibious assault.\n\n-The Anglo-Saxon kingdom of Mercia (Blue) is one of your more dangerous foes, but its power is spread out over a large swath of land.\n\n-The Anglo-Saxon kingdom of Wessex is by far your most dangerous adversary. Controlling the rich land of southern England, the kings of Wessex have inherited all that the Romans once left behind.\n\n-The Scottish lords controlling the Strath of the River Clyde are rulers of fearless warriors who are the core of a burgeoning kingdom.\n\n-The Irish dynasty of Ui Neill controls most of Northern Ireland, but has been greatly weakened by dynastic struggle and wars with its more powerful southern neighbor.\n\n-The Irish kingdom of Munster, with its seat at the famed Rock of Cashel, has been waging war quite effectively against its neighbors.\n\n-Viking longboats, the most powerful warship of the age, will make quick work of any opposition." 73709 " ---MAIN OBJECTIVES---" 73710 " ---SECONDARY OBJECTIVES---" 73722 " JARL: There lies our target, the fortified city of York. We are too few to attack it- we must find a suitable location to make camp and await the arrival of the main army." 73723 "CAPTAIN: My lord, we have scouted the British Isles and found several suitable sites for a camp! We should be sure to avoid the local settlements though- their defenders are far too powerful for us to fight at the moment." 73724 "JARL: Let us make haste and set up a camp!" 73725 "1. Construct a camp- build a Town Center, a Barracks, a Market, and 5 houses at any one of the 5 campsites (marked on the map by flags)." 73726 "JARL: Excellent! Our camp is complete. We should build up a force and await the arrival of the main army from overseas." 73727 "Instead of founding a camp at one of the unoccupied locations, you could attack the monastery at the Isle of Man (marked by a flag) and set up your camp there." 73728 "JARL: It is a shame that this monastery is house to neither treasure nor relics, but this promontory would be a brilliant location for a castle!" 73729 "2. Continue building up your base and await the arrival of the main army. They will be here in 15 minutes." 73730 "VIKING: Hark! Look to the sea! The army has arrived!" 73731 "The main army has arrived! There are four ways you can win the scenario (see hints for more detail) :" 73732 "1. To take vengeance on King Aella and prove the superiority of the Norse Gods, destroy the palace in the Northumbrian city of York and replace it with a temple to Odin (wonder) of your own." 73733 "2. Capture 15 relics and place them in your monasteries." 73734 "3. Accumulate a sum of 50,000 gold- weregild for Ragnar's death." 73735 "4. Defeat 5 of your 7 enemies (Northumbria, East Anglia, Mercia, Wessex, Strathclyde, Ui Neill, and Munster)." 73736 "VIKING: Praise be to the Aesir- our victory is complete!" 73737 "-Destroy enemy Markets, Monasteries, Town Centers, Cathedrals, and Wonders to loot large sums of gold." 73738 "-Capture enemy relics to supplement your gold income." 76037 "Ottoman Empire" 76038 "Voivod Jakub" 76039 "Voivod Istvan" 76040 "Voivod Danislav" 76041 "Vladislav II" 76042 "Hungary" 76043 "Local Wallachians" 76044 "NOTE: Sometimes, to begin a dialogue, you will have to select another unit. The objectives will prompt you when this is the case.\n\n1. Wallachia is a very diverse region. To represent this, many different types of soldiers with their names changed can be found in this scenario.\n\n2. You control a small amount of troops for most of the scenario and will only periodically receive reinforcements, so be frugal and use good tactics.\n\n3. The powder cart will sometimes be allowed past the bridge without incident, but if it is stopped by the gun-toting guards, then it will have to be manually tasked onwards.\n\n4. The order in which you choose to help the rebel Voivods can make a great difference in your success, though reaching Istvan is impossible until you have helped Jakub and Danislav.\n\n5. When the Hungarian army arrives, concentrate on clearing out the troops blocking the small pass to the harbor, and RUN! Your army is expendable, but Dracula and the 3 other Voivods must reach the transport ship." 76045 "Your scouts report:\n\nDracula begins the game just outside the allied Turkish capital of Edirne (Adrianople). He must cross the Danube River to enter his homeland of Wallachia.\n\nThe usurper Vladislav II of the Danesti clan, Voivod (prince) of Wallachia, holds a firm grip over most of Wallachia, with a strong army spread throughout the diverse region. He is by far the most dangerous enemy.\n\nThere are currently three self-proclaimed Voivods (princes) in rebellion against Vladislav II that could be useful allies:\n\n-Jakub (Blue) is the strongest, and his castle stands in the center of the map, guarding the main crossing of one of the Danube tributaries.\n\n-Danislav (Orange) just lost his capital to Vladislav II, and as a result is hiding in the woods in the west of the map with a few loyal men.\n\n-Istvan (Yellow) is pinned down in his castle in the north of the map by a massive Danesti siege army.\n\nSeveral Wallachian (Grey) villages litter the map, though many are in the hands of Vladislav II. n\nThe army of Hungary (Green) has not been seen in Wallachia for a month, but they support Vladislav II, and their fearsome cavalry are renowned throughout Europe." 76046 "1. Bring Dracula to Sultan Murad II at his castle in Edirne and select the sultan to speak with him." 76047 "MURAD II: Ah, young Vlad. You must have heard the unfortunate news. I offer you the opportunity for vengeance." 76048 "Select Dracula to continue." 76049 "DRACULA: What is it you have in mind?" 76050 "Select Murad II to continue." 76051 "MURAD II: Board a ship and cross the Danube. I have given you an army with which to retake your homeland. You will rule there as my vassal." 76052 "DRACULA: I will depart at once!" 76053 "2. Board the ship at the Edirne docks." 76054 "DRACULA: NO! NOT TO THE ROCKS! Curse this current..." 76055 "DRACULA: An auspicious start... *coughs seawater*" 76056 "SCOUT: My lord, a Wallachian village lies up the road. We should seek their help." 76057 "DRACULA: A fine idea. Onwards!" 76058 "Dracula must survive." 76059 "DRACULA: I die today... but there is so much left to do!" 76060 "3. Bring Dracula to the chieftain of the Wallachian village (marked on the map to the northwest) and select the chieftain to speak to him." 76061 "CHIEFTAIN: Welcome Vlad, son of the Dragon. How may I help you?" 76062 "DRACULA: I wish to retake my father's kingdom." 76063 "Select the chieftain to continue." 76064 "CHIEFTAIN: Three local Voivods rule this region. You should seek them out." 76065 "5. Seek out Voivod Danislav." 76066 "DANISLAV: My army was smashed by the Danesti scum and my city has been overrun! If you retake it, I will join you." 76067 "5.1. Travel to Danislav's city (marked on the map to the northeast) and liberate it by destroying the military buildings there (barracks, archery range, stable, and blacksmith) and killing all enemy troops. Then return to Danislav." 76068 "DANISLAV: Well done! My men are yours." 76069 "DRACULA: Curses! The bridge is out!" 76070 "SOLDIER: We are tired of your oppressive rule! Die, Danesti scum!" 76071 "DRACULA: A spy! Kill him!" 76072 "DRACULA: Impaled Danesti corpses... I may like this Voivod..." 76073 "JAKUB: Well met, Dracula! That treacherous cur Vladislav II has been pillaging my land for weeks! Liberate the town south of here and we will join you." 76074 "4. Travel to Voivod Jakub's castle and speak to him." 76075 "4.1. Liberate the town to the south by destroying the military tower there and killing the Danesti general. Then return to Jakub." 76076 "JAKUB: Fine work, no less than what I expected. My army is yours!" 76077 "DRACULA: This is not good... we need a way to distract them." 76078 "DRACULA: Let's head back to the market of the first village." 76079 "-Go back to the market of the first Wallachian village you visited and select it to examine it." 76080 "DRACULA: This cart of gunpowder will serve our purposes. Now back to the task at hand." 76081 "CART DRIVER: I will go on ahead and distract the patrol." 76082 "CART DRIVER: There! That mine on the right!" 76083 "MINERS: Fire in the mine!" 76084 "CANNONEER: Quick men! To the mine!" 76085 "DRACULA: Absolutely dazzling. Onwards!" 76086 "6. Seek out Voivod Istvan in his city to the far north." 76087 "ISTVAN: My city is under siege by that rascal Vladislav II! Before I join you, you must help me defeat the invading troops!" 76088 "DRACULA: I'll do my best." 76089 "6.1 In 3 minutes, Vladislav II will attack Istvan's city. Defeat the attacking forces and then raze his military camp to the southeast to the ground! Then return to Istvan." 76090 "ISTVAN: Thank you Dracula! You are truly a great warrior." 76091 "Voivod Istvan must survive." 76092 "ISTVAN: I die for my people!" 76093 "DRACULA: We have the support of the local lords. Now on to the battle!" 76094 "DANESTI GENERAL: Charge!" 76095 "DRACULA: Their attack is breaking. Press forward and raze their camp!" 76096 "DRACULA: There are Istvan, Danislav, and Jakub. I should meet with them to discuss battle plans." 76097 "DRACULA: This is a fine muster, Lords. What is the situation?" 76098 "Select Voivod Jakub to continue." 76099 "JAKUB: Thanks to a scout in the mountains, we know the terrain. Observe the field." 76100 "Observe the battlefield. When you are done, select Dracula." 76101 "DRACULA: They have cannons, Hungarian Huszars, and Hungarian Swordsmen. How?" 76102 "Select Istvan to continue." 76103 "ISTVAN: I do not know, but that is unimportant at the present. Their cavalry are aligned in front, which means we will likely see a charge. Dracula, lead us to victory!" 76104 "DRACULA: Vladislav II will drown in his own blood." 76105 "Istvan must survive." 76106 "ISTVAN: I die for my people!" 76107 "Danislav must survive." 76108 "DANISLAV: My soul leaves my body..." 76109 "Jakub must survive." 76110 "JAKUB: Fight on for me, Dracula!" 76111 "7. The battle will begin in 3 minutes. Use this time to organize your army and prepare your strategy. Don't stray past the ruins on your side of the road, however, or the battle may start before you have planned!" 76112 "VLADISLAV II: Charge!" 76113 "8. Defeat Vladislav II's army." 76114 "DRACULA: Their army is breaking rank! We have almost won!" 76115 "JOHN HUNYADI of HUNGARY: Not so fast, Dracula! Wallachia is ours!" 76116 "DRACULA: Istvan, Jakub, Danislav! We must flee! The harbor may have a boat!" 76117 "9. Dracula, Istvan, Danislav, and Jakub must flee the battle and travel to the harbor to the southeast to board a ship." 76118 "DRACULA: Head east to Moldavia, I say! And watch out for enemy vessels!" 76119 "10. Sail east to Moldavia and disembark at their harbor. Garrison all four of your heroes in the castle to speak to its lord." 76120 "GUARD: Welcome to Moldavia, Prince Vlad!" 76121 "VLADISLAV II: Here they come! Charge!" 76122 " --- MAIN OBJECTIVES ---" 76123 " --- SECONDARY OBJECTIVES ---" 76507 "The Bran Castle was destroyed!" 76508 "BOGDAN II: Welcome, Vlad. What do you desire from humble Moldavia?" 76509 "DRACULA: Advice on how to reclaim the Voivodship of Wallachia, my birthright." 76510 "BOGDAN II: To the northwest in the Transylvanian forest lies the Bran Castle, a stronghold of the Order of the Dragon. You will find supporters there." 76511 "DRACULA: We will ride there with all haste!" 76512 "BOGDAN II: Go, but beware of Danesti troops on the road!" 76513 "1. Dracula must travel to the door of the Bran Castle in Transylvania." 76514 "DRACULA: Arise, brothers of the Dragon! Let us send the usurper to his grave!" 76515 "Dracula must survive." 76516 "Dracula has fallen! All is lost!" 76517 "Jakub must survive." 76518 "Jakub has fallen!" 76519 "Istvan must survive." 76520 "Istvan has fallen!" 76521 "Danislav must survive." 76522 "Danislav has fallen!" 76523 "DRACULA: This mine may prove useful later..." 76524 "DRACULA: We can use these mining camps to help clear away the rubble from that bridge!" 76525 "HERMIT: Halt, friends! A large Danesti force blocks the mountain pass!" 76526 "HERMIT: If you were to slay the Danesti general in command of their forward camp, it may draw the attention of the army and lure them away!" 76527 "-Kill the Danesti general (cavalier) in command of the forward camp. It is rumored he likes walking the well-trod road northeast of the camp..." 76528 "DRACULA: Die, scum! Now quickly, to the pass!" 76529 "2. Build up your forces and seek the aid of the towns scattered around Transylvania and Wallachia. To win, destroy the castles in Targoviste (far west of the map) and kill Vladislav II (King unit)." 76530 "SOLDIER: The usurper Vladislav II is dead! Long live Vlad Dracula!" 76531 "The Order of the Dragon has recruited three Paladins at the Bran Castle." 76532 "A mercenary has been hired at the tavern (trade workshop)." 76533 "HUNGARY: Dracula, I see no point in us fighting when we share a common enemy in the Turks. If you would supply our army, we would gladly aid your cause." 76534 "-Tribute the Hungarians 1000 food to acquire their support." 76535 "HUNGARY: Excellent! We fight with you!" 76536 "SOLDIER: The craven cowers in the tower to the west!" 76537 " --- MAIN OBJECTIVES ---" 76538 " --- SECONDARY OBJECTIVES ---" 76539 "Vladislav II" 76540 "Moldavia" 76541 "Vladislav II (Immobile)" 76542 "Hungary" 76543 "Local Wallachians" 76544 "Local Transylvanians" 76545 "Ottoman Empire" 76546 "1. The road between the cliffs directly northwest of Moldavia is the best way to reach the Bran castle, and it is also the route that the Danesti general likes to take on his leisurely walk.\n\n2. Hungary will offer its alliance if you can prove your mettle by reaching the Imperial Age, so assure that they are not destroyed.\n\n3. Once you reach the Bran Castle, the scenario will begin to play like a game of 'Risk'. Most local (Grey) towns, cities, and villages on the map can be captured by each major power, and each has certain useful buildings from which to train troops. Control of a town is determined by ownership of the converting torches in each one. Guard them carefully, or they will quickly fall! The main city of each player, however, cannot be captured and must be destroyed the old-fashioned way.\n\n4. Some buildings have special mechanics to make up for being unable to train units from them. The Bran Castle (wonder) will periodically produce Paladins for Dracula, and the port inn (trade workshop) in the center of the map will recruit mercenaries.\n\n5. Vlad Dracula may reach the Imperial Age." 76547 "Your scouts report:\n\nDracula and his loyal lords begin in exile in the Kingdom of Moldavia (Orange), which will field an army of Boyars, archers, infantry, and siege with some cavalry thrown in. Moldavia supports Dracula's claim to the Wallachian throne.\n\nSeveral local towns and cities (Grey), many of them on the Danube River, are scattered across the map. In the far North lies the Bran Castle, the headquarters of the crusading Order of the Dragon, who are loyal to the Draculesti clan (Dracula's family).\n\nIn the northwest of the map lies a Hungarian (Green) military base. Hungary trains droves of cavalry supported by some light infantry, archers, and siege. Their allegiance is unknown- they previously backed Vladislav II, but they have been angered by his pro-Turkish policies and so might support Dracula instead.\n\nIn the south lies the territory of the Ottoman Empire (Purple), which is now hostile towards Dracula due to their newfound support of Vladislav II, but are far more focused on fighting the Hungarians. Their army is comprised of light infantry, cavalry, archers, siege, and the legendary Janissaries.\n\nVladislav II (Cyan) is by far the greatest threat, controlling the Wallachian capital of Targoviste in the far west of the map. He will train heavy cavalry, infantry, archers, siege, monks, and the fearsome Boyars. In addition, he may try to control the Danube River with a flood of ships." 76548 "The Bran Castle must stand." // // Dracula 3 // 77000 "Ottoman Army" 77001 "Wallachians" 77002 "Orsova" 77003 "Obluciza" 77004 "Rahova" 77005 "Darstor" 77006 "Novoselo" 77007 "1. Tactics in the first battle are important. Pay heed to the suggestions of your troops and try to take the enemy by surprise. If any of your men are standing on the road when the Ottoman army arrives from the northwest, then the element of surprise will be lost.\n\n2. Certain guards in Giurgiu will be on the lookout for suspicious activities. Follow the prompts of your men, and if anybody appears to recognize you, then get away from them!\n\n3. Janissaries guard the castle well. You could try to distract them, but be warned, it won't take long before they will discover what's going on so you have to garrison your troops in the castle once they're gone.\n\n4. Four of the villages are feeding the Turkish fortress of Darstor. Destroying these villages will cripple Darstor's capacity to fight.\n\n5. Three of your enemies are located across the Danube, so controlling the river is a must.\n\n6. Vlad Dracula may reach the Imperial Age." 77008 "Your scouts report:\n\nDracula's army begins the scenario on the road northwest of Giurgiu, preparing to ambush a Turkish army (Purple) that is arriving from the northwest to reinforce Giurgiu.\n\nGiurgiu is in the hands of the Ottoman Army (Purple) and is quite well-defended, but may be taken by stealth.\n\nAcross the river is the Turkish fortress of Darstor, which is the greatest military threat. Their fortifications and strong army will provide strong resistance, though they rely on the neighboring villages for supplies...\n\nFour villages are supplying the fortress of Darstor but are only themselves defended by a token force:\n\n-Obluciza (Green) is located in the northeast of the map on your side of the river, and supplies Darstor with stone.\n\n-Orsova (Yellow) is located in the southwest of the map on your side of the river, and supplies Darstor with wood.\n\n-Novoselo (Orange) is located in the east of the map, across the river, and supplies Darstor with food.\n\n-Rahova (Cyan) is located in the south of the map, across the river, and supplies Darstor with gold." 77009 "DRACULA: Men, brothers, fellow countrymen!" 77010 "DRACULA: Soon, a huge Turkish army will come flooding through this mountain pass! We must create an ambush to surprise them!" 77015 "1. Defeat the Turkish army." 77016 "HAND CANNONEER: We can hide in those bushes. The enemy won't know what hit them." 77017 "DRACULA: Here they come!" 77018 "DRACULA: Today we took an arm of the Ottoman empire. Now let us move on to the rest of its body!" 77019 "SCOUT: Sir, I've scouted the Giurgiu fortress but it's too fortified. How are we ever going to be able to take it?" 77020 "DRACULA: Maybe we can capture the fortress without a fight once we get there. How is your Turkish?" 77021 "2. Take Giurgiu by capturing the castle." 77022 "DRACULA: A Turkish trader! Get him! He'll help us with our plan!" 77023 "<>" 77025 "DRACULA: Let's see how well I remember my Turkish. My army will hide in the forest, waiting for my signal in the meanwhile." 77026 "GUARD: Welcome to the safest city of Wallachia, stranger. Our town is always open to traders." 77027 "DRACULA: Well it's not safe anymore!" 77028 "Garrison soldiers into towers to gain control over them." 77029 "CAVALIER: That trader looks familiar to me somehow..." 77030 "Do not get discovered!" 77031 "CAVALIER: That's Dracula!! To arms!" 77032 "JANISSARY: Where do you think you're going to, merchant? I'll give you 5 seconds to get out of here or you're in trouble." 77033 "JANISSARY: You don't listen much, do you? You're under arrest!" 77034 "You'll never take Vlad alive!" 77035 "-Take down the Banner of the Janissary regiment to lure them away from the castle." 77036 "JANISSARY: Who took down the banner of the Janissaries?! Let's go beat them up guys!" 77037 "DRACULA: Head for the castle and light a signal to call for reinforcements!" 77038 "SOLDIER: See that smoke? Come on men, Dracula needs our help!" 77039 "SOLDIER: We're under attack! Men to arms!" 77040 "SOLDIER: The fortress is ours!" 77041 "SOLDIER: Only janissaries are allowed in the castle. You had better turn back or you'll pay for it..." 77042 "GUARD: Intruders! To arms!" 77043 "GUARD: Have you seen those soldiers before? I don't recognize them. Soldiers! What are your names?" 77044 "GUARD: Those soldiers do not belong here! To arms!" 77045 "JANISSARY: Wait, who is guarding the castle? You idiots! It's a trap! To arms!" 77046 "DRACULA: I wonder how the janissaries will react when they see their banner taken down..." 77047 "DRACULA: Let's rebuild our forces and patch up our wounded." 77048 "TURK: It's an ambush!! To arms!!" 77049 "HUSSAR: And from here we can attack the enemy from the rear." 77050 "DRACULA: Take your positions, men!" 77051 "DRACULA: Now we're ready to take on the enemy." 77052 "4. Subdue all the enemy villages and forts by destroying their town centers, castles and wonders." 77053 "SOLDIER: Dracula is dead! We have failed!" 77054 "DRACULA: I cannot die now! There is still vengeance to take!" 77055 "ORSOVA: Spare us, great Dracula! We will give you everything we have!" 77056 "OBLUCIZA: Enough! Please, enough! I'm sure for a certain price you can find it in your heart to spare us!" 77057 "RAHOVA: We are but a small village! If you spare us we can be of some use to you..." 77058 "DARSTOR: Our great fortress has fallen! We surrender!" 77059 "NOVOSELO: We had no choice than to help the Turks! Our village lies in the shadow of their fortress..." 77060 "Dracula must survive." 77061 "3. Advance to the Castle Age." 77062 "The castle in Giurgiu must stand." 77063 "SOLDIER: The castle has fallen!" 77064 "120 seconds before the Turkish army arrives." 77065 "60 seconds before the Turkish army arrives." 77066 "10 seconds before the Turkish army arrives." 77067 "GUARD: Hey you're seeing ghosts, they're probably just some new recruits." 77068 "-Destroy all of Orsova's lumbercamps to stall the enemy's naval production." 77069 "DRACULA: We've raided Orsova's wood supply. This will damage the ship building capacity in the region." 77070 "-Destroy all of Obluciza's mining camps to deprive the enemy of their stone supply." 77071 "DRACULA: Without the stone supply of Obluciza, nobody will but ourselves be able to build new towers or castles." 77072 "-Destroy all the mining camps of Rahova to stop the enemy from training Janissaries." 77073 "DRACULA: Let's see how our enemies will pay their special units without the gold supply of Rahova." 77074 "-Destroy all mills that belong to Novoselo to weaken your enemies." 77075 "DRACULA: Novoselo has lost all their mills!. This will seriously limit their population capacity." 77076 "DRACULA: Bringing down those towns and fortresses one by one may take too long. Instead we could raid and pillage to wear them out. Our scouts can find out their weaknesses." 77077 "DRACULA: Orsova is known for their wood production. The whole region depends on their lumber for their ships." 77078 "DRACULA: This is Obluciza's stone quarry. Without it our enemies won't be able to build more fortifications." 77079 "DRACULA: The mines of Rahova pay for the elite soldiers of the Ottoman army. If we destroy them, they'll no longer be able to hire new ones." 77080 "DRACULA: Much of the food supply in the region comes from Novoselo. Without it they'll surely suffer." 77081 " --- MAIN OBJECTIVES ---" 77082 " --- SECONDARY OBJECTIVES ---" // // Dracula 4 // 77500 "Wallachia" 77501 "Wallachia" 77502 "Wallachian Army" 77503 "Ottoman Forward Troops" 77504 "Ottoman Camps" 77505 "Ottoman Army" 77506 "Countryside" 77507 "NOTE: Some parts of the map are inaccessible at certain points of the scenario, or for its entirety. Objectives will only pertain to the areas that are accessible at the time.\n\n1. The first part of the scenario is a cutscene depicting Dracula's response to the first wave of Ottoman invaders. All you need to do is sit back, watch, and enjoy.\n\n2. Each fortress has several strengths and weaknesses and can train different troops, so use fitting strategies for their defense, and beware of enemy siege weapons!\n\n3. Dracula's 'scorched earth' campaign requires that the countryside is completely obliterated (destroy all buildings except houses unless otherwise prompted) and the Ottoman Forward Troops defeated.\n\n4. The Night Attack on the Ottoman camp is a valiant but doomed effort. Once most of your army is lost you will receive further objectives.\n\n5. Vlad Dracula and his kingdom of Wallachia may reach the Imperial Age." 77508 "Your scouts report:\n\nDracula begins the scenario in his capital of Targoviste, but plans to lead his vast army of 22,000 (Grey) to the Danube River to ambush a contingent of the Ottoman army.\n\nThe Ottomans (Purple) are the most dangerous adversary. Their advance into Wallachia is spearheaded by an army of Janissaries, archers, heavy cavalry, siege, and polearms, and they will set up forward camps as they advance.\n\nDracula's kingdom of Wallachia (Grey) controls most of the small towns and fortresses on the map, which must be held at all costs.\n\nThe Ottoman Forward Troops (Purple) are a nominal threat, and have some units scattered around the map which will have to be dealt with sooner or later.\n\nThe countryside (Yellow) is next to no threat, as only a token force guards their buildings. If captured by the Turks, however, they could supply the vast Ottoman army.\n\nIn the far north of the map is Poenari, Dracula's personal castle. This is the best place to make a last stand, and its convenient location allows for an escape to Hungary in desperate circumstances." 77525 "Wallachia, Spring of 1462 Central town square of Targoviste" 77526 "MESSENGER: My lord, the Turkish army has been spotted just north of the Danube! They pillaged and burned some villages but are now retreating south!" 77527 "DRACULA: It must be the vanguard for a greater force. Quickly, messenger! Send word to my vassals to mobilize at great haste!" 77528 "MESSENGER: Yes, my lord! I shall depart at once!" 77529 "DRACULA: Hurry, men! To battle!" 77530 "ISTVAN: Soldiers, come forth and start on the road to battle!" 77531 "JAKUB: So the Turks are here? Men, let's slaughter the invading scum!" 77532 "Meanwhile, near the border..." 77533 "GENERAL: Hurry, men! We must cross the river before Dracula's army arrives!" 77534 "DRACULA: Onwards men, we're gaining on them! Soon we will slay them all!" 77535 "GENERAL: Halt, troops! Halt, I said! *to Danislav* What on earth are you doing here?" 77536 "DANISLAV: I am here to take your head, scum! Charge!!!" 77537 "DRACULA: Kill them! Kill them all!" 77538 "DRACULA: Finish them off! We will impale them all back at Targoviste!" 77539 "A great victory was won that day, and true to his word, Dracula impaled all of the Turks outside Targoviste." 77540 "However, Ottoman troops crossed the Danube again and threatened two of Dracula's border castles." 77541 "Defense of these castles was vital, for they were gateways into Vlad's kingdom." 77542 "ISTVAN: We must defend these castles against the invading army of the Turks!" 77543 "1. Drive back the attacking Turks by killing 500 of their troops." 77544 "SOLDIER: The Turks are fleeing! We have won!" 77545 "The Rasnov Castle must stand." 77546 "The Rasnov Castle was destroyed!" 77547 "The Fagaras castle must not be destroyed." 77548 "Fagaras has fallen!" 77549 "Istvan must survive." 77550 "ISTVAN: I die for Wallachia!" 77551 "Jakub must survive." 77552 "JAKUB: I die for Wallachia!" 77553 "DRACULA: Men, we have defended our borders thus far but we cannot do so for long! We must give them no chance to supply their army. We destroy everything!" 77554 "2. Raid the countryside and pillage and burn everything! In addition, clear out all Ottoman troops you find." 77555 "DRACULA: That's enough for now, men. Let us return to Targoviste!" 77556 "DRACULA: The gold from these mines will pay for plenty of mercenaries!" 77557 "DRACULA: The mines here are overflowing with wealth! Let us loot what we can!" 77558 "DRACULA: Mills like these hold much food! Let us destroy it and all others like it!" 77559 "DRACULA: Throw their corpses down the well. Let's see the Turks drink fouled water!" 77560 "DRACULA: We have found many provisions in this market!" 77561 "DRACULA: Destroy that house. Everything burns!" 77562 "DRACULA: This path leads to the settlement of Brasov. We 'punished' them a few years ago for disloyalty, but we shall complete the job now!" 77563 "DRACULA: We have found much armor in this blacksmith!" 77564 "DRACULA: We have razed their town center! Impale them all!" 77565 "DRACULA: This dock will send no more supplies to the Turk camps." 77566 "DRACULA: Look out men, Turks are out and about. Draw your swords!" 77567 "DRACULA: Turks guard the bridge! Kill them all!" 77568 "Dracula must survive." 77569 "DRACULA: I cannot die here! There is still so much to do!" 77570 "DRACULA: A treacherous Boyar in the Turkish army? Impale him!" 77571 "Once the Turkish army approached Targoviste, the Sultan was horrified at the sight of his impaled men, and fled back to his capital." 77572 "Commanding the Turkish army in the Sultan's place was a familiar face: Radu, Dracula's own brother, now a puppet of the Sultan." 77573 "The Turkish army was far better-equipped and Dracula had lost many of his men in the prior battles. Dracula was forced to flee north, to Poenari Castle." 77574 "DRACULA: It would appear that we have visitors..." 77575 "MONK: My lord, we come to provide you with holy consort." 77576 "DRACULA: Ah, monks! Tell me, what does God think of these impaled men?" 77577 "FIRST MONK: You are the ruler of this land and God respects your judgment." 77578 "SECOND MONK: Dracula, God finds you a despicable being, but your defense of this land is admirable in His eyes." 77579 "DRACULA: I appreciate honesty, but I detest patronizing liars. Impale the one who spoke first!" 77580 "ARTILLERY OFFICER: Load, aim, fire!" 77581 "DRACULA: The Turks are attacking! Defend Poenari at all costs!" 77582 "3. Survive the onslaught for 15 minutes." 77583 "DRACULA: We have survived thus far, but we are nearly broken! However, I have one more trick up my sleeve..." 77584 "The Poenari Castle must not fall." 77585 "The Poenari castle was destroyed!" 77586 "4. Take the mountain path to the southeast to rendezvous with the Wallachian army." 77587 "DRACULA: Well met, friends! Now to destroy the Turk camp!" 77588 "DRACULA: The Sultan is not here and we have no hope to hold back the Turks! I must flee to Hungary!" 77589 "6. Dracula must flee to Hungary! The sewers of the Poenari Castle empty out in a mountain stream, where Dracula has a small boat just for this purpose. Garrison Dracula in the castle to take this route." 77590 "DRACULA: Off to Hungary! I will be back!!!" 77591 " --- MAIN OBJECTIVES ---" 77592 " --- SECONDARY OBJECTIVES ---" 77593 "5. Take your army and raze the Turk camp to the ground!" // // Dracula 5 // 80000 "Hungary" 80001 "Turks (Sabac)" 80002 "Turkish Raiders" 80003 "Ottoman Army" 80004 "Basarab Laiota" 80005 "Wallachia" 80006 "Mercenaries" 80007 "1. The military strength of the Turkish Raiders is in their many camps. Their production will decrease with each one you raze.\n\n2. Dracula's capture of the fortress of Sabac will give Hungary a much larger and stronger base to aid you from.\n\n3. Controlling the Danube River will prove beneficial not only for its large population of fish but also for the ability to launch naval attacks on the enemy. At the very least, guard the many bridges, fords, and other crossings.\n\n4. To destroy the cities of both Basarab and the Turks, you will need heavy siege equipment and well-equipped troops. Initially you will have neither, but with the help of some of the locals you might overcome this disadvantage...\n\n5. Vlad Dracula is limited to the Castle Age." 80008 "Your scouts report:\n\nDracula begins the scenario in a Hungarian camp on the Danube River, which he must defend from early Ottoman attacks.\n\nThe Ottoman Raiders (Purple) pose a threat early on, mounting attacks from several camps on the southern side of the Danube. They will train archers, knights, spearmen, and siege in their attempts to destroy your camp.\n\nHungary (Green) is your strongest ally, and will support you with armies with a core of heavy cavalry and siege if you can hold off the Turks and establish a foothold in Wallachia.\n\nGuarded by a token force, the Turkish fortress of Sabac (Purple) lies on the Danube and is coveted by Hungary.\n\nWallachia (Grey) is tired of a decade of oppression under the Turkish yoke and is eager to help Dracula reclaim the throne.\n\nThe usurper and Turkish puppet Basarab Laiota (Cyan) controls the main Wallachian cities and fortresses northwest of Targoviste, but has little support from the populace and therefore can only field a weak army. The core of his army is the many Boyars who supported his rise to power.\n\nThe greatest threat by far is from the Ottoman Army (Purple), firmly entrenched in Targoviste. Their army is mobilized in its full might and prepared for all-out war, boosting droves of Janissaries, Sipahis, siege, and Muslim priests in addition to the standard levy of infantry and archers.\n\nItalian mercenaries (Yellow) are rumored to have set up a camp in Wallachia. Perhaps they will help you..." 80013 "Dracula must survive." 80014 "DRACULA: I cannot die now! There is so much left to do!" 80015 "DRACULA: That's enough of these Turk invaders. Let us destroy them!" 80016 "1. Defeat the Turkish Raiders." 80017 "DRACULA: The Hungarian border is safe from the Turks. To Wallachia!" 80018 "2. Bring Dracula to the Town Center of the Wallachian town of Campulung (marked on the map)." 80019 "DRACULA: Arise, brothers, and help me overthrow the usurper Basarab Laiota!" 80020 "3. Defeat Basarab Laiota." 80021 "DRACULA: The traitor Basarab Laiota is dead!" 80022 "4. Defeat the Ottoman Army." 80023 "DRACULA: The invader scum have been pushed back once and for all!" 80024 "-Capture the fortress of Sabac by defeating its garrison so that the Hungarians can have a proper base to launch their attacks." 80025 "MATTHIAS CORVINUS: Sabac is ours! Now we can properly support you on the battlefield!" 80026 "CONDOTTIERO: Hail, brother! Some of the finest warriors in all of Europe are for hire here! Tuscan Condottieri or Balestrieri from Genoa!" 80027 "-From now on, you may hire Condottieri or Genoese Crossbowmen from the mercenary camp (yellow). To hire a Condottiero, click on the barracks. To hire a Genoese Crossbowman, click on the archery range.\n\nCost:\n-Condottiero: 60 Gold\n-Genoese Crossbowman: 50 Gold" 80028 "CRAFTSMAN: Welcome, fellows... you are Vlad Dracula's men? It was under his benevolent rule that I was able to start my business! Take these trebuchets as a gift of thanks!" 80029 "CRAFTSMAN: There is something I would wish to discuss with the great Vlad Dracula. Perhaps, he would honor me by visiting me here at my shop?" 80030 "DRACULA: Well met, friend. You requested to see me?" 80031 "CRAFTSMAN: So the rumors are true--my lord has returned!" 80032 "DRACULA: Yes, I have braved high peaks and terrible peril to return. So tell me, what is it you wish to discuss?" 80033 "CRAFTSMAN: My lord, under your gracious rule, we prospered as a people. My apprentices and I were able to forge the finest weapons and build the finest machinery." 80034 "But now, I can barely feed myself, not to mention my apprentices. If you could supply us with enough food for the winter and enough gold to buy the supplies we need, then we would be able to reopen our business and teach you all we know!" 80035 "-To accept the craftsman's offer and give him 2000 food and 2000 gold, select the trade workshop." 80036 "DRACULA: I gladly accept your fair offer." 80037 "The master craftsman has built a trebuchet!" 80038 "DRACULA: So this is what is left of my once great castle. A curse on the invaders!" 80039 " --- MAIN OBJECTIVES ---" 80040 " --- SECONDARY OBJECTIVES ---" 80041 "-Bring Dracula to the craftsman at his shop." 81000 "Roderic's Army" 81001 "Cordoba" 81002 "Visigoths" 81003 "Locals" 81004 "Ceuta" 81005 "1. The Berbers have access to a wide array of cavalry units that are light, inexpensive, and excel at outmaneuvering and countering most enemy armies. Needless to say, they should form the core of your fighting force.\n\n2. The city of Cordoba and the Visigoth fortresses are well-fortified. You will require well-supported siege equipment to breach them.\n\n3. Fish are abundant in the Atlantic Ocean and the Alboran Sea as well as several rivers, but beware of marauding Visigoth ships.\n\n4. If you run low on gold, you can trade across the sea with the Berber city of Ceuta to the south. Pirate hoards are also rumored to be located on various islands and might provide a decent boost to your economy.\n\n5. The Berber army is restricted to the Castle Age and its population limit is 120. Reinforcements of heavy troops, however, will periodically arrive from North Africa." 81006 "Your scouts report:\n\n- Tariq Ibn Ziyad's army (Yellow) has landed at Gibraltar and must defeat the army of the Visigoth king Roderic (Green) in order to establish a foothold in the region before the Berbers deem it safe to send him villagers to establish a camp.\n\n- The army of the Visigoth king Roderic (Green) has assembled on the far side of the ford in the northwest and is comprised mainly of infantry units with a few supporting archery and cavalry units. It is loosely unified, however, and will be demoralized beyond help should their leader fall in battle.\n\n- A pair of Visigoth fortresses (Cyan) in the northeast watch over much of the region, and their troops will aggressively resist any invader. The core of their armies is infantry, but they will employ small contingents of archers, cavalry, and siege as well, and send warships to attack from the water.\n\n- The city of Cordoba (Purple, located in the far north of the map) is well-fortified and its strategic location means that it will have to be taken if the Berber army is to control southern Iberia. Legions of archers, cavalry, infantry, siege, and clerics will provide staunch resistance on the land, while their warships will defend the city from amphibious incursions.\n\n- There are a couple local villages (Grey) spread across the region that may be willing to aid your war effort once Roderic's army is defeated.\n\n" 81007 "Roderic" 81008 "+ Tariq Ibn Ziyad must survive." 81013 "Berber Soldier: All is lost, for our glorious commander has fallen!" 81014 "Tariq: Gaze upon this fruitful land, my brothers. Our conquest of Iberia begins today!" 81015 "+ March to the northwest and defeat Roderic's Army (Green). Killing Roderic will cause his army to lose morale (-20 HP)." 81016 "Tariq: We have won a great victory here today, my brothers! Let us construct a camp and seize Cordoba, the jewel of Southern Iberia!" 81017 "Visigoth Soldier: Our king has fallen--we are doomed!" 81018 "Visigoth Soldier: We have deserted the usurper Roderic to fight for an honorable man like yourself! His army is camped just across the ford to the northwest." 81019 "Roderic: Charge!" 81020 "Tariq: A ship of villagers has arrived from Ceuta to help us establish a camp. To work, quickly--there is no time to lose!" 81021 "+ Conquer Cordoba by destroying its Castle." 81022 "Tariq: Cordoba is ours! You have fought well today, comrades, and by the will of Allah we have succeeded!" 81023 "Tariq: It seems that the Visigoths have scouted our position. Bolster the defenses and be prepared for enemy attacks!" 81024 "- Destroy Visigoth castles to loot gold." 81025 "Berber Soldier: The Visigoths had much gold hoarded in this castle." 81026 "- Bring Tariq to local villages (Grey) to gain their support." 81027 "Villager: We are tired of Visigoth rule, and will follow you instead!" 81028 "Visigoth: Your cause is just. Our stable will train your horsemen and our dock will build your ships!" 81029 "- Reinforcements will periodically arrive by transport from Ceuta." 81030 "Berber Soldier: Reinforcements have arrived from Ceuta!" 81031 "______________________________________________________ Main Objectives: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯" 81032 "______________________________________________________ Secondary Objectives: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯" 81200 "Cordoba" 81201 "Toledo" 81202 "Visigoth Garrison" 81203 "Seville" 81204 "Merida" 81205 "Talavera" 81206 "Guadalajara" 81207 "1. Strike quickly at Toledo - the Visigoth garrison is weak, but messengers have been sent out to the surrounding towns and will return with reinforcements if you wait too long.\n\n2. Mountainous regions are rich in mineral resources. Additionally, if you run low on gold, you can trade with the city of Cordoba or a local trade post east of Toledo.\n\n3. Talk to (click on) the locals in the countryside - they may have interesting information to share.\n\n4. The enemy towns are preparing to build Wonders as a mark of their dominance - do not allow them to do so!\n\n5. The army of Tariq ibn Ziyad cannot yet reach the Imperial Age. Additionally, Tariq's shipbuilders did not travel with him on this expedition, so building docks or ships is impossible." 81208 "Your scouts report:\n\n- The army of Tariq ibn Ziyad (Yellow) has gathered on a promontory just southeast of the city of Toledo (Grey), the Visigoth capital, which lies in the center of the map. Toledo must be captured quickly in order to establish a foothold in the region and resupply the troops.\n\n- The Visigoth garrison of Toledo (Green) represents only a token defense of the city, and is comprised of infantry, archers, and a few scorpions. They have also erected several makeshift towers guarding the main gates and the bridge across the river Tagus.\n\n- The city of Cordoba and several local settlements (Orange) are situated in the east of the map. They will serve as valuable trade partners should your gold supply run low.\n\n\nFour of the surrounding fortified towns pose significant threats:\n\n- Seville (Blue) lies far to the south, and will field armies of Crossbowmen, Light Cavalry, Pikemen, and a few siege units.\n\n- Merida (Red) is situated in the southwest, and its formidable fortress complex is guarded primarily by Huskarls, Pikemen, Long Swordsmen, and Cavalry Archers.\n\n- Talavera (Purple) controls the far west of the map, and trains Knights, Light Cavalry, Skirmishers, siege units, and will also build ships to harass you from the river.\n\n- Guadalajara (Cyan) lies far to the north. Their army is composed of Huskarls, Long Swordsmen, Skirmishers, and siege units. A small military camp also guards the mines in the mountains east of Toledo." 81213 "Castle Tower" 81214 "+ Tariq ibn Ziyad must survive." 81215 "Soldier: Allah save us, for our great leader has fallen!" 81216 "Tariq: Across this river lies Toledo, the Visigothic capital. We should seize it quickly before word of our arrival reaches the nearby towns." 81217 "Scout: Honorable Tariq, our sappers have undermined all gates leading into the city, and only a token force remains to guard it." 81218 "Tariq: Let us strike swiftly and bring glory to the Caliphate!" 81219 "+ Capture Toledo by defeating the Visigoth Garrison (Green) and destroying all of its towers." 81220 "Tariq: The city is ours! Let us strike out from here and conquer the surrounding towns!" 81221 "+ Defeat 3 of the 4 enemy towns:" 81222 "- Seville" 81223 "Soldier: Seville has fallen to our glorious armies!" 81224 "- Merida" 81225 "Soldier: The people of Merida will bend the knee." 81226 "- Talavera" 81227 "Soldier: The fortress of Talavera lies in ruin, Tariq." 81228 "- Guadalajara" 81229 "Soldier: The Guadalajarans were fools to resist us!" 81230 "Tariq: The heartland of Visigothic Iberia is under our control. Now we can truly establish our rule here." 81231 "Messenger: Tariq-agha, your ally Musa is gathering his forces at Cordoba. They should arrive to reinforce us in 30 minutes." 81232 "Tariq: Messengers have informed the surrounding towns of our presence. We should prepare to meet their armies in battle!" 81233 "Tariq: An enemy town is attempting to build a wonder. We must stop them!" 81234 "- The army of Musa ibn Nusayr will arrive in 30 minutes to aid in your conquest of the Visigoth heartland." 81235 "Musa: My army is ready to march, Tariq. Onwards to glory!" 81236 "Trader: Some time ago, Byzantine merchants sold me the secrets of chemistry. I offer them to you for 500 gold." 81237 "- To buy the Chemistry technology for 500 gold, select the trader's market." 81238 "Trader: Thank you, good sir. With the knowledge of chemistry, your ranged units will be far more effective!" 81239 "Guard: Travellers tell tales of a gold-laden island in a lake to the far west...perhaps you can find a ship to take you there?" 81240 "Guard: I hear that a caravan carrying a holy relic was attacked by wolves just southeast of here. It may be worth investigating." 81241 "Musa: My engineers in Cordoba are building us trebuchets. They should have one ready for us every 10 minutes." 81242 "Engineer: We have constructed another trebuchet to aid in your conquests!" 81243 "- Every 10 minutes, Musa's engineers will build you a trebuchet in Cordoba." 81244 "+ Musa ibn Nusayr must survive." 81245 "Tariq: My comrade Musa has fallen! How will we continue our campaign without him?" 81400 "Theodemir of Murcia" 81401 "Zaragoza" 81402 "Kingdom of Asturias" 81403 "Narbonne" 81404 "Locals" 81405 "1. Your bases are divided and cannot be connected until the two southernmost Asturian fortresses are destroyed. Difficult as it might be, preserving both bases is vital due to their economic and strategic value.\n\n2. You can ignore the Kingdom of Asturias if you like, but its control of strategic locations and constant raids on your flank might make them a necessary target. Each Asturian fortress is also home to a precious holy relic - capturing them can greatly boost your gold income.\n\n3. As well as being a potential trade partner, Theodemir of Murcia has pledged to occasionally provide your armies with tribute and military support.\n\n4. The Mediterranean Sea is an abundant source of fish. Additionally, a trade route to the Balearic Islands will be quite lucrative, provided you can defend it from enemy vessels.\n\n5. This battle takes place centuries before the introduction of gunpowder into Europe." 81406 "Your scouts report:\n\n- The Umayyad-Berber army (Yellow) advances in a two-pronged assault on northeastern Iberia. One camp, situated in the south of the map, is poised to strike at the Visigothic cities of Zaragoza (Green) and Narbonne (Cyan), while the second camp, located in the far west of the map, lies on the border of the Kingdom of Asturias (Red).\n\n- To the far south lies the Visigothic realm of Murcia (Orange), an ally and dependency of the Umayyad Caliphate.\n\n- The city of Zaragoza (Green) guards the easternmost crossing of the Ebro river. Zaragoza will field an army of cavalry, Pikemen, and Skirmishers, and a small navy safeguards the city from seaborne incursions up the Ebro river.\n\n- The city of Narbonne (Cyan) lies in the far northeast of the map on the Mediterranean coastline. Their army consists of Skirmishers and auxiliary Light Cavalry built around a core of infantry. Their navy prowls the Mediterranean, eager to harass any attempts at fishing and trade.\n\n- The Kingdom of Asturias (Red) is by far the greatest threat. Multiple fortresses in defensible, strategic locations sprawl over the western half of the map, and their army of heavy infantry, cavalry, and powerful siege engines will present a serious challenge to your forces.\n\n- The locals (Grey) on the Balearic Islands in the east of the map are willing trade partners and may be willing to allow you to use their mines." 81407 "Commander: Our armies are poised to launch an offensive across the Ebro valley and into Septimania." 81408 "Commander: The cities of Zaragoza and Narbonne stand in our way. Let them feel the wrath of our armies!" 81413 "+ Destroy the castles of the following cities:" 81414 "- Zaragoza" 81415 "Commander: We have destroyed the castle in Zaragoza!" 81416 "- Narbonne" 81417 "Commander: Narbonne has fallen to our glorious armies. Thanks be to Allah!" 81418 "Envoy: My lord, Theodemir of Murcia has pledged us his allegiance, and promises to periodically provide us with tribute and soldiers." 81419 "- Theodemir of Murcia will provide you with tribute and supplementary troops every 10 minutes." 81420 "Theodemir: We offer what we can to aid you in your battles." 81421 "Guard: You may use our mines if you wish." 81422 "Pelayo: We will drive you Moorish scum from our beloved homeland. Prepare for battle!" 81600 "Umayyad Army" 81601 "Locals" 81602 "Asturians" 81603 "Basques" 81604 "Visigoths" 81605 "1. Navigating the terrain of the Pyrenees is difficult. Get accustomed to tight mountain passes and adapt your strategy accordingly.\n\n2. The enemy fortresses nestled in the mountains are nigh impregnable. If you encounter one, turning around and finding another route is the best course of action.\n\n3. You have no way of researching upgrades, but local villages may be impressed by your army and supply you with the upgrades you need.\n\n4. Protect your ranged units - their tactical value increases exponentially in this land of cliff paths and narrow passes.\n\n5. Throughout most of the map, the high walls of the mountains will protect your troops from the worst of the elements. Cliffed passes, however, are treacherous and exposed to the harsh winds. Units lingering in them for too long will begin to suffer damage due to exposure to the cold." 81606 "Your scouts report:\n\n- The army of Abd ar-Rahman al-Ghafiqi (Yellow) has assembled near a local village just south of the Pyrenees mountains. Their objective is to cross the treacherous region and rendezvous with the Umayyad soldiers (Orange) who have made camp north of the mountain range.\n\n- A few local villages (Grey) dot the map, overlooking important junctions and mountain passes. Their location makes them apt resting places but seemingly little more.\n\n\nThree enemies pose a significant threat to the Umayyad army as it crosses the Pyrenees:\n\n- The Asturians (Red) are only a faint presence in this region, but their fortified bastion in the center of the map and well trained, heavily armored troops nevertheless pose a threat worth considering.\n\n- The Visigoths (Purple) prowl the eastern Pyrenees and are based in a fortress overlooking one of the major eastern passes. Their balanced army of infantry, ranged units, and light cavalry will provide stout opposition to any who would pass their way.\n\n- The Basques (Green) are native to the western Pyrenees. Their army of light infantry, javelineers, and light cavalry would normally only pose a token threat, but their adept strategic use of the terrain makes them deadly to even a better-equipped force." 81607 "Al-Ghafiqi: An Asturian fortress lies just ahead. We do not have the means to capture it - we should turn around!" 81608 "Al-Ghafiqi: This road leads to two enemy fortresses! Turn around at once!" 81613 "Al-Ghafiqi: Just beyond this outpost lies a Visigoth fortress! We must find another route." 81614 "Soldier: Sire, this road leads south into the maw of an enemy fortress! North is the way we want." 81615 "Scout: A dreaded enemy fortress lies just down the road. Our destination is north, not south!" 81616 "Al-Ghafiqi: The main road to the southeast is guarded by two enemy fortresses. We must take the mountain pass to the northeast!" 81617 "Local: The passes through the Pyrenees are treacherous and crawling with enemy troops. You have a long and trying journey ahead of you." 81618 "Al-Ghafiqi: Brace yourselves for frigid winds and be wary of enemy ambushes. We must reach the allied camp on the other side of the mountains before the cold of winter claims us all!" 81619 "+ Abd ar-Rahman al-Ghafiqi, 15 of your men, and at least one supply cart must reach the Umayyad camp north of the Pyrenees." 81620 "Al-Ghafiqi: We have braved the cruel wintry weather of the Pyrenees. Let us make camp, eat, rest, and then continue our conquests. Good work, men!" 81621 "Soldier: Our glorious leader--Allah save him--is dead! How can we continue our campaign now?" 81622 "Al-Ghafiqi: All of our supply carts have been destroyed! We cannot possibly hope to continue our journey without provisions." 81623 "Al-Ghafiqi: Our army has all but perished! Alas that I should lead my men to such destruction." 81624 "Horseman: Welcome to our humble village, my lord. Allow our blacksmith to upgrade your weapons." 81625 "Guard: Welcome, and feel free to rest! Our blacksmith will upgrade your armor." 81626 "Asturian Knight: Charge!" 81627 "Al-Ghafiqi: We are nearing the open face of the mountain. Let us traverse this pass quickly lest the cold winds sap us of our strength!" 81628 "Al-Ghafiqi: We have braved that horrid mountain pass. Onwards!" 81629 "Al-Ghafiqi: Another infernal cliffside pass. Pray to Allah that it's the last!" 81630 "Al-Ghafiqi: An Asturian camp! Let us fall upon it as wolves closing in for the kill." 81631 "Al-Ghafiqi: A final Basque ambush stands between us and our goal. Press forward and fight bravely!" 81632 "Abd ar-Rahman al-Ghafiqi" 81800 "Bordeaux" 81801 "Frankish Army" 81802 "Aquitanian Villages" 81803 "1. Upon the destruction of an enemy monastery, an enemy army will rush from the nearest enemy city or fortress to the village you are attacking. These armies are too strong to fight and should be avoided at all costs - use the line of sight of your light cavalry to warn you of their arrival.\n\n2. There are three suitable locations for you to establish your camp - one in the far south of the map, one in the east of the map, or you can choose to expand the camp you begin the scenario with. Each choice has different benefits and drawbacks.\n\n3. Fishing is plentiful in the Bay of Biscay, though your enemies will do their best to harass your fleet.\n\n4. The city of Bordeaux and the fortresses of the Frankish army are well fortified - you will require advanced siege equipment to breach them.\n\n5. Several relics lie scattered around the map - some within the walls of Frankish fortresses, and some nestled in the countryside." 81804 "Your scouts report:\n\n- The army of Abd ar-Rahman al-Ghafiqi (Yellow) has made camp in the south of Aquitania and has been conducting raids while awaiting reinforcements. Its sights are set in particular on the Frankish city of Bordeaux.\n\n- Three Aquitanian villages (Purple) lie in close proximity to the Berber camp. They are providing the Franks with supplies but are only defended by a token force and should crumble easily to a swift raid.\n\n- The city of Bordeaux (Blue) lies near the mouth of the Garonne river, boasting excellent fortifications and a strong land army of mixed composition. Their navy prowls the Bay of Biscay, picking off enemy ships at will.\n\n- The Frankish army (Red) is by far your most dangerous opponent. Numerous fortresses sprawl across the countryside, and hordes of battle-hardened Paladins, Throwing Axemen, swordsmen, and auxiliary troops will be a true test for the proud Berber cavalry." 81805 "Al-Ghafiqi: Three nearby villages supply the Frankish army with resources. We should pillage them before we set up our camp." 81806 "Commander: We have the resources to outfit a handful of extra troops, but we are otherwise on our own until reinforcements arrive." 81807 "+ Scare the Aquitanian villages into submission by destroying their monasteries." 81808 "Horseman: Frankish Paladins approach from the northwest. Make haste to our camp!" 81809 "Horseman: Frankish Paladins are crossing the river. Flee while there is time!" 81810 "Horseman: Let us leave, quickly! I spot Frankish Paladins approaching from the north!" 81811 "Al-Ghafiqi: The Aquitanian villages have been subdued! Reinforcements are now on their way to help us establish a camp." 81812 "Villager: To arms! Berber horsemen approach our village!" 81813 "Knight: We are under attack by Berber raiders. Call for reinforcements at once!" 81814 "Villager: The Umayyad army approaches our village. We are doomed!" 81815 "+ Defeat Bordeaux." 81816 "Al-Ghafiqi: Rejoice, for Bordeaux, the heart of Aquitaine, is ours!" 81817 "+ Defeat the Frankish army." 81818 "Al-Ghafiqi: The descendants of Merovech are no match for our proud Berber cavalry. Long live the Umayyad Caliphate!" 83000 "Niani" 83001 "Sosso Scouts" 83002 "Kangaba" 83003 "1. Niani will no longer be your ally once it is conquered by the Sosso. Attacking them, however, is not necessary to achieve victory.\n\n2. You may not advance to the Imperial Age.\n\n3. Wildlife is an excellent source of food." 83004 "Your scouts report:\n\n- Sundjata is fleeing Niani (Orange), the capital of the Mali kingdom, and must find friends in the desert. The town of Kangaba (Yellow) lies west of Niani across the Niger River.\n\n-Pursuing Sundjata are the archers, skirmishers, and scout cavalry of the Sosso Scouts (Red)." 83005 "Niani: Sundjata, you must flee the city! We will hold Sumanguru's men off as long as we can!" 83006 "Niani: Good luck, Sundjata! May your fate be better than ours." 83007 "Soldier: We will follow you wherever you go, my prince!" 83008 "Soldier: We should not go this way. There's a castle protecting the crossing!" 83009 "Cavalry Archer: Do not worry, you are not alone on your journey. Our village is on the other side of the river. When we reach it, it is yours." 83010 "Crossbowman: Sumanguru is a cruel ruler. We will help you get out of here." 83011 "Kangaba Villager: We have heard of your sad story. Please let us help you as best we can. Sumanguru's scouts have an encampment south of here. We will help you destroy it!" 83012 "Kangaba Villager: The enemy knows you are here, Sundjata! We must prepare for their attacks!" 83013 "Soldier: The prince is dead! Sumanguru will remain unchallenged!" 83014 "Soldier: This will surely slow them down, but we should still get out of here quickly. Soon Sumanguru's men will swarm this region looking for you." 83015 "+ Sundjata must survive." 83016 "+ Flee the city and find a new ally." 83017 "+ Defeat the Sosso scouts." 83200 "Sangaran" 83201 "Labe" 83202 "Tabon" 83203 "Niger" 83204 "Wagadou" 83205 "1. Protecting your allies is not absolutely necessary, but it is nevertheless a good idea to do so as they are valuable assets.\n\n2. You may not advance to the Imperial Age." 83206 "Your scouts report:\n\n- Sundjata commands a forest camp in the south.\n\n- The Sangaran (Red), the strongest of his enemies, have a castle to the northwest. They have a lethal army of archers, skirmishers, scorpions, and monks.\n\n- To the far north and protected by a river and towers are the Labe (Green). Once they reach the Castle Age, they are a challenging opponent, training long swordsmen, knights, and battering rams.\n\n- Niger (Cyan) is secluded in the mountains to the northeast. Their cavalry archers and mangonels are a deadly combination.\n\n- Two towns, Wagadou (Blue) and Tabon (Yellow), support Sundjata. They are surrounded by enemies and will try to defend their lands but will need help from Sundjata." 83207 "Scout: We face many enemies here, but if we can bring our holy relic to their towns, they will surely submit to our rule!" 83208 "Tabon: We have always been an ally of your family, and we shall honor that now as well." 83209 "Wagadou: We stand by you, Sundjata, but you must protect us from our enemies." 83210 "Warrior: Our relic cart has reached Sangaran. They have decided that they will oppose us no longer." 83211 "Warrior: The relic cart has reached the town of Labe and they have laid down their arms." 83212 "Warrior: Our relic cart has reached Niger. Now they too will submit to Mali rule!" 83213 "Wagadou: Our town is under attack! Please save us, Sundjata!" 83214 "Wagadou: Labe knights! They are here to destroy us!" 83215 "Tabon: The enemy is in our town! We need your help!" 83216 "Wagadou: We cannot stand against the onslaught of our enemies and so we must surrender..." 83217 "Tabon: Alas! You were unable to protect us." 83218 "Warrior: Sangaran, Labe and Niger send word that they shall submit to Sundjata, ruler of Mali. It seems the tide is turning in our favor!" 83220 "+ Bring the cart to the flagged plazas in Sangaran (Red), Labe (Green) and Niger (Cyan)." 83219 "Scout: This is the cart carrying the baobab stick of our great commander. We should have units near it at all times so it doesn't fall into the wrong hands." 83400 "Sosso Traders" 83401 "Djenne" 83402 "Djenne Villages" 83403 "Captured Villagers" 83404 "Arab Traders" 83405 "1. Avoid attacking Djenne (Green) until you're strong enough.\n\n2. Try to obtain as many resources as you can before building a base. Once you have freed any of the imprisoned villagers, Djenne (Green) will be inclined to go on the offensive.\n\n3. Your units can refresh and heal at local ponds.\n\n4. Destroying the Sosso camp up north will let you gain access to the resources there.\n\n5. Gunpowder units are disabled in this scenario." 83406 "Your scouts report:\n\n- Sundjata's men arrive from the east. They must be brought to a camp in the south to start their raids.\n\n- The great city of Djenne (Green) dominates the region along the banks of the Niger River. It is well-fortified to withstand any siege.\n\n- Several villages (Cyan) dot the landscape. Some hold resources while others have imprisoned Mandinka villagers loyal to Sundjata.\n\n- Two mining camps (Red) lie to the west and east, producing precious gold and salt. Gold is rare elsewhere in the region so these mines and trade will be the main source of income." 83407 "Imam: Welcome, Malian riders. Some of your comrades already set up camp nearby. You can find them to the south." 83408 "Malian Horseman: This region has many villages loyal to Djenne. Let us raid them and disturb Djenne's precious trade routes before we start our attack on the city itself!" 83409 "Malian Horseman: Djenne captured many of our villagers. If we free them, they can help us build a better equipped base." 83410 "Merchant: I have heard of your intentions, Malian warriors. Visit me after you have arrived at your camp." 83411 "Merchant: The Sosso and their allies want to push me out of their trade. Not if I have anything to say about it! If you bring me four camels, I will tell you where they keep their goods and prisoners." 83412 "Merchant: Very good! Here are the locations I think you will find very interesting." 83413 "Mali Horseman: If we destroy the Sosso towers defending these mines, the miners will produce gold for Mali!" 83414 "Mali Horseman: This salt mine will provide us with much-needed gold!" 83415 "Mali Horseman: Look at that shiny gold these miners are mining! Nowhere else can you find so much of it as here!" 83416 "Mali Horseman: We have sacked one of their villages!" 83417 "Mali Horseman: These peasants offer to help us. Let us bring them back to our camp." 83418 "Djenne: You think your raiders can destroy our villages and get away with it! You shall feel the wrath of the mighty city of Djenne!" 83419 "Merchant: I like how you do business, so I would like to make another proposition. Send me 2000 wood and I will build a small trade outpost where your traders can sell their goods." 83420 "Merchant: Splendid! The trade post is ready. You can send your trade carts to it." 83421 "Villager: Mali raiders! Run for your lives!" 83422 "Mali Horseman: The Sosso encampment up ahead has a lot of resources that our villagers could gather from. It might be worthwhile to conquer it and use it ourselves." 83423 "Mali Horseman: An old workshop. Surely we can put it to good use." 83424 "Mali Horseman: Djenne has been crushed! The Sosso will no longer be able to trade here. We will see how strong Sumanguru is without his precious gold." 83425 "Mali Rider" 83426 "+ Locate the camp of your fellow raiders." 83427 "+ Destroy the markets inside the walls of great city of Djenne." 83429 "- Raid as many enemy towns as you can by destroying their storage buildings. The resources contained therein will help support your raider army." 83430 "- Free the captured villagers." 83431 "- Use the freed villagers to build a town center." 83432 "Optional: Find four camels and bring them inside the enclosure by the merchant." 83433 "Optional: Capture the western salt mine by destroying the towers defending it." 83434 "Optional: Capture the eastern gold mine by destroying the towers defending it." 83435 "Optional: Send 2000 wood to the Arab traders (Yellow) so you can trade with them." 83436 "Optional: Destroy the Sosso camp in the north to gain access to more resources." 83437 "Optional: Destroy the Sosso camp in the north to gain access to more resources and to stop their raids." 83438 "Arab Merchant" 83600 "Sumanguru" 83601 "Mema" 83602 "Fakoli" 83603 "Malian Trade Outpost" 83604 "1. Mema and Fakoli might be willing to change sides, but they will ask you to do a couple of things for them in return. Be sure to be ready when agreeing to avoid disappointing them.\n\n2. Be prepared for early attacks.\n\n3. Protect the trade outpost - if your enemies destroy it, your task will be much harder." 83605 "Your scouts report:\n\n- Mali has a small camp set up in the east, on the edge of the desert.\n\n- The Mema (Green) to the north are vassals of Sumanguru, but might betray him if the opportunity arises. They train knights, swordsmen, and battering rams.\n\n- Like the Mema, the Fakoli (Yellow) to the south are also unhappy with their Sosso overlords and will rebel if given the chance. They field an army of crossbowmen, light cavalry, and mangonels.\n\n- Across the river to the west are the Sosso (Red). The Sosso rely on their mighty fortifications and field powerful armies of camels, pikemen, shotel warriors, and siege." 83606 "Warrior: Samanguru has brought his Sosso warriors to do battle against us! Let us teach this dog how we Mali soldiers fight!" 83607 "Warrior: There is very little wood in this region. The only way we can get more is by transporting it over the river, but the river is guarded by Sosso towers. We should destroy all five of them." 83608 "Fakoli: We have grown tired of Sumanguru and will join your side, oh mighty Sundjata, for the mere sum of 1000 gold." 83609 "Fakoli: Thank you for the gold. Now if you build a castle in our town, we will honor our agreement. You have 10 minutes." 83610 "Fakoli: We knew we could trust you, Sundjata. Our spears and swords are yours!" 83611 "Fakoli: It seems our trust in our Mali brethren was misplaced, as you failed to uphold your end of the agreement. There will be no treaty!" 83612 "Mema: Great Sundjata, we want to throw off the Sosso yoke, but cannot do so while Sumanguru keeps my daughter hostage. Save her and we will fight for you." 83613 "Mema: My precious daughter is back! You have made me a very happy man! We are with you, Sundjata." 83614 "Mema: You have let my daughter get hurt! I shall fight you with everything I have, so-called king of Mali." 83615 "Warrior: The Sosso have been utterly beaten and Sumanguru is on the run. We are victorious!" 83616 "Warrior: We have allowed our trade post be burned to the ground! Obtaining the wood we need will be far more difficult now." 83617 "Mema Princess: I am very grateful that you saved me, Sundjata. In return I want to offer you the help of my warrior sisters." 83618 "Warrior: Excellent! All towers have been destroyed. Now all we have to do is protect the trade ships when they arrive." 83619 "Warrior: Trade ships spotted to the south!" 83620 "Overseer: Great leader, we believe we can double the load capacity of our transport ships for a small cost. Send us 2500 food and we will make it happen." 83621 "Overseer: Thank you. All preparations are done and we will now get double the lumber." 83622 "Mema Princess" 83623 "+ Defeat Sumanguru." 83625 "- Fakoli is willing to join you if you can convince them that you are trustworthy. First they want a tribute of 1000 gold." 83626 "- Fakoli will join you if you build a castle within the flagged area of their town within 10 minutes." 83627 "- Mema is prepared to join the war, but their king needs his daughter to be saved first. Free her and bring her to Mema's castle." 83628 "Optional: Destroy the 5 Sosso towers along the river in order to be able to import wood." 83629 "- Protect the trade ships and the trade outpost to continue receiving shipments of wood." 83630 "Optional: Pay 2500 food to the Malian trade outpost (Grey) to double the load capacity of the wood transports." 83800 "Koumbi Saleh" 83801 "Sumanguru" 83802 "1. Be aggressive. You start with minimal resources, so the best strategy is to expand quickly and take resources from your enemy.\n\n 2. This battle will be fought on both land and sea. Try to find the right balance.\n\n 3. Time is of the essence in this scenario." 83803 "Your scouts report:\n\nKoumbi Saleh (Red), the former capital of the Ghanese Empire, is situated across the lake from our base. There is only one way to it by land, but transporting troops over the lake is certainly a good alternative. Koumbi Saleh is well fortified and fields a powerful infantry army that will be difficult to defeat.\n\nMost resources can be found to the west of our base, on the mainland and on the small islands.\n\nSumanguru (Orange) is holding up inside the mighty city of Koumbi, he's surrounded by his elite guard and will put a tough final battle before going down for good." 83804 "Scout: Sumanguru has taken refuge in the old Ghanese capital of Koumbi Saleh. Let us finish this and be done with Sumanguru once and for all!" 83805 "Warrior: Koumbi Saleh is ours and Sumanguru's reign is over. Long live Sundjata, king of the newly founded Mali Empire!" 83806 "Sumanguru: No, I cannot die! Not like this!" 83808 "1. Destroy Koumbi Saleh." 83809 "2. Kill Sumanguru." 82000 "Santa Maria la Mayor Church" 82001 "Prince Juan" 82002 "Peñas de Santa Marta" 82003 "Catedral de Zamora" 82004 "Old Castle" 82005 "Cardinal Mendoza" 82006 "Duke of Alba" 82007 "Spanish Lancer" 82008 "Santa Maria Magdalena Church" 82009 "San Isidoro Church" 82010 "Duke of Alba's Men" 82011 "Blind Lame Priest" 82012 "1. You are restricted to the Castle Age and a population limit of 100.\n\n2. The Aragonese can train new units while you initially cannot so speed and aggressiveness is critical.\n\n3. Killing the Duke of Alba and Cardinal Mendoza before the camps are destroyed will allow you to begin the build and destroy portion of the scenario with more resources.\n\n4. The bridge into Isabelista-held Zamora is well-defended but finding a beachhead further east will give you access to less defended parts of the city and farmlands." 82013 "Your scouts report:\nFrancisco de Almeida commands the reserve in Toro (Green, Spanish), a city on the Duero River.\n\nKing Afonso’s Army (Red, Portuguese) has routed after being defeated by Aragon. The remnants hide on the outskirts of the battlefield. Only the presence of Prince Juan himself will restore their fighting courage. The Army consists of light cavalry, pikemen, crossbowmen, and hand cannoneers.\n\nAragon (Yellow, Spanish) controls the field with three military camps. Its traditional army consists of cavaliers, swordsmen, and archers. Aragon has captured a new Portuguese organ gun. The Duke of Alba and Cardinal Mendoza command the army.\n\nThe City of Zamora straddles the Duero west of Toro. The city is divided between the friendly Juanistas (Purple, Spanish), who control the northern bank and the old Romanesque cathedral, and enemy Isabelistas (Gray, Spanish), who command the Peñas de Santa Marta, a rocky outcrop overlooking the bridge over the river. Both sides consist of urban militias of pikemen, condottieri, crossbowmen, siege weapons, and limited light cavalry." 82014 "+ Defend the City of Toro" 82015 "+ Destroy the three Aragonese military camps" 82016 "+ Destroy the Isabelista military buildings" 82017 "Choose one of the following objectives:" 82018 "+ Destroy the Isabelista mills" 82019 "Prince Juan: Francisco! My father's army is broken and the Aragonese approach Toro! We must defend the city! Sao Jorge!" 82020 "Prince Juan: Though the armies limp away from this battle, many more peasants will die from hunger in the coming weeks." 82021 "Francisco: We cannot hide in Toro like rats! Our enemies have three camps between here and Zamora that we must destroy!" 82022 "Francisco: We have few men but many soldiers are hiding in the wilderness. If Prince Juan goes to them, they will find their courage!" 82023 "Francisco: The soldiers report the Duke of Alba and Cardinal Mendoza are patrolling nearby. Capturing them would fetch a large ransom." 82024 "Francisco: The Prince has been gravely wounded!" 82025 "Francisco: Only two camps remain! Fight for Portugal and Castile!" 82026 "Francisco: Aragon is almost defeated! Only one camp remains!" 82027 "Francisco: We have achieved a great victory over Aragon! But do not rest, men! The treacherous followers of Isabela still divide Zamora!" 82028 "Francisco: Zamora is freed from the Isabelistas! We have stolen victory from certain defeat!" 82029 "The Duke of Alba has been captured!" 82030 "Cardinal Mendoza has been captured!" 82031 "The City of Toro has been lost!" 82032 "King Afonso's Army" 82033 "City of Toro" 82034 "Juanistas" 82035 "Castilian Villages" 82036 "Aragonese Army" 82037 "Isabelistas" 82038 "- Bring Prince Juan to the remnants of King Afonso's Army" 82039 "- Find and unhorse (kill) the Duke of Alba and Cardinal Mendoza" 82200 "Fort Graciosa" 82201 "Kasbah of the Corsairs" 82202 "Kasbah of the Emir" 82203 "Duarte Pacheco Pereira" 82204 "Kemal Reis' Flagship" 82205 "Dhow" 82206 "Afonso de Albuquerque" 82207 "Merchant" 82208 "1. You have a population limit of 75.\n\n2. The Barbary Pirates rely on piracy for income. The fewer ships they have, the less resources they gain to train their units.\n\n3. The Banu Arous will spawn raiders until their tents in the desert are destroyed.\n\n4. The Emir can be a powerful ally but weigh his assistance with the threat of giving him cannons." 82209 "Your scouts report:\nFrancisco de Almeida commands Fort Graciosa on an island in the Loukkos River. The island has limited resources, however, and must rely on Berber villages on either side of the river.\n\nThe local Emir (Red, Saracens) rules the city of El Araich guarding the river's estuary west of Fort Graciosa. He fields swordsmen, skirmishers, and knights, as well as a strong navy. The threat of Portuguese cannons has kept him friendly to Portugal's interests. Until we gain the upperhand over the Barbary Pirates, he may be a worthwhile ally... for a heathen.\n\nThe Barbary Pirates (Green, Berber) occupy a former caravanserai and harbor on the north bank of the river. As long as their fleets remain strong and able to seize Christian and Muslim cargoes alike, they will be a difficult adversary. As well as being sailors, the corsairs are skilled archers and spearmen.\n\nThe Banu Arous (Yellow, Berber) are light cavalry and camel raiders from the deserts to the south and east. They are an ancient people who still prize tattooed women as their Numidian ancestors did in the time of Hannibal, despite the rigid influence of seven centuries of Islamic law. Venturing into the desert and destroying their tents is the only way to end their raids.\n\nOff the Mauretanian coast are the Canary Islands, territory of the Kingdom of Castile. European treaties matter little in this dangerous frontier, however, and the islands would be a rich source of resources, provided the native Guanches (Purple, Malians) can be pacified. Pagan cousins to the Berbers, they mummify their dead as they have done for centuries. Covered in goatskins with necklaces of bone and shells, they are skilled skirmishers and boatmen.\n\nThe flagship of the Ottoman privateer Kemal Reis (Gray, Turks) has been sighted off the coast, attacking Christian ships in support of the beleaguered Emir of Granada. Defeating him in battle would be a boon to the war against the Moors and Ottomans.\n\nAnd somewhere off the African coast, an expedition led by Duarte Pacheco Pereira has been rumored lost." 82210 "+ Defend Fort Graciosa (castle)" 82211 "+ Destroy the three docks of the Barbary Pirates" 82212 "+ Destroy the Kasbah (castle) of the Barbary Pirates" 82213 "+ Destroy the Kasbah (castle) of the Emir at El Araich" 82214 "- Sink the flagship of the Ottoman privateer Kemal Reis" 82215 "- Bring at least 5 soldiers inside the gate of El Araich to 'request' the assistance of the Emir against the Pirates" 82216 "- Bring an organ gun to the Emir's Kasbah (castle) in El Araich to gain his assistance against the Pirates" 82217 "- Find the missing Portuguese expedition of Duarte Pacheco Pereira" 82218 "- Bring the relic to the castle at Fort Graciosa" 82219 "Francisco: Pirate sails! Defend the fort!" 82220 "Francisco: We cannot remain holed up on this island like galley rats! The Emir controls the estuary. He must be made to understand our position." 82221 "Francisco: The Ottoman pirate Kemal Reis! I will make that ship his casket and the Atlantic his grave!" 82222 "Francisco: With Kemal Reis' terror on the seas ended, new caravels arrive from Portugal." 82223 "Francisco: Pereira has found the relics of ancient Carthage!" 82224 "Francisco: I will take a few of the relics to enrich the garrison." 82225 "Francisco: The pirates will threaten Portugal no more!" 82226 "Francisco: The treacherous Emir is dead and his castle sacked! The Moors will not soon forget the might of Portugal!" 82227 "Emir: Intimidation is not friendship, Francisco. Bring an organ gun to my Kasbah for my engineers to study and I will fight with you against the pirates." 82228 "Emir: Excellent. My engineers will study this cannon and use it in our own designs. You are a worthy friend against the pirates." 82229 "Emir: Diplomacy is a game of cunning, Francisco. No treaty will survive when the stakes are guns, gold, and God. Once I crush you, no European will threaten my land or my faith." 82230 "Emir" 82231 "Barbary Pirates" 82232 "Banu Arous" 82233 "Kemal Reis" 82234 "Guanches" 82235 "Emir declared war on Barbary Pirates" 82400 "Muhammad ibn Rukn ad Din" 82401 "Lourenço de Almeida" 82402 "Bantu Chieftain" 82403 "Leopard" 82404 "Merchant" 82405 "1. You have a population limit of 125.\n\n2. Portuguese castaways and lost ships can be found throughout the sea. Recovering them will provide units and cannons.\n\n3. The choice of siding with or betraying Muhammad ibn Rukn ad Din will have significant effects on the course of the scenario. Siding with him will allow you to gather a large rebel army and have a presence on the mainland. Opposing him will make defeating Kilwa easier but draw the ire of Zanzibar and Muhammad's rebel army.\n\n4. Destroying the Bantu tents in the savanna will stop their raids.\n\n5. Gold is rare but can be obtained through trade, finding the Mutapa gold mines, conquering Zanzibar, and sinking Zanzibar's trade cogs. You can attack Zanzibar at will by changing diplomacy.\n\n6. The Mutapa gold mines are somewhere in the west past the thickest Baobab trees. Bring lumberjacks to get to them." 82406 "Your scouts report:\nStorms have separated Francisco de Almeida and his son Lourenço from the rest of their armada. The damaged ships have reached Songo Songo, one of many islands off the Swahili coast.\n\nKilwa (Red, Ethiopians) is the Swahili sultanate nearest Songo Songo. It is ruled by Emir Ibrahim, a former minister who recently murdered the sultan and usurped the throne. As a result, Kilwa is on the verge of civil war and has lost control of the city of Mombasa. Kilwa's army consists of swordsmen, archers, skirmishers, and shotel warriors.\n\nAn exiled Kilwan prince named Muhammad ibn Rukn ad Din seeks the Kilwan throne. He can be surrendered to Kilwa as a bribe or brought to the Swahili Villages (Green, Malians) marked with flags to raise an army loyal to Portugal.\n\nThe Swahili villages are garrisoned by hostile Bantu warriors (Orange, Ethiopians) led by mighty chieftains. The Bantu lord over the inland trading posts and use the savannas to launch attacks on the coastal region. Destroying their savanna camps will end their raids.\n\nMombasa (Yellow, Malians) is a well-fortified island city north of Kilwa. Mombasa has a strong navy and an army of swordsmen, gbeto, cavalry, and monks.\n\nZanzibar (Cyan, Saracens) lies on two gold-rich islands off the Swahili coast and is ruled by an Arab sultan. While Zanzibar's fleet is strong, its small army makes it vulnerable to invasion. If the island sultanate becomes hostile, destroying the war ships and defenses will pacify it but a complete conquest will allow Portugal to mine the island resources.\n\nFinally, the Africans tell tales of the gold-filled frontier of a kingdom called Mutapa just beyond where the Baobab trees grow thickest." 82407 "+ Bring Muhammad ibn Rukn ad Din to the Swahili villages" 82408 "Choose one of the following:" 82409 "+ Bring him to Kilwa for his execution (red flag)" 82410 "+ Destroy Kilwa's castle" 82411 "+ Destroy Mombasa's Wonder" 82412 "+ Bring an army into Kilwa under diplomatic pretenses" 82413 "- Sink Zanzibar's war ships and destroy the fire towers" 82414 "- Clear the Bantu from the Swahili trading posts" 82415 "- Locate the gold mines of Mutapa" 82416 "- Attack Zanzibar's trade cogs and pirate their cargo" 82417 "- Destroy the Bantu savanna camps" 82418 "+ Muhammad ibn Rukn ad Din must survive" 82419 "Francisco: The rebel prince promises us an army to conquer Kilwa but he could also make an effective bribe to gain the city's trust." 82420 "Francisco: The prince has been executed and the Emir grants us an island. We must take advantage of this friendship to bring an army into the city. I will not forgive the Emir's inhospitality." 82421 "Francisco: We have thrown the dice behind the rebel prince! Kilwa will burn!" 82422 "Francisco: The cowardly Emir flees half-naked into the forest! His silk caftans alone will finance our war with Mombasa!" 82423 "Francisco: Zanzibar profits from the peace we have brought to Africa. It would please our King to collect his just due from Zanzibar's merchants." 82424 "Francisco: The Emir is on to us! Rapidamente! Burn the castle!" 82425 "Francisco: The Swahili coast is ours! We have seized the riches of Africa and flung open the gates to the Indies with fire and steel!" 82426 "Zanzibari Diplomat: Kilwa has a new mercenary, I see. My sultan will be displeased." 82427 "Zanzibari Diplomat: Make peace with your God. You will see him soon." 82428 "Zanzibari Diplomat: The sultan provides gifts and says enough blood has been shed. He decrees the sons of Europe and Africa will live in peace." 82429 "Zanzibari Diplomat: Have you not lost enough men to our ships? The Sultan provides peace but he will destroy those who threaten it!" 82430 "Muhammad ibn Rukn ad Din has died!" 82431 "Kilwa" 82432 "Bantu" 82433 "Mombasa" 82434 "Zanzibar" 82435 "Swahili Villages" 82600 "Timoji's Pirate Ship" 82601 "Timoji the Pirate Lord" 82602 "Lourenco de Almeida" 82603 "Talwar Swordsman" 82604 "1. You have a population limit of 125 but do not need to build houses.\n\n2. Aggressiveness is critical. Loot enemy buildings for resources. Some buildings provide bonus resources.\n\n3. A feitoria can provide steady resources in exchange for population room.\n\n4. The enemy relies on an economy outside Cannanore so do not limit your attacks to inside the city.\n\n5. The fast-moving units of the Hindu Pirates make great raiders, provided you choose to ally with them. Otherwise, defeating the Pirates will bring a surplus of resources." 82605 "Your scouts report:\nFrancisco de Almeida and his son Lourenço are besieged at Fort Sant’Angelo in Cannanore after being betrayed by the Kolathiri Raja, ruler of the city.\n\nThe Kolathiri Raja (Red, Indians) commands an army of elephants, camels, light cavalry, swordsmen, and archers. His city was a Portuguese ally during the reign of the previous Kolathiri, whose recent death sparked a succession dispute. The new Kolathiri seized the throne with the backing of the Zamorin and in return, has vowed to push the Portuguese into the sea.\n\nThe Zamorin (Green, Indians), the cunning ruler of Calicut, has brought an army of elephants, camels, cavalry archers, swordsmen, hand cannoneers, and siege to assist the Kolathiri. His encampments outside of Cannanore will be difficult to challenge directly but his supply lines to the south may be prone to infiltration.\n\nHindu Pirates (Yellow, Indians), led by the slippery pirate lord Timoji, occupy Anjediva, an island off the coast. Making contact with the Pirates either through war or peace may be in Portugal's best interest." 82606 "Choose one of the following objectives:" 82607 "+ Build and defend a Wonder" 82608 "+ Defeat the Zamorin and the Kolathiri Raja" 82609 "- Sink the Zamorin's cannon galleon before it is ready to sail" 82610 "Choose one of the following objectives:" 82611 "- Convert Timoji's pirate ship (dragon ship)" 82612 "- Kill the pirate scum and recover the stolen goods" 82613 "- Raze buildings for resources" 82614 "+ Defend the Wonder" 82615 "Francisco: They have broken through! Fight for Portugal and Sao Jorge!" 82616 "Francisco: It is good the gate is broken. No one will accuse us of hiding behind walls! Better to die burning their city than cower like a cornered dog!" 82617 "Francisco: Spies report the Zamorin employs Italian engineers to arm his ships with cannons. We must destroy the ships before they set to sea!" 82618 "Francisco: A fortress worthy of Sant'Angelo!" 82619 "Francisco: The Zamorin flees in a flurry of robes on a mangy camel! But I do not think this victory has ended our war..." 82620 "Timoji: Ah... The illustrious Dom Francisco, it is a pleasure to meet you. Recover my ship stolen from me by the Zamorin and I will pledge myself to your cause." 82621 "Timoji: Dashing and daring! The pirate's blood is in you, Dom Francisco! May our war be profitable!" 82622 "Timoji: I welcomed you with kind words and you spit on me! I will drive you back to Europe!" 82623 "You will receive more gold from razings as long as Timoji is alive" 82624 "Cannon Galleon destroyed" 82625 "OBJECTIVE FAILED: The Zamorin can now build Cannon Galleons" 82626 "Kolathiri Raja" 82627 "Zamorin of Calicut" 82628 "Hindu Pirates" 82629 "Cannanore" 82800 "Sipahi" 82801 "Bengal Tiger" 82802 "Peacock" 82803 "Afonso de Albuquerque" 82804 "Lighthouse of Diu" 82805 "Malik Ayyaz" 82806 "Amir Husain al-Kurdi" 82807 "Turkish Pasha" 82808 "Merchant" 82809 "Masjid of Surat" 82810 "1. You have a population limit of 150.\n\n2. While converting Portuguese, do not neglect training new units. You will need to be ready for the battle for Diu as soon as the Portuguese are all converted.\n\n3. Destroying the Mamluk feitorias should be a priority. They are the primary source of resources for the Mamluks.\n\n4. The arid Kathiawar peninsula to the west has rich gold deposits." 82811 "Your scouts report:\nFrancisco de Almeida has reached an inland village in northwest India. The death of his son Lourenco must be personally avenged so he cannot surrender the Viceroyship until those responsible for Lourenço's death are destroyed.\n\nAfonso de Albuquerque (Red, Portuguese) has landed with a letter from King Manuel appointing him as Viceroy. His reputation as an overbearing taskmaster makes his men easily swayed by promises of gold and divine intercession. Albuquerque’s expedition consists of conquistadors, halberdiers, arbalests, and hand cannoners. Care should be taken to not inflict heavy losses on fellow Portuguese. At the very least, they will be needed for the battle against Diu.\n\nDiu (Purple, Persians), an island city off the southern coast of the Kathiawar peninsula to the west, will be the focus of the coming battle. Governed by Malik Ayyaz, a Russian converted to Islam, Diu has a primarily mounted army of war elephants, heavy camels, and paladins inspired to battle by Muslim imams. Malik Ayyaz is aided by Venetian engineers who have constructed bombard towers in his city.\n\nDiu is also supported by an army sent by the Ottoman sultan (Green, Turks). This vanguard of janissaries, bombard cannons, and sipahis (cataphracts) has camped in and around the city of Surat across the Konkan River from the Portuguese position.\n\nAmir Husain al-Kurdi commands the Egyptian Mamluks (Cyan, Saracens). His fleet is based on the northern side of the Gulf of Khambhat, north of Diu. The Mamluk army consists of mamelukes, cavalry archers, and siege supported by a detachment of Venetian condottieri. The Venetians also provide the funding for the Mamluk expedition through the resources gathered by their trade embassies (feitorias). Destroying these buildings will cripple the Mamluks.\n\nFinally, Gujarati traders (Yellow, Persians) have market posts in the arid and gold-rich Kathiawar peninsula to the west. Picking sides is unprofitable for these savvy merchants who are eager to trade with the Portuguese." 82812 "+ Convert 10 of Albuquerque's men" 82813 "+ Kill fewer than 15 of Albuquerque's men" 82814 "+ Kill fewer than 10 of Albuquerque's men" 82815 "+ Kill fewer than 6 of Albuquerque's men" 82816 "+ Convert Afonso de Albuquerque" 82817 "+ Destroy the Wonder in Diu" 82818 "Choose one of the following objectives:" 82819 "+ Build and defend a Wonder" 82820 "+ Defeat the Mamluks, Ottomans, and Diu" 82821 "+ Defend the Wonder" 82822 "- Find and kill Malik Ayyaz, Amir Husain al-Kurdi, and the Turkish Pasha" 82823 "Afonso: By order of His Majesty, you are to be relieved as Viceroy of India and to return to Portugal for inquiry into your activities in the Indies." 82824 "Afonso: This is madness, Francisco! We stand at the heathen's gate and you kill your fellow Christians! For what? For your own vanity?" 82825 "Francisco: The King does not know the pain of a son’s death! Send the priests to Albuquerque's men to promise them God and gold if they follow me. Not even the King will deny me my vengeance!" 82826 "Francisco: Send a priest to Albuquerque to seal my command with God’s grace!" 82827 "Francisco: Send Albuquerque away! Malik Ayyaz plans to execute our brothers in Diu! We have little time to defeat him!" 82828 "Francisco: Build our defenses! We will make our stand against the Turks and Egyptians over the ruins of India!" 82829 "Francisco: My dear son, the heathen who took you from me is dead." 82830 "Francisco: If the Turkish sultan wishes for more of his pashas to die, he will send them to me!" 82831 "Francisco: The treacherous Russian renegado has earned his fate for consorting with the enemies of God." 82832 "Francisco: I have shed enough blood for my son. Release Albuquerque and give him my banner. It is time for me to return home." 82833 "OBJECTIVE FAILED: Too many Portuguese have been killed!" 82834 "Conversions: 1" 82835 "Conversions: 2" 82836 "Conversions: 3" 82837 "Conversions: 4" 82838 "Conversions: 5" 82839 "Conversions: 6" 82840 "Conversions: 7" 82841 "Conversions: 8" 82842 "Conversions: 9" 82843 "Albuquerque's men killed: 1" 82844 "Albuquerque's men killed: 2" 82845 "Albuquerque's men killed: 3" 82846 "Albuquerque's men killed: 4" 82847 "Albuquerque's men killed: 5" 82848 "Albuquerque's men killed: 6" 82849 "Albuquerque's men killed: 7" 82850 "Albuquerque's men killed: 8" 82851 "Albuquerque's men killed: 9" 82852 "Albuquerque's men killed: 10" 82853 "Albuquerque's men killed: 11" 82854 "Albuquerque's men killed: 12" 82855 "Albuquerque's men killed: 13" 82856 "Albuquerque's men killed: 14" 82857 "Afonso's Armada" 82858 "Diu" 82859 "Gujarati Traders" 82860 "Mamluks" 82861 "Ottomans" 82862 "Enemy Leaders" 84000 "Gidajan" 84001 "Aksum" 84002 "Fort in the Mountains" 84003 "Fort by the River" 84004 "Camp in the Forest" 84005 "1. Samuel is a very capable warrior, do not lose him prematurely.\n\n2. You cannot advance past the Feudal Age.\n\n3. Gidajan has a couple of military camps in the area and will regularly send men to attack you. It is not your objective to destroy these camps and it is ill-advised to attempt this.\n\n4. There is a substantial amount of Baoab forest to the south of your camp.\n\n5. There is no gold or stone available in the village. You will have to venture into the wilderness in order to acquire these resources.\n\n6. Shotel Warriors still loyal to Princess Yodit are to be found all across the map. Bring Yodit or Samuel near them for them to join your side.\n\n7. There are but few men in the region available to help us, which means you are restricted to a population limit of 100." 84006 "Your scouts report:\n\n-Yodit and Samuel (green) just escaped from the city of Aksum. They will have to find a way out of the Aksumite Empire.\n\n-Aksum (yellow) is your only ally. They have some villages and soldiers still loyal to Yodit.\n\n-Gidajan (red) is your most dangerous enemy. They will use a full array of feudal age units to prevent Yodit from escaping.\n\n-Fort in the Mountains (cyan) is the fort which blocks the passage through the mountains in the north. They will train a combination of men-at-arms, spearmen, and skirmishers.\n\n-Fort by the River (purple) is an encampment to the northeast which attempts to block the passageway to the river. They will train a combination of archers, scout cavalry, and eastern swordsmen.\n\n-Camp in the Forest (orange) is the camp in the east. It is the only enemy encampment without any walls, but beware their multitude of towers. They will mainly train scout cavalry, archers, and some spearmen." 84007 "Samuel" 84008 "Wooden Tower" 84009 "Sailor" 84010 "Samuel: I die for my princess!" 84011 "Samuel: It won’t be long before Gidajan finds out about your escape. We ought to depart these lands immediately!" 84012 "Samuel: Don't worry, there are only a few enemy guards. I will deal with them swiftly!" 84013 "Samuel: I know of a small village whose inhabitants are still loyal to you. From there we can arrange our plans." 84014 "Yodit: I know of three possible escape routes. Each of them is being guarded by an encampement loyal to Gidajan. We must choose our opponents wisely." 84015 "Soldier: Yodit has been killed. All hope is lost for our beautiful country." 84016 "Soldier: Possibly in need of our powerful rams? Pay us 500 gold and they are yours!" 84017 "Soldier: The rams are at your disposal now. Use them well." 84018 "sailor: If you'd pay me 500 gold, you may use my transport ship." 84019 "sailor: The ship is yours!" 84020 "Shotel Warrior: We will fight for you!" 84021 "Soldier: Our princess has escaped. There is still hope for Aksum!" 84022 "+ Yodit must survive" 84023 "+ Bring Yodit to the loyal village." 84024 "+ Escape from Gidajan's grasp." 84025 "+ Bring Yodit to one of the three marked spots on the map in order for her to escape." 84026 "Optional: Tribute 500 gold to Aksum (yellow) in order to obtain their rams." 84027 "Optional: Click on the dock next to the sailor in order to purchase a transport ship for 500 gold." 84200 "Beja Tribes" 84201 "Nobatia" 84202 "Ikshids" 84203 "Pirates" 84204 "Hostile Beja Tribes" 84205 "Raiders" 84206 "1. The plains near your main camp are rich in food and wood but contain few mineral resources. You will need to push out into the desert to obtain gold and stone.\n\n2. The Red Sea is an excellent source of food, provided you can defend your fishing fleet from pirates.\n\n3. At certain points in the scenario you may be asked to declare war on another player. To do this, simply change your diplomatic stance to neutral or enemy with them.\n\n4. The Nobatians and Ikshids are very protective of their territory and will not tolerate foreign buildings in their land.\n\n5. Princess Yodit cannot advance past the Castle Age, and your population limit is 150." 84207 "Your scouts report:\n\n- Princess Yodit (green) begins the scenario in the Feudal Age with two camps - one in the plains in the south, and one on the shores of the Red Sea. Both are fairly exposed and will need protection from early raids.\n\n- Beja nomads (red) populate the desert in the eastern half of the map. They are famed merchants and their camps guard an old caravan route along the shores of the Red Sea. They also control the city of Aydhab, an important port in the east.\n\n- The Nubian kingdom of Nobatia (purple) controls the city of Qasr Ibrim in the west of the map. Their motives are unknown, though an army of auxiliary units surrounding a core of Shotel Warriors guards their lands against Ikshid incursions.\n\n- The Egyptian Ikshid dynasty (yellow) controls the city of Aswan, straddling the Nile river in the northwest of the map. Hordes of camelry, horsemen, and swordsmen have unsuccessfully attempted to invade Nubia numerous times.\n\n- Arabian pirates (cyan) control a pair of citadels on the eastern bank of the Red Sea, regularly plundering merchant vessels with a fearsome fleet of war galleys.\n\n- Not all Beja tribesmen are friendly. Many hostile bands (orange) guard treasures and haunt caravan routes in the middle of the desert, while groups of raiders (grey) often descend upon nearby villages in search of loot." 84208 "Makeda" 84209 "Scout: Princess, the Syrian prince Zanobis is passing through this region. It would be wise if you were to build yourself a reputation so you might impress him." 84210 "Yodit: Word of my exploits has spread far and wide. Zanobis will surely choose me as his bride!" 84211 "Nobatians: The Ikshids are our sworn rivals. If you wish to earn our respect, you will have to destroy them." 84212 "Nobatians: You truly are a great warrior to have defeated such a fearsome enemy!" 84213 "Ikshids: The Nobatians are our worst enemies. Sack their city of Qasr Ibrim and you will have our respect." 84214 "Ikshids: You have done us a great service. May the blessings of Allah be with you!" 84215 "Beja Chief: My daughter Makeda has been kidnapped by raiders and taken north. Please, rescue her and bring her back here!" 84216 "Beja Chief: My daughter is alive! I do not know how I can possibly repay you." 84217 "Beja Chief: Our village is open and exposed to enemy raids. If you could construct some fortifications to protect us, we would be most grateful." 84218 "Beja Chief: Our village is now safe from enemy raids!" 84219 "Beja Chief: Our ports are terrorized by endless swarms of pirates. Destroy their docks and you will have our eternal gratitude." 84220 "Beja Chief: With the pirates destroyed, our trading vessels will be safe to cross the Red Sea. Many thanks, my friend!" 84221 "Merchant: The Beja rulers of Aydhab demand tribute that we cannot pay. If you could find two relics and bring them to their monastery, we would be in your debt." 84222 "Merchant: The tribute is paid. Many thanks, you have saved us!" 84223 "Nobatians: It is war you wish? Very well, so be it." 84224 "Nobatians: It is war you wish? Very well, so be it." 84225 "Ikshids: You are fools to oppose us! You will pay for your insolence." 84226 "Ikshids: You are fools to oppose us! You will pay for your insolence." 84228 "+ Visit the surrounding cities and settlements and listen to their terms. Complete the quests that they give you to build Yodit's reputation." 84229 "- Prove yourself to the Nobatians by defeating the Ikshids." 84230 "- Prove yourself to the Ikshids by defeating the Nobatians." 84231 "- Rescue Makeda and return her to the northernmost Beja village." 84232 "- Build 5 towers in the Beja village, directly southwest of your harbor, to protect them from enemy raids." 84233 "- Destroy the four pirate docks to put an end to their raids on Aydhab." 84234 "- Find two relics and garrison them in the monastery in Aydhab (the easternmost Beja town with a castle)." 84235 "- 1/5 required quests completed." 84236 "- 2/5 required quests completed." 84237 "- 3/5 required quests completed." 84238 "- 4/5 required quests completed." 84400 "Dagnajan" 84401 "Begemder kingdom" 84402 "Alodian Traders" 84403 "Darginda" 84404 "Alodian Rebels" 84405 "Orthodox Monks" 84406 "1. There are several posts of enemy soldiers at the river. Attacking them might be costly but it will weaken Dagnajan's army later on.\n\n2. The rebellion in the neighbouring Nubian kingdom of Alodia is spilling into this region. Whatever side we choose, their help can come in handy.\n\n3. Try not to waste any time. Dagnajan's army will be here soon and the more you do early on the easier it will be to stop his mighty army." 84407 "Your scouts report:\n\nOur men and villagers will arrive in the north, in a more arid area of the region. It won't be easy to get sufficient supplies here so we'll have to use every resource available to us in order to succeed.\n\nThe Begemder kingdom (Cyan) is to the east in one of the green valleys and is allied to our enemy. They'll try to delay us while Dagnajan builds up his army. It would be wise to raid them. Their army consists of swordsmen, crossbowmen, and camels.\n\nJust south of us, we have found that Darginda (Orange) has fortified the pass leading to their kingdom. Helping them to secure the pass when the enemy army is on the move should be a priority.\n\nThe kingdom of Alodian is having trouble with rebellions. The kingdom has no relations with us but it would be wise for us to either support the kingdom or their rebels to further our interests in the region. Alodian traders (Yellow) have set up a trade post to the west, and a bit further north, the Alodian rebels (Purple) have set up their camp.\n\nDagnajan (Red) is the king of the mighty Aksum empire. He has several outposts along the river where he is gathering his army for an attack on the kingdom of Darginda. It will take him long to prepare his army but once he is ready he might become unstoppable. Elephants and monks are amongst his troops so we are right to fear it." 84408 "Refugee: You aren't soldiers of the Aksumite Empire? Thank God. We have no place to go, could you be so kind to help us?" 84409 "Scout: I've spotted a large army of the Aksumite heading west! They must not reach the western pass!" 84410 "Soldier: The Aksumite army has passed! We have failed..." 84411 "Soldier: Here's where the Aksumites train their elephants. If we destroy the castle and free the elephants, they won't be able to train new ones." 84412 "Begemder Soldier: The elephants are on the loose!" 84413 "Soldier: This village supplies Dagnajan's army with fish. Let's destroy it!" 84414 "Soldier: That will surely hurt Dagnajan's food supplies." 84415 "Alodian Traders: What are you doing here? Unless you're here to destroy the rebel's camp up north, we suggest you leave." 84416 "Alodian Traders: Thank you for getting rid of those pesky rebels for us. Our markets are open for your merchants from now on." 84417 "Soldier: Because of our aligned interests, the Alodians rebels promise to conduct raids on our enemies for the mere price of 300 gold." 84418 "Soldier: The monastery up ahead is very important for the Aksumites. We should destroy it." 84419 "Soldier: These monks will no longer be able to go on Dagnajan's march west and boost the moral of his army." 84420 "Soldier: This is the pass that Dagnajan's army will come through. We warned the Darginda but they're poorly equipped. We'd better not let Dagnajan's army come this far." 84421 "Scout: Our spies report that in 1 hour and 15 minutes Dagnajan's army will be on the move. It's much faster than we expected so we must hurry!" 84422 "Scout: Our spies report that in 1 hour Dagnajan's army will be on the move. It's much faster than we expected so we must hurry!" 84423 "Scout: Our spies report that in 45 minutes Dagnajan's army will be on the move. It's much faster than we expected so we must hurry!" 84424 "Soldier: We're getting close to Dagnajan's main base of operation. It would be unwise to attack it." 84425 "+ Weaken Dagnajan's army as much as you can before it gets on the move. You have 1 hour and 15 minutes." 84426 "+ Weaken Dagnajan's army as much as you can before it gets on the move. You have 1 hour." 84427 "+ Weaken Dagnajan's army as much as you can before it gets on the move. You have 45 minutes." 84428 "+ Prevent Dagnajan from going through the Western pass." 84429 "+ Kill Dagnajan." 84430 "- Destroy the docks in the fishing village near Dagnajan (red)." 84431 "- Destroy the elephant farm in Begemder's kingdom (teal)." 84432 "- Destroy the Alodians' trading post (yellow) or destroy the raiding camp north of it." 84433 "- Destroy the monastery up north." 84434 "- Pay 300 gold to Alodian Rebels (purple) so they will raid the enemy." 84435 "Soldier: The king of Aksum is dead! Without its leader the empire will soon crumble before the power of Yodit, the rightful heir." 84600 "Gidajan" 84601 "Tribes" 84602 "Rebels" 84603 "Loyalists" 84604 "1. These lands are poor and resources are scarce.\n\n2. Controlling some stelae is a good way to secure a steady income early on - keep at least one unit near each stele to maintain control of it.\n\n3. You begin the scenario in the Feudal Age and can advance to the Imperial Age.\n\n4. Destroying monasteries will allow you to loot some much-needed gold.\n\n5. Going straight for Massawa is bound to end in disaster - it is better to gain the trust of the locals first." 84605 "Your scouts report:\n\n- Our task is to force Gidajan from this land and thus open the way to Aksum.\n\n- You have no allies in this fight, but the locals can be persuaded to join your cause.\n\nThe enemies in this area are:\n\nGidajan (Red) has his troops stationed in Massawa, from where he controls this land. Success in this mission will only come if we raze Massawa.\n\nLoyalist of Gidajan (Purple) are roaming the countryside, they are set to guard important sites." 84606 "Road to Aksum" 84607 "Villager: We will fight for Yodit once you've visited all the other tribes." 84608 "Captain: We are approaching Massawa. Let's seize this land for Yodit!" 84609 "Scout: Our queen Yodit has made a bargain with the local tribes, use these men as you please." 84610 "Scout: We've razed Massawa, the road to Aksum now lies open." 84611 "Rider: Our holy temple was destroyed by Gidajan. We will join you so that we can have our revenge." 84612 "Scout: This land is now ours, let us raze Massawa and drive Gidajan from this land for good." 84613 "Scout: Our Arabian allies have sent us some ships." 84614 "+Destroy at least 2 monasteries." 84615 "+Capture at least 5 stelae." 84616 "+Visit all the local villages to befriend them." 84617 "+Detroy the market, castle, and town center in Massawa." 84618 "Optional: Build a dock in the waters to the north." 84800 "Aksum" 84801 "Rebels" 84802 "Aksum" 84803 "Gidajan" 84804 "Loyalists" 84805 "1. Navigating the city of Aksum is hard. Get accustomed to fights in narrow alleys.\n\n2. The enemy is everywhere, no place is safe in the city, be sure to wall every breach.\n\n3. You start out in the Castle age and can advance to the Imperial age. All units are available except the trebuchet and the monk.\n\n4. Swift progress through the city is advisable. Use your Elite Petards wisely.\n\n5. There are several ways into the city and sometimes avoiding an area and going around is ideal." 84806 "Your scouts report:\n\n- Our (Green) task is to take the city for queen Yodit. We must be swift if we are to succeed. The longer we wait the stronger the enemy gets.\n\n- You have no allies in this fight, but if we take the market we might be able to start a trade with the rebels (Blue) in the south.\n\nThe enemies in this area are:\n\nGidajan (Red) has been driven into a corner and it may very well be his last stand. Troops are scattered all over the city and ambushes are a likely threat. Narrow streets and alleys could be death traps.\n\nLoyalist of Gidajan (Purple) are roaming the countryside, they wont pose much of a threat though." 84807 "Temple of Zion" 84808 "Palace" 84809 "General" 84810 "Mobile Town Center" 84811 "Gidajan" 84812 "Rebel: We fight for mighty Yodit." 84813 "General: We have lost our town center, luckily these villagers can help us." 84814 "Builder: The town center could not be placed properly, let us build it somewhere else." 84815 "General: Let us take back this city for queen Yodit!" 84816 "General: We have gathered a sizeable army. Now use these elite petards to break through their barricades." 84817 "Another elite petard has arrived." 84818 "A trebuchet has been delivered to help your cause." 84819 "A monk has arrived to heal the wounded." 84820 "General: Gidajan is no more, all hail Yodit!" 84821 "+Establish your base in the city suburbs by bringing the mobile town center to the blue flag." 84822 "+Build a sizeable army consisting of at least 35 military units." 84823 "+Destroy the Temple of Zion." 84824 "+Break Gidajan's trade." 84825 "+Destroy the Palace." 84826 "+Conquer the City of Aksum." 84827 "+Destroy Gidajan's Castle." 84828 "+Kill Gidajan." 84829 "-Raze all towers in the city." BERBER1_INTRO_1 "711 AD, year 89 of the Hegira..." BERBER1_INTRO_2 "I begin my tale as the winds throw the sands up into a centrifugal spiral, forcing the men and horses to take refuge and shield their eyes. I cannot help but notice how the camels stand tall, undaunted." BERBER1_INTRO_3 "We are a people of the horse, but we have the resilience of camels as well. Invaders have swept through this land for centuries, and yet we Berbers have remained powerful and strong-willed." BERBER1_INTRO_4 "Until now we have only rarely ventured outside of our homeland on the path of conquest. All of that is about to change. A man named Tariq ibn Ziyad has sowed the seeds of ambition in the minds of warriors and simple herdsmen alike, and we prepare for war." BERBER1_INTRO_5 "Tariq is not as other men. Formerly a slave, he rose to be a brilliant general. Strong, charismatic, and tactful, he is also one of our own. Thousands of men flock to his banner, and men who formerly shunned the thought of venturing across the sea now eagerly board the ships destined for Iberia." BERBER1_INTRO_6 "With Allah as my witness, I shall truthfully record the events to come, for good or ill." BERBER1_OUTRO_1 "Wracked by fear and treachery, the slow Visigoth forces fell easily to our agile horsemen. Thousands of men lie dead, and although they were our enemies, the Visigoths fought valiantly and honorably. It is a melancholy thing to see their corpses left to the crows and wolves." BERBER1_OUTRO_2 "As we entered the city of Cordoba, men stared in awe at the architecture and riches on display. Now is no time for resting, Tariq tells us. There is much left to be done." BERBER2_INTRO_1 "712 AD, year 90 of the Hegira..." BERBER2_INTRO_2 "Banners billow in the wind and the tips of spears glisten in the sun as hundreds of soldiers ride by. A horn sounds as the front of the column approaches a promontory overlooking a large, glorious city." BERBER2_INTRO_3 "We have reached Toledo, the center of the Visigoth Kingdom. I can hardly believe my eyes at her beauty... a city worthy of a king. Tariq is determined that we capture Toledo quickly, before the neighboring cities have the chance to react." BERBER2_INTRO_4 "The Visigoth heartland will be difficult to subdue. Opposing us, in addition to Toledo, are the cities of Seville, Merida, Talavera, and Guadalajara. Many of these cities date back to a time when the Romans still ruled these lands." BERBER2_INTRO_5 "We are not alone, however. Tariq's former master, Musa ibn Nusayr, has landed in the south with a large army. If we can capture Toledo and hold out until Musa's soldiers arrive, we will crush the Visigoths with a two-pronged attack!" BERBER2_OUTRO_1 "The Visigoth cities did not fall easily. These people truly fight like lions!" BERBER2_OUTRO_2 "To breach the walls of Toledo, Tariq ordered the construction of two large armored rams with iron heads. These engines are indeed fearsome to behold... the gates of city after city crumbled before their might." BERBER2_OUTRO_3 "A cloud of dust could be seen from miles away as Musa's army approached. After having breached the cities of Seville and Merida, they were laden down with the spoils of war. Both armies rejoiced at their success with much revelry." BERBER3_INTRO_1 "713 AD, year 91 of the Hegira..." BERBER3_INTRO_2 "The meeting between Tariq and Musa was strange to witness. The respect between the two is considerable, but there is an air of competition, of rivalry..." BERBER3_INTRO_3 "They will not be robbed of their glory. Despite the order of the Caliph that Tariq and Musa return to Damascus, the two have begun to plan campaigns deeper into enemy territory. Dividing the army, Tariq strikes north, while Musa targets the city of Zaragoza." BERBER3_INTRO_4 "A local Visigoth lord, Theodemir of Murcia, has pledged us his support. Home to a strong army and a thriving economy, Murcia will be a potent ally." BERBER3_INTRO_5 "However, we have a new and dangerous enemy. Pelayo of Asturias, a Visigoth nobleman, has rallied what was a fractured resistance into a formidable adversary. In his dominion in Asturias, a large army gathers, preparing to attack." BERBER3_INTRO_6 "If we can weather the storm that is sure to come, with the blessing of Allah we may even be able to conquer as far as Septimania!" BERBER3_OUTRO_1 "Septimania and the Ebro valley have fallen beneath the heel of our glorious armies, but we have not achieved a complete victory. Tariq and Musa were forced to return to Damascus, and without their leadership we will find it difficult to defeat the Asturians." BERBER3_OUTRO_2 "The future of the conquest looks bleak. I shall continue to chronicle the events ahead, though I fear that our land may fall victim to invasions and internal strife, like so many other kingdoms before us." BERBER4_INTRO_1 "732 AD, year 110 of the Hegira..." BERBER4_INTRO_2 "After many years, our people have finally found another glorious leader to follow. Seeking vengeance for the defeat of our armies at the hands of the Franks over ten years before, Abd ar-Rahman al-Ghafiqi has rallied our armies for another campaign." BERBER4_INTRO_3 "Bred on the battlefield, al-Ghafiqi is no stranger to the ways of war. Having waged war on the Visigoths, Asturians, and Franks, his most recent exploit was the quelling of a rebellion by the Berber governor in Catalonia." BERBER4_INTRO_4 "If we are to invade the land of the Franks, we must make a dangerous crossing of the Pyrenees. To arrive at the other side in time to start our campaign in the spring, we will be forced to start this journey in the dead of winter." BERBER4_INTRO_5 "The rugged terrain is difficult for armies to cross, and ambushes will almost certainly be frequent. Many men will not survive the journey." BERBER4_INTRO_6 "I grow old, but I will make this journey through the frigid mountains so that I might see another year of conquest." BERBER4_OUTRO_1 "Truly, I have not endured such a trying journey in the entirety of my life. The cold and cruel winds were like nothing I have ever experienced, and the fear of enemy ambushes lurking behind every bend is enough to drive a man mad." BERBER4_OUTRO_2 "Between the elements and enemy blades, many of our men perished on the crossing. Nevertheless, we arrived in considerable force on the other side. It is more than many hoped for." BERBER4_OUTRO_3 "We have little time to rest and recover our strength. The Franks will not lie waiting forever." BERBER5_INTRO_1 "732 AD, year 110 of the Hegira. A month since we crossed the Pyrenees..." BERBER5_INTRO_2 "Our army advances into the heart of Aquitania, scouting the region as we move forward. Thick forests and open fields abound, and we made camp near a river crossing." BERBER5_INTRO_3 "The Frankish army is powerful, but their cavalry cannot match ours as long as we fight on an open field. Using our mobility to our advantage will prove quite important in the battles ahead." BERBER5_INTRO_4 "Al-Ghafiqi will risk no error. He has a score to settle with the Frankish count Odo of Aquitaine, the warlord who smashed an Umayyad army at Toulouse ten years prior. After such a long time, these two giants will finally meet again." BERBER5_INTRO_5 "The Frankish lands are divided, their tendency to localism is no match for the organization of the Umayyad Caliphate. Capturing the city of Bordeaux will throw the region into chaos and allow us to pounce on the Frankish army as a cat would upon a mouse." BERBER5_INTRO_6 "This will be the great razzia, or raid, of our time. I can only pray that we are up to the challenge." BERBER5_OUTRO_1 "With the blessing of Allah, the horn announcing our success sings a loud, shrill tone that echoes over the countryside. Upon hearing of our approach, Odo’s army descended upon Bordeaux, only to fall beneath our hooves." BERBER5_OUTRO_2 "Another Frankish army hastened south but was no match for our brave, seasoned warriors. A bloody battle ensued, and afterwards the Franks lamented their defeat, saying that God alone knows the number of the slain." BERBER5_OUTRO_3 "With the Frankish army defeated, there is little standing between our glorious forces and eternal glory as the conquerors of Europe. For centuries, history will remember us as the courageous warriors who defeated countless kings." BERBER5_OUTRO_4 "I daresay few would have thought so many years ago that any of this would be possible." MALI1_INTRO_1 "You ask me if I know the epic of Sundjata, the great founder of the Malian Empire? Ha ha! You were right not to seek out any ordinary djeli. What is a djeli, you ask? You must not be from around here! A djeli is a historian, musician, poet, and storyteller! I am Kouyaté, djeli and historian of the royal family. Listen well, and I will tell you of this man, Sundjata." MALI1_INTRO_2 "One day, a mysterious hunter arrived at the court of Naré Maghann Konaté, King of the Mandinkas. The hunter prophesied that an ugly woman would be brought to court to be presented as a bride. If the King accepted her she would bear him a son who would one day become the greatest king the Mandinkas had ever seen!" MALI1_INTRO_3 "Years passed, and one day two hunters from the Do kingdom brought with them Sologon, an ugly woman, hunchbacked, with an offering of marriage. Konaté remembered the prophecy and accepted. Sologon gave birth to a son, Sundjata." MALI1_INTRO_4 "For the first several years of his life, Sundjata could not stand upright. Through secret and magical arts, a blacksmith made a sturdy iron rod so that the boy might prop himself up on it, but even that broke beneath him. Only when Sundjata found a branch from the sacred Baobab tree did he finally take his first steps." MALI1_INTRO_5 "Konaté's first wife seethed with jealousy, however. She saw no reason for this feeble son of a second wife to take the throne. In spite of the prophecy, she wished her son Dankaran, the eldest, to be the heir to the kingdom. When Konaté died, she exiled Sologon and Sundjata." MALI1_INTRO_6 "They fled from land to land, but each kingdom feared the wrath of the new King Dankaran and would not harbor them. Only the Mema, far to the south, did not fear the Mandinka. They are a people of proud warriors, and among them Sundjata learned how to hunt and fight. He left his disability behind, and became as fierce and strong as a lion! Before long, he was ready to take back his rightful place on the throne." MALI1_INTRO_7 "When he arrived, however, he found war already upon the kingdom: Sosso warriors from the far north had overrun the capital on the river, slaughtered the fearsome King Dankaran and all of the royal family, and claimed the land of the Mandinkas for their lord, Sumanguru!" MALI1_OUTRO_1 "Sundjata barely escaped the raiding parties ravaging his homeland. As the only surviving man with a claim to the Mandinka throne, Sundjata would never truly be safe from the grasp of Sumanguru. Sundjata knew that he must tread carefully until the time was right, and hide from the Sosso scouts until he was strong enough to strike back!" MALI2_INTRO_1 "Rumors described Sumanguru as a cruel tyrant and a sorcerer in command of powerful spirits. He was said to possess a magical balophon which would grant him victory if he played it. He could not be injured except with the spur of a rooster. The whispers abounded." MALI2_INTRO_2 "Regardless of the rumors, he was above all an ambitious conqueror from the west seeking to seize the lands of the old empire of Ghana for his own. To this end, he moved his seat of power to Koumbi Saleh, once the capital and heart of that ancient kingdom." MALI2_INTRO_3 "Sundjata knew that contesting such a man would be difficult. The Sosso had allied with other tribes in the north: the Jolof, the Diafanu, and others like them who made great gains from Sosso control of the Saharan trade. With such powerful allies, and even more powerful armies, no one dared to rise up against them." MALI2_INTRO_4 "Sundjata had one advantage: he was still remembered as the crippled prince of the Mandinkas, still thought to be weaker than he really was. As long as this was to be believed, the Sosso would dismiss him as inconsequential, and he could form his own alliances." MALI2_INTRO_5 "To provide proof of his miraculous transformation from crippled boy to strong prince, he took up the Boabab branch from his youth and began a journey. From people to people and kingdom to kingdom, he traveled to rally support – to prove he was strong enough to retake his lands from Sumanguru." MALI2_OUTRO_1 "Sangaran, Labe, Niger, Tabon, and Wagadou. One by one, the kingdoms of the south and east rallied to Sundjata. They were small, however, and Sumanguru had conquered nine of similar size already. As successful as Sundjata had been, his coalition could not hope to defeat the Sosso just yet. Sundjata needed a better plan." MALI3_INTRO_1 "As the sun sank between the trees, making its way ever closer to the horizon, a trader arrived. His turban and garments marked him as a foreigner long before he spoke. His thick accent betrayed his Arabic origins." MALI3_INTRO_2 "He spoke of his desire to see the young prince on the throne, and boasted of the great deposits of gold in Sundjata’s lands. Even so, traders like him could not access it, not with Sumanguru in power. The tyrant had given his allies control over the gold and salt trades, and merchants were left at their mercy. The Arab spoke of the gold and salt trades as if they were the flowing blood of these kingdoms. If the blood no longer flows, the beast is dead." MALI3_INTRO_3 "Sundjata thought for a long time about the merchant's words. The next day, he assembled a band of raiders. If trade was the blood of Sumanguru's empire, then Sundjata would attack its throat like a lion pouncing on its prey." MALI3_OUTRO_1 "Sundjata raided with unbridled success. With trade diverted into Mandinka lands, allegiance to Sumanguru began to waver across his empire." MALI3_OUTRO_2 "Sundjata put the gold he gained to good use, assuring that his people and allies profited from the new riches. He had proven himself not only an able commander, but also an able king. He enjoyed good relations with the Arab merchants and often invited Muslims to his court. Eventually, Sundjata himself converted to their faith." MALI3_OUTRO_3 "With his newfound successes came greater attention, though. Every city in West Africa bellowed the name of Sundjata the Lion, King of the Mandinkas, the King of Mali. Sumanguru could no longer afford to dismiss the once-crippled prince. He assembled his armies for war." MALI4_INTRO_1 "A beast is most dangerous when cornered. Sumanguru was no different." MALI4_INTRO_2 "He struck southward into the Kangaba heartland, where he had slaughtered the Mandinka royal family once before. He was rumored to have brought his mystical balophon with him to summon victory, and djelis were already singing that the battle had been won by the sorcerer before it even began." MALI4_INTRO_3 "Sundjata met him by the Niger River, at a place called Kirina. Loyal Sosso and Jolof warriors stood tall, banging their shields and grinning at the soldiers of the Malian alliance. Horses and camels kicked up enough sand to shroud the sun at noon. Sumanguru himself took the field in the dusty twilight, and Sundjata faced him from across the hot expanse. As the armies prepared to charge, the music of a balophon began to flow through the air." MALI4_INTRO_4 "The decisive moment was at hand, and all of west Africa awaited the victor." MALI4_OUTRO_1 "The armies crashed against each other. They buckled and wrenched, bristling serpents coiling and writhing amidst the clamor of weapons and rumble of hooves. Many times the Malian soldiers faltered, but at the critical moment Sundjata would ride across the lines to rally his men, inspiring them to push on and prevail." MALI4_OUTRO_2 "At long last, the Sosso onslaught slowed and their resolve began to fade. Sensing that the tide had turned, Sumanguru abandoned his men and fled into the mountains. At the sight of their leader in flight, the exhausted Sosso lines collapsed." MALI4_OUTRO_3 "The ensuing celebrations lasted for days, with feasts of such bounty as were not seen before nor ever since. All the kings of the coalition gathered to proclaim Sundjata their Mansa, the King of Kings. Mali had become an empire, and Sundjata its emperor." MALI5_INTRO_1 "Mali now dominated the land on both sides of the great river. Mansa Sundjata reigned freely from the gold mines of Bambuk to the city of Gao, but it was not enough. Sumanguru fled to his stronghold of Koumbi Saleh, still wreaking havoc wherever he could. As long as he lived, he would be a threat to the peace of the realm." MALI5_INTRO_2 "Sundjata called upon his men once again and began a long siege of the mighty Sosso capital, the former seat of the Ghanese empire. Sundjata would not be denied his final victory." MALI5_OUTRO_1 "With peace in the empire and his ancestors avenged, Mansa Sundjata settled well into his role as the ruler of Mali. In peace he was as effective an emperor as he was in war, building markets and mosques across his lands. He was a model for all emperors to follow, making his country a center of learning and culture at the edge of the Sahara. For centuries afterward peace and stability reigned." MALI5_OUTRO_2 "And so I remain to tell his story. Balafasseke Kouyaté is my name, his humble family historian, a djeli of superb bloodline and patronage. And this is Sumanguru’s balophon, which I stole before the battle at Kirina, and played that day to inspire the victory of Sundjata!" ALMEIDA1_INTRO_1 "My captain is dead. Tell King Manuel that the red blood of Francisco de Almeida, conqueror of the Indies, stains a white beach at the edge of his empire. After braving Spanish knights, Berber horsemen, and Indian elephants, it was the King's lost faith in a devoted servant that took his life's breath." ALMEIDA1_INTRO_2 "Lies they whispered in our King's ear! They called Dom Francisco mad with lust for power, riches, and glory. Those jackals! Those men who had never set foot on a swaying caravel in a monsoon or felt the heat of the African sun sting upon a reddened neck! Was not my captain's devotion measured in the sweat and blood he poured across three continents and three oceans?" ALMEIDA1_INTRO_3 "I was a boy when the battlefield of Toro birthed the legend of Dom Francisco. While the last of the Moors held in Granada, the Christian kingdoms of Iberia warred for the throne of Castile. King Henry had died, leaving his kingdom to his daughter Juana, wife of King Afonso of Portugal. The union of the two lands was celebrated in our country but, for the ambition of a queen, it was not to be..." ALMEIDA1_INTRO_4 "Queen Juana's twenty-five year old aunt, Isabella, sought the throne for herself. Her powerful husband, the King of Aragon, led his army into Castile to seize the crown for his wife and unite that kingdom with his own. The armies of Aragon and Portugal met near the city of Toro to decide the fate of three kingdoms..." ALMEIDA1_OUTRO_1 "Despite the successes of Dom Francisco and Prince Juan, the Battle of Toro was indecisive. After three more years of war, a compromise was reached. Isabella was crowned Queen of Castile, uniting that kingdom with Aragon into a unified Spain. In exchange, the wise King Afonso, attuned to the changing times, received Spanish assurances that the African coast and the waters and lands to the East were a Portuguese dominion." ALMEIDA2_INTRO_1 "I began my journey with Dom Francisco two decades ago in Morocco. Thirteen years had passed since the Battle of Toro and the grizzled soldier had risen to be an esteemed counselor to King Juan. Courtly life did not suit my captain well, however. He convinced the King to send him to Africa to fight the Moors." ALMEIDA2_INTRO_2 "King Afonso had conquered the Tangier coast before the war with Aragon but Portugal's hold on Muslim Africa was tenuous. Barbary pirates menaced the coast and Berber tribesmen emerged from the lifeless deserts in fierce raids." ALMEIDA2_INTRO_3 "Against these predators stood a fragile outpost of Christendom on an island in the Loukkos River. The garrison was led by a soldier named Afonso de Albuquerque whose path would cross with ours again in a different world. My captain set sail to take command of this garrison and re-establish Portugal's hold on Tangier. It would not be the last time that Dom Francisco carried the flag of Portugal to the dangerous edges of the Christian world." ALMEIDA2_OUTRO_1 "While we fought the centuries-old war against the Moors in North Africa, other sons of Portugal were the pioneers of a new age. On small leaky caravels, they took the first daring steps from Europe and lifted the shroud that had obscured our understanding of the wider world for a millennium. The world was vast, far vaster than we had ever imagined, but men like Bartolomeu Dias and Vasco da Gama reached distant shores and gave us the first glimmers of a coming global Empire." ALMEIDA2_OUTRO_2 "The Turks and Moors might flash their scimitars over the Mediterranean but they wore no armor on their backs. There, in the Indian Ocean, an ancient trade flourished to the enrichment of the Muslim world. Armed with cannons and ships built to withstand the storms of the Atlantic, the sons of Portugal would fall upon this world like a famished lion in the fold." ALMEIDA3_INTRO_1 "It was five years ago that I went with Dom Francisco to the Indies. His appointment to the Viceroyship of India by the young King Manuel had shocked the Portuguese court. Dom Francisco was the champion of King Juan, the deceased cousin of the recently crowned King, and the Almeidas had favored a rival claimant to the Portuguese throne. The King's intentions were the topic of many hushed whispers." ALMEIDA3_INTRO_2 "We sailed for many months across the edge of the world, preyed upon by pirates, storms, and disease. But as our leaky ships rounded the southern cape of Africa, we saw the first glimmers of the riches of the Orient. Three mighty citadels guarded the lucrative trade waters of the Swahili coast where merchants traded ivory, gold, spices, and jewels from the innards of Africa to the fringes of faraway China." ALMEIDA3_INTRO_3 "Weathered by the long voyage, Dom Francisco sought trade and hospitality from the first of these citadels but her stubborn ruler, a usurper who had slain the rightful sultan, arrogantly closed his gates to us. Finding an exiled African prince with ties to a rebel army, my captain cunningly hatched a plan to take the Swahili coast by fire and steel." ALMEIDA3_OUTRO_1 "Empires are built on the ruins of dead empires. The pile of burnt stone we left in Mombasa, once a palace, was the foundation for the new Empire of Portugal. Our conquest of the Swahili coast sent waves across the Indian Ocean to the wealthy trading cities of Zanzibar, Mogadishu, Calicut, and others. We were met with either fearful gifts or the closed gates of those with the foolishness to challenge our cannons. Few would continue to make that mistake." ALMEIDA4_INTRO_1 "After months at sea, we reached our goal: the rich Malabar coast of India, land of a thousand gods, and a haven for spices, gold, and silver. In the brackish lagoons of Kerala, among temples dedicated to strange serpent gods, we established our trading posts in the cities of Cannanore and Cochin." ALMEIDA4_INTRO_2 "From these cities, my captain and his son Lourenco cunningly manipulated the feuding rajas and sultans. They maneuvered through the politics of spice and faith, always with an eye for the most profitable outcome. One Hindu prince, however, defied us." ALMEIDA4_INTRO_3 "This nameless ruler of Calicut, known only by the title 'the Zamorin', threatened to break the carefully crafted deals and rivalries from which Portugal profited. By sword and shrewd tongue, giving no credence to differences of religion or race, he gained allies in the rajas, in the sultans, and in rulers as far away as Egypt and Venice." ALMEIDA4_INTRO_4 "Even our own allies among the Indians fell for his intrigue. The treacherous Kolathiri Raja, prince of Cannanore, betrayed us for the Zamorin's gold. Surrounded by enemies, it seemed the hands of fate had turned so quickly against us." ALMEIDA4_OUTRO_1 "Though the Zamorin limped away from Cannanore bloodied, his resolve was untouched by our cannons." ALMEIDA4_OUTRO_2 "In driving men to war, gold can be more powerful than God. For centuries, the wealth of the Indies had passed through the Indian Ocean, carried by Arab, Indian, and Somali merchants to the port cities of Arabia, Egypt, and Africa. From there, endless caravans carried wealth across the desert to Alexandria and then to Istanbul, Venice, and Genoa." ALMEIDA4_OUTRO_3 "By rounding Africa, Portuguese traders had upset the traditional balance of this world. With our forts in India, we cut the trade that had enriched the Muslim sultans and the Venetian doge alike. Dom Francisco held a knife to the throat of our enemies and as the lion fed, vultures and jackals appeared." ALMEIDA5_INTRO_1 "We had taken the other side of the world by storm but our old enemies followed. As the Zamorin beat his war drums, Ottomans and Egyptians rallied to him. Their ships were carried over the desert and rebuilt by treacherous Venetians. In India, an unlikely Russian renegade called Malik Ayyaz raised the Muslim armies of Gujarat in defense of the Hindu Zamorin. Gold had truly become more powerful than God." ALMEIDA5_INTRO_2 "As this coalition of Hindus, Muslims, and Christians descended on us, liars and jackals flocked to the court of King Manuel. They filled his ears with lies that Dom Francisco had betrayed Portugal and convinced the young King to dispatch an Armada led by Afonso de Albuquerque to relieve my captain of the Viceroyship. Dom Francisco, however, was in no mood for politics." ALMEIDA5_INTRO_3 "Tragedy struck off the coast of Chaul. In a heroic naval battle, my captain's beloved son Lourenco was slain by Amir Husain, admiral of the Mamluk fleet of Egypt. Though he deeply loved his son, Dom Francisco did not shed tears for his death. In repayment, my captain vowed to shed blood. " ALMEIDA5_OUTRO_1 "With his son's death avenged, Dom Francisco surrendered the Viceroyship of India and wrote his final chapter. He would not return to his beloved Portugal. Landing in southern Africa to collect water, his party was ambushed by the Khoikhoi natives. We found his body on that forsaken white beach." ALMEIDA5_OUTRO_2 "In the five years since we departed Lisbon, we followed Dom Francisco to the edge of the Earth. We fought ebony-skinned warriors in the jungles and savannas of Africa, battled Mamluk sailors on the decks of galleys heaving in the monsoon waves, and struggled against armies of elephants and camels in the sprawling cities of India. Our caravels had taken us to the distant shores unknown to our ancestors and awoken Europe to a world beyond our dreams." YODIT1_INTRO_1 "Aksum - the heart of our empire and the cradle of Ethiopian civilization and culture since antiquity. Even so, every time our caravan stops here to sell its wares and acquire necessities for the village, the city seems less grand: more roofs need thatching, less shops are open, and even the shouts of the hawkers are ever so slightly less audible." YODIT1_INTRO_2 "My son Daniel doesn't notice, of course. For his twelfth birthday, I promised that he could travel with the yearly caravan and see Aksum for himself. Ever since we entered the city, the boy has stared in awe at every building. The city is indeed a marvelous sight for a country lad living in the northern highlands." YODIT1_INTRO_3 "As we passed a temple, Daniel abruptly stopped. 'Father', he whispered, his eyes fixed on the golden curtains, 'have you ever seen such a treasure? Why does nobody guard it - are they not afraid of thieves?' I could not help but smile before replying 'Why hire strong-arms when even the queen dares not take them, my son?' A deep frown creased Daniel's brow: 'Don't you lie to me, father! Surely a queen can do whatever she wishes'." YODIT1_INTRO_4 "The boy apparently did not know the story of his ruler yet - that needed to change. 'Sit down, son', I responded, directing Daniel to the stairs of the temple, 'Forty years ago, when our queen Yodit was but a princess, she discovered the very reason why those curtains do not need any guards...'" YODIT1_INTRO_5 "The boy sat down, leaning close to hear the beginning of what was sure to be a truly wondrous story. 'Yodit was truly beautiful. Every lord in the empire contended for her hand, much to the displeasure of Gidajan, her nephew and the heir to the throne. Gidajan devised a plan to be rid of her: in the night he stole the golden curtains and hid them in her room. When the palace guard discovered the treasure, she was locked in the deepest cells.'" YODIT1_INTRO_6 "Daniel gasped loudly, but quickly covered his mouth and urged me to go on, 'Luckily, there were some who refused to believe the accusations. One loyal captain, named Samuel, helped her escape through a secret tunnel. As long as she stayed in the Aksumite Empire, Yodit would never be safe from prince Gidajan. Her journey had merely begun...'" YODIT1_OUTRO_1 "Daniel laughed with joy: 'I knew Yodit would escape prince Gidajan!' After a few seconds, his face became more serious. 'But how did she become queen if she left Ethiopia, father?' he finally asked. 'Indeed a good question, Daniel, but we must be going', I responded while lifting him up. 'The sun is already descending and we still need to visit the market. Mother will not be pleased if we return to the village without a gift for her. If you help me find one, I will tell you how Yodit fared in exile.' That promise put the smile back on the lad's face." YODIT2_INTRO_1 "Despite the late hour, the market of Aksum was still crowded. Vendors shouted from several wooden stalls, describing their goods: bolts of silk from the Far East, olibanum incense from Arabia, bracelets made from Egyptian glass, our own Ethiopian ivory, ... products from all over the world have been exchanged in the city since ancient times." YODIT2_INTRO_2 "At every stall, Daniel was enthralled by some exotic item he had never seen before – not a very good situation to start bargaining, but I could not spoil his mood just to save a few coins. In the end, we settled on some beautiful, golden earrings for mother. She had always liked jewelry. 'Father', Daniel asked me just after the purchase, 'you promised to tell me the story of Yodit's exile once we bought a present for mother.'" YODIT2_INTRO_3 "So there we were, sitting on some low wall next to a shop. I was tired from browsing all of the stalls, but a man should keep his word, especially to his son." YODIT2_INTRO_4 "Sighing, I began: 'Yodit traveled north for many years, searching for someone who could help her seek revenge for the humiliation she had suffered at the hands of Gidajan. Eventually, when making camp near the border of Egypt, the princess heard a rumor that perhaps presented the opportunity she had been awaiting. The Syrian prince Zanobis was traveling the region, looking for a suitable bride. But how could she, an exiled princess, convince such a powerful man?'" YODIT2_OUTRO_1 "'Of course, Zanobis was impressed by Yodit's achievements. He went looking for this famous princess and asked her to marry him', I concluded. Smiling broadly, Daniel responded: 'Queen Yodit is truly a strong woman, father. But how did she...' I quickly raised my hand to stop him: 'No, son. No more questions now." YODIT2_OUTRO_2 "It will soon be dark and we need to return to the inn. A meal will do us both much good.' Daniel looked disappointed. My, the boy was fond of this story! 'Perhaps I'll tell you about one of her great victories before going to bed', I conceded before leaving the market." YODIT3_INTRO_1 "The trade mission in Aksum was quite successful. I sold all of my grain and bought some casks of wine, olive oil and spices. Those goods would be sure to fetch a good price at home. Perhaps I will even be able to afford another cow? The door opened with a loud creak as Daniel returned from checking on the camels." YODIT3_INTRO_2 "I looked up from the accounts and rubbed my eyes, tired from reading by the light of a single candle. 'Everything alright with the camels?' I said to greet the boy. He only nodded, so I continued 'Perhaps we should go to bed. The caravan will leave early tomorrow and we have a long way back home.' Daniel barely suppressed a yawn before answering. 'I am not really tired, father, but since you said you would tell a bedtime story about Yodit, I had might as well go to sleep early.'" YODIT3_INTRO_3 "The room was decent and clean, but small. There was only one bed for both of us, as renting two rooms in the city would have been expensive. I took my shirt off and lay down next to Daniel before resuming the story: 'After marrying prince Zanobis, Yodit had to be patient for her vengeance. Her husband had to become king and build a larger army if they ever were to defeat the mighty Aksumite Empire.'" YODIT3_INTRO_4 "The boy suppressed another yawn, but then turned his head to listen closely. 'Five years had passed since Zanobis had taken the throne when Yodit learned that the Aksumite king, Dagnajan, was planning a military expedition to the east. If she could send an elite force to ambush and kill Dagnajan, the Aksumite empire would be severely crippled. A daring, but promising plan.'" YODIT3_OUTRO_1 "'When the news of Dagnajan's death reached the city of Aksum, both of his sons tried to seize the throne for themselves. A civil war broke out and the once so mighty empire began to crumble. Of course, Yodit...', a soft snoring drew my attention to Daniel. The lad was already sleeping." YODIT4_INTRO_1 "Outside the northern gate the camels groaned, irritated by the traders mounting the animals to begin the long journey back to the Ethiopian highlands. Daniel was already in the saddle, keeping a firm hand on the reins to avoid the camel from wandering off. He looked eager to return home." YODIT4_INTRO_2 "Drivers urged their animals forward with loud shouts and cracking whips. Slowly, the long-stretched caravan began to move. As I took my place next to my son, the sun slowly began to rise above the hills. Not far from the gate, we passed a field of great stelae. Some stood tall, reaching for the sky, but most lay toppled, their pieces scattered over the ground." YODIT4_INTRO_3 "'Father', Daniel asked, looking up at a towering stele, 'when we entered the city you told me that these stones marked the graves of ancient kings. Do you think Dagnajan is buried here as well?' I shook my head while answering: 'No, my son. Those kings are long dead. Christian kings never used stelae to mark their burial place. Besides, the body of Danganjan was never recovered. His two sons were far too busy trying to slay each other.'" YODIT4_INTRO_4 "'So you told me last night', Daniel replied, suddenly remembering yesterday's story. 'A perfect opportunity for Yodit to strike! Oh, father, tell me all about it!' I shifted my weight to sit more comfortably in the saddle before beginning: 'While the Aksumite Empire was divided in civil war between the brothers, Yodit ordered a fleet to be built. An invading force would cross the Red Sea and strike hard at Massawa, the most important harbor of the empire.'" YODIT4_OUTRO_1 "'Although Gidajan had managed to kill his brother and take the throne in the meantime, he had also lost the north to Yodit. Soon she would advance to the capital for the final battle.' Daniel whistled through his teeth as I finished. 'That must have been an exciting time to be alive, father', he exclaimed in admiration." YODIT4_OUTRO_2 "Before I could dispel his youthful naiveté about warfare, shouts arose from the front of the caravan to stop for the night. Had I actually spoken for the entire day?" YODIT5_INTRO_1 "The caravan had stopped at the top of a hill after a long day of traveling. The setting sun cast an orange light on the city of Aksum in the valley below. Some merchants sat around the campfire, sharing wineskins and roasting a goat. Others were already pitching their tents. Up here, the nights could be very cold." YODIT5_INTRO_2 "'It's strange how the city looks so small from above, as if I could pick it up with one hand,' Daniel remarked. Lost in my thoughts, I had not heard the boy return from watering and feeding our camels. 'Wait until you get back home, son, for our village will look smaller still', I replied, smiling. 'Come, let us join the campfire and have some dinner. I am starving.'" YODIT5_INTRO_3 "Daniel had just finished his portion of goat. 'Father, would you finally tell me how Yodit became queen of Aksum?' he requested. Wiping some grease from my chin, I began to protest. Before I could finish, however, Tariku, an old, lean merchant with white hair, stood up. He stared fiercely at Daniel with his one eye. 'So you want to hear about our good queen, lad?' he asked in his leathery voice." YODIT5_INTRO_4 "All of the men around the fire were silent and Daniel shifted nervously beside me. I gave his hand a squeeze to comfort him. 'Tariku fought against Yodit's troops in Aksum', I whispered to my son. Daniel could only nod to the one-eyed man. 'Thirty years ago', Tariku began solemnly, 'I was patrolling the northern hills of Aksum when suddenly I saw a sea of banners in the distance. The sun reflected upon rows of armored men. Yodit had finally arrived to destroy the cradle of Ethiopian civilization! I shivered, for her fury was legendary...'" YODIT5_OUTRO_1 "'I saw how Gidajan finally fell, his body covered with blood. He was wrong to kill his brother, yes, but he was the rightful heir to the throne!' Tariku was almost shouting, his body shaking with anger. After some silence he continued in a soft voice: 'I tried to defend my homeland from disaster and lost my eye for it. A small price for such an honor." YODIT5_OUTRO_2 "Now you remember this well, boy,' he implored, looking directly at Daniel, 'Yodit's rise to the throne was not some glorious adventure - it was a bloody mess.' The old man leaned back, sighing. Glancing at my son, I noticed that he suddenly seemed older than he had this morning. Nobody dared to whisper another word." 120150 "Foot archer civilization \n\n· Town Centers cost -50% wood in Castle Age \n· Foot archers (except skirmishers) have +1 range Castle Age, +1 range \n Imperial Age (for +2 total)\n· Shepherds work 25% faster \n\nUnique Unit: Longbowman (archer) \n\nUnique Techs: Yeomen (+1 foot archer range; +2 tower attack); Warwolf (Trebuchets do blast damage)\n\nTeam Bonus: Archery Ranges work 20% faster" 120151 "Cavalry civilization \n\n· Castles cost -25% \n· Cavalry +20% hit points \n· Farm upgrades free (require Mill)\n· Foragers work 25% faster \n\nUnique Unit: Throwing Axeman (infantry) \n\nUnique Techs: Chivalry (Stables work 40% faster); Bearded Axe (+1 Throwing Axemen range)\n\nTeam Bonus: Knights +2 line of sight" 120152 "Infantry civilization \n\n· Infantry cost -35% starting in Feudal Age\n· Infantry +1 attack vs. buildings \n· Villagers +5 attack vs. wild boar; hunters carry +15 meat \n· +10 population in Imperial Age \n\nUnique Unit: Huskarl (infantry) \n\nUnique Techs: Anarchy (create Huskarls at Barracks); Perfusion (Barracks work 100% faster) \n\nTeam Bonus: Barracks work 20% faster" 120153 "Infantry civilization \n\n· Monks healing range 2x \n· Towers garrison 2x units \n· Murder Holes free \n· Farms cost -33% \n· Town Center garrison +10 \n\nUnique Unit: Teutonic Knight (infantry) \n\nUnique Techs: Ironclad (siege weapons extra melee armor); Crenellations (+3 range Castles; garrisoned infantry fire arrows)\n\nTeam Bonus: Units resist conversion" 120154 "Infantry civilization \n\n· Fishing Ships 2x hit points; +2P armor; work rate +5% Dark, +10% Feudal, +15% Castle, +20% Imperial Age\n· Mill, Lumber/Mining Camps cost -50% \n· Infantry attack 25% faster starting in Feudal Age \n\nUnique Unit: Samurai (infantry) \n\nUnique Techs: Yasama (Towers shoot extra arrows); Kataparuto (Trebuchets fire, pack faster)\n\nTeam Bonus: Galleys +50% line of sight" 120155 "Archer civilization \n\n· Start with +3 villagers, -50 wood, -200 food \n· Technologies cost -10% Feudal, \n -15% Castle, -20% Imperial Age \n· Town Centers support 10 population and +5 LOS\n· Demolition ships +50% hit points \n\nUnique Unit: Chu Ko Nu (archer) \n\nUnique Techs: Great Wall (Walls and towers +30% HP); Rocketry (Chu Ko Nu +2, scorpions +4 attack)\n\nTeam Bonus: Farms +45 food" 120156 "Defensive civilization \n\n· Buildings +10% HPs Dark, +20% Feudal, +30% Castle, +40% Imperial Age \n· Camels, skirmishers, Pikemen, Halberdiers cost -25% \n· Fire ships +20% attack \n· Advance to Imperial Age costs -33% \n· Town Watch free \n\nUnique Unit: Cataphract (cavalry) \n\nUnique Techs: Greek Fire (Fire Ships +1 range); Logistica (Cataphracts cause trample damage)\n\nTeam Bonus: Monks +50% heal speed" 120157 "Cavalry civilization \n\n· Start with +50 wood, food \n· Town Center, Dock 2x hit points; \n work rate +10% Feudal, +15% Castle, +20% Imperial Age \n\nUnique Unit: War Elephant (cavalry) \n\nUnique Techs: Boiling Oil (Castles do extra damage vs. Rams); Mahouts (War Elephants 30% faster)\n\nTeam Bonus: Knights +2 attack vs. Archers" 120158 "Camel and naval civilization \n· Market trade cost only 5% \n· Market costs -75 wood \n· Transport Ships 2x hit points, \n 2x carry capacity \n· Galleys attack 20% faster \n· Cavalry archers +3 attack vs. buildings \n\nUnique Unit: Mameluke (camel) \n\nUnique Techs: Madrasah (Killed monks return 33% of their cost); Zealotry (Camels, Mamelukes +30 hit points)\n\nTeam Bonus: Foot archers +1 attack vs. buildings" 120159 "Gunpowder civilization \n\n· Gunpowder units +25% hit points; \n researching gunpowder technologies \n costs -50%; Chemistry free \n· Gold miners work 20% faster \n· Light Cavalry and Hussar upgrades free \n\nUnique Unit: Janissary (hand cannoneer) \n\nUnique Techs: Sipahi (Cavalry Archers +20 HP); Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons)\n\nTeam Bonus: Gunpowder units created 20% faster" 120160 "Infantry and naval civilization \n\n· Warships cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age \n· Infantry +10% hit points Feudal, \n +15% Castle, +20% Imperial Age \n· Wheelbarrow, Hand Cart free \n\nUnique Units: Berserk (infantry), Longboat (warship) \n\nUnique Techs: Chieftains (Infantry get attack bonus vs. cavalry); Berserkergang (Berserks regenerate faster)\n\nTeam Bonus: Docks cost -15%" 120161 "Cavalry Archer civilization \n\n· Cavalry archers fire 20% faster \n· Light Cavalry, Hussar +30% hit points\n· Hunters work 50% faster \n\nUnique Unit: Mangudai (cavalry archer) \n\nUnique Techs: Nomads (Destroyed houses don't lose their population room); Drill (Siege Workshop units move 50% faster)\n\nTeam Bonus: Scout Cavalry, Light Cavalry, Hussar +2 line of sight" 120162 "Infantry civilization \n\n· Infantry move 15% faster \n· Lumberjacks work 15% faster \n· Siege weapons fire 20% faster \n· Sheep not converted if in 1 Celt \n unit's line of sight \n\nUnique Unit: Woad Raider (infantry) \n\nUnique Techs: Stronghold (Castles and towers fire 20% faster); Furor Celtica (Siege Workshop units have +40% HP)\n\nTeam Bonus: Siege Workshops work 20% faster" 120163 "Gunpowder and Monk civilization \n\n· Builders work 30% faster \n· Blacksmith upgrades don't cost gold \n· Cannon Galleons benefit from Ballistics (fire faster, more accurately) \n· Gunpowder units fire 15% faster\n\nUnique Units: Conquistador (mounted hand cannoneer), Missionary (mounted Monk) \n\nUnique Techs: Inquisition (Monks convert faster); Supremacy (villagers better in combat)\n\nTeam Bonus: Trade units generate +25% gold" 120164 "Infantry and Monk civilization \n\n· Villagers carry +5 \n· Military units created 15% faster \n· +5 Monk hit points for each Monastery technology \n· Start with +50 gold\n\nUnique Unit: Jaguar Warrior (infantry) \n\nUnique Techs: Atlatl (Skirmishers +1 attack, +1 range); Garland Wars (+4 infantry attack)\n\nTeam Bonus: Relics generate +33% gold" 120165 "Archer civilization \n\n· Start with +1 villager, but -50 food \n· Resources last 15% longer \n· Archers cost -10% Feudal, -20% Castle, -30% Imperial Age \n\nUnique Unit: Plumed Archer (archer) \n\nUnique Techs: Obsidian Arrows (Archers, Crossbowmen and Arbalests +6 attack vs. buildings); El Dorado (Eagle Warriors have +40 hit points)\n\nTeam Bonus: Walls cost -50%" 120166 "Cavalry civilization \n\n· Do not need houses, but start with -100 wood \n· Cavalry Archers cost -10% Castle, -20% Imperial Age \n· Trebuchets +30% accuracy \n\nUnique Unit: Tarkan (cavalry) \n\nUnique Techs: Marauders (Create Tarkans at stables); Atheism (+100 years Relic, Wonder victories; Spies/Treason costs -50%)\n\nTeam Bonus: Stables work 20% faster" 120167 "Tower and naval civilization \n\n· Villagers +3 line of sight \n· Stone miners work 20% faster \n· Tower upgrades free (Bombard Tower requires Chemistry)\n· Tower range +1 Castle, +2 Imperial Age\n· Fortifications are built faster \n\nUnique Units: War Wagon (cavalry archer), Turtle Ship (war ship)\n\nUnique Techs: Panokseon (Turtle Ships move 15% faster); Shinkichon (+1 range Mangonels, Onagers)\n\nTeam Bonus: Mangonels minimum range reduced" 120168 "Archer and Naval civilization \n\n· Advancing to the next Age costs -15% \n· Dock techs cost -50% \n· Fishing Ships cost -25 wood\n· Gunpowder units cost -25%\n\nUnique Units: Genoese Crossbowman (archer), Condottiero (infantry)\n\nUnique Techs: Pavise (Foot Archers +1 armor/+1 pierce armor); Silk Road (Trade units cost -50%)\n\nTeam Bonus: Condottiero available in barracks" 120169 "Camel and Gunpowder civilization \n\n· Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial Age \n· Fishermen work 15% faster and carry +15 \n· Camels +1 armor/+1 pierce armor \n\nUnique Units: Elephant Archer (cavalry archer), Imperial Camel (camel)\n\nUnique Techs: Sultans (All gold production +10% faster); Shatagni (Hand Cannoneers +1 range)\n\nTeam Bonus: Camels +5 attack vs. buildings" 120170 "Infantry civilization \n\n· Start with a free llama \n· Villagers affected by Blacksmith upgrades \n· Houses support 10 population \n· Buildings cost -15% stone\n\nUnique Units: Kamayuk (infantry), Slinger (archer)\n\nUnique Techs: Andean Sling (Skirmishers and Slingers no minimum range); Couriers (Kamayuks, Slingers, Eagles +1 armor/+2 pierce armor)\n\nTeam Bonus: Farms built +50% faster" 120171 "Cavalry civilization \n\n· Villagers kill wolves with 1 strike \n· Forging, Iron Casting, Blast Furnace free (requires blacksmith)\n· Scout Cavalry, Light Cavalry, Hussar cost -10% \n\nUnique Unit: Magyar Huszar (cavalry)\n\nUnique Techs: Mercenaries (Magyar Huszars cost no gold); Recurve Bow (Cavalry archers +1 range)\n\nTeam Bonus: Foot archers +2 LOS" 120172 "Infantry and Siege civilization \n\n· Farmers work +15% faster \n· Tracking Free \n· Siege Workshop units 15% cheaper\n\nUnique Unit: Boyar (cavalry)\n\nUnique Techs: Orthodoxy (Monks have extra armor); Druzhina (Infantry damage adjacent units)\n\nTeam Bonus: Military buildings provide +5 population" 120173 "Naval and Gunpowder civilization \n\n· All units cost -15% gold \n· Ships +10% HP \n· Can build Feitoria in Imperial Age \n\nUnique Units: Organ Gun (siege), Caravel (war ship)\n\nUnique Techs: Carrack (Ships +1/+1 armor); Arquebus (Gunpowder units affected by Ballistics)\n\nTeam Bonus: Free Cartography from the Dark Age" 120174 "Archer civilization \n\n· Archers fire +15% faster \n· Receive +100 gold, +100 food when advancing to the next Age \n· Pikeman and Halberdier upgrades free\n\nUnique Unit: Shotel Warrior (infantry)\n\nUnique Techs: Royal Heirs (Shotel Warriors are created nearly instantly); Torsion Engines (Siege workshop units blast radius increased)\n\nTeam Bonus: Towers and Outposts +3 LOS" 120175 "Infantry civilization \n\n· Buildings cost -15% wood \n· Barracks units +1 pierce armor per Age (starting from Feudal Age)\n· Gold Mining upgrades free \n\nUnique Unit: Gbeto (infantry)\n\nUnique Techs: Tigui (Town Centers fire arrows); Farimba (Cavalry +5 attack)\n\nTeam Bonus: University researches +80% faster" 120176 "Cavalry and Naval civilization \n\n· Villagers move +10% faster \n· Stable units cost -15% in Castle, -20% in Imperial Age \n· Ships move +10% faster \n\nUnique Units: Camel Archer (cavalry archer), Genitour (mounted skirmisher)\n\nUnique Techs: Kasbah (Team castles work +25% faster); Maghrabi Camels (Camel troops regenerate)\n\nTeam Bonus: Genitour available in Archery Range" 169500 "Steam Workshop Manager" 169501 "Publish New Item" 169502 "Upload the selected file to the Steam Workshop." 169503 "Manage Existing" 169504 "Manage your Steam Workshop files" 169505 "Mod Type" 169506 "Campaign" 169507 "Scenario" 169508 "Random Map Script" 169509 "AI" 169510 "Game Data" 169511 "Multiplayer Replays" 169512 "Add files" 169513 "Remove" 169514 "Error: You can only add files that reside within Age of Empires II HD's installation directory or a subdirectory" 169515 "Error: Unknown error during mod packaging" 169600 "Steam Workshop Publish" 169601 "Title" 169602 "Author" 169603 "Description" 169604 "Visibility" 169605 "Public" 169606 "Friends" 169607 "Private" 169608 "Publish" 169609 "You must enter a title for your mod" 169611 "Error: Validate Package Move failed." 169612 "Publishing..." 169613 "Publish Succeeded" 169614 "Publish Failed" 169615 "Steam Workshop" 169616 "Share your mods on the Steam Workshop." 169617 "A mod with that name already exists. Would you like to overwrite it?" 169618 "Select Image" 169619 "Add Preview" 170000 "Quick Match" 170001 "Lock in your preferences and automatically join a game." 170002 "Lobby Browser" 170003 "Browse for lobbies using a details filter." 170004 "Filters" 170005 "Any" 170006 "No games matching those parameters found" 170009 "Change Lobby Name" 170010 "The name of your game, which is visible during matchmaking within the lobby browser" 170011 "Match Type" 170012 "Filter by privacy or player rank" 170013 "Invite Only" 170014 "Skill" 170015 "Begin Quick Match" 170016 "Quick Match Options" 170017 "Players" 170018 "Lock Resolutions" 170019 "Select to lock resolutions to aspect ratios equal to or less than 16:10." 170020 "Ranked matchmaking games require players to run in an aspect ratio equal to or less than 16:10." 170021 "Computer Players" 170022 "Select to search for games including Computer Players" 170023 "Play" 170024 "Workshop" 170025 "AOE Website" 170026 "Leaderboards" 170027 "Achievements" 170030 "Searching..." 170031 "No games found. Creating a new lobby." 170032 "You are entering the Steam Workshop which is not owned or operated by Microsoft Corporation." 170033 "These mods from the Steam Workshop may alter how Age of Empires II HD Edition functions, and are not created or supported by Microsoft.  By downloading files from the Steam Workshop, you acknowledge the risks and release Microsoft Corporation and affiliated entities from any liability related to your use of the Steam Workshop. Your use of Steam Workshop will be governed by Steam’s terms of use and not Microsoft’s End User License Agreement." 170034 "I agree to the terms and conditions of the Steam Workshop Subscriber Agreement: http://store.steampowered.com/subscriber_agreement/" 170035 "Agreement:" 170036 "Accept" 170037 "Decline" 180000 "You must wait for handshaking to complete before hitting ready." 180001 "hndshkng" 180002 "Performance warning: Traffic between your machine and %s is being routed through a relay network. This is most likely because you have not configured your NAT to forward Steam P2P port traffic." 180003 "Performance warning: There is moderate latency between %s and %s. This will hinder the speed of the match." 181037 "Create Group #0" 181048 "Select Group #0" // // Attack move strings // Attack move [Mouse pointing at object within the main view for ONE button interface.] // 200000 "Click to attack this area." 200001 "Right-click to attack this area." 200003 "Attack Move \nOrder your unit(s) to move to an area while attacking units in range." 200004 "Click an area to attack there." 200008 "Attack Move" // Basegame version of tech tree descriptions HOST_CANNOT_ACCEPT_INVITE "A game host cannot accept lobby invitations!" // // We now become unranked if a player drops. // UNRANKED_VIA_DROP "Your ELO score has not changed. At least one player was dropped from the game." // // We're now including the old AI as a standalone player // OLD_AI_NAME "Conquerors AI" // // Main Menu -- Enter Steam Workshop // STEAM_WORKSHOP "Steam Workshop" STEAM_WORKSHOP_ROLLOVER "Enter Steam Workshop screen where you can manage and publish mods to the game." //Mod Manager Screen MODMGR_TITLE "Mod Manager" MODMGR_TITLE_OFFLINE "Mod Manager (Offline Mode)" MODMGR_HEADER_PRIORITY_ABBR "Pr" //Two characters max MODMGR_HEADER_STATUS_ABBR "St" //Two characters max (represents unpublished, published, subscribed, or published legacy) MODMGR_HEADER_MODTYPE_ABBR "Ty" //Two characters max (represents mod types such as dataset, legacy, or regular) MODMGR_HEADER_INSTALLED_MODS "Installed Mods" MODMGR_HEADER_FILES "Files" MODMGR_HEADER_STEAM_TAGS "Steam Tags" MODMGR_BUTTON_ENABLE "Enable" MODMGR_BUTTON_DISABLE "Disable" MODMGR_BUTTON_PRIORITYUP "Priority Up" MODMGR_BUTTON_PRIORITYDOWN "Priority Down" MODMGR_BUTTON_UNSUBSCRIBE "Unsubscribe" MODMGR_PUBLISHMOD "Publish Mod" MODMGR_UPDATEMOD "Update Mod" MODMGR_UPGRADEMOD "↑↑Upgrade Mod↑↑" MODMGR_BUTTON_OPENDIR "Open Directory" MODMGR_BUTTON_VIEWPAGE "View Page" MODMGR_BUTTON_RELOAD "Reload Assets" MODMGR_BUTTON_MAINMENU "Main Menu" MODMGR_FILTER_UNPUBLISHED "Unpublished" MODMGR_FILTER_PUBLISHED "Published" MODMGR_FILTER_SUBSCRIBED "Subscribed" MODMGR_FILTER_LEGACY "Legacy" MODMGR_FILTER_DATASET "Dataset" MODMGR_TIMEOUT_TITLE "Timeout Error" MODMGR_TIMEOUT_POPUP "This mod download is not responding. Retry?" //Rollover text for Mod Manager Screen MODMGR_PRIORITY_ROLLOVER "Priority: When searching for files, enabled mods at the top of the list are checked first, winning any file conflicts over other mods." MODMGR_MODSTATUS_ROLLOVER "Status: Defines the workshop status of each mod. Mods can be unpublished (feather pen icon), published (sealed scroll), subscribed (opened scroll), or legacy published (stone tablet)." MODMGR_MODTYPE_ROLLOVER "Type: Dataset mods will have a gear icon and effects data so in multiplayer, dataset mods are enforced when setting up a multiplayer game. Only one at a time can be used, thus dataset mods cannot be enabled by default. Legacy mods show up as a broken stone tablet and cannot be used. Only the original author can upgrade legacy mods and republish them under the new workshop. All other mods can be used normally." MODMGR_MODNAME_ROLLOVER "These contain the title of each installed mod." MODMGR_ENABLE_ROLLOVER "Click to enable this mod. Shift+click will enable all disabled visible mods except for legacy/dataset mods." MODMGR_DISABLE_ROLLOVER "Click to disable this mod. Shift+click will disable all enabled visible mods except for legacy/dataset mods." MODMGR_ENABLE_LEGACY_ROLLOVER "Legacy mods cannot be enabled, and they cannot be used until the original author publishes it to the new system." MODMGR_ENABLE_DATASET_ROLLOVER "Dataset mods contain a dat file and cannot be enabled or disabled like regular mods. They can only be activated when creating a game." MODMGR_UPGRADE_ROLLOVER "Click to attempt an automatic upgrade to the new system. Published legacy mods are zip files containing files pointing to the original directory structure. The upgrade will attempt to remap files to the new directory structure and publish it. It will preserve ratings, comments, and usage stats." MODMGR_UPDATEMOD_ROLLOVER "Click to publish this mod as an update. Updating mods will preserve ratings, comments, and usage stats." MODMGR_PUBLISHMOD_ROLLOVER "Click to publish this new mod. This will make your mod available to others according to your visibility settings." MODMGR_PUBLISH_NOTAUTHOR_ROLLOVER "Only the original author of this mod can publish or update it." MODMGR_PUBLISH_NOTONLINE_ROLLOVER "You are in offline mode, and cannot publish or update mods. You'll need to restart the game with a valid connection to Steam before you can do this." MODMGR_RELOAD_ASSETS_MAINMENU_ROLLOVER "As you've made changes to your mods, assets will be reloaded before returning to the main menu." MODMGR_MAINMENU_ROLLOVER "Return to main menu." MODMGR_PRIORITY_UP_ROLLOVER "Increases priority of selected mod. Shift+click will make selected mod the highest priority." MODMGR_PRIORITY_DOWN_ROLLOVER "Decreases priority of selected mod. Shift+click will make selected mod the lowest priority." MODMGR_PRIORITY_EXPLANATION "In case of file conflicts between mods, the loaded file will come from the highest priority enabled mod (mods higher up in the list)." MODMGR_UNSUBSCRIBE_ROLLOVER "Click to unsubscribe and remove this mod from the game." MODMGR_CANNOT_UNSUBSCRIBE_ROLLOVER "You cannot unsubscribe to mods that you authored." MODMGR_OPENDIR_ROLLOVER "Open the directory where this mod is contained. Locally authored mods live inside the game's mods\\ directory, while all subscribed mods live inside Steam directories." MODMGR_VIEWWORKSHOPPAGE_ROLLOVER "Open the Steam Overlay and navigate to the steam workshop page of this published mod." MODMGR_RELOAD_ROLLOVER "Click to reload assets now." MODMGR_MODLIST_ROLLOVER "These are all the mods you have subscribed to or created. You can select mods and perform a number of operations on them. What operations are available to a mod depends on a variety of factors." MODMGR_FILELIST_ROLLOVER "These are all the valid files contained within the selected mod." MODMGR_TAGLIST_ROLLOVER "These are all the Steam tags assigned to this mod. This assignment is automatic and is a helpful tool for people searching for certain kinds of mods outside of the game." //Not yet implemented MODMGR_NUMPUBLISHED_LEGACY_BUTTON "Auto Subscribe" MODMGR_NUMPUBLISHED_LEGACY_ROLLOVER "You have %u published mods in the legacy workshop system that you currently do not have a subscription to. Clicking here will conveniently subscribe to all of these mods opening up the option to upgrade them. There is an automatic upgrade system that can port over most types of mods." //Mod Manager Publish/Update Screen MODMGR_HEADER_PUBLISH_TITLE "Title:" MODMGR_HEADER_PREVIEWIMAGE "Preview Image:" MODMGR_HEADER_AUTHOR "Author:" MODMGR_HEADER_VISIBILITY "Visibility:" MODMGR_HEADER_FILEDETAILS "File Details:" MODMGR_HEADER_DESCRIPTION "Description:" MODMGR_HEADER_STEAMTAGS2 "Steam Tags:" MODMGR_PUBLISHNOW_BUTTON "Publish Now" MODMGR_CANCEL_BUTTON "Cancel" MODMGR_VISIBILITY_PUBLIC "Public" MODMGR_VISIBILITY_FRIENDS "Friends Only" MODMGR_VISIBILITY_PRIVATE "Private" MODMGR_DETAILSFORMAT_MB "%.2fMB" //Only touch the MB (Megabytes abbreviation) MODMGR_DETAILSFORMAT_KB "%.2fKB" //Only touch the MB (Kilobytes abbreviation) MODMGR_DETAILSFORMAT_BYTES "%d bytes" //Only touch the bytes MODMGR_DETAILSFORMAT_NUMFILES "(%d files)" //Do not alter the %d MODMGR_DETAILS_ONEFILE "(1 file)" MODMGR_MMPUBLISH_DEFAULT_DESCRIPTION "These mods from the Steam Workshop may alter how Age of Empires II: HD Edition functions, and are not created or supported by Microsoft. By downloading files from the Steam Workshop, you acknowledge the risks and release Microsoft Corporation and affiliated entities from any liability related to your use of the Steam Workshop. Your use of Steam Workshop will be governed by Steam's terms of use and not Microsoft's End User License Agreement." MODMGR_MODTITLE_ROLLOVER "This is the title of your mod, and this is based on the directory name." MODMGR_AUTHOR_ROLLOVER "This is the name of the author which should be you!" MODMGR_VISIBILITY_ROLLOVER "Sets the visibility. If you publish publicly, everyone will be able to subscribe to it. Friends-only will only allow your Steam friends to be able to see it and subscribe to it. Private makes it unavailable to everyone but yourself and developers." MODMGR_FILEDETAILS_ROLLOVER "Summary information about the number of files and how large your mod is." MODMGR_DESCRIPTION_ROLLOVER "Click to edit the description. This description is what other people will see when viewing your mod in the workshop." MODMGR_PREVIEW_ROLLOVER "This is the preview image that is tied to your mod. You can change this by replacing _preview-icon.jpg inside your mod. Ideally this should be at a 4:3 aspect ratio." MODMGR_CANCEL_ROLLOVER "Return to the Mod Manager Screen." MODMGR_PUBLISHNOW_ROLLOVER "Publish this new mod now!" MODMGR_UPDATENOW_ROLLOVER "Publish an update to this mod now! This will preserve ratings, comments, and usage stats." MODMGR_FILTER_UNPUBLISHED_ROLLOVER "Display mods that have not yet been published." MODMGR_FILTER_PUBLISHED_ROLLOVER "Display mods that you have published." MODMGR_FILTER_SUBSCRIBED_ROLLOVER "Display mods that you have subscribed to, regardless of whether you published it or not." MODMGR_FILTER_LEGACY_ROLLOVER "Display mods that are from the legacy workshop system. These mods are not usable until the original author upgrades them to the new system." MODMGR_FILTER_DATASET_ROLLOVER "Display mods that provide their own dataset. These mods cannot be activated in the traditional sense, and must be explicitly selected when creating a game." MODMGR_FILTER_TEXT "Filter mods based on title. This is not case-sensitive, and will filter mods regardless of other filter settings." // // Mod Manager Downloading (shown during initial game startup) // MODMGR_DOWNLOAD_TITLE "Validating Subscriptions" MODMGR_DOWNLOAD_PLEASE_WAIT "Downloading %s: Please wait..." MODMGR_DOWNLOAD_PROGRESS "Downloading %s: %.1fMB/%.1fMB (%.1f%%)" MODMGR_DOWNLOAD_OKAY "Okay" MODMGR_DOWNLOAD_AUTOCLOSE "Automatically close" //Status messages MODMGR_REGISTER_LOCAL_MODS "Registering local mods:" MODMGR_REGISTER_PUBLISHED "Published:" MODMGR_REGISTER_SUBSCRIBED "Subscribed:" MODMGR_REGISTER_UNPUBLISHED "Unpublished:" MODMGR_REGISTER_LEGACY "Legacy Subscribed: %s" MODMGR_REGISTER_DELETED "Encountered INVALID mod: %llu (likely deleted by author)" MODMGR_DOWNLOADING_START "Downloading mod: %s: Please wait..." MODMGR_DOWNLOADING_PROGRESS "Downloading mod: %s: %.1fMB/%.1fMB (%.1f%%)" MODMGR_DOWNLOADING_FINISHED "Downloaded mod: %s: %.1fMB/%.1fMB (%.1f%%)" MODMGR_ENUMERATE_MODS "Enumerating mods from Steam Workshop:" MODMGR_FINISHED_PUBLISHED "Published mods enumerated: %d" MODMGR_FINISHED_SUBSCRIBED "Subscribed mods enumerated: %d" MODMGR_SKIP_LEGACY "Skipping %s. This is a legacy workshop mod." MODMGR_NO_MODS "No mods installed." MODMGR_OFFLINE_MODE1 "No connection to Steam. Mod Manager initializing in offline mode." MODMGR_OFFLINE_MODE2 " • Existing subscriptions will be cached for a period of time." MODMGR_OFFLINE_MODE3 " • Publishing/downloads will be disabled." MODMGR_FILELISTLIMIT "(only first 100 files displayed)" MODMGR_PUBLISHEDMODS_NOAGREEMENT "You have published %u mods but need to accept to workshop agreement before you can see them." MODMGR_OBSOLETE_FILES_REMOVING "Detected %u obsolete files in mods\\ directory. Removing:" MODMGR_FILE_DELETE "%s deleted" MODMGR_FILE_DELETE_FAIL "ERROR: Failed to delete file %s" // // Mod Manager Publishing (shown while actively publishing a mod) // MMUPDATE_TITLE_SUBSCRIBE_DAT "Subscribing to Dat Mod" MMUPLOAD_TITLE_UPDATING "Updating Existing Mod" MMUPLOAD_TITLE_PUBLISHING "Publishing New Mod" MMUPLOAD_TITLE_DESYNC "Uploading Desync" MMUPLOAD_TITLE_UPGRADING "Upgrading Mod To New Workshop" MMUPLOAD_INITIATE_UPLOAD "Initiated upload to Steam" MMUPLOAD_PROGRESS_FORMAT "%.1fMB/%.1fMB (%.1f%%)" MMUPLOAD_PREPARING "Preparing: %s" MMUPLOAD_UPLOADING "Uploading: %s" MMUPLOAD_PREVIEW "Uploading Preview Image..." MMUPLOAD_COMMITTING "Committing changes to Steam Workshop..." MMUPLOAD_UPDATE_SUCCESSFUL "Update successful!" MMUPLOAD_PUBLISH_SUCCESSFUL "Publish successful!" STEAM_ERROR_CODE_2 "Steam error code 2 (Steam is down?)" STEAM_ERROR_CODE_3 "Steam error code 3 (no/failed network connection)" STEAM_ERROR_CODE_9 "Steam error code 9 (file not found)" STEAM_ERROR_CODE_15 "Steam error code 15 (access denied)" STEAM_ERROR_CODE_21 "Steam error code 21 (user is not logged on)" STEAM_ERROR_CODE_25 "Steam error code 25 (Image preview cannot exceed 1MB)" STEAM_ERROR_CODE_FORMAT "Steam error code %d" MMUPLOAD_USER_NOT_ONLINE "No connection to Steam found" MMUPLOAD_INTERNAL_CLIENT_ERROR "Internal error encountered on client side." MMUPLOAD_NEED_AGREEMENT "Item published, but won't be visible to others until you agree to workshop legal agreement." MMUPLOAD_UNHANDLED_ERROR "Unhandled failure" MMUPLOAD_INVALID_UPLOAD_STATE "Invalid upload state" MMUPLOAD_WAITING_PUBLISHED "Auto-subscribing to published mod" MMUPLOAD_REGISTERING "Registering with Steam... %s (%d retries)" MMUPLOAD_ERROR_LOST_CONNECTION "Lost connection to Steam" MMUPLOAD_RESUME_CONNECTION "Resumed connection to Steam" MODMGR_FAIL_DOWNLOAD "Failed to trigger immediate download" MODMGR_UNSUBSCRIBING "Unsubscribing to mod %llu (invalid/removed)." MODMGR_SEARCH_FILE "Searching for legacy mod archive to upgrade..." MODMGR_FILE_FOUND "Found legacy mod archive." MODMGR_FILE_NOT_FOUND "Failed to locate legacy mod archive." MODMGR_ERROR_UPGRADE_FAILED "Upgrade Mod failed." MODMGR_EXTRACTING_STARTED "Extracting legacy mod..." MODMGR_EXTRACTING_COMPLETE "Extracting legacy mod... finished!" MODMGR_ERROR "ERROR:" MODMGR_ERROR_EXTRACT_LEGACY_FAIL "Failed to extract legacy mod." MODMGR_ERROR_EXTRACT_LEGACY_FAIL_DIR "Failed to create mods\\%s directory." MODMGR_DIRECTORY_ALREADY_EXISTS "mods\\%s\\ already exists." MODMGR_DIRECTORY_ALREADY_EXISTS2 " - Will not overwrite pre-existing content!" MODMGR_DIRECTORY_ALREADY_EXISTS3 " - Please clean this up before retrying." MODMGR_OLDTITLE "Old Title: %s" MODMGR_NEWTITLE "New Title: %s" MODMGR_RENAME_REASON "Mod was renamed due to Windows directory character restrictions:" MODMGR_PORT_STRING_IGNORED " --> (text file ignored)" MODMGR_PORT_DRS_IGNORED " --> (DRS file ignored)" MODMGR_OLDPATH "[%02u] %s%s" MODMGR_NEWPATH " --> %s" MODMGR_MOVEFAIL " --> MOVEFILE failed!" MODMGR_PORT_FULL_SUCCESS "%u of %u files successfully ported to new mod. " MODMGR_PORT_PARTIAL_SUCCESS "%u of %u files ported to new mod. Review warnings." MODMGR_PORT_FAILED "0 of %u files ported to new mod. Review warnings." MODMGR_UNPORTED1 "Files that have not ported over are located here:" MODMGR_STRING_WARNING1 "Old strings must be manually ported over." MODMGR_STRING_WARNING2 " • Add only new or modified files to:" MODMGR_STRING_WARNING3 " resources\\XX\\strings\\key-value-modded-strings-utf8.txt" MODMGR_STRING_WARNING4 " • XX is the appropriate language code (en for english)" MODMGR_STRING_WARNING5 " • File encoding must be in utf8 which works for all languages" MODMGR_DRS_WARNING1 "DRS files must be manually ported over." MODMGR_DRS_WARNING2 " • Only loose files contained inside DRS files are supported." MODMGR_DRS_WARNING3 " • Example - graphics.drs would mod loose files here:" MODMGR_DRS_WARNING4 " • resources\\_common\\drs\\graphics\\*.slp" MODMGR_LANGUAGE_WARNING1 "Campaign Media files have been copied into English" MODMGR_LANGUAGE_WARNING2 " • If you did this in another language, manually adjust" MODMGR_LANGUAGE_WARNING3 " • Ex: Rename resources\\en\\campaign\\media to:" MODMGR_LANGUAGE_WARNING4 " • resources\\fr\\campaign\\media" MODMGR_FORCED_BREAK1 "User pressed Ctrl+C to skip dialog." MODMGR_DISABLED "Mod Manager will be disabled until you restart." MODMGR_REMAP_START "Remapping files to new directory structure..." // // Generic Steam Workshop Status // INVITE "Invite" ERRORCODE_1 "error 1" ERRORCODE_27 "Unable to initialize graphics system. Your GPU hardware may not meet the minimum system requirements." REFRESH "Refresh Games" MATCH_TYPE "Match Type" COMM_INIT_ERROR "Error initializing. Please launch Age of Empires II HD through your Steam client." COMM_LOGIN_ERROR "You are not logged into Steam." COMM_LEADERBOARD_FAIL "Failed to retrieve leaderboards. Are you logged into Steam?" PLAYER_NAME_AND_RANK "Global Rank: %i" PLAYER_STATS_ROLLOVER "Ranked match victories: %i / %i" OPTIONS_DISPLAYMODE "Display Mode" OPTIONS_DISPLAYMODE_ROLLOVER "Toggle between windowed, full screen, and full desktop modes. Full desktop mode requires monitors with matching vertical height. You can also press Alt+Enter to toggle windowed mode at any time." OPTIONS_DISPLAYMODE_WINDOWED "Windowed" OPTIONS_DISPLAYMODE_FULLSCREEN "Full screen" OPTIONS_DISPLAYMODE_DESKTOP "Full desktop" OPTIONS_TAUNT "Allow Audio Taunts" OPTIONS_TAUNT_ROLLOVER "Select to hear audio taunts from other players when they type numbers." OPTIONS_GARRISONING "Alt Key Garrisoning" OPTIONS_GARRISONING_ROLLOVER "Select to use default garrisoning. When turned off, selected units immediately garrison inside a garrison building (Castle, towers, or Town Center) when you right-click it. When turned on, select your unit(s), hold down ALT, and right-click the garrison building." OPTIONS_TWO_BUTTON_MOUSE "Two-Button Mouse" OPTIONS_TWO_BUTTON_MOUSE_ROLLOVER "Select to turn on the two-button mouse interface. With two mouse buttons, left-clicking selects a unit and right-clicking executes a command. With one mouse button, left-clicking both selects a unit and executes a command." OPTIONS_PLAYER_COLORS "Unique Player Colors" OPTIONS_PLAYER_COLORS_ROLLOVER "Select to show default colors for each player. Disabling switches colors to a friend-or-foe system that makes it easier to see which players are your enemies. Instead of unique colors for each player, enemies are red, allies are yellow, neutral players are gray, and your units are blue." OPTIONS_VSYNC "Vertical sync" OPTIONS_VSYNC_ROLLOVER "Synchronizes your frame rate to your monitors refresh rate. Disabling this may increase performance but can introduce tearing artifacts." OPTIONS_MOUSECLAMP "Clamp mouse to window" OPTIONS_MOUSECLAMP_ROLLOVER "Confine the mouse to the game window. This will prevent you from accidentally clicking outside the game window when playing in windowed mode or on a multimonitor setup while the game is active." OPTIONS_SHADOWAA "Antialias object shadows" OPTIONS_SHADOWAA_ROLLOVER "Disabling anti-aliased object shadows may improve performance or rendering compatibility on lower-end graphics hardware." OPTIONS_RMBSCROLL "Right mouse button scrolling" OPTIONS_RMBSCROLL_ROLLOVER "While holding the right mouse button down, you can scroll by moving the mouse in desired direction." OPTIONS_RENDER3DWATER "Render 3D Water" OPTIONS_RENDER3DWATER_ROLLOVER "You can enable/disable rendering water in 3D" OPTIONS_SCROLL_INERTIA "Scroll\nInertia" OPTIONS_SCROLL_INERTIA_HIGH "High" OPTIONS_SCROLL_INERTIA_OFF "Off" OPTIONS_SCROLL_INERTIA_ROLLOVER "Inertia can be applied to scrolling which will apply an acceleration and deceleration effect." UNRANKED_GAME "Your ELO score has not changed. Match was not in a ranked mode." UNRANKED_VIA_TIME "Your ELO score has not changed. At least one player left game before %d seconds." UNRANKED_VIA_SAVED "Your ELO score has not changed. Game was saved and exited." UNRANKED_VIA_AI "Your ELO score has not changed. Match contained AI players." UNRANKED_VIA_TEAMS "Your ELO score has not changed. Match did not have two balanced teams." UNRANKED_VIA_CHEATS "Your ELO score has not changed. Match had cheats enabled." UNRANKED_VIA_TEAMS_UNLOCKED "Your ELO score has not changed. Teams were not locked." UNRANKED_VIA_COOP "Your ELO score has not changed. There was a coop team." UNRANKED_VIA_UNKNOWN "Your ELO score has not changed. Game ended in an unknown way." UNRANKED_VIA_RESTORED_GAME "Your ELO score has not changed." UNRANKED_VIA_WONDER_RACE_TEAMS "Your ELO score has not changed. Match did not have two players in Wonder Race." NO_ACHIEVEMENTS_VIA_CHEATS "Achievements did not progress this game because cheat codes were used." ELO_DM_CHANGE "Deathmatch ELO rating change: %d (%+d) = %d." ELO_RM_CHANGE "Random Map ELO rating change: %d (%+d) = %d." PLAYER_RM_RANKED "RM ELO: %d, Rank #%d" PLAYER_DM_RANKED "DM ELO: %d, Rank #%d" PLAYER_RM_UNRANKED "RM Not Ranked" PLAYER_DM_UNRANKED "DM Not Ranked" PLAYER_RM_RANKED_DETAILED "Random Map: Won=%.1f%% (%d/%d), Completed=%.1f%% (%d/%d)" PLAYER_DM_RANKED_DETAILED "Death Match: Won=%.1f%% (%d/%d), Completed=%.1f%% (%d/%d)" PLAYER_RM_UNRANKED_DETAILED "Random Map: You are unranked in the RM leaderboard." PLAYER_DM_UNRANKED_DETAILED "Death Match: You are unranked in the DM leaderboard." NO_HOST_SPEC_WITH_AI "A spectator cannot host a match with both AI and human players" RELIC_CAPTURED_YOU "You have captured the relic!" RELIC_CAPTURED_OTHER "%s has captured the relic!" RELIC_DROPPED_YOU "You have dropped the relic!" RELIC_DROPPED_OTHER "%s has dropped the relic!" SPECTATOR_OUT_OF_SYNC_QUIT "Spectating player went out of sync and disconnected." RELIC_MODE "Capture the Relic" MINUTES "Minutes" TREATY_LENGTH "Treaty Length" TREATY_OVER_MSG "The treaty has ended." TREATY_COUNTDOWN_MSG "There are %d minutes left in the treaty." TREATY_COUNTDOWN_MSG_1 "There is 1 minute left in the treaty." GAMEDATA_CRC_CHECK "%s is not running the same version of the data file. Everyone must run the same version of the data file before you can start the game." GAMEDATA_CRC_CHECK_HOST "The host is not running the same version of the data file. Everyone must run the same version of the data file to play a multiplayer game." DESYNC_PLAYER "Player '%s' desynched this game. The game has been saved and exited for restoring. Upload desync report to Steam to help developers fix?" DESYNC_OTHER "Game has desynched. The game has been saved and exited for restoring. Upload desync report to Steam to help developers fix?" DESYNC_PLAYER_UNWANTED "Player '%s' desynched this game. The game has been saved and exited for restoring." DESYNC_OTHER_UNWANTED "Game has desynched. The game has been saved and exited for restoring." // // ************************************************************** // *** POST-TEXT-LOCK DLC ONLY STRINGS END OF ZONE 3 *** // ************************************************************** // LOAD_BASE_SCENARIO "You are loading a SCX file with Forgotten enabled. If you save this file, it will save as SCX2 and only be available in Forgotten" ALARIC1_INTRO_1 "The nightmare is always the same. I shiver awake, watching the arrows rain down. I can feel the heat of burning tents. Hooves clatter, swords crash together, and bodies tumble into the dust. I can smell death. My three brothers lost their lives defending our tribe from the Hunnic raids.\n\nOn those nights I would roll close to Alaric. I touched every scar and remembered the sacrifices he made for his people. I loved him deeply, my husband and my king. Never before had the Goths been led by such a great man." ALARIC1_INTRO_2 "After the Hunnic invasion Alaric left our tribe to join the Roman army. Like so many of our young men, he longed for revenge. With his exceptional strength and cunning mind, his reputation grew, and soon he led centuries of men. But the Romans are treacherous masters.\n\nAlaric grew weary of false promises of gold and land. While he fought the wars of other men hundreds of leagues away, we wandered, homeless. I still remember the thousands of campfires shining through the dark nights. When he did return, he rarely spoke. He stared embittered into the campfire as if he saw God staring back, just as silently." ALARIC1_INTRO_3 "Then one day everything changed. He swept into camp, took me in his arms, and kissed me like never before. And he laughed.\n\n\"Stilicho has agreed to a deal!”\n\n\"The Roman general?” I replied. \"The one you've been butting heads against all these years? Why would he make a deal now?” \n\nHe gave me a cryptic smile. \"There are always conspiracies in Rome, plays for power.” He said. \"But our people need land here and now, in Thrace. For that, I would make a deal even with Stilicho. He is willing to give it to us.”" ALARIC1_INTRO_4 "That night was filled with music and laughter, the joy of a thousand Gothic camps. Their king had found them a new home. But the pendulum of Roman conspiracy swings both ways. The campfires of that happy night soon smoldered to ashes. Our hopes followed when the refugees began pouring in. Children, widows, destitute masses of bleeding people, all terrified for their lives and exhausted from flight. It was then we heard: the Senate had found out about Stilicho and his deal. They killed him, and slaughtered every \"barbarian” they found in Rome. Come morning, legions of Goths marched from camp, once again fighting for Rome: they would fight the Romans for it." ALARIC2_INTRO_1 "I awoke from another nightmare. Even the sun felt cold. Children played in the creek, grasshoppers sang in the meadow, but I could not smile like I used to. \n\nYears had passed since Alaric's return, since he brought us the riches of Rome. We retreated at Honorius' bidding and patiently awaited the grants of land for which we so longed. We stayed in Tuscia, always on watch for that messenger, the Roman who would tell us that the time to settle had come. Alaric made sure we could be ready at any moment. We seemed the wealthiest people on earth, bedecked in finery, parading about a camp as though it were a villa. But the months wore on, and the shine of gold faded. My nightmares began anew." ALARIC2_INTRO_2 "Blood and bodies, thousands of them. Goths and Romans lie across the field like fallen trees after the fire. Ravens and vultures descend in clouds upon the faces and limbs, feasting. And in the center stands my Alaric, hideous and vengeful, rage on his brow. And in his eyes... nothing. Emptiness. I feared then that the gods were speaking to me, but I dismissed it. There could be no such horror. Not from my husband. Never from Alaric.\n\nUntil that day." ALARIC3_INTRO_1 "I was beautiful in my youth. Boys fawned over me. As the years have passed, so has my beauty. My skin wrinkles and my hair turns ashen grey. The girl became an elder wife. But beauty gone is replaced by wisdom – or so we Goths believe. We are the followers of Arius, and his Christ. The Romans call us heretics. Perhaps this is why they treat us so, why they break their accords and slaughter us like animals. Yet God must love us, or we would not have survived this long against Latin treachery. Surely Rome must think so too, for there is unrest in the Senate. We soon received word that the Senate had elected a new emperor to usurp Honorius, a Greek named Attalus." ALARIC3_INTRO_2 "The elders once told me that God sends signs of His will, and if we are wise then we can determine His path. \"Do you believe in the omens of God?” They asked. If the omens of God pointed us again to Rome, then Alaric would tread upon the seven hills again. In Greece we once had safe harbor in times of trouble, and now a Greek sat poised to overthrow Honorius. Alaric threw his support behind Attalus, and we immediately set off for Rome." ALARIC3_INTRO_3 "Our soldiers ached for revenge, and a Rome divided between two emperors seemed the fattest hen to be plucked. Yet when we reached the city, Alaric merely talked. For ten months we stayed, bustling about the villas and mansions, talking and dining. I confess, Rome fascinated me. The streets were coarse, paved with stone, the baths steamed hot, and the sweet smell of baked bread mingled with the odor of refuse from the tenements. The city teemed with innumerable citizens, and every citizen had many servants. Yet our soldiers grew restless. There was no war, only silence from Honorius." ALARIC3_INTRO_4 "We soon found out why: Honorius had closed the ports in Egypt. Grain supplies steadily dwindled and whispers of famine arose. Rome's new emperor could do nothing. War so far away would be too costly, and there was no food to spare for a campaign. The populous began to panic, and an impotent Attalus could only watch. Alaric paced our rooms at night, muttering to God about why He had led him again to Rome. I shuddered at his conclusion." ALARIC3_INTRO_5 "Alaric went before the entire city the next day, and in front of the people and the Senators he stripped Attalus of his ranks, his titles, all the trappings of Emperor. I did not sleep for many nights after. Between the Gothic men who longed for the successful removal of Honorius and the shock of Rome that a barbarian king would dare affront the authority of the Senate, I knew not who I feared more." ALARIC3_INTRO_6 "The response Alaric anticipated soon came, in the form of a simple stylus delivered by imperial courier. It bore Honorius's seal in splattered red wax, like blood on the text. The emperor thanked him for disposing of the imposter, and negotiations for Alaric's demands would recommence at the fortress of Ravenna immediately. I could not stomach the thought of him trusting Honorius again, and the betrayal of a Greek, a friend, weighed heavily on my soul. But soon Alaric was gone, and I was left staring at that red-sealed tablet... \"Do you believe in the omens of God?”" ALARIC4_INTRO_1 "\"Arms and the man I sing, who first made way, predestined exile, from the Trojan shore to Italy, the blest Lavinian strand. Smitten of storms he was on land and sea by violence of Heaven, to satisfy stern Juno's sleepless wrath; and much in war he suffered.”\n\n– Virgilius, from the Aeneid. While I cannot read his words myself, I have had his works read to me. While in the shadow of their treacherous land the words of Romans provide the perfect voice to the meaning of their deceit. I may despise the people, but the books I took from Rome give me solace." ALARIC4_INTRO_2 "The ambush of Sarus still a fresh memory, my husband took more and more the council of his brother, Athaulf. Hot-headed and daring, Athaulf ever mistrusted the Romans, and fought beside Alaric in many contests. They had shed and drawn blood together. Through burden of war and wrath of God Alaric still hoped for an end to the trials he faced. He hoped for peace at last, and a home for his people. And now Athaulf convinced Alaric to finally end the conflict with the unthinkable action: Rome must fall." ALARIC4_INTRO_3 "If you have never heard the sound of forty-thousand men assembling for war, you could never imagine it. Horses braying, weapons clattering, hammers striking, wagons creaking, and above all the talk of men. Sometimes solemn, sometimes joking, sometimes fearful. As he donned his armor, my Alaric scanned the blue sky of the perfect morning. I heard the ghost of my husband's voice that day, wrought with despair. \"God have mercy on us for what we must do.” He whispered. \"His city will burn.”" DRACULA1_INTRO_1 "We could not make camp in the damp and wet forest glade, so I led my companions towards the base of the mountain. Moving closer, I noticed an old path leading along its side. It was overgrown with bushes and all manner of foliage, and the footing was difficult. One could sight armor and weapons from time to time along the path, and stakes stood tall, covered with vines and moss. Glancing around, I spotted a magnificent blade." DRACULA1_INTRO_2 "Light yet firm and unblemished by the elements, it shone in the rain and lightning, seeming to illuminate the darkening trail as we walked. The hilt was fashioned from what seemed to be steel inlaid with silver, copper, and gold to form the figure of a wingless yet defiant drake, a torrent of flame spewing from its mouth. The scabbard was equally ornate and from it emanated a feeling of power, majesty, but also ruthlessness." DRACULA1_INTRO_3 "Reaching the summit, I could not believe my eyes. A ruined yet nonetheless imposing castle loomed above us, clearly a relic of a past era. Quietly rejoicing, my comrades moved towards their new camp, ready to roast their well-earned dinner. Then we heard the howls and growls. Two massive wolves bounded out the door of the castle towards the soldiers in front that stood dumbfounded by the sheer size of the creatures." DRACULA1_INTRO_4 "Fearing for their lives, they drew weapons, only to hear a voice from the shadows speak to the wolves--or the men, we couldn't tell. A thick Wallachian accent was laced with Magyar, Szekely, and Bulgar influences, and it was clear that this man had seen much of the Carpathian basin. \"Stand down, fellows!\" he commanded. Throwing large slabs of meat to the ravenous wolves, he calmed them and satiated their hunger." DRACULA1_INTRO_5 "Then he turned to my comrades and myself, and spoke. \"Welcome to Poenari Castle, the ancient stronghold and home of Vlad Dracula.\" I asked: \"Friend, can you offer us shelter here for the night?\" The mysterious man turned around and raised his hands in a gesture of welcome. \"It is well that you have come, for I have longed to share a story of mine. Come inside, fellows, sit by the fire and feast while I tell you the story of Vlad Dracula.\"" DRACULA2_INTRO_1 "\"Dracula knew that he needed to realign himself with the Hungarians and enlist their aid against Vladislav II, whose policies favored the Ottomans as well. His father had made a mistake in siding with the Ottomans, alienating himself from the cause that he had once sworn a holy oath to follow. Dracula was different. He remembered his education under the Order of the Dragon, and wanted to honor his vows.”" DRACULA2_INTRO_2 "\"In addition, the Order was a powerful ally, and their elite crusader knights could be put to fine use fighting the armies of the Turks and the usurper Vladislav II. As Dracula, Jakub, Danislav, and Istvan walked the streets of the Moldavian port, Dracula mused over his plan to reclaim his kingdom.\" I rose up to take another slab of venison as the mysterious old man paused his tale. One of my comrades then asked:" DRACULA2_INTRO_3 "\"So what happened next, friend? How was Dracula able to reclaim his rightful throne?\" The old man looked into the fire for a moment, watching the flames dance as if they were soldiers themselves, involved in a raging battle. A spark lit in his eyes again as a thought entered his mind, and he grasped the sword that his guests had brought to him. It shone in the light of the fire, and the ornate hilt looked as majestic as ever." DRACULA2_INTRO_4 "\"Meanwhile, Sultan Murad II had died and was succeeded by his son, Mehmed II. Dracula utterly loathed Mehmed from their time together at the Ottoman court at Edirne, and he was doubtless that Mehmed's Turks would be a thorn in his side for years to come. However, the Turks were distracted at the moment. In 1453, they had conquered Constantinople, and they were presently occupied with campaigns in Greece and Serbia.”" DRACULA2_INTRO_5 "\"Bogdan II, Dracula's cousin and the new Voivod of Moldavia, had heard of the exile and betrayal faced by his kinsman. He wanted to see his fellow Draculesti seated on the Wallachian throne, and he had the armies and resources to do it. If Dracula could get across the Carpathian Mountains to Transylvania and ally with Hungary, then they could launch a three-pronged assault on Danesti Wallachia and the Turkish holdings there.”" DRACULA3_INTRO_1 "\"The punishment for all crime and dishonesty was death—impalement to be specific, for Dracula needed to make an example of criminals just as he did with Vladislav II and the Danesti clan. Under Dracula's strong rule, trade was reopened, the economy flourished, and Wallachia was utterly void of crime. Dracula was proud of his achievement, and placed a golden cup in the central square of Targoviste.”" DRACULA3_INTRO_2 "\"The cup was never once touched throughout his reign. However, Dracula was angered by vagrancy and begging, so he had all of the poor and sick boarded up in a hall and then had the building set on fire!\" I was shocked. \"The fear of the stake was enough to prevent crime, I'm sure, but how was Dracula able to strengthen the economy and evade the plots of the Boyars at the same time?\"" DRACULA3_INTRO_3 "Smiling the whole time, his host continued: \"Dracula's restructuring was almost complete, but he was still faced with the problem of the Boyars. Dracula invited them all to a feast, and asked them how many Voivods they had seen in their lifetime. None had seen fewer than seven reigns, while some had even seen thirty! Furious, Dracula arrested all of the Boyars, and marched them here, to the former ruin of Poenari Castle!”" DRACULA3_INTRO_4 "\"For months they labored, rebuilding the castle and toiling after their clothes fell off! Finally, the Poenari Castle was rebuilt, and Dracula celebrated by impaling all Boyars who survived the ordeal! Finally, Dracula had eradicated the fickle, conniving Boyars, and he was eager to put his own aristocracy in place. Knights and common peasants alike were made lords and given lands based on their loyalty to Dracula." DRACULA3_INTRO_5 "Between their inherent loyalty to Dracula and the fear of the stake, none ever dared rebel. Strong again, the Dragon was ready to breathe a flame that would engulf his enemies, the Turks. Hearing wind of the movements of a Turkish army, he led his grand army out to meet them in combat. The first glorious battle would be fought at a mountain pass northwest of the fortress of Giurgiu…\"" DRACULA4_INTRO_1 "\"What sparked further conflict between Vlad and the Turks?\" I asked. He looked into his palm, as if there was something important that he had forgotten at the moment. \"Dracula never breathed a word of it, but many began to think of his experience at the Ottoman court. Certainly the betrayal of his brother Radu must have affected him- after all, anybody would be confused and angry after their own brother deserted his true family.\"" DRACULA4_INTRO_2 "\"Dracula also had his vows to consider, for he was at that point one of the higher-ranking members of the Order of the Dragon, and therefore answered to the Pope and the Hungarian regent. Both of these men desired war with the Turks.\" I nodded my head in understanding, thinking of all I had never known before tonight, trying to piece it all together." DRACULA4_INTRO_3 "\"In the year 1462, the Ottoman Sultan Mehmed II renewed his efforts, and, because he was besieging Corinth, sent his Grand Vizier with a force of 18,000 in his place. Hoping that Dracula would be unable to mobilize his army quickly enough, the Sultan thought that he could take Wallachia by storm with this small force. He was, of course, sadly mistaken,” our host chuckled, erupting into a fit of manic laughter." DRACULA4_INTRO_4 "Our focus all back on our host, we watched him intently. I had heard several stories of the Danube butchering, but never a firsthand account. As ever, I was mesmerized by the process—how was Dracula able to elicit so many victories from a small army against the most fearsome enemy in all of Eurasia? Seemingly guessing my question, our host answered, \"We were all patriots, fighting for our freedom under a charismatic leader.”" DRACULA4_INTRO_5 "\"Dracula had a thirst for blood unlike any other, but he was fair. His sense of justice, his romantic yet realistic morals—they wrought a change in all of us. Under his command, we were legion! And so we used our knowledge of the land, tactics of deception, and above all our ingenuity. Dracula taught us to use our strengths to our advantage, and that terror, speed, organization, and surprise were weapons more potent than our blades…”" DRACULA5_INTRO_1 "His distraction past, the ancient warrior resumed his tale. \"Those twelve years were the longest of my life. I was alone, watching the countryside from this castle for signs of Dracula’s return, but all I saw was time after time where Turk marauders ravaged the countryside of this once beautiful land and tormented the people. By and by I heard word of Dracula’s imprisonment in Hungary, and I almost lost hope.”" DRACULA5_INTRO_2 "\"One thing kept me vigilant and stopped me from falling into despair. It was the last words I had heard from my lord, when he told me that he would return, no matter if he had to travel to the depths of darkness and back. I repeated these words to myself every day, and promised myself that he would succeed—that my lord would return. It was a fool’s hope, but it was the best that I had—or that anybody had for that matter.”" DRACULA5_INTRO_3 "\"Solitary and forlorn, I endured. In scores of hidden rooms and passages, Dracula had preserved enough food and water to last an entire army several years, no less one man. It was fortunate that you came, for just now were the provisions beginning to run out!” he exclaimed. I was curious though. \"Tell me of Dracula’s return! I am sure that it put you in a far better mood than you were!”" DRACULA5_INTRO_4 "\"Indeed,” he answered. \"I had thought that he would never return, but my sporadic forays into the local countryside told me differently. Whispers at first, only rumors that I deigned to believe for fear of having my hopes dashed. But when I started hearing the same as I spied on Turk patrols, I was never surer of their truth. However, I shuddered at the sight of the land he would return to—he would not be pleased at all,” he laughed." DRACULA5_INTRO_5 "\"Finally the day came. I awoke to the thundering of hooves and the energetic war cries of heartened soldiers pouring down from the Carpathians. Whatever miracle had occurred, I do not know, but it seemed that Dracula was at the head of Hungarian troops, come to liberate us at last from the yoke of the Turks and their puppet Basarab Laiota…”" BARI1_INTRO_1 "I rushed back from the walls, my armor drenched in blood and sweat. The Normans were quite tenacious, and many soldiers were killed on the wall each day. After the battles, I usually went to an inn with my comrades to drink off the horrors of each day—but not today. My father, the heroic Michael Nautikos, savior of Bari and slayer of rebels, was waiting for me." BARI1_INTRO_2 "Bursting through the door to my father's house, I found the wizened old man sitting at the great table, looking out the window. \"Foul, treacherous mercenary scum!\" he muttered while observing some enemy soldiers loading a trebuchet. \"Son, the inhabitants of this peninsula have been letting mercenaries in for almost 2,000 years. Not one bit of good it did them! When you win a battle with mercenaries, you switch one enemy for another.”" BARI1_INTRO_3 "Weary of the Normans, I addressed my father: \"Father, I've spilled too much blood and seen far too much of these Normans for one day. Let us speak of more pleasant matters. Perhaps it would ease my mind if you could tell me the story of my great-grandfather?\" I asked. \"The old men still speak of him and tell stories, but I have heard so many that it is impossible to know the truth.\"" BARI1_INTRO_4 "Michael spun around, a gleam in his sunken eyes. The sun shone off his wispy, silver hair and for a minute, he looked like he was half his age. \"You want to hear the story of the family, son? Our family has pure Greek blood that runs back centuries! Nautikos, our surname—it is so because we came here as sailors. You look much like I did, many years ago…but very well, I will begin the tale,” ending his musings with a smile." BARI1_INTRO_5 "\"In the year 869, your great-grandfather, the sailor and knight Panos Nautikos, answered the summons of his Byzantine liege, Emperor Basil II. They had entered into an alliance with the Carolingians, who wished our aid in defeating the infidel scum tainting Italy. Panos led a contingent of men who were to aid the army of Louis II, the Carolingian Emperor. And so one sunny morning, Panos strode to the harbor to board his ship...\"" BARI2_INTRO_1 "I walked downstairs the next morning, searching for my father. His health was far from adequate, and I worried that the wine he had drunk the night before might have made him ill. The battle of the night before was also fresh in my mind, and it chilled my blood. I whirled around, and found myself staring straight into my father's eyes. \"Son, are you alright?\" he asked." BARI2_INTRO_2 "\"Yes,\" I lied, \"a late night and a bad dream, that's all. Father, could you tell me of the rebellion of Melus?\" I asked. \"You must have been a young man at the time, and your stories seem to take my mind away from the horrors surrounding us.\"" BARI2_INTRO_3 "Michael sat down by the window. The sun shone through onto his gaunt face, and although he was 82 years of age, he did not look it. Thick grey hair lay on the top of his head and his limbs were still supple from his many years as a sailor and a soldier. He began the story:" BARI2_INTRO_4 "\"I have been a soldier of this city since the year 1005, when I was 16 years of age. Since our family has lived here for so long, I was able to serve under Lord Melus himself, the highest-ranking Lombard nobleman in the city. He needed somebody who knew the lay of the land and whose family was respected enough by all of the locals, and I was ambitious and eager to serve. I became his best man." BARI2_INTRO_5 "Melus was always passionate but distant. He always was secretive and never showed me any praise, and was sometimes quite harsh and blunt. But I was loyal and happy to carry out his orders. When he summoned me to his castle one day, I assumed it was just another ordinary mission.\"" BARI3_INTRO_1 "Young men always wish to go to battle. They seek the romantic ideal of it, hoping to win renown and praise from their lord. They think that war is a noble affair, and that they can find glory on the battlefield. But my father, I, and any other soldier all know one thing for certain: The battlefield is the last place you will find it. There is nothing on the battlefield but the shouts of soldiers, the screams of dying men, and the stench of death." BARI3_INTRO_2 "Courage is a fickle thing- it often accompanies men to the battlefield and leaves them there. Those who can hold onto their courage, when fear sets in- they are true heroes. But they are few. I long for peace. All of my life has been dominated by war, from the beginning of my training in the art of soldiery to the battles I fight here every day." BARI3_INTRO_3 "I can hardly even remember the sound of music in the streets, the noises of a bustling city on market day, or even the din of merriment. Every day is the same- the sounds of battle, the whistling of rocks hurled from Norman trebuchets, and the solemn evening tales in the taverns told by men who had seen too few seasons but looked as if they had seen far too many." BARI3_INTRO_4 "Michael walked towards me, a grave look in his eyes. He handed me his sword, a weapon passed down through our family, and his old helm, breastplate, faulds, and greaves. \"They are yours now—this is it,\" he said. \"Today, you must leave this place. Our family has been here for 200 years, it is true, and I am proud to have been able to tell my son our story. But you must think of your future too.\"" BARI3_INTRO_5 "\"Someday, you will tell your son this story with the same pride. Fight well today, escape, and secure yourself that future.\" I looked out the window, and noticed a strange sight- our soldiers walked the streets in the garb of the Tagmata. Then I saw the Varangians, and that could mean only one thing: allied ships had run the Norman blockade and delivered a few reinforcements. \"If they could do it, so can I,\" I thought as I walked out the door." SFORZA1_INTRO_1 "A man who comes from nothing to become great. A boy in grief becomes a man. At that moment, though, I had more to think about than my position in life as the Alpine winds bite my skin. I was a mercenary once and now that I think about it, I was sorry at how far I'd fell. Penniless, I would have to beg to sit by a fire much less eat. But first I would have to find shelter. All other houses were dark, and there were no inns. I saw a few candles lit through the windows of a grand building in the distance." SFORZA1_INTRO_2 "So I ran. I'm not as fast as those Scots and we people of Italia don't seem to believe in having squires carry our belongings for us. I was a Condottiero but I gave up my armor and horse to run on foot. Heh. I ran into the building in search of warmth. To my surprise, the doors creaked open. A massive library! It was warm, too, someone had taken great care to stay warm and I would have used the books as tinder. Ah! Am I not a man of the contract? We pride ourselves on being learned men, the successors of the Legions." SFORZA1_INTRO_3 "A young man approached me. ‘Hello stranger. Welcome to the University of Florence! Or its libary, anyway. You can stay a while. What do you do?’ I laughed. ‘I WAS a Condottiero. Now I am old man who wears chainmail.’ The man smiled and told me he was reading about Dukes and Princes. He asked me if I knew of any.I said yes and I began ‘Once there was a young man who fought under his father who thought himself worldly and hardened - but in actuality was sheltered and not expecting to be thrust into the world of grief - but then again, no one ever does.." SFORZA2_INTRO_1 "My new friend was quite curious to learn of the motivations behind Sforza's deeds, as well as what the man learned in his journeys. I was appreciative of his curiosity because the more questions he asked, the more food he brought me! ‘So Sforza learned politicking from an early age by dealing with his rebellious Captains.’ he stated quite thoughtfully." SFORZA2_INTRO_2 "It was true. Francesco was not a Lord, and he did not inherit his fathers' retainers. He also inherited a few of his father's contacts such as Queen Joan of Naples. He served many important people well and grew in fame. ‘This was the time of the Lombardy Wars. The Florentines, Milanese, and Venetians were reaching a boiling point and scrambling to hire out Condottieri such as Sforza. Duke Visconti of Milan hired Sforza, as well as Malatesta. The Venetians hired Sforza's old rival Carmagnola.’" SFORZA2_INTRO_3 "Duke Visconti was an ugly man, both in face and character. He was always paranoid and shied away from dealing with people, but had a cruel streak and enjoyed punishing others. Carmagnola once worked for visconti. The Duke disrespected him at every turn. He used to call us ‘contract dogs’! But when Carmagnola acted like a dog and left to join the Venetians for more money, Visconti was furious. He called a man with no loyalties to begin with a traitor. This meant he was more desperate to retain help and thus Sforza Brigata had greater opportunity for glory....and gold." SFORZA3_INTRO_1 "‘Visconti freed Sforza after languishing in the dark. Much like you freed me from sleeping hungry outside on the dirt in the cold’ I could not thank the half-noble man enough. I figured he was somewhat rich. Who else would bring spare salted pork with them to a library? In addition, he must have had quite the upbringing as intelligent as he was. I still enjoy reading about military tactics but I never liked reading about Dukes and nobles; only a truly wise man could have the patience for that boring stuff." SFORZA3_INTRO_2 "‘The Duke sounds like he was generous enough at times to gain the love of his people, but really it seems like they were used to a monarchy and wanted his line to continue. He was cruel but he still continued to reign.’ Indeed the Duke could go from paranoid, imprisoning a man as great as Sforza to generous in an instant, offering Sforza the hand of his daughter and thus inheritance of Milan. An issue tormenting Duke Visconti was his line, and he only had his illegitimate child Bianca Maria. Bianca's mother was the only woman Visconti ever loved and he had no other children with his wives." SFORZA3_INTRO_3 "He had no son but given how often noble sons and fathers seem to quarrel, Sforza ironically became the closest thing to Visconti's son, as well as the closest thing to a Prince for the Milanese, who adored him and his gallant and generous army. Sforza would only get the hand of Bianca Maria if he could avenge Milan's loss to the Florentine-Venetian alliance. The Venetians were going to invade Milan once more and again hired Carmagnola, both for his skill and as an insult to Visconti. It was time for Sforza to redeem himself." SFORZA4_INTRO_1 "Visconti died in 1447. This should have meant that Sforza would become Duke but matters were greatly complicated when Visconti's' relatives all lay claim to the riches of Lombardy. Alfonso V of Aragon, Charles of Orleans, Frederick III Holy Roman Emperor, the Hapsburgs... ‘And of course the people did not want a foreign man to rule over them.’ said my scholar-noble, and I nodded yes." SFORZA4_INTRO_2 "The scholars and professors of Milan convinced the people to revert Milan back to a Republic. Sforza was immensely popular, and the Republicans gained further support by asking Sforza to become Captain General and reconquer the surrounding towns who decided to quietly rebel after Visconti's death. The young man asked ‘Sforza did not wish to force himself over the will of the people and so he must have been content in his new role?’" SFORZA4_INTRO_3 "‘Ha ha!’ I laughed. ‘Content? Sforza might have led an easier life as Captain General than as Duke! They were paying him, and the rest of us, exceedingly well. But yes, if he tried to force himself to be the new Duke the people would rise up against him, anyway. Is it better to be loved or feared?’ This struck a chord with my friend, and he began to attack the parchment. I continued ‘Many cities were breaking away and it was up to the new Captain General of the Golden Ambrosian Republic to reign them in!’" SFORZA5_INTRO_1 "The Republicans hated Sforza, the Milanese loved Sforza, Sforza joined with the Venetians to conquer Milan, the Milanese hated Venice, the Republicans were willing to make deals with Venice. The young man and I were plunged into the intricate world of Condottieri and Dukes and Republics and new Principalities. ‘So what did Sforza do? His life always has downs but he finds a way up.’ the youth said. " SFORZA5_INTRO_2 "Sforza had started life as a bastard son of a contract hound. He lost his father and had to grow up quickly to take control of his Brigata. Brigata Sforza was a shining star among the mercenary companies, but he was quickly tossed into jail for a single mishap. He had redeemed himself and gained the hand of the daughter of a Duke but was still an unclear heir. After conquering the Duchy for the new heirs, the Golden Ambrosian Republic, he was cast out without a town to call his own." SFORZA5_INTRO_3 "‘Indeed, a good observation. Sforza went to the Venetians for support and decided it was time to conquer Milan for himself. The Milanese did not blame Sforza and instead grew in their hatred of the Republicans.’ These scholars and professors had made a grave mistake. Sforza began to take city after city with the dubious help of the Venetians. When he marched on Milan itself, the people would not view him as a conqueror but as a liberator." ELDORADO1_INTRO_1 "A city of gold is said to be somewhere in the New World but it is a distant memory now. I looked upon that accursed land with greed, and I lost my eye for it. Our leader is also missing an eye, but he lost it long ago. I am on the brigantine, San Pedro, and I can hear him shouting orders from La Victoria to our side. Francisco de Orellana wears a black eye patch on his face, matched by his black hair, black beard, and high cheekbones. In spite of that, there was many a time he saved us with a precise musket shot during our maddening and catastrophic adventure." ELDORADO1_INTRO_2 "We followed him upon this massive river and through a vast jungle. And we will follow him out. We are on the Altantico now. I did not like ocean travel before, but the smell of salt water is a welcome feeling after smelling only sweat and humidity for almost two years. The men sense a storm coming. Don Orellana has asked me to keep a copy of my journal. I do not know why but it will be a good diversion as we set sail for many weeks. But I cannot continue with the rain waters pounding on my paper, sweeping away everything I write. So I will go below deck and start at the beginning." ELDORADO1_INTRO_3 "January 1541 - I have decided to join an expedition to the East as a chaplain. The natives claim there exists a Land of Cinnamon. Governor Francisco Pizarro, the man who conquered the Inca, calls it Pais de la Canela. His brother Gonzalo will lead the force, and their nephew Francisco de Orellana, Governor of La Culata, is the one who recruited me. Men are eager to join but they do not talk of cinnamon. They talk of a king who covers himself in gold to show the wealth of his kingdom. And of course, his palace must be gold, his very capital must be made of gold. They say it is called... El Dorado." ELDORADO2_INTRO_1 "April 1541 - Our men raided a small village today on the foothills of the mountains. Don Orellana came back to camp with a captive, a man named Delicola. Delicola could communicate with our Inca charges and is willing to take us into the depths of this land. He confirms our stories that there is indeed a Pais de la Canela. When asked about the City of Gold, he tells us the land of Cinnamon is a province that fuels the riches of El Dorado. He tells us enthusiastically of these territories... almost too enthusiastically." ELDORADO2_INTRO_2 "June 1541 - This forest is unimaginably large, and I suspect it is bigger than Espana and New Castille combined. It is easily navigable, however. The lands of the Incas were not suited towards horses yet. Here, it is as though the trees have cleared a path for us. We have heard a few tales of Alejo Garcia, a Portuguese explorer whose expedition disappeared approaching this jungle from the east. A few of our allied Inca generals told us about an attack on their southern lands, led by a man similar to us. This man may have been Alejo Garcia. Delicola claims Garcia is still alive, or perhaps his son." ELDORADO2_INTRO_3 "September 1541 - We are forced to rely more and more on native allies for help. The ones we encounter show great skill in woodworking, building large palisades quite easily. It is clear now that some of the massive trees reaching out from the forest are actually watchtowers, and I can see massive hills in the distance with smoke and fire coming from them. The trees must have been cleared by them to form roads. We may find this empire of gold after all." ELDORADO3_INTRO_1 "December 1541 - It is hot and humid. It has also been weeks since we last heard from Gonzalo Pizarro. We elected Orellana to be the leader of this expedition. He in turn says our first priority is survival. What good is gold and glory in the face of our Lord? The men must live. The people of the Imara say that a massive sea is at the mouth of the river. Orellana believes this to be the Atlantico, and he has ordered the construction of a second brigantine that will allow us to divide the men and carry enough supplies to sail south, around this continent, and back north towards New Castille." ELDORADO3_INTRO_2 "February 1542 - Today I held the hand of another one of my comrades as he met with our creator. Yet the men die of poisoned arrows and fever but not starvation. Our plan has worked successfully. We sail some distance, then stop and search, and repeat. So far the Indians have gladly traded with us. Eventually the villages turned to towns, with large temples of wood upon massive hills made of dirt and stone. One of the kings, who called himself Aparria, welcomed us to his capital, though it was not El Dorado. It was there that we built our second brigantine, El Victoria." ELDORADO3_INTRO_3 "May 1542 - King Aparria warned us it would be much harder once we left his kingdom. His orderly roads and outposts turn to massive wetlands and marshes that melt into the great river. We were also told about the supreme peoples here: their men and women fight together in battle. I told Don Orellana about this today and he smirked, recalling the Greek tales of the Amazon warrior women. We see monuments far inland, and the men are tortured by the idea one of them could be a palace covered in gold. One huge structure looms ahead in the distance, seemingly in the middle of the river... could it be our fabled city?" ELDORADO4_INTRO_1 "July 1542 - We have nearly made it out of this nightmare. The Amazones are gone but now we have another problem to deal with. Orellana came back from a raid and captured a little girl. She told us about the Negros who eat people. The Amazones wanted our blood but the Negros will want to eat our flesh. The men are quite disturbed by this. It is one thing to die in war at the hands of a man; it is quite another to be eaten by savages!" ELDORADO4_INTRO_2 "We have heard yet another story from the locals: a group of 'Blancos' were captured by the Negros. These Blancos clasp their hands together to pray. They had muskets, horses, steel armor, and a large ship that is now destroyed. They must be Spaniards, or even Portuguese. Even more fortuitous, they must be soldiers and conquistadors like us with knowledge of shipbuilding. Furthermore, the Ocean must be nearby. If we can rescue our fellow Christians, we can make our brigantines seaworthy and fight off any hungry cannibals." ELDORADO4_INTRO_3 "August 1542 - I have noticed that many of the Indians are beginning to fall ill, and we have seen them burying their dead just like we have for the past year. Surprise attacks have declined as well. But the Negros will be another story entirely. Orellana has ordered us to stop at an island, gather provisions, rescue the prisoners, and then prepare our ships. We may yet leave this accursed forest!" INDIA1_INTRO_1 "My name is Chand Barhai, court poet of the Chauhan Dynasty. This is a chronicle of the greatest King of Punjab, Prithviraj Chauhan, and his love Sanyogita of the Gaharwar Dynasty. I want to ensure that people will remember the story of my friend. Prithviraj and I were both born in the same year. I believe destiny chose me to be the one to chronicle his story. I will make sure this tale will be passed down through the ages." INDIA1_INTRO_2 "Prithviraj's courage came from his love. All people are born with the ability to love though they must learn it at first. The hatred in some men's hearts overwhelms their love and they become fearful. When we were children, we knew no fear. We were so carefree. I was a child poet assigned to a child Prince and I would accompany him on his adventures. How else was I to write about the life of Prithviraj Chauhan?" INDIA1_INTRO_3 "Even in those days Prithviraj was a courageous Prince, always fighting in battles for his father. The people loved him, and he took great care to help the commoners. He would always ask me to exaggerate his feats but he was indeed noble. There was one particular adventure, a hunting trip, that turned into a battle against the Solanki King, Bhimdev. Listen well my friends to my chronicle, to the Prithviraj Raso!" INDIA2_INTRO_1 "Prithviraj ascended the throne at the age of twenty. Our peaceful lives turned to the building of the Kingdom. Prithviraj brought Ajmer under direct rule, and it became a twin city of Delhi. I continued to compose my poetry and chronicle his feats but I also took on the role of an advisor and an ambassador. I would sometimes rule the kingdom while Prithviraj went and saw his lover Sanyogita in secret." INDIA2_INTRO_2 "In the days before the Ghorids, the Land of Five Rivers was divided by many different Rajas. Sanyogita's father, Jaichand of the Gaharwars ruled one of the most powerful Rajput clans. Another powerful clan was the Solankis ruled by Prithviraj's old rival Bhimdev. Meanwhile the fading Ghaznavids continued their raids into the Punjab after being driven there by the men we now call the Ghorids. Let me demonstrate the power of love." INDIA2_INTRO_3 "Amidst the turmoil, death, and battles, Prithviraj never forgot his Sanyogita. They would often meet in border towns. There would be occasions in which my Raj would be fresh from a victory then trot his horse to an enemy town to meet his lover. Some other times would he sleep in the arms of the beautiful young Princess and then wake the next morning to march with his men. It was a time of great turbulence and I will relate to you what kind of storms love had to survive..." INDIA3_INTRO_1 "Jaichand was still a formidable foe, even if he was forced to recognize Prithviraj as the strongest Raj. He found out about Sanyogita's meetings with Prithviraj and promptly locked her up in his palace. To make matters worse, he invited the other Princes and Kings of the land to meet his daughter in a ceremony known as the Svayamvara so that she may choose to marry one of them. All of course, except for my own King." INDIA3_INTRO_2 "Well...Prithviraj was in attendance at the Svayamvara, at least a clay statue of him. Jaichand asked for the statue to be made and I heard that he laughed when he placed his clay Prithviraj near the front of the palace. What happened next was astonishing: when time came for Sanyogita to choose her husband, she walked past all of the suitors and placed a wreath of garlands over the statue!" INDIA3_INTRO_3 "The headstrong Princess allowed Prithviraj enough time to muster a small army and sneak into Jaichand's capital of Kannauj. Of all the plans that a King could make, sneaking into his enemy's city to steal a woman! Love is a funny thing and can cloud the judgment of even the most capable monarchs. The worst part? I did not feel for a second that my Raj would fail in his scheme which, given the turn of events, may have been poor judgment on my part. Love clouds all!" INDIA4_INTRO_1 "Prithviraj had managed to unify most of the Punjab and the surrounding lands just in time to face his equal in combat. A final showdown was coming. Muhammad Ghori was considered to be a conquering hero among the Muslims, while Prithviraj was a chivalrous and dashing champion. Sanyogita's father conspired with Muhammad against my Raj, not realizing that if Prithviraj were to die, Sanyogita would gladly die with him." INDIA4_INTRO_2 "I accompanied my Raj to the battle site. The village of Tarain was nearby. He asked me to stay next to his brother, Govind Thai, for the bulk of the battle. I did not want to leave him but he had a sense of foreboding about the upcoming battle. The Ghorids held the city of Bathinda, and had a well-fortified camp with their most elite troops to the north." INDIA4_INTRO_3 "Massive battle lines of over one hundred thousand men each. This would be cataclysmic. Two virtual equals, two kings of kings would bring the strongest men of all regions of the Punjab and Persia to bear in one encounter. Could either man live while the other breathes? Would Prithviraj be able to see his beloved Sanyogita? Would love prevail one more time?" ALARIC1_OUTRO_1 "Our soldiers returned to a triumphant fanfare. They brought back carts laden with gold, jewelry, expensive spices, and other valuable treasures. More importantly, they brought back a promise: the Roman senate had agreed to persuade Emperor Honorius to grant us our long-awaited land. But not all faces were cheerful. Many sons did not return. Many wives stood vigil throughout the night, praying their husbands had only fallen behind. Some waited for days, each gloomier than the last, stoically watching, silently mourning." ALARIC1_OUTRO_2 "Whispers spread in the dark corners of the camp. Some soldiers still desired the plunder of Rome itself, convinced that the wealth in their wagons was a pittance compared with the treasures remaining in Roman coffers. They whispered of Roman duplicity, and wondered if their King truly believed the Senate would uphold their desperate bargain. Was Alaric cowardly, to shy away from taking Rome? Did the Senate buy him with their carts of gold? Was he merely a Roman puppet?" ALARIC2_OUTRO_1 "The sun had set and shadows danced against the tents before Alaric came home. I cried out. He was soaked in blood! He walked like the God of Death sent to claim the slain. And those eyes... as empty as in my dreams. With all the courage I had, I touched him. The sword fell to the floor, and he collapsed onto a stool.\n\n\"Six thousand.” He uttered in disbelief. \"Six thousand Romans. All dead.” His face contorted into a snarl. \"Honorius.” He whispered. Our dreams were shattered that day by the treachery of the Emperor. Our hope of a new home washed away by a red flood. Yet Alaric did not lose faith. He could not lose faith." ALARIC3_OUTRO_1 "After so long in the high ceilings and broad halls of Rome, the low tents to which I returned were comforting, more homely. Kinsmen approached me with hope in their eyes, still allied with my husband, heart and soul. I shared no such enthusiasm. \"Yet he is seeing the Emperor himself!” They said. \"Surely he must make progress now.”" ALARIC3_OUTRO_2 "They cheered when he returned. I knew better. He and his men slumped over their horses, heads bowed, faces chiseled, as if daring the earth to test them again. The shouts faded when my people noticed the blood on their tunics. That night I mourned the loss of a trusting man. Gone were the days when a man was bound by honor. A new age of treachery and war peeked over the horizon. A hard age. A cold age. \n\nA dark age." ALARIC4_OUTRO_1 "\"Spare the churches.” He ordered coldly. \"Don't burn the churches.” Some say the gates had been opened to Alaric by the Romans themselves, hoping for his leniency. Others say that slaves had done the work, most of them captives taken by the late Stilicho in his wars. Much of the Roman garrison fled their posts, knowing survival against the army was unlikely. Rampant soldiers ransacked many great buildings, and they scattered the ashes of Augustus and Hadrian from their tombs." ALARIC4_OUTRO_2 "My husband died a bitter man, with plans to drive the Romans out of Italy. He prepared ships to chase them even to Egypt, and was only halted by divine intervention. Satisfied at last, God deemed the punishment of Rome fit enough, and destroyed Alaric's ships in a storm before they could be loaded. Around the same time my husband exhaled his last, tired breath." ALARIC4_OUTRO_3 "Athaulf ascended the throne as his successor. He married Honorius's sister in order to secure peace with Rome once and for all. He brought us north, beyond the ravaged lands of Italy, and into Gaul. And there, at long last, we finally settled. Free from plots and treachery, free from invasion, and free from Rome." ALARIC4_OUTRO_4 "I say a small prayer for Alaric every morning. I hope he has watched our people prosper in the years since his last triumph. I pray he has found peace since \"seeking at the last to found the city, and bring o'er his fathers' gods to safe abode in Latium,” as Virgilius wrote.\n\nWe have found our Latium, my love." DRACULA1_OUTRO_1 "As we watched our meal cook, I stepped forth, addressing our host: \"We found this on the trail leading up the mountain,\" I said, holding out the sword and scabbard. \"I have never seen its like before. Perhaps you know something about it?\" The host smiled. \"The Order of the Dragon,\" he said at once. \"What you have just brought me is the lost blade of Vlad Dracula himself!\"" DRACULA1_OUTRO_2 "I was shocked. \"The sword of Vlad Dracula! How did it come to be lost?\" Our host smiled. His eyes flashed, and when he looked up, there was a strained look on his face. At one moment he looked like he had seen far too many seasons, and the next he appeared young and lively. Finally, the rush of memories seemed to slow and become more controlled. \"That is a long story…but then again, we have a long time until dawn.\"" DRACULA1_OUTRO_3 "The old man sighed and continued his tale. \"Dracula sought refuge at the Moldavian court. There, he learned that Vladislav II had cunningly begun to mediate peace talks between the Ottomans and Hungarians, temporarily securing his position as Voivod. Furious, Dracula vowed to never deal with the Turks again, and swore vengeance on Ottomans, Wallachian Boyars, and Danesti clansmen alike.\"" DRACULA2_OUTRO_1 "The emaciated old man gave a thin smile. \"One's tenacity of mind can compensate for other disadvantages,\" he remarked in a pensive voice. \"It was a glorious victory! Dracula slaughtered untold numbers of enemy troops and Danesti clansmen. The large circle of impaled men that soon formed outside Targoviste awed merchants and travelers for weeks to come, and Dracula's army feasted for an entire week to celebrate the victory.”" DRACULA2_OUTRO_2 "\"Wallachia was back in the hands of the Draculesti clan, but it was not the Wallachia his father ruled. The land was barren from endless wars, and when Dracula entered Targoviste, he saw a city rife with corruption, crime, and poverty,\" the old man growled. \"It was a great triumph,\" I remarked, \"but it seems there was much work to do! How did he so quickly turn a ruined shell of a country into a force to be reckoned with?\"" DRACULA2_OUTRO_3 "The ancient man grinned, and the light flashed across his eyes again, as he seemed to remember a fond memory of past days. \"Dracula despised dishonesty and crime, and wanted to eliminate it not just for personal reasons, but because he knew that Wallachia must remain strong in the face of its enemies—to stand up to the might of the Turks—and soon. And so his reforms began.\"" DRACULA3_OUTRO_1 "This man, whomever he was, was certainly no commoner, and had quite an arsenal of knowledge. I wondered if perhaps he had fought in the wars, so long ago. Our host had risen again to leave the room, and returned minutes later, a grandiose tome in hand. He opened it and began reading to himself. Soon, I spoke again. \"You know much of Dracula's quest for power. Did you fight under him then?\"" DRACULA3_OUTRO_2 "My question was answered with a grin and a nod. \"Where else did you fight?\" I asked. \"There were so many battles during that time, it is said that every man in the kingdom marched on one campaign or another. It's a miracle that we have the peace that we have now!\" At my mention of the word \"peace\", our host whirled around to face me, glaring." DRACULA3_OUTRO_3 "\"Giurgiu. Darstor, Novoselo, and Dridopoyrom. And many more,\" he said while revealing the scars on his arms. \"Our strikes were quicker and more elusive than bolts of lightning. The strange thing, though, is your mention of peace. Yes, we have peace now, but I have never had peace here,\" he told us, gesturing to his head. \"Not a single day goes by when I do not think about it.\"" DRACULA4_OUTRO_1 "\"Unfortunately, my friends, this was where my lord and I were separated,” the gaunt old man continued. \"As the Turks entered the castle courtyard at Poenari, murder was on their minds. With unbridled rage and lust for loot, they ransacked the once-great fortress that we had fought so hard to defend, slaying all in their path. Taking refuge in one of the secret ways that Dracula had built, I watched his coracle sail down the mountain stream.”" DRACULA4_OUTRO_2 "\"The Turks put the castle to the torch, but its stone bastions never caught flame, and so I was spared.” Breaking out once again into a sad laughter, our host continued, \"Almost as if God was with us, the footsteps of the Turk army started a punishing avalanche that blocked the route to the castle and felled scores of their Janissaries.” Although this \"evidence” of divine retribution excited him, I figured it was due to the enemy cannon." DRACULA4_OUTRO_3 "I was not eased by the change in the mood of our host. Furthermore, it was past the witching hour and my men and I had not seen sleep in more than two days. Howls of wolves and the screeches of bats filled the air as we quietly ate, enjoying our fifth meal of the night but also not knowing what else to do. It seemed that the old man was lost in ruminations of times long gone by. For now, I conversed with my comrades." DRACULA5_OUTRO_1 "\"Dracula achieved his victory at last, and drove the invaders fleeing before him. Gathering his men for a final battle against the Turks, he charged the enemy ranks with an unspeakable vengeance that emanated from his figure and emboldened his army. Total and utter victory was near, but it was that hour when Dracula’s luck ran out,” our host said with a sigh." DRACULA5_OUTRO_2 "\"A stray arrow flew through the air, and as if it had eyes, found its target and pierced Dracula through his courageous heart. Leaderless, our forces were routed and our chance to drive out the Turks was lost. Despair set in as things returned to the way they were, and the unlucky ones who remained saw hope vanish,” the old man concluded emptily. But I thought that perhaps there was something I could do for the vicarious patriarch." DRACULA5_OUTRO_3 "\"Your faithful retelling assures that the memory of your lord will find eternity,” I said kindly. \"Perhaps there is something I can do for you in return. The road down from the castle is now clear—would you join us on our journey? We mean to visit the monastery at Snagov to pay our respects to Dracula’s grave.” The elderly man nodded in reply. \"Before we set off, might I ask your name?” I added. \"Istvan,” he said with a smile." BARI1_OUTRO_1 "\"And so our kin broke the Lombard defenses and subjected the city to a glorious sack!\" Michael exclaimed. \"After the rebuilding, Panos was offered lordship of the city, but he turned it down. He just wanted to live out his days in peace, much like us all. Luckily for him, he did. He settled down, and my father--your grandfather was born several years later. Panos did what any good man would want to do- bring glory to his house.\"" BARI1_OUTRO_2 "\"But what of Louis?\" I asked. The old man mused for a long time. The wine had clearly stalled his thought, but finally he seemed to recall. \"Ah, Louis. He never came back,\" laughed Michael. \"The Lombards said that he would lose his feet were he to tread on their land again. At least that's what he apparently said. More likely, he just had to deal with barbarians in the north. He died soon after.\"" BARI1_OUTRO_3 "Suddenly, a bell rang, followed by the cries of battle. The Normans were attempting to scale the wall in the dark of night, but a watchman had seen them approaching. I donned my armor and rushed out the door. Michael sighed and must have remembered his heyday, when he heroically donned armor and cut down foes with his longsword. Now I, his son, was doing the same, and it made him proud." BARI2_OUTRO_1 "Michael stood up, walked over to the fireplace, and added more wood, stoking the fire with a poker. \"1011. It had been 2 years since I had stood in the courtyard of Melus' castle in Bari. After the siege, the rebel army was defeated and Bari was repossessed by the Empire. The new Catapan of this land made me a captain in the army I helped him recruit from the countryside.\"" BARI2_OUTRO_2 "\"Father, what of Melus?\" I asked. \"You told me that when you entered the city and took his castle, he was gone!\" Michael coughed, a ghastly sound to hear. \"I neither saw nor heard from Melus again, but I know that he was slain soon after.\" He took another draught of wine. I then asked: \"Father, you said that Melus recruited barbarians to fight. Who? The Normans and Apulian Lombards fought with you!\"" BARI2_OUTRO_3 "\"Goths, Slavs, Germans, even Arab horsemen. Melus reached far for help, and some came even whom were not asked. But there was one more group whose help Melus enlisted,\" Michael added angrily. \"Who, father?\" I asked. \"A new generation of Norman adventurers, the fathers of the scum who attack our city as we speak,\" he answered. \"It is because of Melus that this new menace is upon us.\"" BARI3_OUTRO_1 "Now in the heart of the Byzantine Empire, my ship was not the only one to have sailed from Bari. One morning, I was speaking to the owner of a small butcher shop, when I heard shouts from down in the harbor. Racing down to the docks, I saw several men being carried from their battered vessel, a ship that had sailed from Bari just as the Norman armies entered the city. I asked for news of my father." BARI3_OUTRO_2 "\"The folk always whispered of your father's fame as a soldier, but he looked ageless in all his glory,\" one told me. \"Just as he did all those years ago, he fought valiantly in the streets for his honor and his people, and died honorably.\" I turned to my own thoughts…I still have my family's weaponry and armor, but I doubt I will ever wear them again. I have seen enough battle for ten lifetimes, and I hope to try my hand at a different craft." BARI3_OUTRO_3 "I think I shall travel the Empire from Thessaly to Anatolia, seeking work as I go. Perhaps I will earn enough money to buy myself and my future family a house in the countryside outside Patrae, and raise miles of vineyards on the hillside. And maybe one day, when I recount the tale of my family to my children and grandchildren, I will be able to conclude it with how we have found peace at last." SFORZA1_OUTRO_1 "‘...and that is how Francesco Sforza went from boy to man.’ The young man followed my every word with a thoughtfulness in his eyes. He disappeared for a while, then brought some parchment and ink. Oh, and he also brought my two favorite things, salted pork and filone. ‘That can't be the end of Francesco Sforza's tale, could it?’ he bribed me with delicious food to write his book! I said no, that was not the end. Francesco Sforza's tale was far from over." SFORZA2_OUTRO_1 "Visconti could be generous to his people and mercenaries who performed well for him. But the failure of his army and the destruction of his heavy cavalry enraged Visconti, as well as his pride in losing to Carmagnola. Malatesta had lost the day but in his paranoia he imprisoned Sforza, believing him to have purposely taken too long at defending Pavia to help in Pizzighettone. I made sure my friend took great note when I told him ‘Visconti sent one of the best Condottieri in Italy to rot in Milan's dungeons. He had risen to shine very great in his campaigns in Lombardy but he was again laid low.’" SFORZA3_OUTRO_1 "The battle was a major victory for Milan, especially for Sforza. After the battle Sforza rebuilt aqueducts, farms, and houses destroyed by his or Carmagnola's armies. Carmagnola was beheaded in the San Marco forum for his failure. My savior asked ‘Was Sforza generous to the Milanese in order to gain their love so he could oust Visconti and become Duke?’ I told him ‘I don't think so. Remember, the people still loved Visconti. Francesco was self-serving like most Condotteri but had he killed Visconti, he would rule over a population that hated him. Francesco would eventually get his chance anyway.’" SFORZA4_OUTRO_1 "‘I don't understand why the Republicans thought making Sforza into their enemy was a good idea. They promised Brescia to him, but they made peace with the city behind his back in the middle of his siege. Brescia stayed independent, Sforza had nothing.’ I shrugged. The scholar said ‘If Sforza was more feared, they wouldn't have dared to betray him. The Republicans must have thought he was weak.’ Sforza had Bianca, the heir to the Dukedom but he didn't pursue it; maybe they saw it as a sign of weakness. I reminded my friend that Sforza was beloved in Milan and this would later work to his advantage." SFORZA5_OUTRO_1 "Sforza was actually invited into the city by the starving people of Milan, and practically elected Duke with Bianca Maria as his Duchess. Sforza had not touched the Milanese countryside and quickly rebuilt any accidentally destroyed Farms. He immediately imprisoned the Republicans but astonishingly he eventually granted them amnesty. This mercenary who seemed to only love gold wrote the Peace of Lodi with Milan's old enemy, Florence. ‘So that is how a private person becomes a public man.’ I replied ‘Yes. A bastard contract hound becomes the most powerful Duke in Italy. So my friend what are you writing? And what is your name?’ He replied ‘I am making a book for Princes on how to rule their kingdoms. And my name is Nicolo Machiavelli.’" ELDORADO1_OUTRO_1 "March 1541 - It has been one month since we left La Culata. Many of our men have commended their spirits to the lord, others have run back to Quito. I do not blame them. At least we were heartened by meeting with Pizarro's main force last night. Even among the leaders of our expedition, the tales of cinnamon are beginning to give way to the tales of gold. Orellana spoke of the deserters and the dead: 'You men who are left, you have the strongest will. Hernan Cortes conquered the Mexica. Francisco Pizarro conquered the Inca. We will conquer El Dorado!' We rested in the Valley of Sumaco, the farthest east any of us had been. In fact Orellana is the only man on the expedition familiar with Sumaco. When I looked towards the east at sunrise, I saw an unending sea of green." ELDORADO2_OUTRO_1 "November 1541 - I had suspected Delicola of mischief, and unfortunately I was right. He abandoned us a few nights ago, yelling something about besting Pizarro and saving his people from destruction. He must have heard of the conquest of the Inca and thought Gonzalo to be Francisco. Speaking of Gonzalo, we have been separated from him by the river currents. So here we are, stranded with many sick and dying men on our two ships on this sweltering and grand river with jungle on either side of us. I pray the Lord have mercy upon us and deliver us... maybe I should pray that the Lord inspire Don Orellana." ELDORADO3_OUTRO_1 "June 1542 - The stories were true, and we fought the terrifying women warriors in the shadow of their huge temple. It easily rivaled Coricancha in New Castille. A stray sling stone smashed my face. The Lord took my eye, but he gave us hope as we leave Amazonia. The Amazones were not the rulers of El Dorado, though. I should urge the men to stop thinking of cities of gold or cinnamon, and instead ask them to think of cities of food paved with tortas, with walls of jamon, and rivers of gazpacho. The only way to Ciudad de Alimento now is through the Atlantic." ELDORADO4_OUTRO_1 "It feels like Don Orellana has been shouting orders for three weeks straight. My journal is finished but he is telling the men he is not. Once we return to La Culata, he will search for El Dorado again. He must have asked me to copy my journal to use for future exploration. One copy for him, and one for myself. I want others to read about Orellana and credit him for finding such a strange and dangerous land. He was the first man to explore that massive river, and circle around the southern part of the New World from ocean to ocean. I can only hope his legend will exceed the legends of the fool's gold of El Dorado. I will make sure of it." INDIA1_OUTRO_1 "Even with Bhimdev's soldiers hammering at the gates of the Temple, \"Nandini\" and \"Prithnanni\" were calmed when they looked into each other's eyes. Love at first sight. We came to learn that Nandini was actually the princess Sanyogita of Kannauj, daughter of Raja Jaichand. Jaichand and Sanyogita's clan, the Gaharwars, hated the Chauhans. It was as if though the two were not meant to be, yet love finds a way." INDIA2_OUTRO_1 "Prithviraj became the most powerful ruler east of the River Sindh. He had bested Bhimdev, and made Jaichand into a jealous vassal. It is strange that another man was born in the same year as Prithviraj and myself, and that man was the feared Muhammad Ghori. We were all reborn at the same time for a purpose. He was a constant shadow upon our backs...an inevitability. Yet Prithviraj saw his marriage to Sanyogita as an inevitability, as well." INDIA3_OUTRO_1 "Prithviraj had convinced himself that he could sneak into a heavily fortified city, steal his Princess, run through enemy territory, and then defeat the Princess's enraged father in combat. He convinced us all. That is how love works, and it spread throughout the twin cities of Delhi and Ajmer. Prithviraj and Sanyogita were destined for fall in love. However there was another destiny to be fulfilled. Muhammad Ghori was coming." INDIA4_OUTRO_1 "Despite a valiant effort, my king was captured after the second battle of Tarain. Muhammad Ghori blinded Prithviraj and mockingly challenged him to an archery contest. I visited my king in prison and told him that he must hear the Sultan's voice and make his aim true. Before being put to death, Prithviraj shot an arrow through Muhammad's heart and slew him there. Both men died on the same day. Stricken with grief and defiant to the end, Sanyogita jumped into fires and slowly burned to death to defend the honor of her King. Love is powerful and causes people to do great things. Love never fades away." BUKHARA_INTRO_1 "Seventy-three years have passed. Seventy-three long years since the horsemen of the White Huns trampled the former Eastern border of Persia like a swarm of locusts, ambushed our beloved Shah, and then plundered the heartland of the empire. Their advance was barely stopped with the help of the local nobility. Afterwards our weakened empire had no choice but to give in to the outrageous annual demands of tribute imposed by the White Huns. Now, seventy-three years later, Khosrau, the grandson of the slain Shah, is ready to take revenge for this eternal shame cast upon his family's name." BUKHARA_INTRO_2 "His family is the renowned dynasty of the Sassanids, rulers of one the greatest empires that ever existed and having done so for several centuries now. In the meantime, on the western border, our other archenemy, the Byzantines, will have to wait until the threat of the East has been dealt with. An uneasy peace treaty with them has given us time to deal with the White Huns and so Khosrau has told his generals to go to all four corners of the empire and gather the support of every man and family in the empire." BUKHARA_INTRO_3 "But even with an army that could fill the space between the Zagros and the Alborz mountains, Khosrau knows that the White Huns are a foe not to be underestimated. The only way to be sure of victory would be to ally with another enemy of theirs, the Gokturks. These nomads from lands hardly known to civilized men hate the White Huns just as much as we Persians do. The Gokturks live in harsh conditions and are trained to fight on horseback just as well as the White Huns and their arrows will not easily miss their targets." BUKHARA_INTRO_4 "As I mount my heavy armored horse and hear the earth tremble under the weight of my fellow Savaran horsemen riding East to meet our Shah Khosrau, a pleasant but ominous thought comes to mind. Our Shah, Khosrau would soon show the world that the Persian empire is still a force to be reckoned with. He would show the White Huns that the Sassanids would not stand for the disgrace cast upon them and will wipe the White Huns off the face of the earth..." CYPRUS_INTRO_1 "Who would not have heard the name of Richard I of England? Better known as the Lionheart, he remains an iconic figure in England and France. Despite being a legend, he really was a controversial person. Some say \"he was a bad son, a bad husband, and a bad king, but a gallant and splendid soldier.\" During his reign of ten years, he did not spend more than 6 months in England. He was not an Englishman either, he was French, a Plantagenet, and did not even speak English, but a dialect of French." CYPRUS_INTRO_2 "He used his kingdom, England as a source of revenue to support his armies. Moreover, he had a rash personality that was frustrating at times, and therefore he often conflicted with his allies. But how did he manage to earn his fame and become a legend despite all this? His contemporaries saw him as a true hero, and this image remained until today. He was a brave individual warrior, a skilled military leader, and a righteous person. He poeticized and enjoyed playing chess." CYPRUS_INTRO_3 "Exemplifying all of the knightly virtues, he was a true knight-king, the first of his kind. He established his repute by taking part in the Third Crusade. The Crusade was launched because in the year 1187, Saladin, the sultan of Egypt, conquered Jerusalem, the holy city of the three major religions. Richard allied with Frederick Barbarossa, Holy Roman Emperor and Philip Augustus, King of France to conduct a crusade against Saladin to reclaim Jerusalem for Christianity." CYPRUS_INTRO_4 "Of the latter two, Barbarossa was known as the other most soldierly ruler in Europe at the time. When the campaign was launched, Barbarossa chose to travel to the Holy Land by land, while Richard and Philip traveled by sea. They met in Sicily, but the tension between the two rival kings was obvious. Richard's way through the Mediterranean Sea to the Holy Land was as adventurous as one would expect from someone called the Lionheart..." DOSPILAS_INTRO_1 "There's an old tale told by our village elders here on the Yucatan peninsula. Although almost faded, it has managed to survive for so long and lives on through us as it's passed from one generation to another. Our hunters often return from their hunts and they describe massive stone manmade mountains and carved images of gods and strange people. It tells us that the tale is true..." DOSPILAS_INTRO_2 "At night I join the others around the campfire and when our village elder starts telling the tale I can hear my own heartbeat racing. \"A long, long time ago, during the time of kings and gods\" he starts... From that moment I imagine myself as a character in the story. As if the story was my own..." DOSPILAS_INTRO_3 "A long, long time ago, during the time of kings and gods, two great cities, Tikal and Calakmul, reigned over Yucatan. Tikal had engaged itself in a war with Calakmul, also known as the \"serpent kingdom\" after the great serpent god. In order to secure the jade and cacao trade, Tikal founded the city of Dos Pilas in the Petexbatùn region and the old king, K'inich Muwaan Jol II, sent his younger son, B'alaj Chan K'awiil, to rule it. The older son, Nuun Ujol Chaak, was to rule over Tikal itself." DOSPILAS_INTRO_4 "B'alaj Chan K'awiil, however, was jealous of his older brother and wasn't pleased with the smaller city of Dos Pilas that he was given. Over time the war god, Buluc Chabtan, planted seeds of resentment and hate in him. He was convinced that he would be a better ruler of Tikal than his brother..." HONFOGLALAS_INTRO_1 "\"Are you still working? Why do you work so much?\" the young Romanos asked his father, who was sitting in his dark workroom next to a candlelit table. Constantine smiled, and answered: \"The life of an emperor is very busy. The Byzantine empire is big and strong, but it does not function just by itself. Problems always occur that you have to solve in order to keep everything in order. You will see for yourself later.\"" HONFOGLALAS_INTRO_2 "\"Are you writing laws?\" asked Romanos, pointing at the large book lying in front of his father. \"No, I am compiling all of my knowledge and experience about governing the empire in a book for you and the next generations of emperors to come.\" \"That is interesting,\" Romanos observed. \"Can I have a look?\" Constantine smiled again. \"You should be in bed now, but after all, I am writing it for you. Come here... for an Empire as grandiose as ours, deft diplomacy is vital.\"" HONFOGLALAS_INTRO_3 "To make your empire survive and thrive you always have to know with whom to maintain peace, and whom to conquer. To make such decisions you have to know the surrounding peoples well and understand their culture and history. Right now I am writing about a very interesting group of people. They are called the Hungarians, but are also known as the Magyars." HONFOGLALAS_INTRO_4 "They live in Central Europe, near the Danube River, yet their language and customs are utterly different from those of other Europeans. They are pagans, not Christians and have a very warlike nature. They are fierce warriors who fight from horseback and master the skill of archery. With their constant raids all over Europe they have caused many problems for the feudal rulers." HONFOGLALAS_INTRO_5 "\"Why are they so different? Where did they come from?\" inquired Romanos. \"They came from as far as the Ural mountains in Asia. There you could still meet their relatives, who speak similar Ugric languages. Originally, they were a nomadic pastoral people, but climate change and the appearance of the aggressive Pechenegs forced them to migrate westward. After a long and arduous migration, they reached the Carpathian Basin...\"" KURIKARA_INTRO_1 "The wind whispers a faint melody as it glides through the mountain trees, while the footsteps of soldiers and the creaking of a rolling cart provide the fitting harmony. The pass has a forbidding aura to it, for it is so thin that only thirty men can walk abreast—a narrow corridor perfect for trapping a force in an ambush—and yet there is a peaceful feel to it that calms the nerves of the troops that form Minamoto's vanguard." KURIKARA_INTRO_2 "Trudging through the pass, the common soldiers groan as a deluge is unleashed, turning the once-firm earth into a treacherous sea of mud. The samurai alone are silent, being battle-hardened veterans to whom the concept of pain is foreign. Their honor is their prime concern, and right now, it rests on the success of their mission: To deliver supplies to the besieged city of Kurikara, a bastion that guards a chokepoint vital to this war." KURIKARA_INTRO_3 "After years of oppression and anger at the decadence of the Imperial Court, the Minamoto clan declared its open opposition to the dominance of the wicked Taira, splitting Japan into East and West. Lord Minamoto no Yoritomo holds the Minamoto heartland to the East, while his cousin Yoshinaka holds the frontier. Throughout two and a half years of war, the Taira have steadily advanced, rarely seeing defeat thus far." KURIKARA_INTRO_4 "Their armies advance quickly in a three-pronged assault on Kurikara in an attempt to take the heavily defended pass that has slowed their progress East. In addition to erecting four massive siege camps, the Taira have captured the lighthouse at the point of the Noto Peninsula, controlling naval passage in and out of the Toyama Gulf. Entourages of samurai patrol all roads to Kurikara, and enemy supply lines reach all the way to Kyoto." KURIKARA_INTRO_5 "This will be the decisive battle of this war. If Kurikara falls, there will be nothing to stop thousands of Taira samurai from flooding into the Minamoto heartland, assuring a swift victory. But if Kurikara holds and the grandiose Taira samurai troop is defeated, then the tide of the war will turn, and Yoritomo will be able to bring the fight to the gates of Kyoto and to the Imperial Palace itself." LANGSHAN_INTRO_1 "10th century- the Five Dynasties and Ten Kingdoms period in Medieval China. The land is once again in turmoil. In the far East, near the sea, there is the small coastal state of Wuyue, advanced in science and culture. Due to its wealth it has given its ruler Qian Liu the opportunity to attack Wuyue's bigger and stronger neighbor, the state of Wu. Wu is a military powerhouse and hated by the other states, so Qian Liu aims to destroy his enemy and secure its military power for himself." LANGSHAN_INTRO_2 "Success will ensure eternal glory for the king and his people and a chance at reuniting China. Defeat will mean the end of the Wuyue state and its great ruler. The invasion is to take place near the Langshan or the Wolf Mountain, on the northern shores of the Yangtze river, where the Wuyue navy under prince Qian Yuanguan has quickly built a fleet of small war vessels, having modified fishing and trade ships. The Wu, however, got word of the river invasion and have sent their best commander, Peng Yanzhang, to protect the river at all costs." LANGSHAN_INTRO_3 "Resources in this war-plagued land are scarce and technology and innovation will prove to play an important role in the upcoming battle. Outnumbered and in hostile territory, Qian Yuanguan will need to be creative and work quickly in order to succeed. Aside from technology, the prince will also have to rely on the support of the locals to obtain more supplies for his navy. Therefore, Qian Liu has ordered his son to sail down the river to a lake on whose shores he plans to build a grandiose temple." LANGSHAN_INTRO_4 "If he succeeds in building it, the temple will show the people of Wu the might of the Wuyue and the ruler of Wu will quickly lose his support among his military leaders. While small rays of sun dance on the steady and calm Wolf Mountain River, shouts are heard in the far distance... If silent, one can hear them cry: \"Enemy ships sighted!\". Soon the river will turn red..." SOGUT_INTRO_1 "Just as sun rises in the East, so did the hordes of Mongolia out of the steppes of the East. Their empire now stretched as far as Anatolia, where refugees of the fallen Eastern Turkish empires started occupying Byzantine land. Even the mighty Seljuk empire was gone and the Rum Sultanate and other minor kingdoms in Anatolia were the only kingdoms left in Turkish hands. At this moment, Osman, a young member of a Turkish tribe, became aware of the opportunity that lay ahead of him." SOGUT_INTRO_2 "With many of the neighboring powers gone or busy fighting the Mongols while the Byzantine Empire in the West was slowly crumbling, he knew that he had to strike the iron while it was hot. Son of a Turkish Bey, he had followed his nomadic family to this new fertile place in former Roman lands. Now that he had grown up, he took his father's place and became a Bey himself. He was unmatched in physical strength and therefore got the name bone-breaker." SOGUT_INTRO_3 "But Osman had more than just his strength. Soon he offered his services to the Rum Sultan and started dreaming of an empire of his own. His successes as a commander quickly spread and Persians, Arabs, and Turks, all fleeing the Mongol onslaught in the East, wanted to join under his command. Still, the way was long as Osman had to start almost from scratch in a place surrounded by rivals and hostile tribes." SOGUT_INTRO_4 "Not to mention the Byzantines, who were now relying on aid from their Christian Brethren to the West. There had been some rumors about a former Knight Templar who was bringing a Spanish army to aid the old Byzantine Empire but Osman wasn't worried about mere rumors, as he knew his carefully crafted out plans would succeed. He would be the beginning of something that would determine the course of history for centuries to come..." YORK_INTRO_1 "Shouts of approval rang around the great hall after the sons of Ragnar finished speaking. Ravens flew upwards, eager to tell the Aesir of the good tidings, no doubt. Moments later, the ravens called down and the sky flashed with lightning and boomed with thunder, signaling their approval. Reveling in the favor of the Gods, the immense crowd of warriors began a feast." YORK_INTRO_2 "Days later, the mustering began. Kings, Jarls, Huskarls, Berserkers, and common folk alike had gathered, all answering the call of Ragnar's sons. Great and proven warriors they were, and eager for vengeance for the dishonorable slaying of Ragnar by the Northumbrian king Aella. Ragnar's son Ivar has sworn to carve the blood eagle on Aella in retribution for his actions." YORK_INTRO_3 "The scene of preparation for the departure of the army was quite a sight to behold. Hundreds of longships assembled with full crews of good Norsemen, and enough supplies were loaded on board to last the army months. The best of all the Northlands, preparing for the great battle of their Age. Odin's hall would soon be swelling with new warriors, for his Valkyries would no doubt be eagerly observing the campaign." YORK_INTRO_4 "Ragnar's sons approached a small company of the warriors gathered with an important quest- to scout the British Isles and establish a camp suitable for the army to use as a base from which to attack the Anglo-Saxon kingdoms. As a skald, I was tasked with doing what I have always done- recording the great exploits and triumphs of my fellows and compiling a saga that will be passed down from generation to generation." YORK_INTRO_5 "Thor was pleased with us, for the seas were benign and the winds favorable, allowing our five ships a serene passage west from Scandinavia. We had knowledge of four great Anglo-Saxon kingdoms- Northumbria, Mercia, East Anglia, and Wessex. York, the seat of Northumbria, was our target, but it would be imperative to avoid being spotted and keep the element of surprise. Even after making camp, we would need to await our army." BUKHARA_OUTRO_1 "The White Huns possessed great military power but their lack of organization made them unable to fight on multiple fronts. When we Persians and our allied Turkish tribes launched our two-pronged attack, the White Huns were quickly defeated. The mighty heavy-armored Persian cavalry and swift, accurate Turkish horse archers crushed the disorientated enemy within eight days. The victory at the battle of Bukhara was of great significance to us, for the White Huns faded into history and the Gokturks and Persians ended up dividing the conquered land among themselves. The great endeavors of our great emperor, Khosrau have restored Persia to its former glory..." CYPRUS_OUTRO_1 "The conquest of Cyprus was more important strategically than it seems. It became a naval base from which the Eastern Mediterranean could be controlled in addition to the ports of the Holy Land. Having conquered Cyprus, Richard set sail towards the Holy Land and finally arrived. There he soon had to face the fact that he was left alone to conduct the Crusade. Frederick Barbarossa had drowned in a river, and Philip Augustus turned back to France, having claimed illness." CYPRUS_OUTRO_2 "Despite his own serious illness, Richard captured the city of Acre, breaking a siege with which the German and French crusader armies had been struggling for 93 weeks. After recovering from his disease, he faced his great counterpart, Saladin, who was no less noble than Richard himself. During the rest of the Crusade the two faced each other in several battles, most of which ended in victories for Richard." CYPRUS_OUTRO_3 "Most notable was the battle of Jaffa, where with only 2,000 foot soldiers and 54 horsemen he managed to rout an army of 7,000 Muslim horsemen. In this battle, he proved that he was the greatest strategist of his time. His success even extended to the capture of Jerusalem, but he did not have enough military force left to hold it. The Third Crusade ended with a treaty between the two great opponents, Saladin and Richard." DOSPILAS_OUTRO_1 "The king of Calakmul, Yuknoom Che'en II, invaded Dos Pilas and managed to take B'alaj Chan K'awiil captive. He gave the young prince a choice- either to be sacrificed to the gods, or to betray his brother and become a vassal of Calakmul. B'alaj Chan K'awiil, jealous of his brother, recognized Yuknoom Che'en II as his overlord and agreed to fight against Tikal. However, he also started fighting for his own power and the glory of Dos Pilas instead of just that of Calakmul." DOSPILAS_OUTRO_2 "At the end, the outcome of the war was inconclusive. B'alaj Chan K'awiil betrayed his father and brother by sacking Tikal, but he never became the true king of the city. Instead, struck by guilt, he went back to Dos Pilas and spent the remainder of his days there. The war was won by Tikal after several years. Nonetheless, it never really recovered from the betrayal of one of its dearest sons... \"Ichik!\", I hear a strange but familiar voice saying. \"Ichik! Wake up!\" " DOSPILAS_OUTRO_3 "When I finally open my eyes, I see my sister in front of me. \"You've fallen asleep again brother. Everyone is already to bed!\" Slowly I get up and walk with my sister to our hut. On the way there I say to her: \"When I grow up, I want to go hunt like our father and brothers. I want to see these stone mountains and see where B'alaj Chan K'awiil reigned with my own eyes.\"" HONFOGLALAS_OUTRO_1 "\"It would seem that they are a resilient people if they managed to survive such hard times and still claim a new homeland.\" observed Romanos. \"Yes, and today the entirety of Europe is experiencing that toughness. They have conducted several raids into Byzantine lands as well.\" \"But why did they turn against us, and why is it so difficult to defend against them?\" Romanos asked. \"Well, this is diplomacy- you still have a lot to learn.\"" HONFOGLALAS_OUTRO_2 "Secondly, it is their sly tactics that makes them so difficult to deal with. They wear light armor, which makes them highly mobile. They launch their attacks without warning, raid the countryside and leave quickly before a defensive force can be mustered. If they are forced to fight a pitched battle, then they prefer to avoid melee combat. They feign a retreat instead, and then cast a rain of arrows at their pursuers." HONFOGLALAS_OUTRO_3 "Their preferred weapons are the scimitar, lances and the dreadful recurve bow.\" \"This is terrifying! Will anyone be able to stop them, or will they conquer Europe?\" \"I am sure that sooner or later someone will defeat them. Their tactics are already known. They will have to adapt to European customs or else disappear from the map,\" the wise emperor concluded, snuffing out the candles." KURIKARA_OUTRO_1 "Thunder boomed as spears of lightning pierced the sky, mingled with the cries of battle. Driven back from the walls of Kurikara, the Taira army had been in steady retreat as Minamoto no Yoritomo led droves of Minamoto and Hojo samurai to victory after victory. Smoke rose from the Taira siege camps and floated with the wind towards Kyoto, an ominous shadow of doom approaching those inside the city." KURIKARA_OUTRO_2 "Offering thanks and prayers to the gods, Yoritomo advanced, halting and making camp outside Kyoto. For days, siege engines pounded the walls of the Imperial City, reducing its great castles to piles of rubble. As the main gate fell, Minamoto clansmen poured into the city, killing all in their path, while Yoritomo strode triumphantly to the Imperial Palace. Entering it, he slew the royal guards stationed there and planted his banner." KURIKARA_OUTRO_3 "With the power of the Taira broken and their capital taken, the war turned in Yoritomo's favor. In one fell swoop, he seized a third of the Taira dominion and turned a doomed rebellion into a triumphant affair. It would take two more long years, but Yoritomo's prowess as a commander ensured victory at the battle of Dan-no-ura in the year 1185, ending the Genpei War and ushering in the new era of the Kamakura Shogunate." LANGSHAN_OUTRO_1 "Qian Yuanguan used various tactics during the battle- he ordered his men to throw ashes into the faces of the enemy sailors and to use sand to protect the decks of their own ships from fire. Later, after his ascension to the throne, he was named Wenmu, or civil and solemn. King Wenmu's use of gunpowder to ignite his flamethrowers' oil and burn the enemy fleet is the first recorded use of the explosive mixture for millitary purposes. Although not a decisive end to the Chinese civil war, this battle is probably the most important event of its time and changed the future of the entire world." SOGUT_OUTRO_1 "With the first successes of Osman came the first Ghazi warriors from the East. And after years of successful expansion, his small band of warriors quickly grew into a mighty army. Rich cities which had been in the hands of the Byzantines for almost a millennium fell to the Turks of Osman. The only one who stood in his way was Roger de Flor, the former Knight Templar and later condottiero, and his Catalan Company." SOGUT_OUTRO_2 "He was a genius commander and the only real rival for Osman. Several times did he manage to defeat the Turkish armies and even almost drove them out of Anatolia. But just at the moment he was to succeed, old politics and internal Byzantine feuds got the best of him. Roger de Flor was treacherously killed by the same empire he had fought so hard for to defend. When hearing the news of his death his loyal Catalan Company started devastating the Byzantine lands and afterwards left for home with the body of their commander." SOGUT_OUTRO_3 "Osman had always respected his great rival whom he believed to be his equal but Roger's death opened the way for his ambitions, and soon his men conquered the lands around Sogut. Just before he died, Osman looked West across the Bosphorus and even prepared the invasion of Europe for his successors. Osman died as a satisfied man, for he had created his own empire- he had founded the Ottoman Empire..." YORK_OUTRO_1 "Odin and Thor have willed us to glorious success. Over the past several months, I have seen more gold, more riches, and more carnage than I could possibly have dreamed of. The smell of smoke is still inundating to say the least- these people surely must think that they have been struck by the hand of the God that they have tried to force on us time and time again. Our gods are stronger." YORK_OUTRO_2 "True to their word, Ragnar's sons carved the blood eagle on the back of the cowardly Aella as a warning to the Northumbrians and laughed at the knowledge that Aella's weakness doomed him to eternal scorn in Niflheim, for Odin has no place for cravens. The haughty Anglo-Saxons have met their match in our glorious force, for we have easily cut a broad swath through their land." YORK_OUTRO_3 "The treasures we have seen are without equal, and the land is fertile and rich. With the locals all but conquered, I think we will stay here a while. Ivar, Bjorn, Sigurd, and Ubbe all desire to carve out kingdoms in this fruitful location, and I am excited at the prospect of continuing to chronicle their deeds. I do believe that I have come up with a fitting title for this legendary saga- The Tale of Ragnar's Sons and the Age of the Vikings." LANGUAGE_NAME_en "English" LANGUAGE_NAME_de "Deutsch (German)" LANGUAGE_NAME_fr "Français (French)" LANGUAGE_NAME_es "Español (Spanish)" LANGUAGE_NAME_it "Italiano (Italian)" LANGUAGE_NAME_ko "한국어 (Korean)" LANGUAGE_NAME_zh "简化字 (Simplified Chinese)" LANGUAGE_NAME_br "Português-Brasil (Portuguese-Brasil)" LANGUAGE_NAME_nl "Nederlands (Dutch)" LANGUAGE_NAME_ru "Pусский (Russian)" LANGUAGE_NAME_jp "日本語 (Japanese)" IDS_GAME_DATA_SET_DESCRIPTION_CONQUERORS "Original Game" IDS_GAME_DATA_SET_DESCRIPTION_FORGOTTEN "Expansions" IDS_DLCPACKAGE_NAME_CONQUERORS "The Conquerors" IDS_DLCPACKAGE_NAME_FORGOTTENBASE "The Conquerors" IDS_DLCPACKAGE_NAME_DLC1 "The Forgotten" IDS_GAME_DATA_SET_LABEL "Data Set" IDS_GAME_DATA_SET_ROLLOVER "Play the original Age of Empires II HD game, the exclusive Age of Empires II HD: Expansions or community-created data sets from the Steam Workshop." IDS_STEAM_UI_REDIRECT_TO_STEAM_PANEL_TITLE "Redirect to Steam?" IDS_STEAM_UI_YOU_MUST_PURCHASE_ONE_OF_THE_DLCS "This feature will be available if you purchase this downloadable content (DLC)." IDS_STEAM_UI_YOU_MUST_INSTALL_THIS_DLC "You own this feature, but the package to which it belongs is currently uninstalled, you must install it from the steam control panel." IDS_STEAM_UI_GO_TO_STEAM_STORE_QUESTION "Go to the Steam store?" IDS_CREATE_MULTIPLAYER_GAME_DIALOG_TITLE "Create Multiplayer Game" IDS_CREATE_MULTIPLAYER_GAME_DIALOG_DESCRIPTION "These game settings cannot be changed once the game is created." LANGUAGE_SELECT_ROLLOVER "Switches desired display language. To download foreign speech assets, right click on this game in your Steam library → Properties → Language." IDS_CIVILIZATION_MODE "Civilization Mode" IDS_SPECIFIC_CIVILIZATION "Choose..." IDS_LOBBY_BROWSER_GAME_LIST_COLUMN_LABEL_GAME_NAME "Game Name" IDS_LOBBY_BROWSER_GAME_LIST_COLUMN_LABEL_DATA_SET "D/S" IDS_LOBBY_BROWSER_GAME_LIST_COLUMN_LABEL_PLAYER_COUNT "Players" IDS_LOBBY_BROWSER_GAME_LIST_COLUMN_LABEL_RANK_TYPE "Rank" IDS_MPS_VERSION_COLUMN_LABEL "Ver" IDS_MPS_SCENARIO_COLUMN_LABEL "Scnr" IDS_MPS_NO_START_ONE_SCENARIO_PLAYER "You cannot start a game with only one logical scenario player." IDS_MULTIPLAYER_QUICKMATCH_OPTIONS_PLAYERS_ONE_VS_ONE "One vs. One" IDS_MULTIPLAYER_QUICKMATCH_OPTIONS_PLAYERS_TWO_VS_TWO "Two vs. Two" IDS_MULTIPLAYER_QUICKMATCH_OPTIONS_PLAYERS_FREE_FOR_ALL "Free for All" IDS_MPS_CHAT_BOX_CIV_POOL_NOTIFICATION "Players who don't own any of the DLC expansion packs are limited to a rotating pool of civilizations when playing with the Expansions data set. These civilizations are denoted by a gold star in the drop down menus. The current pool is:" IDS_MPS_RESET_SETTINGS "Reset" IDS_MPS_NO_PLAYERS "You cannot start a game with no players." IDS_SCENARIO_CREATE_DIALOG_TITLE "Create Scenario" IDS_SCENARIO_CREATE_DIALOG_DESCRIPTION "These settings cannot be changed once the scenario is created." IDS_REQUIRED_PACKAGE "(Required)" IDS_SCENARIO_START_MODE_LABEL "Start Mode" IDS_SCENARIO_START_MODE_NORMAL "Normal" IDS_SCENARIO_START_MODE_TEST_ALL_UNITS "Test All Units" IDS_SCENARIO_START_MODE_FILL_PALADINS "Fill Paladins" IDS_SCENARIO_EDITOR_FIELD_PLAYER_NAME "Name (String ID)" IDS_DEFAULT_PLAYER_NAME "Default" OLDFILES_RELOCATED_TITLE "Files Relocated Automatically" OLDFILES_RELOCATED_AI "%u/%u ai files moved from Age2HD\\AI → Age2HD\\resources\\_common\\ai\\" OLDFILES_RELOCATED_RMS "%u/%u random map script files moved from Age2HD\\Random → Age2HD\\resources\\_common\\random-map-scripts\\" OLDFILES_RELOCATED_SCX "%u/%u scenario files moved from Age2HD\\Scenario → Age2HD\\resources\\_common\\scenario\\" OLDFILES_RELOCATED_MSG1 "• Only files that do not exist in new location will be moved to protect against overwrite." OLDFILES_RELOCATED_MSG2 "• Any campaigns must be manually relocated due to fundamental changes to localization." OLDFILES_RELOCATED_MSG3 "• This automatic update will only occur once, but you can control this behavior with launch options: NORELOCATE or RELOCATEFILES" //This string gets appended after 13542 (so we don't need to relocalize it) REPLAY_ROLLOVER_ADDENDUM "When creating multiplayer games, record game is enabled by default." ORIG_AI_TAG "Original AI" NEW_AI_TAG "AI" CUSTOM_AI_TAG "Custom AI" IDS_ERROR_INVALID_RMS_NAME "Invalid Rms filename: " IDS_FAILED_TO_OPEN_FILE "Failed to open file: " IDS_SLIDE_SHOW_BUTTON_NEXT "Next" IDS_SLIDE_SHOW_BUTTON_PREVIOUS "Previous" IDS_CAMPAIGN_EDITOR_EXISTING_CAMPAIGN "Campaigns" IDS_CAMPAIGN_EDITOR_ERROR_s_NOT_VALID_CAMAPIGN_EXTENSION_s_IS_THE_NEW_TYPE "%s is not a valid campaign extension. %s is the new unified extension type." IDS_CAMPAIGN_EDITOR_NEW_CAMPAIGN "New Campaign" IDS_CAMPAIGN_EDITOR_s_WAS_SUCCESSFULLY_SAVED "%s was saved successfully." // // Single player save game types // IDS_FILE_EXTENSION_DESCRIPTION_GAM "Kings Single Player Game" IDS_FILE_EXTENSION_DESCRIPTION_GAX "Conquerors Single Player Game" IDS_FILE_EXTENSION_DESCRIPTION_GAX2 "Forgotten Single Player Game" IDS_FILE_EXTENSION_DESCRIPTION_AOE2SPGAME "Single Player Game" IDS_FILE_EXTENSION_DESCRIPTION_MGX_RECORDED_GAME "Conquerors Recorded Game" IDS_FILE_EXTENSION_DESCRIPTION_MGX2_RECORDED_GAME "Forgotten Recorded Game" IDS_FILE_EXTENSION_DESCRIPTION_AOE2RECORD_RECORDED_GAME "Recorded Game" IDS_FILE_EXTENSION_DESCRIPTION_MGX_RECORDED_GAME_SINGLE_PLAYER "Conquerors SP Recorded Game" IDS_FILE_EXTENSION_DESCRIPTION_MGX2_RECORDED_GAME_SINGLE_PLAYER "Forgotten SP Recorded Game" IDS_FILE_EXTENSION_DESCRIPTION_AOE2SPREPLAY_RECORDED_GAME_SINGLE_PLAYER "Single Player Recorded Game" // // Multiplayer save game types // IDS_FILE_EXTENSION_DESCRIPTION_AOE2MPGAME "Multi Player Game" IDS_FILE_EXTENSION_DESCRIPTION_TMSX_TEMP_RECORDED_GAME_MULTI_PLAYER "Conquerors MP Temp Recorded Game" IDS_FILE_EXTENSION_DESCRIPTION_TMSX2_TEMP_RECORDED_GAME_MULTI_PLAYER "Forgotten MP Temp Recorded Game" IDS_FILE_EXTENSION_DESCRIPTION_AOE2MPTEMP_TEMP_RECORDED_GAME_MULTI_PLAYER "MP Temp REcordedGame" IDS_FILE_EXTENSION_DESCRIPTION_MGS "Age Of Kings Multi Player Game" IDS_FILE_EXTENSION_DESCRIPTION_MSX "Conquerors Multi Player Game" IDS_FILE_EXTENSION_DESCRIPTION_MSX2 "Forgotten Multi Player Game" IDS_FILE_EXTENSION_DESCRIPITON_RMS "Original Conquerors Random Map File" IDS_FILE_EXTENSION_DESCRIPITON_RMS2 "Original Forgotten Dlc Random Map File" IDS_FILE_EXTENSION_DESCRIPITON_DEF "Random Map Definition File" IDS_FILE_EXTENSION_DESCRIPITON_INC "Random Map Include File" IDS_FILE_EXTENSION_DESCRIPTION_SCN "Kings Scenario" IDS_FILE_EXTENSION_DESCRIPTION_SCX "Conquerors Scenario" IDS_FILE_EXTENSION_DESCRIPTION_SCX2 "Forgotten Scenario" IDS_FILE_EXTENSION_DESCRIPTION_AOE2SCENARIO "Scenario" IDS_FILE_EXTENSION_DESCRIPTION_CPN "Kings Campaign" IDS_FILE_EXTENSION_DESCRIPTION_CPX "Conquerors Campaign" IDS_FILE_EXTENSION_DESCRIPTION_CPX2 "Forgotten Campaign" IDS_FILE_EXTENSION_DESCRIPTION_AOE2CAMPAIGN "Campaign" IDS_SAVE_SCREEN_ERROR_s_ID_NOT_VALID_EXTENSION_FOR_s_FILES_s_IS_THE_NEW_TYPE "'%s' is not a valid extension for %s Files. %s is the new unified extension type." IDS_SAVE_SCREEN_ERROR_PLEASE_ENTER_A_FILENAME "Please enter a filename." IDS_SAVE_SCREEN_TITLE_SAVE_s "Save %s" IDS_FILE_TYPE_DESCRIPTION_SINGLE_PLAYER_SAVE_GAME "Single Player Game" IDS_FILE_TYPE_DESCRIPTION_MULTI_PLAYER_SAVE_GAME "Multi-player Game" IDS_FILE_TYPE_DESCRIPTION_SCENARIO "Scenario" IDS_FILE_TYPE_DESCRIPTION_RMS "Random Map" IDS_FILE_TYPE_DESCRIPTION_CAMPAIGN "Campaign" IDS_SAVE_SCREEN_FILE_NAME_LABEL "File Name" IDS_SAVE_SCREEN_DO_YOU_WANT_TO_OVERWRITE_EXISTING_stype_FILE_sfilenme "Over write existing %s file:\n'%s'?" IDS_LOAD_SCREEN_LOAD_stypename "Load %s" IDS_LOAD_SCREEN_LIST_LABEL_stypename_FILES "%s Files:" IDS_LOAD_SCREEN_MESSAGE__FAILED_TO_LOAD_stypename_FILE_sfilename "Failed to load %s file: '%s'" IDS_LOAD_SCREEN_DETAIL_LIST_LABEL_stypename "%s Details:" IDS_MP_GAME_FIELD_GAME_TITLE "Game Title" IDS_MP_GAME_FIELD_GAME_CREATION_TIME "Creation Time" IDS_MP_GAME_FIELD_MY_PLAYER_NAME "My Player Name" IDS_STEAM_UI_YOU_MUST_INSTALL_OR_PURCHACE_THE_FOLLOWING_DLCS "You must install or purchase the following DLCs:" IDS_DLCPACKAGE_NAME_DLC2 "The African Kingdoms" IDS_DLCPACKAGE_NAME_DLC3 "The Rise of the Rajas" RMS_KILIMANJARO "Kilimanjaro" RMS_KILIMANJARO_ROLLOVER "Kilimanjaro - A massive mountain looms in the center, whoever conquers it gains control over the map's key resources." RMS_MOUNTAINPASS "Mountain Pass" RMS_MOUNTAINPASS_ROLLOVER "Mountain Pass - Lost and scattered in snowy mountains, regroup your villagers, build a strong town and conquer the lands around." RMS_NILEDELTA "Nile Delta" RMS_NILEDELTA_ROLLOVER "Nile Delta - The lush vegetation and fertile soil draw both allies and enemies, can you win the battles over the legendary river?" RMS_SERENGETI "Serengeti" RMS_SERENGETI_ROLLOVER "Serengeti - Vast arid land and not much forest canopies to take shelter in, battles in Serengeti are fast and fierce." RMS_SOCOTRA "Socotra" RMS_SOCOTRA_ROLLOVER "Socotra - Close quarters and nowhere to run, fight to the death on the mystical island of Socotra." RWM_AMAZON "Amazon" RWM_AMAZON_ROLLOVER "Amazon - A thick jungle surrounding the greatest river of them all, the Amazon is as tempting as it is treacherous." RWM_CHINA "China" RWM_CHINA_ROLLOVER "China - The vast lands of ancient China are up for grabs, be the first to conquer them!" RWM_HORNOFAFRICA "Horn of Africa" RWM_HORNOFAFRICA_ROLLOVER "Horn of Africa - The eastern coast of Africa, including Arabia and the Red sea." RWM_INDIA "India" RWM_INDIA_ROLLOVER "India - The Hindu god of war will help you seize the land of ivory and cashmere." RWM_MADAGASCAR "Madagascar" RWM_MADAGASCAR_ROLLOVER "Madagascar - Explore the mystical island of Madagascar and discover its fascinating fauna and flora." RWM_WESTAFRICA "West Africa" RWM_WESTAFRICA_ROLLOVER "West Africa - Thick jungle in the south and deadly Sahara in the north, West Africa will not be easy to conquer." RWM_BOHEMIA "Bohemia" RWM_BOHEMIA_ROLLOVER "Bohemia - A bonus map featuring the Czech Republic in the medieval times! Complete with ruins and bears who are sadly no longer residing in these lands." RWM_EARTH "Earth" RWM_EARTH_ROLLOVER "Earth - Conquer the world one continent at a time!" RWM_RANDOM "Random Real World Map" RWM_RANDOM_ROLLOVER "Chooses one of the Real World Maps" SPECIAL_MAPS_LABEL "Special Maps" SPECIAL_MAPS_LABEL_ROLLOVER "Maps with special features introduced to bring team games to the next level." SPECIALMAP_CANYONS "Canyons" SPECIALMAP_CANYONS_ROLLOVER "The fastest way to reach the enemy is also the most dangerous one - through narrow canyons with enemies firing from above." SPECIALMAP_ENEMYARCHIPELAGO "Enemy Archipelago" SPECIALMAP_ENEMYARCHIPELAGO_ROLLOVER "Four islands, an ally and enemy on each. Will you beat your opponent and help others or will you be the one that needs saving?" SPECIALMAP_ENEMYISLANDS "Enemy Islands" SPECIALMAP_ENEMYISLANDS_ROLLOVER "Two large islands, each team controlling a portion of both. Fierce battles on both water and land ensue as alliances strive to conquer all there is." SPECIALMAP_FAROUT "Far Out" SPECIALMAP_FAROUT_ROLLOVER "A vast, dry landscape with teams spread far and wide, battles on the flank begin early and only become fiercer as more allies join in." SPECIALMAP_FRONTLINE "Front Line" SPECIALMAP_FRONTLINE_ROLLOVER "A dense forest, one way through. The front lines are at their most vulnerable as massive armies try to push through." SPECIALMAP_INNERCIRCLE "Inner Circle" SPECIALMAP_INNERCIRCLE_ROLLOVER "Huddled around a mountain range and too close for comfort, players must descend into the jungle and seize control of as much land as they can." SPECIALMAP_MOTHERLAND "Motherland" SPECIALMAP_MOTHERLAND_ROLLOVER "Only a single duel rages on the large motherland until allies seize the coasts and begin advancing inwards." SPECIALMAP_OPENPLAINS "Open Plains" SPECIALMAP_OPENPLAINS_ROLLOVER "Expanding savannah with sparse vegetation, both allies and enemies stand ready in an arrow formation." SPECIALMAP_RINGOFWATER "Ring of Water" SPECIALMAP_RINGOFWATER_ROLLOVER "Two in, two out, river in between. Prepare to work together as both lands hold equal importance and neither can be conquered alone." SPECIALMAP_SNAKEPIT "Snakepit" SPECIALMAP_SNAKEPIT_ROLLOVER "When enemies meet in a narrow passage through the jungle, teamwork and endurance determines who becomes the victor." SPECIALMAP_THEEYE "The Eye" SPECIALMAP_THEEYE_ROLLOVER "Two massive peninsulas and a small island in between. And it is this island that sparks the beginning of the battle." SPECIALMAP_RANDOM "Random Special Map" SPECIALMAP_RANDOM_ROLLOVER "Chooses one of the Special Maps" SUDDEN_DEATH_MODE "Sudden Death" SUDDEN_DEATH_MODE_ROLLOVER "Sudden Death - Players are eliminated when they have no town centers left, so protect your town center while destroying your enemy's. You cannot build any town centers. In nomad mode, players can build one town center." IDS_GAME_MODE_RETAIL_CAMPAIGN "Retail Campaign" IDS_AFK_MAIN_MENU_BUTTON_TITLE "The African Kingdoms" IDS_AFK_MAIN_MENU_BUTTON_ROLLOVER "Play the new campaigns from the African Kingdoms expansion. Journey across Africa, Iberia, and India as you relive the exploits of Tariq ibn Ziyad, Sundjata, Francisco de Almeida, and Yodit." IDS_AFK_BACK_TO_GROUP_SCREEN_BUTTON_TEXT "The African Kingdoms Campaigns" IDS_AFK_GROUP_SCREEN_TITLE "The African Kingdoms Campaigns" IDS_AFK_BERBER_GROUP_SCREEN_BUTTON_TEXT "1. Tariq ibn Ziyad" IDS_AFK_BERBER_GROUP_SCREEN_ROLLOVER_TEXT "In the early 8th century, Tariq ibn Ziyad prepares to lead an army of Berbers and Arabs across the sea to Iberia, enthralling his troops with promises of wealth and glory. Will their might be enough to defeat the fearsome infantry of the Visigoths and bring the banners of war to the powerful Merovingian kingdom lying beyond the Pyrenees? Their success--or failure--lies in your hands." IDS_AFK_BERBER_SCENARIO_1_BUTTON_TEXT "1. The Battle of Guadalete" IDS_AFK_BERBER_SCENARIO_1_BUTTON_ROLLOVER_TEXT "ROLLOVER: 1. The Battle of Guadalete" IDS_AFK_BERBER_SCENARIO_2_BUTTON_TEXT "2. Consolidation and Subjugation" IDS_AFK_BERBER_SCENARIO_2_BUTTON_ROLLOVER_TEXT "ROLLOVER: 2. Consolidation and Subjugation" IDS_AFK_BERBER_SCENARIO_3_BUTTON_TEXT "3. Divide and Conquer" IDS_AFK_BERBER_SCENARIO_3_BUTTON_ROLLOVER_TEXT "ROLLOVER: 3. Divide and Conquer" IDS_AFK_BERBER_SCENARIO_4_BUTTON_TEXT "4. Crossing the Pyrenees" IDS_AFK_BERBER_SCENARIO_4_BUTTON_ROLLOVER_TEXT "ROLLOVER: 4. Crossing the Pyrenees" IDS_AFK_BERBER_SCENARIO_5_BUTTON_TEXT "5. Razzia" IDS_AFK_BERBER_SCENARIO_5_BUTTON_ROLLOVER_TEXT "5. Razzia" IDS_AFK_MALIAN_GROUP_SCREEN_BUTTON_TEXT "2. Sundjata" IDS_AFK_MALIAN_GROUP_SCREEN_ROLLOVER_TEXT "The once great Ghana empire has fallen and West Africa is in turmoil. Sumanguru, King of the Sosso, is poised to forge a new empire. Said to possess a magical instrument that guarantees victory, he has led his Sosso warriors to conquer old Ghana and a small Mandinkan kingdom called Mali. Can Sundjata, the crippled prince of Mali, defy the odds, defeat Sumanguru, and become the most powerful ruler of West Africa?" IDS_AFK_MALIAN_SCENARIO_1_BUTTON_TEXT "1. Hunted" IDS_AFK_MALIAN_SCENARIO_1_BUTTON_ROLLOVER_TEXT "ROLLOVER: 1. Hunted" IDS_AFK_MALIAN_SCENARIO_2_BUTTON_TEXT "2. The Sting of the Scorpion" IDS_AFK_MALIAN_SCENARIO_2_BUTTON_ROLLOVER_TEXT "ROLLOVER: 2. The Sting of the Scorpion" IDS_AFK_MALIAN_SCENARIO_3_BUTTON_TEXT "3. Djeriba Gold" IDS_AFK_MALIAN_SCENARIO_3_BUTTON_ROLLOVER_TEXT "ROLLOVER: 3. Djeriba Gold" IDS_AFK_MALIAN_SCENARIO_4_BUTTON_TEXT "4. Blood on the River Bank" IDS_AFK_MALIAN_SCENARIO_4_BUTTON_ROLLOVER_TEXT "ROLLOVER: 4. Blood on the River Bank" IDS_AFK_MALIAN_SCENARIO_5_BUTTON_TEXT "5. The Lion’s Den" IDS_AFK_MALIAN_SCENARIO_5_BUTTON_ROLLOVER_TEXT "ROLLOVER: 5. The Lion’s Den" IDS_AFK_PORTUGUESE_GROUP_SCREEN_BUTTON_TEXT "3. Francisco de Almeida" IDS_AFK_PORTUGUESE_GROUP_SCREEN_ROLLOVER_TEXT "On the fringes of Europe, the Portuguese manage a meager and unsure existence, hardened by centuries of war against the Moors and rival Christian kingdoms. Now, daring explorers have returned from India and given Portugal hope of glories and wealth unachievable in the Old World. Can you lead a Portuguese armada to the East and forge an empire that spans three continents and two oceans? A new world awaits!" IDS_AFK_PORTUGUESE_SCENARIO_1_BUTTON_TEXT "1. The Old World" IDS_AFK_PORTUGUESE_SCENARIO_1_BUTTON_ROLLOVER_TEXT "ROLLOVER: 1. The Old World" IDS_AFK_PORTUGUESE_SCENARIO_2_BUTTON_TEXT "2. Lion of Africa" IDS_AFK_PORTUGUESE_SCENARIO_2_BUTTON_ROLLOVER_TEXT "ROLLOVER: 2. Lion of Africa" IDS_AFK_PORTUGUESE_SCENARIO_3_BUTTON_TEXT "3. Ruins of Empires" IDS_AFK_PORTUGUESE_SCENARIO_3_BUTTON_ROLLOVER_TEXT "3. Ruins of Empires" IDS_AFK_PORTUGUESE_SCENARIO_4_BUTTON_TEXT "4. Estado da India" IDS_AFK_PORTUGUESE_SCENARIO_4_BUTTON_ROLLOVER_TEXT "4. Estado da India" IDS_AFK_PORTUGUESE_SCENARIO_5_BUTTON_TEXT "5. A Son's Blood" IDS_AFK_PORTUGUESE_SCENARIO_5_BUTTON_ROLLOVER_TEXT "5. A Son's Blood" IDS_AFK_ETHIOPIAN_GROUP_SCREEN_BUTTON_TEXT "4. Yodit" IDS_AFK_ETHIOPIAN_GROUP_SCREEN_ROLLOVER_TEXT "The beautiful princess Yodit has a promising future at the Aksumite court. But when her jealous nephew accuses her of theft, Yodit is forced to flee her home country. Witness how exile shaped this fallen princess into a mighty queen. For centuries the story of Yodit's vengeance would invoke fear in the hearts of all Ethiopians." IDS_AFK_ETHIOPIAN_SCENARIO_1_BUTTON_TEXT "1. Path of Exile" IDS_AFK_ETHIOPIAN_SCENARIO_1_BUTTON_ROLLOVER_TEXT "ROLLOVER: 1. Path of Exile" IDS_AFK_ETHIOPIAN_SCENARIO_2_BUTTON_TEXT "2. The Right Partner" IDS_AFK_ETHIOPIAN_SCENARIO_2_BUTTON_ROLLOVER_TEXT "ROLLOVER: 2. The Right Partner" IDS_AFK_ETHIOPIAN_SCENARIO_3_BUTTON_TEXT "3. A Fallen Crown" IDS_AFK_ETHIOPIAN_SCENARIO_3_BUTTON_ROLLOVER_TEXT "ROLLOVER: 3. A Fallen Crown" IDS_AFK_ETHIOPIAN_SCENARIO_4_BUTTON_TEXT "4. Broken Stelae" IDS_AFK_ETHIOPIAN_SCENARIO_4_BUTTON_ROLLOVER_TEXT "ROLLOVER: 4. Broken Stelae" IDS_AFK_ETHIOPIAN_SCENARIO_5_BUTTON_TEXT "5. Welcome Home" IDS_AFK_ETHIOPIAN_SCENARIO_5_BUTTON_ROLLOVER_TEXT "ROLLOVER: 5. Welcome Home" IDS_GAME_OPTIONS_FIELD_LIMITED_CIV_POOL "Limited Civ Pool" REGISTRY_OPTIONS_RECORD_CAMPAIGN_GAMES "Record Campaign Games" REGISTRY_OPTIONS_RECORD_CAMPAIGN_GAMES_ROLLOVER "When this options is checked, all retail and custom campaign games will be recorded." IDS_SCENARIO_OPTIONS_DIALOG_TITLE "Scenario Options" IDS_BROWSER_REFRESHING_GAME_LIST "Searching for games ..." IDS_COMM_DISCONNECTED "Disconnected" //NEW DLC3 Strings //12 Leaders of Khmer Civilization 106080 "12" 106081 "Suryavarman I" 106082 "Udayadityavarman I" 106083 "Jayaviravarman" 106084 "Sangrama" 106085 "Jayavarman II" 106086 "Yasovarman I" 106087 "Rajendravarman II" 106088 "Suryavarman II Paramavishnuloka" 106089 "Jayavarman VII Mahaparamasaugata" 106090 "Indravarman III" 106091 "Ponhea Yat" 106092 "Barom Reachea I" //12 Leaders of Malay Civilization 106100 "12" 106101 "Dharmasetu" 106102 "Samaratungga" 106103 "Balaputra" 106104 "Raden Wijaya" 106105 "Jayanegara" 106106 "Gajah Mada" 106107 "Hayam Wuruk" 106108 "Sang Nila Utama" 106109 "Parameswara" 106110 "Sultan Muzaffar Shah" 106111 "Sultan Mansur Shah" 106112 "Sultan Mahmud Shah" //12 Leaders of Burmese Civilization 106120 "12" 106121 "Bayinnaung" 106122 "Tabinshwehti" 106123 "Anawrahta" 106124 "Mingyi Nyo" 106125 "Nanda" 106126 "Kyansittha" 106127 "Sithu" 106128 "Swasawke" 106129 "Minkhaung" 106130 "Narapati" 106131 "Min Bin" 106132 "Binnya Dala" //12 Leaders of Vietnamese Civilization 106140 "12" 106141 "Ly Nam De" 106142 "Phung Hung" 106143 "Ngo Quyen" 106144 "Dinh Bo Linh" 106145 "Le Dai Hanh" 106146 "Ly Nhan Tong" 106147 "Ly Thai To" 106148 "Tran Thai Tong" 106149 "Tran Nhan Tong" 106150 "Tran Anh Tong" 106151 "Le Thai To" 106152 "Le Thanh Tong" 120177 "Siege and Elephant civilization \n\n· No buildings required to advance to the next Age or to unlock other buildings \n· Battle Elephants +15% faster\n· Villagers can garrison in Houses \n\nUnique Unit: Ballista Elephant (cavalry siege)\n\nUnique Techs: Tusk Swords (Battle Elephants +3 attack); Double Crossbow (Ballista Elephants and Scorpions shoot two projectiles) \n\nTeam Bonus: Scorpions +1 range" 120178 "Naval civilization \n\n· Advancing to Ages +80% faster \n· Fish Traps cost -33%\n· Fish Traps provide unlimited food \n· Battle Elephants 25% cheaper \n\nUnique Unit: Karambit Warrior (infantry)\n\nUnique Techs: Thalassocracy (Docks upgraded to Harbors, which shoot arrows); Forced Levy (Militia-line costs no gold)\n\nTeam Bonus: Docks +100% LOS" 120179 "Monk and Elephant civilization \n\n· Free Lumbercamp upgrades \n· Infantry +1 attack per Age\n· Monastery techs 50% cheaper \n\nUnique Unit: Arambai (ranged cavalry)\n\nUnique Techs: Howdah (Battle Elephants +1/+2 armor); Manipur Cavalry (Cavalry and Arambai +6 attack vs buildings)\n\nTeam Bonus: Relics visible on map" 120180 "Archer civilization \n\n· Reveal enemy positions at game start \n· Archery Range units +10% HP Feudal, +15% Castle, +20% Imperial Age \n· Free Conscription \n\nUnique Units: Rattan Archer (archer) \n\nUnique Techs: Chatras (Battle Elephants +30 HP); Paper Money (Tributes 500 gold to each Ally)\n\nTeam Bonus: Have access to Imperial Skirmisher upgrade" 5146 "Ballista Elephant" 5147 "Elite Ballista Elephant" 5148 "Karambit Warrior" 5150 "Elite Karambit Warrior" 5151 "Arambai" 5152 "Elite Arambai" 5165 "Rattan Archer" 5166 "Elite Rattan Archer" 5167 "Battle Elephant" 5168 "Elite Battle Elephant" 5163 "Komodo Dragon" 5170 "Tiger" 5172 "Rhinoceros" 5173 "Box Turtles" 5175 "Water Buffalo" 5177 "Mangrove Tree" 5179 "Rainforest Tree" 5180 "Rock (Beach)" 5181 "Rock (Jungle)" 5183 "Flag G" 5184 "Flag H" 5188 "Flag I" 5189 "Flag J" 5190 "Imperial Skirmisher" 5191 "Gajah Mada" 5192 "Jayanegara" 5193 "Raden Wijaya" 5194 "Sunda Royal Fighter" 5195 "Suryavarman I" 5196 "Udayadityavarman I" 5197 "Jayaviravarman" 5198 "Bayinnaung" 5199 "Tabinshwehti" 5200 "Fern Patch" 5201 "Buddha Statue A" 5234 "Buddha Statue B" 5235 "Buddha Statue C" 5236 "Buddha Statue D" 5237 "Trowulan Gate" 5238 "Vases" 5239 "Le Loi" 5240 "Le Lai" 5241 "Le Trien" 5242 "Luu Nhan Chu" 5243 "Bui Bi" 5244 "Dinh Le" 5245 "Wang Tong" 5246 "Envoy" 5247 "Rice Farm" 5248 "Dead Rice Farm" 5249 "Harbor" 5250 "Stupa" 5251 "Army Tent" 5254 "Pagoda" 5255 "Bridge C--Top" 5256 "Bridge C--Middle" 5257 "Bridge C--Bottom" 5258 "Bridge D--Top" 5260 "Bridge D--Middle" 5261 "Bridge D--Bottom" 5263 "Sanchi Stupa" 5264 "Gol Gumbaz" 5278 "Bridge C--Cracked" 5279 "Bridge C--Broken Top" 5280 "Bridge C--Broken Bottom" 5282 "Bridge D--Cracked" 5283 "Bridge D--Broken Top" 5284 "Bridge D--Broken Bottom" 5285 "Sharkatzor" 37169 "--Water Buffalo Found--" 6146 "Create Ballista Elephant" 6147 "Create Elite Ballista Elephant" 6148 "Create Karambit Warrior" 6150 "Create Elite Karambit Warrior" 6151 "Create Arambai" 6152 "Create Elite Arambai" 6165 "Create Rattan Archer" 6166 "Create Elite Rattan Archer" 6167 "Create Battle Elephant" 6168 "Create Elite Battle Elephant" 6190 "Create Imperial Skirmisher" 6249 "Build Harbor" 7247 "Elite Ballista Elephant" 7248 "Elite Karambit Warrior" 7289 "Elite Arambai" 7290 "Elite Rattan Archer" 7299 "Elite Battle Elephant" 7300 "Imperial Skirmisher" 7291 "Tusk Swords" 7292 "Double Crossbow" 7293 "Thalassocracy" 7294 "Forced Levy" 7295 "Howdah" 7296 "Manipur Cavalry" 7297 "Chatras" 7298 "Paper Money" 7301 "Set maximum population (no Houses)" 7302 "Disable Vietnamese Vision" 8247 "Upgrade to Elite Ballista Elephant" 8248 "Upgrade to Elite Karambit Warrior" 8289 "Upgrade to Elite Arambai" 8290 "Upgrade to Elite Rattan Archer" 8291 "Research Tusk Swords (Battle Elephants +3 attack)" 8292 "Research Double Crossbows (Ballista Elephants and Scorpions fire two projectiles)" 8293 "Research Thalassocracy (Upgrade your Docks to Harbors, which are stronger and fire arrows)" 8294 "Research Forced Levy (Militia-line costs no gold)" 8295 "Research Howdah (Battle Elephants +1/+2 armor)" 8296 "Research Manipur Cavalry (Cavalry and Arambai +6 attack vs buildings)" 8297 "Research Chatras (Battle Elephants +30HP)" 8298 "Research Paper Money (Each ally receives +500 gold)" 8299 "Upgrade to Elite Battle Elephant" 8300 "Upgrade to Imperial Skirmisher" 14146 "Ballista\nElephant" 14147 "Elite Ballista\nElephant" 14148 "Karambit\nWarrior" 14150 "Elite Karambit\nWarrior" 14151 "Arambai" 14152 "Elite\nArambai" 14165 "Rattan Archer" 14166 "Elite\nRattan Archer" 14167 "Battle Elephant" 14168 "Elite\nBattle Elephant" 14190 "Imperial\n Skirmisher" 17291 "Tusk Swords" 17292 "Double\nCrossbow" 17293 "Thalassocracy" 17294 "Forced Levy" 17295 "Howdah" 17296 "Manipur\nCavalry" 17297 "Chatras" 17298 "Paper Money" 26146 "Create Ballista Elephant () \nKhmer unique unit. Heavy cavalry equipped with a Scorpion. Can fell trees. Upgrades: armor (Blacksmith); speed, hit points (Stable); attack, accuracy (University); creation speed, to Elite Ballista Elephant 1000F, 500G (Castle); more resistant to Monks (Monastery). \n " 26147 "Create Elite Ballista Elephant () \nKhmer unique unit. Stronger than Ballista Elephant. Upgrades: armor (Blacksmith); speed, hit points (Stable); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26148 "Create Karambit Warrior () \nMalay unique unit. Cheap and weak infantry unit that only takes half a population slot. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Karambit Warrior 900F, 600G (Castle); more resistant to Monks (Monastery). \n " 26150 "Create Elite Karambit Warrior () \nMalay unique unit. Stronger than Karambit Warrior. Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery). \n " 26151 "Create Arambai () \nBurmese unique unit. Mounted dart thrower. Upgrades: attack, range, armor (Blacksmith); speed, hit points (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed, to Elite Arambai 1100F, 675G (Castle); more resistant to Monks (Monastery). \n " 26152 "Create Elite Arambai () \nBurmese unique unit. Stronger than Arambai. Upgrades: attack, range, armor (Blacksmith); speed, hit points (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26165 "Create Rattan Archer () \nVietnamese unique unit. Heavily armored Archer. Upgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (University); creation speed, to Elite Rattan Archer 1000F, 750G (Castle); more resistant to Monks (Monastery). \n " 26166 "Create Elite Rattan Archer () \nVietnamese unique unit. Stronger than Rattan Archer. Upgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery). \n " 26167 "Create Battle Elephant () \nSlow and heavy cavalry. Upgrades: attack, armor (Blacksmith); speed, hit points, to Elite Battle Elephant 800F, 500G (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26168 "Create Elite Battle Elephant () \nStronger than Battle Elephant. Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery). \n " 26190 "Create Imperial Skirmisher () \nStronger than Elite Skirmisher. Attack bonus vs. archers. Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy (Archery Range); creation speed (Castle); more resistant to Monks (Monastery). \n " 26249 "Build Harbor () \nUsed to build and improve ships, deposit food from Fishing Ships, and trade with other players by sea. Automatically attacks enemy units and buildings within range. Upgrades: attack, range (Blacksmith); line of sight (Town Center); attack, accuracy, hit points, armor (University); more resistant to Monks (Monastery). \n " 28247 "Upgrade to Elite Ballista Elephant () \nUpgrades your Ballista Elephants and lets you create Elite Ballista Elephants, which are stronger." 28248 "Upgrade to Elite Karambit Warrior () \nUpgrades your Karambit Warriors and lets you create Elite Karambit Warriors, which are stronger." 28289 "Upgrade to Elite Arambai () \nUpgrades your Arambai and lets you create Elite Arambai, which are stronger." 28290 "Upgrade to Elite Rattan Archer () \nUpgrades your Rattan Archers and lets you create Elite Rattan Archers, which are stronger." 28299 "Upgrade to Elite Battle Elephant () \nUpgrades your Battle Elephants and lets you create Elite Battle Elephants, which are stronger." 28300 "Upgrade to Imperial Skirmisher () \nUpgrades your Elite Skirmishers and lets you create Imperial Skirmishers, which are stronger and better armored." 28291 "Research Tusk Swords () \nBattle Elephants receive +3 attack" 28292 "Research Double Crossbows () \nBallista Elephants and Scorpions fire two projectiles." 28293 "Research Thalassocracy () \nUpgrades your Docks to Harbors, which fire arrows." 28294 "Research Forced Levy () \nMilitia-line units no longer cost Gold." 28295 "Research Howdah () \nBattle Elephants receive +1/+2 armor." 28296 "Research Manipur Cavalry () \nCavalry and Arambai deal +6 bonus attack vs buildings." 28297 "Research Chatras () \nBattle Elephants receive +30 HP." 28298 "Research Paper Money () \nYou and all your allies receive +500 Gold." RWM_AUSTRALIA "Australia" RWM_AUSTRALIA_ROLLOVER "Australia - Embark on a journey to the land of down under and beat James Cook to discovering the wilderness of the Australian Outback." RWM_INDOCHINA "Indochina" RWM_INDOCHINA_ROLLOVER "Indochina - Conquer the lands south of the Chinese border and delve into the dense jungle, which is as beautiful as it is treacherous." RWM_INDONESIA "Indonesia" RWM_INDONESIA_ROLLOVER "Indonesia - Sail around the Indonesian archipelago and claim as many islands as you can." RWM_MALACCA "Strait of Malacca" RWM_MALACCA_ROLLOVER "Strait of Malacca - The strait between Indonesia and Malaysia is an important traderoute. Will you manage to control it and capture both islands?" RWM_PHILIPPINES "Philippines" RWM_PHILIPPINES_ROLLOVER "Philippines - Venture into a myriad of islands, traverse shallow waters, and harness the riches of the Philippines." RMS_BOGISLANDS "Bog Islands" RMS_BOGISLANDS_ROLLOVER "Bog Islands - Small grassy islands lost in a maze of swampy wilderness." RMS_MANGROVEJUNGLE "Mangrove Jungle" RMS_MANGROVEJUNGLE_ROLLOVER "Mangrove Jungle - Players are locked in a circle of shallow rivers, surrounded by dense jungle, and with little room to expand." RMS_PACIFICISLANDS "Pacific Islands" RMS_PACIFICISLANDS_ROLLOVER "Pacific Islands - A migration from one island to the next, where each island holds different resources. Prepare to have to fight for all of them." RMS_SANDBANK "Sandbank" RMS_SANDBANK_ROLLOVER "Sandbank - A swampy forest line divides the team islands. It cannot be sealed and it may become the last source of wood." RMS_WATERNOMAD "Water Nomad" RMS_WATERNOMAD_ROLLOVER "Water Nomad - A handful of villagers with fishing ships look to settle. And there is a plenty of marsh jungle to get lost in." SPECIALMAP_JUNGLEISLANDS "Jungle Islands" SPECIALMAP_JUNGLEISLANDS_ROLLOVER "Players begin in pairs in the four corners of the map. To make one's way to the center means crossing and conquering a neverending sea of islands." SPECIALMAP_HOLYLINE "Holy Line" SPECIALMAP_HOLYLINE_ROLLOVER "Few mineral resources lie on the players' lands, but in between loom islands of gold, stone, and a row of ancient relics that is the only border between the waging parties." SPECIALMAP_BORDERSTONES "Border Stones" SPECIALMAP_BORDERSTONES_ROLLOVER "Stone mines run wide and deep, separating both allies and enemies. Mining is the only way through and the use of stone soon becomes abundant." SPECIALMAP_YINYANG "Yin Yang" SPECIALMAP_YINYANG_ROLLOVER "A river winds its way through the map, separating and sealing off a forest-bound player on each side." SPECIALMAP_JUNGLELANES "Jungle Lanes" SPECIALMAP_JUNGLELANES_ROLLOVER "It begins with rapid close-quarter battles in the middle, but slowly draws out as players gradually extend their foothold in the jungle." // // Bayinnaung 1 // 85001 "Hanthawaddy" 85002 "Shan" 85003 "Portuguese" 85004 "Your scouts report:\n\n- King Takayutpi of Hanthawaddy (Red) is fleeing the Toungoo invasion. He will seek the safety of his castles to the south, but if they are destroyed, he will flee to Prome.\n\n- Prome (Blue) is well-defended by elephant archers and hand cannoneers. The city's great monument must be captured for victory.\n\n- The cavalry and archers of the Shan (Yellow) pose a threat to Toungoo's base.\n\n- The Portuguese (Cyan) will demand tribute when encountered. They can be a powerful friend or enemy." 85005 "1. You are restricted to a population of 100. \n\n2. Losing your heroes in battle will not bring defeat.\n\n3. Battle elephants can be effective alternatives to battering rams, especially after researching the Burmese unique technology, Howdah.\n\n4. The Portuguese will not demand tribute until you encounter them. If you do not wish to war with them, have tribute ready before venturing too far west." 85006 "+ Kill King Takayutpi of Hanthawaddy (king)" 85007 "+ Capture the Monument in Prome" 85008 "- Kill King Takayutpi in less than 5 minutes" 85009 "Thado Dhamma Yaza" 85010 "King Takayutpi" 85011 "Toungoo Warrior" 85012 "Bayinnaung: We stand alone against the Shan. Do not fight for glory - fight for Burma, our history, and our future!" 85013 "Bayinnaung: The cowardly King is dead." 85014 "Bayinnaung: A lightning victory! The scholars will think we were Garuda, flying to destroy our enemies!" 85015 "King Tabinshwehti: Our prey flees like a coward! Bring me the Mon King's head!" 85016 "King Tabinshwehti: What a great hunt! Stay by my side, my brother, and we will hunt in these lands like hungry tigers!" 85017 "Burmese Soldier: The King has been wounded! He will rest to fight another day!" 85018 "Burmese Soldier: The general has been wounded! He will rest to fight another day!" 85019 "João Caeiro: Your enemies pay me much gold to fight you. I will spare your life for now if you pay me 500 gold. " 85020 "João Caeiro: Show that you know the value of my friendship better than your enemies do. Give me 500 gold and I will join you in battle." 85021 "João Caeiro: You are as wise as you are rich." 85022 "João Caeiro: A wise decision. My mercenaries are at your service. Trust in us Portuguese. We help those who appraise the true value of our friendship." 85023 "João Caeiro: Foolish! You do not know the power we bring from across the ocean! We could have made a deal but now you will only know death!" 85024 "João Caeiro" 85025 "Prome" // // Bayinnaung 2 // 85100 "Rakhine" 85101 "Ava" 85102 "Toungoo Camp" 85103 "Your scouts report:\n\n- Pagan is an important religious center, housing many relics of the Buddha. The relics are fragile and will be lost if they are moved or if their monastery is destroyed. As a pilgrims' city, Pagan does not have walls and must be protected by a mobile army.\n\n- The Shan (Yellow) field heavy cavalry and archers. They feed their men from lakeside farms which are vulnerable to waterborne raids.\n\n- The Ava (Red) and the Rakhine (Cyan) have joined the Shan in battle. The infantry, arambai, and monks of Ava are comparable to Toungoo's while the Rakhine infantry are fast and numerous. The Rakhine also possess a strong navy owing to their coastal origins.\n\n- King Tabinshwehti is nearby, commanding the Toungoo army (gaia). If his camp is found, he will join in the battle for Pagan." 85104 "1. You are restricted to a 100 population limit.\n\n2. Because Pagan is a pilgrims' city open to all, you cannot construct walls.\n\n3. If relics are removed from their monasteries, whether purposefully or through destruction of the monastery, they are irretrievably lost.\n\n4. Arambai are best used in hit-and-run attacks and as a mobile defense, buying time for slower elephants and infantry.\n\n5. If King Tabinshwehti's army is reached early enough, they can provide a significant advantage." 85105 "+ Accumulate 4,000 gold" 85106 "+ Kill King Hkonmaing of Ava (king) and take the Pagan crown" 85107 "- Do not lose a relic" 85108 "Diogo Soares de Albergaria" 85109 "Portuguese Mercenary" 85110 "Shwezigon Stupa" 85111 "King Hkonmaing" 85112 "Bayinnaung: We will need gold for the King's coronation. The monks of Pagan will assist us if we defend their monasteries and the relics they contain." 85113 "Bayinnaung: Our enemies approach. They are powerful so we must be like the cobra: when they raise their hand against us, we strike where they are undefended!" 85114 "Bayinnaung: My brother will wear this ancient crown." 85115 "Bayinnaung: The monks of Pagan recognize our King. He will rule Burma with the wisdom and justice of the Cakkavatti!" 85116 "King Tabinshwehti: It is good to see you, my brother! You will join me on my coronation march to Pagan. But first, we must dispose of these unwanted guests…" // // Bayinnaung 3 // 85200 "Pegu" 85201 "Smim Sawhtut" 85202 "Smim Htaw" 85203 "Sokkate" 85204 "Your scouts report:\n\n- Loyalists in Pegu are attempting to reach Bayinnaung, located SW of the Burmese capital. Only he will restore order to Burma.\n\n- Smim Sawhtut (Red), the King's assassin, controls Pegu and the battle elephants of the royal guard.\n\n- Thado Dhamma Yaza (Blue), an esteemed advisor to Tabinshwehti, believes he should be King and fields ballista elephants.\n\n- Smim Htaw (Orange), a Mon prince turned rebel monk, commands a devoted following of monks and devout Buddhist warriors.\n\n- Sokkate (Yellow) of the Toungoo hills commands a popular uprising. His supporters are poor soldiers but are numerous. Only by dispersing their camps will they be defeated." 85205 "1. You are restricted to a population of 125.\n\n2. Some of Sawhtut's men feel guilty for their crime. They will either run away from a monk's chastisement or be converted to Bayinnaung's cause.\n\n3. There is more than one way to get word out of Pegu. There is also more than one way to kill Smim Sawhtut.\n\n4. Allying with an enemy provides an immediate respite but peace strengthens them. It is a gamble that you will become more powerful than them in time.\n\n5. You must destroy Sokkate's camps to stop his uprising." 85206 "+ Bring word of King Tabinshwehti's death to Bayinnaung" 85207 "Choose one of the following objectives:\n+ Build and defend a Wonder\n+ Defeat all four pretenders" 85208 "- Kill or convert Smim Sawhtut before reaching Bayinnaung" 85209 "- Form a temporary alliance with one of the pretenders" 85210 "Blind Lame Priest" 85211 "Beggar" 85212 "Loyalist: The King has been murdered. We must tell Bayinnaung of his brother's death. Only he will rule Burma justly." 85213 "Loyalist: Our King has been avenged! The treacherous minister is dead!" 85214 "Bayinnaung: My country will be in chaos if I do not stop these pretenders. My grief must wait for another day." 85215 "Bayinnaung: To be a king, one must show his feathers like the dancing peacock. After all, what would the people think if the King does not do King things?" 85216 "Bayinnaung: To be master of his roost, the fighting peacock must be vicious against his enemies!" 85217 "Bayinnaung: Tonight, I will shed tears for my dead brother, the King. In the morning, I will take the throne and build the empire he dreamed of ruling." 85218 "Thado Dhamma Yaza: I have spent 40 years in service to Toungoo. I have as much right to the crown as you. Join me, Bayinnaung, and you will be my heir." 85219 "Change Diplomatic Stance with Thado Dhamma Yaza to Ally" 85220 "Smim Htaw: You walk the Eightfold Path. My war is not with you. Ally with me and you will be my chief minister." 85221 "Change Diplomatic Stance with Smim Htaw to Ally" 85222 "Bayinnaung: I play a dangerous game. Allying with my enemies gives me a respite but it also strengthens them." 85223 "Thado Dhamma Yaza: Your actions threaten me! I will crush you before you jeopardize my rule!" 85224 "Smim Htaw: You are a fool and a disgrace! I will strike you down!" 85225 "Loyalist: Hatred is never appeased by hatred. The King's assassin repents." // // Bayinnaung 4 // 85300 "Mountain Thai" 85301 "Ayutthaya" 85302 "Lan Na" 85303 "Lan Xang" 85304 "Hill Tribes" 85305 "Nats" 85306 "Your scouts report:\n\n- The Burmese have crossed the Three Pagoda Pass into Thailand.\n\n- Prince Ramesuan leads the army of Ayutthaya (Blue) in the city of Sukhothai to the SE. Converting the prince will drive his men to surrender. Ramesuan's sister, Princess Thepkasattri, is travelling to wed the King of Lan Xang. She carries with her a large dowry.\n\n- The rebellious King Mekuti of Lan Na (Yellow) rules the river city of Chiang Mai and the northern mountain city of Chiang Rai. Lan Na has few warriors but many monks.\n\n- King Setthathirath of Lan Xang (Cyan) rules Vientiane across the Mekong River. The city's bridge is well-defended but smugglers have been known to enter the city by another means." 85307 "1. The mountains are treacherous for large armies. You are therefore restricted to a 40 population limit and can only construct palisades.\n\n2. Do not destroy buildings you will need. Placing a relic in each city's monastery will give you control of that city's buildings.\n\n3. When supported by monks, battle elephants are effective against even tough fortifications.\n\n4. Take care to not lose men to the Nat Enchantresses. They become more powerful with every life they take.\n\n5. Bandits and tribesmen hide caches of looted treasures. Finding them will provide gold." 85308 "+ Place a relic in each flagged monastery before the season ends" 85309 "- Convert Prince Ramesuan and King Mekuti" 85310 "- Recover Princess Thepkasattri's dowry" 85311 "- Defeat the Nats" 85312 "Smuggler's Hut" 85313 "Prince Ramesuan" 85314 "Princess Thepkasattri" 85315 "Royal Guard" 85316 "Nat Enchantress" 85317 "King Mekuti" 85318 "King Setthathirath" 85319 "Bayinnaung: Bring the relics of the Buddha to each city to demonstrate my devotion!" 85320 "Bayinnaung: The Thai prince has been reminded of the Eightfold Path. His men lay down their spears!" 85321 "Bayinnaung: With this city, we can train reinforcements." 85322 "Bayinnaung: My enemies bow before me! I am the White Elephant carrying peace and good fortune over the earth! I am Cakkavatti!" 85323 "Bayinnaung: Kill the nat enchantress quickly before she bewitches the men!" 85324 "Bayinnaung: A just king is magnanimous in victory. I permit conquered princes to serve me." 85325 "Bayinnaung: The nats have been driven from the land! Over their remains, I will build statues of the Buddha!" 85326 "Bayinnaung: We have recovered the spoils of bandits. We will make good use of this treasure." 85327 "Bayinnaung: Take the princess away and confiscate the dowry." 85328 "Bayinnaung: The monks are all dead. You have failed me!" // // Bayinnaung 5 // 85400 "Mrauk U" 85401 "Bayinnaung" 85402 "Your scouts report:\n\n- Bayinnaung's sons, Nanda and Thinga, attack the Rakhine capital of Mrauk U from both land and sea. Because the Burmese army is so far from the homelands, their supplies are limited.\n\n- The Rakhine (Yellow) have stockpiled resources and have time on their side. The longer the siege lasts, the greater the Rakhine's relative strength becomes.\n\n- The Portuguese (Purple) command the northern end of Mrauk U and fight as mercenaries of the Rakhine. Their ports are well-defended by bombard towers. Beware their Wonder which has strong defensive capabilities." 85403 "1. At start, you will not be able to train units.\n\n2. You must be aggressive as your resources are limited. A slow approach will only result in a slow defeat.\n\n3. The faster you complete Bayinnaung's meditations, the less time your enemies have to train units for the final battle.\n\n4. A group of monks with Theocracy can turn any odds in your favor." 85404 "+ Bring Bayinnaung to the four Buddhist Temples" 85405 "+ Bayinnaung and Nanda must not fall in battle" 85406 "+ Defeat all enemies" 85407 "+ Nanda must survive" 85408 "Buddhist Temple" 85409 "Nanda Bayin" 85410 "Filipe de Brito e Nicote" 85411 "Thinga Dathta" 85412 "Bayinnaung (Meditating)" 85413 "Nanda: Father, please sit and allow your sons to fight. You are tired from the long journey…" 85414 "Bayinnaung: Long is a mile to him who is tired, but short is life to him who is idle. I will go to meditate. You may watch over me." 85415 "Bayinnaung: Drop by drop is the water pot filled. Likewise, the wise man, gathering it little by little, fills himself with good." 85416 "Bayinnaung: Everything is changeable, everything appears and disappears; there is no blissful peace until one passes beyond the agony of life and death." 85417 "Bayinnaung: Thousands of candles can be lit from a single candle, and the life of the single candle will not be shortened. Such is the bliss of the Way." 85418 "Bayinnaung: Even death is not to be feared by he who has lived wisely. Though the flame be put out, the wick remains." 85419 "Bayinnaung: My journey is not yet finished. I will go to another Temple to meditate on the Noble Truths." 85420 "Nanda: Stand fast, men! Guard the Cakkavatti while he meditates!" 85421 "Nanda: Stand by your King, men of Burma! Protect the Cakkavatti!" 85422 "Nanda: The men will protect you on your journey, Father." 85423 "Nanda: My father has crossed the stream. I will mourn tonight but today, we have a city to conquer." 85424 "Nanda: I fall before my time!" 85425 "Nanda: I have failed my father! He dies without peace!" 85426 "Meditation Complete" 85427 "Nanda: The Rakhine stand alone against us! Do not fight for glory - fight for Burma, our history, and our future!" 85428 "Nanda: Rejoice, men of Burma! We have conquered a mighty enemy but the greatest victory this day belongs to my father!" // // Suryavarman I 1 // 86000 "Udayadityavarman's Army" 86001 "Angkor" 86002 "Udayadityavarman I" 86003 "Local Inhabitants" 86004 "1. Suryavarman I is a powerful warrior who leads from the front lines. If his elephant is slain from beneath him, he will return to the camp to recover and will be unable to take the field again.\n\n2. Destroying Udayadityavarman I's field camps will deprive him of his offensive potential, but you will still have to take the battle to Angkor.\n\n3. The city of Angkor is well fortified. Bringing some siege weapons along to help breach the citadel would be wise.\n\n4. Khmer ballista elephants are hardy and quite effective against massed enemy units.\n\n5. Suryavarman I's army is restricted to the Castle Age and its population limit is 100." 86005 "Your scouts report:\n\n- Suryavarman I (Cyan) has established a camp in the west of the map. From this foothold it will be possible to launch attacks towards Angkor, Udayadityavarman I's capital.\n\n- Udayadityavarman I has concentrated his forward armies (Red) in three military camps. Two block the western and southern routes to Angkor, while a third guards the trade route southeast of Suryavarman I's camp. They train armies composed primarily of levied spearmen, skirmishers, and light cavalry, but may later add siege weapons to their offensive pushes.\n\n- The city of Angkor (Orange) lies in the northeast of the map. Their defensive forces consist primarily of crossbowmen, infantry, and light cavalry, but may also train monks and elephants.\n\n- Within the central citadel of Angkor resides Udayadityavarman I, surrounded by his personal bodyguard (Yellow). They will provide a last line of resistance, should Angkor's defenses fail.\n\n- A neutral village (Grey) lies in the south of the map, and is a potential trading partner should the trade route be cleared of enemy troops." 86006 "+ Storm the city of Angkor and kill Udayadityavarman I." 86007 "Soldier: Udayadityavarman I is dead - victory is ours!" 86008 "Suryavarman I: From this camp we will build up and strike at Angkor. Udayadityavarman I's reign ends this day!" 86009 "Soldier: Our leader has been gravely wounded! Take him back to the camp and see that he recovers." 86010 "Udayadityavarman I: You may have defeated my armies in the field, Suryavarman. But you shall never take Angkor!" // // Suryavarman I 2 // 86100 "Jayaviravarman's Army" 86101 "Northern Rebels" 86102 "Eastern Rebels" 86103 "Local Inhabitants" 86104 "Jayaviravarman" 86105 "1. Do not neglect your navy. Controlling the Mekong River and its crossings will be vital to quelling the rebellion.\n\n2. Attacks will arrive from all sides - be prepared to defend on multiple fronts.\n\n3. Do not destroy what you can conquer. Enemy towns will surrender when their main fortification falls.\n\n4. The armies of the various rebel groups have varying strengths and weaknesses. Monks are strong against elephant units but weak against scouts, for example.\n\n5. Suryavarman I's army is restricted to the Castle Age." 86106 "Your scouts report:\n\n- The army of Suryavarman I (Cyan) controls the Khmer capital of Angkor and a few minor towns in the western region of the empire. It is faced with rebellion from multiple directions:\n\n- The Northern Rebels (Red) hold several towns in the north of the map, and threaten Angkor with an army primarily composed of crossbowmen, light cavalry, and mangonels.\n\n- The Eastern Rebels (Orange) control the rugged eastern portion of the map, employing a force of elephants, scorpions, and monks.\n\n- Jayaviravarman's Army (Yellow) holds a cluster of towns straddling the southern reaches of the Mekong River. Droves of infantry units pour north towards Suryavarman's lands.\n\n- Jayaviravarman (Purple) resides in his citadel in the south of the map, surrounded by his elite guard of heavy infantry." 86107 "Suryavarman I: The rebel scum threaten us from three directions. Strike them down quickly before they can pool their forces!" 86108 "+ Defeat the Northern Rebels." 86109 "Northern Rebels: Please, forgive us for our rash rebellion! We will serve you now." 86110 "+ Defeat the Eastern Rebels." 86111 "Eastern Rebels: We have paid dearly for our folly, Suryavarman. We will fight you no more." 86112 "+ Kill Jayaviravarman and defeat his army." 86113 "Suryavarman I: The scum Jayaviravarman lies in the dirt, his forces broken. The south will oppose us no more!" 86114 "- Conquer enemy towns by destroying the main fortification of each. Depending on the size of the town, this will either be a tower or the town castle(s)." 86115 "Fortified Tower" // // Suryavarman I 3 // 86200 "Khmer Empire" 86201 "Local Inhabitants" 86202 "Andaman Port" 86203 "Hostile Locals" 86204 "1. You may select any two of the four companies of soldiers to join you on your journey. Each comes with a unique set of strengths and weaknesses.\n\n2. Use the line of sight of your envoy to spot enemy troops before they know of your presence.\n\n3. Explore the map! There are many paths to victory and various secrets to discover. The most obvious route is not necessarily the most prudent.\n\n4. Demolition ships are deadly to groups of units crossing shallows.\n\n5. On Standard difficulty, you are given a monk to accompany your forces. On Moderate and Hard, you will have to make do without him." 86205 "Your scouts report:\n\n- Suryavarman's diplomatic convoy (Cyan) begins its journey on the western fringe of the Khmer Empire (Yellow). Beyond lies a forbidding combination of dense jungle, treacherous mountain ranges, and meandering waterways.\n\n- In the far west lies the convoy's destination, a small port (Green) on the Andaman Sea. From here a ship can be chartered to bring the convoy to the Chola lands in southern India.\n\n- Knifing through the middle of the map is the fabled Chao Phraya River. Although finding a means of safely crossing it can be difficult at this time of year, the ports (Grey) operating along its eastern bank may be of assistance.\n\n- Scattered around the map are countless bands of hostile troops. Whether they are simple brigands or servants of enemy powers, they would be all too glad to get their hands on the treasure destined for the court of Rajendra Chola." 86206 "+ The envoy and the chariot (trade cart) laden with gifts must reach the Andaman port in the west." 86207 "Envoy: Sailor! Book me passage on the nearest ship bound for Chola lands." 86208 "Aide: The envoy has fallen! Our mission is doomed to failure..." 86209 "Envoy: The grand chariot has been destroyed! Rajendra Chola will never ally with us now..." 86210 "Suryavarman I: The road west is perilous. You may have your pick of as many of my troops as you can afford to pay with the gold that I have given you." 86211 "+ Recruit any two of the four companies of soldiers camped nearby by selecting their leader (elephant archer, knight, cataphract, and light cavalry). Each company costs 100 gold." 86212 "Captain: The ballista division is at your command, sire!" 86213 "Knight: This company of infantry is yours, my lord." 86214 "Cataphract: This mercenary force will accompany you on your journey west." 86215 "Captain: These elephants will crush all that stand in your way!" 86216 "Envoy: We have the men we need. Onwards! The bridge west has been repaired for us." 86217 "- Scout the map in search of any potential assistance on your way west to the Andaman port. Beware of enemy forces attempting to waylay your convoy." 86218 "Harbormaster: Our last ship is...not fit to sail. These scouts will help you find another way to cross the river." 86219 "Harbormaster: I see that you have already acquired a fleet. These scouts will serve as your eyes on your journey west." 86220 "Envoy: With these ships, we will seize control of the water and send any enemy vessels to the bottom of the river!" 86221 "Cataphract: A bridge spanning the Chao Phraya lies just beyond here." 86222 "Halberdier: An enemy outpost lies to the west. I would advise you to take the southern route." 86223 "Swordsman: Here they are! Do not let them reach the port!" 86224 "Wooden Tower" 86225 "Machinery" 86226 "Grand Chariot" // // Suryavarman I 4 // 86300 "Chola Forces" 86301 "Tambralinga" 86302 "Srivijaya" 86303 "1. The Tambralingas control a pair of bases in Khmer lands. Once those are dealt with, the entire northeastern landmass will be under Khmer control.\n\n2. The majority of the battles in this scenario will be fought at sea. Invest heavily in a navy and organize your economy accordingly.\n\n3. Conquering the central islands will give you access to numerous mineral resources (gold and stone) as well as a springboard from which to take control of the water.\n\n4. Most of the land on this map is within range of the sea, making cannon galleons an attractive option.\n\n5. Stay apprised of events occurring across the sea - without aid, the Chola fortress will not hold out forever." 86304 "Your scouts report:\n\n- The Khmer army (Cyan) is stationed in the southern, coastal portion of the Khmer Empire, preparing for the conflict that is sure to break out in the Gulf of Thailand. It should be capable of dealing with any initial land-based threats, but the Khmer fleet will need to grow rapidly if it is to take the fight across the sea to Tambralinga and Srivijaya lands.\n\n- The Cholas (Green), allies of the Khmer, have conducted an impressive amphibious assault of the Kingdom of Tambralinga, seizing a powerful coastal fortress and establishing a foothold on the Malay Peninsula. Their elephants, swordsmen, archers, and light cavalry make for an impressive army, but they will require aid if they are to survive the Tambralinga and Srivijaya onslaught.\n\n- The Tambralingas (Orange) recently suffered a defeat at the hands of the Chola arrivals, but are far from broken, having struck out and established two military bases to the northwest of the Khmer lands. Their light infantry and javelineers will harass their enemies by land, while their navy will attempt to keep the Khmer and Chola forces divided.\n\n- The Srivijayans (Blue) command a vast thalassocratic empire from their power base in the south of the map. Droves of elephants, swordsmen, archers, and onagers will provide a staunch resistance to any land-based incursions, while their fabled navy has hitherto ruled the seas with an iron fist." 86305 "Suryavarman I: Our Chola allies have established a foothold in Tambralinga lands. It must be held at all costs!" 86306 "+ Defeat the Tambralingas." 86307 "Suryavarman I: The feeble Tambralingas are no match for our glorious armies!" 86308 "+ Defeat the Srivijayans." 86309 "Suryavarman I: Even the Srivijayan thalassocracy is no match for the Khmer-Chola alliance!" 86310 "+ Do not allow your Chola allies to be defeated." 86311 "Suryavarman I: Our Chola allies have been driven from Tambralinga lands! We cannot oppose both the Srivijaya and the Tambralingas now..." // // Suryavarman I 5 // 86400 "Hariphunchai" 86401 "Lavo Kingdom" 86402 "Northern Cham" 86403 "Southern Cham" 86404 "Khmer Rebels" 86405 "Dai Viet" 86406 "1. Although the majority of the combat in this scenario will be land-based, control of the water can be used to deadly effect.\n\n2. It is monsoon season in Southeast Asia. The turbulent conditions make it impossible to launch and maintain hulking siege ships.\n\n3. The northern, western, and eastern sectors of the map will soon become a battleground. The southern portion, however, is a relatively safe area to build your economy.\n\n4. Mineral resources are relatively scarce. Fortunately, you can rely on the recently-defeated Srivijayans for supplementary income via tribute.\n\n5. The military tactics of your enemies differ greatly by region. Be prepared to invest in a wide variety of troop types." 86407 "Your scouts report:\n\n- Suryavarman I (Cyan) controls the heart of the Khmer Empire, based primarily in the center of the map. Though initially in a powerful position, adversity will come swiftly in the form of numerous enemies, including a rebellion in the northern region.\n\n- The Hariphunchai (Red) hold two citadels to the northwest, and field an army composed almost entirely of horsemen.\n\n- The Lavo Kingdom (Blue) is based in a mountain fortress in the far west of the map. Their forces consist of infantry, javelineers, and monks.\n\n- The Northern Cham (Green) control the coastal town of Indrapura to the northeast. Archers with rattan shields, elephants, and spearmen comprise their land forces, but they will also build a small navy.\n\n- The Southern Cham (Purple) are based in a set of bastions on the eastern coastline. Their army of infantry and archers is complemented by a large navy.\n\n- The Khmer Rebels (Orange) have seized two military bases guarding important river crossings north of the Khmer Empire. Their military consists primarily of swordsmen, ballistae, and elephants.\n\n- The Dai Viet (Yellow) hold a fortress to the far north, watching the conflict to the south with much interest. Perhaps their army of cavalry and javelineers can be persuaded to attack some of Suryavarman's enemies..." 86408 "Choose one of the following two objectives:" 86409 "+ Defeat three of your five enemies (Hariphunchai, Lavo Kingdom, Northern Cham, Southern Cham, and Khmer Rebels)." 86410 "+ Construct and defend a wonder." 86411 "- The Srivijaya will periodically pay you installments of tribute." 86412 "Suryavarman I: Bountiful lands surround us, ripe for the taking. We shall build an empire to last a thousand years!" 86413 "Hariphunchai: Your military might forces us to our knees, Suryavarman of the Khmer." 86414 "Lavo Kingdom: You have broken our armies, Suryavarman. Lavo is yours to command." 86415 "Northern Cham: We have been bested on the battlefield. Indrapura bows to its new ruler." 86416 "Southern Cham: A conqueror of your likes has never before entered these lands, Suryavarman. Our coastal citadels are yours now." 86417 "Khmer Rebels: Our rebellion was a grave mistake! We yield to Suryavarman, the one true ruler of the Khmer." 86418 "Dai Viet: We wish to make war on the Champa, but our coffers are depleted. If you pay us 1000 gold, we will be able to pursue this campaign." 86419 "- The Dai Viet will attack the Northern and Southern Cham if you pay them 1000 gold." 86420 "Dai Viet: A bargain well struck! Our armies are mustering as we speak." 86421 "Khmer Official: A Srivijayan envoy has arrived, bearing 500 gold in tribute." 86422 "Suryavarman I: Defend the wonder from the enemy onslaught!" 86423 "Suryavarman I: Under my rule, Khmer hegemony spans the lands from the Mekong to the Chao Phraya!" // Gajah Mada 1 // 87000 "Singhasari" 87001 "Mongols" 87002 "Javanese" 87003 "Kediri's Castle" 87004 "1. You are restricted to the Castle Age and your starting population limit is 75. Every village you capture, however, increases your population limit by 5 up to a total of 125 units. \n\n2. You conquer villages by destroying the towers within them. Once a tower is destroyed, one of your towers will replace it.\n\n3. Battle Elephants are great for taking down enemy towers.\n\n4. You can find Mongol and Javanese equipment scattered around the map. It will help you boost your technologies.\n\n5. The Mongols cannot be trusted. Their ultimate goal is to subdue all of Southeast Asia!\n\n6. The castle in Kediri gets regular supplies over land which are used to train more soldiers. Blocking these supplies will be vital for victory." 87005 "Your scouts report:\n\n-Our great ruler, Raden Wijaya (Orange) fled east to escape Singhasari after a failed rebellion against them. Here in eastern Java he now plans to build a new kindgom.\n\n-The Mongols (Green) had sent diplomats in name of Kublai Khan to demand tribute from the Indonesian kingdoms. However Singhasari killed their diplomats and now a Mongol army has arrived south to punish them. Since we're both enemy of Singhasari they might be willing to from a pact against them but once Singhasari is weakened we should be smart and break the pact at an opportune moment to gain the upperhand. The Mongols have brought their horses and will raise an army of Light cavalry, Cavalry Archers, Mangudai and siege units.\n\n-East, right next to our starting position is Singhasari (Blue), our former overlord. They have the support of many of the nobility which makes them a very strong opponent. They'll be very aggressive and attack us with Crossbowmen, Cavalry Archers, Elephants, Long Swordsmen and Mangonels.\n\n-To the west of us lies the fortified castle of Kediri (Teal). It's in a very strategic position and Singhasari can control the surrounding villages from here. If they have the supplies, they'll train Knights, Crossbowmen, Pikemen and Elephants." 87006 "Raden Wijaya: Both the Kediri and the Mongols refuse to talk to my diplomats. I'll show them." 87007 "Raden Wijaya: You must conquer as many villages as you can and defeat their petty armies in the field. Only then will they realize the mistake they've made and beg me to spare their lives." 87008 "Soldier: This dense jungle can't provide supplies for many people. Luckily, conquering enemy villages will help us support a larger population." 87009 "Soldier: The Mongols and Kediri have been fighting quite intensely and everywhere there's abandoned equipment to be found. We can use it to speed up our military advancements." 87010 "Soldier: We have found infantry equipment." 87011 "Soldier: We have found archery equipment." 87012 "Soldier: Watch out, Mongol horsemen!" 87013 "Soldier: We have found cavalry equipment." 87014 "Soldier: We have found civilian equipment." 87015 "Soldier: We have found siege equipment." 87016 "Mongols: The enemy of our enemy is our friend. What do you think of making an alliance against our common enemy?" 87017 "Mongols: So we are friends, for now..." 87018 "Mongols: You'll regret your decision. Our great horde will crush your little army!" 87019 "Mongols: You dare to betray the Great Khan? You'll pay for your insolence!" 87020 "Mongols: Kediri signed an agreement to accept our Great Khan as its overlord. Now you must do the same!" 87021 "Soldier: The Mongols have run out of supplies and fear the coming monsoon rains. They're retreating to China! We can take what they have left behind." 87022 "Raden Wijaya: With Kediri conquered and the Mongols fleeing to China like cowards, it's time for the Majapahit to become the one true Indonesian empire!" 87024 "+ Wait for instructions from Raden Wijaya." 87025 "+ Destroy Singhasari (Blue)." 87026 "+ Destroy Kediri's Castle (Cyan)." 87027 "+ Destroy the Mongols (Green)." 87029 "- Capturing villages will give you a higher population limit. At the moment your base supports 75 population." 87030 "- Capturing villages will give you a higher population limit. At the moment one captured village supports 80 population." 87031 "- Capturing villages will give you a higher population limit. At the moment two captured villages support 85 population." 87032 "- Capturing villages will give you a higher population limit. At the moment three captured villages support 90 population." 87033 "- Capturing villages will give you a higher population limit. At the moment four captured villages support 95 population." 87034 "- Capturing villages will give you a higher population limit. At the moment five captured villages support 100 population." 87035 "- Capturing villages will give you a higher population limit. At the moment six captured villages support 105 population." 87036 "- Capturing villages will give you a higher population limit. At the moment seven captured villages support 110 population." 87037 "- Capturing villages will give you a higher population limit. At the moment eight captured villages support 115 population." 87038 "- Capturing villages will give you a higher population limit. At the moment nine captured villages support 120 population." 87039 "- Capturing villages will give you a higher population limit. At the moment ten captured villages support 125 population." 87040 "- The Mongols are offering a temporary alliance against Singhasari. Change your stance to them to ally to agree." // // Gajah Mada 2 // 87100 "Rakrian Kuti" 87101 "King Jayanegara" 87102 "Trowulan" 87103 "Rebels" 87104 "Arya Tadah" 87105 "1. Losing Gajah Mada will not make you lose the scenario.\n\n2. The population limit in this scenario is 150.\n\n3. There's still a lot of support for the king in this region so it's a good idea to explore the area and look for it.\n\n4. King Jayanegara doesn't have a lot time so you must hurry to his rescue before the rebels can kill him." 87106 "Your scouts report:\n\n- Gajah Mada and his army (Red) has arrived north east of the city. You have to trust on the help of the locals to set up a strong camp to siege the city.\n\n- North of your army, the prime minister Arya Tadah (Purple), has also arrived and is awaiting your support to commence the attack.\n\n- King Jayanegara (Yellow) is trapped within the city walls, surrounded by hostile rebels. His royal guards are pretty tough but eventually they'll succumb to the rebel attacks.\n\n- The city of Trowulan (Orange) is occupied by Rebels. The more stronger units are assigned to the walls to fend of our attacks and consist of Arbalests, Champions, Elephants, Onagers and Halberdiers. The rebel army under the command of Rakrian Kuti (Blue) himself will attack our king. He has Sword Infantry, Karambit Warriors, Light Cavalry and Crossbowmen available at his command.\n\n- Outside the walls other Rebels (Cyan) are guarding the southern part of the city, making sure no one can escape. They have Skirmishers, Sword Infantry, Light Cavalry, Siege Units, Cavalry Archers and Elephants." 87107 "Arya Tadah" 87108 "Trowulan Refugee: Our king is trapped at his palace in the city. You must save him, Gajah!" 87109 "Soldier: The rebels have a strong grip on the city but we can still count on the support of the people. If we go to them, they will give us what we need." 87110 "Arya Tadah: I'm here to save my king and I'm glad to see you here to aid me in this difficult task, Gajah Mada." 87111 "Elephant Rider: We've heard of the treacherous uprising and are here to fight for our king!" 87112 "King Jayanegara: I knew you'd come. Take me out of here before these rebels get to me." 87113 "Soldier: Gajah got wounded. He'll have to count on us to finish this mission." 87114 "King Jayanegara: I'm safe now. I owe you my deepest gratitude, Gajah Mada." 87115 "Arya Tadah: Our king is dead! What a disaster! We've failed!" 87116 "+ King Jayanegara must survive." 87117 "+ Get to King Jayanegara." 87118 "+ Bring King Jayanegara to the flagged area in the south." // // Gajah Mada 3 // 87200 "Sunda" 87201 "Dharmasraya" 87202 "Tumasik" 87203 "Majapahit Settlers" 87204 "1. The population limit is restricted to 150.\n\n2. Once a colony manages to build a market they'll start sending you resources.\n\n3. Sending wood and food to your colonies will help them grow faster.\n\n4. If a colony is destroyed it will try to send more colonists later.\n\n5. Because of the restricted population limit and resources available it's a good idea to rely on fortifications to defend your land against enemy ships.\n\n6. Sunda won't be very aggressive unless you attack them first or expand in their territory so instead of destroying them immediately you can also choose to expand your naval empire first." 87205 "Your scouts report:\n\n- The Majapahit (You) control the eastern half of the island of Java, while Sunda (Blue) controls the western half. The Majapahit royal family has good ties with Sunda so they will not attack at first but it might be in our interest to assert control over the island before expanding to the other islands. Sunda will train Skirmishers and Knights.\n\n- Our colonies (Teal, Purple, Gray and Orange) will start colonizing Bali, Sulawesi, and Borneo. These islands are to the east and north of our starting location and are rich in resources.\n\n- West of Java, on the island of Sumatra, lies the kingdom of Dharmasraya (Green). The kingdom wields a strong force of Swordsmen, Crossbowmen, Ballista Elephants, Galleons, and Fire Ships. Dharmasraya is the most likely to aggressively attack us.\n\n- To the north lies Malaysia, part of the Asian continent. Here the Tumasik have broken free from their former overlords and have built the mighty city of Singapore. They compete with us over the control of the sparsely inhabited islands which we are trying to colonize. It is unlikely they will attack us directly before they have destroyed our colonies. The Tumasik will train Arbalests, Champions, Cavaliers, Bombard Cannons, Galleons, Demolition Ships, and Cannon Galleons." 87206 "Majapahit Official: Our villagers are setting up a colony on Bali." 87207 "Majapahit Official: Settlers have arrived in Sulawesi." 87208 "Majapahit Official: Majapahit people are trying to set up a colony in southern Borneo." 87209 "Majapahit Official: Our settlers have reached northern Borneo." 87210 "Majapahit Official: The Majapahit Empire is larger than ever before thanks to Gajah Mada! Long live the Majapahit Empire!" 87211 "Majapahit Official: I am sending colonists to the nearby islands. If you can protect them from our enemies, they can provide you with resources." 87212 "Sunda: You have defeated our armies and we're ready to sign the peace agreement that acknowledges you as the major power in Java." 87213 "Dharmasraya: We ruled over Sumatra for many centuries and now you've come and ended it. Does your greed know no bounds?" 87214 "Tumasik: You've torn down our mighty city walls and destroyed our fleet. We surrender for now but beware, Singapore will rise again!" 87215 "+ Defeat 2 of the 3 enemies." 87216 "+ At least 3 colonies must exist and have a market." 87217 "Bali Settlers" 87218 "Sulawesi Settlers" 87219 "Southern Borneo Settlers" 87220 "Northern Borneo Settlers" // // Gajah Mada 4 // 87300 "Kutai" 87301 "Makassar" 87302 "Luwu" 87303 "Majapahit" 87304 "1. Because of the limited resources and space on your starting island, it is very important to expand quickly to the other islands.\n\n2. Fish is probably the best way to get food in this region. It saves the wood from building farms and that wood can instead be used for ships.\n\n3. The enemy has a strong naval presence. Building fortifications on the islands can help defend holdings and let you concentrate your ships in fewer locations.\n\n4. Some enemies have Sea Fortifications. The best way to deal with these is with a lot of Cannon Galleons. Using other ships to distract the fire coming from the buildings will also work.\n\n5. Population limit is set to 125." 87305 "Your scouts report:\n\n- Your navy, or what's left of it, arrived north and made landfall on one of the islands.\n\n- Nearby there's a village which already pledged fealty to the Majapahit. We just have to find it in order for us to use its docks.\n\n- To the east the Kutai (Blue) control many of the smaller islands. They are mainly pirates and rely on small but fast ships. They will also use rafts filled with gunpowder.\n\n- The Makassar (Green) live on the other side of the eastern archipelago and southwest of our starting location. They are well-fortified and better equipped then the Kutai. They mainly rely on War Galleys and Fire Ships to deal with enemy vessels but also possess feared archers for land battles. We definitely can expect them to try to raid our islands.\n\n- Farther to the south are the Luwu (Yellow). The most technologically advanced, their island will be very difficult to capture because of the large towers defending it. They are also very accustomed to gunpowder so they will employ their vessels and towers with cannons." 87306 "Majapahit Sailor: Damn these islanders and their blasted gunpowder ships! I guess we'll have to continue on foot now." 87307 "Majapahit Sailor: A village loyal to the Majapahit. Here we can rebuild our fleet and bring the fight to the islanders." 87308 "Majapahit Sailor: We've crippled the enemies' naval capabilities. Victory is ours!" 87309 "Majapahit Sailor: These islands on themselves are too small to provide enough resources for our fleet. We'll have to conquer many to get sufficient supplies." 87310 "Majapahit Sailor: The first of three island nations has surrendered. The rest will soon follow. For Majapahit!" 87311 "Majapahit Sailor: Two enemies have submitted. Nobody can stand against our glorious navy!" 87312 "Majapahit Sailor: Ships have arrived to help us deal with the enemy!" 87313 "Majapahit Sailor: Our king has heard that we're having a hard time against our enemies and has decided to send us more resources." 87314 "+ Destroy all of Kutai's docks." 87315 "+ Destroy all of Makassar's docks." 87316 "+ Destroy all of Luwu's docks." // // Gajah Mada 5 // 87400 "Sunda" 87401 "Majapahit Army" 87402 "Trowulan" 87403 "Javanese Bandits" 87404 "Javanese Villages" 87405 "Indian Traders" 87406 "1. You will not be defeated when you lose your main hero.\n\n2. The Majapahit's population limit is restricted to 125.\n\n3. Near the capital are Indian traders who will let you trade with them. They will also sell you three War Elephants for 300 gold in tribute.\n\n4. The bandits in this region can be a real nuisance. Getting rid of them before attacking the Sunda in the city might be a good idea. Destroying their camps will stop their raids.\n\n5. Sunda will be able to train more units using Trowulan's infrastructure. We need to capture these buildings by putting soldiers next to them.\n\n6. Gajah Mada won't allow the usage of Siege Weapons lest we destroy the city. On the other hand elephants are great alternatives for taking down buildings." 87407 "Your scouts report:\n\n- Gajah Mada (Red) is sitting in a small fort south of the capital waiting for his envoys to return. The fort is small and lean in resources and cannot withstand many attacks.\n\n- Trowulan (Yellow) is the capital of the Majapahit Empire. King Hayam Wuruk has his palace east of it. The city is well fortified but not hostile to us.\n\n- The Sunda (Blue) who arrived in Trowulan were here for a royal wedding, but, upon realizing they had been betrayed, took up arms and consolidated their position in the city. If we want them to capitulate, we must break into the city and destroy their army.\n\n- Outside of the capital, to the west and north, are several Majapahit villages (Purple) and army bases (Green). When we reach them, we take control of them.\n\n- Because Gajah Mada spent much of his time campaigning, the Bandits (Cyan) in this region have become very powerful. They have also been bribed by the Sunda to help them so they are very likely to attack whenever they can." 87408 "Sunda Prince" 87409 "Majapahit Soldier: Gajah Mada demands the subjugation of Sunda to the Majapahits!" 87410 "Sunda Warrior: That's not what we agreed upon! We'd rather die as free men than live under chains!" 87411 "Majapahit Soldier: The Sunda have the audacity to defy us! We must find a way to break into the city and kill them..." 87412 "Majapahit Soldier: We can't risk destroying our own capital so we can't use siege weapons. If we want to take down buildings, we'll have to rely on elephants." 87413 "King Hayam Wuruk: Gajah, I'm hearing some disturbing rumors. Since I trust you, I won't look further into it." 87414 "King Hayam Wuruk: The Sunda are our guests! I will not tolerate any harm being done upon them! Cease your activities now!" 87415 "Majapahit Soldier: The king does not know what's best for Majapahit. We support you, Gajah, but we must hurry!" 87416 "Sunda Prince: We go down with honor!" 87417 "Villager: Our village is at your service." 87418 "Villager: Your wish is our command, lord." 87419 "Soldier: Our military camp can be of use to you. It is yours." 87420 "Soldier: You can use our docks however you please, great Gajah Mada. They are yours." 87421 "Indian Trader: We're on good footing with the Majapahit. Feel free to trade at our docks." 87422 "Indian Trader: Before I forget: we also sell War Elephants for gold. They're stronger than the South East Asian variant and can take more arrow fire." 87423 "Majapahit Soldier: We've killed the Sunda princes! We've won!" 87424 "King Hayam Wuruk: You better come see me now, Gajah, lest you want to be declared an enemy of the state." 87425 "Indian Trader: Your elephants are ready!" 87426 "Majapahit Soldier: We've destroyed a bandit encampment and found loot." 87427 "Majapahit Soldier: Gajah Mada has been wounded in battle and has to recover. However sad it may be, he wishes that we continue this fight." 87428 "Elephant Rider: There are more bandits on the path to the next village. Let my elephant and I help you clear the way." 87429 "+ Kill the Sunda princes in the capital." 87430 "+ Kill the Sunda princes in the capital before the timer runs out." 87431 "- Find a village to support your economy." 87432 "- Take control of a military base closer to the city." 87433 "- Tribute 300 gold to player 7 to receive three War Elephants." //NOTE: String 87426 is used 7 times.// // LE LOI 1 // 88000 "Vietnamese Pirate" 88001 "Trinh Cavalry" 88002 "Holy Artifact" 88003 "Scout Cavalry: There are many villages in the area currently under control by Ming forces." 88004 "Le Loi: I see... We ought to avoid open confrontations, yet we need to liberate our brethren!" 88005 "Le Loi: We'd better steer clear of Ming encampments..." 88006 "Soldier: We've liberated the first village from the Ming!" 88007 "Soldier: The second village is now under our control!" 88008 "Soldier: We have liberated another village!" 88009 "Soldier: Four villages are back in our hands!" 88010 "Le Loi: All villages in the area have been liberated. This is the first step to winning back our lands!" 88011 "+ Liberate the Vietnamese people by destroying every Ming tower in the five villages marked on the map." 88012 "Soldier: Le Loi has been wounded in combat. Let's take him back to the camp for him to recover." 88013 "Nguyen: Our family has always cared for the fate of our people. We will help to drive away the Ming!" 88014 "Trinh: Our men will fight for you, Le Loi. Together we will free our people!" 88015 "Monk: We have been robbed of our holy artifact! If you'd manage to recover it, we will stand by your side forever." 88016 "- Capture the holy artifact and return it to the monastery in the mountains." 88017 "Monk: You are the real protector of the people. We will stand by your side!" 88018 "Monk: We thank you for this relic, but it is not the one we are looking for." 88019 "Trinh: The forces of the Ming are too numerous. Fighting against them is foolish! We must accept defeat!" 88020 "Nguyen: We are no match against the Ming. Our country will remain under their rule." 88021 "+ The Trinh and the Nguyen are two powerful Vietnamese families that support your cause. They will put up a decent fight against the Ming, but are reliant on you for protection. You will lose if one of them is destroyed." 88022 "Ming" 88023 "Vietnamese Villages" 88024 "Trinh" 88025 "Nguyen" 88026 "Malay Pirates" 88027 "Ming Patrols" 88028 "1. As your army is still just a bunch of guerrilla fighters, you are restricted to a 100 population limit and cannot advance to the Imperial Age.\n\n2. You start without a Town Center. It would be wise to carefully observe your surroundings and look for the best spot to construct one.\n\n3. The Ming have many fortified camps in the region. It is not advised to attack these.\n\n4. The Vietnamese unique unit, the Rattan Archer, is very effective against the many Chu ko nu the Ming will produce.\n\n5. Be careful while venturing on the roads. Ming patrols are abundant!" 88029 "Your scouts report:\n\n- Le Loi (yellow) and his few men have a small camp in the east. They will quickly have to prepare to face the might of the Ming forces.\n\n- The Ming (blue) have several powerful fortresses dotted across the map. Their vast array of elite soldiers will give their best to quell the Vietnamese rebellion.\n\n- Vietnamese Villages (green) have a number of villages, many of the being under control by Ming forces.\n\n- The Trinh (red) are a powerful Vietnamese family located in the north and are fed up with the Ming oppression. They will fight vigorously against enemy attackers and train a combination of Rattan Archers, Pikemen, Battle Elephants, and their elite Trinh Cavalry.\n\n- The Nguyen (orange) have a fortress in the southern mountains. Their focus will be Rattan Archers, Two-Handed Swordsmen, Battle Elephants, and Crossbowmen.\n\n- Ming Patrols (cyan) have a great number of troops wandering about the countryside and in the villages. They will have to be dealt with in order to secure the region.\n\n- Malay Pirates (purple) roam the seas and attack anyone they come into contact with." // // LE LOI 2 // 88100 "Ming Army" 88101 "Le Lai" 88102 "Vietnamese Army" 88103 "1. Le Loi is restricted to 150 population because of the lack of supplies.\n\n2. Make sure to defend the gates at all cost. Once they are breached it will be much harder to defend the fortress.\n\n3. Most resources can be found out east so try to clear it for your villagers.\n\n4. Due to a shortage in supplies, the construction of siege units is impossible." 88104 "Your scouts report:\n\n- The Vietnamese are held up in a mountain fortress together with commander Le Lai (green). He will try to keep the Ming at bay but time is running out.\n\n- The Ming Army (blue) are besieging from all sides. Their strongest presence is in the west over the river but they have also started moving into the eastern highlands. It will not be long before they completely surround the fortress.\n\n- The main assaults from the Ming Army (cyan) will consist of Chu Ku Nu, Long Swordsmen, Pikemen, Crossbowmen, Rams, and Knights. Once more supplies arrive, the Chinese will upgrade their units and have trebuchets to tear down the fortress walls." 88105 "Vietnamese Soldier: Enemy soldiers are trying to breach the walls!" 88106 "Le Lai: The Chinese are surrounding us and soon there will be no way out." 88107 "Le Lai: You should clear the eastern side so our army can still escape before we are trapped here." 88108 "Vietnamese Soldier: Our brave commander, Le Lai, has been wounded but I'm sure he'll return to the battlements as soon as he is healed." 88109 "Vietnamese Soldier: One of the gates has been breached! To the walls!" 88110 "Vietnamese Soldier: The road east lies open. Soon our soldiers will start leaving the fortress, we must cover their retreat." 88111 "Vietnamese Soldier: Some of our soldiers are heading east!" 88112 "Vietnamese Soldier: Half of the soldiers made it, we're almost there!" 88113 "Vietnamese Soldier: Most of our soldier have made it out! When Le Loi makes it east, we'll have succeeded!" 88114 "Le Lai: I will hold off the enemy while you escape! Good luck Le Loi!" 88115 "Le Lai: I die for Dai Viet!" 88116 "Vietnamese Soldier: Our fortress has fallen before our army made it out. The rebellion is lost..." 88117 "Vietnamese Soldier: Le Loi has fallen in battle. Without him the rebellion has no chance of succeeding." 88118 "+ At least one Castle in the fortress must keep standing." 88119 "+ Le Loi must survive." 88120 "+ Twenty allied soldiers must escape east." 88121 "+ Le Loi must escape east." 88122 "+ Destroy the two towers guarding the road east." // // LE LOI 3 // 88200 "Ming" 88201 "Locals" 88202 "Ming Deserters" 88203 "Le Loi: Before we can attack Hanoi we will need to secure some resources. There's a rice paddy to the west under Ming control. Let us take it back." 88204 "Tower of Turtle Lake" 88205 "Turtle Monk" 88206 "Le Loi: We will need to take out those towers or else our troops won't be able to pass here." 88207 "Farmer: We sincerely thank you my lord. We are now free from the Ming oppression. We will supply you with food from now on." 88208 "Loyalist: Le Loi has come!" 88209 "Le Loi: The gate into Hanoi is too well defended. Let us find another way in." 88210 "Le Loi: Watch out! Sink these ships before they destroy us! Then get that dock!" 88211 "Soldier: We fight for mighty Le Loi!" 88212 "Le Loi: There's been an attack here. Hopefully the farmers are still alive." 88213 "Farmers: Le Loi has come to save us! Please save our brothers in the prison camp north of here. If you need more help, there are Ming deserters nearby." 88214 "Le Loi: Watch out!" 88215 "Le Loi: There are prisoners locked in those huts. Let us free them!" 88216 "Le Loi: The bridge is broken. We will have to find another way across the river." 88217 "Le Loi: We can use these transports to cross the river." 88218 "Loyalist: We fight for you, mighty Le Loi! Now you only need a healer. Seek out the one called the Turtle Monk." 88219 "Turtle Monk: Blessings upon thee! I am the Turtle monk, healer of the mountain rebels. Bring me to the lake in Hanoi and I shall reward you." 88220 "Civilian: We will help you. Use this building as you please." 88221 "Turtle Monk: Thank you for bringing me here. In reward, take this mighty sword and some gold." 88222 "Le Loi: We have retaken Hanoi!" 88223 "+ Le Loi must survive." 88224 "+ Capture the rice paddy." 88225 "+ Destroy the towers on the cliff." 88226 "+ Capture Hanoi (Destroy all castles within the city)." 88227 "- Find the deserters' hidden base." 88228 "- Find the Turtle Monk." 88229 "- Liberate the Ming prison camp." 88230 "- Find the mountain rebels." 88231 "- Bring the Turtle Monk to Turtle Lake." 88232 "1. The enemy's grip outside Hanoi is weak and you will only encounter small pockets of resistance.\n\n2. Take care of your troops as reinforcements are rare. Effective use of unit counters is important.\n\n3. The jungle is thick so watch out for ambushes.\n\n4. You have access to the Imperial Age.\n\n5. Major enemy buildings will give much needed resources if they are razed." 88233 "Your scouts report:\n\n- Arriving from the south, Le Loi plans to trap the Ming in Hanoi city and destroy them against their own walls. But, first, he will need to free the local population from Chinese oppression (green).\n\n- The Ming (blue) control Hanoi and its countryside. Most of their troops remain in the city itself while the countryside is weakly defended.\n\n- Some Ming soldiers have deserted from the army (orange) and have hidden in the thick forest. If they believe Le Loi's army is large enough to take Hanoi (30 units), they will help him." 88234 "Le Loi: We've found a map which shows us were to find the Turtle Monk." // // LE LOI 4 // 88300 "Cam Banh" 88301 "Ming Fleet" 88302 "Ming Army" 88303 "Locals" 88305 "Vietnamese Commander: The fortress of Cam Banh isn't far away. We will set up a camp here where we can cut off his reinforcements." 88306 "Tribesman: Help us build a mill on this hill and we will show you how to stop the Ming fleet from reinforcing the fortress." 88307 "Tribesman: Thank you for helping us. In reward, we will show you a secret path." 88308 "Vietnamese Commander: Now we must hold this fortress so that Le Loi may travel on safely. Erect a Wonder here to claim this fortress." 88309 "Vietnamese Commander: Le Loi will now be able to travel south! We are victorious!" 88310 "+ Destroy the wonder within the fortress." 88311 "+ Construct a new Wonder in the captured fortress." 88312 "- Stop the Ming reinforcements by destroying their base in the north." 88313 "- Find a way to destroy the Ming ships before they can reach the fortress." 88314 "- Break the Ming trade by destroying the market in the north." 88315 "- Construct a mill for the locals." 88316 "- Explore the hidden path." 88317 "- Construct a castle on the hill across the river." 88318 "1. The Vietnamese start in the Castle Age with access to the Imperial Age.\n\n2. Beware of counter-attacks from the Ming.\n\n3. Try to control the road to the enemy fortress.\n\n4. The Ming walls are almost impenetrable except for the gates.\n\n5. Try to be as swift as you can when finally sieging down the enemy's fortress." 88319 "Your scouts report:\n\n- The Ming fortress, lead by Cam Banh (blue) lies south of the Vietnamese camp. It is heavily defended and well supplied. Troops arrive constantly from both sea (purple) and land (green).\n\n- The Vietnamese forces (yellow) must try to prevent the enemy fortress from receiving reinforcements. Thereafter the Vietnamese must take and hold the fortress until their leader Le Loi arrives." // // LE LOI 5 // 88400 "Vietnamese Rebels" 88401 "Dong Do" 88402 "Liu Sheng" 88403 "Nghe An" 88404 "Wang Tong" 88405 "Ai Lao" 88406 "1. Dividing the resources between the different bases is very important. In the beginning, you will not have enough to support all three of them.\n\n2. Losing one base does not mean defeat. You will still be able to recover as long as you have a town center left.\n\n3. Defeating the Ming reinforcements is very important as General Wang Tong (purple) relies heavily on them." 88407 "Your scouts report:\n\n-Vietnamese commanders have set up camp in three different locations. Le Trien is in the north, trying to stop the Ming from sending more reinforcements south. Ding Le is in the east, in between the two remaining strongholds of the Ming. His position is dire as he will be attacked on two sides. Bui Be and Luu Nhan Chu are to the west preparing for an assault on Nghe An's western gates.\n\n-Nghe An (cyan) is to the south and very well defended. The defenders have strong walls and have stored gunpowder which gives them access to bombard cannons and hand cannoneers.\n\n-General Wang Tong (purple) is defending the city of Dong Do (green). He has Cavaliers, Chu Ku Nu, Elite Skirmishers, and Halberdiers.\n\n-General Liu Sheng (blue) was sent by the Ming to reinforce the Chinese army in the south. He will occasionally send supply carts and troops to general Wang Tong so it is very important to stop these reinforcements or Wang Tong could become too strong.\n\n-Ai Lao (grey) are not directly involved in the conflict but will not tolerate us trespassing on their territory. Their armies have elephants and infantry." 88408 "Vietnamese Soldier: General, we must prevent Liu Sheng and his reinforcements from reaching Wang Tong so our troops can siege down Nghe An and Dong Do." 88409 "Le Trien: The Ming will learn to fear Le Trien's skills on the battlefield." 88410 "Luu Nhan Chu: My bolts never miss their mark." 88411 "Bui Bi: Our greatest glory is not in never falling, but in rising every time we fall." 88412 "Dinh Le: We will ride, either to victory or defeat. Either way we ride with honor." 88413 "Soldier: My Great King, Liu Sheng has been defeated and the Ming army coming to aid Wang Tong has retreated to China." 88414 "Soldier: The enemy has lots of gunpowder stored in Nghe An. Their cannons will prove to be a real challenge for our Rattan Archers." 88415 "Vietnamese Soldier: We've managed to succeed in our mission! The Ming now find themselves with their back against the wall!" 88416 "Vietnamese Soldier: Liu Sheng will keep on sending reinforcements south unless we stop him." 88417 "Vietnamese Soldier: The Ai Lao are hostile to us. We don't have to destroy them but with them gone our armies can attack Nghe An from the west." 88418 "Le Trien: I die for Dai Viet!" 88419 "Luu Nhan Chu: I've shot my last bolt!" 88420 "Bui Be: Sadly, the revolt will have to continue without me..." 88421 "Dinh Le: Charge on without me my fellow brothers in arms!" 88423 "Supply Cart" 88424 "+ Defeat Nghe An." 88425 "+ Defeat General Wang Tong." 88426 "- Prevent reinforcements from reaching Wang Tong." 88427 "- Defeat the Ai Lao to get access to Nghe An's western gates." // // LE LOI 6 // 88500 "Vietnamese Allies" 88501 "Ming Fortress" 88501 "Ming Vanguard" 88502 "Soldier: The Ming are attacking us! Hold your ground!" 88503 "Soldier: Attack them in the flanks, men!" 88504 "Le Loi: Fight with courage in your hearts, men! The Ming are all but defeated!" 88505 "- It might be wise to defeat the Ming Vanguard before starting the assault on the fortress." 88506 "Soldier: The Ming vanguard is no more. Now we can fully focus on the enemy fortress." 88507 "Soldier: Le Loi has been wounded in combat!" 88508 "+ Defeat the Ming by destroying all castles in their fortress." 88509 "Soldier: All enemy castles in the fortress have been destroyed. Victory is ours at last!" 88510 "1. Prepare yourself! The Ming know where you are and will not hesitate to attack.\n\n2. It is advised to weaken the Ming Vanguard as soon as possible.\n\n3. Siege engines are your best friend when facing a more numerous enemy.\n\n4. Le Loi will be fighting in the front lines. If he gets taken down, he will return to the camp in order to recover." 88511 "Your scouts report:\n\n- Le Loi is preparing his final push to repel the Ming once and for all. He will be in control of two bases in the west and south.\n\n- Vietnamese Allies (orange) represent the allied countryside.\n\n- The Ming (blue) are in control of a vast fortress atop cliffs. It will take a while before they go on the offensive, but when they do, be prepared to face the full might of Chinese power. They will construct a lot of dangerous and unconventional machines to give a last ditch effort to suppress the Vietnamese uprising.\n\n- The Ming Vanguard (cyan) possesses two military camps guarding the entrances to the fortress. They will pose the main initial threat and will send hordes of soldiers against the Vietnamese." 88512 "- The Ming have constructed a secret weapons facility outside their fortress. Destroying it will be a good way to weaken the enemy." BURMESE1_INTRO_1 "1538 AD. Year Eight of the reign of King Tabinshwehti." BURMESE1_INTRO_2 "Over two decades ago, before I was even born, an old village shaman came to our little mountain kingdom of Toungoo. He claimed to speak with the nats, the ancestral spirits worshiped by our people before the coming of Buddhism." BURMESE1_INTRO_3 "The nats had told the shaman that an ancient warrior prince would be reincarnated in our kingdom. This prince would rule as the Cakkavatti, the universal ruler embodying Buddhist virtue. Soon after, a son named Tabinshwehti was reborn to one of the King's wives. At the same time, a servant girl had herself just birthed a son and she was made the newborn prince's wet nurse. After all these years, I know the story of King Tabinshwehti's birth well. I am the son of his wet nurse. Though we came from very different origins, the nats had joined the King and I." BURMESE1_INTRO_4 "Though the nats prophesied King Tabinshwehti's greatness, they blessed me as well. But not in the way my mother sees it. She does not believe that the King is the one the shaman spoke of. She says the nats are not that simple; they are tricky spirits who mislead with their blessings. But I tell my mother that I am no warrior prince! The nats have blessed me, though not as she believes. Because the King and I both suckled from my mother, he has treated me like kin and made me his loyal general." BURMESE1_INTRO_5 "But with every blessing comes a curse. Our kingdom is under attack by the Shan, a warrior people of the far north. Our city's walls cannot stop them so I have proposed to my King that we attack south, away from the northern threat. The Kingdom of Hanthawaddy is a wealthy land and home of the Mon people but it is ruled by a paranoid and cowardly king." BURMESE1_INTRO_6 "As we march south, the nats bring fear into the Mon king's heart. He flees his lands for the safety of his allies just as a frightened water buffalo runs to his herd after smelling a tiger. The King and I are the Burmese tigers, chasing after that buffalo!" BURMESE1_OUTRO_1 "To reward my service in battle, my King bestowed a name of great honor upon me: 'Bayinnaung', which means 'King's Elder Brother'. Though he is a King and I am but the son of a servant girl, he embraced me and declared a shared blood! I am no longer a simple servant. I am Bayinnaung. I am a prince. " BURMESE2_INTRO_1 "1543 AD. Year Thirteen of the reign of King Tabinshwehti." BURMESE2_INTRO_2 "Our conquest of Lower Burma has brought fear to the Shan warlords. They call upon their allies, the Kingdom of Ava and the mighty Rakhine people, to raise armies against us." BURMESE2_INTRO_3 "My King and I march north to Upper Burma, following the pilgrimage trail to Pagan, city of 10,000 temples. From this city, the ancient Kings of Pagan once ruled over a united Burmese people. If my King is to rule all of Burma, he must be crowned in Pagan." BURMESE2_INTRO_4 "I will march ahead of my King to secure the city while he leads the army against our enemies. I will make all preparations for his coronation in that ancient capital. I will make sure that my brother fulfills his prophesied destiny.  " BURMESE2_OUTRO_1 "Our kingdom is mighty under King Tabinshwehti. The greatest monks, warriors, and administrators in all of Burma come to our court. The King has made me his chief minister but I worry for my brother." BURMESE2_OUTRO_2 "A man from Portugal has stumbled into the court and intrigued the King with his foreign ways and a bottle of strong wine. I fear that the blessed path that we have walked together has now come to a cursed end. " BURMESE3_INTRO_1 "1550 AD. Year Twenty of the reign of King Tabinshwehti." BURMESE3_INTRO_2 "I am the chief minister of a kingdom without a king. The man from Portugal has corrupted King Tabinshwehti. My lord has taken to drinking and forgotten both the ways of Buddhism and the blessings of the nats. He leaves with the foreigner for weeks at a time on long, wine-filled hunting trips. Even when he is in court, the King orders executions in drunken fits!" BURMESE3_INTRO_3 "Many of the kingdom's officials have pleaded with me to depose the King and rule Burma justly. But though I love my country, I cannot betray my brother!" BURMESE3_INTRO_4 "I should have known rebellion would come. A monk named Htaw, brother of the dead Hanthawaddy king, incites a revolt in the south. The King is leaving on yet another hunting trip but he has ordered me to take the army to defeat this rebel. I will follow my King's instructions but I am concerned. A minister named Sawhtut is eager to see me leave. I do not know what trouble he has brewing." BURMESE3_OUTRO_1 "Sawhtut paid two swordsmen of the King's bodyguard to enter my brother's tent as he slept. Their pockets heavy with the traitor's gold, they drew their swords and beheaded my brother. His body was found by a monk and quietly cremated. I would throw away this crown if it brought my brother back but he is among the nats now.  " BURMESE3_OUTRO_2 "The nats were tricky just as my mother told me. They took my brother from me. I should not be King, I should not be the Cakkavatti, but the nats made it so. I reject them. " BURMESE4_INTRO_1 "1563 AD. Year Thirteen of the reign of Bayinnaung, King of all Burma." BURMESE4_INTRO_2 "The tiger rules the forest but he is always hungry. It is the same with me as I look to the Thai kingdoms of the East. I have ruled for thirteen years but how am I the Cakkavatti if I am only King of Burma?" BURMESE4_INTRO_3 "Ayutthaya is the strongest of the Thai kingdoms. Her king, Chakkraphat, has defied me for too long! He encourages the rebellion of one of my vassals, the King of Lan Na. Even now, he sends his daughter to marry the ruler of the kingdom of Lan Xang, in exchange for an alliance against me! But these schemes alone do not drive me to war." BURMESE4_INTRO_4 "I know that Chakkraphat has seven white elephants, a symbol of luck and divine favor. Already, I hear the murmurs in the court. People with more spirit than sense whisper that if I truly am the Cakkavatti, why would the nats have blessed Chakkraphat with the elephants?" BURMESE4_INTRO_5 "I cannot allow this Thai king nor the nats themselves to defy me! I will send my armies east but they will not just bring war. I will send Buddhist monks with them to carry the word of my blessed Buddhist rule." BURMESE4_OUTRO_1 "I have conquered my enemies and made them bow before me. I have purged the land of the nats, building stupas and monasteries where once the spirits ruled." BURMESE4_OUTRO_2 "I am the Conqueror of the Ten Directions. I am master of all between the foothills of Tibet and the waters of Malacca, between the plains of India and the mountain jungle of Vietnam. The Kings of Sri Lanka and Portugal send me gifts from across the ocean. The Emperors of India and China call me their equal. My life will be written in the legends of three nations for centuries." BURMESE4_OUTRO_3 "I am Bayinnaung. I am the Cakkavatti." BURMESE5_INTRO_1 "1580 AD. Year Thirty of the reign of the Cakkavatti." BURMESE5_INTRO_2 "Though the tiger grows old, his hunger does not leave him. It grows with age, driving him to fresh hunting grounds and giving him a taste for more dangerous prey!" BURMESE5_INTRO_3 "For thirty years, I have ruled Burma and made a dozen kings bow before me. But what will they say of my life? That I ruled by the sword and killed many men? That I, a King, was a slave to my desire? The Old Tiger is stubborn but he knows when his hunger has gotten the best of him." BURMESE5_INTRO_4 "My sons lead the army to conquer the Rakhine coast: the gateway to India. They are like their father once, chasing in vain across the earth for their greatest victory..." BURMESE5_OUTRO_1 "My father did not live to see the conquest of the Rakhine. The doctor claimed the lung sickness took his life, but I know my father. No man who rode a charging elephant into throngs of Shan archers, who stormed the cities of the Thai, or who ruled an empire not seen since the ancient days would die from a mere cough! " BURMESE5_OUTRO_2 "No. My father left this world because he chose to. There was only one conquest left worthy of a man like Bayinnaung." BURMESE5_OUTRO_3 "I know legends will be told of him. I know old shamans will tell prophesies. But no deed would match his final act. Greater in battle than the man who would conquer a thousand men is he who would conquer just one - himself. " MALAY1_INTRO_1 "What drives a king and his people to expand their lands to the very edge of the unknown? Why are the people willing to sacrifice their lives and that of their families for a ruler they have never met?" MALAY1_INTRO_2 "The legends of our ancestors are what drive us. The way people speak of our predecessors and what they managed to achieve. Everybody here has heard of the great Srivijaya Empire - a great power of the past that exerted its rule upon all of the islands and even dared to dictate high tolls to the Indian and Chinese trading ships that passed between them. Sadly, that same greed also led to their downfall." MALAY1_INTRO_3 "The animal that we hold in highest esteem in our culture is the Kancil, and foreigners laugh at us when they hear about it. 'Why would you ever think so highly of such a small and benign creature?', they ask. But that is because they know nothing of its heart. Despite its unimpressive appearance, the Kancil has the ability to overcome any obstacle, defeat much larger adversaries through sheer cunning, and possesses a bravery like that of no other animal." MALAY1_INTRO_4 "Just like the kancil, small and benign as we are now, we will raise a new empire from the ground up - the Majapahit Empire - larger and stronger than any before it! Our legends will ripple through the ages and we will be remembered!" MALAY1_OUTRO_1 "And this is how our founder, Arya Wiraraja created the Majapahit Empire from the small village he was given. Defeating his Javanese overlord and the mighty Mongol invaders, by being cunning just like the kancil. I'm certain the gods have favored him and his family. This is why I, Gajah Mada, commander of the elite guard of the Majapahit kings, have sworn to serve them for the rest of my life." MALAY2_INTRO_1 "I've been suspecting it for a while now but today it became reality. Powers within the Majapahit Empire threaten to bring down our beloved king. While I was on an errands run, a nobleman called Rakrian Kuti has taken up arms and is besieging the royal palace with the king still inside it. Things are looking grim but luckily the king still has many supporters, including the prime minister, Arya Tadah. Together we've decided to free the king before dealing with the rebellion. Hopefully we'll be in time to save him." MALAY2_OUTRO_1 "We managed to crush the unlawful rebellion of that treacherous usurper and during the great festivities that followed I've been promoted to a higher position. However a part of me is starting to regret saving our king. Jayanegara believes he's untouchable now and his behavior is becoming increasingly immoral. He desires the wives and daughters of his subordinates, making him very hated among the nobility. Some even call him a 'weak villain'. Tribhuwana, his stepsister who I've known since she was young has told me in confidence that the king is now also showing inappropriate behavior towards her. One way or another the king's actions have to stop." MALAY3_INTRO_1 "This afternoon the king died. His doctor murdered him during a minor operation. Once I heard of this news, I had the doctor immediately arrested and killed. The king's stepsister, Tribhuwana is now the queen regent. One of her first actions as queen was to retire the former prime minister, Arya Tadah, after it became clear that he had failed to do his job and I was made prime minister in his stead." MALAY3_INTRO_2 "Immediately I swore an oath in front of everyone in the throne room. I would prove that I would be the greatest prime minister of all of Majapahit's history and I would not eat any spices or fruits until I had conquered the entire known Indonesian archipelago!" MALAY3_OUTRO_1 "Even my closest friends were at first doubtful of my promises but I showed them. One by one, our mighty army and majestic fleets conquered the surrounding territories. From the paradise island of Bali to the old ruins of the Srivijaya Empire. All are now under control of the Majapahit Empire. Just like I said it would..." MALAY4_INTRO_1 "Time is relentless as I'm growing older and older. The queen abdicated now that her son, Hayam Wuruk has come of age. Nevertheless this does not affect my objectives. Retaining my position as prime minister, I'll continue my military campaigns. My work still isn't done as my oath is yet to be fully fulfilled. Majapahit's navy will go east, towards the rich tropical islands. There are as many as the stars in the sky but they too will recognize my authority... and that of the king, of course." MALAY4_OUTRO_1 "Never before has an empire controlled so much of the Indonesian archipelago. The Majapahit Empire is truly blessed. Even the Chinese and Indians have recognized its power. All that remains for me to fulfill my oath is to take the one remaining kingdom on the island of Java, the kingdom of Sunda. They can no longer be allowed to exist on the very same island as us. Even though my king maintains good relationships with them, I'll find a way for them to submit to my will." MALAY5_INTRO_1 "I came up with a plan for the Sunda 'issue'. I've arranged a marriage between my king and one of their princesses. They think the wedding document secured an alliance with us, but in fact, it states they will submit to Majapahit rule. My king has ordered me to go to Bubat Square in our capital to welcome the princess as she arrives with her family and escort them to our palace in safety. Even he doesn't know of the plot." MALAY5_INTRO_2 "I don't know how they'll react when they find out the truth but I won't give them the chance to do anything about it. As we speak, my army encroaches on Bubat square. Faced with the harsh reality of the situation, the Sunda will have no choice but to continue the ceremony." MALAY5_OUTRO_1 "Things turned bad really quickly. My army surrounded the Sunda royal family at Bubat Square and I ordered them to put down their weapons. I was sure they would comply. I certainly didn't expect them to draw their weapons and attack my army when they were so vastly outnumbered. But feeling humiliated by the treaty, that's what they did. Outnumbered and surrounded from all sides they bravely fought till the very end." MALAY5_OUTRO_2 "My own king and his family, the family I had spent my entire life serving, were disgusted by my actions. When the king summoned me, I could see the disappointment and loathing in his eyes. In tears, he told me that his bride-to-be had committed suicide after the events that took place, and that I had ruined the reputation of our empire. " MALAY5_OUTRO_3 "Many in the Majapahit Empire wanted me dead, but because of my long years of service the king did not desire my demise. Instead, he told me to withdraw from the royal court and to retreat to a small mansion in the countryside. Death would have been a less harsh punishment than having to live with this shame." MALAY5_OUTRO_4 "And so, here I am. A lonely old man, once ambitious and young, now trapped in this secluded place. I realize I was not smart, like the kancil, but rather was greedy and blind, like the animals it misleads. The assassination of the first king, removing the former prime minister, all the schemes I had in place, ... I let nothing come in the way of my ambitions. And now I have to pay the price..." KHMER1_INTRO_1 "Forward march! We do not stop until the sun falls beneath the treeline." KHMER1_INTRO_2 "I am Sangrama, honored general of the Khmer Empire, tasked with quelling a rebellion. Just a year after the passing of the revered Suryavarman I, his successor faces staunch opposition. It threatens to dismantle the empire that Suryavarman took nearly five decades to build." KHMER1_INTRO_3 "Inspiring an army of largely levy soldiery is difficult. Most are simple farmers and craftsmen, strangers to the ways of war and the grim chaos of battle. They should understand the cause for which they fight." KHMER1_INTRO_4 "As we trudged through the mud, I summoned the captains to the front of the line. Knowing them personally, these men speak to the troops directly under their command in a different way than I ever could. I would tell them of the events that occurred before many of them were born." KHMER1_INTRO_5 "Suryavarman was once little more than a magnate with a minor claim to the throne held by another. Udayadityavarman I had established his seat in Angkor, claiming the entire empire as his dominion." KHMER1_INTRO_6 "Gathering his army, Suryavarman marched on Angkor from the west, establishing a camp not far from the city." KHMER1_OUTRO_1 "The captains listened eagerly as I gave my account of the usurpation. Despite a numerical disadvantage, Suryavarman’s tactical acumen proved critical to the success of such a risky offensive. Droves of Udayadityavarman’s troops fell to Suryavarman’s disciplined infantry and elephant corps." KHMER1_OUTRO_2 "Entering Angkor, Suryavarman gave the order to his disciplined army that the city was to be left intact, the civilians unharmed. He would not begin his rule by committing acts of savage tyranny upon his own people." KHMER2_INTRO_1 "Ascent to power does not come easily. Once the head of one beast is removed, three spring to take its place. Such was the case with Suryavarman’s enemies." KHMER2_INTRO_2 "Rebel factions sprung up to the north, east, and south of Angkor. Legions of disgruntled soldiers marched on the city, threatening to topple Suryavarman just as quickly as he had ascended to power." KHMER2_INTRO_3 "The most dangerous rebel faction was led by Jayaviravarman, a warlord from Malaysia with a distant claim to the throne. Advancing from the south at a rapid pace, he acquired much support from the local populace." KHMER2_INTRO_4 "Suryavarman had to act quickly. The rebel forces, were they to unite, would present quite a challenge to an army that had only recently emerged victorious from a grueling campaign." KHMER2_INTRO_5 "There was precious little time to spare." KHMER2_OUTRO_1 "Humans are interesting creatures. At times they display incredible brilliance, and yet at others they behave like obstinate fools!" KHMER2_OUTRO_2 "One can only wonder at the folly that caused the rebel factions to not coordinate their forces. A bundle of sticks is difficult to break, but individual twigs snap as if they were bits of straw." KHMER2_OUTRO_3 "Suryavarman’s victory assured that this lesson would not be forgotten." KHMER3_INTRO_1 "As the empire boomed, its neighbors became wary. A growing tiger will gorge itself on the prey that it deems most vulnerable." KHMER3_INTRO_2 "Some dreaded the looming war and prayed that their fears were unjustified. Others prepared for it. The Kingdom of Tambralinga, a vassal of the great Srivijayan thalassocracy, felt particularly threatened." KHMER3_INTRO_3 "The empire was surrounded by hostile neighbors and conflict was imminent! It seemed that the only thing left to question would be who would strike first. Suryavarman was wise enough to know that passivity would only lead to disaster." KHMER3_INTRO_4 "The various Burmese kingdoms to the west of the empire behaved with hostility, but a potential ally lay beyond. The Cholas, a powerful dynasty based in the south of the Indian subcontinent, had interests that aligned with those of the Khmer." KHMER3_INTRO_5 "Dispatching a diplomatically skilled envoy laden with gifts could be enough to convince Rajendra Chola that an alliance with Suryavarman would be to his liking." KHMER3_OUTRO_1 "Despite the hardships of the journey through hostile territory, the diplomatic convoy arrived in Chola lands largely intact. Rajendra Chola was pleased with the gifts that the envoy lavished upon him." KHMER3_OUTRO_2 "Especially impressive was the grand chariot, a work fashioned by the finest craftsmen in Angkor! Generous offerings and well-chosen words go a long way with a magnanimous ruler." KHMER3_OUTRO_3 "A bargain was struck, and the envoy returned to Angkor, harbinger of pleasant news." KHMER4_INTRO_1 "With the alliance made and the pieces on the board, conflict was inevitable. The Tambralingas themselves posed only a token threat, but they had the support of the immense naval empire of Srivijaya." KHMER4_INTRO_2 "The prowess of the Srivijayan navy was unmatched, but their coalition was at a tactical disadvantage. The Khmer forces threatened the enemy by land from the north and by sea from the east, while the Cholas struck out from the west. The enemy found themselves surrounded on all sides." KHMER4_INTRO_3 "Suryavarman sent word to the Chola force to establish a foothold on the Malay Peninsula. Taking the initiative, he ordered the outfitting of a massive navy to challenge the Srivijayans and Tambralingas for maritime supremacy." KHMER4_INTRO_4 "Everything hinged on the success of the Chola force that had landed on the mainland. If they could present a formidable enough threat and occupy the enemy land forces, Suryavarman would be able to wrest control of the water and launch a devastating amphibious invasion." KHMER4_INTRO_5 "If the Cholas were driven from their foothold, the Khmer would be forced to face down their opponents alone - a prospect with which Suryavarman would not be particularly excited." KHMER4_OUTRO_1 "Storms raged as wooden vessels rammed into each other, a deafening sound prefaced by the whistling of projectiles through the air. Thousands of men sank below the angry waves, never to rise again." KHMER4_OUTRO_2 "The Chola land force fought bravely, holding to the last. Just as it seemed that they were consigned to defeat at the hands of the Tambralinga-Srivijaya force, salvation arrived in the form of swarms of Khmer." KHMER4_OUTRO_3 "Victory has a glorious taste. Over the course of a single conflict, the influence and power of the empire were raised to unprecedented levels." KHMER5_INTRO_1 "With the maritime rivals of the empire crushed, Suryavarman set his sights on the mainland. As the war with the Tambralinga-Srivijaya alliance had progressed, it had not escaped his attention that rivals closer to home had been plotting and wishing for his ruin." KHMER5_INTRO_2 "The rulers of the various Burmese and Cham kingdoms slunk around in the shadows like disgraced cravens. Instead of recognizing the superiority of their larger neighbor, they deviously plotted its downfall and encouraged rebellion within it!" KHMER5_INTRO_3 "This behavior was unacceptable. Suryavarman’s enemies may have been too intimidated to face the Khmer juggernaut head-on, but Suryavarman had no such reservations. These provocations had provided an optimal casus belli." KHMER5_INTRO_4 "It was high time that the empire saw further expansion. The Mekong and Chao Phraya rivers snaked through rich, fertile lands held by decadent, unstable kingdoms ripe for conquest." KHMER5_INTRO_5 "Triumph would add yet another achievement to Suryavarman’s legendary military record." KHMER5_OUTRO_1 "Hegemony is a wonderful thing. The power and prestige of the Khmer Empire reached new levels under Suryavarman I, and all prospered." KHMER5_OUTRO_2 "Despite being known as a great conqueror, Suryavarman was not simply a militaristic aggressor. His reign was marked by vast improvements in the general infrastructure of the empire and an emphasis on religious toleration." KHMER5_OUTRO_3 "He erected numerous palaces and temple complexes and ruled benevolently. His legacy lives through these structures, the pride of our citizens, and the strength of the Khmer Empire." KHMER5_OUTRO_4 "This legacy is a cause worth defending, for Suryavarman’s image lives on within it. It is this notion of greatness that you must invoke to electrify the minds of the common soldiery." VIETNAMESE1_INTRO_1 "Calm down, you scoundrel! Calm down and let me tell you a story." VIETNAMESE1_INTRO_2 "Not too long ago, when your fathers were about your age, the Chinese returned to Dai Viet. After more than five hundred years of independence, the Vietnamese kingdom came once again under the thumb of a Chinese emperor. The Ming dynasty had come to assist a Vietnamese claimant to the throne, but as the country plummeted into chaos, the Ming emperor decided to take the kingdom for himself. Ming soldiers entered and occupied the Vietnamese villages and cities. But while the aristocracy prospered under Ming occupation, the common people suffered. It was clear that the Vietnamese people needed a hero to unite and free the country once more. This hero was Lê Lợi." VIETNAMESE1_INTRO_3 "Lê Lợi was the son of a nobleman, but despite his heritage, he despised the other aristocracy who had sided with the enemy. Lê Lợi's family had founded a new town in northern Vietnam before the Ming occupation, far from the control of the Hanoi government. Here up far north, he gained the support of two famous families, the Trịnh and the Nguyen. Vastly outnumbered, Lê Lợi turned to waging a guerrilla war against the large and well-organized Ming army in 1418. His resistance could only succeed if he managed to avoid confrontation with the Ming and waited for the seeds of rebellion to bear fruit ..." VIETNAMESE1_OUTRO_1 "It began slowly and with rather few successes, but soon Lê Lợi started to gain more and more support from the people. The people even dismissed the former Trần dynasty, calling Lê Lợi 'The Peacemaking King'. However, the Ming became wary of his actions and decided to act. A war was imminent..." VIETNAMESE2_INTRO_1 "Then, disaster struck the Vietnamese rebels. Defeated in battle and chased by the Ming army, they retreated to a mountain fortress in Chí Linh but realized upon their arrival that there were few supplies remaining within. The mountain fortress had become a dead trap, with the Ming armies encircling it from all sides. The situation was dire for Lê Lợi and his fellow commanders on top of that barren mountain. The Ming brought a large army to assure that none of the rebels would be able to escape, and the destruction of the rebellion seemed inevitable." VIETNAMESE2_OUTRO_1 "When all appeared to be lost, one of Lê Lợi's commanders, Lê Lai, devised a plan. While Lê Lợi and the main bulk of the army forced their escape through the less defended eastern flank, Lê Lai pretended to be Lê Lợi and led a frontal charge right into the Ming forces. Rushing into the mass of Ming soldiers, followed by his loyal men in the early morning sun, Lê Lai's final charge can be described nothing but glorious." VIETNAMESE2_OUTRO_2 "It was a sad day for Lê Lợi and his men to have lost such a brave commander. Lê Lai died so that Lê Lợi and his men could continue the fight, and so they did. The rebels became more determined than ever before." VIETNAMESE3_INTRO_1 "The rebellion started to pick up later that year and this time Lê Lợi could go on the offensive. The main goal for Lê Lợi was to take Hanoi and prevent Ming reinforcements to reach the garrisons in the southern Vietnamese cities." VIETNAMESE3_INTRO_2 "However the Ming army was large and determined to keep the city." VIETNAMESE3_OUTRO_1 "The Ming tried their best to prevent Hanoi from falling but in the end failed to do so. With Hanoi captured Lê Lợi had shown that the rebellion was well under way to achieve its goals. Now the Ming had learned to fear him. They knew he was a strong pretender for the throne and if they wanted to stop him they'd have to bring in a more experienced general." VIETNAMESE4_INTRO_1 "Once Hanoi had fallen, Lê Lợi looked south, towards the Ming capital of Nghệ An. To get there, however, his army would have to pass by a fortress which was in the hands of Cam Banh, a Vietnamese magnate in service to the Ming. The Ming were not going to let the Vietnamese take the fortress so easily and so they sent their most capable general, Wang Tong, to lift the siege." VIETNAMESE4_INTRO_2 "Wang Tong was an experienced tactician, a veteran of several Ming wars. If anyone was able to challenge Lê Lợi, it would be him." VIETNAMESE4_OUTRO_1 "The Ming made several attempts to reach the fortress but the Vietnamese managed to repulse the large army of Wang Tong. The fortress fell and Cam Banh was captured, signifying another important turning point in the war. Wang Tong and his army weren't completely defeated but he had gotten himself in a bad position with low supplies. No longer able to attack the Vietnamese or prevent the Vietnamese rebels to go south, he retreated to a save location. Now the way south laid open for Lê Lợi's army... With Wang Tong following it closely." VIETNAMESE5_INTRO_1 "In 1425 Lê Lợi wrote to Wang Tong: 'In the past, we had few weapons, now our warships line up like clouds, armors shine against the sun, firearms pile up and our gunpowder storage are full. Compared to the past, our transition to a position of strength has become apparent.'" VIETNAMESE5_INTRO_2 "But despite the successes and increasing military power Lê Lợi soon found himself in another predicament. He needed to consolidate his gains in the south fast, before the Ming had a chance to react. Certainly with Wang Tong so closely on his tail, waiting for him to make a mistake. To achieve his goals Lê Lợi sent his commanders out to three different locations." VIETNAMESE5_INTRO_3 "Dinh Le, commander of the cavalry, would move on the Ming citadel of Đồng Đô to keep Wang Tong occupied." VIETNAMESE5_INTRO_4 "The expert swordsman Le Trien, would move north and try to intercept the reinforcements under the leadership of Liu Sheng who had broken through the northern defenses and were on their way south." VIETNAMESE5_INTRO_5 "And the feared Luu Nhan Chu and wise Bui Bi would make a move on Nghe An." VIETNAMESE5_INTRO_6 "Only if all three plans succeeded Tran Tri and his Ming forces could be prevented from striking back. Lê Lợi's plan hung by a thread. A very thin thread." VIETNAMESE5_OUTRO_1 "The chances were stacked against the Vietnamese but somehow they still won. Liu Sheng and his Ming reinforcements were ambushed and killed while Wang Tong was marooned in the citadel of Đồng Đô. Nghệ An remained in Ming hands due to the gunpowder weapons the defenders possessed, still the Ming were on the losing side of the war and it was doubtful that even an able general like Wang Tong would be able to turn the tide." VIETNAMESE6_INTRO_1 "The Ming had lost control over most of Dai Viet. It was only a matter of time before they would be utterly defeated. Lê Lợi however wanted to make peace and offered the Ming a peace deal where they'd divide the country. The Ming were prepared to accept it but the Vietnamese magnates did not want to give in. Lê Lợi gathered his whole army and marched for Đồng Đô where Wang Tong had retreated to. The remaining Ming army was still well supplied and strong even though no reinforcements could reach them from China. General Wang Tong would not go down without a fight." VIETNAMESE6_OUTRO_1 "By 1427 the Ming had been defeated in battle and Đồng Đô had fallen. Lê Lợi and Wang Tong met in person south of the citadel where they made a pact to cease all hostilities. It was a glorious day for the Vietnamese as they once again gained their independence and formed a united kingdom under the leadership of the new king. The great Lê Lợi." VIETNAMESE6_OUTRO_2 "The remaining Ming soldiers and commanders were at the mercy of the Vietnamese but Lê Lợi was a gracious and honorable winner. The Ming generals were invited to a lavish banquet and afterwards were allowed to lead the 86,640 remaining Ming soldiers back to China. 500 ships were allocated for those who wanted to travel over sea and over 20,000 captured men and horses were released. Among these generals was Wang Tong who also returned to China and later fought in many more Ming wars before retiring." VIETNAMESE6_OUTRO_3 "Regardless of how well Lê Lợi treated the retreating Ming soldiers, he was aware that Dai Viet would never be safe from Chinese interventions once he was gone. So after Lê Lợi was crowned, he patched the relationship with the Chinese and gained with the Ming emperor the status of an independent tributary state for Dai Viet. It was a small cost for the reborn state in return for peace at its northern borders. And while Lê Lợi ended up doing much more great things for the country, things didn't keep being so great after he died, as he had expected. Internal struggles and politics contaminated the Vietnamese court like an infectious disease. Of all the famous heroes who fought with Lê Lợi, none died peacefully in their beds but even so, thanks to Lê Lợi, Dai Viet retains its independence under the leadership of the Le Dynasty till this day." VIETNAMESE6_OUTRO_4 "You wonder why does a Chinese know so much of Vietnamese history and why does he hold that foreigner Lê Lợi in such high regard? Especially since he fought a long war against his own country and defeated its armies? Well that's because I am Wang Tong, former general and Lê Lợi's adversary. And in my many years of fighting I never have fought a more noble and smart commander than him. I do not easily think of others as my equal but we met several times to try to broker a peace between us and shared the same hardships during this war, even if it was on different sides. I respect that man as if he was my brother." IDS_ROR_MAIN_MENU_BUTTON_TITLE "The Rise of the Rajas" IDS_ROR_MAIN_MENU_BUTTON_ROLLOVER "Play the new campaigns from the Rise of the Rajas expansion. Sail along the wielding coasts of Southeast Asia and venture into dense jungles as you relive the conquests of Gajah Mada, Suryavarman, Le Loi, and Bayinnaung." IDS_ROR_BACK_TO_GROUP_SCREEN_BUTTON_TEXT "The Rise of the Rajas Campaigns" IDS_ROR_GROUP_SCREEN_TITLE "The Rise of the Rajas Campaigns" IDS_ROR_MALAY_GROUP_SCREEN_BUTTON_TEXT "1. Gajah Mada" IDS_ROR_MALAY_GROUP_SCREEN_ROLLOVER_TEXT "On the island of Java, a new power is rising. Gajah Mada, prime minister of Majapahit, conspires to build an empire to rule the waves and islands of the Archipelago. Will he be able to balance his unquestioned loyalty to the king with his growing ambitions?" IDS_ROR_MALAY_SCENARIO_1_BUTTON_TEXT "1. The Story of Our Founders" IDS_ROR_MALAY_SCENARIO_1_BUTTON_ROLLOVER_TEXT "1. The Story of Our Founders" IDS_ROR_MALAY_SCENARIO_2_BUTTON_TEXT "2. Unconditional Loyalty" IDS_ROR_MALAY_SCENARIO_2_BUTTON_ROLLOVER_TEXT "2. Unconditional Loyalty" IDS_ROR_MALAY_SCENARIO_3_BUTTON_TEXT "3. The Oath to Unify Nusantara" IDS_ROR_MALAY_SCENARIO_3_BUTTON_ROLLOVER_TEXT "3. The Oath to Unify Nusantara" IDS_ROR_MALAY_SCENARIO_4_BUTTON_TEXT "4. Serving the New King" IDS_ROR_MALAY_SCENARIO_4_BUTTON_ROLLOVER_TEXT "4. Serving the New King" IDS_ROR_MALAY_SCENARIO_5_BUTTON_TEXT "5. The Pasunda Bubat Tragedy" IDS_ROR_MALAY_SCENARIO_5_BUTTON_ROLLOVER_TEXT "5. The Pasunda Bubat Tragedy" IDS_ROR_KHMER_GROUP_SCREEN_BUTTON_TEXT "2. Suryavarman I" IDS_ROR_KHMER_GROUP_SCREEN_ROLLOVER_TEXT "It is the early 11th century and the Khmer Empire is in turmoil, torn apart by competing factions and surrounded by hostile neighbors. Only one prince, Suryavarman, has the courage and cunning to defeat his rivals and restore the Khmer to their former glory. Seizing the throne, however, is just the first of many tasks. Will Suryavarman muster the strength to expand his domain, overcome adversity, and create a timeless legacy as the king who attained Nirvana?" IDS_ROR_KHMER_SCENARIO_1_BUTTON_TEXT "1. Usurpation" IDS_ROR_KHMER_SCENARIO_1_BUTTON_ROLLOVER_TEXT "1. Usurpation" IDS_ROR_KHMER_SCENARIO_2_BUTTON_TEXT "2. Quelling the Rebellion" IDS_ROR_KHMER_SCENARIO_2_BUTTON_ROLLOVER_TEXT "2. Quelling the Rebellion" IDS_ROR_KHMER_SCENARIO_3_BUTTON_TEXT "3. A Dangerous Mission" IDS_ROR_KHMER_SCENARIO_3_BUTTON_ROLLOVER_TEXT "3. A Dangerous Mission" IDS_ROR_KHMER_SCENARIO_4_BUTTON_TEXT "4. Challenging a Thalassocracy" IDS_ROR_KHMER_SCENARIO_4_BUTTON_ROLLOVER_TEXT "4. Challenging a Thalassocracy" IDS_ROR_KHMER_SCENARIO_5_BUTTON_TEXT "5. Nirvanapada" IDS_ROR_KHMER_SCENARIO_5_BUTTON_ROLLOVER_TEXT "5. Nirvanapada" IDS_ROR_BURMESE_GROUP_SCREEN_BUTTON_TEXT "3. Bayinnaung" IDS_ROR_BURMESE_GROUP_SCREEN_ROLLOVER_TEXT "A warrior king seeks to unite a divided land. But when he is betrayed, only his devoted servant can continue his legacy. Can a mere commoner ascend the Burmese throne and build the largest empire in Southeast Asian history?" IDS_ROR_BURMESE_SCENARIO_1_BUTTON_TEXT "1. The Burmese Tigers" IDS_ROR_BURMESE_SCENARIO_1_BUTTON_ROLLOVER_TEXT "1. The Burmese Tigers" IDS_ROR_BURMESE_SCENARIO_2_BUTTON_TEXT "2. The Mandalay Cobra" IDS_ROR_BURMESE_SCENARIO_2_BUTTON_ROLLOVER_TEXT " 2. The Mandalay Cobra" IDS_ROR_BURMESE_SCENARIO_3_BUTTON_TEXT "3. The Royal Peacock" IDS_ROR_BURMESE_SCENARIO_3_BUTTON_ROLLOVER_TEXT "3. The Royal Peacock" IDS_ROR_BURMESE_SCENARIO_4_BUTTON_TEXT "4. The White Elephant" IDS_ROR_BURMESE_SCENARIO_4_BUTTON_ROLLOVER_TEXT "4. The White Elephant" IDS_ROR_BURMESE_SCENARIO_5_BUTTON_TEXT "5. The Old Tiger" IDS_ROR_BURMESE_SCENARIO_5_BUTTON_ROLLOVER_TEXT "5. The Old Tiger" IDS_ROR_VIETNAMESE_GROUP_SCREEN_BUTTON_TEXT "4. Le Loi" IDS_ROR_VIETNAMESE_GROUP_SCREEN_ROLLOVER_TEXT "When a civil war plunged Dai Viet into chaos, the Ming Emperor intervened and seized control. Now, the only hope for freedom from oppression lies with one man: a minor noble named Le Loi. Will he be able to unite feuding factions, defeat the Chinese, and regain Vietnamese independence?" IDS_ROR_VIETNAMESE_SCENARIO_1_BUTTON_TEXT "1. The Dai Viet Uprising" IDS_ROR_VIETNAMESE_SCENARIO_1_BUTTON_ROLLOVER_TEXT "1. The Dai Viet Uprising" IDS_ROR_VIETNAMESE_SCENARIO_2_BUTTON_TEXT "2. The Mountain Siege" IDS_ROR_VIETNAMESE_SCENARIO_2_BUTTON_ROLLOVER_TEXT "2. The Mountain Siege" IDS_ROR_VIETNAMESE_SCENARIO_3_BUTTON_TEXT "3. The Battle at Hanoi" IDS_ROR_VIETNAMESE_SCENARIO_3_BUTTON_ROLLOVER_TEXT "3. The Battle at Hanoi" IDS_ROR_VIETNAMESE_SCENARIO_4_BUTTON_TEXT "4. Reaching South" IDS_ROR_VIETNAMESE_SCENARIO_4_BUTTON_ROLLOVER_TEXT "4. Reaching South" IDS_ROR_VIETNAMESE_SCENARIO_5_BUTTON_TEXT "5. A Three-Pronged Attack" IDS_ROR_VIETNAMESE_SCENARIO_5_BUTTON_ROLLOVER_TEXT "5. A Three-Pronged Attack" IDS_ROR_VIETNAMESE_SCENARIO_6_BUTTON_TEXT "6. The Final Fortress" IDS_ROR_VIETNAMESE_SCENARIO_6_BUTTON_ROLLOVER_TEXT "6. The Final Fortress" CAMPAIGN_MENU_INSTRUCTIONS_ROLLOVER "Select any of the official or community campaigns to play. Official campaigns may require ownership of DLC." CAMPAIGN_MENU_OFFICIAL_TITLE "Official Campaigns" CAMPAIGN_MENU_COMMUNITY_TITLE "Community Campaigns" IDS_DLC3_MAIN_MENU_BUTTON_TITLE "The Rise of the Rajas" IDS_DLC3_MAIN_MENU_BUTTON_ROLLOVER "Play the new campaigns from the Rise of the Rajas expansion. Sail along the wielding coasts of Southeast Asia and venture into dense jungles as you relive the conquests of Gajah Mada, Suryavarman, Le Loi, and Bayinnaung." RESTOREMULTI_AI_ERROR "Only the original host can restore a game containing active AI players." RESTOREMULTI_PLAYER_ERROR "Only the original players can restore the multiplayer game." CAMPAIGN_TITLE_AGE_OF_KINGS "Age of Kings Campaigns" LOBBYFILTER_MODDED_DATASET_TITLE "DatMods" LOBBYFILTER_MODDED_DATASET_ROLLOVER "Choose whether you want to look for modded dataset games. If you join a modded game and don't have it, you will automatically subscribe to it." LOBBYFILTER_OFFICIAL_DATASETS_ONLY "Official Datasets" LOBBYFILTER_MODDED_DATASETS_ALLOWED "Modded Datasets" LOBBYBROWSER_DATMOD_TITLE_FORMAT "DatMod: \"%s\"" IDS_MULTI_SAVE_FAIL "You must wait 10 seconds before saving again." MAIN_MENU_JSON_FAILED "Failed to parse modded main-menu.json\nMod: %s\nError: %s\nUsing default main-menu.json. Recommend disabling this mod" CAMPAIGN_MENU_JSON_FAILED "Failed to parse modded campaign json\nMod: %s\nError: %s\nUsing default campaign json. Recommend disabling this mod" LOBBY_PLAYERS_CONNECTION_NOT_READY "You have a connection issue with one of the players. Please wait for a second or rejoin this game!" TURN_LAG_TIMER_FORMAT "T=%d, L=%dms" //Ex: L=120ms -- Lag NETSPEEDCHANGED "NetSpeed changed to %s by %s" NETSPEED_ENSEMBLE "Ensemble" NETSPEED_HOSTSETTINGS "HostSettings" NETSPEED_NOSPEEDCONTROL "NoSpeedControl" NETSPEED_NOLAG "NoLag"